Cabal Coffers

Cabal Coffers


, : Add to your mana pool for each Swamp you control.

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Set Rarity
Planechase (HOP) Uncommon
Torment (TOR) Uncommon
Promo Set (000) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cabal Coffers occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Black: 1.22%

Golgari: 0.29%

WB (Orzhov): 0.69%

Rakdos: 0.45%

Cabal Coffers Discussion

Profet93 on Live to Die

3 days ago

Welcome to Magic the Gathering, where magical ..... well, you know Btw. The strategy you are reffering to is known as Aristocrats.

Rings of Brighthearth - Synergizes with your commander. If you are were to add fetchlands (lands which grab other basic lands from the deck) such as Prismatic Vista, Verdant Catacombs and others, you can get 2 lands for each fetchland by using rings. You sacrifice the fetchland putting the ability on the stack, then pay 2 mana and copy the ability with rings.

Urborg, Tomb of Yawgmoth - Makes all of your lands, including itself swamps. The reason for this is mainly to help you ramp with Cabal Coffers

Imp's Mischief - This card does a lot of 2 mana. Lots of spells in MTG target. Removal such as Path to Exile, draw spells like Overflowing Insight, extra turns like Time Warp and even Counterspells target. A cool thing you can do aside from redirecting a spell that has 1 target is the following..... You cast your commander, they cast Counterspell, targetting your commander. You then cast imp's mischief, changing the target of the counterspell to imp's mischief. Imp's mischief resolves. Counterspell tries to resolve and counter imp's mischief but because it is removed from the stack, the counterspell does nothing. Then your commander resolves. Very useful card! Do not overlook it!

I see you already have some decent tutors which is good. Tutors ensure consistency, help you get a combo like Exquisite Blood and Sanguine Bond. They also help you get whatever you need when you need it, it is black's greatest strength in EDH. Now to discuss weaknesses.....

Black has almost no way to get rid of artifacts and enchantments. If an opponent plays Rest in Peace or something similar, you will find yourself in a tough position. As such, having cards such as Blast Zone, Karn Liberated, Ugin, the Spirit Dragon, Ugin, the Ineffable, Meteor Golem, Ratchet Bomb, Lux Cannon and others can be extremely useful.

I don't know what your meta (the group of people you play with) are like and how powerful their decks are, this seems pretty casual. There are lots of cuts and many more cards you can add depending on what you're going for exactly. If you want ideas of other cards to add and/or what to cut, let me know. Mono black EDH is my favorite.

juldawg on The Cabal

4 days ago

Love your enthousiasm for the Cabal theme! I also enjoy me some Cabal, casual play and nostalgic Magic era cards. Anyways as you have pointed out to give out tips to make the deck more viable. And please correct me if I am wrong but I understand viable in this situation as functional, theme appreciating and fun. Gameplay mechanic synergy with some nice theme and evenly paired skill heavy designed decks is where fun for me comes in MTG. So here are a few of my pointers for this..

Tips and card swaps to get it more in that fun and synergistic, yet still theme oriented direction, would be to maybe throw in a few more Cabal themed cards. Like the following that you did not have posted here. They are also from the same MTG era. Add like 2-4 cards of Blackmail from the Onslaught set (they support the mind manipulation and corrupt theme of the Cabal), also do throw in 1 piece of Cabal Coffers (a classic on its own, a bit more on the expensive side, but it seems like must have) and maybe some big Nightmare of a creature type card like Hypnox, to get out some fun big threat that the Cabal worship or boast about :-D then if you enjoy those ideas of threats, add reanimation spells and more scary threats, which synergize nice with self discarding in some situations. You could maybe cut out some of those Dragonshadow spells etc or a few copies of the creatures. And if you are not super specific about it, I would even consider for the fun playability of it, to move a bit out of the specific MTG era that you have picked all the cards out from. Since the MTG color black has got all sorts of great corrupt and mind manipulation along the way in the history of Magic and best of all it has Cabal references in the Dominaria set for example. I know the Dominaria ones aren't all that nostalgic and great, but they are budget and the new Cabal land is nice with mono B, and the creatures of the set have a bunch of Cabal quote texts etc. Hope you get something out of this.

Let me know what you ended up doing. I have also built a few Braids, Cabal Minion and Chainer, Dementia Master decks along the way. Yet have not found one to fully consider a specifically Cabal themed one. But I also really do want to build one for my set of custom decks for a Explorers of Ixalan MTG board game (it will have like 5-10 decks to choose from to play casual the multiplayer game). The planning of those decks is actually how I ended up reading your post. And thank you for it. Definitely found fun ideas from it :-)

Heliogabale on "Burn everyone!" B/W/R - Pillow Fort Bleed

4 days ago

Very cool deck!

If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.

Is it a choice not to have Exsanguinate?

Braid of Fire could be great here, enough to run Pyrohemia.

Urborg, Tomb of Yawgmoth would add value to you Pestilence and Cabal Stronghold, which should be a Cabal Coffers if you can get one.

I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.

sagramore on You can't spell slaughter without laughter!

5 days ago

Hey Whirlwind_2100 - sorry for the slow reply. I've had your comment open in a tab for weeks but never had a chance to respond properly :)

Glad you like that deck! I've really enjoyed playing it so far.

I know there's not much zombie synergy, but you spotted it yourself - Liliana, Death's Majesty is in there for the general token generation and she's performed pretty well so far. More mana acceleration is also not a bad idea at all so I'll have a think about what else could possibly get cut to add some of the cards you suggested. That being said, Caged Sun is actually in there primarily as mana acceleration because it not only anthems, it also doubles the black mana I make from my swamps and even adds one to things like Cabal Coffers etc.

I'll keep playing and thinking and tweaking, so... watch this space :D

ShibaWiz on Mogis Slaughter House: Bleeding Out Or Mercy Kill

1 week ago

Thanks for the suggestions SideBae.

I've made some changed based on suggestions so far.

I doubt I can go to 2 or even 2.5 cmc as a lot of key cards are quite mana expensive.

However, I do have ways to get a bunch of mana like:

bradtheimpaler13 on

1 week ago

Syr Konrad, the Grim would fit in good here. The deck looks good so far. But you may wanna start looking at your lands. Cabal Coffers Urborg, Tomb of Yawgmoth are a good start I know some of the lands can be pricey but if you acquire them over time you'll get there. Others to consider are Deserted Temple Nykthos, Shrine to Nyx Phyrexian Tower .

readaf on Your Words are Wasted

2 weeks ago

I will go ahead and note that the next upgrades are the land base, I plan on grabbing the essentials at some point in cards like Cabal Coffers , Nykthos, Shrine to Nyx , Urborg, Tomb of Yawgmoth , Volrath's Stronghold , Rishadan Port , Deserted Temple , and so on

Tata on *budget* High cost high reward

3 weeks ago

A lot of your creatures seem haphazardly chosen. I think you should focus on creatures that synergize with lands, so things like Multani, Yavimaya's Avatar and Ulvenwald Hydra come immediately to mind. Landfall stuff like Rampaging Baloths is also strong too.

I would cut some of the weaker interaction like Natural End and Chaos Warp and leverage the fact that you can play the BEST removal spells in the format. Beast Within and Generous Gift are both excellent replaces to Chaos Warp, and Swords to Plowshares is much better than Unlicensed Disintegration .

I'd play enchantments that make the most of your mana too, like Mirrari's Wake and Zendikar Resurgent .

I'd also play ramp spells like Nature's Lore , Farseek , Rampant Growth , and Sylvan Scrying .

Your land package would become super strong if you included Urborg, Tomb of Yawgmoth and Cabal Coffers . Field of the Dead is also very powerful.

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