, : Gain for each Swamp you control.
|Have (3)||, CompleteWaste , gildan_bladeborn|
|Want (4)||abby315 , Hobo_Grandpa , pendraggon , dchaffee02|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Cabal Coffers Discussion
1 week ago
Thanks for the suggestions!
Tombstone Stairwell is one I would love to include but it’s just out of budget atm, this deck is primarily an upgrade to the precon with most expensive cards being cards I already own, atm I’m only really spending a bit on Cabal Coffers and should be able to get a cheapish reprint.
Dark Prophecy - I did consider this type of card but I am not so keen on the pinging effect per death triggers as it limits the card draw. Liliana does dig through the whole deck where as these have a clock to them, if that makes sense?
1 week ago
So, on the subject of a monoblack land base...Let's see...
4-8 fetches. As long as it can fetch a basic swamp it's fine.
Shizo, Death's Storehouse is ok if you can fit it.
total 23 lands is the sweet spot for your curve. Maybe 22 because Sorin can mitigate the costs of 4-5 mana vamps.
Speaking of Sorin, if you JUST want a really beefy vampire to drop with him the answer is Chancellor of the Dross. I really prefer Champion though.
Cavern of Souls is nice to have here just as mainboard blue hate, but it's not necessary. I run 2 because I own them irl.
1 week ago
hmmm not much, you have your Sorins, hand disruption, 6 kill spells, a good mana curve and your big guys to drop with Sorin's -3.
It's good as-is but lands could improve it, and fetches got reprinted in modern horizons 2, so they've dropped from 70+ bucks each to 20-30ish. Other than that, Urborg, Mutavault, Locthwain, Nykthos, Faceless Haven if you wanna run snow lands, the now Modern-legal Cabal Coffers and of course Cavern of Souls and any fetch land that can grab a swamp untapped. Problem is the price tags.
2 weeks ago
I like the idea but I'd suggest a few additions.
Kamahl's Druidic Vow is a nice way to cheat some walkers into play.
Sorin Markov while a bit expensive can add a great deal of pressure just killing off weenies and if you get to use the ultimate you can really mess with an opponent.
Yavimaya, Cradle of Growth to help fix mana.
1 month ago
1 month ago
Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D
I have a few ideas and comments, in no particular order.
Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.
I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.
Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.
The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.
Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.
Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.
I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.
Another great card with Golos is Illusionist's Bracers. Twice the madness.
Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...
Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.
If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.
I hope I've given you some ideas at least!
1 month ago
Upvoted for the Monty Python reference!
1 month ago
Thank you for the rich feedback Beware!
I take your point on Sol Ring and Sol Talisman, although the former does help get Athreos online on turn 2 as well as accelerate how quickly the bigger spells are played like Phyrexian Altar, Remembrance, Angel of Glory's Rise, and anything else above 4 Mana in general. Sol Talisman I was trying on in place of Land Tax or an unconditional draw spell like Night's Whisper. It's cute in a bad way so I agree with you that it needs to go.
Black Market is OK. It's just helping me with mana at a point when I don't need it much anymore. Still, the mana package here feels raw so I'll play around with it again and see if it feels like a better functional fit as I do like how on theme it is.
Expedition Map is a personal preference. I like being able to grab Cabal Coffers or Urborg, Tomb of Yawgmoth to power up mana. I also have found being able to grab a Bojuka Bog pretty helpful against graveyard decks. And weirdly enough, snatching Vault of the Archangel has helped me several times to deter aggro with deathtouch capable Shadowborn Apostles or improve survivability with lifelink. Finally, there are games where lack of lands can be an issue and it gives me an out to those corner cases to stay on curve or fix mana colors.
I have never had a problem with Dark Confidant. Nearly 83 cards in the deck are 2 mana value or less so the damage is often negligible especially when our life total matters as little as it does in a combo build. In a pinch, I can sac it to Razaketh, the Foulblooded, Diabolic Intent, Phyrexian Altar, or Skullclamp when draw is no longer necessary. I'm comfortable with this risk profile particularly with fair access to lifegain as from Blood Artist, Zulaport Cutthroat, and Vault of the Archangel.
I'm going to take your advice on a few of these suggestions and I really appreciate the years of experience behind your feedback. Thank you!