Akroma's Will

Akroma's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both modes.

  • Creatures you control gain flying, vigilance and double strike until end of turn.
  • Creatures you control gain lifelink, indestructible and protection from all colours until end of turn. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything with a colour. Anything with a colour attached to this creature immediately falls off.)

Latest Decks as Commander

Akroma's Will Discussion

evenpaul on Mathas Hatebears

2 days ago

Thank you

I was really just looking for what cards to potentially cut for Kaldra Compleat,Toshiro Umezawa, and Sword of Hearth and Home. The equipment route allows the small creatures to keep up and provide resilience. Relying on Akroma's Will makes winning the game more difficult against countermagic. Cathars' Crusade draws the ire of the table and this deck does not want to play archenemy.

Lurrus of the Dream-Den was another card in consideration but would require another cut.

Suspence89 on Mathas Hatebears

2 days ago

For suggestions:

Sevinne's Reclamation since you're working with small targets Idol of Endurance really good later game draw that mostly functions parallel to Alesha to help you grind out the game and refil Agadeem's Awakening  Flip is super good for multi target reanimation Lurrus of the Dream-Den seems like a great creature Dark Tutelage seems like a really good source of card draw when churning through low mana dudes Bishop of Rebirth is mostly a baby Sun Titan I Love Trove Warden for all the previous reasons

Really cool deck. Love Mardu and hatebear stax type stuff. I personally would drop the equipment and play more swarm finishers like Akroma's Will Cathars' Crusade or something similar you enjoy playing. I just feel like those are great finishers for stax type decks built around so many creatures.

Davinoth on Orah's Cleric Hysterics

1 week ago

     Sorry it took so long for me to get back to you on this! I like your build but I do have a few questions and suggestions. =)

     I assume not running Ashnod's Altar and/or Phyrexian Altar is part of the pursuit of making this a 'fair' deck? I think I'd still recommend a few sacrifice outlets like Viscera Seer or maybe Altar of Dementia.

     Do you feel like you're getting good value out of Herald's Horn? I used to run Edgewalker and Urza's Incubator in my build but eventually cut them as I didn't feel my creature package had a high enough average CMC to make them worthwhile. If you like the extra card advantage from it then I wonder if Phyrexian Arena would be a better fit in this slot for you?

     I also cut Mother of Runes and Giver of Runes in favour of Benevolent Bodyguard and Vigilant Martyr as I really felt like I needed creatures I wanted to kill.

     I kind of disagree with your inclusion of Containment Priest, Athreos, God of Passage & Liesa, Forgotten Archangel, as Orah wants things in your graveyard. And his trigger will cause Containment Priest to exile whatever you return to the battlefield. If you're looking for wipe protection you may get better value out of Faith's Reward or Akroma's Will.

     Only other suggestion is more lands! Especially if you're not willing to run the mana Altars. Thirty-two lands is simply too few without significantly more card draw.

     I hope I was helpful, and thanks again for checking out my build! =)

KibaAlpha on Added Layers of Protection - Tymna & Sidar

2 weeks ago

To make a spot for Akroma's Will I'd consider swapping out Windborn Muse or Ghostly Prison as your deck comes across as more of aggro just from your CMDR's abilities.

If those aren't an option for removal my next choice would be Exploration. I'm not seeing enough card draw or spells that fetch lands to your hand to justify this card.

This is my two cents. Hope its been of help.

Last_Laugh on KibaAlpha

2 weeks ago

Hey, I was wondering if I could get you to take a gander at either of my white decks to make 1 cut for Akroma's Will please. I'm getting to that point that it's hard to take a non-subjective look at either lol.

Good Luck Interacting With Me! - Tymna & Sidar / Marisi the Pimp - (Combat) Trickin' Ho Ho Hoes

GangstaFranksta on Heroes of the Weatherlight

3 weeks ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

Misconception on Rin and Seri Tribal

1 month ago

I really struggled to incorporate Red into my own Rin & Seri deck so I like the turn you took on this commander.

While I tried to keep my deck very flavourful, one of the changelings I DID include is Realmwalker since the card advantage is really nice.

Keen Sense also works really well with this commander as it triggers with any damage, not just combat damage.

One of the cards I'm always happy to draw is Prowling Serpopard not only because the art gives me the fuzzies but also because of the protection it grants.

When a commander is crucial to the deck strat I like to include Command Beacon in case it gets too expensive to cast otherwise.

Personally, I really like Akroma's Will as an additional finisher or if needed protection.

If you want some general suggestions for good Bois and Grls please have some of my faves: Bronzehide Lion Loyal Warhound Trusty Retriever Marisi, Breaker of the Coil

Glad to see Rin & Seri still getting some Love :)

Gleeock on CombatStars

1 month ago

Obviously: Marisi, Breaker of the Coil ... go to combat with a bunch of unassuming 2/2's.... no response, cast a no-interrupt Akroma's Will

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