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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Yavimaya Hollow
Legendary Land
: Add to your mana pool.
, : Regenerate target creature.







Profet93 on
Sustainable Green Energy
3 weeks ago
Crucible of Worlds/Conduit of Worlds/Ramunap Excavator - Recursion for fetch lands. Those are your easiest ways to stack energy. Maybe even a Splendid Reclamation, but that's a bit much.
Lotus Cobra - Gas!
Azusa, Lost but Seeking/Exploration/Burgeoning - Extra land drops needed to utilize energy
Boseiju, Who Endures - Removal
Yavimaya Hollow - Regen/politics
Cryptic Caves - Draw, reuseable with crucible effects
Prismatic Vista > Terramorphic, budget permitting
Castle Garenbrig - Ramp
Profet93 on
Gas in the Tank, I'm Gonna Spank
1 month ago
Chill_Casual +1
I love the name of your deck. Is that from a song? Do you smoke weed?
Do you have a budget per card? I was thinking of a swap like Fabled Passage > evolving wilds for example or Ancient Tomb > temple of false
Eye of Ugin - For all the eldrazi.
Yavimaya, Cradle of Growth - To make something like temple of false or eye of ugin to tap for green. Yavimaya Hollow - Protection/politics. None of the lands are really needed, just nice to have.
Maybe a Crucible of Worlds - Get back cycled lands, replay fetch lands (Azusa or courser makes it even better). Although it depends on the amount of fetches you utilize.
Y is seedborn muse in the maybeboard and not mainboard?
bankrupt_on_selling on
Mayael the anima: Big stomp
2 months ago
See the Unwritten, Selvala's Stampede, Yavimaya Hollow are a few more I liked playing in the past. Strip Mine and Wasteland are good cards and have good synergy with sun titan.
bankrupt_on_selling on
Mayael's Opera House
2 months ago
Ancient Tomb, Command Tower, Yavimaya Hollow all seem like good inclusions. Sun Titan is good in my mayael being able to recur things like fetch lands and Strip Mine, Wasteland.
Profet93 on
Loot em if ya got em ( Loot, Exuberant Explorer )
3 months ago
MattMan1982 +1
Deserted Temple - Untap coffers + politics
Three Visits/Nature's Lore > Rampant Growth
Nissa's Pilgrimage > Cultivate
I would add 1-2 more fetches to trigger your landfall additional times.
Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?
I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?
Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?
Boseiju, Who Endures > Forest
Yavimaya Hollow - Regen + Politics
capwner on
Who's Counting?
5 months ago
Mono-green isn't known for protection spells but it does have Heroic Intervention which is solid, and, if you're really creature-reliant, perhaps Wrap in Vigor, Asceticism, Archetype of Endurance, and Yavimaya Hollow. You do have access to a lot of anti-counterspell cards with Allosaurus Shepherd, Veil of Summer, Dosan the Falling Leaf, as well as land tutors to find Cavern of Souls and Boseiju, Who Shelters All, though obviously these cards are better in decks that build around a single creature type or have powerful instants/sorceries.
Profet93 on
Azusa, Lost but Staxy
7 months ago
MATTSCOTTR, Understood
Extra lands for field of the dead....
Yavimaya Hollow - Regen/Politics
Deserted Temple - Maybe not the best for this build but the ceiling with cradle is insane
Castle Garenbrig > Forest
Thoughts on Karn, the Great Creator > Collector Ouphe? Collector can be more easily recurred and interacted with, comes down more quickly but is symmetrical. Karn can come down later, is harder to recur and interact with but is asymmetrical. Plus it can be a useful recursion tool and a political tool as well. If not swapping over Ouphe, perhaps over Karn Liberated given the high cmc for permanent removal?
Realms Uncharted - Useful to tutor for lands, even better with land recursion on field or in hand. Also works great with Petrified Field.
markbeloit on
Kura
10 months ago
You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.
Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.
Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.
Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.
Regarding Hour of Promise: Good, but not sure I need it.
Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.
Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.
Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.
Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.
Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.
Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.
Regarding Nylea's Intervention: Ok, but not sure I need it.
As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.
Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)
Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.
You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.
Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.
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