Cabal Coffers

Cabal Coffers

Land

, : Add to your mana pool for each Swamp you control.

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Set Rarity
Planechase (HOP) Uncommon
Torment (TOR) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Cabal Coffers occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

Black: 28.85%

Cabal Coffers Discussion

Commanderkittenface on Lily's Zombies

1 week ago

I'm not sure if you have card draw problems, but Graveborn Muse, Liliana's Standard Bearer, and Midnight Reaper all draw off zombies/ creature death.

Maybe Thespian's Stage would be worth to copy someones Cabal Coffers or your own Cabal Stronghold?

Liliana of the Dark Realms should be an auto-include, too

ghostofsparta on Vito Lifegain Commander

1 week ago

Looks good. But no Exsanguinate? Where's Gary... I mean Gray Merchant of Asphodel?

43 lands seems high. You can go down to 36-38 and make room for more stuff by dropping a few Swamps. If you can find/afford Nykthos, Shrine to Nyx, Cabal Coffers, and/or Cabal Stronghold, add those as well in place of a few more swamps. Crypt Ghast (which you CAN play in a mono-black Commander deck) effectively doubles your mana and brings extort to the party - yet another way to gain life. There are other black extort creatures if you just want that effect.

Do you anticipate playing against decks that produce a lot of creatures? If so, then I would add one or two more board wipes. Your Sangromancer will thank you. Revenge of Ravens is a cute way to deter attackers. It also makes me wonder if you have enough creatures for Ayara to put in the work you're looking for? Test it out before making changes on that front.

DemMeowsephs on Yawgmoth’s ‘Rona Task Force

1 week ago

Ahoy there! I think your land section could use a couple more cuts, even though you are playing in mono-black. So let's take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Nykthos, Shrine to Nyx. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, Arcane Signet etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH), and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

DemMeowsephs on

1 week ago

Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

Also, there are many fun tribal things to do with rats! Coat of Arms is BROKEN, Door of Destinies, Herald's Horn, Kindred Dominance, Stoneforge Masterwork, Cryptic Gateway, etc!

There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

plakjekaas on Pattern Recognition #162 - Commanding ...

1 week ago

Lands suggested from the crowd: Mosswort Bridge is a land in green stompy thats usually worth entering the battlefield tapped

Blighted Woodland is acceleration when you're leaving up protection. Myriad Landscape works the same, but the ability is cheaper. It does enter tapped though...

Bonders' Enclave works fine when your commander is 4 power

Ghost Quarter, Tectonic Edge (and less budget, Strip Mine or Wasteland) are things you need in commander, there's too many of Cabal Coffers and Itlimoc, Cradle of the Sun (also not bad in your deck btw) in the format to skip on land destruction, and lands that destroy lands are the most efficient at that.

Scavenger Grounds thwarts your Regrowth a little, but it thwarts most black and green commanders a lot more: take Meren of Clan Nel Toth, or Muldrotha, the Gravetide, they're pretty devastated when you uncounterably remove most of their resources from the game. There's enough caring about the graveyard to at least consider this, if you're not heavily using it yourself.

Nykthos, Shrine to Nyx is amazing in most monocolored decks, but a little on the $$ side.

Rogue's Passage is a scary prescence when Voltron is your plan, even when you have the deathtouch as a deterrent.

DemonDragonJ on Double Masters Speculation

1 week ago

Now that the entire set has been revealed, the lack of reprints of Imperial Seal, Worldly Tutor, Akroma's Memorial, Vedalken Orrery, and Cabal Coffers are some very glaring exclusions, but I shall maintain hope for them being reprinted in Commander Legends, later, this year. On the other side, another reprint of Imperial Recruiter is always welcome, and I got my wish for Riku of Two Reflections being reprinted! He looks so awesome in the new card frame! Also, on that subject, the alternate artwork by Richard Kane Ferguson on Toxic Deluge is wonderful, as it is that old-school fantasy art that this game had in its early days, but has not seen in quite some time; the fact that WotC was able to get both Ferguson and Baxa to illustrate new artwork was quite impressive; if only the could have convinced Rebecca Guay to draw something new for them. Having said that, I noticed that Todd Lockwood, Ron Spencer, and Steve Argyle have not illustrated any new artwork for this game in some time; I hope that they have not lost interest in doing that. Also, I am rather sad that Riku did not have alternate artwork, but at least he was reprinted.

Overall, I am very pleased and impressed with this set; it did not contain every card that I desired, but I did not expect it to. Some players have been complaining about it, but I feel that the positive traits of this set outweigh its negative traits. The price of the sealed product is definitely a very major problem, but the only way to protest that is to not purchase it and instead purchase singles only. Hopefully, WotC shall realize that blatantly overpricing products is a poor business practice, and shall cease doing that in the future.

PaulMuadDib on Vito, Thorn of Dusk Rose

1 week ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

TheCardPool on Golos' Miracle Shop

2 weeks ago

+1 for having a Golos deck! I made one myself with a similar idea with the lands. Tutor for Cabal Coffers and Urborg, Tomb of Yawgmoth and abuse that mana. I use it as the engine for my cycling theme. Take a look let and let me know what you think. There might be some cards you'd like to use.

Here's my deck: Chasing A Memory (Golos EDH)

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