|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Mythic Edition (RNAMED)||Mythic Rare|
|Ravnica Allegiance (RNA)||Mythic Rare|
Combos Browse all
Domri, Chaos Bringer
Legendary Planeswalker — Domri
+1: Gain or . If that mana is spent on a creature spell, it gains riot.
-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Domri, Chaos Bringer Discussion
1 week ago
2 weeks ago
Hey , thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek
We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).
As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!
Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!
Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?
Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.
3 weeks ago
I like the idea, however I'm not sure exactly how often you'll be able to reliably make it to casting Drakuseth, Maw of Flames on turn 4. I would like to see more inclusion of some of the cards you have in your Sideboard/Maybeboard to fill out the mana curve better. These are some of the changes I would make to better streamline the deck:
Pelt Collector is a great growing threat that will demand removal after one or two more creatures, and works well with Knight of the Ebon Legion at baiting removal. In this suggested build, I would run 4 copies of Pelt Collector and maybe 2 of Knight of the Ebon Legion because Pelt Collector will have a better chance to gain counters. More on this later...
Gilded Goose will help to skip turn 2 and go straight to Domri, Anarch of Bolas for additional mana, or to Gruul Spellbreaker . This will really help you race against Simic Flash, or other Midrange matchups.
Similarly to what Gilded Goose does to skip turn 2, Incubation Druid and Paradise Druid can make 4 CMC plays on turn 3. Therefore I would like to see stronger 4 drops, like all 4 copies of Questing Beast and Shifting Ceratops in the main deck. All of the cards mentioned (besides Incubation Druid ) will trigger Pelt Collector , and they are all good targets for Domri's Ambush .
Finally, I actually think Clackbridge Troll can perform well in this deck. It is a big body to round out the end of your creature curve, and the other beaters you will have in this suggested build will have some type of trample. This renders the goat tokens useless for blocking.
To make some of these changes, I would probably end up cutting Domri, Chaos Bringer , Wildborn Preserver , a copy of Garruk, Cursed Huntsman , and a copy of Drakuseth, Maw of Flames . You won't often have the extra mana to pay for Wildborn Preserver 's trigger, and you'd much rather ramp into the nasty 4 drops this deck can offer by using the 2 CMC slot on Paradise Druid . Pelt Collector will grow to be a bigger threat quicker than Wildborn Preserver , and you're not playing much at instant speed that lends towards the Flash ability.
I hope you like my suggestions!
2 months ago
Hey man, thanks for writing me about the updates.
I like the addition of the "protect your creatures" stuff. I think you nailed it when you said there's no need for that other stuff, when we should be thinking about advancing our boardstate. There's a couple stuff I think we can discuss.
The large number of rocks are so good, but I think we should ramp, too. I think we can include Rampant Growth , Cultivate and Farseek and accommodate the by taking out Mirror March (too Random / high cmc), Domri, Chaos Bringer (Bit of a non-bo with the commander as he creates no tokens) and Moonsilver Spear (costs a lot of man to get going). Ramping a lot means we can get Ghired on the field t3-4 and start attacking to populate the tokens. If you want to run a another ramp spell like Kodama's Reach or Harrow , I think Manalith can be replaced. With running only 33 lands, I think ramping will help
I think at the top of the curve, Sandwurm Convergence and Primeval Bounty offer good, repeated advantage, But I think something like Terastodon would be perfect instead, as you could easily create a token of it (blowing up 3 more things / your own lands for 3/3 elephants) and then POPULATE the token with Ghired, giving you another 9/9 on attack.
How do you feel about Trostani Discordant , Trostani's Summoner , Emmara, Soul of the Accord , Emmara Tandris , Growing Ranks , and Finale of Glory ? I think some of the Eldrazi could tag out for any of them.
How does it go in play-testing?
2 months ago
Hey, since you upvoted my
Commander / EDH*
SCORE: 1 | 1 COMMENT | 47 VIEWS | IN 2 FOLDERS
deck, I wanted to let you know that I've been making revisions.
First and foremost, I removed Hazezon Tamar because he is too much money for a single card, his ability doesn't trigger right away, you can't ramp into him appropriately (Using stones means less tokens), and the tokens leave when he does.
I also removed the "Wincons" section, because I figure I am going to be generating a ton of hate from the other three players; If my creatures are constantly dying and my board is being wiped, creature-based win conditions mean nothing. So, instead I replaced them with boardstate protection to stop my guys from being blown off the face of the mat.
Lastly, I added in four sweepers myself, in the event I just need to reset the game and rebuild. Each of the sweepers will actually generate me value, such as Hour of Reckoning as it protects my creature tokens from being blown up.
I may consider dropping a few Superfriends, perhaps down to 4. I have the following ones for the following reasons:
- Ajani, Strength of the Pride : Tons of life and exiles the entire boardstate of everyone but me
- Domri, Chaos Bringer : Mana, mana, mana. Plus filtration if needed. The emblem is cool if he lives long enough to get it, too.
- Elspeth Tirel : Tokens, life and hate.
- Freyalise, Llanowar's Fury : Mana, light control, draw engine. I am mostly interested in her ability to generate free dorks.
- Huatli, Warrior Poet : Life. That's all she is in here for. The others are useful if need be, but I want her life ability.
- Xenagos, the Reveler : Mana out the ass and freecasting.
As you can see, there is a theme here: Mana & Life. Keeps the engines going.
If I drop any, it will be Freyalise and Huatli as they feel the weakest, being only viable for one option.
Ajani and Elspeth both generate mass amounts of life and have sweepers built in that give me advantage. They can also generate tokens, if need be.
Domri and Xenagos both offer me mana, give me tokens, and allow me to either filter the top four or merely play the top seven.
Frey and Hualti just give me a dork and some life. Frey can get me some serious draw if she sticks around, but Hualti is basically a one-trick pony.
3 months ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
Saljen on Sliver EDH
4 months ago
That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.
I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.
Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.
As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.
Anyways, from one Sliver player to another; enjoy losing all your friends!!
Domri, Chaos Bringer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.15%