Return of the Wildspeaker

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Return of the Wildspeaker

Instant

Choose one —

  • Draw cards equal to the greatest power among non-Human creatures you control.
  • Non-Human creatures you control get +3/+3 until end of turn.

Housegheist on Miirym, Sentinel Wyrm: Double Dragon

2 hours ago

My thought with Korlessa, Scale Singer (1/4 Body for 2 cmc!) and the Scaled Nurturer was, that it's improtant to have some creatures out. Korlessa let you cast your Dragons from top of library which is kind of card potential. The nurturer fits into your 2cmc ramp-theme...

And it don't hurt to draw them lately since Miirym would create copy of them both unlike the rocks.

Any thoughts on Return of the Wildspeaker or Rishkar's Expertise? Oh, Minion of the Mighty could be a funny one

um_fido on Peace Was Never An Option

2 weeks ago

Hello! I just played this deck in a 5 man pod and it was a blast, everybody hated Bae, it got removed a couple of times but the ramp was too strong, then an Embercleave with Blackblade Reforged finished everyone. Awesome.

I don't know if you are interested in some sugestions but Temur Battle Rage, Soul's Majesty, Return of the Wildspeaker, Silkguard would be great additions and are cheap.

Housegheist on Golgari Elves (Commander/EDH)

2 weeks ago

Maybe you can get some inspiration with my golgari elves deck. It‘s fast af and if not stopped early enough, it will overrun. Often a boardwipe is not enough, because it can rebuild fast.


Golgaris spiked-ear hordes

Commander / EDH* Housegheist

SCORE: 10 | 7 COMMENTS | 445 VIEWS | IN 1 FOLDER


At first glance Beastmaster Ascension, Kindred Summons, Return of the Wildspeaker, Elvish Warmaster and Realmwalker could be some nice additions in your deck.

End-Raze Forerunners as a budget Craterhoof finisher.

You have 38 lands (+1MDFC), thereof 8 that come into play tapped + 1 come into play tapped if the conditions aren’t met (and the mdfc). That are way to high numbers, the tapped and the total. I would cut up to 4-5 tapped lands and swap them for spells.

In addition, the coloured mana is mostly green… so swapping 3 Swamps for forests could smooth out your mana-base.

TheHamster on Lulu's Relephant Recipes

1 month ago

Last (probably) big update till new commander comes out. Swapped out Kodama's Reach for a Selesnya Signet I have a lower concentration of basics and an extra rock just seemed good. also swapped Mosswort Bridge for Bala Ged Sanctuary  Flip getting a random free elephant most of the time isn't as worth of a land that can sometimes be recursion, Karn's Bastion was cut for another forest, after playing it a few games, tapping to proliferate just never felt worth the cost and I'd rather just have another colored source in my lands. Fortified Village was cut for Ondu Skyruins  Flip as being the worst dual land, deemed having an emergency wrath is just more necessary. Return of the Wildspeaker swapped in for Shamanic Revelation on average I end up with 1 or 2 bigger creatures vs the 6 or 7 creatures I'd need for revelation to draw the same rate + the instant speed over sorcery is nice and random overrun is eh but cool to have if ever needed. Akroma's Will was put in place of Akroma's Memorial having basically the same effects at instant speed (+ a 7th instant speed mass protection) is basically the same as a clunky artifact as when you cast it you're usually swinging for lethal that turn anyways instead of risking a potential blowout if they have a Shatter effect. and lastly Call of the Herd came out (i know sad, but found the elephant token spells just aren't worth it as they've slowly been cut out over time) for Harsh Mercy a Janky on flavor board wipe that leaves my board in tact.

also slowly been foiling out all the cards in the deck that CAN be foiled cause shiny thing invoke terror ~

DreadKhan on Tiamat semi-competitive

1 month ago

I tend to run a higher land count in my 5 colour decks (37-39 feels 'normal', your more competitive mana base would allow you to run less and still fix reliably, but I'd hesitate to go below 34 with a 7 MV Commander). As you're not at the full size for your deck, you have room to throw in some lands, and since opponents sometimes run effects that have 'find a Basic', you might want one of each Basic. Rampant Growth (and Expedition) has to find a Basic Land, so you should either add basics or switch it with Nature's Lore or Wood Elves.

I feel like a few more creatures would help, Birds of Paradise is a good ramp source, Ignoble Hierarch is a slightly worse one, and Tireless Provisioner offers a potentially better Lotus Cobra (you could use both IMHO). Very good if you run enough Fetch lands obviously. If you run both, you probably want all 10 Fetch lands, and might even run Krosan Verge, which is great with Triomes anyways. Really $$, but Urza's Incubator is a strong card in Dragons, even your Commander benefits. Really weird, but I guess Herald's Horn and Descendants' Path are pretty sweet. If you can get your creature count in general high enough, Lurking Predators can bring out multiple dragons per turn cycle, and when it doesn't find a creature you still get to scry. Dragon's Hoard, and Dragonspeaker Shaman are probably solid includes.

You probably want some card draw in here, but if you use Tiamat as your Commander over Ur-Dragon, you probably don't need Rush of Knowledge, but Stinging Study still draws a hand's worth of cards for 5 almost regardless of where your Commander is. Garruk's Uprising would probably fit. Due to having lots of big creatures, Return of the Wildspeaker is probably not bad, and Overwhelming Stampede might be good enough to close games for you.

You probably don't want to run stuff like Land Tax or Gift of Estates with actual Green ramp, if you have access to Green, you usually are better off running Green ramp over Gift of Estates type spells. YMMV!

Counterspell is a risky card to run in a 5 colour deck, it's hard to have UU mana up to cast it. Does it mostly deal with creatures, or protect vs wipes? Swan Song and Arcane Denial are both cards worth a look, the new An Offer You Can't Refuse might be interesting as well. I personally like 1-3 counters in my 5 colour decks, with competitive decks running more, overly Casual ones might run just 1 as a wildcard. Negate is much easier to cast I expect, and thus you're more likely to have the mana up.

If you are interested, Tyrite Sanctum can give Tiamat an Indestructible counter right away since she's already a God. Not sure if you care about keeping her out though!

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