Please login to comment

Yes you will be able to

March 18, 2024 3:32 p.m.

It’s also worth mentioning that you talk about making a Modern decj, and have multiple cards here as 2-ofs or 3-ofs, indicating that’s what you’re trying to do… however none of the uniquely printed Fallout cards are Modern legal.

March 18, 2024 2:03 p.m.

Ondu Spiritdancer can only happen/trigger once, so Panharmonicon can’t help it.

March 16, 2024 6:37 p.m.

^ there’s a good chance I have this wrong though.

There’s a bunch of good rules-people on the site that’ll be able to provide a definitive answer. It’s probably worth reposting this in the “Rules Q&A” section to get their eyes on this.

March 14, 2024 4:52 p.m.

kisloski the ”controller of the affected object” is effectively what is being targeted as far as i’m aware.

March 14, 2024 4:48 p.m. Edited.

^ i can second this being the site of choice when playtesting stuff and/or just wanting some games with moneyless friends.

March 14, 2024 2:29 p.m.

the affected player (or controller of the affected object) chooses one of them to apply first.

Your opponent is the thing being affected, they choose.

Rules Link

March 14, 2024 2:04 p.m.

Curie, Emergent Intelligence is copying the attributes of the creature at the time of the last instance it was in play as, Curie’s ability resolves. It doesn’t matter what properties Phyrexian Metamorph has while it’s in exile.

March 12, 2024 10:21 p.m.

DemonDragonJ as stated in my first comment “any response to this is going to be entirely speculation” - that includes my purely speculatory viewpoint. Your reply indicates you’re taking my hearsay as gospel, which you really shouldn’t.

What Wotc do in this design-space we won’t know until they do it.

March 12, 2024 10:19 p.m.

DemonDragonJ my assumption is that wotc already print a whole heap of cards/effects that create exile triggers on death, and the purpose of the finality counters is to simplify that effect so that it’s easier to track. There’s nothing to indicate their approach to card design is fundamentally changing here - and if it does, we’ll know about it soon enough.

March 12, 2024 8:57 p.m.

You’re asking this question too early - any response to this is going to be entirely speculation.

March 12, 2024 8:49 p.m.

Curie will effectively be an Archon of Cruelty that’s additionally an artifact and has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

When Phyrexian Metamorph is in the battlefield, all it has is the characteristics of whatever it copied (+ it's an artifact) the regular Phyrexian Metamorph characteristics aren't copiable anymore.

March 12, 2024 8:24 p.m.

Said on How Good is …...

#13

DemonDragonJ this thread was just a question of how good the card is - and the answer is that it is not.

You’re welcome to use whatever cards you want - but the point of creating this thread seems a bit moot if the question asked is irrelevant to you.

March 10, 2024 4:13 p.m.

Said on How Good is …...

#14

I think you need to ask yourself why you’re putting it in a deck. The card lends itself to a very specific strategy, and if your deck isn’t operating in that theme then this card has no reason to be there.

March 10, 2024 1:55 p.m.

Said on How Good is …...

#15

It’s worse than just a symmetrical effect - it costs you a resource (the card) to play it, as well as mana. There’s soo many downsides to this card and no inherent benefit.

March 10, 2024 1:48 p.m.

I still feel like the deck’s going to really struggle to function without Leyline of the Guildpact in your opening hand. I also think that the Tron lands are a nonbo with Leyline of the Guildpact, and having both in the deck feels very awkward - especially when a lot of your spells require coloured mana.

Tiamat looks impossible to cast unless you have Morophon out - which imo is too many steps to go through.

March 7, 2024 7:12 p.m.

Said on How Good is …...

#17

I agree with everything Caerwyn has illustrated. All the effects of this card just feel super “meh”, which is not the kindof feeling you want to have from a card at any cost, let-alone a whopping .

I feel like even in the casual-world of commander, i’d be struggling to justify running this if it only cost . I’d only seriously consider this card at the 3-mana mark, and even then only if my deck cared about most of its effects (yes at 3-mana it would just be a better Phyrexian Arena, but that card is hardly an auto-include as-is).

March 6, 2024 11:46 p.m.

Elexdes cheers! Feel free to tag me in the future if you want more detailed thoughts on where the deck ends up!

Some links that might help with your brewing, are this Budget mono-blue affinity deck, and this detailed rundown of the archetype.

March 6, 2024 1:29 p.m.

I'd at least replace Go for the Throat with a better killspell, Infernal Grasp is just stronger.

I also think you need to map-out how you expect your turns to be played. Most of the time, when you're casting a creature spell, you'll not have enough mana to use your counter-magic. And, then, when you're keeping up mana for counter-magic, your opponent can potentially play around this and take advantage of you not advancing your board... i'm worried your play patters are at-odds with eachother.

March 6, 2024 12:20 a.m.

No problem :)

Note that games do very-often take longer than 4 turns, but the ”turn 4 format” is still a very accurate term, as after the 4th turn it’s normally very-obvious which player us ahead, and without some kind of massive miracle, that player will win.

Basically, you always want to be planning fir your first 4 turns to be as absolutely-impactful as possible, because those turns will be defining whether you have any real hope of winning the game overall. If your win condition requires more than 4 turns to impact the board, then you need to ensure the rest of your deck is disrupting-and-slowing-down the opponent as much as possible (i.e those first 4 turns are still vital to give your deck a chance of competing).

March 5, 2024 5:29 p.m.

Specialties

Modern - Modular, Modern - Rock, Modern - Mill

MTG Decks

Factorio

Modern wallisface

SCORE: 7 | 4 COMMENTS | 1001 VIEWS | IN 2 FOLDERS

Withering Grist

Modern wallisface

SCORE: 23 | 9 COMMENTS | 1509 VIEWS | IN 9 FOLDERS

Tsunami (Mill)

Modern wallisface

SCORE: 28 | 6 COMMENTS | 1573 VIEWS | IN 12 FOLDERS

The Corpse Cauldron

Modern wallisface

SCORE: 2 | 80 VIEWS

Fight

Modern wallisface

SCORE: 23 | 24 COMMENTS | 1516 VIEWS | IN 7 FOLDERS

Modular

Modern wallisface

SCORE: 19 | 13 COMMENTS | 11066 VIEWS | IN 8 FOLDERS

Esper Taxes

Modern wallisface

SCORE: 8 | 4 COMMENTS | 606 VIEWS | IN 3 FOLDERS

Rakdos Valuetown Goodtimes

Modern wallisface

SCORE: 5 | 129 VIEWS | IN 1 FOLDER

Finished Decks 10
Prototype Decks 0
Drafts 0
Points 3813
Avg. deck rating 11.80
T/O Rank 5
Helper Rank 7
Favorite formats Modern
Suppressed formats Standard, Alchemy, Brawl, Historic, Pioneer, Pauper, Legacy, Vintage, Commander / EDH, Pauper EDH, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Planechase, Archenemy, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Unformat, Quest Magic
Cards suggested / good suggestions 129 / 99
Joined 9 years