Unearth

Unearth

Sorcery

Return target creature card with converted mana cost 3 or less from your graveyard to battlefield.

Cycling (, Discard this card: Draw a card.)

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Limited Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Pauper Legal
Leviathan Legal
Pauper EDH Legal
Vintage Legal
Unformat Legal

Unearth occurrence in decks from the last year

Latest Decks as Commander

Unearth Discussion

BigChauncey on Orzov Hand Control (?)

1 day ago

Dropped 1 Whitemane Lion as I felt there were too many games where I started with a bunch of Kor Skyfisher and Whitemane Lions in hand and the start was too slow and janky. Dropped 1 Ephemerate. Three feels fine. Going to try adding Unearths to sideboard for heavy removal match-ups as most creatures in deck are cmc3 or below.

mobizque on $60 Sack of Elementals

5 days ago

jap5087, Unearth might totally work, but there's already a decent amount of graveyard reanimation from the Unearth abilities in Hellspark Elemental and Hell's Thunder. Plus, Thunderkin Awakener can totally bring back Lightning Skelemental over and over again.

Rotting Regisaur is awesome. Let me know if you have luck running it here.

jap5087 on $60 Sack of Elementals

5 days ago

Unearth seems like a good fit here.

I greatly enjoy unearthing Skelementals.

Also, possibly a consideration for Rotting Regisaur as a one-of ...if you're getting things back from the graveyard anyway. Or, ideally play him as you're getting empty handed

Viera on A Night At The Mausoleum - DePietro & Tormod

1 week ago

I did not mean to skip you on such late notice, apologizes. To be frank, I had no idea what to suggest for this deck other than maybe Reanimate Unearth, couple counterspells Drown in the Loch, Force of Negation.

Balaam__ on Beautiful (Un)Death

1 week ago

Unearth might be what you’re looking for.

MindBoogaloo on Cheating Made Easy: Ramirez DePietro & Armix

3 weeks ago

Thanks for your suggestions abby315 & seshiro_of_the_orochi.

Transmute really has one of the strongest synergies with Ramirez; however, I didn't end up adding it for each CMC, because the deck is still in construction and I don't have key cards to tutor for yet. Also, I want to make sure that the card with transmute has a relevant ability. Otherwise, it'll only be a tutor and a waste of a card slot, imo.

I haven't thought of Dredge cards. Thanks for that suggestion! I think cards with that ability might work best when I have both commanders in play. (probably cutting some cycling cards for Dredge) These are the ones I'm currently considering: Golgari Thug, Necroplasm and Dakmor Salvage. I think I need more cards that recur stuff from my graveyard besides Ramirez. (just in case he gets removed before combat dmg etc.)

What's your opinion on redundant cards? I already have 2 creatures that reduce costs of artifacts and 2 creatures that return artifacts to my hand when they die. How many is enough do you think?

Also looking for cards that synergize well with my commanders and help me recur non-artifact, non-creature cards.

Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]

3 weeks ago

1empyrean: First, thank you for your comment! I'm glad you like the deck, the highest possible praise is that I've inspired or interested someone with something I made :)

Second, I think you're right about Tolarian Winds. I never actually like casting it, I always want to keep at least one or two of the cards in my hand. So if I remove Tolarian Winds and Unearth for two more interaction pieces, I think that's a good start. Thank you both! :D

Omniscience_is_life on To Drown the World in Death: Araumi EDH [PRIMER]

3 weeks ago

Are you happy with your ratio of creatures that can be Unearthed? It's nice that it can cycle if it's a dead card, but it would be nicer if it was guaranteed value by itself. Maybe Toxic Deluge?

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