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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Sphere of Safety
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
fluffyeel on Sythis enchanting all
4 months ago
Enchantress decks are always worthwhile. Looking at yours, here are some thoughts:
- My favorite enchantress is Argothian Enchantress: it's as fast as Sythis, plus the counterplay against a permanent with shroud is difficult for very many decks (I've noticed).
- In terms of fun enchantments, Greater Auramancy and Privileged Position are each an extra layer of protection for your board. Other enchantments of varying degrees of enchanted-ness are Abundance (makes a great combo with Sylvan Library); Smothering Tithe (given); Land Tax (you have the basic lands to support it, not to mention you also have land acceleration!); and Sphere of Safety (if you are in a combat-heavy playgroup). There, of course, is the classic Earthcraft/Squirrel Nest combo, but it's quite pricey (money-wise)...
- Enlightened Tutor is highly recommended for getting the important enchantments (and given you have lots of creatures that are enchantments, too...), maybe also with Worldly Tutor as more ways to get the key creatures you want/need/desire. You could also consider things like Eternal Witness and Regrowth for getting back things and stuff.
ToastedBagl on The Saga of Tom Bombadil
8 months ago
Sphere of Safety would provide you with a bubble. Similar effects are Propaganda and Ghostly Prison.
Neotrup on How does goad work with …
9 months ago
If there are planeswalkers or battles available to attack, they'll still have the option to attack you or any of those permanents, since they are only required to attack another player, which they can't so that restriction isn't going to be followed.
A quick note about your opponent that can't be attacked, if they have an effect that imposes a cost on attacking them (like Propaganda), they can send their goaded creatures at you even if they can pay the cost, even pay to send a non-goaded creature at that player and the goaded one at you. This is true even if the cost is (such as a Sphere of Safety that has stopped being an enchantment).
If the opponent just can't be damaged due to an effect such as The One Ring or Teferi's Protection, that isn't the same as saying they can't be attacked, so the goaded creatures must be sent at them, they just won't do very much.
NV_1980 on Light-Paws' 69
1 year ago
If you take some precautions to keep your opponents from going wide against you, it could be a lot better :) Ghostly Prison/Sphere of Safety/Norn's Annex or anything like that would help. Maybe a Blast Zone to get rid of an opposing token army?
NV_1980 on Go-Shintai Shrines and Enchantments
1 year ago
In a deck featuring this many enchantments, I'd definitely recommend adding Sphere of Safety to protect yourself from attacks. Daxos the Returned could also prove fun in this deck, seeing as you're focussing on enchantments and getting tokens from them. So far, your deck seems to be relatively budget-oriented but in case that ever changes options like Replenish, Academy Rector and Greater Auramancy would all fit wonderfully in here. Have fun with the build.
NV_1980 on Jetmir, nexus of revels "They are coming"
1 year ago
I think it would probably also be a good idea to look into adding cards that can exile/destroy opposing enchantments. Right now, anyone playing stuff like Ghostly Prison, Propaganda, Sphere of Safety can really hurt your strategy. I'd make some room for enchantment/artifact removal to prevent this from happening. Your deck is especially suitable for a card like Aura Shards.
NV_1980 on Raine Death upon Your Enemies
1 year ago
Hi,
This looks nice. I would point out though, that your 2nd method of winning (attacking with Raine) is made more difficult because of the following:
- You've only included two spells (three if you count the wipe) that can deal with taxes/restrictions on your attacks (Ghostly Prison, No Mercy, Propaganda, Sphere of Safety, Ensnaring Bridge etc.). Considering such taxation is rather popular amongst players AND the lack of tutors in the deck to find your destructive spells, this will probably be an issue. I'd therefore recommend to add more stuff that can deal with these cards like Heliod's Intervention, Banishing Light, Grasp of Fate, etc. In case you don't run into any taxes, these spells are all great to use against other stuff too, so they won't be wasted slots in any way.
- There's no protection for Raine in the deck. So every attack he does against players that have blockers, you can pretty much guarantee that he will be a primary target and will get killed. Adding some cards that ensure his survival during attacks therefore wouldn't hurt. Specifically, I'm thinking Bastion Protector, Reconnaissance, Dolmen Gate or maybe just something like Darksteel Plate.
Hope this helped, good luck with the brew.
Regards, NV_1980
GingerHobbit2 on In the grim darkness of the far future
1 year ago
Sick deck! IMO You should for sure add Teferi's Protection. It's an insane card in itself, but it basically guarantees you a win with Revel in Riches if you have 10 treasures, since you already have that in for a wincon.
I'd cut Bastion Protector for it, could maybe even cut Sphere of Safety for Clever Concealment if you want to double down on this type of protection. This at least can save your wincon until your next turn, but doesn't spare your life. IMO since you're running so many tokens, you are less in need of blocking combat damage than protecting from spells, so you might have too many Ghostly Prison effects, but depends on meta.
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