The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Oathbreaker Legal
Casual Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Custom Legal
Highlander Legal
2019-10-04 Legal
Limited Legal
Canadian Highlander Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Leviathan Legal

The Tabernacle at Pendrell Vale occurrence in decks from the last year

Latest Decks as Commander

The Tabernacle at Pendrell Vale Discussion

RNR_Gaming on Soul Of A New Machine

3 months ago

Mystic Remora, Trail of Evidence and Legacy's Allure would be excellent includes.

Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.

Mana Drain, Force of Will, Force of Negation and Delay are all ridiculous counter spells. On the more budget end of things Miscast and Spell Pierce can make do in a pinch

Preordain, Brainstorm, and Opt may not look like much but they all drastically increase consistency without breaking the bank.

Now, personally I love Narset, Parter of Veils with Windfall but that's too oppressive for some play groups - play at your own risk

Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)

Winter Orb, Static Orb and Storage Matrix are very dumb with urza and I advise you only play this if your friends are cool with this type of degenerate stuff.

Anyways, hope that helped some :)

battle_jelly on Sissay Control 1.0 needs work/help

4 months ago

Also, I noticed that you are running some very expensive cards... if these are all proxies, may I suggest The Tabernacle at Pendrell Vale? <3

SynergyBuild on Why are some commander staples …

5 months ago

I mean, I play cEDH often, and run multiple of those cards. I've played with a real The Tabernacle at Pendrell Vale (card was cheaper, in a separate case, and we used a proxy, but owned the original that was kept safe, it was around $600 at the time). This is an expensive hobby, spend what you want, I'll play 20k casual decks and 10 dollar cEDH decks, up to each how they want to pay, the market will reflect that.

dingusdingo on Why Has Golos Become More …

5 months ago

TypicalTimmy

While supply & demand is the universal law governing the price point, there is a bit more to the story of Golos than first meets the eye. First, the supply of Core 2020 is high, all the print runs from the last few years have been much bigger than the print runs from 10-20 years ago, because the game has been burgeoning with new players. Second, the demand is actually lower than you would anticipate too. Golos was used alongside Field of the Dead in Standard and Pioneer, and after the card was banned, Golos decks disappeared and many of those players are actually selling their copies of Golos. Golos hasn't and doesn't see play in Modern, but funnily enough it does actually get slotted into workshop decks for Vintage as a way to find the all important The Tabernacle at Pendrell Vale for board lockdown, or a Mishra's Workshop to get ahead on the prison/stax components, or even a Mishra's Factory to further beatdown pressure. Most of these decks don't even use a full playset of Golos, 1 or 2 at the most. Vintage is also a relatively small sized format population wise which means those 1-2 copies of Golos are sought by a small group of buyers. The only format with real demand for Golos at the moment is Commander, in which a single copy of Golos will probably do the trick. The color identity of WUBRG means you can't just toss it casually into your mono/dual color deck so it doesn't really get played in the 99 either.

You are 100% spot on about evaluating Golos though, he's a very nice body with a strong active ability that can win games, and the unconditional land tutor is hugely powerful, and means you only need to generate more mana to recast Golos each time. I think interest in him will continue to rise as we see more big/flashy spell effects, and we get more land printings with abilities.

Large supply, not a whole lot of demand except for 1-2 copies from a small % of the total MTG players, comes from a very recent set. That's how I'd sum it all up.

GoblinElectromancer on

5 months ago

Strip Mine and Wasteland are banned.

I did consider banning The Tabernacle at Pendrell Vale but I didn't because of the lack of creatures.

Masss on [cEDH] Krenko Combo [[Primer]]

5 months ago

Hi everyone. I play the same deck and I find it very strong :) I recently made some changes due to the new cards released, which are going to create a lot of problems for our beloved commander goblin. Let me know what you think ..

Changes:

Sanctum of Eternity out - in Strip Mine

Darksteel Citadel out - in Wasteland

Sanctum of Eternity is a valid card, but the fact that we can return our command to our hand only in our turn makes it a little less strong. Cloudstone Curio already replaces it at best. Strip Mine and Wasteland allow us to eliminate lands that create problems for us (for example The Tabernacle at Pendrell Vale) or protect Cavern of Souls or Homeward Path from other lands that destroy lands.

Mogg Catcher out - Expedition Map in

Mogg Catcher is slow and it is often difficult to make the best use of it. Expedition Map allows us to tutor land cards as needed: do we have to destroy a land? Tutor Strip Mine or Wasteland. Do we have to be immune to counters? Tutor Cavern of Souls. Do we have to get the commander back in hand? Tutor Homeward Path. No mana red? Tutor land for mana.

Goblin Chirurgeon out - Abrade in

Last Chance out - Deflecting Swat in

Abrade provides more combat flexibility (also to deal with the feared 3hp body Drannith Magistrate). Deflecting Swat is a must in every red mono both in defense and attack (you can delete some black tutors :)), unlike Last Chance which is unfortunately a bit slow since it is a sorcery.

Price of Glory out - Defense Grid in

Price of Glory is valid, but it does allow the enemy to play spells using mana ramps. This makes it immune from land loss. Defense Grid always complicates the opportunity life. And for this it is simply stronger.

I am currently testing the snoop - kiki combo. Stay tuned :) regards

Stephen

TheOneKiko1337 on [cEDH] Krenko, Mob Boss [[PRIMER]]

7 months ago

Hey Fran_RuGu, when you''re in a control heavy meta I'd consider cards like: Stranglehold, Defense Grid, Blast Zone, Homeward Path, Sanctum of Eternity, Artifact Blast, Magus of the Moon, Mogg Salvage, Burnout even cards like Alpine Moon are an option if they're running things like The Tabernacle at Pendrell Vale or pillowfort cards like Glacial Chasm or get them with some poke damage with things like Mutavault. There are alot more cards that can go inside your 99 in control heavy metas.

Your suggestions with Deflecting Swat and Sudden Shock are quite viable. From my experience the card which gets countered the most is Krenko, Mob Boss and in this case the Deflecting Swat is kinda expensive but in a control heavy meta I'd say still viable.

ZombieCat on Avacyn's Spirit Bomb |[Primer]|

7 months ago

UPDATE:

FINALLY, AFTER ALL THESE YEARS, BOUGHT A The Tabernacle at Pendrell Vale. Deck is pretty much done except for new cards. More than willing to consider suggestions though!

ejoelgregory - Going to try out Smothering Tithes and keep Gilded Lotus in it's slot. See how well it performs.

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