Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both modes.
- Creatures you control gain flying, vigilance and double strike until end of turn.
- Creatures you control gain lifelink, indestructible and protection from all colours until end of turn. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything with a colour. Anything with a colour attached to this creature immediately falls off.)
Last_Laugh on Boros don't have artifact recursion?
1 month ago
As far as instant finishers you can look up with Sunforger, Akroma's Will comes to mind first but it is dependent on having a good boardstate.
lhetrick13 on Give your opinion on my dinosaur deck!
1 month ago
Lopende_Band - Like many of the people commenting, I also run a dinosaur deck but Gishath, Sun's Avatar is my commander so the deck (Gishath Spared No Expense!!!)runs slightly different but many of my experiences are likely still relevant.
-
Do I run a good amount of lands (or is it too much) I personally feel like you need around 36-37 lands for dinosaurs. Your average CMC is 4.0 so that means you likely need more lands in the deck that normal plus heavy ramp. Between your lands and ramp/acceleration of the deck, I would make sure you have at least 50-55. That will make it so your deck is very consistent and you can cast those big dinos earlier than like turn 6-7. Urza's Incubator for Knight of the Stampede would be an expensive swap but very worth the investment. Some of your human mana dorks, you may consider swapping out for just mana rocks. Mana rocks are much harder to remove although I would highly recommend Selvala, Heart of the Wilds if you are going to stick with just straight mana dorks and not run a dork with some utility. If you start with her in your opening hand, your deck will be amazing! Forerunner of the Empire also is an amazing card that is a dino tutor and Enrage triggerer. Please consider him in your deck.
-
Should I run more basic lands in favour of lands that come tapped? If possible, run as few tap lands as possible...it will speed up your deck. There is a reason why shock lands like Sacred Foundry, Temple Garden, and Stomping Grounds are expensive and it is because you can chose if they come in tapped or not AND they are fetchable. As you do have a good amount of ramping sorceries and dinosaurs that fetch basic lands, you need at least 8-10 to make sure those cards do not become worthless but tap lands are not good.
-
Do I run too many creatures? (39 seems like a lot) Like I said, you could likely drop some creatures in exchange for more consistent game play. Unlike Gishath, Sun's Avatar where you specifically need to hit dinos to cast them for free, your commander's ability triggers only once per turn and can cast any card. So can drop the creature count for more support.
-
Should I add any more of card draw / targeted removal / board wipe and cut a piece of ramp? You do have very few interaction cards in the deck for removal. I would recommend adding things like Trapjaw Tyrant and Silverclad Ferocidons. Both cards do work. I find that there are very few times I need to wipe the board playing dinos but I actually need to prepare for board wipes. SO I run alot of protection spells to protect my big dino boardstate rather than mess with my opponents.
-
Do I have enough wincons in this deck? (e.g. akroma's will) Overwhelming Stampede and Akroma's Will are nice finishers for stompy decks. You might consider Aggravated Assault to get some extra combats so your big creatures can swing multiple time per turn rather than just one big push.
Last_Laugh on Faerie Bomberman (suggestions pls)
3 months ago
I'd personally add more ways to beef up your go-wide army. Flowering of the White Tree, Favorable Winds, Akroma's Will, Bloodletter of Aclazotz, Tegwyll, Duke of Splendor, Anduril, Narsil Reforged, Felidar Retreat, Cathars' Crusade, Skyhunter Strike Force, and Moonshaker Cavalry all come to mind.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
jarncards on Soldiers
3 months ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white
You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
Crow_Umbra on [EDH][Primer] Adeline Anthem Beatdown
7 months ago
Yeee no prob! Ward 1 is such a nice little blanket protection for your Legends, & helps redirect some removal away.
I liked Scapegoat as a panic button in my Isshin deck for a while until I eventually got my hands on Teferi's Protection and Clever Concealment. Since you have a minor go-wide theme, just as a given with Adeline in the command zone, have you considered Akroma's Will? It pulls some excellent double duty as a protection spell and Alpha strike finisher.
Crow_Umbra on isshin Double Attack Triggers
7 months ago
It looks like you're still short 3 cards. I'd recommend making those last 3 slots some lands. 31 seems a bit low
Since you're running Goldspan Dragon, I'd also recommend adding Professional Face-Breaker & Captain Lannery Storm. They're a great package for maintaining some mana acceleration, & impulse draw if needed. All 3 have been all-stars in my most recent games, as I've managed to get 2/3 working in conjunction.
Face-Breaker is a combat damage based trigger, but you're going to be swinging wide & aggro anyways. Gotta get the most of your combats!
A few non-budget recs:
-
Reconnaissance - Exellemt pseudo-vigilance anthem. This article on EDHREC explains how the timing for the effect works. Highly recommend.
-
Iroas, God of Victory - Can often protect your board enough to close games out, especially with the Menace anthem.
-
Teferi's Protection, Clever Concealment, or Akroma's Will - Instant speed board protection is super helpful.
-
Scapegoat - a budget board saving effect. You make tokens aplenty to use as sac fodder.
Best of luck, I hope you have fun with the deck.
obi_ivan_kenobi on Zethi, blade of spells
7 months ago
Update 1:
Leadership Vacuum -> You Come to a River
Arcane Melee -> Heliod, the Radiant Dawn
Flip
Telling Time -> Steel of the Godhead
Unbreakable Formation -> Akroma's Will
kouzios on good for her
8 months ago
As is tradition, I will proceed to suggest a variety of cards that are likely not worth adding.
Akroma's Will sweet card, protection is very rude with master of cruelties as well
Boros Charm I know it's in your sideboard, but the card is really nice. Direct planeswalker damage is nice, only 2 mana for all permanents (not just creatures) get indestructible is great, double strike can be given to opposing creatures. Great card, for 2 mana it's a steal
Teshar, Ancestor's Apostle would be a nice additional source of graveyard recursion if you had more historic cards
Faith's Reward eh I used to be a bigger fan of this card than I am now, but it applies to non-creature permanents too so it's cute.
Rapacious Guest is a card i would cut to get to 100 cards in the deck, but it would probably be there before cuts.
Mentor of the Meek Another sideboard card, but a little surprised you don't have it in main. It's annoying that it sort-of feels like a self-tax card, but it's good draw in your colors, and a hit for your commander. I get why it would be cut though
Orcish Bowmasters if only it wasn't $30. Cheap, good hit, makes an extra creature on top of it, and a sort-of hate card.
Gray Merchant of Asphodel Look, it's not amazing for you, but it's power is 2 or less and i like the card.
Robber of the Rich is a hit for your commander, gives value, and has reach for some dumb reason. It's like a gonti.
Kheru Mind-Eater, well it's a hate card, value, and a commander hit. Not mind blowing, but hey.
Dockside Extortionist Jesus if it wasn't $70...
Esper Sentinel It's rhystic study on a creature, woo. Also not cheap, but hey.
Skyclave Apparition recursion friendly exile card, and it's "up to" so optional.
Mirror Entity Sometimes, hitting face is a nice win con too.
Drana, Liberator of Malakir another face-hitter, but it's flying first strike so it probably survives resurrection in combat, and it hitting first buffs your other creatures too. Little nonbo with your power 4 or greater board clear.
Duplicant I have to mention this card, it's 6 mana but if you just recur it who cares, it's a 2 power creature that exiles a creature then becomes that creature's power, so it attacks big (in theory).
To some degree I've ignored the "hate bear" theme here, but hey I'm just a little guy, what can I do.
Have (4) | Azdranax , metalmagic , orzhov_is_relatively_okay819 , JordanSanFran |
Want (6) | mflint , C0LDE , zachi , freshie9000 , OrcishMetal , NinjaBettie |