Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Temur Battle Rage Discussion

Hardhitta7 on Izzet Tempo

1 week ago

I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .

I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .

ScottyDoesKnow on Gruul Infect

1 month ago

lagotripha I was gonna respond days ago but I got into a lot of testing. I wasn't happy with the combo version until I gave it a complete overhaul, otherwise it just seemed slower and clunkier. So I made a separate combo version instead: Gruul Infect Combo. I did throw a Mass Hysteria in the sideboard of this version for fun.

It seems to playtest alright. There's a faster option ( Mishra's Bauble + Assault Strobe ) and a slower option ( Season of Growth + Temur Battle Rage ). Season of Growth is slow but can draw so many cards, at which point you usually end up with a lot of mana and Temur Battle Rage makes sense.

I've also cleaned up this version of the deck by deciding which cards I want 4-of and 2-of rather than having 3-ofs across the board. Due to my constant indecision I've ended up with this version, the combo version, the casual version: Gruul Infect (Casual), and the casual tryhard version: Gruul Infect (Casual Tryhard).

Let me know what you think about any of em, I'm pretty happy with how they all ended up. I think I prefer this version and the casual version over the combo and tryhard ones, but it's still up in the air.

TriusMalarky on Daemogoth Titan Pest Deck

1 month ago

Given you're playing in Modern:

Jund Titan seems like a fun build. You'd play 4x each Utopia Sprawl , Arbor Elf , and Ignoble Hierarch maybe with a couple Birds of Paradise . All of your lands should tap for green or black, as you're splashing red for Temur Battle Rage and Thud , possibly Lightning Bolt as well.

An optimal play would be

  • Turn One Arbor Elf

  • Turn Two Utopia Sprawl, tap it and untap the sprawled land for 4 mana, drop Titan

  • Turn three swing with titan and use either TBR or Thud to pull a turn three kill.

Otherwise, you'd be trying to play Thoughtseize and Inquisition of Kozilek on top of your ramp to get a turn four kill, backed with interaction.

You get a lot of power from Grisly Salvage digging 5 cards deep for a titan, and also just swinging with titan a couple times typically wins the game if you can use 's great removal suite to keep the board clear.

It probably won't be top tier by any means, as Path to Exile and Thoughtseize easily trash your fast kills, but it should work.

TheVectornaut on Budget Liege of the Tangle Ripper

1 month ago

Normally I do like Temur Battle Rage for what it does, but since all of your bombs already come with trample, I feel like Assault Strobe would be better here. Another possible swap is Smokebraider for Generator Servant . Braider can't help you cast Through the Breach but does stick around after creating mana, something that is especially valuable for Nova Chaser . You could also just run both by dropping something like the somewhat slow Rift Bolt or Tormenting Voice .

Squirrelbacon on Modern UB Shadow (WIP)

1 month ago

Hmmmm, I think that would work for now so you can feel that out a bit!

For adding Grief , it is a little more difficult and I personally feel that 3 would be the perfect number--however, we need enough black left in the deck to support it consistently. If two Counterspell are going into the main, then maybe two Stubborn Denial s are shifted to the side but that would be too much hand hate for the deck.... I think this should put you at 60/15:

Maindeck:

+1 Blood Crypt

+2 Counterspell

+3 Grief

-1 Stubborn Denial

-1 Inquisition of Kozilek

-1 Thoughtseize

Sideboard:

+2 Temur Battle Rage (allows for a fast finish against combo decks with Grief protection)

+1 Stubborn Denial

-1 Ceremonious Rejection (counterspell is really filling this slot against traditional tron anyway AND it's better into Eldrazi )

If you wanted to test out Murktide Regent still, I think it may work, but you'd need to revise your / balance in the maindeck. I know I'll be playing that card as a 2-of in my BlueMoon shell(s).

wallisface on Swiftspear Insanity

2 months ago

Looking at your current list, I think you should drop:

Also, i'm not sure why you're running Inkmoth Nexus . This deck is not going to be able to win by infect damage, and its not something that you should be aiming for. With all of your spells requiring red mana, this land could hurt you more than help you (you'd be better off running Mountains instead of these).

I didn't mention Fury of the Horde and Twinflame , as you said you'd really want to include them, and I do think Fury of the Horde at least has a decent chance of being useful as a 1-of in the deck. I do think you're going to have a really hard time making full use of Twinflame , but it shouldn't hurt your deck too much as a 1-of.

WolfShadowmancer on The Pog Atog - (Not Affinity!)

2 months ago

SmashRadiation Not exactly. Regeneration specifically negates the "Destroy" effect, not a creature dying (a.k.a. being put into a graveyard). Sacrificing a creature is different from that creature being destroyed. Both have the same result, a creature goes to the graveyard, but how they get there is different. That's why Diabolic Edict and other such edict effects are so good. You have to put it into the graveyard, no way around it. Fun fact, WotC used to call this "Burying" a creature because it got put into your graveyard without any arguments. Regeneration didn't work to save it. So if you ever see an old card with the word "Bury" on it, now you know that gets around regeneration and indesteuctible.

One way to make the combo work is with two Myr Retriever s and two Foundry Inspector s but that's a lot of hoops to jump through. If you're not strapped for cash, Ashnod's Altar and two retrievers is a more manageable combo, with Reckless Fireweaver or Impact Tremors on the field, but that gets away from the theme of your deck.

My advice is to go with a bunch of cheap artifacts that cantrip like Ichor Wellspring and Chromatic Star , fill up the Atog with fuel and let 'er rip with Fling / Temur Battle Rage . Definitely run Great Furnace and Darksteel Citadel for extra munchies. Your biggest threat is all the cheap removal that runs around in Pauper, so flinging might be the best way to go.

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