Hero's Downfall

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hero's Downfall


Destroy target creature or planeswalker.

Daveslab2022 on Smiting the Multiverse

20 minutes ago

Another way to think of it is like this; if you play this and immediately +2 it, you get 2 cards. Then your opponent plays Hero's Downfall or something. Your opponent just got 3 for 1’d even though they killed it as soon as they possibly could.

That’s just feels bad. WOTC tends to avoid making cards that gives these feels bad moments too often.

Barbarian_Sun_Pope on Hellbent Rats

3 weeks ago

I think you can go down one land and go mono-black since you have very few cards that cost more than 3 and only 1 card in your mainboard/sideboard that is red. Also, I'm not sure if Gnat Miser and hellbent is worth running in your deck. Gnat Miser only gets progressively worse as the game goes on. Maybe replace it with Rancid Rats (better blocker and ninjutsu enabler) and Ravenous Rats as both are more relevant late game. As it stands you only have two cards with Hellbent in your deck and almost no removal outside of Liliana and even then the removal is conditional. Having a tutor is nice, but I think it would be better if you had concrete removal spells for something your creatures might not be able to handle. Hooded Blightfang and Hero's Downfall are pretty good answers for planeswalkers and the former adds some utility for your deathtouch creatures. Eaten Alive and Flay Essence are decent options against indestructible creatures for the trade off of being slower. Hope this helps.

Stardragon on Spare a Coin for a …

1 month ago

I'm making a kill steal creature deck with Athreos, Shroud-Veiled as the commander. Is there any cards that will allow me to put more than one coin counter on more than one creature at the end of each of my turns? Proliferate won't help me here, and neither will Blink nor Flicker since it's effect is not an etb effect. Plus any good instant kill not exile spells are also appreciated

Kill spells in my deck already Doom Blade

Drag to the Underworld

Go for the Throat

Hero's Downfall

Infernal Grasp


Murderous Cut

Link to Deck Your soul will decorate my mantel

Daveslab2022 on Does WotC Still Support Defensive …

1 month ago

Also, spot removal like Hero's Downfall are defensive, Counterspells are by definition, defensive.

Just because WOTC doesn’t support board stalls doesn’t mean they don’t support defensive strategies.

plakjekaas on Does Temur Sabertooth still bounce?

2 months ago

Yes, that would work. Abilities like that typically would fizzle when the target is made illegal, but the ability of Temur Sabertooth doesn't target anything. When the ability is on the stack, and isn't countered by a Stifle-like effect, it will resolve and do as much as is still possible on the boardstate at the time of resolving. You still may return a creature to hand, even though there's no more sabertooth to gain indestructible from it.

If you have the mana though, you could of course activate the Sabertooth again with the Hero's Downfall on the stack, to make it indestructible before the Downfall resolves ;)

Lhunthane on Does Temur Sabertooth still bounce?

2 months ago

If Temur Sabertooth is removed in response to the activation of its own ability, does the ability still allows a player to return a creature they control to its owner's hand upon resolution? Even if Temur Sabertooth is no longer on the battlefield, there is no reason this becomes an illegal action if I'm correct.


1) Activate Temur Sabertooth while controlling Lagrella, the Magpie.

2) Enemy destroys Temur Sabertooth with Hero's Downfall while ability is on the stack.

3) Hero's Downfall resolves sending Temur Sabertooth to graveyard.

4) Temur Sabertooth's ability resolves, allowing the abilities controller to choose to return Lagrella, the Magpie's controller to it's owners hand.

Thanks for your time!

mememan3310 on Drawing is for everyone!

2 months ago

If you are looking for instants to take down hasters, I might recommend Mortify, Orzhov Charm, Anguished Unmaking, and Hero's Downfall.

There's also the tried and true ones like, Fatal Push, Portable Hole, and Murderous Rider.

kei_kugiyama on More Than Meets The Eye

3 months ago

cool deck dude. im sure you can use some sorceries or instants or stuff too? Prismatic Omen helps with color fixing. Refurbish could be nice. Chromatic Lantern is a good color fixing artifact. some good old removal like Doom Blade, Murder, Hero's Downfall, or even good old Lightning Bolt works too! these are a lot of random suggestions but basically try to add some more removal or utility cards?

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