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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one. If you control a commander as you cast this spell, you may choose both modes.
- Creatures you control gain flying, vigilance and double strike until end of turn.
- Creatures you control gain lifelink, indestructible and protection from all colours until end of turn. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything with a colour. Anything with a colour attached to this creature immediately falls off.)
4 days ago
@ amarthaler Thank you for the compliment and checking out my list. I took a look at your list it also looks like a lot of fun.
I recently built the deck so I haven't done much playtesting yet. I am not sure what cards I need to cut to add other cards so all suggestions are welcome.
1 week ago
4 weeks ago
Not a bad start but I do have several suggestions for you. I'll try to keep things budget-ish friendly and break things down by category. If you're picking up what I'm putting down, I can help suggest cuts.
Finishers: Shared Animosity, Akroma's Will, and Reconnaissance (see my deck description for a recap on Reconnaissance, the card feels like cheating here it's so good) are all worth running. Purphoros, God of the Forge is amazing here. Each vamp you cast domes all opponents for 4 and provides the deck with some much needed non-combat finishing.
Board Protection: Boros Charm is worth it for the all permanents protection. Scapegoat is a neat hidden gem that let's you pseudo dodge exile, -X-X, etc. type boardwipes and if you run Purphoros, it can double as a finisher.
Ramps: Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction are all worth running. If you get your cmc below 3 (which I highly suggest), I'd recommend dropping the Boros colored signet/talisman though.
Feel free to check out my list for inspiration (and that explanation for Reconnaissance if you aren't familiar with the intricacies of the card). Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 month ago
No worries! You will get a better feel for the pacing of the deck the more you play it. I want to make sure that my suggestions are budget friendly enough, but I do want to make a couple of suggestions that are a bit pricey, but should be under $20 depending on the vendor.
If you want some interaction against spot removal, then Tibalt's Trickery, Rebuff the Wicked, Dash Hopes, and Mana Tithe are kinda funky counter spells. There's also Faith's Reward as a post boardwipe response.
In general, getting more draw effects will be the best way to ensure that you're getting answers or staying stocked on creatures. Plumb the Forbidden can be used as a response to a boardwipe - just sacrifice all your creatures that would have died anyways and stock up for your next turn. Liliana's Standard Bearer is another post boardwipe refueling effect. It's kind of funny to use someone's board wipe against them.
In my experience playing Isshin, I don't really run any reanimation effects like Alesha, Who Smiles at Death (I adore her though). I think the reanimation and equipments are kinda clunky for an aggro deck like Isshin. I found more success having the cheapest CMC creatures or enchantments to quickly rebuild with after a board wipe. Board wipes don't hurt as much if you can be the first to rebuild and start swinging aggro again. In addition to Lightning Greaves and Swiftfoot Boots, Fervor has really helped me keep the foot on the gas.
I'd also recommend Zhentarim Bandit as a budget option for treasure production.
1 month ago
Disallow and Arcane Signet seem like strictly better slot ins over voidslime and any talisman.
Could consider Spara's Headquarters over one of your 2color taplands.
Also im not convinced on spear of heliod- i would consider replacing it with a stronger buff or removal like Akroma's Will, Rout, Generous Gift or something.
Anyway just some thoughts, cheers and have fun!!!
1 month ago
Thanks for the input Gleeock! I actually played with an Akroma's Will in the deck when I first build it. What I ended up finding was that whenever I was going to win, it was generally the same turn I played Jetmir, Nexus of Revels. Getting him to attack is a nice bonus but since his abilities are static, he's pretty much my Overrun. With Akroma's Will being a 4 drop, I almost never had mana to play both and waiting a turn saw Jetmir dead most of the time :/ There was also the option of playing it without Jetmir on the board, but that didn't usually amount to lethal either
1 month ago
I'm a big fan of Akroma's Will as another finisher, or it at least leaves you set for crackback if you don't eliminate all players in a swing. I've actually seen token swing-wide decks have their strike screwed up on Craterhoof Behemoth only to die to crackback more often than you'd think, Akroma's Will rarely has that issue. Then again, that vigilance clause on Jetmir is a bigger deal than people give credit for (it makes that craterhoof downside into a non-issue)
2 months ago
Only changes I might make are adding Akroma's Will or possibly Timely Ward for a little more protection. I am not really sure what I'd recommend taking out though - maybe The Reality Chip? I haven't really played much with "look at the top of your library" effects, so I'm really not sure how much card advantage they provide in a game. Thoughts?