Hull Breach

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Hull Breach

Sorcery

Choose one —

  • Destroy target artifact.
  • Destroy target enchantment.
  • Destroy target artifact and target enchantment.

carpecanum on I wanna be a man, mancub

1 month ago

+1 for title. I always liked Gorilla Berserkers but if you aren't forcing blocks they are pretty meh.

Who is your commander? Jolene, the Plunder Queen? Hard to see whats going on without a commander listed.

Would Kill Switch be ok? You can turn it on or off at will.

Wave of Vitriol, Hull Breach

NV_1980 on Ook Ook Bananas!

1 month ago

I think Decimate would fit in really well with this deck as well, or maybe Hull Breach, so that you can also get some more enchantment-destruction going. I think Mycosynth Lattice might be overdoing it a bit, in terms of creating artifacts for you to destroy, but I don't know what your thoughts on this are ...

Phule451 on Budget Tovolar

6 months ago

I know you’re running on a budget, but where you’re spending the budget confuses me. Why spend the budget on Fabled Passage and not Werewolf Pack Leader which costs similar, but gonna do much more for the deck.

Speaking of the land base, I’d replace Gruul Guildgate for Kazandu Refuge, and why, why, why?!? Would you run Gateway Plaza in a non gate deck, especially just a two color one. Kessig wolfrun will do you a lot of favors and has recently become budget again. Gruul Turf and Cinder Glade are also great budget lands, especially with all your basics.

Immerwolf can protect your werewolves from transforming and Child of the Pack  Flip both serves to boost your team and a mana sink. Mayor of Avabruck  Flip boosts your team whatever side is up and Mondronen Shaman  Flip can dissuade your opponents from casting spells to transform your werewolves.

Removal and ramp, you totally need it! Hull Breach is a great card. Broken Bond is a pet card of mine, cheap removal that can also ramp you. Chandra's Ignition can serve as a board wipe for you. Rampant Growth and Migration Path can help ramp you too.

Hope this helped, a little work and you can totally get this to a playable deck!!! Have fun and keep budget…

Stardragon on

7 months ago

hmm a single copy of Bow of Nylea would be good, its probably god weapon I use the most (and not just because im a green main) with Whip of Erebos coming in a close second that i use the most for it's utility and cheap cost, Kessig Wolf Run for either a mountain or a temple again for utility Skarrg, the Rage Pits for the same reason though i don't think you need both just which ever one you like more. and i love how simple the deck is but your or real form of removal is badgersaur and relies on discarding non creature or lands, so things like Hull Breach or Decimate could help with problematic things and Savage Twister in case you need a board wipe Starstorm works here to, there are others that could work but these are flexible in how much damage you want to do and i personally like them better than Blasphemous Act for there flexibility. Asceticism is expensive both mana and price and it doesn't add to the board state immediately but it's protection from spot removal and debuffs and a form of recursion.

If need be for a sideboard (I don't know if casual has a side board) i would put some of these for flying hate since that would wreck you since you have no fly protection things like Spidersilk Armor or Gravity Well. Indestructible destoryers like Burn from Within or Hour of Devastation would be ok as well. And if your opponent is blue Prowling Serpopard can help protect your badgers

For now thats it maybe after a night of sleep i'll be able to think of more but for know this should give so fat to chew on.

Gattison on Bryar Fury, King of Iron Fist

10 months ago

Balaam__: it's definitely one of my favorite games of all time. Thanks for the blindly brand-loyal support! XD

Henchman31: lol what... This deck is missing SEVEN cards?! What the hell am I even doing?

Alright, firstly this deck needs ways to find Bloodbriar, or else it needs an alternative to Bloodbriar. That is the main issue with all the Brian decks I've played and seen. And that means this the most Vorthos of the three decks you picked.

Since this deck needs seven more cards, I'm going to look to see if I have 4x Commune with Nature and 3x Commune with the Gods, or something along those lines. That might be overkill, but this is basically a combo deck and you need to assemble your pieces, so that's where I'm starting.

Now as for a sideboard, Lightning Bolt, Red Elemental Blast and Pyroblast are all safe bets. Additionally, stuff like Caustic Caterpillar, Gleeful Sabotage Hull Breach, Natural State and Naturalize will all be useful. Shoulda mentioned Relic of Progenitus and Tormod's Crypt in all three decks, but I'll do it again here.

And a final thought, look up some Top 8 pauper decks and just quickly go through different sideboards in your colors to get some more, probably better ideas, lol. There you go, enjoy!

ClockworkSwordfish on Tyrannosaurs in F-14s!!

10 months ago

Very fun concept-wise, and you've got no shortage of top-end bruisers, but I get the sense this deck won't have a lot to do in the early turns of the game. You might want to swap out some of your super mana-intensive critters for the likes of Drover of the Mighty, Marauding Raptor, Otepec Huntmaster and Priest of the Wakening Sun.

Of course, there are plenty of non-dinosaur-related cards worth considering to get you on track, including Birds of Paradise, Nature's Claim (what's 4 life in this format?), Hull Breach and Sylvan Scrying, which can grab your most useful nonbasics. Hopefully some of these gives your F-14s a smoother ride!

ClockworkSwordfish on

11 months ago

I can't help but notice you have zero ways to deal with noncreature permanents! Trying to win while ignoring them is a possibility, but it would be a major drag to be shut down by something like Meekstone, Teferi's Moat or Grave Pact.

I'd strongly consider making room for a few answers to such cards - some of the premiere choices include Hull Breach, Nature's Claim, Ancient Grudge, Krosan Grip and Shattering Spree. Sticking more to the creature side of things, some good options include Reclamation Sage, Outland Liberator  Flip, Thrashing Brontodon, Viridian Zealot, World Breaker and the blanket-answer Bane of Progress. Hopefully some of these cards can help dig you out of tight situations in the future!

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