Return of the Wildspeaker
Choose one —
- Draw cards equal to the greatest power among non-Human creatures you control.
- Non-Human creatures you control get +3/+3 until end of turn.
|Have (2)||, TrystonSpencer|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Return of the Wildspeaker Discussion
1 day ago
Hey, there's a new Commander product that just released called Adventures in the Forgotten Realms Commander and Draconic Rage is one of the four precons. It's two color Gruul with Dragon theme and in the precon are several cards that are upgrades for your deck.
- Arcane Signet --> Traveler's Amulet
- Nature's Lore --> Stream of Life
- Atarka, World Render --> Darigaaz Reincarnated
- Klauth, Unrivaled Ancient --> Palladia-Mors, the Ruiner
- Savage Ventmaw --> O-Kagachi, Vengeful Kami
- Vrondiss, Rage of Ancients --> Dragonlord Atarka
- Skyline Despot --> Broodmate Dragon
- Dragonborn Champion --> Verix Bladewing
- Chaos Dragon --> Boneyard Scourge
- Garruk's Uprising --> Crucible of Fire
- Return of the Wildspeaker --> You Come to the Gnoll Camp
- Beast Within --> Draconic Roar
- Haven of the Spirit Dragon --> Gateway Plaza
- Path of Ancestry --> Dimir Guildgate
- Game Trail --> Azorius Guildgate
If you want to be more competitive than the number one area for improvements to consider is the manabase. Due to budget I don't expect to see Shock lands and Fetch lands, but you could improve the manabase a lot even without them. On a budget rely more on basic lands, more Forests than others and some dual lands that have interaction with basic lands. The reason for this is basic lands always ETB untapped to make mana.
Play more Forests than others because green mana helps the most to get the other colors with land ramp spells. Mountains should be next because red is the most important color to cast Dragons. Those two colors are overall the two most important with Dragons.
Currently there's 26 of the 37 lands that always ETB tapped which makes the manabase really slow. In my opinion you're better off having the land ETB untapped and make less colors then ETB tapped and make more colors. On a budget a don't expect you to play all lands that always ETB untapped, but limit the amount of lands that don't to much less than 26. If you're going to play lands that always ETB tapped then choose Rainbow lands ( Path of Ancestry ) or the Tri lands ( Savage Lands ) since these lands can make one of five colors or one of three colors which on a budget is worth it ETB tapped.
Example of a budget five color manabase:
- 15 basic lands: more Forests and Mountains than others.
- Command Tower, Exotic Orchard, Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry
- Ash Barrens, Evolving Wilds, Terramorphic Expanse
- The World Tree
- 4 Tri lands: Jungle Shrine, Savage Lands , Frontier Bivouac , Opulent Palace
- 5 Tango lands: Cinder Glade, Canopy Vista , Sunken Hollow , Prairie Stream , Smoldering Marsh
- 3 Pain lands: Murmuring Bosk , Yavimaya Coast , Llanowar Wastes
Tango lands can ETB tapped, but more basic lands help for them not to. By adding more Tango lands then Farseek could also be added as a land upgrade for Grow from the Ashes since Farseek can search for a Tango land.
If interested I offer more advice. Would you like more advice? Good luck with your deck.
2 days ago
They are all kinda high mana cost and you have better draw and creature support. The resonator could help make up for the draw and could be dropped turn 2.
4 days ago
Quirion Ranger , Boreal Druid , Regal Force , Return of the Wildspeaker , Dwynen's Elite , Essence Warden , Farhaven Elf , Copperhorn Scout , Vitalize , Freyalise, Llanowar's Fury , Patriarch's Bidding , Joraga Treespeaker , Nature's Claim , Second Harvest , Benefactor's Draught , Harvest Season , Triumph of the Hordes , Three Visits , Natural Order , Rampant Growth , Mobilize , Staff of Domination , Trailblazer's Boots , Centaur Garden
2 weeks ago
I like this. Iwamori is one of those commanders that I have considered building a dozen times, but still never did because I didn't like resulting list. Yours looks very cool, I like the route you've taken. You should consider some ways to make your Saitama indestructible: Spearbreaker Behemoth , Hammer of Nazahn or something similar. Also, how about Gargos, Vicious Watcher as additional removal off of each Aura and fight spell? Bow of Nylea is a great value card that makes your attacks so much better. Vigor and Rite of Passage are awesome for fight decks. Klothys's Design can be quite a house in a deck with big creatures. And then, there is Return of the Wildspeaker . Oh, and I forgot Karametra's Acolyte and Grunn, the Lonely King .
2 weeks ago
I'm not sure if you got the precon or not, but a few of the cards from it are real gems for this deck!
Adrix and Nev, Twincasters can duplicate the number of tokens you get just like any of the other doubling season effects. Any of these effects copy the effect that makes the token, so the token would still enter with whatever number of counters the origin of the effect would make.
Curiosity Crafter is a token-specific Reconnaissance Mission / Coastal Piracy - style effect. If you're able to consistently make large enough tokens, Garruk's Uprising and Elemental Bond are also excellent options.
Ruxa, Patient Professor is amazing with Fractals! Ignore the first paragraph...the second and third line are gold. And that third line helps us get that sweet value from the Curiosity Crafter-style draw spells.
Don't be afraid of instant-speed draw like Eureka Moment and Growth Spiral . They may look unimpressive, but they perform way better than they look. Return of the Wildspeaker would also likely be awesome in your deck, with a bunch of very large non-humans. Perplexing Test has also performed very well in my token deck.
I'm going to call out Full Flowering and any other token copiers as cards that might not perform very well, since those don't replicate the +1/+1 counters on your 0/0 tokens. Biomass Mutation is an absolute house in here, especially with any form of evasion, like Ruxa, trample from Garruk's Uprising, or the flying from Combine Chrysalis .
3 weeks ago
Hey Spirits, thanks for the comment!
You're right about Return of the Wildspeaker - I think I have been running Soul's Majesty because I only had one copy of RotW but it looks like I've had some more come in some precons so I will probably do the swap. Thanks.
3 weeks ago
Return of the Wildspeaker is a better Soul's Majesty . It's instant instead of sorcery. It doesn't target so gets around shroud, and assuming you have more than 1 creature, a creature removal doesn't counter it. It's also modal.
I won't mention Puresteel Paladin again cause he's not a cat! :)
Shadowspear does a ton of work for me for such a low play value, the lifelink stabilizes and the trample is fantastic.
1 month ago
28 Lands seem very low for a Deck like this. Even if you consider it to be "Aggro". I found 33-34 to be a good amount for Decks even with Dorks and Ramp. Might seem boring but it brings alot of Consistency to the table. Other than that, I like your attempt on Maelstrom Wanderer . Shaman of Forgotten Ways is a bit questionable to me. Is the Biorhythm Effect ever paying of? Might Somberwald Sage be a better Option here? Garruk, Primal Hunter Can also be replaced by Return of the Wildspeaker since it does the same thing at Instant Speed. You're also pretty low on instants, which is not the worst thing ever. But you might consider atleast some stronger Options, Multiple Choice Counterspells are usually great with Cascade as they provide felxibility and never be a dead "Cascade" such as Sublime Epiphany , Cryptic Command and Mystic Confluence for example. If you like, you can checkout my Wanderer Deck and also leave a comment there. Peace