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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Return target creature card with converted mana cost/mana value 3 or less from your graveyard to battlefield.
Cycling (, Discard this card: Draw a card.)
3 days ago
InfiNecr01 I like the suggestions, Ignoble Hierarch is pretty good, it allows for a t3 win even without Unearth. Bump in the Night is alright, I'll consider it, but so far the extra 3 damage hasn't been a problem. Thanks!
1 week ago
Have you considered Unearth? Seems like a decent fit in a Jund list centered around 3-Drops.
killer_eye on BG Zoo
3 weeks ago
Hi! It's me again I saw the other versions of your deck from mtgdecks.net and I'm curious about your experience between Unearth and Blood Fountain, what's your take between this two? Thanks in advance!
2 months ago
I appreciate the feedback!
I've only been playing Magic for a month so love getting advice on how to better optimise my decks :)
I agree with Thrull Parasite, definitely seems like a better fit for the same mana cost.
I'll most likely readjust Vito, Thorn of the Dusk Rose & Sanguine Bond, the main reason was money irl as I can't seem to find Vito, Thorn of the Dusk Rose for a good price, but will make sure to balance those cards out in future.
Infernal Grasp is cool, not seen that card before and I guess would be better than Revitalize, I liked the idea of boosting by 3 life, when Vito, Thorn of the Dusk Rose or Sanguine Bond were out to chip away at opponent's HP, also giving me a card draw. But I see where you're coming from.
Unearth makes sense given the general low mana cost of my creatures so will look to work that in.
Sorin's Vengeance could probably be ditched, is there a good replacement for it or do you suggest adding more creatures in that gap? The reason I went for it was if I had Vito's ability active then it's pretty sweet, but I agree it is high cost and difficult to play in this deck.
The angle I was going for with this deck was to give myself a few avenues so I'm not dependent on X card as I seem to have screwed myself over in a few games that way. This is my first custom deck hence putting it under Unknown, I still don't actually understand the different Game Types, so maybe could do with focussing on one to better streamline the deck.
I appreciate your comment :)
2 months ago
i don’t see how a game is ever going long enough for you to be able to cast Sorin's Vengeance. I would suggest ditching it.
Revitalize doesn’t really do much here, i would suggest ditching it for some interaction - you currently have no way to stop your opponent doing what they want. Infernal Grasp would go a long way here.
I would suggest running the full playset of Vito, Thorn of the Dusk Rose and just running 2x Sanguine Bond. You need to get Vito online early to make use of the lifegain. Conversely, Sanguine Bond has a huge mana cost for modern, and you don’t really want to be drawing into more than one of these.
Sideboards are meant to have a collection of cards that help you in bad matchups (i.e answers for graveyards, combo, aggro, control etc), but yours currently appears to be “extra stuff not good enough for mainboard”. I’d suggest reworking your sideboard entirely.
2 months ago
Of the 3 cards you mentioned considering, Hellhole Flailer actually feels pretty decent, especially compared to your other ogre options. A 4/3 for 3 is (comparably) decent value, and it’s in the right maba-range to get hit with Unearth.
In general though, restricting yourself to only playing ogres is going to make the deck really struggle, particularly as the tribe generally has no synergy or reason to be tribal. Playing tribal only to “keep in theme” isn’t really a good approach towards building something that works.
2 months ago
Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:
We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:
Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.
Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.
Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.
Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?
After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.
Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.
3 months ago
I quite like this brew. Sone thoughts:
You probably want to use more fetchlands for Mayhem Devil to profit from.
I would suggest ditching both Immortal Servitude and Rally the Ancestors. Firstly, ditching them means you can easily get away with running only 22 lands. Secondly, Rally is particularly bad as you have no easy sac outlet (Priest will be summoning-sick). I would say, 99% of the time, running Unearth will be much stronger for you. After that, i think you need more interaction/killspells, but if you’re desperate for additional recursion, Persist, Undying Evil, or Malakir Rebirth Flip are all better than Servitude/Rally in this deck.
As mentioned before, I think your deck needs more ways to interact with the opponents boardstate. The Sac & discard you have are good - but they all let the opponent choose what’s going. A few copies of Infernal Grasp, or a playset of Lightning Bolt, could help you in sticky situations