Serra's Sanctum

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

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Set Rarity
Urza's Saga (USG) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Serra's Sanctum occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Serra's Sanctum Discussion

shixzo on Samut Enchantress Tokens

1 month ago

iammute - You're quite right, and I've edited the description. I may have been thinking of the Gift of Paradise wording, which I believe works the way I was imagining. Unless I'm still mistaken, Mana Reflection does have advantages with the filter lands and Lotus Field, Gaea's Cradle and Serra's Sanctum, at least.

Apotheosis616 on I'm Walking on Sunshine

1 month ago

Ericj1222,

Bomberman combo includes several dead cards and since we do not have an outlet in the command zone it is not worth the inclusion. If you want an easier time casting Walking Ballista there are easier ways.

beeplus,

We discussed Serra's Sanctum and decided that the card was not worth the inclusion. We really need to have access to white early on. This card does not help that game plan, rather, it hurts it. On average, you will only have one enchantment in play (it is actually more likely that you will not have an enchantment in play) making it worse than a basic plains. When you do not have an enchantment in play the card is useless and really hurts the deck. This drawback far outweighs the upside this card brings if you have more than one enchantment in play.

Caerwyn on Why is Tolarian Academy banned, ...

1 month ago

NinjaBunny01 - Serra's Sanctum is the worst of the three--the number of playable enchantments (particularly at the level of play where people are purchasing $100 lands) is vastly smaller than the number of playable artifacts and creatures.

Plus, as said above, the concerns with Tolaria are its interactions with 0 mana artifacts, low-cost artifact ramp (with their lack of summoning sickness) and its interaction with Stax pieces.

Sanctum has no 0 mana enchantments, no turn 1, instantly usable ramp, and enchantment Stax pieces are different from artifacts, tending to be more focused on hate effects than taxes/mana hindrance.

NinjaBunny01 on Why is Tolarian Academy banned, ...

1 month ago

I get what your saying, but then we also have Serra's Sanctum which is almost as bad and is also still legal in the format. And with Theros's introduction, the land has gotten even stronger for simply playing things you were going to play anyways (creatures). So, I don't think the land should be banned if the others are still legal.

TypicalTimmy on Card creation challenge

1 month ago

The only "ramp" I am aware of in mono-white is Serra's Sanctum.

Make another mono-white ramp card. Preferably not dealing with enchantments.

beeplus on I'm Walking on Sunshine

1 month ago

I have a more casual heliod-ballista deck that's not so much graveyard hate. I have been very happy with Serra's Sanctum running roughly the same enchantments as you. With heliod and the other enchantment creatures it's rarely a total miss, and comes with good upside. Have you tried and cut it already?

DemonDragonJ on New Versions of the Urza ...

1 month ago

Boza, in that case, here is my new version of that card:

Seraphina, Keeper of the Sanctum Show

First, I changed her name to reference Serra's Sanctum; second, I reduced both her initial casting cost and the activation cost of her ability; third, I reduced her power and toughness, since I feel that a 4/4 creature for four mana with such a powerful ability would be too much.

Now, what do you think of her?

DemonDragonJ on New Versions of the Urza ...

1 month ago

The trio of Gaea's Cradle, Serra's Sanctum, and Tolarian Academy are some of the most powerful lands in this game, and they shall never be reprinted, due to their amazing power.

Therefore, I wish to make new versions of those lands, but none of my new cards are actually lands, the reason for that being that none of those lands counted themselves for their effects, which made them too unreliable, in my mind. Therefore, my new cards will count themselves, to ensure that they are never dead draws.

Esmeralda, Keeper of the Cradle Show

I used Magus of the Coffers as my guideline for this creature, but this one is legendary, as is the land after which she is modeled, and she has a stricter casting cost, because of how amazing her ability is. She is an elf, because elves in this game have always been portrayed as having a connection to land and nature, but is she too powerful as an elf? Should she be a human or elemental, instead?

Naiquila, High Priestess of Nyx Show

For this card, she could not be only an enchantment, because enchantments in this game do not tap, so she is an enchantment creature. Again, Magus of the Coffers was my guideline for this creature, albeit with a stricter casting cost and the legendary supertype.

Kreissler, Keeper of the Academy Show

As with my previous two creatures, this one is modeled after Magus of the Coffers. I originally had planned for this card to be only an artifact, but that would have broken the pattern from the first two and also not allowed it to be used as a general in an EDH deck.

What does everyone else think of these cards? Do you like them?

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