Temur Battle Rage
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (4)||Bwearmp , Poeleke , FifeyPlaneswalker , Abbner|
Combos Browse all
|Commander / EDH||Legal|
Temur Battle Rage occurrence in decks from the last year
Latest Decks as Commander
Temur Battle Rage Discussion
3 weeks ago
Hey Saccox! Me personally I would bring the Nivix Cyclops and Temur Battle Rage up to 4. Also, I think Zada, Hedron Grinder is too slow for this deck. Granted, I think you're playing the minimum amount of creatures, in my opinion (20), to take advantage of Zada's effect. I've been having a lot of success with Rimrock Knight in my Zada build. You can play him as a cheap threat or play him as a pump spell AND a cheap threat. Keeps the treat density high while providing more pump. I like the deck. I might make a non-budget version for modern.
4 weeks ago
Cut Wraith, bring 4 Monastery Swiftspear instead, as it helps enabling Scourge of the Skyclaves so much. Also, 1-2 Temur Battle Rage are a must as this card can end games so quickly, especially with Scourge. Make Lurrus your companion, trust me, you don't want to randomly draw him in this kinda deck. Your sideboard can still play Ashiok & Engineer. I'm not sold on Fulminator Mage anyways, Cleansing Wildfire or Blood Moon seem better to me, Wildfire is key in Belcher or Oops MU, Blood Moon out of the board can just win you games on the spot (Field of the Dead, Valakut, Tron). Surgical Extraction is another card I wouldn't play, at least not mainboard. There are many matchups where it's just dead and you already have some graveyard hate in the sideboard. Bring your Mishra's Bauble count up to 4 and maybe add 2 Kroxa, Titan of Death's Hunger in place of the mainboard Lurrus. Last but not least you might wanna try 2 Kozilek's Return in the sideboard, as it helps beating wider strategies (Field of the Dead, Seasoned Pyromancer, Young Pyromancer) or creatures like Auriok Champion that your deck might struggle with otherwise.
1 month ago
Bonesplitter is still the best equipment in Pauper by a long shot. It's definitely worth being in here as a 4-of. It will be better than Golem-Skin Gauntlets most of the time.
I think Training Drone will be too slow and easily blocked/killed. Having some sort of evasion naturally is going to be a big help. I would cut Ardent Recruit for the same reasons.
Vault Skirge has flying and also has lifelink, making it very good at racing against aggro decks. It's also pretty effective against Burn if you can protect it.
If you do end up playing Vault Skirge, then Cliffhaven Kitesail won't be as useful for you. In fact, with most of your creatures having trample or flying already, it doesn't feel necessary.
I really like Mutagenic Growth in decks like these because they often protect your creatures against removal and combat tricks without having to use mana. They also double up as extra damage when needed.
2 months ago
I love interesting partner combos, and this one is really clever. Have you considered Temur Battle Rage? You also might like Settle the Score for Jeska. It's a little slow at sorcery speed but sometimes it's nice to be able to just exile something outright.
You might also consider Rise of the Dark Realms as a backup wincon, since you'll probably be killing a lot of creatures with this setup.
2 months ago
Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?
2 months ago
Death's Shadow is definitely the deck you want to look into. It's generally not mono-black, but you could certainly stay in mono-black until you can build a higher budget. It'd look something like:
You could probably toss in Dark Confidant, Phyrexian Obliterator, and Gurmag Angler in place of a few non-creature spells. As your budget grows, add more colors. Red is really good for Monastery Swiftspear, Lightning Bolt, and Temur Battle Rage. More importantly, fetch + shock lands is the quickest way to grow Death's Shadow. Bloodstained Mire -> Blood Crypt -> Thoughtseize turn one followed by another fetch + shock gives you at least a 1/1 Death's Shadow on turn two. It could possibly be even bigger via Street Wraith and one of your Phyrexian mana spells. Sometimes you just have the nuts and kill them on turn three with Temur Battle Rage after stacking up on a bunch of Mutagenic Growths.