Yavimaya Hollow

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Yavimaya Hollow Discussion

KindredDiscovery on Mayael EDH Primer

2 months ago

@Sandilini yep, the inclusion of card draw like Beast Whisperer and Guardian Project really encourages you to go all in on creature ramp. Those little synergies add up! Wild Growth and Utopia Sprawl are obviously great, but I've definitely noticed an improvement after swapping them out for dorks. As for Yavimaya Hollow , I just seldom found myself being able to activate Winding Canyons . Hollow's ability is cheaper and more often relevant. The corner case with Wrath of God / Day of Judgment has seldom come up. The truth of the matter is that I have a textless foil promo Wrath of God, and I just enjoy looking at the art :)

WhiteTrashMagic on A GRUUL-ing X-perience (OVERKILL)

3 months ago

Profet93

i have a soft spot for Citanul Flute , its a pet card, Green Sun's Zenith is awful in this deck, the other options are good. But as this is my casual "silly" deck i don't really want cards like Deflecting Swat . Rishkar's Expertise would also fall short at my hydra's need their mana costs to be paid. Mirrorpool would take up a land slot for colorless which i feel is already full from my draw cards and trample cards. Finale of Devastation tho, i don't know why i havent tried to squeeze it in. it would be fun, i would easily have it over 10. Yavimaya Hollow im just not that interested in to be honest.

Profet93 on A GRUUL-ing X-perience (OVERKILL)

3 months ago

Mirrorpool

Yavimaya Hollow

Deflecting Swat - Utility, counter counterspells, redirect draw, extra turns, removal, etc...

Citanial Flute seems slow, why not get a Worldly Tutor , Green Sun's Zenith or Finale of Devastation in it's place?

Rishkar's Expertise - Draw + Tempo. It's a bit risky at sorcerry speed, but the benefits far outweigh the risks. Even if it only gets your commander. Do note that it does not target :)

Metroid_Hybrid on FYNN-ISH HIM!!!

3 months ago

Thank you for the comments & upvotes. However some didn't take the time to look at what was already in the decklist itself, and didn't get the "low to the ground" memo (suggesting huge 6-8 CMC spells).

abby315 I like your suggestions. All but Vorniclex; the CMC is too high. The Astrolabe on the other hand costs 1, filters colorless mana when needed, and can be drawn by Scrying Sheets . That, and Rhonas kind of needs to be "set-up" too, but I forgot about it granting Trample, so I'll keep that one in mind..

I'll eventually be dropping the non-basic forests (I was considering picking up a Yavimaya Hollow for one).

Profet93 on Xenagos, God of Revels that xtra combat is good

3 months ago

articred

I have not updated my Xenagos since exactly a year ago, so some of these suggestions do not take into account cards that have been released since then such as Jeska(i?)s will and battle mammoth which should find their way into this deck. Now onto my specific suggestions....

Beast Within - Instant speed permanent removal

Berserk - Yes, block Malignus with your 1/1, let's see how that turns out. Also to be used for politics as you can target an opponent's creature (such as their commander) who is attacking another opponent. This would be to replace Temur Battle rage IMO

Deflecting Swat - I'll say it once, I'll say it again. In Xenagos, your biggest issue is removal. You spend 5+ mana per beater in the hopes that they don't save removal. Most of your draw like hunters insight, return of the wildspeaker, momentous fall (although to a lesser extent) is based on the fact that you need a creature to target and if they remove your creature, you are shit out of luck. By adding swat, you can bluff while tapped out, protecting your creature allowing it to most likely survive to your next turn in order to cast one of the above mentioned draw spells. Moreover, this counters counterspells and redirects targeted removal, targeted draw, targeted extra turns, etc.... so much utility in 1 card. This is perhaps the second/third most powerful card in a Xenagos deck IMO

Heroic Intervention - Protection

Greater Good - THE MOST POWERFUL CARD IN ANY XENAGOS DECK. IF YOU DO NOT ADD THIS, THERE IS NOTHING MORE TO DISCUSS. THE SHEER VALUE OF THIS ALONE IS ASTRONOMICAL. Imagine casting a 6/6 beater, Xenagos doubles it to 12, they attempt to remove it, since it was going to die anyways, you sacrifice it to the "greater good" in order to draw 12 and discard 3. This doesn't include the fact that you can berserk your own creature prior to sacrificing it as well

Rancor - Nice to have, not necessary. Makes your 1/1 dorks 6 power with Xenagos, makes your beaters better. Hell, enchant it on an opponent's creature for politics

Sylvan Library - Nice to have, not necessary, but in Xenagos, it pays to have draw that isn't creature reliant.

Decimate - Can target Xenagos if there is no other enchantment. In EDH, you will always have targets. 4 for 1 is value, also note Hull Breach , it's little brother

Green Sun's Zenith - Tutor to the battlefield, yes please! While limited to green, it still is worth it. Getting what you need, when you need it.

Harmonize - Draw not based on creatures is nice to have

Life's Legacy - Similar to momentous fall, although easier to cast on the same turn as a beater. Do note that it suffers from the same issue as momentous fall, sacrificing as an additional cost to cast means be wary of the blue player. I like it, but some don't

Nissa's Pilgrimage - Ramp, more Turn 3 ramp enables a more consistent Turn 4 Xenagos. While we would love a Turn 3 Xenagos, the choice is between consistency or early on advantage, I choose consistency, but to each their own.

Skyshroud Claim - Gets 2 forests (note some cards are both forests and mountains) and brings them in untapped, so it helps with tempo, something Xenagos decks greatly lack. Would add this over nissa's pilgramage, although I like both if you can fit them

War Room - Not needed, but a maybe

Ancient Tomb - Ramp

Blighted Woodland / Myriad Landscape - Ramp

Bonders' Enclave - Draw

Raging Ravine / Dread Statuary - Manlands are useful because you can target your draw spells on them if you don't have any other creatures

Cragcrown Pathway  Flip - Forest or mountain, you decide!

Turntimber, Serpentine Wood - Land when you need it, a potential creature when you don't. I like the flexibility for 3 life

Yavimaya Hollow - Most useful but most expensive, protecting your creature from removal is what this deck needs.

Creatures are mostly preference, you have most of the good ones. Here are some others I think would fit nicely...

Elder Gargaroth - Will almost always be draw, but I love the utility

Inferno Titan - Removal

Kogla, the Titan Ape - Removal + Utility, although you only have 2 humans, Eternal Witness might be worth including, but thats personal preference

I couldn't suggest more than what's allowed by tappedout, but let me know what you think of each suggestion. If you want ideas for cuts, lmk

Sughes on Varian Wrynn, King of Stormwind

4 months ago

Komamura Yavimaya Hollow keeps Jared's counters. Also, Toralf, God of Fury  Flip can kill whole tables with board wipes.

Profet93 on Azusa and the Eldrazi Forest

4 months ago

Romer Half of your lands should be swapped for snow-covered for field of the dead

Yavimaya Hollow > Temple of False

Beast Within > Mana dork > Lotus petal

Scapeshift - Field of the dead and other land ETB synergy + Tutor

Nylea's Intervention - Another land tutor to help you get eye of ugin or any utility land you may need

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