Return target creature card with converted mana cost 3 or less from your graveyard to battlefield.
Cycling (, Discard this card: Draw a card.)
Combos Browse all
|Commander / EDH||Legal|
Unearth occurrence in decks from the last year
Latest Decks as Commander
4 days ago
2 weeks ago
Hey vladpontes, thanks for your suggestions. In the past I ran a different variation of burn which used creatures like Monastery Swiftspear and Goblin Guide , and it worked very well. With enough burn spells it doesn’t need Scourge of the Skyclaves to win, but it runs out of steam really fast. This is why I transitioned away from prowess and focused on reducing my life and my opponent’s as fast as possible with this new hybrid “suicide burn.” Since I was running fetches and Sunbaked Canyon already, I thought I would take advantage of the synergy and put the life-loss to good use.
Like you I was reluctant to run Death's Shadow s at first. I thought too many creatures would water down the burn potential of the deck. But after many games it turns out that the Shadows work very well. Running 4 Scourges and 3 Shadows make it likely to draw at least 1 of either during the game. There are no other creatures with the size potential of Scourge or Shadow for their mana cost that I am aware of.
Also I think you’re placing too much importance on the creatures instead of focusing on dealing damage. The burn spells are the most consistent way to deal damage in burn decks. In the early game, a strong blocker will immediately shut down burn decks relying on Swiftspear, Guide, etc, but Lightning Bolt always deals damage.
This variant has Shadows and Scourges to fill in during the mid-late game (which is turns 3-5 for burn decks) and Canyons and Street Wraith s for card draw, whereas other decks have tiny blockers and rely on top decking a burn spell to seal the deal. Shadows and Scourges are unique because they are aggressive by being defensive and lock down the board, so I can stall a turn or two if necessary. The trick is carefully monitoring life totals to not overextend too quickly. I want to be in control of the life loss.
Goblin_Guide, thanks for commenting. You make a good point about using cheap reanimation spells like Unearth to bring back Shadows and Scourges if they die. That is definitely a valid approach. Personally I really like Apostle's Blessing as a way to pay life while preventing a creature’s death, or making it essentially unblockable. This prevents graveyard interaction so I can run Rest in Peace on the sideboard and ignore grave-hate in general.
2 weeks ago
vladpontes depending on how big you want the creature to be, Shadow is really the only comparable creature in terms of the actual strategy -- there aren't really any non-prowess creatures that can get to be as big as a Scourge for only 1-2-3 mana. If your problem is that you're not finding Scourge fast enough, I think adding Shadow is your best bet, but if the problem is that it gets killed too quickly you can add some cheap reanimation effects ( Claim , Unearth , etc.). There are also obviously some really overkill ways to get your life total down if it's just too small (like Spoils of the Vault ) but I wouldn't recommend that.
4 weeks ago
4 weeks ago
GreenTrampler All great choices. I was looking for something that stays on the battlefield so its repeatable. I'm actually contemplating a slight shift in my strategy for this deck to use Unearth and maybe two more Animate Dead and take out the Mirage Mirror and the Ashnod's Altar .
1 month ago
Need: 4x Chittering Rats
4x Barren Moor
1x Bojuka Bog
2x Cast Down
4x Wrench Mind
1 month ago
I've been playing Resplendent Marshal with Oona's Blackguard and it has been preforming pretty well. It's been using self mill to get something with changeling in the graveyard, then hit that with the marshal, then +1+1 on everything, and destroy the opponent's hand. It can be really low to the ground with Unearth and Lurrus of the Dream-Den
Your deck looks really fun. I think there are going to be ways to break the Marshal. It's like a super powered Benalish Marshal that's much easier to synergize.
1 month ago
I didnt see the list yet, but i did think about including Lightning Skelemental . Unearth would of course be a great addition too, and i know that making the deck red and black would open up other possible sideboard cards like Fulminator Mage , which would propbably make the deck a lot better. Thing is, i just want to keep this deck mono red, for no particular reason other than i just like mono red decks and i just like the way the currently included cards synergise, and i wouldnt know which card to remove for Unearth and Lightning Skelemental. But still, thanks for the recommendation!