Yavimaya Hollow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

Mortlocke on The Predator of Predators

1 month ago

Kesslerspatz, hello and welcome to the conversation. Random question - but are you German? I'm currently living and working in Germany so if you're in the Kaiserslautern area, let me know! Thank you for the nice compliment - this deck is definitely one of my babies.

I have to ask how your brawlers can protect themselves? The short answer is that if I can ramp early enough and get my Commander on the board then I can reasonably set my opponents back long enough to get my damage in and hope I draw into protection via Yavimaya Hollow, Teferi's Protection and the like. I also cannot understate the importance of Asceticism - that extra layer of protection goes a long way.

In my playgroup, a lot of removel and board wipes are played, which always blocks some slots in the deck for more protection. I've been flirting with the idea, but with the recent reprint of Flawless Maneuver in Phyrexia: All Will Be One Commander - I felt inspired by this statement to finally pull the trigger and get a copy of this for the deck. Protection for my creatures is paramount, especially when using the Enrage mechanic which focuses so heavily on dealing damage to my own creatures. Making my creatures indestructible can make for some very big turns. This card I definitely recommend for any deck that runs , and has alot of big creatures.

Do you have a decklist I can check out? What cards are you excited for in MOM? Are you excited for the upcoming return to Ixalan?

Last_Laugh on Sacrifice

3 months ago

Sylvan Safekeeper might help with protecting your commander. I run Yavimaya Hollow for this purpose in a lot of decks, but it ain't cheap.

Scepter of Celebration's obvious comparison is The Reaver Cleaver. I run both in my Prossh list personally.

Seize the Spotlight in any red deck with sac outlets will always draw 3, +3 treasures. I love this card so much lol.

I'm not sure you go wide enough with creatures, but both parts of Indulge / Excess have some potential here.

I run Prossh, but there's obvious similarities so few free to check out my list for ideas. Upvotes on any of my decks are appreciated. Prossh's Dastardly Bastard Children - Group Slug

SufferFromEDHD on Yoshimaru, The Proudest Boy

4 months ago

Captain Sisay serious synergy with the strategy.

Mox Amber free legend.

Atleast a playset of legendary lands like Boseiju, Who Endures, Flagstones of Trokair, Volrath's Stronghold, Yavimaya, Cradle of Growth, Yavimaya Hollow, Urza's Saga, etc.

Generous Gift would be Beast Within #2

Profet93 on Kura Tron Beatdown

5 months ago
High Market - Land, tutorable sac outlet. Also helps prevent theft.

Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp

Boseiju, Who Endures - Removal

Cavern of Souls - Anti blue for commander or Eldrazi

Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green

Yavimaya Hollow - Protection

Fetchlands - For recursion effects

Emrakul, the Promised End - Best Eldrazi, won me too many games to count.

Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.

Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers

Harmonize - Decent draw spell, worth looking into

Finale of Devastation - Tutor, recursion and wincon all in 1

Green Sun's Zenith - Similar to above

Tur on Hidden Power - Crop Rotation

5 months ago

TypicalTimmy

Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

Catpocolypse on The Island Awakened

5 months ago

king-saproling

Prismatic Omen is actually in the decklist in order to get Forest etb triggers from Titania, Nature's Force off of many of the fetch lands I run in the list, getting 2 Forest triggers the same way any other landfall trigger would work.

Field of the Dead is a card that Profet93 and I already and we came to the conclusion that the list doesn't run enough non basic lands, that specifically aren't fetches, to consistently activate Field of the Dead. Even if you slot in half the Forests as Snow-Covered Forests, there are only 10 non fetch land cards with different names; Forest, Snow-Covered Forest, Field of the Dead, Yavimaya Hollow, Yavimaya, Cradle of Growth, Lotus Field, Lotus Vale, Jungle Basin, Dryad Arbor and Boseiju, Who Endures. Leaving a fetchland in play without cracking it is a really painful cost just to have Field of the Dead up and running, and without doing that, I don't know if it is consistent enough to consider running.

Catpocolypse on The Island Awakened

6 months ago

@Profet93 After a bit of thinking, what are your thoughts on cuts for your suggestions?

-1 Jaheira's Respite +1 Greater Good

-1 Colossal Majesty +1 Sylvan Library

-1 World Shaper +1 Abundance

-1 Forest +1 Yavimaya Hollow

Interested on your thoughts about this, especially the possible World Shaper cut.

Catpocolypse on The Island Awakened

6 months ago

Alright @Profet93, I'm home and ready to take a deeper dive into this.

Abundance + Sylvan Library is something I will have to test out, Abundance is always a card I keep coming back to when I'm building in green. I'll see about testing it out, my group of friends is fine with proxies so I can have a chat with them about it.

If I include Yavimaya Hollow as well as making half my forests snow covered, that brings me to 10 land cards with different names. I'm not sure I can be consistent enough with Field of the Dead for it to be worth including. Though in the future, if I slot in more land cards it is definitely worth considering.

My other explanation wasn't exactly to the point lol, so I'm gonna try to clear this up. The reason my playgroup is fine with Triumph of the Hordes is because they understand that when that card comes out, it is with the intention to end the game this turn, no waiting around, either respond or lose. Finale of Devastation doesn't have that same power in this deck simply because there isn't anything I can go and find that has the same presence or intent that Triumph of the Hordes does.

Skullclamp is definitely something I considered, though not towards my one drops. Most of them are very reliable ramp/landfall shenanigans, Llanowar Elves being the only exception, using Skullclamp on the one drops doesn't seem like the correct play to me. Using it on the elemental tokens however, I am heavily considering, as we have already discussed how good of a sac option they make for cards like Greater Good.

Burgeoning is an interesting case because sometimes it feels kind of useless, but it has also had it's moments where it becomes one of the most powerful cards in my deck. It's a risky card, but there will always be risky cards. The real reason I'm not really considering taking it out however is because my LGS only had one copy and I will honestly feel bad if I tossed $20 at a card that high in demand just to swap it out a week later.

I haven't had a chance to playtest with Greater Good yet, but I have high hopes for it, as it is significantly more reliable than Jaheira's Respite

Those are my thoughts, though unfortunately I haven't been able to back any of them up with testing yet. Interested to see what you think of my logic behind certain choices.

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