The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
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|Commander / EDH||Legal|
The Tabernacle at Pendrell Vale occurrence in decks from the last year
Latest Decks as Commander
The Tabernacle at Pendrell Vale Discussion
3 months ago
Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.
Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)
Anyways, hope that helped some :)
4 months ago
Also, I noticed that you are running some very expensive cards... if these are all proxies, may I suggest The Tabernacle at Pendrell Vale? <3
5 months ago
I mean, I play cEDH often, and run multiple of those cards. I've played with a real The Tabernacle at Pendrell Vale (card was cheaper, in a separate case, and we used a proxy, but owned the original that was kept safe, it was around $600 at the time). This is an expensive hobby, spend what you want, I'll play 20k casual decks and 10 dollar cEDH decks, up to each how they want to pay, the market will reflect that.
5 months ago
While supply & demand is the universal law governing the price point, there is a bit more to the story of Golos than first meets the eye. First, the supply of Core 2020 is high, all the print runs from the last few years have been much bigger than the print runs from 10-20 years ago, because the game has been burgeoning with new players. Second, the demand is actually lower than you would anticipate too. Golos was used alongside Field of the Dead in Standard and Pioneer, and after the card was banned, Golos decks disappeared and many of those players are actually selling their copies of Golos. Golos hasn't and doesn't see play in Modern, but funnily enough it does actually get slotted into workshop decks for Vintage as a way to find the all important The Tabernacle at Pendrell Vale for board lockdown, or a Mishra's Workshop to get ahead on the prison/stax components, or even a Mishra's Factory to further beatdown pressure. Most of these decks don't even use a full playset of Golos, 1 or 2 at the most. Vintage is also a relatively small sized format population wise which means those 1-2 copies of Golos are sought by a small group of buyers. The only format with real demand for Golos at the moment is Commander, in which a single copy of Golos will probably do the trick. The color identity of WUBRG means you can't just toss it casually into your mono/dual color deck so it doesn't really get played in the 99 either.
You are 100% spot on about evaluating Golos though, he's a very nice body with a strong active ability that can win games, and the unconditional land tutor is hugely powerful, and means you only need to generate more mana to recast Golos each time. I think interest in him will continue to rise as we see more big/flashy spell effects, and we get more land printings with abilities.
Large supply, not a whole lot of demand except for 1-2 copies from a small % of the total MTG players, comes from a very recent set. That's how I'd sum it all up.
5 months ago
I did consider banning The Tabernacle at Pendrell Vale but I didn't because of the lack of creatures.
5 months ago
Hi everyone. I play the same deck and I find it very strong :) I recently made some changes due to the new cards released, which are going to create a lot of problems for our beloved commander goblin. Let me know what you think ..
Sanctum of Eternity is a valid card, but the fact that we can return our command to our hand only in our turn makes it a little less strong. Cloudstone Curio already replaces it at best. Strip Mine and Wasteland allow us to eliminate lands that create problems for us (for example The Tabernacle at Pendrell Vale) or protect Cavern of Souls or Homeward Path from other lands that destroy lands.
Mogg Catcher is slow and it is often difficult to make the best use of it. Expedition Map allows us to tutor land cards as needed: do we have to destroy a land? Tutor Strip Mine or Wasteland. Do we have to be immune to counters? Tutor Cavern of Souls. Do we have to get the commander back in hand? Tutor Homeward Path. No mana red? Tutor land for mana.
Abrade provides more combat flexibility (also to deal with the feared 3hp body Drannith Magistrate). Deflecting Swat is a must in every red mono both in defense and attack (you can delete some black tutors :)), unlike Last Chance which is unfortunately a bit slow since it is a sorcery.
Price of Glory is valid, but it does allow the enemy to play spells using mana ramps. This makes it immune from land loss. Defense Grid always complicates the opportunity life. And for this it is simply stronger.
I am currently testing the snoop - kiki combo. Stay tuned :) regards
7 months ago
Hey Fran_RuGu, when you''re in a control heavy meta I'd consider cards like: Stranglehold, Defense Grid, Blast Zone, Homeward Path, Sanctum of Eternity, Artifact Blast, Magus of the Moon, Mogg Salvage, Burnout even cards like Alpine Moon are an option if they're running things like The Tabernacle at Pendrell Vale or pillowfort cards like Glacial Chasm or get them with some poke damage with things like Mutavault. There are alot more cards that can go inside your 99 in control heavy metas.
Your suggestions with Deflecting Swat and Sudden Shock are quite viable. From my experience the card which gets countered the most is Krenko, Mob Boss and in this case the Deflecting Swat is kinda expensive but in a control heavy meta I'd say still viable.
7 months ago
FINALLY, AFTER ALL THESE YEARS, BOUGHT A The Tabernacle at Pendrell Vale. Deck is pretty much done except for new cards. More than willing to consider suggestions though!