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Said on BUG Lonis...


No problems! I think you should defo think about getting Chatterfang in the deck also. You're currently missing an infinite combo by not running him:

With Lonis, Cryptozoologist and Academy Manufactor in play, you can use the ability on Chatterfang, Squirrel General to kill Cauldron Familiar, then bring the cat back with a Food, which gives you both a Treasure & Food to kill the cat again and repeat infinitely, killing your opponent from the cats ETB triggers.

Anyway, good luck for Friday!

January 27, 2022 11:44 p.m.

Said on Grave Reinforcments...


Your land count is criminally low considering how much your deck relies on playing lands, and how many lands you need to start doing things. I would have thought you’d need 26-28 lands minimum

January 27, 2022 6:05 p.m.

Said on Burn but the …...


Cool, yeah both these answers make sense.

January 27, 2022 5:15 p.m.

StoryArcher just to respond to the 4 bullet-points assigned to me, in order:

  • Yes your approach for Surgical Extraction hitting combo is a good one. However, the card also doubles as grave hate, and between having 4 of them, and a mainboard playset of Voidwalker, i think any more is excessive. So I guess i’d suggest to ditch the relics.

  • Bad Moon as an answer to bolt seems pretty futile. It could help versus Anger (and Fury), but i think there’s probably more pressing things to be playing in your sideboard. I’ve seen no other competitive devotion decks run Anger-hate, but ultimately it’s a meta call. I suspect Anger is played very seldom now that Fury exists - and Bad Moon isn’t as effective a choice versus that.

  • Whether or not to run Cry is again a meta call. I would say if your aim with it is to stomp on weenie-tribal decks, Plague Engineer is a stronger choice, as it will perform a stronger role, while also providing devotion. Cry is a much more situational option.

  • Yeah i’m absolutely suggesting splashing red for Blood Moon. It would mean running a single Blood Crypt and 4x Marsh Flats mainboard (i say Marsh Flats over the BR fetch, as this helps disguise your sideboard plan). The amount of games you’ll win against tough-matchups by dropping a cheeky Blood Moon will surprise you. However, the whole package isn’t cheap (shocks/fetches), so unless you already have most the needed cards, i’d suggest seeing how greedy your metas manabase is before committing to it.

For what it’s worth, if i were running this deck, my sideboard’d look something like this:

January 27, 2022 2:09 p.m.

Also just did some math on the land scenario, specifically on how many cards need to be drawn to reach the golden 5th land.

With 21 lands, you'll on average reach your 5th land after drawing 14.29 cards. So, somewhere between turns 7-9 depending on whether you're on the play or draw.

With 24 lands, you'll on average reach your 5th land after drawing 12.5 cards. So, somewhere between turns 5-7 depending on whether you're on the play or draw.

Now, yes, having a spell that draws 2 cards does catch the 21-land-deck up to the 24-landers land-drop-rate. BUT, that relies on the 21-land-deck getting that drawspell just to keep-up, and it also means that the 21-land-deck has had to invest time in catching-up their land-drops, where as the 24-lander is able to just keep establishing their board presence.

Anyway - i'll drop the land/Sign in Blood debate now, because by now i've either already sold the concept, or not. It's also worth noting that Nykthos, Shrine to Nyx can skew these results pretty heavily, if drawn.

January 27, 2022 4:07 a.m. Edited.

StoryArcher to answer your specific questions:

  • Phyrexian Crusader would be a very odd sideboard choice. I think your sideboard in general needs a lot of work, over half of it is just graveyard hate which feels really excessive. I think you need to diversify your sideboard to better cope with devotions numerous bad matchups. Specifically, you have no answer for Torpor Orb, and very little to do versus control decks. Combo decks are also likely to give you grief. And you probably want some cards to help you versus burn. At the moment the sideboard feels really lacking.

  • Cry of the Carnarium is a fine card, but really it should only exist in the sideboard. Its only real purpose will be to cope with Mirran Crusader when you’re playing against taxes.

  • Bad Moon doesn’t offer you anything particularly special (trying to race aggro feels like a bad plan?), but Blood Moon should defo be an auto-include as 2-of in the sideboard - all the more established black-devotion decks i’ve seen seem to be including these to have a fighting chance versus a lot of the greedier meta.

  • Withered Wretch is probably a fine alternate to Relic, though might be a bit slow. Most of the time shutting down a graveyard deck equals an easy win anyway, so i think you just want Relic as its faster. In any case, as mentioned before, 8 grave-hate cards in the sideboard is overkill, unless your meta is entirely dredge.

On the Sign in Blood topic, the issue with it is that it often consumes valuable devotion points. Playing it turn-2 gives you nothing (board-state-wise), and nobody wants to be playing a single 1cmc creature on turn-3. Playing it will almost always put your opponent ahead in board state, and as you’re effectively a sorcery-speed-creature-deck, having a full hand isn’t particularly helpful for securing a win.

January 27, 2022 2:44 a.m.

Your mana curve makes me think you need a lot more than 21 lands (24 feels more reasonable considering your 4-and-5 drops)

I’m also surprised to see you playing Sign in Blood, as it’s a pretty universally-bad card in modern, but also in a devotion deck wastes a turn on not increasing your devotion.

I know 61 cards isn’t much above 60, but there has to be some card you can cut here to reach that optimal number.

January 26, 2022 11:24 p.m.

Said on Budget Gruul Aggro...


The game’s never going long enough for you to be able to cast Terror of Mount Velus, so i’d suggest ditching that. You can prolly also go down to 23 lands.

I’d suggest finding room for a playset of Lightning Bolt, at the moment you have pretty-much no interaction, and letting the opponent do what they want is dangerous

January 26, 2022 6:49 p.m.

Said on Burn but the …...


I don’t get the point of Into the Story when you could just be running a 4th Visions of Beyond.

January 26, 2022 3:44 p.m.

Said on BUG Lonis...


Nice list! I have played a similar brew now for a short while (my list is here) - my takeaways from playing the archtype is:

  • Ways to fetch specific creatures, like Chord of Calling, is a LOT better than Collected Company in these lists. Because the deck is effectively a combo deck, it usually needs to assemble a specific array of creatures to start gaining momentum. In that vein, getting one specific card is almost always more useful than getting 2 from a random selection of cards.

  • These kind of decks almost always want to either run Urza, Lord High Artificer or Karn, the Great Creator as their ceiling. While almost every list i've seen runs Urza to pretty decent success, i've personally found Karn spectacular. He can not only be used to fetch up Academy Manufactor, but can also fetch a game-ending wincon in Time Sieve, or card draw via Thought Monitor (as well as a bunch of other solid options).

  • I would suggest trying out both Chatterfang, Squirrel General and Gingerbread Cabin. Chatterfang has been great for me for creating a wall from the tokens we generate, and quickly becomes a win-condition on its own. It also acts as a killspell (via its ability), which lets us run a list with less cards having to specifically be interaction. The Cabin, on the other hand, is a bit harder to play around, as you'll need almost all your lands to be forests - but, being able to use lands to create tokens late game is awesome.

  • From my own playing, the archtype is super-reliant on 3-drops, and without ramp the deck can very quickly become a clumsy mess that dies before it gets going. I'd heavily suggest running a LOT more mana dorks to make sure you can cast whatever you want whenever you want.

January 26, 2022 2:33 a.m.

Said on Leech Life...


Some thoughts

  • modern is a fast format, and decks without ramp struggle to justify running more than 3-4 cards at 4cmc, and often run nothing higher than this. You’re running 15 cards costing 4-5 mana, which is faaar too many. It’s going to make your hands and draws really clunky.

  • carrying on from this, you have almost nothing to do turn 1. This is going to put you behind versus your opponent right from the start. Look to have some more 1cmc cards.

  • even having a lower curve from the above-mentioned points, you’re probably going to need more lands. 23 is usually a solid land-count for most midrange decks.

  • You’re running a LOT of 1-ofs and 2-ofs of cards. This is going to lead to super inconsistent hands & draws. Consider running more playsets of the cards that matter, and ditching the chaff.

  • even though 62 isn’t much above 60, you should always aim to run a 60 card deck. Anything over this again leads to less consistency in your hands & draws.

  • try and ensure your cards actually do something on their own. Stuff like Chaplain's Blessing doesn’t actually help you get anywhere - gaining life by itself gets you no closer to winning, and doesn’t change the boardstate.

January 25, 2022 9:42 p.m.

Said on None...


I think 22-23 lands and a playset of Ignoble Hierarch is enough, imo.

Having more mana generation will make you slightly faster, but with waay less reliable combo assembly, and a much harder time to stabilize if things go wrong. You want your deck to be able to do what it needs to reliably, and recover from setbacks.

January 25, 2022 12:21 a.m.

Said on None...


I would cut all generators and cultivators, as well as Kiora, and aim for a midrangey start game that ensures you can cheat out some nonsense when you reach 5 mana. It’ll mean your deck is a little slower (turn 4-5 Boar), but it should be a LOT more consistent

January 24, 2022 11:10 p.m.

Said on None...


Personally I feel like a playset of Ignoble Hierarch is all the ramp you need.

I also think the Goose/Trail combo just complicates things by adding extra moving parts. Red has a lot of looting effects and this feels like a very messy way of finding cards

January 24, 2022 10:38 p.m.

Said on None...


I guess the only big value to Boar and Breach are being able to abuse them, so that’s a risk you’ve gotta take in the name of the glorious pig-god.

If you’re worried about not drawing Breach or Boar, i’d suggest running the full playset of both. Stuff like Faithless Salvaging and Seasoned Pyromancer can also help fix your hand so that you have both a card-to-cheat and a card-to-allow-cheating

January 24, 2022 10:06 p.m.

Said on None...


I think the big issue your deck has at the moment, is that the creatures you’re getting out with the Boar or Breach only cost 6 mana, and so aren’t particularly threatening at all. There’s very little reason to cheat them out when you can just spend one extra mana to hardcast them anyway.

I would suggest considering better targets for Boar/Breach. Depending on your budget Worldspine Wurm and Liege of the Tangle both feel like good options

January 24, 2022 1:56 p.m.

Said on Different Milk...


With 23 artifacts you’ll need to draw through around 40 cards in your deck to reach the 15 required to win.

With your lands being artifacts as well (MH2 lands, so 37 total) you only need to draw around 25 (it makes Displacement Wave feel less useful, but that card feels unnecessary anyway)

January 23, 2022 8:04 p.m. Edited.

Said on Different Milk...


I love that you’ve found a viable One with Nothing win condition.

Would running MH2s artifact lands help you here? Or would their tapped-ness make them too slow?

Also, Thought Monitor seems decent here

January 23, 2022 7:01 p.m. Edited.

Said on Undying Combo...


With the current list, I have the following thoughts:

  • I think with 21 lands and no ramp, you're going to really struggle to cast those big 4cmc spells. Your curve is quite high and you don't really have the cards to support it.

  • It feels like some of your card choices require a very specific series of events to happen beforehand to be of any use. Retribution of the Ancients is one example, where it feels like the card is largely useless in hand until a bunch of things have already happened. Not quite as extreme, but Carrion Feeder also feels like a very situationally useful card.

  • As per this article, you're currently running well below the bare-minimum number of creatures required to make Collected Company worth playing (22 is the minimum, so far you have 18 cards that can be hit). Note that the value mentioned there is also the absolute floor, and realistically any CoCo deck should be running as many creatures as they can get away with.

  • Following on from the last point, your sideboard is very non-CoCO friendly. Some of these hate-pieces have creature-equivalents (like Scavenging Ooze instead of Nihil Spellbomb), so generally I think you want to be gearing towards making sure CoCo remains feasible where possible.

January 22, 2022 1:05 a.m.

Said on Undying Combo...


Your deck is heavily overlapping a top-tier modern deck, as already eluded to by Entrei. The current decklist for that is here, currently sitting at 2.5% of the modern meta.

Going from a purely -1/-1 counter standpoint, this deck is also something i've personally been working on, and having pretty reasonable success. Our lists have a relatively high overlap, so maybe my description of card choices can help inspire your own decks direction also, if you're not just wanting to copy the tier-list.

January 21, 2022 5:08 a.m.






Modern - Modular, Modern - Rock, Modern - Mill


Withering Grist

Modern wallisface


Dimir Control

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Tsunami (Mill)

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Esper Taxrazi

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Modern wallisface


Finished Decks 12
Prototype Decks 0
Drafts 0
Points 2880
Avg. deck rating 6.70
T/O Rank 8
Helper Rank 11
Favorite formats Modern
Suppressed formats Standard, Legacy, Pre-release, Unformat, Vintage, Commander / EDH, Pauper, Casual, Quest Magic, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Penny Dreadful, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer, Historic, Gladiator, Premodern, Commander: Rule 0
Cards suggested / good suggestions 172 / 121
Last activity 14 hours
Joined 7 years