Bazaar of Baghdad

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Bazaar of Baghdad


: Draw two cards, then discard three cards.

Stardragon on

1 month ago

seshiro_of_the_orochi- Most are likely to be additions to a EDH deck as this is my experience is in i don't play any other format since oathbreaker is dead (at least in my area) so take anything i suggest with a gain of salt. With that said Vivien, Champion of the Wilds for flashy badgers, Domri, Anarch of Bolas for mana and removal or Xenagos, the Reveler for his whole kit. since you have discard subtheme hows about Bazaar of Baghdad (Lol), Geier Reach Sanitarium to help fuel you discarding. IDK how you feel about non badgers in this deck but Merchant of the Vale is repeatable rummaging as is Glint-Horn Buccaneer that also burns you opponent. it one for mana more Honor the God-Pharaoh instead of Thrill since it will give a token and helps you draw and discard, this is a big maybe again edh player always looking to sqeeze out as much value as i can

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 months ago


Yeah, that is an unfortunate downside of mono-colorless. Collector Ouphe, Null Rod, and Stony Silence are really bad cards for this deck to see. I always try to tutor or mulligan for an Inspiring Statuary when I expect to see those cards as it allows me to still use my artifacts to cast stuff like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, Karn Liberated, All Is Dust, Emrakul, the Promised End, etc. Typically I try to outspeed the artifact hate but as that is not always an option, Inspiring Statuary or politics tends to be the best option. It also helps that other decks tend to get hurt by such artifact hate so I am not always the one that has to deal with it.

As for the power level, I tried to make it as powerful as possible for the sake of having a decent chance at a cEDH power level table. A max power level Kozilek is typically around the power level of a budget cEDH deck so it tends to play well at that kind of table. Given the ridiculous speed of the deck though, I have had good matchups against full pods of max power cEDH decks. Very few decks can shrug off Annihilator 4 on turn 3. Also, Mindslaver effects are hilariously good against cEDH decks. Especially with how many Necropotence, Ad Nauseam, Tainted Pact, Demonic Consultation, etc. effects are common in cEDH. Even outside of that, just using their own removal spells on their stuff or exiling their commander if it is a deck that relies on it to win (and choosing to put it into exile of course) can completely kill off opposing players on the spot. Emrakul, the Promised End is my go to answer for cEDH decks as the cast trigger almost always just kills an opponent on cast, even if she gets countered.

As for additional stax, I already run Torpor Orb and I quite like it. Cursed Totem is interesting (and if nothing else is a good budget option). I liked Cursed Totem a lot more when Flash + Protean Hulk was a thing. Perhaps it is just my meta but I don't see too many decks that make me want a Cursed Totem effect. Winter Orb has been underperforming of late so I might trade those out and see if I like it. It cuts off my Metalworker, Palladium Myr, and Burnished Hart but I think that is acceptable given how much it can hurt some decks. Worst case scenario, I could always just treat it the same way I use something like The Tabernacle at Pendrell Vale where I just mulligan or Bazaar of Baghdad it away if it is a meta that it isn't useful.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 months ago

Profet93 Thanks for the recommendations.

I have messed around with Mystic Forge and it's associated combo a bit but I ended up cutting Sensei's Divining Top as I felt that it was unnecessary more often than not and not having ways to shuffle consistently made it way worse if I didn't have a way to go infinite with it. I mighy try Mystic Forge again but I felt that it was too slow in my testing. cEDH nowadays has the "turn 3 rule" where you need to be threatening a win or overwhelming advantage by turn 3 consistently by turn 3 if you want to be relevant. From my testing, cutting a lot of the random value pieces for extra ramp has allowed for a lot more turn 2 or 3 Eldrazi Titans and a lot more success against cEDH decks.

Manascape Refractor has been very good in testing. Mishra's Workshop is my personal favorite but it also copies Inventors' Fair pretty frequently. Ancient Tomb or City of Traitors makes it into a Worn Powerstone (which I already run). Bazaar of Baghdad and Eye of Ugin are useful as well, especially when I have access to Unwinding Clock and can repeatedly activate a random tech land every turn. At one point, this deck ran Candelabra of Tawnos as a way to repeatedly use tech lands but I would argue that Manascape Refractor is a much better way to accomplish that. High Market, Homeward Path, etc. are also surprisingly useful. On that topic, using it as a High Market with access to infinite mana through Rings of Brighthearth + Voltaic Key + Chromatic Orrery (also gives infinite untaps of all artifacts) allowed me to win once as I didn't have access to a different way to sacrifice and recast Kozilek, Butcher of Truth.

I had no idea that Soul-Guide Lantern even existed. I'm not sure if I would call it a strict upgrade to Relic of Progenitus but it is definitely good. I might swap out Tormod's Crypt for it so that all of my graveyard hate can be cycled if it isn't relevant.

Regarding the Metalworker combo, a lot of the primer is outdated. I tried updating it a few times but I ended up changing out 20ish cards so I figured I would wait until I had a pretty stable list to update it. The Metalworker combo is absolutely a backup option though. Typically by the time I would go for that combo, I would have access to casting Kozilek. As for Field of the Dead, I am not a fan of tap lands and roughly 1 out of every 20 games with this deck would even go long enough to get to 7 lands for it's ability to be relevant. I think Field of the Dead would be good in a casual meta but I try to play this at cEDH tables as this deck is ridiculously unfair to play at casual tables.

Reliquary Tower is a good budget option but it might as well be a Wastes with the way the deck runs most games. I typically mulligan for some form of acceleration and try to immediately get to 10 mana which usually empties my hand. Kozilek will get me a new hand, but very rarely will I pass with more than 7 cards in hand, and if I do, I haven't had the scenario yet where I had to ditch anything useful.

The main form of drawing power in the deck is my commander. Mikokoro, Center of the Sea, War Room, Ugin, the Ineffable, sacrificing Mind Stone, Hedron Archive, or Dreamstone Hedron are the only other ones I have for card advantage. This deck is basically an all or nothing deck intent on playing really early Eldrazi Titans, going infinite, or playing stax to slow everyone else down (usually some combination of the 3). As colorless does not have access to particularly great interaction, I have tuned the deck to be about as fast as physically possible. Most games I am able to cast Kozilek, Butcher of Truth on turn 3 or earlier (admittedly almost always at least 1 mulligan for fast mana). Although some times people will have answers, that early in the game is enough to cause problems for most decks. The plan from there is to either just kill my oponents or do as you said where I cast Kozilek, draw some cards, ramp some more, and repeat. Although the situation will occasionally show up where the game goes long, this deck absolutely shines when it is doing terrifying things really early.

If you have any other questions, feel free to ask.

legendofa on No Land Challenge It Definitely Has To Be Affinity

9 months ago

Landless in Legacy is pretty much Manaless Dredge. I assume that's not the direction you want the deck to go, because it's A. a very tight decklist with very few flex spots (ergo, all the decks are basically the same) and B. technically not landless, thanks to Bazaar of Baghdad.

Still, maybe take a look at a couple lists. There might be something interesting useful for you.

TypicalTimmy on Card creation challenge

9 months ago

I don't believe the "land creature" idea works at all, because you don't cast lands... it's why Dryad Arbor has no mana value (she's played as a land, and is a creature with no mana value) and why Arixmethes, Slumbering Isle is only a land under specific conditions, but is still cast as a creature.

These Gods would still be creatures in all non-battlefield zones, such as your library and hand, as well as on the stack. They would also be lands, meaning these are lands you cast - which isn't something you do.

Furthermore, being lands, they have no land-related abilities. Now it is true that not all lands in MTG tap for mana, but to be called a land that also taps for or does nothing is a little... strange. For example, one land that doesn't tap for mana is Dark Depths, Glacial Chasm, Diamond Valley and Bazaar of Baghdad.

Neotrup on ? about vengevine

1 year ago

Bazaar of Baghdad 's ability will cause you to draw 2 cards (taking the top two cards of your library and adding them to your hand) and discard 2 cards (exiling two copies of Basking Rootwalla from your hand and putting Vengevine from your hand into your graveyard). Then both Basking Rootwalla 's madness abilities will trigger. One will resolve, letting you cast it (moving it from exile to the stack), and when it resolves it will move from the stack to the battlefield. Then the second madness trigger will resolve letting you cast it (moving it from exile to the stack) triggering Vengevine 's trigger. Once Vengevine 's ability resolves, it will move from the graveyard to the battlefield, then Basking Rootwalla will resolve moving it from the stack to the battlefield.

desolate1 on ? about vengevine

1 year ago

if i use a Bazaar of Baghdad and discard 2x Basking Rootwalla and 1x Vengevine - does activating the Basking Rootwalla madness effect - in turn then proc the Vengevine effect for 2 creatures? Im not sure how the madness effects resolve on the stack if im discarding all 3 at the same time - or if the Vengevine would have to already have been in my graveyard first for its effect to go off.


1 year ago



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