Unearth

Unearth

Sorcery

Return target creature card with converted mana cost 3 or less from your graveyard to battlefield.

Cycling (, Discard this card: Draw a card.)

Latest Decks as Commander

Unearth Discussion

Spell_Slam on Soul Sister's Machine Gun - Pauper

17 hours ago

I think this is a great idea.

I would definitely cut down on the amount of drain creatures you're running. Epicure of Blood and Falkenrath Noble don't seem too necessary in this list. I think you could be focusing more on a token theme to really "combo" off.

6 removal spells is probably too many as well. I would think about cutting the Snuff Outs.

Raise the Alarm makes two bodies at instant speed.

Battle Screech makes 4 bodies for 4 mana. It's not at all difficult to get one extra white creature to pay its flashback cost immediately.

Benevolent Bodyguard will protect your sisters and Blight-Priest while still triggering them all.

There are other 2-mana "make 2 dudes" cards out there. They are probably worth playing.

Unearth might be interesting since you are splashing black.

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 week ago

@ joe_mama_joe

Hey, thanks for the suggestion and for taking a peek at the deck. However, none of the annihilators in this deck are set up to be hand-cast. It's actually much quicker and reliable to dredge them out using this deck's mechanic; and colorless mana doesn't do a whole lot for any of my quick-play combos. Dread Return is the only creature dredge it could trigger, with Exhume still requiring a Black despite being only 2 CMC.

Purely colorless mana also completely prevents me from casting some of my key early-play Combo cards in the deck such as Putrid Imp and Culling the Weak, as well as some key Support/Backup options such as Unearth and Stromkirk Condemned. For that reason alone I'm not a fan since it could throw off Land ratios too much (I was already apprehensive about Dakmor Salvage going in just because it enters tapped; not having a Black option seems really limiting here)

Not saying they wouldn't help at all, but apart from being more of a mid-game focus (which this deck doesn't really need since it tends to have games in the bag by turn 4 or 5 at the latest) this is also something of a budget deck as a concept so singles like Ancient Tomb are definitely out for me unfortunately. Especially, since as you pointed out, you really want multiples in a deck which runs & relies on them).

If you end up doing a clone build of this deck to playtest and toss some in, I'd still be interested to hear how they work in conjunction with the strategies outlined in the deck description.

Cheers!

ravensfeather on Mardu Death's Shadow

2 weeks ago

As much as I like the idea -and I really do like the idea, maybe for some casual fun?- Reanimate isn't Modern Legal. The Unearth is definitely the weakest card in the 60 so far I think. Not sure what slots in as a decent replacement.

Balaam__ on Mardu Death's Shadow

2 weeks ago

This looks really solid overall. A thought; maybe replace Unearth with Reanimate? Same cmc, both are sorcery speed plays, but Reanimate might help nudge your life total down toward lethal Death's Shadow levels more so than Unearth. Then again, it might backfire, so it’s worth weighing.

zapyourtumor on Afterlife

2 weeks ago

I would cut some of both teysas, since having 4x of a legendary isn't great. You could maybe add some more control cards like Inquisition of Kozilek/Path to Exile/Fatal Push/Kaya's Guile, if you want it to be more competitive. Maybe reanimation like Unearth or stuff like Village Rites/Priest of Forgotten Gods?

zapyourtumor on nUKe13 Mardu Pyromancer

2 weeks ago

Yeah I tried playing a pioneer rakdos pyromancer deck (partly inspired by this deck, although they're pretty different) that sort of leans into the graveyard with Kroxa, Stitcher's Supplier, Village Rites (honestly such a good card, you can even sac a young pyromancer to this in response to removal for 2 cards plus another 1/1), Claim / Fame, and Dreadhorde Arcanist. Losing Seasoned Pyromancer and some other more niche inclusions like Ransack the Lab and Unearth isn't great, but what can you do.

DemMeowsephs on Plague Archer Kelsien

2 weeks ago

Of course, I'd love to help!

They almost all seem like pretty worthy cuts to me, with the exception of maybe one or two, but that is just what I think. The Void Beckoner thing to give Kelsien deathtouch is smart I really like that, so definitely add it. It's always good to have Magus of the Wheel sort of effects if you aren't in blue, card draw is very important, so add that too.

The Kaya's Ghostform and Gift of Immortality effects are also good to have in any voltron type deck, and the same goes for Reconnaissance, and Temur Battle Rage. If you like the recon ability you might like Maze of Ith too, which can also target your opponent's creatures, or just help out Kelsien. So yes those are all good cards to add as well.

Deflecting Swat is great allowing you to double Kelsiens ability and target two creatures which makes it certainly worthy. If I understand the cards rulings correctly, you could even use it to chose new targets on one of your removal spells, which is a great option, or even just stop your opponents from harming Kelsien, and instead turning their effect around back at them.

I would playtest Sword of the Animist because when I use it, it works a bit too slow for me, and plus you only run one of each basic land, and the sword only searches for basics. Yes it would be good for those three attacks (if you don't have basics in your hand or on the battlefield already), but you also have Prismatic Vista, and if you add more basics JUST for this effect it seems to me there's just way too many hoops to jump through to make it work. If you still like it definitely keep it, that's just what I think. If you don't end up adding it though, I would try using Smothering Tithe because it's an amazing card and one of the best white cards ever printed. Painful Truths is good too but if you are deciding between that and Smothering Tithe I think you should add smothering tithe first and then maybe try to add a way to add it afterwards. Read the Bones might be something to consider as well.

Now for the graveyard recursion, I am a bit confused. (Brought Back/Unearth). You don't have too many three cmc creatures, so I don't understand why you'd include Unearth, unless you are using it for Kelsien. If you do use them for Kelsien, you'd have to put him into the graveyard instead of the command zone. If you do this and someone plays something common like Bojuka Bog, Kelsien is gone forever. It could be good in some situations, but putting Kelsien in the graveyard can be pretty risky, especially with all the Bojuka Bogs running around these days. The same goes for Brought Back, but even more so. You'd have to have two mana open which is not always the case, and it would have to be something put there THIS turn, making the card worthless if it wasn't that turn. Its still a good card in some situations I suppose, but if you are using it for Kelsien its risky, and if you aren't there are much better cards to include in your deck in my opinion. If you do still like these graveyard recursion effects, maybe include Call of the Death-Dweller that way Kelsien gets deathtouch as well. Let me know if there is something I am missing.

The two final cards are the removal spells, Vindicate and Crush Contraband. Vindicate is amazing, nothing else to say there. Crush on the other hand is kind of pricy, yes it exiles up to two things which is great, but I feel like there are better things. Also keep in mind, if you exile something it does not usually count as dying, and won't trigger Kelsien IF I AM correct, which I may not be, so I would look into that. Sorry I'm not too good on the rulings :). However there are many more great effects that could replace crush, like Mortify, Utter End, etc. Teferi's Protection is AMAZING and I would run it in your deck, maybe instead of crush if you can.

In the end that is my take on the maybeboard, I'm not sure if it helps or gives any insight, but I hope it does! Let me know if it helps and what you think. Cheers.

MechanicalError on OwltheOwl

2 weeks ago

Hey, thanks for all the thoughts from Nicachu’s stream earlier. From my experience, Undead Augur though a great card, is not the best card for my deck, as I want creatures that do things, you don’t need card advantage when everything comes back anyways. You also mentioned Aether Vial it doesn’t work from the graveyard, and you don’t really it when the deck almost all one drops, Prized Amalgam comes back anyways, and Unearth makes everything 1 mana anyways. And finally, I really like Plague Belcher as a card but you don’t want it to come back often, as it kills your own creatures, and why run a card that you only want sometimes?

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