Temur Battle Rage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Temur Battle Rage Discussion

agardner93 on Elemental dien't

1 week ago

you might want to look at Fling and Thud being able to attack with Lightning Skelemental and then sac it to do the damage again. It's sneakier than Assault Strobe . While Temur Battle Rage and Uncaged Fury are at least at instant speed,they again might make your creatures a bigger target to remove if they see it swinging with double strike. You probably want some removal or discard Launch Party is a great way to take advantage of your guys that sac at end of turn anyways. Hellspark Elemental is a no brainer as well. Your better off dropping Shriekmaw for out right removal or burn and while Nova Chaser is cool I wouldn't run 4 they curve out for how fast this deck could play. Ideally you'd probably bump the number of Flamekin Harbinger and drop your Nova Chaser to 1-2 the harbinger tutors your nova chaser. I'd also dump the sundial for some combination of the elemental friendly Chandra's that are around there's like 4-5 to choose from.

rjphilla on Artifact Aggro

4 weeks ago

awesome deck. I have a similar one. you can definitely cut 3-4 lands maybe even 5 running Springleaf Drum ! and since you're already running red may I speed your deck up and suggest 4 Galvanic Blast s!!!! or even a double strike card like Assault Strobe or Temur Battle Rage

gingerthewritingdog on Eternal affliction

1 month ago

Try Distortion Strike instead of tectonic rift and maybe a few Temur Battle Rage to punish them for blocking (or not blocking, if you cast it after they say no blocks, before damage).

Cloudchaser.Kestrel on Sun-Feather

1 month ago

I would cut:

Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,

Removal targets: Smothering Tithe , Gisela, Blade of Goldnight

good cards you don´t really have the support for. Aurelia, the Warleader , Avacyn, Angel of Hope , Cloudshift - the only solid target I see is Sun Titan ? same with Eerie Interlude

Paradox Engine was recently banned in commander.

Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.

Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.

ra458 on Sprite Lightning

2 months ago

JKRice Thanks for the suggestion! Though isn't Temur Battle Rage just Assault Strobe for an extra mana in a deck where pretty much all creatures have trample?

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Temur Battle Rage occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.01%

Red: 0.14%