Destroy target creature or planeswalker.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hero's Downfall Discussion
18 hours ago
As more cards are added to the game of Magic, each bearing the modern design philosophy that urge them to be relevant in near to all formats, there comes the time for a player to edit their decks.
I shall confess that I primarily dwell in the realm of Commander, but this is an argument that can be made for all methods of casting spellls. (Mostly Commander)
Within each set is a card that is fated to find a home in a specific archetype, yet this entails that another piece of the machine is removed. I have a mono-black discard deck built around Chainer , but they have since printed Tinybones , Tergrid Flip, and Tourach . Each of these are more potent in the command zone, but Chainer is closer to my twisted heart and nocent at shackling my foes.
This especially pertains to the list below the commander, such as Murderous Rider over Hero's Downfall , Fierce Guardianship over Counterspell , Usher of the Fallen over Savannah Lions , and the list goes on for eternity. I enjoy adding asinine old artifacts to lists (see: Temporal Aperture and Phyrexian Portal ), yet felt as if I had no choice but to cut Moonring Mirror for Sevylun .
My query of this thread is when do players feel obliged to cut cards from lists despite any strong emotions towards maintaining their inclusion? When can the poignant piece of cardboard at last meet anguish? When does power eclipse pet?
Note: This is not a question of whether it is correct or not to snuff the asinine spell. Optimization is a separate topic than what is meant to be discussed here.
1 week ago
+1 Cool alter
War Room > Castle - While it provides colorless, you take less damage and has a less color intensive activation cost.
Kaervek, the Spiteful - Is he tech against meta token decks or is there another reason I'm not understanding. Also note, Night of Souls' Betrayal can also work depending on your needs. Lastly, while not a serious suggestion, either of the 2 above or Massacure Wurm + Urborg + Kormus Bell = Fun times!
It seems like you need a bit more card draw, I would recommend any of the following.... Read the Bones , Night's Whisper , Sign in Blood , Syphon Mind , and Phyrexian Arena in particular. If you were to add more card draw, even though these are mostly sorcerries, you could help ensure you don't run out of gas. Moreover, it might warrant a Reliquary Tower to go with your Necropotence. Just an idea
Jet Medallion - Cost reducer
1 month ago
love the idea and got a lot of great cards you should consider: Erebos, God of the Dead i might run 3 of these boys. obv choice with black devotion.
Crypt Ghast is gonna pop off in this deck, no doubt. Royal Assassin as well. I'd ditch the Nightveil Specter since they could easily be replaced with Vampire Nighthawk for way more value. also consider Bloodsoaked Champion
1 month ago
Hey Nyrmak, dealing with lots of Planeswalkers is tricky, my playgroup runs very few. Profet93 is right, Murderous Rider and Hero's Downfall are the best options, and The Elderspell is an option too, but only shines when your Liliana is in play. I would also target the Superfriends player really hard with discard spells, to preempt the casting of Planeswalkers. Once one hits the board, you’ll be racing against the clock to remove it.
I run Duress because first and foremost, I need cheap efficient discard spells to trigger Tinybones, and there are very few options. Duress gives me information to help plan future turns. It discards a non-creature card, so it covers a gap that my anti-creature tech goes not reach ( Tainted AEther , etc). If I could run two Thoughtseize I would, but this is second best next to Inquisition of Kozilek , (which doesn’t help with high mana value cards). It also discards Planeswalkers. If I trigger a counterspell so I can’t discard an important card, that’s an added plus as well! Another option is Divest for a creature-heavy meta.
1 month ago
Looks good overall. Maybe look into Fatal Push or Tragic Slip as creature removal over Hero's Downfall . They can both be triggered pretty easily by way of Rotting Rats or if you added some fetchlands to pull swamps. Also, Surgical Extraction might be a better overall pick than Extirpate , but your mileage may vary.
1 month ago
2 months ago
If you’re playing competitive, you need to ditch some of the removal you have for ones with fewer drawbacks/requirements or ones that straight up kill something. Namely Sinister Concoction , Lightning Axe , and Molten Vortex .
Typically 2 or less suffice fine. Free spells are most important. Snuff Out , Force of Despair , and Slaughter Pact . Heartless Act , Devour in Shadow , Victim of Night , Fatal Push , Vendetta are all solid cedh removal spells because they either go for wider range of targets at 2 mana, or only cost 1, though may not be able to hit some things. This is usually the suite I run in Bx decks.
the likelihood of this player having Chain, the creature, a green and a black land, dark ritual, or Sol Ring+Rock in their opening hand is very low.
Don’t build around something that might happen once every 20 games. And don’t restrict your removal suite to only cards that deal with a little creature like that, you want to have cards that can deal with a multitude of potential threats.
2 months ago
Before the Ascended Lawmage spell has resolved, there's no creature to target.
After it has resolved, it has hexproof, so it isn't a legal target for Hero's Downfall