The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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The Tabernacle at Pendrell Vale Discussion
2 weeks ago
SaccoxHo aggiunto la 61 carta,The Tabernacle at Pendrell Vale (unica proxy per ovvi motivi) e l'ho provato con un amico e gira molto bene.Ho aggiunto nel side il blocco Contaminationma non mi pare che funzioni.Giocare i planeswalker andrebbe contro la mia volontà.Nevinyrral's Diskottima rimozione,ma è lenta... qualche consiglio?
1 month ago
Thanks for the question arcarceus. I wouldn't spring for a The Tabernacle at Pendrell Vale given the extremely high creature count of our own deck. I typically only play this deck in cEDH or cEDH-adjacent pods and usually find that my own creature count is much higher than my opponents. I do love this type of plan for artifacts, and my low count of artifacts has enabled Kataki, War's Wage to be extremely powerful against the high artifact count of many cEDH decks.
I haven't spared much expense when it comes to this deck, but Living Plane over Nature's Revolt comes to mind immediately. I'm personally not a fan of artifact driven fast mana for reasons unrelated to the power of the strategy, but I certainly believe that the deck would be more powerful with its inclusion. Mana Vault is already included due to its synergy with Derevi, and Grim Monolith would be a similarly powerful inclusion. Additional rocks to include would be Mana Crypt, Mox Diamond, and Chrome Mox. If those were added you'd have to take out a couple pieces of artifact hate (the aforementioned Kataki, Null Rod), but I think you'd speed up your average first or second turns which is where this deck can really struggle against your typical cEDH deck.
1 month ago
I've spent thousands into my EDH deck. My deck runs OG dual lands, 9 fetchlands, Lion's Eye Diamond, Wheel of Fortune, and I even own masterpiece cards in my deck as well. My opinion, if you can make your deck better with proxies then I encourage you 100% to use proxies. I love my fancy and rare cards, but they mean nothing if I can't enjoy them in a game of inequality. Maybe I like showing off these cards, but that only comes second to playing the game win or lose and to me the game is boring if winning is too easy for me. I want to build my deck to be stronger, not to win games and the difference between that is I can not build a stronger deck if everyone else is using a sub $100 deck. Seriously, I want you to proxy that disgusting infinite combo deck or that solitaire prison-control lockdown deck. Please do so, I won't even complain if you beat me with it. When I'm playing against decks at their best I can make my deck better and that's the real thrill of the game. Please proxy disgusting power decks. Heck I don't even care if you have the money to buy the deck, but you'd rather proxy it instead. I want to fight power no matter what form it comes in. Personally, I hate it when people bemoan things like, "it sure must be nice having a lot of money lying around to buy those cards." If that's how you feel please use proxies. I want to beat you with skill, not money damnit. (Also I want to state I got most of my cards when they were much cheaper and I totally agree newer players lack these opportunities.)
As for myself I do use proxies, but only when the card has yet to come in the mail or the card has been spoiled in an unreleased set and I want to gauge its use, because I'm too impatient to wait. There are only two cards I can't afford that I'd want to put in my deck and I own their convincing Chinese knock-off proxies, but I've never fit them in my deck due to the current negative views towards proxies; those cards being Candelabra of Tawnos and The Tabernacle at Pendrell Vale. I'd only want to run the Candelabra of Tawnos, because it makes a recurable Night's Whisper with Underworld Connections and its not like I would use it for any other busted means. The Tabernacle at Pendrell Vale because its just such a good hoser on go-wide decks. I run a healthy amount of boardwipes anyway, but this cards would provide excellent insurance. My deck's power level is already incredibly high though, so allowing proxies would still benefit my opponents more than myself and I really wish that's the way it could be. I hate limiting myself and I don't want others to limit themselves either. My views on that won't change even if I do end up acquiring both the Candelabra of Tawnos and the The Tabernacle at Pendrell Vale. I just want to play games at my power level.
1 month ago
Thoughts on Damn replacing Bontu's Last Reckoning . I tend to struggle with my artifact hating meta that saps my mana resourses and having a turn without untapping my lands is proving ruff even with the low cast.
I also tried the The Tabernacle at Pendrell Vale and Pendrell Mists , but they don't seem to have much impact in the games in my meta that features a lot of ramp, unless I face a token deck...then the token players just focus me down in a rage. So I"m going to take them out. Any ideas for how I can add more ramp into the deck. I did swap Nissa, Vital Force for Nissa, Who Shakes the World as I run the original Dual Lands and when played, the extra ramp from forests are nice.
2 months ago
Hah! You a Souls boy too? It's the best! Yeah cEDH is fun I'm sure, but I def do not have OG dual lands, The Tabernacle at Pendrell Vale , Gilded Drake , or Wheel of Fortune type of money LOL. But yes, big dumb beaters with protection is ridiculously fun. Oh my Slurrk etb'd with +92/+92 counters on it? Sorry...
2 months ago
You realize you have to ban a crap ton of stuff, right? Mox Amber , Mox Opal , Mox Diamond and Chrome Mox all mean that everyone has 2 mana turn one every single game. Also, most decks are running Skullclamp in the equipment slot anyways, especially as that's basically the only equipment worth playing in high tier play. Other than that, you'd have Lightning Greaves . That's two equipment that you'll see.
The vehicle is always Smuggler's Copter . There's nothing else good enough to see play in high power, and everything else is a gimmick.
On lands, most decks will probably just run Boseiju, Who Shelters All , and the ones that don't get crap like Gaea's Cradle, Eye of Ugin , Phyrexian Tower , or The Tabernacle at Pendrell Vale . Maybe the occasional Untaidake, the Cloud Keeper to power out big commanders.
Planeswalker? Hmmmm. . . . Oko, T3f, Wallet Sculpter, LotV mean anything to you? Between them, the only cards worth playing will be sorceries and enchantments . . . oh wait, Serra's Sanctum for the Sythis player.
It's an unplayable format because nobody can cast instants, nobody can keep a creature or artifact around because it's an Elk, nobody has a hand, all of that starts on turn one, and oh by the way you also get a Copter that you might bother to cast. You can crew it with the Mox you got to use twice before it got Elked! That's fun. Then the Elves player with 400 Cradle mana and the Enchantress player who staxed the table out while drawing 40 cards a turn will take over the game.
While it could be fun, the first couple turns will play out exactly the same every game. Everybody either gets overly explosive starts or overly staxxy starts. You could ban stuff, yes . . . but what happens when you ban the cards worth running in those slots? You get a bunch of Copters. Cards that are played because they're objectively good but you'll never cast them because almost anything else is better in this format. And then where are you? Back to commander, but with a larger banlist and everybody gets several extra useless cards in hand.
TL;DR, Interesting idea but I wouldn't touch it with a ten foot pole, and I enjoy degenerate piles of stax like the filthy grinch I am.
2 months ago
Being able to count the back of cards definitely does help to alleviate to an extent, however there are still a lot of hoops that you have to jump through. And it means that everybody has to spend the firt 10 minutes of every game checking that a person's deck fulfils the requirements. Formats like commander lep you show your commande and go. And it's pretty easy to see if somebody has made a deckbuilding goof.
Additionally, commanders like Najeela, the Blade-Blossom get stupid good, as she has immediate access to stuff like Skullclamp , Bow of Nylea , Purphoros, God of the Forge , Liliana Vess (to assemble an infinite combo piece) as well as some othe goodies. And yet she can still comply with the comabt requirement. And yes, yo ucan just ban her, but now we are adding more and more cards to banlists. Also, what about things like The Tabernacle at Pendrell Vale ? that can now be played turn 1.
Overly complicated rules that have to be jumped through from step 0 is what really turns people off to the game. While MtG is fullof complex rules and interactions, you can pretty easily explain enough basic rules to players that they can start a game from nothing and have a good time. I just don't think that this is achieveable here - there's just too much complexity.
And while your playgroup might be fine with it all, remember that your group has had a long time to develop and understand it. But just dumping out a bunch of complicated (or super wordy) rulings is not going to help get traction in the community. Think about commander and how quickly yo ucna explain the basic rules to somebody so they get the idea of what they need to do. That's more what you should be aiming for.
2 months ago
Interesting deck, but it seems like you have far too few win conditions, or at least efficient win conditions while far too much control. Of a sort.
Nephalia Drownyard only works if you have infinite turns and gets shut off if opponents are running shuffle titans (which you could exile with Jester's Cap or many other cards but you see my point. Darksteel Reactor isn't a good win condition either, considering you only have 6 counterspells. One non-creature based artifact removal kills that and it's unlikely that you've drawn a counterspell or kept it. You do have a land that gets it back but your opponents have still reset your win condition.
40 lands is still excessive tho, you could comfortably drop that to 37. Competitive decks run like 34.
And while you have 7 mana rocks, Chromatic Orrery is a horrifyingly bad card for this deck. Extremely expensive cmc, you have so much card draw that the activated ability should never be relevant. There's so much card draw that you should be able to mana fix just fine with your good mana base so the mana fixing ability is also never relevant.
It really just feels while your deck wants to make sure that your opponents don't have win conditions, your own win conditions are pretty weak. This stalls out the game and tends to make people really annoyed at you.
Also, you're an Oloro, Ageless Ascetic deck and you running basically no lifegain. At the very least that should be a bit more prominent just for easy draw.
I do not understand your budget either. Is your deck proxied or is this just a theoretical/Cockatrice deck? Because you have both a The Tabernacle at Pendrell Vale a Moat but you're also running a Scour from Existence It's totally fine if you have, I'm just curious.
Otherwise this deck stuffs decks that want to go for a specific combo, never really seen that before.
Seems fun, don't take my criticism personally, I've done my best to make it objective.
Have a wonderful day.