Sphere of Safety

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sphere of Safety

Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

NV_1980 on Kesita The Cultivator EDH

6 hours ago

Looks nice. Some ideas worth considering:

  • Aqueous Form: cheap to cast and makes something straight up unblockable; very useful for a commander.
  • Archon of Sun's Grace: powerful token generator in a deck with this much enchantment casting.
  • Combat Research: cheap to cast, provides draw and on Tuvasa it also provides a p/t enhancement and some ward.
  • Daybreak Coronet: fullfilling this card's requirement is easy in this deck, and it's so much bang for your buck.
  • Katilda, Dawnhart Martyr  Flip: strong creature that can come back as a strong aura.
  • Sphere of Safety: excellent protection against attacks in an enchantment-focused deck. Becomes completely ridiculous when combined with Enchanted Evening.
  • Spirit Mantle: cheap anti-creature protection.
  • Strong Back: essentially a much better version of Ancestral Mask.
  • Well Rested: extremely useful for a creature you regularly attack with (or tap for other reasons).

DemonDragonJ on Kill them With Kindness

2 months ago

I have replaced Dictate of Karametra and Sphere of Safety with Baird, Steward of Argive and Ms. Bumbleflower, which reduced the average converted mana cost of this deck from 3.48 to 3.45, because I feel that the newer cards better match the theme of this deck.

RiotRunner789 on Best color for this type …

5 months ago

Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.

Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.

Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.

Green has Elephant Grass and plenty of death touching deterants.

White has Peacekeeper and Sphere of Safety.

Blue has Dissipation Field and Propaganda.

Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.

You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.

Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)

6 months ago

I did it! Won with Blim, Comedic Genius yesterday and with Angus Mackenzie today. Wins with 53 decks since May 3rd!! And won this one as a kind of perfect game.

Three player pod. I have tweaked Angus recently, trying to see if we could get him over this hump, and the changes seem to have benefitted the deck. So, I played Machine God's Effigy as a copy of John's Eidolon of Blossoms. When I cast Machine God's Effigy, I was planning to copy Ryland's commander, Saruman, the White Hand. However, thinking twice, I figured card draw would serve me better than an expendable Orc Army. I drew a card each as I cast Sphere of Safety, Enigmatic Incarnation and Runed Halo, naming Fiery Inscription. I didn't sacrifice anything with Enigmatic Incarnation until I had a game winning plan. I gained a turn with Chronomantic Escape and then, on the next turn, cast Expel the Interlopers. Sacrificed Runed Halo with Enigmatic Incarnation and put out Moon-Blessed Cleric to seek out Enchanted Evening, since I had Calming Verse in hand. I untapped with 16 life and nine lands, just enough to tap out and cast Enchanted Evening and Calming Verse to effectively win the game, destroying all of my opponents' permanents, with them at 18 and 11 life. They would not have come back. I even looked and would've drawn an Aura Thief to stymie any comeback attempts.

Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)

6 months ago

Lost again, this deck's 5th loss in a row. A three hour long, five player marathon. Aubrey refused to press his undeniable Hakbal of the Surging Soul advantage, especially after Connor board wiped the rest of us by copying a Volcanic Fallout. Aubrey, the following player in turn order, could've taken out his brother, Auren, on Koma, World-Eater, which was a tapped giant threat and the next biggest threat at the table. Jared and I had Propaganda and Sphere of Safety, respectively, dissuading and disallowing attacks. One turn cycle later, Aubrey tried to take back his Triumph of the Hordes, since he was tapped out and couldn't attack me or Jared. I successfully argued he couldn't take it back. He attacked and killed his brother...finally! I played Cyclonic Rift at the end of Jared's turn and Connor said he would counter it, even though he only had one creature out, his commander, Magnus the Red, while Jared and Aubrey had major armies. He said he had to go and so agreed not to counter, conceding soon after. Jared had about 30 mana with his Omo, Queen of Vesuva giving him the Urzatron, plus four Gates for Baldur's Gate, allowing him to spend 27 mana for a Marit Lage from Dark Depths. He killed Aubrey with it, surprising me by not taking me out. I board wiped with Sublime Exhalation but found my only out to a lethal Marit Lage was Enduring Ideal into Runed Halo. I staved off more attacks with Back from the Brink but couldn't withstand Jared's removal and pressure... Lost a very close, five-player game.

xraider on Losing Friends But Creating Ally's

7 months ago

I’m not sure why I’m helping you with this nasty deck. I would suggest adding more board wipes and counterspells to better protect your planeswalkers, especially in our creature-heavy meta. Cards like Blasphemous Act, Farewell, Supreme Verdict, Counterspell, Mana Drain, Reject Imperfection, and Desynchronization could be great additions.

Here are a few more cards to consider for your deck: Teferi's Talent, All Will Be One, Rowan's Talent, Deification, Sphere of Safety, Take the Bait, and Djeru, With Eyes Open.

Good luck

SufferFromEDHD on Salt Devastation

7 months ago

Great points. I like Michiko too but Burning Sands belongs in this. Dissipation Field, Ghostly Prison and Propaganda are good but redundant. Consolidate that into something bigger like Sphere of Safety.

I also like Aurelia but this is not a creature aggro list. Strionic Resonator would accomplish what you want more efficiently.

Running Dust Bowl... Where's the Flagstones of Trokair?

Flarhoon13 on Game of Thrones: Sylvia Brightspear's Dragons

7 months ago

Nov 9 and 16 Game of Thrones: Khorvath and Sylvia Brightspear's other Dragons lost one game before finally pulling one out. Jesse's boardwipe inadvertently assisted me--Supreme Verdict? thanks to my Boros Charm. Will killed Kelsey on Orzhov Aristocrats, then my Magmaquake took out Kestia, the Cultivatorfoil in response to an aura being cast. Sunforger got Return to Dust, which took out his Sphere of Safety plus another copy. Quicksilver Amulet, with me on six lands, allowed Utvara Hellkite to make 3 other 6/6 dragon tokens and then finally another 6 on the final turn with me on six lands

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