Return of the Wildspeaker

Return of the Wildspeaker

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  • Draw cards equal to the greatest power among non-Human creatures you control.
  • Non-Human creatures you control get +3/+3 until end of turn.
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Return of the Wildspeaker occurrence in decks from the last year

Latest Decks as Commander

Return of the Wildspeaker Discussion

Mechanon on Yedora - My forests can kill

2 days ago

Definitely an interesting deck. I feel like you have too much mana ramp and then you will be left with top decking. I would suggest some cards like Beanstalk Giant , Return of the Wildspeaker , Sylvan Awakening . There's lots of other good cards with landfall triggers and creatures that can turn lands into beefy land creatures. Maybe even cut out a few lands, you're going to have tons of forests anyways once you get your commander out.

Sorin_Markov_1947 on Vorinclex the Finisher

2 weeks ago

You definitely want more Great Henge in this deck. It's card draw, counters, mana, life gain, and you'll get it out a good bit with strong creatures. Putting four in is not unreasonable for such a powerful card even if it is legendary, but at least put three.

Basri's Lieutenant is just incredible in a deck like this, as are Stonecoil Serpent (combine with Gemrazer ?) and Luminarch Aspirant . Consider The Ozolith as well, as it helps you recover if your countered-up creatures die, as they often will do.

If you need cards to take out, Iridescent Hornbeetle is probably one of the first to go. Return of the Wildspeaker is just okay, Kogla doesn't really fit the theme, and Cultivate doesn't either. You shouldn't focus so much on getting Vorinclex out as soon as possible. Focus on making your deck not reliant on him so that you can get wins when you never even draw him. A deck like this needs to be fast, so you can't really spend turns ramping.

Manabase. A little lazy here, just 26 basics and hit go. Put in some Castle Garenbrig as there's almost no downside to it, 4x Branchloft Pathway  Flip also no downside (except rare wildcards if you're not going to play Selesnya much) and gives some mana fixing, and that's really all you need. I can't think of other lands you benefit from.

There are some other Selesnya counters decks out there that are doing well even at higher ranks. I'd encourage you to look at them if you're struggling with your deck and see which cards are common and which aren't anywhere to be found.

RNR_Gaming on Redirect in EDH?

2 weeks ago

Return of the Wildspeaker doesn't target - you can do some neat things with the card but it won't always be good which is why counterspells are inherently better. It'll come down to your meta but in perhaps a heavy extra turns meta these type of effects are pretty neat :)

Tacovine on Redirect in EDH?

2 weeks ago

Thoughts on Redirect in EDH? I'm thinking in addition to redirecting a burn spell aimed at you, countering a counterspell (by directing it at Redirect) you can use it to draw cards off an opponents Return of the Wildspeaker , etc. Situationally might be better than a counterspell. Am I missing something?

BrassLord on Jolly Green Giant Deck Commander

2 weeks ago

Boy Howdy, that's a LOT of land! Your commander does scale with the amount of land you have in play, but I don't see a lot of interaction with opponents in the deck or card draw. So consider this: I agree that you'd probably want to play a bit more lands than in a typical EDH deck, but I could try to aim for somewhere around 40 lands. That way you still hit your land drops into the late game AND you reduce the risk of durdling into lands when you need action late game.

In terms of card draw Harmonize Rishkar's Expertise Horn of Greed Return of the Wildspeaker and Garruk's Uprising are all sources of card draw that pair with your lands matter/big creature gameplan.

In terms of early interaction, I can see this deck being flooded by decks that go wide. So something like Hurricane may help, as it can even double as a wincon late game. Beast Within is a decent catchall answer for problem creatures. Terastodon and Bane of Progress are late game threats that sweep the board and can hinder opponents if ramped out early. Wood Elves is another just general green staple that ramps you at 3 cmc.

Also consider things that can give your creature deathtouch. With Deathtouch and Trample, 1 damage is enough to be considered lethal to any individual blocking creature, making the rest of the damage spill over. With your commander having the potential to be in the stratosphere with attack, it'd be a headache to block in combat. Basilisk Collar Gorgon's Head and Quietus Spike pair extremely well with your commander!

Also, just a recommendation, if you go more with a landfall theme, some of the fetch lands or things like Evolving Wild are ways to get multiple land drops per turn and thin the deck out a bit!

Good luck beating down some commander players!

BiggRedd54 on Ripley's kids

3 weeks ago

You gotta drop Overrun , Doom Blade , and Commander's Sphere

Try Return of the Wildspeaker , Hero's Downfall , + my new favorite card, Chromatic Orrery .

I will also add some cards to my version from your deck.

orderlyLizard on Kathril, EDH Voltron

3 weeks ago

I play Kathril myself, but I focus entirely on the unbeatable Voltron strategy. However I'd lose Harmonize for Return of the Wildspeaker , and not just for this deck but in general. It offers so much better value in Commander for the extra mana. Also Underworld Dreams seems a bit out of place even if accounting for Sanguine Bond . I'd lose it alongside Wood Elves and Sunblast Angel . For those I'd add Underrealm Lich , he's great in pretty much any graveyard themed deck (I run him a bunch and he's always well worth his mana cost) and Perpetual Timepiece . It rarely gets targeted and keeps milling you constantly most of the time. Just my two cents :) for this fun commander.

Housegheist on CATS! (the one with taylor swift... god why?...)

4 weeks ago

I'm currently searching for a nice cat-tribe-build and saw your deck. Nice Start :)

But 18 Creatures is way too lees. Also i don't think Sigarda's Aid pushes your gameplan that much forward as you have about a dozen equipment-cards. In this sense you have more creatures which would participate from Vanquisher's Banner / Icon of Ancestry in common than with Sigarda's Aid .

I also would recommend my favourite card Return of the Wildspeaker for it's versatility (and especially the hard needed carddraw) and Guardian Project .

To get a bigger Battalion i would recommend at least the following creatures:

Bronzehide Lion - Hard to remove and comes back to make something other hard to remove

Fleecemane Lion - once it's monstrous it is a real threat

Feline Sovereign - pump-effect for all cats with a bonus if one of your cats lands a hit

Phantom Nishoba - nice finisher, hard to kill

Basri's Acolyte - support for the other Kitties

Qasali Pridemage - All Star who pumps a single attacker; nice side-effect

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