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Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Xenagos, God of Revels
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
TypicalTimmy on What makes a deck-worthy commander?
4 weeks ago
I tend to look for a Commander who does one thing extremely well that I can build off of. While multi-faceted Commanders such as Kenrith, the Returned King are really nice in their flexibility, for me personally, I struggle to draw their potential in. Some of the Commanders I have built in the past are:
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Karametra, God of Harvests as an ETB Matters theme. Because she brings out lands, Landfall was a strong subtheme of the deck, since Landfall itself is limited. And yes this includes cards with "Landfall" not under such a name, such as Tireless Tracker and Zendikar's Roil. However, because I am also casting creatures, creature ETB is important, too. So Hornet Queen and Soul Sisters had their stay. Some cards, such as Avenger of Zendikar really exploded as they drew these two elements together. Lastly, because I wanted continuous use of my ETB effects, return-to-hand was also important. So Jeskai Barricade and similar effects were in play. What resulted was a, slow, well-oiled machine that could cast multiple ETB creatures per turn and explode a boardstate from nothing.
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Oros, the Avenger was built as a Wrath's Matters build. This is because if you put deathtouch on Oros, his activation wrath's the board of all non-white creatures. To protect myself, every single creature in my deck had to have , in part or in whole. Then, the deck used every single card available in the game to permanently give Oros his deathtouch. In this way, I never had to hold back because I didn't have an instant or sorcery to cast. Or perhaps I did, but not enough mana to cast it and activate Oros in the same turn. So auras, equipment and permanent effects such as Deadly Wanderings. While cards such as Maze Abomination might sound good, being non-white meant it died the moment Oros resolved. So it becomes a one-time deal. Now, because of the sheer volume of mana required, the deck ran an absolute absurd amount of mana sources. I think I had like 17 mana rocks alone. For filler cards, any other wrath was used. This way, against decks, I could still hit the board hard.
Sidenote: If there are 7 creatures on the battlefield that Oros can hit, and he has lifelink, you just gained 3(7), or 21, life. That's how the deck stayed ahead. After I gained +200 life and nobody has any creatures left, I essentially could not be stopped.
- Radha, Heart of Keld was a Voltron-esque build who focused on as many land tutors as I could possibly get out, focusing on all basic lands so nothing ETB tapped. She was given ample protection. And then I topped it off with giant doublers, such as Xenagos, God of Revels and Unleash Fury. What resulted from here was a deck whose goal was to TKO any opponent in a single shot. Yes, infect was used as well. The deck name was Thick Thighs Save Lives. Lol.
So, as you can see, what I look for is a Commander who focuses on ONE mechanic or ability, and I tie in two or three supporting elements to ensure it runs smoothly. By implementing the deck construction in this way, I absolutely ensure I never draw into duds. It's either a useful land, ramp, or synergy support. No card every becomes wasted in my hand.
^-^
Abaques on Could someone kindly explain to …
1 month ago
My Queen Marchesa deck is mix of akkido effects like Deflecting Palm, monarch tribal which gives you card advantage and a bunch of other effects and then cards like Dread to make people not want to attack me. I also have cards like Breena, the Demagogue that mess with combat choices.
The last time I played the Queen I kept the Monarch for like 6 turn cycles because of No Mercy. I ended up winning by casting a Thrilling Encore after the last other player standing (playing a Xenagos, God of Revels deck) had killed my Archon of Coronation and Protector of the Crown before going in for an alpha strike (I got a couple of his things he'd sacrificed to do that too). I survived and he lost on the crack-back. It was a great game.
theinvincible333 on
Niv value
2 months ago
- Aura Shards + Mirari's Wake + Faeburrow Elder + Knight of Autumn + Knight of New Alara Eladamri's Call + Wildfield Borderpost
- Bard Class + Cindervines + Huntmaster of the Fells Flip + Klothys, God of Destiny + Radha, Heart of Keld + Xenagos, God of Revels + Decimate + Dire-Strain Rampage + Escape to the Wilds + Hull Breach + Firewild Borderpost
- Binding the Old Gods + Leyline Prowler + Windgrace's Judgment + Vraska, Golgari Queen + Culling Ritual + Maelstrom Pulse
- Hidetsugu Consumes All Flip + Kardur, Doomscourge + Kroxa, Titan of Death's Hunger + Olivia, Crimson Bride + Orcus, Prince of Undeath + Kolaghan's Command + Rakdos Charm + Dreadbore + Veinfire Borderpost
- Baleful Strix + Hostage Taker + Mistvein Borderpost
- Coiling Oracle + Rootcoil Creeper + Uro, Titan of Nature's Wrath + Growth Spiral + Tamiyo, Collector of Tales + Bring to Light + Croaking Counterpart
- Elite Guardmage + Niambi, Esteemed Speaker + Soulherder + Faithful Mending + Fieldmist Borderpost
- General Ferrous Rokiric + Aurelia's Fury + Wear / Tear + Deafening Clarion + Solar Blaze
- Izzet Staticaster + Prismari Command + Expressive Iteration
- Despark + Fracture + Inkshield + Kaya's Guile + Merciless Eviction
- Fires of Invention + Ignoble Hierarch + Sylvan Caryatid + Blasphemous Act + Demonic Tutor + Farseek + Arcane Signet + Chromatic Lantern + Coalition Relic + Commander's Sphere + Panharmonicon + Tome of the Guildpact + Urza's Filter
Gidgetimer on Does Continues +X/+X damage buff …
2 months ago
I'm not sure what your question is, so I will just explain how the mentioned cards work and hope that it answers your question.
Let's assume you have Muscle Sliver and Bonesplitter Sliver out and you attack with them and only them in each of the following scenarios. Each is getting +2/+0 and +1/+1. Muscle Sliver will be a 4/2 and Bonesplitter Sliver will be a 5/3. Each will do their damage on the regular combat damage step for a total of 9 damage.
If we add in Striking Sliver each will do their damage on the first strike damage step for a total of 9 damage.
Removing Striking Sliver and substituting in Bonescythe Sliver each will do damage on both the first strike and normal combat damage steps for a total of 18 damage.
Continuing with Bonescythe Sliver being out and adding in Xenagos, God of Revels, at the beginning of combat you will give a creature +X/+X until end of turn, where X is its power. You chose the Bonesplitter Sliver because it is slightly larger. It gets +5/+5 and goes from being a 5/3 to a 10/8 until end of turn. Both slivers deal damage in the first strike damage step and the normal damage step for a total of 28 damage.
ShadowTheNullOne on None
2 months ago
Context and Explanation: I have a custom sliver deck (in person deck so I can't really link it without linking every single card individually).
And Problem is.... Most of my slivers have rediculous damage do to double strike, but low toughness allowing for them to be killed by lower lvl creatures (ruining the entire point of attacking with them unless I use my Planeswalker to give trample).
To Counter this I decided to get Xenagos, God of Revels , where not just is he indestructible as long as my devotion to red and green is below 7 (like most other god cards have) but his card reads "At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power."
Problem about this though... Is that idk wether the creatures overall power buff for the turn in this case is built upon the combat damage steps power. Or the The Combat Damage Phases power total as a whole.
Put in a
ShadowTheNullOne on Does Continues +X/+X damage buff …
2 months ago
Context and Explanation: I have a custom sliver deck (in person deck so I can't really link it without linking every single card individually).
And Problem is.... Most of my slivers have rediculous damage do to double strike, but low toughness allowing for them to be killed by lower lvl creatures (ruining the entire point of attacking with them unless I use my Planeswalker to give trample).
To Counter this I decided to get Xenagos, God of Revels , where not just is he indestructible as long as my devotion to red and green is below 7 (like most other god cards have) but his card reads "At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power."
Problem about this though... Is that idk wether the creatures overall power buff for the turn in this case is built upon the combat damage steps power. Or the The Combat Damage Phases power total as a whole.
Put in a
Gidgetimer on Aggro advice
3 months ago
Xenagos, God of Revels makes a really fun aggro deck for commander.
PinnedPhoenix on
Zangief, Bringer of Grief
4 months ago
dope deck concept, and thanks for introducing me to a commander I'd never heard of before! +1
have you considered Xenagos, God of Revels or Unnatural Growth? both are on the pricier side, but both would play very well here.
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