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Gidgetimer in reply to your comment, i'll just echo everything that legendofa has already responded with above, in a way much more eloquently than I could have done.

I think people keep forgetting that Wotc is a company. It's super normal for companies to keep trying new things and see what works. Oftentimes companies that don't maintain fresh-innovation, fail.

July 12, 2024 1:35 a.m.

From what i’ve heard this is a type of pack that is only being sold in a very few select stores because there is supposedly specific demand for them (it may be the target market is little kids). In any case most of us won’t even see them.

There is no ”separate list of cards that are in those packs”. They’re almost never going to have any value (because commons/uncommons typically aren’t worth anything, and the odds of pulling a rare are presumably abysmal). I see this as a pack some parent buys for their kid to shut-them-up for a minute.

I’ll never be buying this, but i never buy any kind of pack anyway (buying singles is preferable than spinning the gambling-wheel).

If it’s not a product for you just ignore it - it’s doing nothing to hurt you or the game, so complaints feel unwarranted here (given everything else Wotc do, this is a weird hill to die on).

July 11, 2024 8:51 p.m.

Said on Zndrsplt Ruling...

#3

They can add any number of this activated ability to the stack, but their opponents still get priority to respond before any if these resolve.

I’m not sure what you mean by ”holding priority with Zndrsplt, Eye of Wisdom - that card has no abilities that you could activate to hold priority. And in any case holding priority doesn’t prevent your opponents from being able to interact before ability/spell resolution

July 10, 2024 3:04 p.m.

Said on Priority Rules...

#4

Someone can pause stack resolution at any stage to add another spell to it. So players could let any number if these spells resolve then add another spell to the stack.

Before each spell resolves, each player gets priority

July 10, 2024 3 p.m.

Said on Why Does Xavier …...

#5

DemonDragonJ everyone likes being able to do powerful things. It doesn't mean the game should just let everyone break it. Having effects printed in moderation helps keep the game feeling diverse and fresh, and not immediately solved.

July 10, 2024 2:35 a.m.

Said on How Do I …...

#6

Agree 100%

July 9, 2024 4:14 p.m.

Said on How Do I …...

#7

plakjekaas I get what you’re saying, but a lot of that reads as more an issue of player-maturity over the card interaction.

In multiplayer formats like commander it’s almost always disadvantageous to be doing any kind of 1-for-1 interaction with an opponent, as it puts you and that player behind while your other 2 opponents get further ahead. So i wouldn’t really expect anyone to be bothering to do any such interaction unless they’re forced into doing so to avoid losing the game.

I get in practicality people can make dumb plays, perform petty actions, or just generally be douches - and the reality is that some people will use those lands to create feel-bad moments for no warranted reason. I’d argue those people would find a way to do this regardless of whether they had Strip Mine in their deck or not.

July 9, 2024 7:25 a.m.

Said on How Do I …...

#8

Also to back up FormOverFunction, the cards are perfectly reasonable and mostly-fair in every format they’re legal - particularly anything multiplayer. They only really feel oppressive in casual 1-v-1 kitchen-table magic (and, admittedly, they are very powerful in those formats like Legacy where they are legal).

Nobody should have any issue with these being run in Commander, for example.

July 8, 2024 8:53 p.m.

Said on Why Does Xavier …...

#9

It’s also worth mentioning that not all cards are created equally. Some are better than others and some are worse. That is the nature of the game, and inevitable given the massive cardpool and overall game-complexity.

Wotc has no inherent requirement to make cards equally viable.

July 8, 2024 5:26 p.m.

How this works:

  1. You cast Glaring Fleshraker, this doesn’t make you any eldrazi tokens because its not yet on the battlefield yet

  2. While Glaring Fleshraker is still on the stack, you cast Propagator Drone. As Glaring Fleshraker is still on the stack and not in play, you still create no eldrazi tokens.

  3. While both those creatures are on the stack, you pay the ability for Ulalek, Fused Atrocity. You end up with no tokens (as none were made), but a copy of each of those two creatures.

If you’re wanting to create eldrazi tokens from Glaring Fleshraker, it needs to be in play. In which case, the following would happen:

  1. You cast Glaring Fleshraker, this doesn’t make you any eldrazi tokens because its not yet on the battlefield yet. But you let it resolve and enter play.

  2. You cast Propagator Drone. As Glaring Fleshraker is on the battlefield, a trigger is made to create an eldrazi token.

  3. While both the Propagator Drone and eldrazi-token-creating ability are on the stack, you pay the ability for Ulalek, Fused Atrocity. You end up with two tokens (you only copy the ability, the extra Propagator Drone isn’t cast so doesn’t make more), and a copy of Propagator Drone.

July 8, 2024 5:21 p.m.

Said on Encore Mechanic...

#11

The restriction for each encored creature is only that they have to attack a specific opponent if able. If one is not able to, for any reason, then it can do what it wishes - it can attack another opponent or not at all

July 7, 2024 11:38 p.m.

Xavier has multiple upsides of giving you a sacrifice trigger, being 1-mana cheaper to cast, and not costing mana to activate. Cayth reads as a much worse card, imo.

July 7, 2024 9:42 p.m.

DemonDragonJ because the game is based around a lot of safety valves. Wotc have to be careful with how they construct cards with respect to interactions that already exist, as well as ones they might print in the future. It is completely reasonable that Xavier needs sorcery speed activation.

July 7, 2024 9:40 p.m.

Said on Duskmourn...

#14

DemonDragonJ that is a good reason though - in a 50 minute game this could easily consume 5-10 minutes per game by itself.

Try it yourself, get 2 decks, one where you know the decklist and one where you don't. Remove 6 cards at random from the one you know and 9-10 from the one you don't (because the opponent presumably has a hand). Then work out as fast as you can what cards are missing from both decks. And keep in mind both players are incentivized to do this.

July 6, 2024 7:16 p.m.

Said on Duskmourn...

#15

DemonDragonJ what's the most recent card that would require it? It's worth noting that this card in particular can create a lot more time-wasting, as it's possible to work out what the remaining 6 cards are in your own deck, as well as infer the remaining cards in your opponents deck/hand - which would be take a significant amount of time to do and be competitively relevant... I haven't seen other cards tick both those boxes.

July 6, 2024 7:11 p.m.

Said on Duskmourn...

#16

DemonDragonJ games could very easily go to "time" because players are too busy riffling through exile piles. It's certainly a problem - just not a big one. It's simply the case that Wotc probably doesn't want this effect giving out a bunch of free information at the cost of being potentially a bit time-consuming

July 6, 2024 7:01 p.m.

Said on Duskmourn...

#17

DemonDragonJ there’s always precedent to change things where they could be cleaner

July 6, 2024 6:30 p.m.

Said on Jurassic Park deck...

#18

AkrimT33

Generally with energy, you don't want to be spending multiple cards building up a reserve to do anything. If you end up accruing some excess energy incidentally (like only spending 2 of the 3 when casting Galvanic Discharge, giving you one spare for later), then that's good, but you want each of these spells to still each do something with the energy to make them worth it. If Amped Raptor fails to use it's activation and just gives you energy, then it's failed its job.

Life Finds a Way only lets you populate whenever a nontoken creature with power 4 or greater enters the battlefield under your control. The rules text for Populate only lets you make a copy of a creature token you control. So it's practically never going to trigger with you're current build

July 6, 2024 5:04 a.m.

I've added some comments/thoughts

July 6, 2024 1:34 a.m.

Said on Jurassic Park deck...

#20

Some general thoughts:

  • Your mana curve is very high. I would suggest either work towards lowering the mana curve a bunch, or adding in a bunch of ramp effects to allow you to play those bigger cards quicker. Ideally you'd do a bit of both. If your intention is to keep playing Ravenous Tyrannosaurus then it probably makes sense to run a bunch of mana-dorks so you actually have something weak to have it devour (i'm sure Llanowar Elves and its kind tastes delicious).

  • The other option to the above, is to not run ramp, but instead run a bunch of interaction to slow your opponent down. Basically tons of Flame Slash and Lightning Bolt to keep the board clean and give your Hunting Velociraptors Prowl ability an actual chance of being useful.

  • currently with the amount of high-mana cards in the deck, you're almost never gaining any benefit from Amped Raptors enter-the-battlefield trigger. I would suggest either lowering your curve enough to be able to profit-from this card at least 2/3rds of the time, or else remove it from the deck.

  • Life Finds a Way is an entirely pointless card to run when the only card you have that makes tokens is the second activation of Welcome to ...  Flip

  • I don't think Rhythm of the Wild is useful enough to do anything here, even for a super-casual environment. I feel like Welcome to ...  Flip is pretty similar to this (it is more useful, but just sooo slow).

  • I would remove Savage Order, you have very few dinosaurs with 4 power, and if any of these are out then you're already in a good spot (and swapping one for another seems largely pointless considering its costing you a card)

July 6, 2024 1:34 a.m.

Specialties

Modern - Modular, Modern - Rock, Modern - Mill

MTG Decks

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Modular

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Factorio

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SCORE: 7 | 4 COMMENTS | 1050 VIEWS

Finished Decks 9
Prototype Decks 0
Drafts 0
Points 1665
Avg. deck rating 9.36
T/O Rank 7
Helper Rank 16
Favorite formats Modern
Suppressed formats Standard, Alchemy, Standard Brawl, Historic, Pioneer, Pauper, Legacy, Vintage, Commander / EDH, Pauper EDH, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Planechase, Archenemy, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Unformat, Quest Magic
Cards suggested / good suggestions 129 / 99
Joined 9 years