Wirewood Lodge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Wirewood Lodge

Land

{T}: Add {1} to your mana pool.

{G}, {T}: Untap target Elf.

Wirewood Lodge Discussion

bryanedds on Double Dragon

1 week ago

Replace Greenweaver Druid with Argothian Elder . It's better mana and can create inf. mana with Wirewood Lodge .

KindredDiscovery on Mayael EDH Primer

4 weeks ago

@Ataraxey Yeah, a budget list is a great idea. I'll let you know when I've got something together. The latest changes have been a response to a shift in the meta. Overall decks have gotten faster, stronger, and more synergistic over the years - which has been great, don't get me wrong! But even jamming casual games this deck struggles to keep up lately. I realized that I was relying on Mayael to hold the game plan together a bit too much, and whiffing in this new meta is very punishing. In short, I've had to adjust the way I play the deck. That probably means it's time to update the primer too. I'm still organizing my thoughts, but here's the basics:

1) DRAW MORE CARDS. I never used to run much card draw because I had always considered Mayael to be a card advantage engine in her own right. This is wrong. In reality, activating her ability typically means choosing not to play cards from your hand that turn. That really only generates value in slow, grindy games, and frankly most games don't last long enough to see that pay off. This was the first change I made, and over time it lead me to make changes #2 and #3.

2) MAYAEL IS A LATE GAME PLAY. Okay, so when is it smartest to play Mayael and activate her? Two basic scenarios. One: you're out of gas, and she'll help you dig for it. And two: you have enough mana to use her ability while still playing from your hand. That usually means waiting until you have 9+ mana at your disposal. You've got to think of her as (primarily) a late game closer. Of course, you may be able to steal a game here and there by deploying her early, but that strategy requires careful assessment and a good knowledge of your opponents' decks.

3) SHORTEN THE CLOCK. And we arrive at the most salient point. We need to get to that 9+ mana threshold as quickly as we can. That means making the most of our early turns ramping. I've come to believe that ramp is the most crucial element to keep in an opening hand. We can also speed things up artificially with cards like Wilderness Reclamation - play from the hand on our turn, activate Mayael on opponents' turns. I've also cut out a lot of beefy guys that do nothing but wall us in and don't really affect the board. We've got very tight slots for our creature choices, and they really need to have good ETBs or threaten to close out the game. So, out with Sigarda, Host of Herons and in with Cavalier of Flame . Oh, and Vedalken Orrery deserves a nod here too. Flash is no joke with all these big creatures, and denying your opponents a turn to respond feels like it speeds up our clock. This is also why haste is so important.

There are a few more ideas I've been mulling over, and if they bear fruit I'll talk about them in the future. But this is where I'm at right now, and I'm rather pleased with how the deck is developing. It's never really finished, which is one of the things I love most about this format.

@Rene_the_great The mana base of this deck is where I have the least wiggle room. It runs near perfect every game right now, and the only real flex slot I have is currently held by Rogue's Passage . That card ends games. I love Wirewood Lodge , but does it end more games than Passage? Probably not. I think it definitely has merit in budget builds though.

Glad you're enjoying Purphoros, God of the Forge so much. My number one choice with Tooth and Nail alongside Avenger of Zendikar .

multimedia on Elves, Elves, and More Elves

1 month ago

Hey, nice version of Freyalise.

I would stay away from artifact ramp that doesn't make green mana. It's just not needed, green mana is too important and Elves calling card is making mana so you shouldn't have any trouble doing that. Joraga Treespeaker can be pretty powerful ramp one drop Elf. Arbor Elf is another one drop mana Elf. Land ramp spells are the same, while they can get you a Forest then aren't Elves. Instead play Elves who can land ramp or get you a Forest: Wood Elves , Farhaven Elf , Sylvan Ranger . Any time you can get an effect from a spell with an Elf then play the Elf instead.

Cards to consider cutting:

  • Enter the Unknown
  • Rampant Growth
  • Kodama's Reach
  • Thran Dynamo
  • Lotus Bloom

Quirion Ranger , Wirewood Symbiote and Wirewood Lodge can be busted with Archdruid and Priest to make a lot of green mana even infinite mana with Umbral Mantle or budget Sword of the Paruns . Ranger and Symbiote together combo which can be good with an Elf who has an ETB (enter the battlefield) ability such as Visionary or Reclamation Sage .

Cards to consider cutting:

  • Terramorphic Expanse
  • Evolving Wilds
  • Hunting Triad
  • Multani, Yavimaya's Avatar

Fauna Shaman , Elvish Harbinger , Wirewood Herald and Fierce Empath are Elf creature tutors to tutor for an Elf or a finisher creature. Fauna can be repeatable creature tutor getting into your hand the Elves you want. I like Genesis with Fauna because Fauna can put it into your graveyard which then becomes a repeatable way to recur Elves from your graveyard, board wipe insurance.

Herald can be some more board wipe insurance because when it dies you get to tutor for an Elf. Empath can tutor for Regal Force who's good mass draw card with Elves or Ibex or Vorinclex. Yes, Freyalise's -6 is a mass draw effect, but this effect is a worth having some redundancy since since it's so good with Elves.

Cards to consider cutting:

  • Kalonian Twingrove
  • Kaysa
  • Elvish Piper
  • Drove of Elves
  • Mul Daya Channelers
  • Ambush Commander

Elves have a tendency to run out of steam if you don't have a repeatable draw engine. Consider Beast Whisperer , Lifecrafter's Bestiary , Skullclamp ? Skullcamp is busted draw with Freyalise's ability to make 1/1 Elf tokens. It and Bestiary are artifacts within the budget here that are worth playing.

Cards to consider cutting:

  • Primeval Bounty
  • Vivien of the Arkbow
  • Nissa, Voice of Zendikar

I offer more advice if you would like it. Good luck with your deck.

TypicalTimmy on Who Needs Craterhoof?

2 months ago

So going into the "Keyword" filter tab option, you have 7 cards that are pulled up under "Tap/Untap". Of these, there are only several who can actually untap Selvala:

I have a combo I know of, but it will require you to run a few different and very expensive cards.

With Argothian Elder out, you can untap two lands. You want to untap any of the three lands listed + Wirewood Lodge . This will generate an infinite amount of mana as you can then use Lodge to untap Argothian Elder and repeat the process.

This does not help you out with untapping your General, but it does help you produce the mana to cast everything if you can set a draw engine online. Since you have infinite mana at your disposal, artifacts such as with Beast Whisperer , Primordial Sage and Vanquisher's Banner .

Flagellum on Marwyn, the Elven Mother

2 months ago

I don't think Marwyn gets the credit she deserves. What's also nice is that the deck has multiple different ways to keep going without Marwyn. A couple suggestions:

Argothian Elder : combos with Wirewood Lodge and big mana producing lands (I.e. Nykthos, Shrine to Nyx , Itlimoc, Cradle of the Sun , or a land with Elvish Guidance and 1 other elf)

Growing Rites of Itlimoc  Flip: aka baby Gaea's Cradle . See above.

Elvish Guidance : see above. Also works well with Arbor Elf if used on a Forest .

Dwynen's Elite : cheap multiple elves to pump Marwyn quickly. Not needed but is pure value for 2 CMC. You get two 1/1 elves and Marwyn gets two +1/+1 counters. Also works well for bouncing back to your hand.

Craterhoof Behemoth / Finale of Devastation : aggro finishers

With infinite Mana:

Squall Line : another Hurricane but at instant speed.

Assault Formation : seems like a very odd inclusion. However, with the infinite or near infinite amounts of mana produced it becomes an insane pump spell for all our elves.

Duskwatch Recruiter  Flip: draws out all your creatures.

Temur Sabertooth : lets you reuse any ETB effects you may have. Combos with Wirewood Symbiote see below:

Temur Sabertooth + Wirewood Symbiote + 1 Big Mana Tap Elf + 1 Random Elf to Bounce:

  1. Tap the Big Mana Tap Elf for big mana.
  2. Use Symbiote to untap the Big Mana Tap Elf and bounce the Random Elf.
  3. Tap the Big Mana Tap Elf for big mana again.
  4. Use Temur to bounce the Symbiote to your hand.
  5. Recast the Random Elf and the Symbiote then rinse and repeat.

If you want any more ideas you can look at my deck here: Nature AND Nurture with Marwyn

Gavvin on Ezuri Infinite Elfball (70+ Infinite Mana Combos)

3 months ago

Elvish Reclaimer will probably replace Realm Seekers

Lower CMC and the body isn't important. Will fetch Gaea's Cradle , Maze of Ith , and/or Wirewood Lodge as needed.

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Wirewood Lodge occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.56%