Serra's Sanctum

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

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Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Legality

Format Legality
Custom Legal
Tiny Leaders Legal
Oathbreaker Legal
Vintage Legal
Commander / EDH Legal
Leviathan Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Unformat Legal
Limited Legal
Highlander Legal
Casual Legal
Legacy Legal
2019-10-04 Legal

Serra's Sanctum occurrence in decks from the last year

Latest Decks as Commander

Serra's Sanctum Discussion

THCue on [PRIMER] Zedruu - The Path to Enlightenment

4 months ago

NetholonTheArchmage

Very Very Great update my friend. Now I have alot to read and already Ordered the cards LOL. Minus the guilded drake I had to just throw in Giver of Runes until I can trade or you have something you would toss in for a great place holder. Also missing 2 of the old duels and Serra's Sanctum

Great update!

MrBodi88 on 5 color enchantments + shrines

4 months ago

Enchanted Evening + Serra's Sanctum - generate lots of mana

Faeburrow Elder OR Bloom Tender + Pemmin's Aura = infinite mana and cast all your legendaries in your deck with Sisay.

Those are some of the combos I am going to run.

RNR_Gaming on 5 color enchantments + shrines

5 months ago

Is that testing though attrition or gold fishing? If its actually hard tested in games that's impressive. Then my only suggestion would be saving up for a Serra's Sanctum it's a power house in any enchantment driven deck had a friend make 42 clerics between that and Skybind; Was more casual back than but those cards probably worth a look. If your group is cool with it, itd probably be neat to see how this would function with all the high end bells and whistles.

griffstick on What are the best cards …

5 months ago

For ramp I really like the Medallions like Jet Medallion. I'm also big fan of mana doublers . And Cabal Coffers and Serra's Sanctum and Gaea's Cradle. These cards are fun.

Card draw. I like Rhystic Study. I really doesnt get better than that. But enough of that card. I think Rishkar's Expertise is really good. 6 mana draw tons of cards then get a 5 mana rebate.

Lands. I guess you could refer to my ramp category.

My favorite wincons are Genesis Wave, Triumph of the Hordes, Akroma's Memorial, Exsanguinate, and Torment of Hailfire

Spot removal and interaction. Imp's Mischief is awesome for mono black. I actually find Withering Boon really good. Black is really good at creature removal but what if that creature has a really good etb effect. That's where Withering Boon comes in.

Board wipes: Fumigate, Void, Bane of Progress, Sunblast Angel and Nevinyrral's Disk are some of my favorites

shixzo on Samut Enchantress Tokens

7 months ago

iammute - You're quite right, and I've edited the description. I may have been thinking of the Gift of Paradise wording, which I believe works the way I was imagining. Unless I'm still mistaken, Mana Reflection does have advantages with the filter lands and Lotus Field, Gaea's Cradle and Serra's Sanctum, at least.

Apotheosis616 on I'm Walking on Sunshine

7 months ago

Ericj1222,

Bomberman combo includes several dead cards and since we do not have an outlet in the command zone it is not worth the inclusion. If you want an easier time casting Walking Ballista there are easier ways.

beeplus,

We discussed Serra's Sanctum and decided that the card was not worth the inclusion. We really need to have access to white early on. This card does not help that game plan, rather, it hurts it. On average, you will only have one enchantment in play (it is actually more likely that you will not have an enchantment in play) making it worse than a basic plains. When you do not have an enchantment in play the card is useless and really hurts the deck. This drawback far outweighs the upside this card brings if you have more than one enchantment in play.

Caerwyn on None

7 months ago

NinjaBunny01 - Serra's Sanctum is the worst of the three--the number of playable enchantments (particularly at the level of play where people are purchasing $100 lands) is vastly smaller than the number of playable artifacts and creatures.

Plus, as said above, the concerns with Tolaria are its interactions with 0 mana artifacts, low-cost artifact ramp (with their lack of summoning sickness) and its interaction with Stax pieces.

Sanctum has no 0 mana enchantments, no turn 1, instantly usable ramp, and enchantment Stax pieces are different from artifacts, tending to be more focused on hate effects than taxes/mana hindrance.

NinjaBunny01 on None

7 months ago

I get what your saying, but then we also have Serra's Sanctum which is almost as bad and is also still legal in the format. And with Theros's introduction, the land has gotten even stronger for simply playing things you were going to play anyways (creatures). So, I don't think the land should be banned if the others are still legal.

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