Return target creature card with converted mana cost 3 or less from your graveyard to battlefield.
Cycling (, Discard this card: Draw a card.)
|Have (2)||, orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
Unearth occurrence in decks from the last year
Latest Decks as Commander
1 day ago
Dropped 1 Whitemane Lion as I felt there were too many games where I started with a bunch of Kor Skyfisher and Whitemane Lions in hand and the start was too slow and janky. Dropped 1 Ephemerate. Three feels fine. Going to try adding Unearths to sideboard for heavy removal match-ups as most creatures in deck are cmc3 or below.
5 days ago
jap5087, Unearth might totally work, but there's already a decent amount of graveyard reanimation from the Unearth abilities in Hellspark Elemental and Hell's Thunder. Plus, Thunderkin Awakener can totally bring back Lightning Skelemental over and over again.
Rotting Regisaur is awesome. Let me know if you have luck running it here.
5 days ago
Unearth seems like a good fit here.
I greatly enjoy unearthing Skelementals.
Also, possibly a consideration for Rotting Regisaur as a one-of ...if you're getting things back from the graveyard anyway. Or, ideally play him as you're getting empty handed
1 week ago
I did not mean to skip you on such late notice, apologizes. To be frank, I had no idea what to suggest for this deck other than maybe Reanimate Unearth, couple counterspells Drown in the Loch, Force of Negation.
3 weeks ago
Transmute really has one of the strongest synergies with Ramirez; however, I didn't end up adding it for each CMC, because the deck is still in construction and I don't have key cards to tutor for yet. Also, I want to make sure that the card with transmute has a relevant ability. Otherwise, it'll only be a tutor and a waste of a card slot, imo.
- There are some obvious cards I will have to buy/trade for such as: Cranial Plating, Buried Ruin, Unearth, Reconnaissance Mission
- Maybe: Shadow of the Grave, Drake Haven (CMC3 slot is competitive & the 1 mana tax might be hindering my game plan; would like to hear your opinion on that card)
I haven't thought of Dredge cards. Thanks for that suggestion! I think cards with that ability might work best when I have both commanders in play. (probably cutting some cycling cards for Dredge) These are the ones I'm currently considering: Golgari Thug, Necroplasm and Dakmor Salvage. I think I need more cards that recur stuff from my graveyard besides Ramirez. (just in case he gets removed before combat dmg etc.)
What's your opinion on redundant cards? I already have 2 creatures that reduce costs of artifacts and 2 creatures that return artifacts to my hand when they die. How many is enough do you think?
Also looking for cards that synergize well with my commanders and help me recur non-artifact, non-creature cards.
3 weeks ago
1empyrean: First, thank you for your comment! I'm glad you like the deck, the highest possible praise is that I've inspired or interested someone with something I made :)
Second, I think you're right about Tolarian Winds. I never actually like casting it, I always want to keep at least one or two of the cards in my hand. So if I remove Tolarian Winds and Unearth for two more interaction pieces, I think that's a good start. Thank you both! :D