Back:Temple of Aclazotz
Arguel's Blood Fast
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
|Have (3)||gildan_bladeborn , metalmagic , Thunderbeard|
Combos Browse all
|Commander / EDH||Legal|
Arguel's Blood Fast occurrence in decks from the last year
Latest Decks as Commander
Arguel's Blood Fast Discussion
3 weeks ago
Additionally, if you have the lifegain support you can also go deeper into pay life for token sources and sac outlets: Bitterblossom ; Arguel's Blood Fast Flip (pay pay pay, transform, sac sac sac); Erebos, Bleak-Hearted are some pretty nice draw sources that keep on giving.
1 month ago
I like the lifegain/lifedrain aspects of this deck. But I think you are missing an important extort card in Crypt Ghast
Mass removal and reanimation seems like a good sub theme, but where are your big heavy hitters to reanimate? Sepulchral Primordial seems like an auto include in this style of deck. Due to your creatures being more value engines than big hitters Single Combat might not be the wrath you want.
1 month ago
Fuzzlewuzzle How has Arguel's Blood Fast Flip performed for you? In recent playtesting of my build it's clear this deck needs repeatable card draw to try and compete with so many of the low-cost, flexible Commanders currently en vogue.
Also, I think I was sleeping on Mutavault as a perfect cantrip for a bunch of the Dragon ETBs - have you ever tested this?
3 months ago
KibaAlpha I would say Bitter Ordeal is a possible wincon when you are able to go infinite, and when not it can disrupt against opponents you know are mainly combo orientated. I would not consider it interaction like I would removal on the board like Wrath of God or Despark.
The way you'd go infinite would most likely be through Bolas's Citadel, at which point I would argue that Aetherflux Reservoir serves the same wincon but is a lot more flexible/valuable throughout the game.
I feel like you have a few too many cards dedicated to card draw/card advantage.
Erebos, Bleak-Hearted, Erebos, God of the Dead, Yawgmoth, Thran Physician, Arguel's Blood Fast Flip, Dark Prophecy, Greed, Liliana, Dreadhorde General, Skullclamp - and adding card advantage cards; Phyrexian Reclamation, Bolas's Citadel, Athreos, God of Passage.
I would probably cut some of the less efficient / most mana hungry, like Erebos, God of the Dead and Arguel's Blood Fast Flip. You have a lot of sources giving you card draw, but if you spend your mana on getting cards, you cannot cast those cards you draw. If you still feel too light on card draw, I would rather suggest one-tricks like Night's Whisper or Ambition's Cost.
I like being practical, so this bit is a bit tongue in cheek. Commander is about the big splashy stuff, so I get the motivation behind these but...
Black Market feels a bit like a greedy fantasy, without much intention. You hope to drop it down, sac some creatures and cash in on the mana next round, but there's no X spell finishers or particularly demanding costs. It would seem most likely that this mana will be used to cast a few spells in hand, pay Commander tax, or sink into Greed-esque cards. It feels like it doesn't support much in your game plan. The same could be said of Cabal Coffers. It's there to fill a fantasy, but one that is unlikely to see reality.
Reading through your deck's comment history it seems like you've walked back and forth from using infinite combos. It also makes more sense to me why you have so many Doomed Traveler-esque cards instead of token generators and death synergy cards.
If you want a more casual structure, I would say Pontiff of Blight is a good way to sink mana into, and it turns even the smallest and crappiest creature spell into a meaty drain chunk with the Extort of a few creatures on board.
4 months ago
I don't love Castle Locthwain as it essentially reads ", draw a card and lose a fuck ton of life potentially", which isn't ideal. I would rather have an Underworld Connections, and even then that's fairly weak. A good replacement would probably be an Erebos, God of the Dead or Arguel's Blood Fast Flip, both of which allow for repeatable card draw for a great rate.
Great deck, fun Commander, good ideas!
4 months ago
Firstly, I apologize for the late response. I got caught up a bit with schoolwork at the end of last week. I typed out my response a couple of days ago, but I must've managed to only click Preview and not Post. That makes me feel a little silly, hahaha.
I love Geier Reach Sanitarium as a way to discard impactful creatures that have ended up in your hand. On the topic of cards like Library and Arena, there's also other persistent sources of card draw, like Erebos, God of the Dead, Greed and Arguel's Blood Fast Flip.
Doom Whisperer is really great in this deck. Dumping cards in the yard as you please and its control over those cards really greases the gears of our machine. Regarding Elder Gargaroth, I must admit that I'm primarily running it for the keywords, so I'd definitely recommend getting a Doom Whisperer before the Gargaroth.
I find Acidic Slime to be an all star in my grindy midrange decks running green. There's always a problematic permanent it can get rid of, and in this deck in particular, the Deathtouch is also pretty nice. Angel of Finality is a card I am a little iffy on, to be honest. That being said, I like that it provides some graveyard hate outside of the common Bojuka Bog.
It is true that this deck is lacking in board wipes. The only card that comes close to that is Living Death, which can be unreliable. So far, this hasn't posed too big of a problem. I can usually get some of the most important cards in my graveyard by turn 4-5 and from there threaten with a big lifelink swing. That being said, I should probably try to fit in at least a Toxic Deluge or something.
Regarding utility spells that incidentally get things in your yard, I'll list the first cards that come to mind from the top of my head.
One of the cards that I've wanted to try but haven't found room for is Death's Oasis. The thing keeping it from being super good imo is that you're forced to return a creature to your hand, which can screw you up if you're stacking your graveyard for Kathril. Other cards that are close to being run is Splinterfright and Stitcher's Supplier
4 months ago
If you want to drop a bit more money, Sensei's Divining Top
5 months ago
You don't have a ton of card-draw, and I also recommend at least eight pieces for almost any deck. Graveyard recursion, especially the good ones, definitely count as card advantage in my book, so Phyrexian Reclamation is great here, as is Whisper.
Grim Haruspex and Disciple of Bolas are on-theme. Thorn of the Black Rose and Custodi Lich are fun creature-based choices too. Some other classic choices are Ambition's Cost, Ancient Craving, Promise of Power, Liliana's Contract, Syphon Mind, Castle Locthwain, and Read the Bones. Palace Siege is okay, especially if you feel you need more recursion. Diabolic Servitude is nice and repeatable. Victimize and Blood for Bones are a great rate. Oversold Cemetery is nice too, though pricey.
Greed, Arguel's Blood Fast Flip, Skullclamp and Erebos, God of the Dead are really good but not cheap. Erebos, Bleak-Hearted, Yawgmoth, Thran Physician, and God-Eternal Bontu would be decent as well. Bonus points for some being threats/blockers.
Gonti, Lord of Luxury is an interesting choice for card advantage--especially if you can recur him out of the graveyard over and over.
Dreadhorde Invasion is a great source of sacrifice fodder. So are Grave Titan and Bitterblossom but they're expensive. High Market is good in case your commander get's Arrested or turned into an elk or frog or the moon. Rogue's Passage could help end games once Yahenni is huge.
If you find you can't close out games between all the groupslug aristocrat cards and Yahenni's damage, perhaps a few auxiliary groupslug cards could tip games in your favor. Most of the good ones are very expensive though. Bloodchief Ascension, Painful Quandary, Polluted Bonds, Wound Reflection, and Palace Siege et al. Torment of Hailfire and Exsanguinate are classic finishers too.
As far as cuts go... I don't love some of the creature-based removal. I know it's good because you can sacrifice them later but perhaps Morkrut Banshee, Skinrender, and Anowon the Ruin Sage could be cut. I don't love Devour in Shadow and Drag to the Underworld. You should be set on removal even with those five cuts. Feed the Swarm is worth noting! Mortician Beetle is a bit win-more but is uniquely suited to the deck and worth keeping for now. Probably makes a good blocker. Geralf's Messenger is a bit weaker than some of the token generators and recurring threats too.
Also, I don't know if you care (few do) but if you want an accurate price calculation for your deck you should put the cards in the Sideboard into the Maybeboard so they aren't added.