Return of the Wildspeaker
Choose one —
- Draw cards equal to the greatest power among non-Human creatures you control.
- Non-Human creatures you control get +3/+3 until end of turn.
|Have (3)||Taki117 , jecder ,|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Return of the Wildspeaker Discussion
20 hours ago
Return of the Wildspeaker great protection or carddraw instant speed
1 day ago
Grow from the Ashes+Harrow+Rampant Growth I think you'll be surprised with the lands coming in untapped from the first two. Momentous Fall + Return of the Wildspeaker + Garruk, Primal Hunter These three card draw spells draw you at least 8 cards with Gargos alone. Zendikar Resurgent Expensive to bring out, but worth the extra card draws for every creature. Dragon Throne of Tarkir Maybe the best finisher ever in big green smacky bois. Repeatable board pumps. If the budget allows, Nyxbloom Ancient Dude, you gotta try this out. The Great Henge its just stupid man.
1 day ago
I'd say drop cards like Ghalta, Primal Hunger, Reclamation Sage, Springbloom Druid. Hexdrinker, Fertilid.. basically anything that's too tribal-adjacent for different options. I know Animar is your commander, but turning creatures like Reclamation Sage or Springbloom Druid into an instant speed option like Krosan Grip or Harrow respectively allows you to play more interactively. Since you're in blue colors now, throwing in a Counterspell or three would help keep your beaters safe from people who would rather see them dead... AEther Snap would be a pretty rough hit if it went uncountered! Also, card draw options that rely on a creature's power are very good in a deck like this. Rishkar's Expertise, Return of the Wildspeaker, Life's Legacy, Greater Good or Momentous Fall all turn your board state into card advantage or provide ways to turn a negative situation into a positive one. Finally (and I'm sure this is coming soon) but you would probably want to fix your mana base to accommodate Temur colors. Being able to cast your commander is always a nice part of the format. :) One other mana rock you may be interested in if it's not too expensive for you is Doubling Cube. I've always found it to be fun in hydras myself. Hope something I said here helps. I'll be around if you want to discuss the deck more!
1 week ago
Meteor Golem Crashing Drawbridge Return of the Wildspeaker Thrashing Brontodon while not elves can be excellent additions to the deck End-Raze Forerunners is one of the best overrun wincons possible for the deck in my opinion. thanks for the tech
1 week ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,
1 week ago
Profet93 Thanks for the suggestions! I already put in a Return of the Wildspeaker and I'm planning to add some of those others as soon as I can I just don't have the budget for them yet. I'm also thinking of switching the commander to Omnath, Locus of Mana because I think he is a better good stuff commander than Ghalta.
1 week ago
Hall of the Bandit Lord - haste
Ancient Tomb > temple
Yavimaya Hollow - protection
Heroic Intervention - protection
Return of the Wildspeaker > soul's majesty
This deck just seems like green goodstuff
2 weeks ago
Fun list! The only suggestion I have is to run two copies of Return of the Wildspeaker probably in the place of a couple icons. Multiple icons can have diminishing returns and the Return of the Wildspeaker will either draw you lots of gas or just close the game as your finisher. I also run a playset of Wildborn Preserver it isn't a goblin but it has been so good for me that it's worth it. A two drop that unanswered will take over the game, but usually eats removal sparing my Grumgully or Krenko? Four of for me please lol. Good luck to you fellow goblin lover!