![Return of the Wildspeaker Return of the Wildspeaker](http://static.tappedout.net/mtg-cards-2/M3C/return-of-the-wildspeaker/regular-1717400754.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Return of the Wildspeaker
Instant
Choose one —
- Draw cards equal to the greatest power among non-Human creatures you control.
- Non-Human creatures you control get +3/+3 until end of turn.
![Tahngarth, First Mate feature for Mighty Manotaur](http://static.tappedout.net/mtg-cards-2/commander-2019/tahngarth-first-mate/mtg-cards/_user-added/femme_fatale-tahngarth-first-mate-c19-15652132780.png)
![Forest feature for The Elves Of Elder Deep](http://static.tappedout.net/mtg-cards-2/secret-lair/forest/mtg-cards/_user-added/femme_fatale-forest-sld-15889996980.png)
![Flamekin Herald feature for Reyhan and the Dargo Nauts](http://static.tappedout.net/mtg-cards-2/commander-legends/flamekin-herald/mtg-cards/_user-added/femme_fatale-flamekin-herald-cmr-16044417950.png)
![Progenitus feature for 'My Devin Townsend Project'](http://static.tappedout.net/mtg-cards-2/from-the-vault-legends/progenitus/mtg-cards/_user-added/blind_guardian-progenitus-14269005400.jpg)
![Kamahl, Fist of Krosa feature for Om Nom Trample](http://static.tappedout.net/mtg-cards-2/archenemy/kamahl-fist-of-krosa/kamahl-fist-of-krosa-cropped.jpg)
![Muldrotha, the Gravetide feature for Yarok Muldrotha Evolve](http://static.tappedout.net/mtg-cards-2/commander-legends/muldrotha-the-gravetide/mtg-cards/_user-added/femme_fatale-muldrotha-the-gravetide-2-cmr-16045297230.png)
mrweaselman on
Stompy Boys (EDH)
2 weeks ago
Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.
Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary
Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time
doc_frank_18 on
Pepples and boulders
1 month ago
Makeshift Munitions OUT ----- Return of the Wildspeaker IN? You're gonna need some card draw. Walking Bulwark OUT ----- City of Death IN? Tiller Engine OUT ----- Svella, Ice Shaper IN? Rimrock Knight OUT ---- Jaheira, Friend of the Forest IN? Rock Slide OUT ----- Rishkar's Expertise IN?
jarncards on
vaal hazak
2 months ago
Three Visits Open the Way Nature's Lore are better ramp
Second Harvest, Culling Ritual, Return of the Wildspeaker, Garruk, Primal Hunter, Beseech the Mirror, Moment's Peace, Obscuring Haze, Spore Frog, Darkness, Constant Mists
Profet93 on
Beats by Xenagos ( Xenagos, God of Revels )
3 months ago
MattMan1982 I'm gonna throw a bunch of ideas at you, some are better than others, just wanna see if anything interests you. I'm not gonna provide any creature suggestions yet. Yours are always solid and I want your thoughts on these cards first.
None of these are needed but definitely are helpful assuming you can fit them into the mana base
Bonders' Enclave - Draw
Cragcrown Pathway Flip/Spire Garden - Color Fixing
Blighted Woodland/Myriad Landscape - "Ramp"
Raging Ravine/Dread Statuary - Manlands. Nice to use with Greater Good or if you run out of creatures. The Dread Statuary is a personal favorite of mine for that reason
Rancor - Reuseable buff, trample enabler. I like using rancor on selvala and buff with commander for lots of mana should need be
Sylvan Library - Great to set up your draw and ensure you get your land drops. Given you only run 34 lands, that can potentially be an issue, especially given the relatively high avg cmc of the deck.
Skullclamp - Should you ever find yourself needing more draw, this can be an option. It's nice because if they want to use spot removal, they need to do so prior to combat, as you equip it. So if they do, you can pump a different creature and target that opponent.
Momentous Fall - Draw, used in response to removal to gain value. Beware of the blue player though
Return of the Wildspeaker > Garruk PW - Can be used in response to removal so you don't get 2 for 1ed. It's easier to cast and has an additional mode. While the PW has the option to make a token should you need a creature, I don't believe it's impactful enough
Berserk - Super fun! Politics, finisher, all for 1 mana. seriously underrated.
Green Sun's Zenith - Tutor
Decimate - 4 for 1. I see no way for you to deal with a maze of ith. Strip mine can be also used.
Profet93 on
Non-Alchoholic Patron
3 months ago
Early Harvest - ramp
Return of the Wildspeaker - Draw / overrun
Greater Good - Draw / sac outlet (prevent stealing, exiling, etc...)
Regal Force / Shamanic Revelation - Draw
Yavimaya Hollow - Regen / politics
seshiro_of_the_orochi on
Big Dudes
3 months ago
Considering the purpose of being a great new player experience, Grothama doesn't look like the best choice. It isn't all that hard for many decks to take down, so it might lead to some major feelbads. Maybe put in Return of the Wildspeaker or another big draw spell.
RufusTheGrufus on
Mono Green Stompy
3 months ago
Profet93, thank you for taking the time to check out the list and offer your suggestions!
I'm going to try my best to articulate my opinions of said suggestions:
-Rishkar's Expertise: I do enjoy this card quite a bit, and did originally have it in the list. It eventually got cut because the floor was too low for a 6 mana card; and I opted for a similar effect in Return of the Wildspeaker because it's one mana cheaper and has extra utility since it can help push through alpha strikes. I do feel like this deck could benefit from a bit more card advantage though.
-Pir's Whim: I actually completely forgot this card exists, I think this is a perfect swap suggestion, thank you!
-Traverse the Outlands: I totally get why you're suggesting this card, I think I personally just tend to shy away from more conditional ramp, removal, and card advantage; since typically if I'm desperately needing one of those effects I don't want to have to rely on satisfying an extra condition in order to achieve it. I think otherwise Traverse the Outlands could totally find a home in this kind of deck.
-Collector Ouphe, Manglehorn, Reclamation Sage: Collector Ouphe and Manglehorn are definitely great cards to include in this deck. My main hesitation with including them is because this decklist was made with the intent of having it be a bit more casual and less "feel bad" for when my playgroup wants to play with lower powered/more casually oriented decks. I love the idea of including them though and am adding them to the Maybeboard for further consideration! In terms of Reclamation Sage, it was in the decklist initially but ultimately got cut over more flexible pieces such as Krosan Grip, Beast Within and Return to Nature as I typically feel the need to have some options for instant speed removal; and I have a few pieces of creature-based artifact/enchantment removal that can target multiple things.
-Nissa's Pilgrimage: This is just an objectively better card than Cultivate in a mono-green deck, thank you!
-Yavimaya Hollow: Intriguing card, I'm definitely interested in testing it out!
-Turntimber, Serpentine Wood Flip: I generally have an aversion to these flip lands. I totally get the arguments for playing them, I've just never felt inclined to play a majority of them. I'd be willing to give this one a shot in the list though to see if it exceeds my expectations; especially since it's so on-theme!
-Goreclaw, Terror of Qal Sisma: I completely forgot about this guy, I'm interested in testing him out and am swapping him in over Giant Adephage; which was really just in the deck as a 'fun' pet card anyways.
-Shaman of Forgotten Ways, Somberwald Sage: I don't know how I forgot about Shaman of Forgotten Ways. Thank you for such a great suggestion, I slotted it in instead of Llanowar Tribe for now. Somberwald Sage I'm less sure of including at this point in time. I'll put it in the Maybeboard and keep thinking on it.
-Siege Behemoth: An interesting suggestion, I'm not sure if I'll find a home for it in the deck just yet but I'm adding it to the Maybeboard to consider!
-Berserk: This would be an incredibly fun include, I just need to find something to cut. It'll have to live in the Maybeboard for now.
-Life's Legacy, Greater Good: Since I'm truly a Golgari player at heart, and love playing around with sacrifice and my graveyard, these cards were definitely in consideration when I initially built this deck. I eventually opted for just Momentous Fall and not Life's Legacy because Momentous Fall can be cast at instant speed which allows it to be used in response to removal to help with rebuilding. If I had more synergy with sacrificing creatures baked into the deck, and/or more ways to utilize my own graveyard, I would definitely be including Greater Good. I'm adding them to the Maybeboard for now, especially since Greater Good may just be too much card advantage to turn down.
Thank you again for such considerate suggestions and for taking the time to look over the list!
Profet93 on
Kosei Canseco, Modified, Allegedly (MonoG Voltron)
4 months ago
Skyshroud Claim > ranger path - Upgrade
Return of the Wildspeaker > Soul's Might - Too expensive for what it does
Eldrazi Conscription - Death to enemies
Conqueror's Flail - Anti-interaction as they can kill your commander in response to enchant/equip/counter
Heroic Intervention > Fog - Protection
Yavimaya Hollow > Forest - Protection
Have (5) | metalmagic , Azdranax , abritt , Va1mar , orzhov_is_relatively_okay819 |
Want (11) | theyounghansolo , Jumping_Jordan , mflint , beesaurs , C0LDE , Crashington , Skullzer7 , Arkhaschan , AjaxSlumbering , Rivel , freshie9000 |