Malakir Rebirth

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Malakir Mire  Flip

Malakir Rebirth

Instant

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies (is put into the graveyard from the battlefield), return it to the battlefield tapped under its owner's control."

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Malakir Rebirth Discussion

Mannu_1978 on New Capenna Angels aggro

2 weeks ago

Mtgtop 8 added :) I d like to see a lot of builds to evaluate the deck and make it more reliable.

On arena i like to play 3 Malakir Rebirth  Flip. It s pretty strong to protect an early Giada or blink any angel (and make her return huuuuge)

Legendxp on Tivit, seller of secrets

3 weeks ago

Hey, I'm glad someone else saw the potential of this guy. I'm making a deck with him as well.

I went a slightly different route with using the following cards as psuedo blink spells;

1x Abnormal Endurance

1x Demonic Gifts

1x Fake Your Own Death

1x Feign Death

1x Malakir Rebirth  Flip

1x Return to Action

1x Supernatural Stamina

1x Undying Evil

1x Undying Malice

It helps that they can also be used to surprise an enemy during combat to get one of their creatures killed. The rest of my deck is basically stuff that gets stronger based on the number of artifacts I control.

wallisface on HELL DRAIN + KILL (Modern Mardu Sacrifice FFA)

2 months ago

I quite like this brew. Sone thoughts:

  • You probably want to use more fetchlands for Mayhem Devil to profit from.

  • I would suggest ditching both Immortal Servitude and Rally the Ancestors. Firstly, ditching them means you can easily get away with running only 22 lands. Secondly, Rally is particularly bad as you have no easy sac outlet (Priest will be summoning-sick). I would say, 99% of the time, running Unearth will be much stronger for you. After that, i think you need more interaction/killspells, but if you’re desperate for additional recursion, Persist, Undying Evil, or Malakir Rebirth  Flip are all better than Servitude/Rally in this deck.

  • As mentioned before, I think your deck needs more ways to interact with the opponents boardstate. The Sac & discard you have are good - but they all let the opponent choose what’s going. A few copies of Infernal Grasp, or a playset of Lightning Bolt, could help you in sticky situations

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

eliakimras on Breena - Silverquill Statement Upgrade

3 months ago

Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:

I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.

One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.

Another thing you should consider is protection for your creatures:

How about protection to you?

About recursion:

About card draw:

About your ramp:

Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!

UndeadxPenguins on Esper Stoneblade

4 months ago

Entrei, I am actually running the normal amount for a Grief/Solitude deck. 6 save spells are the normal amount in the Orzhov versions. Plus, there are more than enough spells to exile with both of them. The colors line up perfectly for it. I run Undying Evil over Malakir Rebirth  Flip because that 2 life matters, but so does the extra counter the creature gets when they come back. Having a creature land is more valuable than Malakir as well.

Entrei on Esper Stoneblade

4 months ago

I’m unsure of the grief/solitude package with how few 1 mana save effects you’re running, not to mention the issues with colors lining up for exiles. Might I recommend Malakir Rebirth  Flip in lieu of 2 lands (probably vent + something else)?

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