Back:Temple of Aclazotz
Arguel's Blood Fast
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
|Have (3)||gildan_bladeborn , CompleteWaste , orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Arguel's Blood Fast Discussion
1 week ago
Greed is a fine card - it's not super powerful but has some cool synergy with other cards that let you cheat on mana like krrik and is an excellent mana dump. These are how I'd rate similar cards but I view things through a competive lens so if you like these cards please take it with a grain of salt.
Underworld Connections - 1/5 - was excellent in standard but opens you up to 2 for 1s via the land destruction player.
Phyrexian Arena - 2/5 - oof waiting till upkeep for a card? It's good in those slug fest mid-power games but way too slow for anything high power
Greed - 2.5/5 - good mana dump and can synergize with some other stuff too solid but not too powerful
Erebos, God of the Dead - 3/5 - a stax piece + a draw engine? Very solid and will annoy any life gain player
Bolas's Citadel - 4/5 - value town city furniture. This is one of the strongest black cards printed in years. Combo enabler and let's you cheap on mana with like if this cost any less I'd bet itd be a 30 dollar card in like another year or 2 if it's not reprinted
Necropotence - 5/5 - the cream of the crop draw engine. Like god damn this is the value city furniture in the best part of town.
1 month ago
Hey, well done for a first deck on such a low budget. I haven't seen this Commander before.
When you're just starting out building decks in Commander it can be helpful to have some basic deck structure guildlines to follow.
- 36-38 lands (Exotic Orchard, Path of Ancestry)
- 20-25 creatures (Soulherder, Brago, King Eternal)
- 10 ramp sources (Arcane Signet, Knight of the White Orchid)
- 10 draw sources (Brainstorm, Palace Jailer)
- 10 removal/board wipes/counterspells (Swords to Plowshares, Cleansing Nova, Counterspell)
This is just a basic structure to get things started. It doesn't cover everything and your final deck may have different numbers for each part of the structure such as you might have more creatures. Some cards can cover more than one area such as Palace Jailer who is creature removal and can be repeatable draw which is really helpful.
Ramp is something all Commander decks need since you don't want to only rely on lands/land drops to make mana. You have Sol Ring which is really good, but that's where the ramp ends here. Only Sol is not enough ramp.
I always explain to new Commander deck builders that you need to be able to sacrifice (cut) some of the fun cards to add ramp to your deck. Since doing this will help gameplay so that you can more easily cast your Commander and the other big fun cards you want to play. In the case here my advice is consider cutting at least 9 cards to add more budget ramp?
- Arcane Signet
- Knight of the White Orchid
- Solemn Simulacrum
- Fellwar Stone
- Azorius Signet
- Orzhov Signet
- Mind Stone
- Commander's Sphere
Some cards to consider cutting to add more ramp are creatures who don't do enough for their mana cost: Gods' Hall Guardian, Living Tempest, Dread Rider, Shepherd of Heroes, Kor Celebrant, Ronom Unicorn, Brinebarrow Intruder
Like ramp all decks also need draw that comes from single draw effects and more importantly repeatable draw sources. Currently your deck has three good single draw effects Baleful Strix, Champion of Wits, Cloudblazer and one repeatable draw source Jace, Wielder of Mysteries. There's a reanimation theme here that can get you more draw from these creatures which is good, but consider more draw?
- Palace Jailer
- Sea Gate Oracle
- Thorn of the Black Rose
- Arguel's Blood Fast Flip
- Notion Rain
Jailer and Rose can be repeatable draw sources with the Monarch Emblem. When you have the monarch then you draw a card at your end step. Only one player in the game at one time can be the monarch and it can change players. As long as you are monarch you get the repeatable draw at your end step which is a big advantage.
For an opponent to become the monarch they have to do combat damage with a creature to you or play a card/effect that makes them the monarch. When this happens you loose the monarch and that opponent becomes the monarch. You can get back the monarch though by doing combat damage with a creature to the opponent who is the monarch or playing a card/effect that makes you the monarch.
The area of your deck that you have a lot of is removal. I count 23 single effects of removal here. You can afford to cut some removal to improve other areas of your deck: Withercrown, Befuddle, Iron Verdict, Smite the Monstrous.
If you're interested I offer more advice in another comment. Including explaining how blink from single effects or repeatable such as Soulherder and Brago, King Eternal can be powerful here. Would you like me to continue with more advice?
Good luck with your deck.
1 month ago
darkmus I did not forget about the testing of Mask of Memory. In the end, I did not like it so much since it wasn't overly consistent for me going against a bunch of removal. I gave Sign in Blood a shot as a two of and that wasn't too bad. The 2 life was pretty negligible. Then for fun I decided to give Arguel's Blood Fast Flip and that is the one that I liked the most. I don't think it flipped in nay games and being able to draw at will if I had nothing else happening did come in handy.
6 months ago
You have an average CMC of 4(2.6 if you include lands). That's pretty high, and you have one low mana rock. You definitely have ways to get tons of mana, but they tend to be 4 or more mana, often they're 6 mana.
So I'd recommend the cards Dark Ritual , Cabal Ritual , Sol Ring , Mind Stone , Songs of the Damned , Charcoal Diamond , Worn Powerstone , Thran Dynamo , and Culling the Weak . You could have lines like turn one Dark Ritual, Worn Powerstone, and then cast Crypt Ghast turn two. You'd have 8 mana on turn three if all your lands were basic swamps. Of course that's a nut draw, though, so don't expect it every game.
Also, I'd really recommend Tendrils of Agony , because after casting several spells in one turn with all your mana, you can cast it and do a bunch of draining. It is possible to oneshot the table with this, but it's difficult unless you're explicitly trying to.
You'll also want ways to fill your graveyard for Agadeem and such effects, but I don't have suggestions on that right now.
6 months ago
To your point, I definitely appreciate that you're going "budget" with it. That's the very reason why I built it. Our playgroup is trying to stay with $200-400 deck prices.
So this deck was a perfect starting point that I could buff up just a bit (it was already really strong and overhwhelming with tokens!).
Honestly, I just dont know what I would take out and replace.
Any ideas on what else I could cut to make room for the last few additions? Thanks!
6 months ago
Hey, well done on a $50 budget. You have good card sense if you're new on such a low budget.
I will try to match my suggestions with cards to consider cutting that are close to or equal in price. Some changes to consider:
- Sol Ring --> Swords to Plowshares
- Arcane Signet --> Syphon Mind
- Arguel's Blood Fast Flip --> Succumb to Temptation
- Sephara, Sky's Blade --> Seraph of the Scales
- Righteous Valkyrie --> Deathpact Angel
- Angelic Accord --> Promise of Bunrei
- Firja, Judge of Valor --> Luminous Angel
- Soul Warden --> Imperious Oligarch
- Victimize --> Defy Death
- Make a Stand --> Doom Blade
- Emerge Unscathed --> Cast Down
- Command Tower --> 1x Plains
- Caves of Koilos --> Temple of Silence
- Path of Ancestry --> 1x Plains
- Tainted Field --> 1x Plains
- Orzhov Basilica --> 1x Plains
- Opal Palace --> 1x Plains
Swords to Plowshares is the most expensive card here and you have many other removal spells to make up for not having it. Sol Ring is a staple mana rock in Commander and it's more ramp that can help to cast high CMC Angels. With Angels repeatable low mana cost ramp is more important then a single creature removal spell.
Good luck with your deck.
7 months ago
Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/
Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)
Staying on theme with draw:
Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).
Grim Haruspex is a common way to get some draw in and very well suited.
Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.
Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.
Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.
There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.
There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.
Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).
Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.
This sort of led into another Topic: Winning
The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.
Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.
Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.
Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.
I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.
Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)
7 months ago
Hey, nice budget version with some creative strategies. You forgot Sol Ring :)
Consider more repeatable draw from effects you don't have to cast since you have a lot of cards to assemble for the combos and then you don't lose life from Liesa.
Dawn of Hope is nice with Liesa because she has lifelink thus when she does damage pay 2 mana to draw. Arguel's Blood Fast Flip uses life to draw. Liesa has flying and there's quite a few other fliers here who can more easily do combat damage to a player for Mask of Memory .
Court of Grace and Palace Jailer can be repeatable draw with the monarch and Grace can be repeatable 4/4 Angels or 1/1 Spirits. Cards that create tokens are good with Skullclamp especially 1/1 tokens such as from Keeper of the Accord and Leonin Warleader .
Some cards to consider cutting:
- Harmless Assault
- Mishra's Self-Replicator
- Rally the Ranks
- Demon of Loathing
- Bloodline Pretender
- Replicating Ring
Cards to consider cutting are Harmless Assault since four mana for this effect is too much. Mishra's Self-Replicator there's much better five drops here to cast. Withercrown subpar for a removal spell since your opponent can just ignore it until they find a way to remove it because losing 1 life is not much to worry about. Rally the Ranks since +1/+1 anthem effect is not really worth it.
Demon of Loathing is not as good as the other high CMC creatures. Bloodline Pretender only good when you have Nexus or Conspiracy on the battlefield because you have to choose a creature type. Instead play a card that can help to setup Nexus or Conspiracy? Sol Ring could replace Replicating Ring .
Good luck with your deck.