: Gain .
, : Untap target Elf.
|Have (2)||Bluboltar ,|
|Want (2)||Rent_A_Zilla , vane000|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Duel Decks Anthology (DD3)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
- Argothian Elder + Nykthos, Shrine to Nyx + Wirewood Lodge
- Argothian Elder + Jungle Basin + Wirewood Lodge
|Commander / EDH||Legal|
Latest Decks as Commander
Wirewood Lodge Discussion
3 weeks ago
I think you'll be happier with Cryptolith Rite over most of your ramp. All the tokens you make can now be used for mana, which you can dump into Rhys or cast your big stuff.
Beastmaster Ascension is easy to activate the turn it comes into play with all your tokens. You can easily the end game in one swing with this card.
Mirror Entity is another good way to turn your token army into huge game-enders at instant speed. It also protects them from dying to damage by growing them out of range.
Hour of Reckoning can be a pretty one-sided board wipe against most decks, leaving you with your token army. Not to mention you can use your tokens to pay for it.
Second Harvest is amazing because it works at instant speed. Playing this at an opponent's end step before your turn is an easy way to steal a win.
This might seem to go against the game plan, but Skullclamp is a very easy way to draw an extra 2-6 cards each turn at the expense of a few tokens. Definitely worth including.
Mentor of the Meek is another excellent way to take advantage of your token creation to get more cards out of the deal.
Aura Shards takes advantage of so many creatures coming into play on your side and makes sure no artifacts and enchantments stay in play under your opponent's control without your permission.
Wellwisher will net you insane amounts of life very quickly with Rhys' elf tokens. Might be better than Soul Warden.
Epic Struggle would allow you to win against Pillowfort decks, provided you can protect it for a turn. Good combo with Teferi's Protection I guess.
Since your commander is an elf you could benefit from Wirewood Lodge. It also works well with something like Priest of Titania or Wellwisher. In the same vein as Priest of Titania, you could also probably use Wirewood Channeler.
In terms of cuts, I think Emmara Tandris, Oviya Pashiri, Parallel Evolution, Arcane Signet, Growing Ranks, and Curious Herd seem the least essential or least powerful for your deck. I think it would also be easy to find swaps for my suggestions with cards that do similar things. Let me know if you need more help with cuts or swaps.
3 weeks ago
Solid build +1! I really like Throne of the God-Pharaoh. I never realized how great that would be in a Rhys deck! One card you might like is March of Souls. It always hurts when a board wipe hits but sometimes it has to be done. This card gets rid of those problems while keeping your creature count up.
1 month ago
Hey there king-saproling, your build is simply inspiring and everything I could ever wish from EDH, thanks a lot for the write-up!
Anyway, is there any recent card that could be an update for the list, aside the obvious Light of Promise and Arcane Signet respectively in place of Sunbound and Fellwar Stone? I was also considering Gaea's Cradle and the whole land tutor package Crop Rotation, Sylvan Scrying and even Pir's Whim, think they'd fit in or they're just too slow?
1 month ago
Are you avoiding infinite mana combos? Because its very easy to go infinite with untappers like Umbral Mantle and Sword of the Paruns if you have enough elves. There's also Temur Sabertooth if you can give Elvish Archdruid or ones like him haste and have enough elves. Its the reason i run Lightning Greaves as well as Swiftfoot Boots. Concordant Crossroads is also good for that as well considering most of the time you'll be faster than people so it doesn't matter if they have haste as well. Castle Garenbrig should be in most mono-green deck and Wirewood Lodge in most elves decks. Thespian's Stage is good for copying both of those or Nykthos. Silklash Spider might be helpful for extra flying removal but that seems to come in and out of the maybeboard for me. Lastly Vivien, Champion of the Wilds does wonders extra flash is always better. I hope this helps infinite mana makes Ezuri disgusting.
1 month ago
2 months ago
2 months ago
Key Mana Rocks:
Mana Crypt, Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mox Amber, Mana Vault, Grim Monolith, Basalt Monolith, Arcane Signet, Fellwar Stone, the Signets and Talismans, Mind Stone, and Thought Vessel
Key Mana Dorks:
Deathrite Shaman, Birds of Paradise, Noble Hierarch, Avacyn's Pilgrim, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Boreal Druid, Bloom Tender, Priest of Titania, Faeburrow Elder
Key Mana Ramp (Other):
Collector Ouphe, Notion Thief, Ashiok, Dream Render, Narset, Parter of Veils, Null Rod, Linvala, Keeper of Silence, Cursed Totem, Grafdigger's Cage, Chains of Mephistopheles, Rest in Peace, Aven Mindcensor, Drannith Magistrate
Key Blue Countermagic:
Swan Song, Spell Pierce, Flusterstorm, Miscast, Dispel, Force of Will, Force of Negation, Mental Misstep, Fierce Guardianship, Pact of Negation, Mana Drain, Dovin's Veto, Drown in the Loch, Counterspell
Key Non-Blue Countermagic:
Chain of Vapor, Swords to Plowshares, Nature's Claim, Dismember, Fatal Push, Vandalblast, Winds of Abandon, Cyclonic Rift, Gilded Drake, Oko, Thief of Crowns, Legacy's Allure, Abrade, Abrupt Decay, Assassin's Trophy, Drown in the Loch, By Force, Shattering Spree, Natural State
Lands are Fetches, Horizon Duals, Og Duals, Shocks, Pain lands, sometimes triomes, sometimes the castles. Command Tower, City of Brass, Mana Confluence, Exotic Orchard, Forbidden Orchard, Gemstone Caverns, Gemstone Mine, Ancient Tomb, Gaea's Cradle, Wirewood Lodge, Mystic Sanctuary
3 months ago
So, I've got a couple of suggestions, just off the top of my head that I think could greatly help you out, in both short term and long term:
-1 Nissa Revane +1 Karn Liberated My reasoning here is relatively simple. You're deck isn't focused on life gain and you don't run Nissa's Chosen. Her ultimate is wonderful, if, you can get there. But I think you can remove her because her ultimate is more of a dream than a reality.
-1 Lotus Cobra +1 Fauna Shaman I personally think that the cobra isnt really needed since you produce so much mana as it is. I think Fauna Shaman personally just helps you get there, a lot faster, and additionally its a Survival of the Fittest on a stick. Never hurts to have a second answer in case your first one gets blown up.
-14 Forest +14 Snow-Covered Forest I see that you're going for the Extraplanar Lens answer here which I can greatly appreciate, but since they are much easier to fins now, I would trade out all of your regular Forests for the Snow-covered Forests, or vice versa.
-1 Nissa, Vital Force +1 Asceticism Outside of the fact that we are dropping a same CMC permanent, I think Asceticism is going to do a LOT more for you in the grand scheme of things. Sure, Nissa, Vital Force makes a hasty, 5/5 elemental land for you, but its not something that I would rely on. The same can be said for her second ability. It's a more expensive Eternal Witness card altogether and I don't think it does enough in the deck to keep its spot. Asceticism protects your creatures in a couple of ways which is extremely advantageous in your case.
Garruk's Uprising is just alright. It does some beneficial things, but not consistently. In some cases, I think you're going to find that the card is just dead in your hand more times than you would like. Another use commented that you need to be running more lands, and I think that that is true to a certain extent. Boseiju, Who Shelters All can let you cast an uncounterable Chord of Calling and more importantly, Tooth and Nail. Not to mention there are just other things in your deck that this also greatly synergies with.
-1 Garruk, Unleashed +1 Wirewood Lodge This Garruk isn't really doing anything for you. I think that he performs rather slow, and there are just better things that you can replace him with. We are still on the topic of lands so I think Wirewood Lodge is a pretty obvious choice. That card has an astronomical amount of value.
-1 Collective Unconscious +1 Maze of Ith Pretty easy reasoning. Maze of Ith helps you not take hits from potent creatures and I think that this card is far more critical than Collective Unconscious. You also have multiple ways to draw. It won't hurt to lose just one of them.
-1 Kogla, the Titan Ape +1 Vigor As much as I think Kogla can do some work, I think Vigor will serve you better. He's a literal pain to get rid of and things only get worse from that point forward. Kogla, the Titan Ape has targeted removal and in some cases I think that you may not be able to target some of your opponents more critical creatures.
-1 Deranged Hermit
+1 Gaea's Herald
While Deranged Hermit is good for some token generation, I don't think he does that much else for you. It may synergy with Earthcraft but that's about it. I would remove him and replace him with Gaea's Herald just because that's more pressure you're putting on your opponents' to deal with you.
-1 Earthcraft +1 Ulamog, the Infinite Gyre While Earthcraft is a very good card, I don't think the price tag justifies having it in your deck, particularly for what it does. I think adding in the original Ulamog can do just as much, if not more than Earthcraft can for you.