Temur Battle Rage

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temur Battle Rage


Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

JustJohn97 on Budget Burn

5 months ago

TapatioDorito Thanks for the suggestions! I like the idea of using Play with Fire to help scry for cards. That was actually my thought process for switching out my Monastery Swiftspear with Dragon's Rage Channeler. The suggestion by wallisface to add Seal of Fire just confirmed it haha! I may end up switching in Play with Fire for Lava Spike if I decide I want to manipulate that top card more. I think Dragon's Rage Channeler beats out Play with Fire for now because I prefer Lava Dart in the graveyard and surveil fuels Bedlam Reveler.

Temur Battle Rage and similar effects are interesting and something I hadn't considered. It would help increase combat damage, but I think it makes me more vulnerable to creature removal by piling effects onto one creature. I'll keep that in mind though!

Thanks again for the suggestions!

TapatioDorito on Budget Burn

5 months ago

Temur Battle Rage or Assault Strobe could be especially dangerous here. TBR enables Trample onto both Bedlam Reveler and Vexing Devil even if they are alone on your side of the field. You can also use Flame Rift as a risky but higher source of player damage, and Unholy Heat to deal with creatures, since you will likely want to go after Delirium anyway.

Finally, if you're going for a Shock type of card, try Wild Slash, Play with Fire, or even Tarfire, as Tribal is a card type that Delirium checks for.

michaeleconomy on Cmdr Zagras

7 months ago

You could add the following to make this deck a bit faster, and they're all quite cheap:

Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone

cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality

aslo i'd swap Victim of Night for Grim Bounty

i think you want to consider Swiftfoot Boots replacing Ring of Valkas

you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage

when those get deathtouch, you can ice any creature that poses a threat to zagras

I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade

double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist

Markov Blademaster Temur Battle Rage

Spell_Slam on

8 months ago

I think you could still benefit from Kiln Fiend in this deck. I would definitely play it over Jhessian Thief, since the mana cost and the "prowess" potential is more powerful. It would also make Of One Mind much easier to cast.

Free spell are great in these builds. Mutagenic Growth is probably the best for this deck. There's also Gut Shot. Manamorphose can help fix your mana, cantrips and is mana neutral.

While not free, Lava Dart triggers prowess twice and deals damage anywhere.

Faithless Looting is an excellent card draw spell that will be much more reliable than Of One Mind.

Temur Battle Rage will definitely speed up your clock massively.

I would think about cutting back to 2 copies of Izzet Charm, Removing all the Flame Slashes and Of One Minds as well as the Cartouches and Clouts. If you bring your mana curve down, you could also shave 1-2 lands.

If you do cut lands, you might want to replace Boilerworks with basics or something like Volatile Fjord. This will make opening hands with 1 land easier to keep.

um_fido on Peace Was Never An Option

9 months ago

Hello! I just played this deck in a 5 man pod and it was a blast, everybody hated Bae, it got removed a couple of times but the ramp was too strong, then an Embercleave with Blackblade Reforged finished everyone. Awesome.

I don't know if you are interested in some sugestions but Temur Battle Rage, Soul's Majesty, Return of the Wildspeaker, Silkguard would be great additions and are cheap.

Brickhouse on Ballbreakers

10 months ago

Wow! I like what you have going! I have a similar budget deck that is only Black and Red. Balls Lightning. It's probably one of the sharpest budget decks that I have made. I have some specific cards that developed like Thud in place of Fling. I ran Temur Battle Rage and I wound up changing it to Raking Claws because the balls already have trample and over Assault Strobe because you need instant speed with the Thunderkin Awakener.

Good stuff! I didn't even know there was a green ball lightning.

LeeBoon on Kazuul's Monster Magnet

10 months ago

hello i'm taking a cue from your deck with kazuul in the middle, actually i've completely changed your deck, using as euip only Accorder's Shield and Slagwurm Armor combining it with Temur Battle Rage and About Face , i've also added creatures that guarantee a solid start but also that allow you to draw cards ... the theorized deck is white/red with only 14 lands and less equip, if you want more information please contact me

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