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Said on Esper Stoneblade...

#1

Both Priest of Fell Rites and Dakkon, Shadow Slayer feel really strange here. Have you considered either Esper Sentinel or Spell Queller?

October 17, 2021 2:13 a.m.

Doing it without Tron lands could give you a brew that looks very similar to existing Soulherder archtypes (just without Soulherder)... something like this might be almost-competitive (although at this point, it's a very different list to what you're trying to achieve, so not sure if this is the route you'd want to go down):

October 17, 2021 1:30 a.m.

deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:

  1. Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.

  2. Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).

  3. Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.

I think i’d end up with something like this (just spitballing, so this can easily be refined):

(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)

October 16, 2021 6:21 p.m. Edited.

Some thoughts:

  • Panharmonicon doesn’t seem to have a lot of use here. The only creature that benefits from it is Thought-Knot Seer, and the only mainboard artifacts are Prophetic Prism and Ichor Wellspring. That feels like a super-low hit rate. It makes me think the deck is trying to do too many things- resulting in it just doing a lot of things poorly.

  • i’m really not sure why you’re running Trading Post here at all. Card just seems bad.

  • Typical Eldrazi-Tron decks play a gameplan where they can get-by just fine without assembling the tron-lands. But i feel like this brew is faaar more reliant on assembling tron, as you have soo many high-costing cards. That’s a risky position to be in, as with only Expedition Map, you really can’t expect to reliably have tron online. I think you need to lower the curve.

October 16, 2021 7:15 a.m.

The big thing with Midnight Hunt is that all the Zombie tokens had "Decayed" as an ability. The two cards you mentioned don't fit in with that set, because the Zombie tokens they generate don't have Decayed, and WotC would (rightly) want to avoid mixing up different kinds of 2/2 Zombie tokens in the one set.

The third card you mentioned, Rick, also feels out-of-place for this set, because there's not huge push in this set towards human-tribal or such group-tactics. I think he could have been in the set, but it would have felt forced, as opposed to being an optimal fit.

I would assume if these cards were to be reprinted as "proper magic cards", the first two would be in set(s) with a Zombie theme without "Decayed" tokens, and the third would be in a set focused more around tribal synergies (particularly & obviously with Humans being one of those tribes).

October 13, 2021 3:45 a.m.

Spackle Maybe the best option then is, as a gift for your friend, to get them a giftcard for $XXX from one of the various online stores that sells singles (i.e. CardKingdom), and then set both of you the challenge to each brew up a new deck to add to your existing collections. Presumably, that's the safest way to keep your deck power-levels in-check, while still allowing for the both of you to try out new things and not have decks get stale.

October 13, 2021 12:22 a.m.

Spackle It looks like you guys currently play at a casual/kitchen-table level with decks. One thing to be careful of, is that once you introduce a more competitive deck to your "meta", the world/environment of your decks will likely change forever to accommodate that higher power - It will be the likely case that you and your friend will end up tinkering your decks to compete with this new competitive archtype, and in doing so you will be completely redefining what your playgroup can "get away with playing" (because you'll have re-adjusted what it means for a deck to be able to compete in your playgroup)

To put that another way, using the beforementioned burn deck as an example. Here is the existing decks in the modern metagame. Burn is currently sitting around the 3rd most popular, and is typically in the top 10. If you were to introduce this to your "meta", then it will become nigh-on impossible to compete against this deck without shelling out $500+ building a deck of similar strength.

Likewise, even with the "Mono-Red-Hollow One" deck, It's going to raise the bar to a point you might not be comfortable - as far as it's going to force your decks to be very well-constructed to reliably compete (just playing a collection of "cards you have" will very likely lead to defeat)

I'm saying all this as words of caution. It seems that you and your friend both already have decks that play well against one-another, and that your existing "meta" is already at a good degree of healthiness and stability. Introducing a big-jump in power to your "meta" is going to inevitably drag your existing decks in that same direction of strength, at the expense of your wallets and less-powerful-cards. Now, this may be something you want your group to move towards, and that's fine - but it's something to be aware of.

It might also be a shift in power that your friend doesn't want to see happen.

October 12, 2021 11:31 p.m.

Modern burn easily sits under $300 if you make the landbase simpler (possibly making it mono-red instead of RW). Example deck here. It is a little bit of a one trick pony, but is a great deck to playtest & goldfish against, as it provides a strong indicator of your own decks speed and ability to cope with a fast clock.

Outside of that, and going more strictly budget, this deck might be of interest. There are a lot of ways to deal with it, but the deck itself is pretty resilient and will mow down a lot of decks that can’t keep up. It is also much more flexible in its play patterns, with a few ways to grind down the opponent.

October 12, 2021 3:01 p.m.

Said on mono green beatdown...

#9

Some thoughts:

  • mono green stompy wants to come out fast, and come out swinging. My main concern is that your deck is quite slow & clumsy, with lots of mana dorks and lots of very-high-costing cards which are going to gum up your hand.

  • Some cards, like Colossal Dreadmaw, are just bad. Regardless of how casual you’re playing, this card is never worth it.

  • I would suggest ditching all 12 of your mana dorks, as well as Dreadmaw, to get some more aggressive low cmc creatures into the deck. I would also suggest dropping Stonecoil Serpent (it’s not great for stompy/aggro), and limit yourself to no-more than 2-copies each of Ghalta, Primal Hunger and Khalni Hydra (drawing multiple will make for bad, hard to play hands)

  • Creatures you should consider replacing the above with include: Avatar of the Resolute, Barkhide Troll, Experiment One, Pelt Collector, Steel Leaf Champion, Strangleroot Geist, and Yorvo, Lord of Garenbrig

  • Overwhelming Stampede is too slow a card, and often overkill. I would suggest running Aspect of Hydra instead, as it can get you wins much, much faster, and more reliably. You should also consider Rancor as another noncreature option.

  • Stompy/aggro has no real reason to run Utopia Sprawl imo. Also, 24 lands feels very excessive. Most mono-green stompy decks are generally looking to run around 18 (maybe 20 at a push).

There are a lot of existing decks built in modern for mono-green-stompy, including budget-builds. Have a google of “modern mono green stompy” should yield a ton of results to help you with your brew

October 11, 2021 10:55 p.m.

The two archtypes do play very differently. I think soulherder currently plays a lot more cagey than you might imagine (its just not fast enough to be aggressive, and relying on long games to win through value).

Imo, any deck running Stonehorn Dignitary probably wants to focus on flickering it for value (i.e, Ephemerate, Soulherder). That doesn’t really fit in with what turbofrog wants to do, which is reanimate 1-drops. Their play patterns feel very different

October 11, 2021 2:44 a.m.

Icbrgr I think the archtype your’re suggesting aligns much closer to modern Soulherder (aka decks like this). The cards you’re suggesting are all useful for blink decks, but don’t gel well with Kami/Frog (which sac to activate).

I personally don’t see Frog/Kami having much application in blink/flicker decks, because it’s basically a concession on the existing Soulherder archtype.

October 11, 2021 1:30 a.m.

Said on Dimir Control Mill...

#12

RyuSama420 Nor does Snapcaster. I'm saying that if the opponent has searched their library, then you can use Mission Briefing to cast Archive Trap from your graveyard for it's alternate cost of 0. The way Snapcaster Mage is worded, you always have to pay the regular cost of 5cmc to cast Archive Trap from the graveyard (whether they've searched their library or not), so the two cards don't play as well together. This is why Mission Briefing is the better option in mill decks.

October 9, 2021 6:09 p.m.

Said on Dimir Control Mill...

#13

Some thoughts:

  • Crypt Incursion and Extirpate don’t play well with Dauthi Voidwalker at all - and i’m not actually sure what purpose you’re expecting the Voidwalker to actually fill here. Voidwalker feels like a sideboard card at best tbh.

  • Mission Briefing is better than Snapcaster Mage in mill decks, because Briefing lets you cast Archive Trap for its alternative cost of 0, whereas with Snappy you’d always be stuck paying full-price.

  • personally, i think you need one more playset of a mill-spell to be able to effectively mill out your opponent.

  • I also think 19 lands is faaar too low, especially when you need them for the crabs to operate. With your quantity of 3-drops alone, i’d think 23ish lands would suit better

October 9, 2021 3:58 p.m.

Sun Titan is a really solid option for this archtype imo, cause it sets up a near-guaranteed win scenario pretty quickly. I can’t speak much for the others… though i don’t feel the planeswalker is worth it

October 8, 2021 7:55 p.m.

I like the brew! Some thoughts:

  • I personally feel like winning with the crabs is both adding another colour unnecessarily, and taking the slow-route to victory. Swapping them for Martyr of Sands and Serra Ascendant for example, gives you an overall much faster clock. That would also allow you to run Emeria, The Sky Ruin in your landbase for extra induced-misery.

  • I’m not convinced that Day of Judgment is a viable choice here. Yes, you do get a ton of your stuff back over time, but the Kami/Frog should already be providing a softlock on your opponent, and DoJ doesn’t help you if that lock becomes broken anyway. Path to Exile seems stronger as it’s more likely to buy you a turn if your only Kami/Frog gets bolted on end-step.

  • Your sideboard needs waay more interaction. This archtypes biggest weakness will be decks that are trying to combo, ala-goldfish-to-the-win - so you need ways to disrupt those plans imo. More Path to Exile, Strict Proctor, Eidolon of Rhetoric, and Sanctum Prelate all work wonders here. If you’ve changed to the abovementioned Martyr build, then burn isn’t an issue - but if you’re still on the crab-train, it’s a major threat, so Kor Firewalker is prolly needed sideboard

October 8, 2021 4:09 p.m.

mdf64 I’m linking your deck here for easy access for others interested.

I see you’ve tagged it as needing help so i’ll give it a gander and offer my 2-cents also :)

October 8, 2021 3:53 p.m.

I’m not hugely knowledged in frog-related-happenings, but i feel like it could work in a combined build with Maytr. By adding Frog, Kami, and Abiding Grace to maytr you’re not particularly losing much of anything (aside from maybe an additional 3 life when you sac Maytr), and you gain a much more hard to disrupt boardstate.

The archtype already has tons of things Frogs would want, namely ways to fetch for them (Ranger-Captain of Eos, Ranger of Eos),and keep them alive (Emeria, The Sky Ruin, Sun Titan, Renegade Rallier).

Not sure how viable the plan is, or what these decks would be like mashed together (i’m just imagining typical Maytr with the above-mentioned Frog/Kami/Grace tbh), but it feels like it has promise

October 7, 2021 10:41 p.m.

Have you seen the card Abiding Grace from MH2? Not sure of its viability, but it seems like a really strong way to recur the frog/kami infinitely to ensure you’re seldom taking combat damage. This setup would allow you to run a more carefully-played & control-focused build than normal (my current perception of turbo-frog is that of scrambling chaos before eventually getting blown-out)

October 7, 2021 3:23 p.m.

It works, though it looks very frail. A 5-card-combo is already making this a precarious situation, but on top of that, a lot of the pieces are easy to remove, and a lot of the pieces do next-to-nothing on their own.

It’s worth noting that, assuming you already have the pili-archetect mana-combo in play, those other cards could all be wincons (like Walking Ballista), instead of extra gears complicating the engine

October 5, 2021 1:20 a.m.

Said on Did I just …...

#20

I like the effort put in here, and it doesn’t feel like it’s breaking the pie, but it does seem like one of the many suggestions put to Rosewater on Blogatog where he replied “we don't want white to get card draw that way”.

I’d like to add, that while the EDH consensus is that white is a bad colour, the same is not the case for other formats (imo, in modern its the strongest colour, as far as being able to perform on its own). I personally like that the white cards you suggested are priced-out of being viable in other formats (because of high-cmc). I think going forwards if Wotc can give white card-draw at costs that make them only viable for commander, then all formats will be in a better place.

October 1, 2021 4:34 p.m.

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