wallisface
Grim Flayer -
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Said on
Hardened Steel...
#2
Some thoughts:
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you’re only at 48 cards of the required 60, and also only have 8 lands. I assume you mean to add 12 more lands into the deck??
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I would suggest dropping both Tempered Steel and Urza, Prince of Kroog. Neither card do much, they both cost a lot of mana, and their buffs will quickly look negligible compared to your +1 counters.
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assuming you mean to be at 20 lands, i’d suggest going up to 22-23 minimum, especially as you’re running the Urza’s Saga.
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The Ozolith is strong enough that you probably want to be running more than 1 copy. Most hardened scales decks run 3-4 of them.
March 24, 2023 9:59 p.m.
Said on
Cut-CO knives are …...
#3
Some thoughts:
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as Fae of Wishes will almost always be grabbing Clock of Omens, and because the Clock of Omens combo is relatively easy to assemble, i’d just suggest cutting Fae of Wishes entirely and just run Clock of Omens mainboard - to cut out the middleman.
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I don’t think Memnite does anything for you here and should probably be cut so you can run full playsets of the cards that matter most (i.e., Asmo, Manufactor).
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Personally i’d move Fatal Push to the sideboard and run Unearth in its place. You’re a combo deck so top priority should be keeping the combo pieces alive. Also, if you’re unearthing Asmo, she’ll very quickly be able to killspell the problem threat herself.
March 24, 2023 9:52 p.m.
Said on
Improvements?...
#4
The list looks alright. Typically I see decks like this running playsets of both Trespasser's Curse and Blood Seeker so that all those creatures you give the opponent hurt them even more.
March 24, 2023 4:09 p.m.
Said on
Temporary Lockdown...
#5
nbarry223 sounds like a lot of extra hoops to have to jump through when Ephemerate exists.
March 24, 2023 4:02 p.m.
Said on
Temporary Lockdown...
#6
Icbrgr the problem is that the card is really bad against soo many matchups that its useless versus most decks. Typically you'll only want it against some forms of aggro decks, and it typically will be unuseful/useless against control/combo/midrange.
Generally speaking even boardwipes on their own are a dubious inclusion in the mainboard. Control decks will only run a couple of Supreme Verdict, and stuff like Sweltering Suns is pretty-much never seen mainboard.
So again, I think this is a reasonable sideboard option depending on the rest of your decks makeup and the gameplan you're running. But it is absolutely not something you should be running mainboard.
March 24, 2023 1:27 a.m.
Said on
Temporary Lockdown...
#7
It's an interesting card, and one i've been trialing in Reanimator to see how it plays.
Some notes worth considering:
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It gets considerably worse if you yourself are playing any permanents costing 2-or-less mana.
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With sooo many ways to remove enchantments these days (Leyline Binding, Haywire Mite, Prismatic Ending etc.), it's super easy for a lot of decks to get their board states back (granted, a lot of the hyper-aggro decks you'd be running this against wouldn't be running such cards, but anything playing Wrenn and Six probably has answers).
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Notably, 3 mana is a lot to remove a think, so you really need this to be hitting 3+ permanents to feel worthwhile, and that's quite a big boardstate for a lot of modern decks. This card generally will just hose HammerTime (which, will have answers to remove this), and then a lot of fringe, barely-played decks.
I personally think the card is "fine" but also feels a bit "meh". It is playable, but there are very, very few decks that can actually justify running it. And there's not a lot of matchups you'd bring this card in for (it's assuredly a sidebaord-only card, you can't mainboard this stuff).
March 24, 2023 12:06 a.m.
BurningSparrow my issue with Thing in the Ice Flip was not how easy/hard it would be to flip - but that flipping it hurts you. It removes all your other creatures from play, none of which are particularly low-costing to cast (and none of which have etbs that would make you want to recast them). Furthermore, it permanently removes all the tokens generated from Nadir Kraken or Ominous Seas. I can see a lot of scenarios where your opponent lets it flip just to reset your own board-state, and then Fatal Pushes it afterwards.
March 23, 2023 3:43 p.m.
The list definitely looks a lot more solid!
You’ll need to do some playtesting but you might find that Counterspell becomes kindof awkward to play - in that most early-mid turns where your spending 2-3 mana casting creatures, you won’t also have enough mana held up to counter. Defo playtest a bunch to see whether that is the case (because it might not be a problem), but if you do keep finding Counterspell awkward, you might find it more useful to swap those slots for extra copies of Drown in the Loch, Spell Pierce, and/or Inquisition of Kozilek. Inquisition and Spell Pierce being only 1 mana makes them extremely relevant while allowing you to maintain tempo, and Drown being able to be used aggressively helps when you’re trying to keep applying pressure.
But in any case, i think playtest what’s here now, and iron out the kinks from there - the deck defo looks like it can win some games.
March 22, 2023 4:32 a.m.
Some thoughts:
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22 lands feels a little low for a deck that is trying to juggle being both proactive and reactive. Personally i’d go to 23 - though i haven’t played the deck to know which number feels better.
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Cunning Evasion feels really pointless to me, its going to mess with your own tempo heavily, for really limited gain. You’re better-off just kill-spelling a creature that’s blocking your stuff, or not worrying about it.
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your creature count is too high, giving you too few means of interaction. I’d drop both Silver-Fur Master and Ornithopter (while also playing the full playset of Changeling Outcast, as it helps with your faerie count). That gives you 6 extra slots to control the boardstate.
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Kaito, Dancing Shadow is probably a sideboard card at best. If a game goes long enough to get value from him, you’re in trouble. I’d leave him in the sideboard and just bring him in for super grindy matchups (or, ditch him entirely).
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I agree the deck would perform a LOT better with Bitterblossom. Your best solution fir playing without it is to try and build the deck as aggressively as possible - you don’t want the game to go long because you’ll get out-valued.
March 21, 2023 6:39 p.m.
Said on
Mishra, claimed by …...
#11
Some thoughts:
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You're playing a lot more cards than the 60 required. Any amount of cards over 60 reduces a decks consistency and generally makes it weaker - I'd suggest heavily on trying to cut back to 60 cards.
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You're currently playing waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and clumsy to pilot. You should be aiming for the majority of your deck to be playsets (4-ofs) of cards. A good strategy for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).
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Your mana curve is quite high. Most modern decks can't justify running more than 4 cards (1 playset) costing 4 mana, and seldom run anything costing more than this much mana. You've got a whopping 16 cards costing 4-or-more mana, which is far too much. Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4.
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With only basic lands, i'd suggest maybe going down to 2 colours - it's going to be really hard to consistently play 3 colours with only basic lands, and it's going to lead to your deck losing-to-itself a large percentage of the time. In any case I have no idea why 2 of your lands are Island... if you're doing this just for Clearwater Goblet, it's not even close to worth-it (also, cards that only gain life and do nothing else are pretty universally-bad, especially at that mana cost, so i'd really suggest ditching Clearwater Goblet)
March 21, 2023 12:28 a.m.
Said on
Budget Zombies help!...
#12
Definitely looks a lot better!
I’d ditch the Grave Titan - you have no way of ever realistically casting it.
Personally i’d also ditch both Sign in Blood and Altar's Reap. As an aggro deck you’re not desperate for card draw, and both these cards will slow your own tempo/boardstate down too much to be productive.
March 20, 2023 6:55 p.m.
Said on
Budget Zombies help!...
#13
Some thoughts:
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your mana curve looks fairly steep, in that you’re running a TON of 3-mana cards. Having soo much weight on such a high mana cost will lead to the deck running very slowly/clumsily, as you’ll often only be able to do one thing per turn. I’d suggest removing some of these 3-drops and finding room for the 1-mana zombies: Carrion Feeder, Gravecrawler, Champion of the Perished, and maybe Shambling Ghast or Cryptbreaker. Those first 3 cards mentioned form the backbone of most zombie decks.
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your lands are going to make it really unwieldy trying to run 2 colours. Personally i’d suggest just going mono-black to give you better consistency.
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20 lands is too few to be playing any high-mana cards - i’d suggest ditching all the cards costing 4-or-more mana, and limiting the number of 3-mana cards you run to 8.
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depending on how “budget” you budget is, you may like this list here - it’s $100 but very strong, and went 5-0 at a mtgo modern league, beating $1000 decks (further down the page he also lists a $50 version, which looks pretty decent for the cost also).
March 20, 2023 2:38 p.m.
Said on
Bogles Remix...
#14
Some thoughts:
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normal bogle decks generally rely on Gladecover Scout and Slippery Bogle. While Bassara Tower Archer might be kindof ok, Witchstalker is waay too slow, and both Fleecemane Lion and Loxodon Smiter have no kind of protection to justify them being here.
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the main point of a bogles deck is that the opponent has no easy way to interact with your board. If you have to run Gods Willing, you’re doing it wrong.
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you probably want a LOT more enchantments to make use of Ethereal Armor, as well as secure a quick win. Bogles deck generally want the game to be over by turn 4-5, because the strategy becomes increasingly weaker as the opponents board-state develops.
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I think you probably want to try to lower your mana curve a bit. You’ve got a lot of 3-drops in the deck for what is traditionally a hyper-aggressive archetype.
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Why is Ajani here?
March 19, 2023 1:40 a.m.
Said on
I still don't …...
#15
I generally just play competitive modern, as well as draft/sealed, and nobody i’ve played has taken too much time activating loyalty abilities, so much of the above commentary is something I haven’t seen.
Personally I don’t have any big issue with planeswalkers, other than minor irks from a gameplay perspective. They’re generally either trash/unplayable, or very strong/oppressive - if left of the board for a few turns they create soo much advantage that the game’s just over.
All i’d like to see are more efficient ways to remove a planeswalker. We have loads of options for removing every other card type, but this one remains annoyingly hard to get rid of without creatures. Wotc has started printing more options in recent sets, so i’m optimistic this will get fixed over time.
March 18, 2023 4:02 p.m.
Looks like a fun deck! My only thoughts are that you're going to often be in an awkward position where you're unable to hold up mana for your countermagic, because soo much of your stuff is sorcery speed (and you're land count is too low to be leaving-up excess mana). I'd suggest either ditching Counterspell and Spell Pierce, or play waay more of your cards as instant-speed versions (for example, Consider instead of Serum Visions, and Thought Scour or Fleeting Distraction instead of Slip Through Space).
I'm also very skeptical about Thing in the Ice Flip - it's a nonbo with all your own creatures (especially the creature-tokens that you'll lose completely), and doesn't feel massively helpful in general. It might be better-off as just being more draw cards.
March 18, 2023 2:50 a.m.
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When does Primal …...
#17
When a spell starts resolving, no other triggers even join the stack until it has finished resolving. So in this case, you resolve Primal Surge to its completion, then check to see what other triggers go on the stack. As you’ll likely have many numerous etb triggers from whatever else exists in the deck, you’ll order Thassa's Oracle’s trigger amongst all the other ones, and then start resolving these.
While any effect is being carried out, no other effects can enter it - they wait patiently for the effect to be resolved, and then get a chance to be added to the stack.
March 17, 2023 3:16 p.m.
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Why is WotC …...
#18
RiotRunner789 nah i think best guesses so far is that it’s more elaborate than that. “Skirmish”, the in-house card-type its probably expanding on, involved both players gaining points in various ways (usually attacking), with the overall winner (first to x points) getting some kind of reward. Battle is very likely to be some kind of offshoot of this - likely where the reward is on the back-side of the card (there’ve been some leaks which suggest all battles are double-sided).
March 17, 2023 8:26 a.m.
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Why is WotC …...
#19
Some reasons:
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some mechanics take time to surface. Wotc are continually adapting and changing many aspects of the game, and its inevitable that a new card type would be created eventually. It’s also inevitable we’ll see more in the distant future.
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sometimes it makes sense to “hold-on” to mechanics until the setting/theme feels right for them, their implications are fully understood, and/or to create set-hype.
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they already wanted to make a new card type in WarOfTheSpark. The set was already pretty packed, and the new card type (skirmish) didn’t end up feeling appropriate for the setting. It’s likely that “battle” is a reworked version of that “skirmish” card type, finally now being introduced in a set that makes sense.
You mention ”there is no real need to do so” without even knowing what this new card type is - thar is a very naive way of looking at things. At least understand what the new card type is before deciding whether its necessary. There are innumerous things the game could do if it weren’t confined to the current existing card types.
March 16, 2023 10:56 p.m.
Said on
Dual Laughing Crabs...
#20
It feels like you’ve deviated a bit off the mill path here.
I’m unsure why you’re running Monastery Swiftspear because you’re never winning by damage. Surely this should just be more crabs instead?
I’m unsure why you’re running Goblin Electromancer when the vast majority of your spells don’t have any non-coloured pips - there are very few spells you’re running that the goblin can actually help you with here.
Expressive Iteration also feels like a really strange choice here. Your mana curve is quite high, so being able to play the exiled-card is less guaranteed (your copy-spells don’t even want to be played this way). You could just be running something like Visions of Beyond and get to keep all 3 cards for half the mana-cost.
March 15, 2023 4:37 p.m.
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Said on Token/BoardWipe...
#1Some thoughts:
you want to be aiming for the majority of your deck to be run as playsets (4-ofs). You’re currently running waay too many cards as 1-ofs/2-ofs, which is going to make your deck super inconsistent.
your mana curve is way too high. Modern decks typically can’t justify more than one playset (4-of) of cards costing 4-mana, and run nothing above this cost. You’ve got a whopping 19 cards costing 4-or-more mana, which is waay too much, and will lead to the deck being very slow/clumsy.
March 25, 2023 1:16 a.m.