Yavimaya Hollow

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

Latest Decks as Commander

Yavimaya Hollow Discussion

FriedAether on Legacy Land Destruction

2 months ago

8 yrs late to the dance and I ain't too skilled neither- Imperial Recruiter seems helpful, no? Veil of Summer ? If you see this and feel like helping me out, why use those bounce lands? How aboot Yavimaya Hollow ? Great deck, love land destruction.

blueiris on Kumena, Just Tap It In

2 months ago

Hello, Pheardemons!

Thanks for the comments and feedback. As you can see, I've used a few elements that were inspired from your build, such as the wizards Ertai, Wizard Adept , Venser, Shaper Savant , and Teferi, Mage of Zhalfir . I also like the options that the transmute cards bring to maximize potential playability, so great additions with Drift of Phantasms , and the others.

I feel Defense of the Heart can be a really good pace keeper. I find it especially useful combined with Tishana, Voice of Thunder & Jungleborn Pioneer to generate three bodies and draw a minimum of three cards. But, yes, this is also great opportunity to seek out situation based creatures!

Cauldron of Souls is a new addition, so I'll have to follow up. I saw it in another list and liked the idea of preventing a board wipe simply by having a lord in play, but it may end up being too niche for 5 mana and the necessary setup. Also, artifact removal can make quick work of the cauldron , so is it just a sitting target until its potentially used? I'm talking myself out of this one it seems.

I really just want Herald's Horn to work, so it stayed in the list despite any reservations. Is it ramp, is it tribal, is it card draw? I think the sum of all it's parts fit in the list, and only at a cost of . It certainly plays well with Arcane Adaptation & Maskwood Nexus . Sylvan Library also has some synergy to fix the top card with its scry ability, so I guess I'm tooting my horn .

My intentions with Realmwalker are similar to Herald's Horn by allowing top card play/view. Plus, when combined with any of the flash options in the deck it can make things exciting. I think Realmwalker has performed well for me and it's here to stay. Also, an added benefit is that neither card require that you reveal reveal anything to your opponent when peeking.

For removal, I've used Curse of the Swine over the years for flare, but it's ultimately become a staple for me. Sometimes there's only a couple intrusive baddies to remove, and this makes quick work of them. I'll definitely take your advice and use Reality Shift over the non-exile removal, so thanks for pointing that out.

Darting Merfolk pairs with Intruder Alarm to be quite abusive when you have Kumena and a few fish to play with. Tap three fish (even including Darting Merfolk ) to draw a card, pay to return Darting Merfolk to your hand, then recast to untap all fish. Rinse, repeat. I'm not sure there's too much more, but with the appropriate resources it can be pretty powerful.

I've done okay with the colorless lands so far, but it's definitely something I'll need to watch closely. I just added Yavimaya Hollow , so maybe it's a good idea to remove something else colorless in exchange.

I agree with you about Genesis Wave . Honestly, I only avoided the card so I didn't completely plagiarize your deck ;) I'll take your recommendation and add it now! Overall I felt like I could run fewer counter spells and more removal in this package, so this is an excellent inclusion.

Regarding the one drops, I've rethought that comment after your response and it makes sense to stay focused on the combo aspect of this build. Solid advice.

Thanks again, and I appreciate the insight!

Pheardemons on Kumena, Just Tap It In

2 months ago

I like your build man. I definitely have some questions for a couple cards I did not consider for mine.

How has Defense of the Heart played? Does it get to go off often enough? Do you have specific creatures you get every time or is it more situation based?

Do you feel like Cauldron of Souls and Herald's Horn have earned their place? Are they things your usually happy to see?

Realmwalker is one that I keep trying to add in but keep "not finding" a slot for it. How has it worked for you?

Do you feel like you need the removal in Pongify , Rapid Hybridization , and Curse of the Swine ? I always felt like I wanted to try them but never wanted to take out counterspells or anything for them. Also, I suggest to take out either Pongify or Rapid Hybridization for Reality Shift since it exiles instead of destroys. Personal preference.

Why are you playing Darting Merfolk ? It seems...weird to me. I believe there are plenty of other two drop merfolk that might have more efficient abilities if you're looking for more than a body. Is there something I'm missing with him?

Are the colorless lands ( Winding Canyons , Yavimaya Hollow , and Alchemist's Refuge ) worthwhile because of their utility? Have you run into any color problems because of them?

One card I STRONGLY recommend is Genesis Wave . You don't play as many counterspells and other non-permanents so this card would benefit you in a powerful way. Getting this where X is 10+ (especially at instant speed) can drastically change the game.

You asked me about a lot of the one drop merfolk that turns lands into islands. I don't run them because I am going combo instead of aggro. Aggressive merfolk decks that play all of the lords and want to keep swinging in unhindered will definitely love those merfolk. My build kept one Lord of Atlantis as a backup, but it is rare that I'm swinging in when I finally get three Merfolk because I want to draw as much as possible. In saying that, playing them to increase the chance of three merfolk on turn three when you cast Kumena is something noteworthy.

Lastly, the biggest advice I can give (since you're looking to change yours) is just to playtest. No matter how much you may like a card or want a card, just playtest to see if it does what you want/need it to do. I can't tell you how many times I tried a card just to see what it did and it became an all-star. While others I "knew" it was a necessity of the deck to have it be subpar and I've switched it out for other things. For my Kumena deck it was Surgespanner . I thought it was too expensive for what I wanted but I needed more removal so I told myself "eh, let's try it." It has became one of the most powerful cards in the deck that my friends know to kill immediately or I've probably won. Your list looks solid so at this point it seems to be more about tuning than revamping.

Let me know if you have any more questions or anything. I'm always happy to help.

KindredDiscovery on Mayael EDH Primer

5 months ago

@Sandilini yep, the inclusion of card draw like Beast Whisperer and Guardian Project really encourages you to go all in on creature ramp. Those little synergies add up! Wild Growth and Utopia Sprawl are obviously great, but I've definitely noticed an improvement after swapping them out for dorks. As for Yavimaya Hollow , I just seldom found myself being able to activate Winding Canyons . Hollow's ability is cheaper and more often relevant. The corner case with Wrath of God / Day of Judgment has seldom come up. The truth of the matter is that I have a textless foil promo Wrath of God, and I just enjoy looking at the art :)

WhiteTrashMagic on A GRUUL-ing X-perience (OVERKILL)

6 months ago

Profet93

i have a soft spot for Citanul Flute , its a pet card, Green Sun's Zenith is awful in this deck, the other options are good. But as this is my casual "silly" deck i don't really want cards like Deflecting Swat . Rishkar's Expertise would also fall short at my hydra's need their mana costs to be paid. Mirrorpool would take up a land slot for colorless which i feel is already full from my draw cards and trample cards. Finale of Devastation tho, i don't know why i havent tried to squeeze it in. it would be fun, i would easily have it over 10. Yavimaya Hollow im just not that interested in to be honest.

Profet93 on A GRUUL-ing X-perience (OVERKILL)

6 months ago

Mirrorpool

Yavimaya Hollow

Deflecting Swat - Utility, counter counterspells, redirect draw, extra turns, removal, etc...

Citanial Flute seems slow, why not get a Worldly Tutor , Green Sun's Zenith or Finale of Devastation in it's place?

Rishkar's Expertise - Draw + Tempo. It's a bit risky at sorcerry speed, but the benefits far outweigh the risks. Even if it only gets your commander. Do note that it does not target :)

Metroid_Hybrid on FYNN-ISH HIM!!!

6 months ago

Thank you for the comments & upvotes. However some didn't take the time to look at what was already in the decklist itself, and didn't get the "low to the ground" memo (suggesting huge 6-8 CMC spells).

abby315 I like your suggestions. All but Vorniclex; the CMC is too high. The Astrolabe on the other hand costs 1, filters colorless mana when needed, and can be drawn by Scrying Sheets . That, and Rhonas kind of needs to be "set-up" too, but I forgot about it granting Trample, so I'll keep that one in mind..

I'll eventually be dropping the non-basic forests (I was considering picking up a Yavimaya Hollow for one).

Load more