Return of the Wildspeaker

Return of the Wildspeaker

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  • Draw cards equal to the greatest power among non-Human creatures you control.
  • Non-Human creatures you control get +3/+3 until end of turn.

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Return of the Wildspeaker Discussion

Hav0cD3m0n on Sakashima of a million other sakashimas

6 days ago

Nice deck! I feel like the deck is probably missing some draw tho? You have a shit ton of creatures so all effect like Beast Whisperer, Primordial Sage, The Great Henge, Zendikar Resurgent, Garruk's Uprising could be good I think even if it's on cast for a couple of them. I also like Shamanic Revelation, Return of the Wildspeaker and Rishkar's Expertise

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

6 days ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

insaneinmate on THE FIRST RULE OF GOAD CLUB - Forced Combat PRIMER

1 week ago

Last_Laugh Actually yes I had been having some card draw issues. I used to have Sylvan Library in the deck, it was originally built with it. I had taken it out since I was theorizing about how much one card was worth to this build for 4 life, and even the benefit of "digging" 2 cards deeper.

But I have other green decks with the library and I have huge results from it. And even if the library might draw me into some cheapy unblockable creature, I have missed being able to dig and draw in the early game for ramp or a colored land I need for Marisi.

I've also had multiple occurrences where I was seriously bummed and slowed down by drawing Worldly Tutor & Enlightened Tutor. These two tutors slow this build down with their inherent card disadvantage and let me search for cards that I'm not even using for big combos.

So in summary, I put Sylvan Library back and took out the 1 drop tutors for Eladamri's.

The deck could use more draw but I also accept the fact that I can Eladamri's or Green Sun's into a Toski, Bearer of Secrets or Ohran Frostfang and in fact I often do. Those two creatures have such a beneficial impact to this unblockable goading build that I have to be picky with the "smaller" draw engines available. Same goes for my Rishkar's Expertise & Return of the Wildspeaker. I'm not a fan at all of traditional red card draw of discard then draw. I'd rather have something more useful to this tempo aggro than that, thus enters the Grenzo and Ragavan. Just my preference.

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

3 weeks ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

bushido_man96 on Atraxa Invites Us To a Friendly Match To The Death

3 weeks ago

I like seeing more casual builds with Atraxa. I've got one that focuses on spore counters and making fungi.

I'm not sure Kiora, Behemoth Beckoner is very good here. With only 17 creatures to cast in the deck, and not half of them meeting the requirements to trigger a draw, you'd be better off with some more consistent card draw effects. If you want to replace her with another cheap planeswalker that would draw cards, Jace Beleren would be more consistent. Return of the Wildspeaker is another good one that would work well with the few sizable creatures you could have on the board.

Omniscience_is_life on Wait wait wrong egg WRONG EGG | **Primer**

3 weeks ago

Here's what I'm currently thinking the plan'll be:

Once and Future will be cut for Noxious Revival

Emeria Shepherd will be cut for Flawless Maneuver

Nyxbloom Ancient will be cut for Protean Hulk

Return of the Wildspeaker will be cut for Brainstone

Sneak Attack will be cut for Combustible Gearhulk

Austere Command will be cut for Winds of Abandon

Should anyone find themselves in a state of astonished disagreement, please feel free to air your grievances in the comment section down below ;)

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