Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Temur Battle Rage Discussion

Lord_Grimm on Xenegod

6 days ago

Xenny! I believe this is updated now and ready for some looksies. This deck has such raw power behind it! I have seen it durdle quite a bit though, and I think I see why now. The CMC avg is 4.7 (rounded) and not enough fast ramp. This deck needs to be dangerous by turn 4-5 to stay a threat. Once a value engine begins to overtake it, you'll be playing catch-up the whole game. These are a few ideas to consider: Migration Path < Nature's Lore, Skyshroud Claim < Three Visits, Insult / Injury < Talisman of Impulse, Samut, the Tested < Temur Battle Rage, Mage Slayer < Fling, World at War < Relentless Assault, Glaring Spotlight < Momentous Fall, Fiery Emancipation < Gruul Charm, Dragon Tyrant < Thran Dynamo, Hexdrinker < Farseek.

lagotripha on Ferocious Fury (Budget)

2 weeks ago

This is a classic casual list - If I was looking to win fnms with it, I'd go lower on the mana curve with some combination of 1 drops that can get 4 power, backed by 'power 4 matters' which has been printed quite a lot. In casual play there are a lot more options.

Colossal Majesty/Furious Rise/Garruk's Uprising/Kiora, Behemoth Beckoner are great at drawing cards. Crater's Claws is the best finisher for this kind of list if it ramps. Feed the Clan is incredible in the sideboard. Flamewake Phoenix is great if graveyards aren't being exiled. Bonders' Enclave is good, solid card-draw. Temur Battle Rage is a great 'gotcha'. Whisperer of the Wilds is a second Ilysian Caryatid, Winds of Qal Sisma is a fun 1-sided fog.

For pure budget, Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler offers a solid creature package, which plays nice with stuff like Winding Constrictor. If you want flat creatures, Lambholt Pacifist  Flip, Skinshifter, Talara's Battalion or similar.

lucksterluke16 on Flipping the Odds - A Coin Flip Story

1 month ago

I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:

  • Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.

  • Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb

  • Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips

  • Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well

  • Goblin Traprunner - Tons of easy flips with no downsides

  • Squee's Revenge - Can be a huge card draw

  • Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling

  • Krark, the Thumbless - Similar to Planar Chaos, use at your own risk

  • Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)

  • Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip

As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:

Other random things:

zapyourtumor on Dead, Bath and Beyond

2 months ago

Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.

First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).

Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.

Serum Visions and Sign in Blood feel too slow.

I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.

Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.

For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.

Brickhouse on Balls Lightning

2 months ago

I really like the Bone Shards idea! I think it may be better than the Tragic Slip. I will move the Tragic Slip to the side board and main board Bone Shards to see how it goes.

I was running Assault Strobe for my initial draft of this deck. The problem is that it needs double strike at instant speed for Thunderkin Awakener. The way it plays I either draw or Flamekin Harbinger for Thunderkin Awakener nearly every game. Maybe a mix of Temur Battle Rage and Assault Strobe would be effective because there are situations where both are good.

Call of the Death-Dweller has won me a lot of games. It is expensive at 3 mana but by the time turn 3 or 4 comes I do have good use of it. It can get a Flamekin Harbinger and a Thunderkin Awakener at the same time. That doesn't happen very often but sometimes it does. If I find something better I'll try it out.

Thanks for the suggestions!

zapyourtumor on Balls Lightning

2 months ago

Assault Strobe might work better than Temur Battle Rage since the combat trick aspect doesn't matter much and your balls already have trample. I think the 1/2 mana cost matters more.

22 Lands seems a little high for this kind of deck.

Call of the Death-Dweller always seems really underwhelming in this kind of deck but I'm not sure if I can find a good substitute, since Claim / Fame only works if you have Thunderkin Awakener in the yard.

Bone Shards pulls double duty as a discard outlet or catch all removal by sacrificing a ball during your second main phase.

Hardhitta7 on Izzet Tempo

3 months ago

I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .

I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .

ScottyDoesKnow on Gruul Infect

3 months ago

lagotripha I was gonna respond days ago but I got into a lot of testing. I wasn't happy with the combo version until I gave it a complete overhaul, otherwise it just seemed slower and clunkier. So I made a separate combo version instead: Gruul Infect Combo. I did throw a Mass Hysteria in the sideboard of this version for fun.

It seems to playtest alright. There's a faster option ( Mishra's Bauble + Assault Strobe ) and a slower option ( Season of Growth + Temur Battle Rage ). Season of Growth is slow but can draw so many cards, at which point you usually end up with a lot of mana and Temur Battle Rage makes sense.

I've also cleaned up this version of the deck by deciding which cards I want 4-of and 2-of rather than having 3-ofs across the board. Due to my constant indecision I've ended up with this version, the combo version, the casual version: Gruul Infect (Casual), and the casual tryhard version: Gruul Infect (Casual Tryhard).

Let me know what you think about any of em, I'm pretty happy with how they all ended up. I think I prefer this version and the casual version over the combo and tryhard ones, but it's still up in the air.

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