Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Penny Dreadful Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Arguel's Blood Fast occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.08%

Arguel's Blood Fast Discussion

DaWubber on Dragon Tribal Help

4 days ago

I'm a big fan of Arguel's Blood Fast  Flip. It comes down really early and can be used when you have leftover Mana after dropping a big dragon. The flip effect isn't even a consideration most of the time. Read the Bones goes pretty deep for it's cost. Runehorn Hellkite and Knollspine Dragon are in the tribe and offer high end draw with a body.

bushido_man96 on Spreading Rot

2 weeks ago

Karn's Bastion and Evolution Sage are solid inclusions for upping your spore counters.

You could improve your mana rock section, going with more 2 mana rocks. I rarely find Chromatic Lantern to be that useful in a two-color deck. Or, you could go in on land ramp with cards like Rampant Growth, a Wayfarer's Bauble, and even Summer Bloom can be useful. Since Slimefoot costs three to cast, I'd try to keep my ramp under 2 mana as much as possible, so I'd skip on cards like Cultivate and Kodama's Reach. Manalith and Darksteel Ingot are just not good.

I don't think Bontu's Monument is worth a slot here. You don't have many creatures to cast at all, and if it's not dead in your hand, it's going to be dead on your board. Lifecrafter's Bestiary will likewise not draw you many cards, and just having the scry isn't worth including it, in my opinion. Something like Vampiric Rites and Arguel's Blood Fast  Flip will help you draw cards more reliably in your current build. Harmonize would be a better draw spell for you, too.

Last thing I noticed is your lack of sacrifice outlets. Slimefoot does damage when saprolings die, and the most consistent way to kill saps is to do it yourself. If your budget allows, the altars are a good place to start: Ashnod's Altar, Phyrexian Altar, and Altar of Dementia. If your budget isn't that friendly, there are other options. Evolutionary Leap is a cheap sac outlet that lets you trade a sap for a creature in your library. Phyrexian Ghoul and Nantuko Husk are similar creatures that are free sac outlets, and Carrion Feeder is another decent one. Viscera Seer provides good value, too. Going all in on Slimefoot's abilities lets you get benefit out of enchanting it with cards like Keen Sense and Snake Umbra.

You've got a nice start. Hopefully this helps you focus it in a bit better.

Cmi1103 on Got 99 Upvotes And A Bitch Ain't One - Marchesa

2 weeks ago

Hey again! What are your thoughts on Arguel's Blood Fast  Flip? It's another way to get value out of your life total and get some card draw, and provides a sac outlet with lifegain if you get too far and need some life back. I'm debating running it in my marchesa deck, which has had a bit of work done on it in the last few weeks: Life After Death, and Death After Life

DeinoStinkus on Marchesa, the Unfocused

3 weeks ago

_emphasized text_My friend runs Marchesa combos with Persist haste, etc. He always makes sure to give them dethrone by using life paying abilities such as Necropotence and Arguel's Blood Fast  Flip to have the lowest life total at the table.

Hi_diddly_ho_neighbor on Insight into Budget Card Draw ...

2 months ago

Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color:

Black: Greed, Arguel's Blood Fast  Flip, Underworld Connections

Green: Colossal Majesty, Lifecrafter's Bestiary, Rowen, Elemental Bond

Red: Vance's Blasting Cannons  Flip, Outpost Siege, Furious Rise

Blue: Monastery Siege, Kumena's Awakening, and many, many more

White: Hahahahaha...white doesn't draw cards. Mentor of the Meek and Dawn of Hope are about it

Colorless: Staff of Nin, Book of Rass, Conqueror's Galleon  Flip, Trading Post

alexdrums9 on Ayli + Lurrus Hatebear Combo.. Thing

3 months ago

Hey there. This looks sweet! First blush cards that strike me as unimpressive:

Arguel's Blood Fast  Flip (have played with it, is trash. When do you have two extra mana? you are not holding up and playing control, you're tapping out to play creatures/obstructive elements)

Succumb to Temptation (card draw to get to your threats but rate is horrific. Just play another threat)

Undead Augur (maybe good enough if you are going nuts with crawler, otherwise, you have a total of 4 zombies...)

Winter Orb (how are we breaking parity? lower curve than opps sounds a lot like hopes and prayers, I'm probably missing something obvious though)

Blind Obedience and Authority of the Consuls (Forrrrr life gain? I suspect better life gain cards exist. Their tax effect issssss situationally good but I am not sure this deck is leveraging those situations, you are much closer to reanimator combo than prison. Obedience is a maybe. Authority seems like a hard pass.)

Damping Sphere (Seems super risky with your land suite and you are good with covering storm decks with bears and silence effects)

Basically for all of these cards I recommend creatures that say gain or lose life upon entering battlefield or dying. Needs more creatures in general. You have grave-combo elements as plan A it seems, but I think beatdowns is actually a perfectly reasonably plan B- for the deck. Extra points of combat damage here and there makes Blood Artist and the like even more effective plus your creatures are hatebears so they are doing something impactful while chip-shotting. Play more creatures! If you go this route, creature etb life loss or life gain, you will need to cut Torpor Orb which, is probably your best hate piece in all honesty. So idk.

And play this card Rally the Ancestors. Exile is steep but, with the correct pile of dead bears, which is what you are trying to do anyway, this card wins. You can also just sac them all again to keep them in your bin instead of exile. Plus instant. ya. play this.

jpermar on Rakdos, Lord's Downward Spiral

3 months ago

Spell_Slam,

I know that a few of my card draw spells may be sub-optimal, simply because they are too much mana (e.g., 4 mana is actually a lot for this deck!). So I'm testing out the following card draw changes:

Obviously these swaps are card advantage -> rummaging (i.e., no card advantage). But we obviously both know that Rakdos plays kinda like a fair combo deck in that what you want to see in your opening hand is 1) 4 mana, 2) an enabler for Rakdos, and 3) a payoff card (eldrazi!). so i'm hopeful these cards will increase the percentage of openers with those combinations of cards.

OK you convinced me enough to do some goldfishing with the following swaps:

I always like it when I can swap a non-creature card for a creature card.

4 cmc cards are awkward due because they conflict with Rakdos having 4 cmc.

Thanks for the great discussion and suggestions!

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