Yavimaya Hollow

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

Balinor5 on Gaia-post

1 month ago

Awesome... We have a similar rivalries in my playgroup, always trying to "out dirty" each other. haha. I love the Yavimaya Hollow as a one of, its pricey, but depending on the amount of removal you'll face, its a great addition.

Andramalech on Gaia-post

1 month ago

Balinor5 that is a really great observation! I did intentionally keep the deck colorless as a core theme, but this is the first time I've considered using green due to how explosive that value is-- it simply can't be understated, using Arbor Elf to untap for value would be a fast (and better) way to pull this off.

I would most definitely be a player to use Ancient Stirrings, Once Upon a Time, and the pivotal Yavimaya, Cradle of Growth. So, I tip my hat for the suggestion for sure.

Another player in my group runs mono G tron-post, and we've been incredible rivals for many years; this deck is kind of a "anything you can do, I can do better... without colors." But all in good fun. I appreciate your feedback and I'm going to consider using green in the future! And maybe just a thought.. Yavimaya Hollow?

Frank_Glascock on Better Omnath Lands

5 months ago

Caleb, what do you think about these changes?

I think these are the best changes:

Wrenn and Six > Birds of Paradise

Nature's Lore > Arcane Signet

Kodama's Reach > Wheel of Fortune

Birds of Paradise never fit a lands matter deck. Just one man's opinion but Arcane Signet doesn't belong in a landfall deck. I don't like Wheel of Fortune when it can not be abused, ala Snakes or if you have a Notion Thief in play. You are paying three mana to refill everyone hands.

I would love to find a spot for Consecrated Sphinx.

Can we talk about your lands? You are playing seven lands that tap for colorless and one, Dark Depths that does not tap for mana. There are also eleven basics in this deck. The only spells in your deck that put basic lands into play are Cultivate and Sakura-Tribe Elder. I would cut Ghost Quarter and three basics for City of Brass, Mana Confluence, Exotic Orchard, Breeding Pool at a minimum. A reasonable case could be made to cut two more basics for Temple Garden, and Sacred Foundry.

I know Coalition Relic solves all your mana base issues but you have no way to tutor for artifacts.

I would probably find a place for Yavimaya Hollow. I play it in snakes.

You stated you wanted more counterspells. I assume this being a Calab Holyt deck that means the addition of Swan Song at a minimum. Orginally, I looked at areas where you had a glut of cards that did the same thing. Creatures that let you play additional lands or lands off the top of your library was one area. The other was cards that allowed you to play lands or recur lands from your graveyard. In the end, I just couldn't justify cutting any of the cards in either of there areas without more testing.

Elvish Reclaimer was the card I settled on to be the cut. Why? This card was extensively tested and cut from another landfall trigger deck, the primer Tappedout list for Omnath, Locus of Rage. The reason was the card was too slow.

I hope this generates discussion between us on this deck. You had to be very happy with the results from your first play session.

solterranean on Lathril (94%) let’s get 95!

7 months ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

GangstaFranksta on Heroes of the Weatherlight

7 months ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

mlequesne on Sisay's Landfall Titans

7 months ago

If landfall is your thing, I would recommend you yo add more legendary lands that you can fectch with your commander, these are my recomendations (not so budget friendly): Yavimaya Hollow, Oboro, Palace in the Clouds, Minamo, School at Water's Edge, Eiganjo Castle, and Okina, Temple to the Grandfathers. There are a lot more.

See you :)

Profet93 on The Xenabro Force

10 months ago

Canadion

From one My Not Updated Xenabro list (my copy list of my Xenabro, even though it's supposed to be an updated test version of my Xenabro, it's not updated since March 2020) deck to another, +1

I disagree with the above user regarding your CMC. Very surprisingly, your CMC is good for a Xenagos deck (for the most part). I do agree with their statement regarding more ramp. Without a cheater like Elvish Visionary, Sneak attack or Defense of the heart, you're going to have a hard time casting your creatures. We also have a different style of Xenagos, perhaps due to our metas. What level does your meta play at?

What do you feel your deck is lacking most? Do you have any budget restraints?

I know you like the deck where it is. That being said, I do have some suggestions I want to run by you. Only suggesting cards that I feel provide enough impact...

Yavimaya Hollow - Protection

Ancient Tomb - Ramp and T3/T4 commander

Berserk - Fun on malignus, another beater, or on an opponent's creature taking another opponent. Also fun on Selvala to get ramp in a pinch.

Deflecting Swat - Extremely powerful. Counter counterspells, redirect targetted removal, draw, extra turns and more!

Decimate - 4 for 1, can target commander if there is no other enchantment

Rishkar's Expertise - I usually shy away from cards like these because of the huge risk involved, but the payoff is too great to ignore. This risk is mitigated by having hexproof creatures such as Carnage Tyrant, Siege Behemoth or an indestructible creature such as Stone Chieftan

Elder Gargaroth - Draw, lifegain and creature fodder all in 1. Vigilance is nice as well.

Inferno Titan - Even if they destroy him, his ETB puts in work. Not to mention pumping prior to Xenagos for massive damage.

Old Gnawbone - Ramp!

I would love your thoughts on each suggestion as well as what specifically you are looking for in your deck so that I and others can offer you suggestions that you would enjoy

FriedAether on Legacy Land Destruction

1 year ago

8 yrs late to the dance and I ain't too skilled neither- Imperial Recruiter seems helpful, no? Veil of Summer ? If you see this and feel like helping me out, why use those bounce lands? How aboot Yavimaya Hollow ? Great deck, love land destruction.

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