Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
|Have (4)||Mazzuno , , metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Xenagos, God of Revels Discussion
14 hours ago
When upgrading a ramp deck, I tend to prefer dropping creatures that are "just big". Obviously high stats can win you the game, especially in 1v1s, but they can just as easily be snuffed out by a single Vapor Snag , Path to Exile , or Assassin's Trophy . Having creatures with additional benefits on entry, death, and attack is a good way to get more value out of your guys before they get merked. Heroes' Bane and Ghalta, Primal Hunger would be the first two I'd evaluate. Then, Omnath, Locus of Mana and Xenagos, God of Revels . Otherwise, you could also look into dropping some planeswalkers. it may be rather difficult to protect them in the early game, and Karn Liberated is the only one you want to draw late. Furthermore, Karn doesn't synergize as well with most of the cards in the deck despite being decent removal in its own right. It can't be tutored, it can't be pipered, it can't get cheaper via Goreclaw, it can't draw off Soul, it can't be buffed by the gods, and it can't be recurred by Artisan.
1 day ago
Hey. I like your deck. I dont agree on everything and thats the beauty of edh.
First of all ScrollRack is must have in my opinion. Fetch lands makes this card great filter for your hand. You can just throw away all cards in your hand that you wont need in many turns. Those 5+ mana cards can hurt your early game a lot. Then there is cards like Land Tax that turns this card in absolute draw machine while thinning your deck.
Second thing is that i dont like your ramp package. I like to run more first turn ramp and skip 2 mana ramps completely. Turn one Birds of Paradise to turn two cultivate makes you able to skip 2 and 4 slots and if you have great hand and want to go for early mayael (rarely you do) then those first turn ramps shine when you can get turn 2 mayael. Also one card missing is Avacyn's Pilgrim i think its better than basic green mana dorks. If you can play Elvish Mystic that means you already have green mana, but if you play Avacyn's Pilgrim you will have atleast 2 colors on board afterwards. Also one of the best draw cards in edh is Oracle of Mul Daya . Its more of lategame, but still it makes not able to draw lands anymore. The ultimate drawfix.
Then to the utility. Gods are godlike so definetly put Xenagos, God of Revels back in. And with that i would play Enlightened Tutor . Works well with gods if you are at point to use mayael. Outside of that it can find you draw or ramp. Another suggest is Hunter's Prowess . Great draw card. At worst you can play it on manadork and draw 4 but most of the time you play it on 5/5 and it will be blocked, but you still draw 5.
I dont know what you think about overrun efects as finishers, but few i have found good ones: Triumph of the horde, Akroma's Will and Thunderfoot Baloth . Akromas will is good even if you dont have commander but very nuts when you have it and thunderfooth baloth you can hit with mayael and triumph is just cheesy way
5 days ago
"I feel like the avatars are in a better position to be given the god subtype than most others. Having said that, I feel like anything that didn’t start with that subtype won’t be getting it."
I mean, in the original Theros, when Gods were introduced, there was a character who didn't start as a God who then did gain the God subtype later on. So it's clearly possible.
2 weeks ago
Gleeock, here is my creature list. That's all there is. Each either shuffle back into the library from the graveyard and synergize with Kiki-Jiki, Mirror Breaker and Through the Breach , or they are indestructible and synerz with Shifting Shadow
- Perfect for breaking eggs every turn
- Wincon with Blightsteel Colossus
- Amazing with Worldspine Wurm
- Also great with It That Betrays
Not as good as expected, but more eggs and dragons are not bad, especially when you can sac them due to Maskwood Nexus .
- Obviously good with any creature
- Synergizes as a creature with Shifting Shadow , otherwise hard to remove
- Indestructible flying Monster
- All creature now synergize with Shifting Shadow
- Unfortunately, his casting ability is basically useless in this deck
- Despite being crazy by itself, Annihilator 4 is great with It That Betrays
- Shuffles graveyard back in, so I'll get back the non-shuffle creatures, most of all Ulamog, the Ceaseless Hunger
I love this card.
It has happened that "It" and its over rings Kozilek and Ulamog have come into play at the same time with Selvala's Stampede . That's 33 power (easily chump blocked though) and 10 permanents sacrificed that I then returned to the battlefield under my control. Primal Rage helps.
1 month ago
Bttlecruiser should still focus on multiple creatures, not just one. Otherwise you're effectively playing crappy voltron where you don't get the commander damage discount.
The inherent flaw with battlecruiser is that basically, the creatures are what they are. While you can pump a few big creatures, you get a lot more bang for buck with a swarm of tokens. At the end of the day, hitting a Worldspine Wurm on curve is great and all (after all, it's a 15/15 Trampler), however dumping a bunch of mana into Secure the Wastes and then putting a +1/+1 counter on each of the creatures will do a lot more than putting a +1/+1 counter on the wurm. So unless you're playing Xenagos, God of Revels then you'll get more bang for buck going wide, since buffing a bunch of 1/1's doubles their power.
I've found (and I'm not an expert on beatdown, after all I'm a combo player, though I would like to think I have enough experience with it) that going square is generally better than just going wide or just going tall. just going wide makes your stuff to fragile, but just going tall makes you to susceptinle to single target removal. Having a mix meanas cards like Craterhoof Behemoth do solid work, but you're not entirely relient on craterhoof to close the game out.
1 month ago
Going off of what Gidgetimer suggested, there is a concept know as secret commanders, in which a specific Legendary Creature acts like a Commander.
No they don't go to the command zone and no they don't deal Commander damage. However they are just as big of a threat on the field and your actual Commander and often will secure you at least one opponent down if you get them both, your secret commander and your actual Commander, out together.
1 month ago
I feel like I say this in every thread asking about a good deck that is budget/beginner friendly but...
Have you heard the good news of our lord and savior Xenagos, God of Revels ? He is blazingly fast to produce a credible threat and you don't have to over extend since he grants haste. You can build him on an extreme budget (besides his own cost, which has been climbing) and then slowly upgrade with better cards.
2 months ago
Xenagos, God of Revels comes into play due to Shifting Shadow which should then be attached to it. What happens if I don't have enough devotion? Does Xenagos come into play as a non-creature, so Shifting Shadow doesn't even attach to him? Or does he come into play as a creature and Shifting Shadow gets attached, but then he stops being a creature? In the latter case, does the Aura fall?