Xenagos, God of Revels

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Xenagos, God of Revels

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Recommendations View more recommendations

CardTyrant on Ixalan Park

1 week ago

Ziusdra: I love Three Visits, if I find one, I'll definitely add it. Ask for Ranger's Path, it's mana cost is a bit high for me. I like ramp to be 3 or less as a personal rule now a days. Ask for the hideaway lands and Jetmir, they come in tapped and there is no way around it. Eventually I would like to get my hands on the original dual lands.

Mortlocke: I love Unnatural Growth. I have been thinking about playing it and a few more power increases like Xenagos, God of Revels. But if Ixalan gives me more good dinosaurs, I might not run Xenagos and go with pure dinosaurs so I can run Kaheera, the Orphanguard as my companion. So far nothing from One has really jumped out at me except for Tyrranax Rex. I am gonna get my hands on that. Not being able to be countered really got me since I hate blue and trample and toxic are nice. I eventually want to get Triumph of the Hordes so poison counters could be an alternative win con for me.

Gleeock on Marisi the Pimp - (Combat) Trickin' Hoes

3 weeks ago

Last_Laugh, yeah, I don't have too many self-targeting things in my deck... Though I have had it somewhat shut down Heliod, Sun-Crowned if I only have -splash targets, or shut down Xenagos, God of Revels for some targets...but, those cornercases aside, it has been pretty game-altering.

Gidgetimer on How Many EDH Decks Do …

1 month ago

I answered early and want to get in on some of the extra info that people were sharing. Decks in order from strongest to weakest are

Tayam, Luminous Enigma Rube Goldberg Combo

Chulane, Teller of Tales Mana dork tribal/"Honest" Thoracle

Hapatra, Vizier of Poisons -1/-1 Synergies

Minsc and Boo, Timeless Heroes Fast combat damage (used to be Xenagos, God of Revels big dumb beaters. My son took over the deck and then wanted to switch the commanders so I retooled it)

Ghave, Guru of Spores Tokens

Sythis, Harvest's Hand Enchantress

Miirym, Sentinel Wyrm Dragon tribal

Jodah, the Unifier Legendaries

Alela, Artful Provocateur Vehicles

First three are pretty hard combo and I would play them at cEDH tables despite missing some pieces that would make them truly over the top. Next three are for what I find the average playgroup to be. Playing impactful cards but nothing that people can't deal with. Last three are for when there are new players with out of the box or slightly upgraded precons or when I am throwing games. They do stuff but it is slow.

Pip count:

White 7

Blue 4

Black 5

Red 3

Green 8

Unsurprising to me red is my least played color. The fact that green and white are so close is interesting to me. The "strongest" and "weakest" colors in commander are only 1 apart and first and second in how much I play them. Though there are 6 decks that have both so maybe I am just a Selesnya player.

Jack-Frost on Wrath of the Revel

3 months ago

Hey jbrown86, thanks for the upvote. I have actually looked at Thrakkus the Butcher. The main two issues are that it doesn't have flying so it'll die pretty quickly, and that on its own it doesn't do enough. 5 Mana for a 3/4 isn't big enough as it doesn't have the protection of flying, and can be easily killed at 4 toughness. All of my dragons need to be self-reliant, so if they are the one creature I drop, double with Xenagos, God of Revels, and attack, they need to be the scariest thing on the table, and a lack of flying is too easy to kill. It's a great card, and thank you for the suggestion, but after a bit of testing he just never really worked out.

Thank you!

OHCyanide on Its 2013 in 2022 V1.4 (Prossh EDH)

4 months ago

V1.1 - Cannibalizing other decks to flesh mine out

Out

Ashenmoor Liege, Shattergang Brothers, Fell Shepherd, Walker of the Grove, Plague Boiler, Jar of Eyeballs, Vile Requiem, Empty the Pits, Rough / Tumble

In

Karametra's Acolyte - Green devotion mana dork. Xenagos, God of Revels - Generally great, explosive charges Balefire Dragon - Psuedo-board clear, can pump with Xenagos, God of Revels. Vorinclex, Voice of Hunger - Psuedo-rap, board control Bow of Nylea - Attacking death touch tokens are way more threatening, can't chunk block them. Devotion to green. Cultivate - Ramp is good. Ranger's Path - Ramp is still good. Into the Wilds - Semi draw, semi ramp, top of library manipulation. Xenagos, the Reveler - Ramp, tokens, whats not to like? Death's Presence - A bit win more, but re-using the stats from stacked tokens can be great.

SacredAtsira on

5 months ago

Xenagos, God of Revels would love to party with this deck, it's another double effect and it grants haste, though I don't know what your budget is like

Gidgetimer on Deck Crisis

5 months ago

Xenagos, God of Revels makes a pretty good commander in the $200 budget range. My current build is showing at $283, but $137 of that is represented by the 6 (non-commander) cards over $10. While those cards are all good in the deck, the only absolutely essential piece of a Xenagos deck is Xenagos. Everything else is just big dumb beaters, ramp, and ways to make the beaters bigger. How I have it built there isn't much interaction or bargaining aside from who you attack. You could always slot in interaction in the expensive card slots.

shaftdiggity on Yeet It and Beat It

6 months ago

Xenagos, God of Revels would grant haste and double the power....all good. Also, you could add Protean Hulk for value or for a game ending combo.

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