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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add to your mana pool for each enchantment you control.
4 weeks ago
I find Sanctum Weaver to be very strong, though my enchantress deck is Selesnya instead of Bant, so it may lose effectiveness in a 3 color deck. Since the deck is labeled competitive, I will also mention Serra's Sanctum.
1 month ago
I was playing my Naya enchantress deck and my board was overflowing onto the next guy's playmat. I resolved a creature spell with a Soul Sister, on board. I followed that by tapping Serra's Sanctum for 24, plus the rest of my lands, and made 68 fungus beasts with Trudge Garden and 2 token doublers. Cathars' Crusade made the math really annoying ([email protected]/72, [email protected]/68, [email protected]/64, etc. down to [email protected]/8), but since I had Hammer of Purphoros for haste, we shuffled up and played another game. Only just now calculated it out: 2720 just from the fungus beast tokens.
1 month ago
If the BW deck uses lots of enchantments, Ancestral Mask is pretty strong. It's also a card that's a great payoff for using lots of enchantments yourself. For the record, I suspect Enchantments as a theme is much more supported than Equipment is, there are incredibly borked cards like Serra's Sanctum (Tolarian Academy is banned), Academy Rector, and Replenish (the best of it's kind, but there are assorted other cheap versions), while stuff like Hall of Heliod's Generosity and many various Enchantresses (there aren't as many for Equipment I think) including Verduran Enchantress and Kor Spiritdancer are also very good. I have a Boros deck that uses creatures that draw cards off of enchantments being cast and stuff like Flickering Ward that I can recast over and over, I think Green has a bunch of other solid Enchantress cards, stuff like Setessan Champion. I think you can definitely run both and do fine, but if you wanted to go all in on one, Enchantments is really well supported in Bant.
If your Commander will usually have Double Strike, you probably could run Inquisitor's Flail, it's a really strong equipment with First Strike damage.
Not sure if you've got enough creatures to make it a viable alternative, but something like Pathbreaker Ibex could be an amusing backup Commander if you lose Rafiq somehow, maybe an Oubliette. The neat thing about Pathbreaker is that it can also double it's power (and get trample) after you buff it up, so it can be a very fast clock as well, and it has the not insubstantial upside that if you have a few creatures out with Rafiq you can just clobber people with a big Ibex swing.
5 months ago
Some of the cards like Greater Auramancy and Sphere of Safety are key, and I believe there was even an artifact version (not the same but close) of the Sphere that I had used in my pillow fort deck but I forgot its name...
Anyway, I found this on here. Maybe you'll find some of the options interesting. You already have several of them listed here, such as Ghostly Prison and Luminarch Ascension (one of the best, up there with the Sphere)
And if this is for casual play (or legacy..but I doubt that, heh) or EDH there's always Serra's Sanctum, which is fantastic if you can afford it, esp since most versions of the deck are mono-white or mostly white.
7 months ago
I also agree with triproberts12 that Serra's Sanctum is just not a good fit for this deck. Maybe Angel of Invention would be good, and since you're running both the other Akromas, what about Akroma, Vision of Ixidor? She would give some excellent buffs to your team!
8 months ago
Rise to Prominence
Enchantment - Saga Aura
Enchant non-legendary creature. That creature becoming legendary does not remove ~.
: Enchanted creature gains hexproof and indestructible.
: Put a Legendary Counter on enchanted creature. You gain 3 life and scry 2.
: Each Legendary creature you control gains vigilance, lifelink, first strike and trample until the beginning of your next upkeep. Then put a +1/+1 counter on each of those creatures for each legendary permanent you control.
I like it when things are complete, so when I saw that USG had a 3 land cycle of legendary lands that taps for a variable amount of mana based on how much of something you control, I naturally wanted to complete it. The existing lands are Gaea's Cradle, Serra's Sanctum and Tolarian Academy. Make either the black version, or the red version (or both, if you are feeling especially audacious today).
8 months ago
ShieldOfHolyShadows, I'll be honest, I have not noticed people targeting me for playing Court of Grace. Sure, people want to attack whoever the monarch is, but once someone hits me, the table tends to attack them. I know this goes against the entire point of running the Monarch in a pillow fort deck, but I have built a handful of pillow fort-type decks, including an Esper Monarch deck, and a card like Crawlspace can protect you from attacks, especially if you are making bodies with Court of Grace, as can Silent Arbiter.
So, no, I have not noticed players targeting me because I played Court of Grace, and if they have, they are not targeting me, they're targeting the Monarch, which happens to be me at the time. I will also admit that it isn't perfect, but I feel like it is underrated.
Hopefully that helps. If people are blowing up your stuff because you played Court of Grace, I'm not sure what to say. Might I ask who the Commander is for that deck, and also did you know that Serra's Sanctum is legal in EDH (in case you need some help ramping after you drop some enchantments)?
8 months ago
I am extremely lucky as I won a Serra's Sanctum years ago in a raffle before it truly took off. I have the ancient and a full art Mirari's Wake I just so rarely play selesnya colors that all these gems are just sitting there unused.
I guess my question was more how do you get Approach in your hand the first time. I realize that sifting once you play it is pretty easily, but do you have a way to get it the first time in case a game needs to be shut out quickly or do you just stumble upon it?