Yavimaya Hollow

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

SufferFromEDHD on Yoshimaru, The Proudest Boy

1 week ago

Captain Sisay serious synergy with the strategy.

Mox Amber free legend.

Atleast a playset of legendary lands like Boseiju, Who Endures, Flagstones of Trokair, Volrath's Stronghold, Yavimaya, Cradle of Growth, Yavimaya Hollow, Urza's Saga, etc.

Generous Gift would be Beast Within #2

Profet93 on Kura Tron Beatdown

1 month ago
High Market - Land, tutorable sac outlet. Also helps prevent theft.

Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp

Boseiju, Who Endures - Removal

Cavern of Souls - Anti blue for commander or Eldrazi

Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green

Yavimaya Hollow - Protection

Fetchlands - For recursion effects

Emrakul, the Promised End - Best Eldrazi, won me too many games to count.

Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.

Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers

Harmonize - Decent draw spell, worth looking into

Finale of Devastation - Tutor, recursion and wincon all in 1

Green Sun's Zenith - Similar to above

Tur on Hidden Power - Crop Rotation

1 month ago

TypicalTimmy

Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

Catpocolypse on The Island Awakened

1 month ago

king-saproling

Prismatic Omen is actually in the decklist in order to get Forest etb triggers from Titania, Nature's Force off of many of the fetch lands I run in the list, getting 2 Forest triggers the same way any other landfall trigger would work.

Field of the Dead is a card that Profet93 and I already and we came to the conclusion that the list doesn't run enough non basic lands, that specifically aren't fetches, to consistently activate Field of the Dead. Even if you slot in half the Forests as Snow-Covered Forests, there are only 10 non fetch land cards with different names; Forest, Snow-Covered Forest, Field of the Dead, Yavimaya Hollow, Yavimaya, Cradle of Growth, Lotus Field, Lotus Vale, Jungle Basin, Dryad Arbor and Boseiju, Who Endures. Leaving a fetchland in play without cracking it is a really painful cost just to have Field of the Dead up and running, and without doing that, I don't know if it is consistent enough to consider running.

Catpocolypse on The Island Awakened

1 month ago

@Profet93 After a bit of thinking, what are your thoughts on cuts for your suggestions?

-1 Jaheira's Respite +1 Greater Good

-1 Colossal Majesty +1 Sylvan Library

-1 World Shaper +1 Abundance

-1 Forest +1 Yavimaya Hollow

Interested on your thoughts about this, especially the possible World Shaper cut.

Catpocolypse on The Island Awakened

1 month ago

Alright @Profet93, I'm home and ready to take a deeper dive into this.

Abundance + Sylvan Library is something I will have to test out, Abundance is always a card I keep coming back to when I'm building in green. I'll see about testing it out, my group of friends is fine with proxies so I can have a chat with them about it.

If I include Yavimaya Hollow as well as making half my forests snow covered, that brings me to 10 land cards with different names. I'm not sure I can be consistent enough with Field of the Dead for it to be worth including. Though in the future, if I slot in more land cards it is definitely worth considering.

My other explanation wasn't exactly to the point lol, so I'm gonna try to clear this up. The reason my playgroup is fine with Triumph of the Hordes is because they understand that when that card comes out, it is with the intention to end the game this turn, no waiting around, either respond or lose. Finale of Devastation doesn't have that same power in this deck simply because there isn't anything I can go and find that has the same presence or intent that Triumph of the Hordes does.

Skullclamp is definitely something I considered, though not towards my one drops. Most of them are very reliable ramp/landfall shenanigans, Llanowar Elves being the only exception, using Skullclamp on the one drops doesn't seem like the correct play to me. Using it on the elemental tokens however, I am heavily considering, as we have already discussed how good of a sac option they make for cards like Greater Good.

Burgeoning is an interesting case because sometimes it feels kind of useless, but it has also had it's moments where it becomes one of the most powerful cards in my deck. It's a risky card, but there will always be risky cards. The real reason I'm not really considering taking it out however is because my LGS only had one copy and I will honestly feel bad if I tossed $20 at a card that high in demand just to swap it out a week later.

I haven't had a chance to playtest with Greater Good yet, but I have high hopes for it, as it is significantly more reliable than Jaheira's Respite

Those are my thoughts, though unfortunately I haven't been able to back any of them up with testing yet. Interested to see what you think of my logic behind certain choices.

Catpocolypse on The Island Awakened

2 months ago

@Profet93

Super glad for such a detailed list of suggestions, I'll try my best to go down each one and give you my thoughts on them.

Abundance/Sylvan Library: Between the two, I'm leaning more towards Sylvan Library due to the synergies you outlined, but I am seriously considering both of them. From what playtesting I have done, I have more than enough ramp effects, but I lack in card draw in order to power how many cards the deck can churn through. What do you think about replacing Lotus Cobra with Sylvan Library and Colossal Majesty with Abundance? Sylvan Library makes a better 2 drop than Lotus Cobra considering how much ramp I have and you already outlined the problems with Colossal Majesty.

Field of the Dead was not included because I don't think I have enough variety in my landbase to reliably activate it. Even if I change half my forests to snow covered, I only have 9 different lands, that's including Field of the Dead. I just have way too many fetches meant to get double landfall triggers for it to be reliable IMO. Unless I'm leaving fetches uncracked on the battlefield, I don't think I'm going to reliably be able to get much value out of it. I'm excited to hear your thoughts on that because I don't think it is entirely out of the question yet.

Castle Garenbrig: I already outlined out I have enough ramp and am thinking about cutting some for card draw, plus pretty much all of my lands are playing around a landfall trigger system where I am consistently saccing them and playing them out of my graveyard one way or another. Castle Garenbrig doesn't play into that strategy at all and I don't believe I need the ramp, I have a fairly low curve as it is.

Yavimaya Hollow: Definitely a card I was considering, but I ended up keeping it off the list not because of anything game mechanic wise, but just price. I already feel like this deck is quite possibly my most powerful deck and my playgroup is very casual, and relatively budgeted. As time goes on, this is absolutely be included as new cards come out and I keep this updated, but as of right now, I think I would feel bad showing up with a deck worth of 1k and playing against my friend who consistently makes decks worth less than $100.

Finale of Devastation: I honestly prefer Triumph of the Hordes in this deck, I don't usually need to make my creatures all that much bigger to win, I need the damage they deal to do more for me. Trample is something I prioritize in other decks for the finishing power and Triumph of the Hordes is no different, as well as the Infect making it a clear finishing card. I'm not entirely sure what I would even find with Finale of Devastation. Cultivator Colossus and Ancient Greenwarden/Rampaging Baloths are my highest CMC cards and none of them are real game closers, just big hitters that have powerful synergistic effects with my game plan.

I'm actually going to touch on Greater Good and Jaheira's Respite together: Jaheira's Respite is a risk vs reward card in my eyes, as it swings from being a dead card to pulling out 5, 8, 10+ lands in a single turn. This is one of the cards that I already own, so no need to buy it somewhere and I plan on doing some playtesting with it in a live environment. If it doesn't give enough reward for the risks it poses, it is going to be swapped out for Greater Good. I don't have all that many creatures I want to sac to Greater Good but you're correct, the elemental tokens fill a perfect role in that.

Hope this explains some of my positions on your suggestions and I'm looking forward to your own thoughts on my reasoning for the choices

Profet93 on The Island Awakened

2 months ago

+1 Be sure to let me know what you think of each suggestion, seems like a pretty cool synergistic deck.

AbundanceSylvan Library > Collasal Majesty. Honestly, most cards over majesty. Despite the royal name, the card only triggers once, on upekeep. So best case you maybe ramp into it, play a creature with high power, draw a card or 2 before it dies. Abundance allows you to filter your draws and is synergy with Cultivator Colossus (lol, Collasal Majesty, Cultivator Collusus, anyways....). IF you were to find a slot for sylvan library, abundance would synergize extremely well (I forgot the way the synergy works at the moment, something about drawing cards of your choice without paying the life). Speaking of sylvan library....

Is Field of the Dead not in here because it comes in tapped, doesnt make elemtenals or both? It seems very much on theme with landfall and token geeration nevertheless and is extremely powerful. Can help make tokens when your commander becomes unavailable. Swap half of your forests for snow covered if you were to add in field to help reliably activate it. Not to mention that it goes well with Scapeshift, Spelndid Rec, etc.... Seems too good too ignore, your curve doesn't seem low enough to worry about it coming in tapped.

Castle Garenbrig - Ramp

Yavimaya Hollow - Protection

Neither castle nor hollow are high priority given you are limiting nonbasics. But it might be worth considering should you feel lacking on either front, particularly the latter, even though the former could be more helpful.

Finale of Devastation > Triumph of hordes? - Both act as a wincon, although finale has much greater variety and is not a winmore card.

Greater Good - Do you not feel you have enough 4+ power creatures to take advantage of this? I feel the tokens u generate would make this an easy inclusion. Not to mention it prevents theft and exile effects, all while allowing you to fill your grave with more lands if needed. Seems like the best card for your deck out of all of my suggestions, am I missing something?

Potential cut, Jaheira's Respite - You say in your description you dont want myriad landscape or blighted due to mana utilization. Yet you are okay with holding 5 mana back? What if you already have a lot of basics out (given your deck has only half) or they just aren't attacking you. Too situational for too low of a payout IMO. How has it played for you?

Looking forward to your response.

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