Serra's Sanctum

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Serra's Sanctum Discussion

Gidgetimer on Win Con for Gruul Enchantress?

1 week ago

A finisher in some Legacy Enchantress decks is Words of War . I haven't played EDH Enchantress, so I don't know if drawing the critical amount of cards per turn is a thing they can do or not. I too am a little surprised that you didn't include white, if only for Serra's Sanctum . Though again, I am only familiar with Legacy Enchantress, which is a GW deck with occasional splashes so minor that it isn't even GWx.

(holy cow, didn't realize how expensive sanctum was getting.)

Mcat1999 on MTGO when did casual edh …

1 month ago

What I really dislike is when someone fervently insults you and your build when they might have zero idea as to why it's designed that way.

  • "Oh God, you're playing 16 sources of ramp?? Dude Golgari Locket is absolute shit! It's garbage you fucking moron! If you wanna get good you need to cut all this crap out!"

Okay, first of all, go fuck yourself. Secondly, I'm in 3 colors with high-cost cards. I want my mana to be well beyond efficient. That means plenty of 1-2-3 drop ramps. And yeah maybe Hour of Promise is shit in most decks but when I can tutor out a Gaea's Cradle and a Serra's Sanctum and generate tons of mana, or a Field of the Dead and a Prismatic Vista and land two 2/2 Zombois, crack Vista and fetch a basic and land a third 2/2 and have all doubled to 6x 2/2s thanks to my Anointed Procession followed by the Second Harvest I've got in hand, well now I have 18x 2/2s in play. (3 doubled to 6. Then 6 more doubled to 12. 6 + 12 is 18). Oh. And now that I have tons of mana thanks to that Turn 3 Cryptolith Rite , I'mma go and dump a haymaker on your dumb ass with an X=23 Debt to the Deathless next turn that I drew by cracking that Golgari Locket you complained so much about.


Just because a deck isn't designed the way YOU would build it, doesn't mean it's shit.

And I can not stand people being negative assholes over it. Like. Just shut up and draw so I can win next turn.

NetholonTheArchmage on Zedruu - The Path to Enlightenment [PRIMER]

2 months ago

Hi Exoflo , Thank you for your feedback!

I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.

Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway  Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.

Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.

Soul-Guide Lantern might be a good graveyard-hate card for you.

Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.

I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.

I don't run the Illusions for it's lifegain-effect in the first place. The Illusions of Grandeur has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.

Seems like perfect timing, as the new update just hit today! ;)

I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!

Exoflo on Zedruu - The Path to Enlightenment [PRIMER]

2 months ago

Hi NetholonTheArchmage !

One year has passed and I'm always in love with your deck.

I was wondering why you were playing Minamo, School at Water's Edge . You've nice synergies, especially with Serra's Sanctum , but that's all the card does.

I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.

Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.

I considered many time Nine Lives to Phyrexian Unlife , but still prefer the unlife to avoid loss of life cards, like Exsanguinate (where Nine Lives protect only for damage).

Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research

I'm not a big fan about Illusions of Grandeur when you play Solitary Confinement . Why gaining 20 LP when you can never lose them ? I honestly find the combo unreliable and too much slow.

Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update

griffstick on Manascape Refractor

2 months ago

I'd run Deserted Temple to go with the plethora of cards it goes with like Cabal Coffers , Nykthos, Shrine to Nyx , and some of the reserves list lands too like Serra's Sanctum and Gaea's Cradle

Never mind. That doesnt work like that.

DrukenReaps on Please help save this game

2 months ago

What you are describing doesn't really come across as a color pie issue to me. There are certainly issues with the color pie. There was a tweet the Professor brought up in a recent-ish video where a WotC employee said something like "the players can't understand the color pie" Like seriously? I think that is the problem there. The people in WotC. Not all of them, I'm sure plenty are good people.

What you are describing comes across more as an issue with WotC R&D. Powerful cards can be made in any color with the color pie as it sits now. Serra's Sanctum is a great example of an extremely powerful white card. Iona is another that is arguably ban worthy. As it reads 'target mono-color deck can't be played' and it is banned, lmao. If a color is underperforming it is because of WotC employees.

I could sit here naming or designing plenty of strong cards in any color using color pie restrictions. Some employees at WotC just need to pull their heads out of their asses and do the same...

Sughes on All Hail West Theros

3 months ago

michaelvlevine I'm trying to make a deck based on yours for my casual playgroup. Safe to say I can't afford Bazaar of Baghdad, City of Traitors, Grim Monolith, Mishra's Workshop, Mox Diamond, and Serra's Sanctum. However, my playgroup has agreed to allow 6 proxies per deck. Would Basalt Monolith work to replace Grim Monolith? I'd like to reduce the overall power of the deck by replacing some cards with flavor cards like Omen of the Sun, Heliod's Intervention, and Spear of Heliod. Cool deck man!

THCue on Zedruu - The Path to Enlightenment [PRIMER]

9 months ago

NetholonTheArchmage

Very Very Great update my friend. Now I have alot to read and already Ordered the cards LOL. Minus the guilded drake I had to just throw in Giver of Runes until I can trade or you have something you would toss in for a great place holder. Also missing 2 of the old duels and Serra's Sanctum

Great update!

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