Unearth

Unearth

Sorcery

Return target creature card with converted mana cost 3 or less from your graveyard to battlefield.

Cycling (, Discard this card: Draw a card.)

Latest Decks as Commander

Unearth Discussion

lagotripha on Orzhov Landfall Lifegain

4 days ago

Hi, can I check how competitive you'd like to be? Casual tables, FNMs, Tournaments?

I've got a few landfall ideas on the back burner that you might be able to make work with this. White black will rely more heavily on supporting cards than other landfall lists as 'lands matter' hasn't been printed on many cards in those colours. Overall, I'd look at being a lot lower on the curve, playing 1/2/3 drops that affect the boad - bodies, killing creatures or similar.

Try to focus budget on lands. Especially with landfall. Evolving wilds/Terramorphic Expanse/Warped Landscape for pure budget, the more expensive fetches when you can. Shocks can let you cheat on the exact colours of the fetches. Lands are the most important part of (almost) any deck, and with landfall that is emphasised somewhat.

Options;

Steppe Lynx. Most of the other options are in other colours, but decks it is in basically just 'play 1 drops, attack, crack fetches, maybe burn'.

Knight of the White Orchid is a great body with ramp, while Loyal Warhound a solid extra 4 copies. If you can turn them on, they make 'being on the draw' games a lot better - something not a lot of cards can say. Solemn Simulacrum is good. Especially if you get it back from the graveyard.

Felidar Retreat/Retreat to emeria are incredible value engines if you can turn them on. The rest of the deck would be setting up for that and making use of it.

Sword of the Animist + Sword of Hearth and Home points to an equipment and attacking list.

Unearth + graveyard matters stuff, self mill and bloodghast shenanigans.

Black has land destruction, which is almost like ramp - a deck that gets itself lots of basic lands and casts Smallpox will work.

Balustrade Spy/Endless Horizons. Yes its dumb, yes it catches people by surprise.

RNR_Gaming on i need suggestions for a …

5 days ago

Eh...I don't think you'll have much success with building around these cards - they're both draft chaft but here are a few suggestions anyways. Maybe some sort of Hollowed one variant could be achieved or perhaps running smaller creatures with Claim / Fame or Unearth I'm assuming this will just be a casual kitchen table deck but knowing the format would give other users a better idea of what to reccomend.

Ascarmillion on Golgari deatbonnet heirloom mirror

1 week ago

wallisface I really love your deck list im probably gonna build it, but im not really sure about Glissa, the Traitor its a 3 mana 3/3 that can come back with Unearth is blocker that will make my opponents afraid of attacking because of the deathtouch, but i think i would like a card that brings something back other than Heirloom Mirror  Flip, there might be situations were i could need another creature or maybe even an Unearth on hand or an Infernal Grasp.

what do u think?

wallisface on Golgari deatbonnet heirloom mirror

1 week ago

Some thoughts:

  • your build-around creatures of Deathbonnet Sprout  Flip and Heirloom Mirror  Flip are both incredibly slow cards to get running, so I think you want to be aiming this deck to be something more midrange-orientated than aggro (as a lot of decks will outspeed this interaction). Luckily you're in the right colour-pair for a very interactive and midrange style deck (more on suggestions around this below).

  • Both Jadelight Ranger and Merfolk Branchwalker seem like really bad options here, as they don't particularly help enable anything you're doing. Some better options could be as so: Eternal Scourge feels strong here in that your build-around creatures can exile it, but then it can still be cast, and the process can be repeated, helping you in long grindy matchups. Creatures like Demon's Disciple, Fleshbag Marauder, Abyssal Gatekeeper and Plaguecrafter all seem useful too, for both providing needed interaction to slow down the opponent, while also filling your graveyard with their juicy corpses ready for consumption.

  • I would really, strongly, suggest against you trying to run Orcus, Prince of Undeath in this deck. Him being red is going to push you into three colours, and trying to build a 3-colour deck on a budget while still having it function isn't easy. Secondly, it just demands an insane quantity of mana. For 5 mana he'll get you back a single 1cmc creature... that's pretty lame - without dedicated ramp he's just not going to perform well. I think you have a better chance of making something viable by keeping your plan simple, and that means ditching this guy.

  • I think Call of the Death-Dweller is a decent card to include in the deck, but don't bother with Gruesome Menagerie. It's a LOT of mana and is probably going to cause more deck building restrictions than actually help you out.

Just brainstorming here, but something like the below feels viable to me. Your meta and/or tastes may vary (the list I've built here is with Modern-legality in mind, just because that's the format I know best. Also tried to stay with budget cards) It centralizes around the Sprout and Mirror, but also abuses creature sacrifice with Glissa to accelerate your gameplan, and get Mirrors back if needed:

zAzen7977 on AETHERIC SWARM - Vial Zombie Tribal [MID]

1 week ago

FlamingHail, thank you very much for the detailed comment. I know what you mean about Bone Shards. Once I test Eaten Alive I may discover that I want Shards instead for the extra discard. Eaten Alive helps mostly for indestructible critters like the germ with Kaldra Compleat. But the flavor for Eaten Alive is spot on! ;)

Also I believe you are slightly mistaken with how Geralf's Messenger and Plague Belcher interact. Regardless if I choose to sacrifice Messenger first with Feeder or target it first with Belcher, the outcome will be the same. Below is a slightly different analysis, where I sac Messenger first before I play Belchers. In my original write up, I play Belchers first and then sac Messenger to Feeder after. Regardless, that’s still at least 25 life loss by the end of the turn. To anyone reading this, if I’m missing something big, please let me know.

“I must play Aether Vial on turn 1, followed by Carrion Feeder on turn 2. Next comes Geralf's Messenger on turn 3 (opponent loses 2 life).

Then on turn 4, I sac Messenger to Feeder and Messenger returns with +1/+1 counter (opponent loses 2 life). I then use Vial to cheat-in Plague Belcher, targeting Messenger with the -1/-1 counters, removing its +1/+1 counter. Then I sac Messenger to Feeder (opponent loses 1 life with Belcher). Messenger returns with +1/+1 counter (opponent loses more 2 life - 7 total so far).

I then hard-cast another Belcher targeting Messenger, removing Messenger’s +1/+1 counters. I then sac Messenger to Feeder (2 life loss from Belchers and 2 more when Messenger returns - 11 total).

I then sac Messenger to Feeder again when Messenger returns with +1/+1 counter (2 life loss from Belchers, 2 more when Messenger returns, 15 total).

I can then cast Unearth to return Messenger to play (2 life loss). I then sac Messenger to Feeder and again when it returns with undying (2 life loss from Belchers, 2 more when Messenger returns, 2 more from Belchers - 23 total).

Finally, I sacrifice Carrion Feeder to itself (2 life loss from Belchers).

In total I have drained 25 life from the opponent by the end of my fourth turn.“

wallisface on Adversary Cycle

2 weeks ago

Oof_Magic:

  • The big issue with Intrepid Adversary is that, other than there just being soo many cards better than it it modern, is that it risks you getting blown-out heavily by your opponent casting a well-timed killspell, which could end up costing you most of your board.

  • Spectral Adversary has an issue where it's just a bad Rattlechains in almost every situation. And spirits already have soo many better ways to protect their dudes, on top of that. I just don't see where this card has a home.

  • As you've already mentioned, Bloodthirsty Adversary is very similar to Goblin Dark-Dwellers, so might see some fringe play in decks of that vein (potentially even replacing Dwellers, if the deck is wanting to confine itself to running something like Lurrus of the Dream-Den, or Unearth). Imo this is the only one of the 5 that will even come close to seeing modern play, because it explores some interesting avenues, and this effect has seen play in modern already.

  • Tainted Adversary and Primal Adversary are clearly the weakest of the 5, and I'm not sure its worth discussing either of these... but they generally just demand too much mana for no real payoff.

Balaam__ on Relentless Devotion (to Rats)

2 weeks ago

Just a thought, but Unearth can bring back a deceased rat and is cheaper than casting a new one. If anything, I’d replace the Doom Blades in the sideboard with it for now.

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