Sphere of Safety

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sphere of Safety

Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

SufferFromEDHD on Myrkul, Bone Daddy

1 month ago

This dude and the Boros legend piqued my interest the most. I've been brainstorming all weekend and stumbled on your list. Weathered Bodyguards is clever and something I overlooked that will be added to my list. Here's some enchantments that really fit the strategy that you might be interested in:

Tainted AEther, Last Laugh, Lethal Vapors, Spreading Plague, Sterling Grove, Sphere of Safety

Guerric on Justice League

1 month ago

I haven't played Atraxa, but I do play a Superfriends deck helmed by Aminatou, the Fateshifter, so I could give a bit of advice from my experience that might be helpful to yours. The first is that board wipes rock. In most decks I am down to two to three now, but in Superfriends they are a great way to protect our planeswalkers, and since creatures aren't the biggest deal for us they don't set us back too much. Semester's End is also a really great way to protect them. It also resets them and they start with an extra counter, which is a plus! I'm also surprised you aren't playing Propaganda, Ghostly Prison, and Norn's Annex, as these cards are great protection. Even Sphere of Safety can be playable. Pillowfort cards like this take the pressure off of our walkers and blockers. I will also say, I never thought of playing Rings of Brighthearth in a superfriends deck, but that is a great idea! I've always wanted to play that card, so now I'll pick it up for my PW deck. Great idea!

Also, this is just a flavor thing, but since a Phyrexian is helming this deck and many of the PWs are villains, wouldn't The Injustice Leage be a better name? Great work!

Guerric on Oloro's Gambit

1 month ago

I think the key thing with Oloro is figuring out the direction you want to take him, as he can be played many ways. In any deck, you want to gain life and use life as a resource to do what your deck already wants to do. So, in addition to some of the cards you have here, people tend to play things like Phyrexian Arena, Necropotence, Dawn of Hope, Eye of Vecna, and Cosmos Elixir that draw cards off of lifegain or pay life to get cards. They then try to multiply these effects with cards like Teferi's Ageless Insight and Alhammarret's Archive. The Soul Sisters (Soul Warden and Soul's Attendant do a lot of work towards gaining this life as well.

Beyond that, there are several approaches towards winning. One is the pillowfort control/disruptive aggro approach. This type of deck uses pillowfort cards like Propaganda, Ghostly Prison, Norn's Annex, and Crawlspace or Sphere of Safety (if you have a lot of enchantments) in order to keep attackers from messing with you. They then use counter-spells and removal to keep other players from winning, and win by attacking in the air with large creatures who often have lifelink, with cards like Dream Trawler, Serra Ascendant, Archangel of Thune, and Drogskol Reaver being optimal choices.

I'll post the other option in a second.

Guerric on Faeries

2 months ago

Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.

What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.

I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.

Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.

Last_Laugh on Jetmir and the Hatebears in: The Devil's Revels

2 months ago

Kataki, War's Wage would be a good addition with the small amount of artifacts you run.

I'm also fond of layers on layers of protection for myself and my board when I'm playing hatebears. Teferi's Protection, Flawless Maneuver, Sylvan Safekeeper, Mother of Runes, Shalai, Voice of Plenty, Liesa, Forgotten Archangel, and Luminous Broodmoth for board protection. Windborn Muse, Ghostly Prison, Sphere of Safety, Solitary Confinement, etc. for personal protection.

Fell the Mighty and Retribution of the Meek are a pair of good boardwipes that'll keep most of your hatebears intact.

I have 2 different hatebear decks (neither contains red though) if you care to take a look for some ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears (deeper in hatebears theme) and Added Layers of Protection - Tymna & Sidar (more selective with hatebears w/ loads of protection)

Hawksfield on Great Esper-ations

2 months ago

I've had fun playing my Alela, Artful Enchantress 1.0 deck.

You can get up some pretty serious defenses from No Mercy, Ghostly Prison, and Sphere of Safety while still remaining active in combat with your tokens. Most opponents won't have enough flyers and you can basically attack at will once you're set up and trigger plenty of card draw with Bident of Thassa and Coastal Piracy.

I'm sure you could improve on my list, I don't own much of a land base so that would be a good place to start upgrading.

IHATENAMES on Light-Paws, Divine Kitsune

4 months ago

Suggestions:

Kor Spiritdancer a better shram in the deck id run both

Eidolon of Countless Battles + for each aura

Ardenn, Intrepid Archaeologist moves auras especially for faith fetter type effects

Heliod's Pilgrim aura tutor

Boonweaver Giant aura tutor onto a body

Umbra Mystic Totem armor effects in general are good. One of the recent precons was aura based id look at that one for ideas!

Nomad Mythmaker recursion

Skybind interesting flicker effect for enchantment perms with sigardas aid out you can blink your lands to cast more auras next opponents turn. or flicker tokens etb creature ect.

Mistveil Plains return auras to re tutor for with your commander.

Homeward Path vultron doesn't like opponents taking their toys

Lost Leonin Infect if you choose is an option here is one to look at.

Flickerform Decent especially if you run auras that etb draw

Hero of Iroas cost reducer that gets a benefit when targeted.

Faith Unbroken removal aura

Sage's Reverie HIGHLY suggested card draw and powerful aura

Sphere of Safety If you want a late game plan this might give you time to do something else like Approach of the Second Sun

6TEME on

4 months ago

Archetype of Aggression is an underestimated card, people think it's best for aggro, but it is clearly better in that kind of deck with 1/1. I really like that, good pick.

I'm not really sure about the Divine Visitation, it is not a "may", it changes every tokens you make, so your little shrines too.

The Bears of Littjara is good but not the best in this deck (just my opinion), if you have chosen it for the blocker there are better ones, same if it is for the removal. If it is because the token has "changeling" then it doesn't work with "shrine", it is an enchantment type.

I see that you are not going pillow-fort despite doing an heavy enchantment deck, is that a choice or did you forgot about Propaganda, Ghostly Prison and especially Sphere of Safety? Shrines are good passive wins, so pillow-fort is a strong way to stay alive while waiting for that victory. I also like Tainted AEther to make the number of creatures on the board stagnate, and/or No Mercy which is awesome in p-f since your opponents can't attack you with all their creatures they will send you their best ones, so they can't do that every turn with No Mercy.

Last thing, why not the Honden of Night's Reach? It is one of the best, preventing your opponents to get card advantage AND taking advantage of their graveyard with Animate Dead, Dance of the Dead and Necromancy, since they can taget in any graveyard.

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