Serra's Sanctum

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

Latest Decks as Commander

Serra's Sanctum Discussion

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 week ago

KyleWynne22 if that's the case, you could probably get away just fine with cutting the Survival of the Fittest for Sylvan Library. Of the others you mentioned, the only one of them that I'd say is most needed is the Serra's Sanctum, but then again it's price alone is more than the other three combined. Wheel of Sun and Moon is super nice, but something like Library of Leng is a really budget substitute; only real reason we run Wheel over it is because Wheel is an enchantment. Greater Auramancy just provides additional redundancy that Sterling Grove provides, and you're probably fine with most cards in the maybeboard as a substitute. Deserted Temple you could probably just throw in another basic land. Really it's only purpose is to untap Serra's Sanctum and Nykthos, Shrine to Nyx.

I know I already said you could replace the Survival of the Fittest with Sylvan Library, but another option is Congregation at Dawn, as it's a more direct tutor.

AstroAA on Solid Ramp

1 week ago

If you count them, Serra's Sanctum, Gaea's Cradle, Sanctum Weaver, and Arbor Elf all provide additional mana.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 weeks ago

Willborn thank you for the comment!

Honestly really the only thing I look for in a starting hand land-wise is a green and a white source, whether that be through basics, nonbasics, or fetches. I've kept far too many two land hands and it's worked out mostly well for me. I'd say I'm satisfied with my hand 75% of the time. With the lower land count with not many backup sources of mana such as dorks and rocks, there is a greater chance of being mana-screwed. However, in my opinion the greatest part of running a low-CMC deck is you are still able to cast spells and you don't need to rely on getting to that fifth or sixth land drop; you're able to work with just three to four lands. The deck is designed to lock out opponents, meanwhile having the ability to constantly be playing two to three enchantments a turn, if not more. If every enchantment was four to five mana, we couldn't do that, however we're able to because 50% of the deck is less than two mana.

I will admit, I should probably look at replacing Ancient Tomb with either a basic or a fetch, as it honestly hasn't done much for me in the long run and there have been times where I wished it was a forest or a plains. However, I do love the utility having many of the lands you mentioned gives us. Deserted Temple pairs great with Serra's Sanctum and Nykthos, Shrine to Nyx. People in my playgroup do run troublesome lands such as Maze of Ith, Glacial Chasm, and even Dark Depths so being able to deal with them with ways such as Strip Mine and Wasteland is super nice. People also run Insurrection-esque cards, so being able to get your own stuff back is a must with Homeward Path. Emergence Zone is more niche, but it can allow us to flash in an enchantment that would screw someone over if we didn't cast it on our turn.

All in all, I suppose in the end it comes down to personal preference. I've been playing EDH with 30 or less lands for years at this point and it just feels natural to have a land count around 28 to 30, especially with lower CMC decks. If you want a higher land count, you could probably cut a few cards here or there in order to get to that point. However, 28 lands works for me just fine, so I roll with it.

Hopefully this answered your questions! If you have any more, feel free to ask.

TypicalTimmy on Card creation challenge

1 month ago

Livio's Blessing

Legendary Enchantment

Whenever you exile a creature, it's controller draws a card and you gain 1 life.


I'm not entirely certain, but Livio seems to want to be built around ETB effects. Exile your own creatures, then bring them back into one massive drop; For example, Luminate Primordial would be an incredibly strong blink creature. Sure your opponents gain a ton of life, but you remove their biggest threats permanently. Additionally, as he has Partner, you can add in for something such as Woodfall Primus or Terastodon . You could even use use Meteor Golem . If you run Selesnya, you're already in extremely strong ramp territory as green loves to ramp with creatures and white loves to make creatures. Suddenly your Itlimoc, Cradle of the Sun , Gaea's Cradle and Cryptolith Rite look astounding. Not to mention Circle of Dreams Druid and, if you use enchantments to protect yourself such as a Prison / Stax deck, Serra's Sanctum . There's also Nykthos, Shrine to Nyx , Nyxbloom Ancient and Mana Reflection .

Hone in the strategy with Trostani, Selesnya's Voice and similar life-gaining creatures such as Suture Priest , Soul Warden , Soul's Attendant , Angelic Chorus and Essence Warden for a massive gap between you and your opponents.

I mentioned prisons; Norn's Annex , Ghostly Prison and Ensnaring Bridge are obviously staples. There's more, but I'm tired and not feeling the best today.

Anyway, there ya go. A skeleton for a down and dirty Selesnya deck. Go have some fun with it.

Since you are going for extreme ramp and board presence, I'd recommend Partnering with Halana, Kessig Ranger so that when they enter you can pay and have removal-on-a-stick, too.

Kodama of the East Tree would be nice but that's a trap. You'll be outed as the archenemy at the table on Turn 0. Sure you get to cheat a bunch of things into play, but that doesn't help advance your wincon. I'd rather see Halana in the Command Zone for that removal option, so that the creatures we are playing around with can get through and finish the game off quickly. You're going creature-heavy, so use them.


Wild.

AstroAA on Sythis Enchantress

2 months ago

Honestly Growing Rites hasn't been great for me, and I'm thinking about cutting it in mine. If you're including Serra's Sanctum , I'd also advise throwing in a Yavimaya, Cradle of Growth as you could then target it with Arbor Elf for untapping shenanigans.

Tek123 on Sythis Enchantress

2 months ago

AstroAA

Hey there and thank you so so much for your detailed comment and amazing suggestions,really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.

I feel like I gotta kill my elf deck so I can put in Growing Rites of Itlimoc  Flip, Finale of Devastation , Craterhoof Behemoth and Green Sun's Zenith

Tek123 on Sythis Enchantress

2 months ago

AstroAA:

Hey there and thank you so so much for your detailed comment and amazing suggestions, I really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that Exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.

I feel like I gotta kill my elf deck so I can put in Growing Rites of Itlimoc  Flip and Craterhoof Behemoth

AstroAA on Sythis cEDH tester

2 months ago

How about adding a Yavimaya, Cradle of Growth ? You can then use Arbor Elf to untap your Serra's Sanctum or Gaea's Cradle .

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