Temur Battle Rage
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
|Have (2)||, metalmagic|
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|Commander / EDH||Legal|
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Temur Battle Rage Discussion
1 month ago
Sorry I'm a little late responding, but I didn't see you had created an entirely new version yesterday. As a follow-up to my prior suggestions, it looks much stronger without so many vanilla creatures. I will say that I'd probably have kept the Young Wolf . Having creatures to curve out with is pretty important, even in slower midrange decks. Young Wolf specifically is also much better than it first appears and can often be treated as a sticky creature that's a 1/1 and 2/2 bundled together. The games where you can play T1 wolf, T2 wolf, T3 Partisan are much better than the games where you play nothing on turn 1 (except maybe a Bolt) and then only have 2 wolves to target on T4+. If I had to swap something for it... I'd maybe pick Lone Wolf . Its effect is functionally similar to the cheaper Wandering Wolf and both cards have gotten weaker with the removal of Wolfir Silverheart and Might of Oaks . Or, you could move the Asceticism to the sideboard depending on how much creature hate you're expecting to run into. If you need earlier defenses in the main, I'd look into Blossoming Defense and Vines of Vastwood . As for adding more targeted combat tricks, the first card I'd cut would definitely be Moonlight Hunt since unlike a more standard Prey Upon fight spell, it doesn't actually target any of your own wolves. In the absence of Partisan, the Hunt is probably better. But, I'd say the potential to generate an overwhelming number of tokens shifts the delta in the favor of multitarget spells. Technically, you could also run Zada, Hedron Grinder to go crazy with Might of the Masses , Confront the Unknown , Temur Battle Rage , etc., but I assume that you don't want any goblins polluting your tribal purity.
1 month ago
2 months ago
Hey MaelstromLegends, Terror of the Peaks is an excellent card, and would probably be a good closer in this deck. Unfortunately it's neither budget nor on flavor as an elemental. It would definitely help close out some late game wins! You definitely wouldn't need fling or Temur Battle Rage with this guy closing out.
2 months ago
Ashenmoor Liege would work, but i dont think it would be very effective, as i rarely have more than one creature on the battlefield (mostly Incandescent Soulstoke , Thunderkin Awakener very rarely survives more than one or two turns). All other creatures basically die at the end of the turn i play them in, and the game almost never reaches the point where i could play more than one creature per turn that could benefit from the liege, because this deck either oneshots the opponent in a few turns with a Nova Chaser / Temur Battle Rage combo or something similar to that, or i get completely destroyed. There is no in between with this deck. I very much could see Ashenmoor Liege as a sideboard card, though, for decks that constantly wanna destroy my creatures, but i honestly didnt really think about the sideboard yet. Thanks for your suggestions though, i will keep them in mind!
2 months ago
If you would like to make your deck better, may I consider these cuts and adds;
2 months ago
Hey, I like the new update and nice new deck description too. It's fine with me if you want to reference anything from my deck. I don't think Early Harvest is worth playing.
Some budget cards that fit with your theme to consider playtesting:
- Fists of Flame : draw a card, pump and trample.
- Inscription of Abundance counters and fight.
- Temur Battle Rage : double strike and trample.
- O-Naginata : repeatable trample and pump.
Some budget cards that have over preformed for me:
- Tribute to the Wild : in multiplayer Commander it's ridiculous value for two mana.
- Rashmi, Eternities Crafter : can trigger once on every players turn.
Fists could replace Unnatural Predation since the draw is worth the one extra mana. Three counters on Kalamax and fight/most likely killing an opponent's creature is better than Tread Upon . The nice thing about these two instants is you can get something out of them if you cast them on an opponent's turn. Casting Fists to draw two or more cards and the counters from Inscription stay with Kalamax + instant fight or fight + fight.
Something to think about is the extreme value you get from Kalamax comes from being able to copy an instant on each opponents turns. That's a problem with most pump spells, you only want to cast them on your turn with attacking Kalamax.
3 months ago
sandman03 This one I can explain from my experience, alot of the time when you play zada you get a bunch of the card draw spells and no pump, in this situation Temur Battle Rage basically doesn't do much, when you are able to use it you usually already have trample from one of the other effects so that half is not necessary, so it just comes to how often the double strike matters. In this version it seems like he is fishing for the Fists of the flame in most cases which does enough damage where double strike doesn't do much.
4 months ago
Hey Saccox! Me personally I would bring the Nivix Cyclops and Temur Battle Rage up to 4. Also, I think Zada, Hedron Grinder is too slow for this deck. Granted, I think you're playing the minimum amount of creatures, in my opinion (20), to take advantage of Zada's effect. I've been having a lot of success with Rimrock Knight in my Zada build. You can play him as a cheap threat or play him as a pump spell AND a cheap threat. Keeps the treat density high while providing more pump. I like the deck. I might make a non-budget version for modern.