Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
|Have (5)||, CatLord9001 , metalmagic , gildan_bladeborn , bigred2728|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Xenagos, God of Revels Discussion
2 weeks ago
Aquatic Incursion provides Hexproof creatures to prevent removal on them.
Boseiju, Who Shelters All also can make your combo uncounterable.
I don't think you need the 4 Emrakuls... only 2. Unless you intend on playing Through the Breach MD or SB.
I see the Mass Polymorph in there. Have you tried making a deck dedicated to it instead? (A deck that doesn't necessarily brings ONLY JUST Emrakul). Mass Polymorph has the potential to win the game on the spot withXenagos, God of Revels, Iona, Shield of Emeria, Archon of Cruelty, Blazing Archon, Platinum Angel entering the board on the same time :V
2 weeks ago
Forgot about Xenagos, God of Revels for more buff creatures
Broken Bond solid remove plus ramp, Cindervines a much smaller Ruric but can add up, Destructive Revelry one of the best artifact/enchantment removals in my opinion, Wilt is ok the cycling can help some but not the greatest, Decimate/Hull Breach just some of the best removals
3 weeks ago
griffstick The reason I have so many boards is one it the theme/gimmick of the deck and two commander tax it get more expensive evetime i blow it up to. Realistically I can probably one use my command 3 times at most. As for the gods ik I trying to replace most of them but creatures that indestructible period with no hoops to jump through are rare so they are mostly filler. The ones im planning one keeping are Erebos, God of the Dead for more repeatable draw power and Xenagos, God of Revels because green is my main color so he will be the most likely to be a creature but it's his effect I want so even if he's only an enchantment its fine, maybe Mogis, God of Slaughter as ill be wiping so often that he'll deal two damage often as they will rarely want to sacrifice the creature they just played after a wipe just to save on 2 damage, and he's still is on the chopping block with the other gods. Also forgot about Hour of Revelation
3 weeks ago
Also Erebos, God of the Dead, Heliod, God of the Sun, Iroas, God of Victory, Kruphix, God of Horizons, Mogis, God of Slaughter, Thassa, God of the Sea, and Xenagos, God of Revels are all not gonna be able to swing for damage. They may never get the devotion they need.
1 month ago
Your commanders strength lies in combat and your colors in fast aggressive and overwhelming force, in short I would play it similar to Edric, Spymaster of Trest but with less politics and more face smashing. Use green to ramp up mana fast, fueling future big plays with red to aid in haste and repeated same turn attacks. Your commander should net you enough cards to pursue both.
With haste in mind I would look more into more mass haste effects like Fires of Yavimaya and Fervor to keep the assault coming, there is no reason a creature just cast should not net you a replacement card in the same turn. I also recommend overrun effects like well, Overrun, Xenagos, God of Revels and similar to flatten your foes and any defenses they may have to prevent chump blocks and keep the cards flowing.
With your strong ability to card draw I recommend more lands probably around 36 minimum and spells to get those lands into play rapidly, you should ideally be able to cast two to three spells on each of your turns. Some other good ramp ideas are Nature's Will, Druids' Repository and Sword of Feast and Famine or similar, combine with Aggravated Assault if your feeling brutal.
I like tokens but I don't think your commander is consistent enough with tokens to really be a rewarding strategy compared to Rhys the Redeemed or some similar token commander. Cards like Wolfbriar Elemental still have a place due to generating an instant in tribe army without the need for support cards like Parallel Lives and Huntmaster of the Fells Flip is just fine since hes in tribe and is a pretty good werewolf even without tokens.
1 month ago
Drop the infect or go all in on it. If people see one it will be an Infect deck to them forever.
Something with Wither might be a good add
1 month ago
Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.
Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.
Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca
Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.
Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.
Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.
1 month ago
Just thought of this.
Priestess of Karametra
Creature - Dryad Cleric
Worship - At the beginning of your upkeep you may pay . If you do, your devotion to your choice of green or white increases by X until end of turn.
Worshipping the God of Harvests comes with its own rewards, when your lineage is more Plant-than-Human. To the Dryad, Karametra does not just represent the seasons, the fertility of the land and the blessing of crops. She represents birth, life, death and history.
Devotion is a huge mechanic in Theros, but it requires a constant and large boardstate to maintain. I figure there could be 10 Priests, each tying into each of the 10 "Guild Gods". We got the Demigods for the five mainstay colors, so I think giving the ten other Gods something would be nice, too. All of them would have their names be "Priest / Priestess of -----", and Offering would be identical with the only change being toward the activation cost, which would represent their colors. For example,
Priest of Mogis
Creature - Minotaur Cleric
Worship - At the beginning of your upkeep, you may pay . If you do, your devotion to your choice of black or red increases by X until end of turn.
Many often wonder why the Minotaur choose to worship the God of Slaughter. There are theories, stories, lore... but all lend credence toward the ideas of rumors. The truth is much more simple; It is merely in their blood to worship one of their own.
I'd have all of them be 4MV with either a 2/3 or a 3/2 body, depending on what makes the most sense for their particular God. Each would have a base race representing their God the best.
They would also all feature a flavor text tied to their God.
All of them would occupy the Rare slot, which at first glance seems like a terrible choice. However, bare in mind how important Devotion is to Theros. Having a card permanently boost your Devotion by X for an entire turn is a very big deal, and should be more powerful than an uncommon. Though, a card like Fatal Push was an uncommon, so I can see them being downgraded if need be, for design purposes. Otherwise, getting the ten crap-rares out of the way in this method would be actually very nice and useful.
For reference, Devotion sees itself in 61 total cards across both Theros sets, with 25 being in Theros: Beyond Death. So it is a big deal. Perhaps save them for Commander Precons, if we ever return and get some for that Plane. With five Shard / Wedge Precons, we could have all ten printed easily, with 3x for each Precon. For example, Jund would see Klothys, Mogis and Pharika.
Now yes, Offering is a ability, but it is also technically only "part of" the ability. In this regards, it is no different from "Partners" and "Partners With". Otherwise, other potential ability names could be:
- Devotion To (God's Name), such as Devotion to Phenax
- Athreos - Zombie Cleric 3/2
- Ephara - Human Cleric 2/3
- Iroas - Human Cleric 3/2
- Karametra - Dryad Cleric 2/3
- Keranos - Human Cleric 3/2
- Klothys - Satyr Cleric 2/3
- Kruphix - Human Cleric 2/3
- Mogis - Minotaur Cleric 3/2
- Pharika - Gorgon Cleric 3/2
- Phenax - Human Cleric 2/3
There are 5x 2/3 bodies and 5x 3/2 bodies. Interestingly, most of the Humans are 2/3 and most of the beastial are 3/2. This lends itself to the idea that Humans are resolute and defiant, while the beasts tend to be brutish and vicious. Though, of course, there are a few exceptions for Iroas, Klothys and Keranos.
In fact, there are three Humans at 2/3 and two Humans at 3/2. Likewise, there are three non-Humans at 3/2 and two non-Humans at 2/3.
There are also 5x Humans and 5x non-Humans.
While it is true that Satyr would more rather live in the moment in their hedonistic lifestyle rather than focus on the vast expanse of the future, what is equally true is that the majority of them would have worshipped Xenagos, God of Revels first. When Klothys, God of Destiny arose back into power, they would likely see this initial flux of power and breaking of the status quo as something to celebrate and would only, in time, lose faith in her. But for the immediate time-being, I think they would revel in the delight of the pantheon being in an uproar.
Priestess of Klothys
Creature - Satyr Cleric
Worship - At the beginning of your upkeep, you may pay . If you do, your devotion to your choice of red or green increases by X until end of turn.
The Satyr are known for their rebellious and hedonistic nature. Worshipping a God of Destiny might make little sense on the surface, but the chance to revel in her tumultuous uproar of the pantheon is something that can not be ignored.