Xenagos, God of Revels

Xenagos, God of Revels

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Xenagos, God of Revels Discussion

Raging_Squiggle on Best commanders to introduce new …

12 hours ago

I have Tromokratis and Brion Stoutarm decks which I usually play against more inexperienced players. They’re not bad at all.

I also have a Xenagos, God of Revels basic big boi bashing which works too.

LunchBox1211 on Card creation challenge

3 weeks ago

The Wanderer's Command

Instant

Choose 2:

  • Exile target permanent.

  • Proliferate.

  • Exile up to two target permanents you control. Return them from the battlefield under their owner's control at the beginning of the next end step.

  • Put 2 +1/+1 counters on each of up to 3 creatures you control.


So imagine you are a planeswalker on Theros, and you pulled a Xenagos, God of Revels . Make the disciples that now worship you.

Narrash on Storming Legends - The Ur-Dragon

4 weeks ago

Danwinzz2 a difficult question but one I should answer before actually buying the card. Rationally speaking there are several candidates. I feel like the prime candidates would be Dragonlord Ojutai , Dragonlord Kolaghan and Dromoka, the Eternal . However, for my personal deck, I'm committed to playing all 10 dragon legends of Tarkir, so my choice would be very different. First one to go is definitely Golos, Tireless Pilgrim . I hear it, it's a great card, mana sink and ramp. But considering the commander, turn 5 is precisely the turn when you should be playing a dragon (6 drop thanks to Eminence, more thanks to ramp). The ramp is nice and we're always looking for more in this deck but the reason you should play Golos, Tireless Pilgrim is for the ability. But the very few times it managed to stay on the battlefield, I just found myself not using it because I'd rather cast something from my hand. Overall, I'm just not a fan of Golos, Tireless Pilgrim in my particular version of the deck. There goes the spot for Scion of Draco . For Tiamat , I'm thinking Gadrak, the Crown-Scourge or Hellkite Tyrant . I played Gadrak, the Crown-Scourge for the sole reason that it offers a turn 2 dragon defender (still playtesting it). Honestly, I just like the design, I think it's a fun little card, but of course the ceiling is quite low. Hellkite Tyrant on the other hand offers quite a higher ceiling. However, on all the games I've played, I never took more than 2 artifacts, mana rock at that, which this late in the game made no difference. I'm sure it must feel incredible to play it against an artifact deck but I don't have one in my meta and having one card being a silver bullet to a specific strategy in commander isn't how I want to play it. The more I think about it the more cutting Eladamri's Call for Tiamat makes some sense. I keep instants low because I don't want to leave a mana source untapped with this deck. It made for a good tutor but the only non-dragon creatures I'd ever want to tutor would be Xenagos, God of Revels and Sylvia Brightspear . Tiamat wouldn't be able to fetch Xenagos, God of Revels but it would serve the tutoring purpose better.

brandonplaysmagic on Alena and Halana - Kessig Guardians v1.2

1 month ago

The pairing of these two are some of my favorites for commander and I agree, super under utilized. After playing them for awhile, I’ve learned that haste-enabling is the most important as it gives you the most flexibility in play with your creatures (who are typically subject to removal otherwise).

A good budget recommendation I’d have for you is Instill Energy , which lets you untap Alena an additional time each turn, generating more mana. Toralf, God of Fury  Flip also lets you sling the additional damage dealt with Halana’s ability directly to the player (or to another creature for a board wipe effect). Xenagos, God of Revels is a must have for for me as you can pump anything in your first main phase, then tap Alena out for a bunch of mana and then let that big creature swing.

I’m so happy to see other people playing these two because they are some of my favorites and I think a really unique Gruul pairing!

Profet93 on What Commander Should I Build …

1 month ago

Mtg_Mega_Nerds

Would help if you gave us budget, group power level, preferred play style, etc.... That being said, Xenagos, God of Revels has been a favorite of mine. I play it when I'm tired, as it's linear, can be built cheap and has an ok ceiling. Power level 6-7 at highest depending on how it's built. Even has an infinite combo of aggravated assault + savage ventmaw if you're into that.

Pikobyte on Imoti, Go Big or Go Home *Primer*

2 months ago

Kinnan too slow? @Commander_JAR A friend plays kinnan with eldrazi and it’s fast af.

Imoti is fun for big spells and creates crazy boardstates out of nowhere. But if your goal is to play the heaviest hitters in MTG, maybe consider Atla Palani, Nest Tender or Xenagos, God of Revels . Both do really well with heavy hitters and Atla has some nice combo potential too. It’s not simic but fits that playstyle. I got an Atla deck but it’s tuned down to fit mid-power tables and it’s a blast to play already.

Your jadzi looks pretty fun to me.

TheVectornaut on Insane ramp idea - please help

2 months ago

Sorry for the late response, I have some family over for mother's day.

First, I'd like to say that I'm by no means an expert, and even if I was, I'd tell you to disregard my advice if it ever advises the removal of pet cards, shifts the deck towards a style you don't prefer, or otherwise contradicts your goals in any way. I can only ever speak from my own experiences, and yours can and should be different. Generally speaking, creatures that cost a lot of mana and are easy to remove tend to be weaker than those that cost less and/or have some built in protection or other added value. The ability to dodge removal like Vraska's Contempt and Teferi, Hero of Dominaria is what let Carnage Tyrant warp an entire format while Ghalta, Primal Hunger really did not. The fact that you're considering 3 cards that grant hexproof or indestructible implies that removal is a serious issue in your meta, and after looking at the blue and orzhov decks, I would agree. This does mean that Xenagos, God of Revels is better than Ghalta since it packs its own protection. My suggestion to cut him comes from two different factors. One is that he's just shy of the Fierce Empath CMC requirement and the other is that he doesn't grant haste to all creatures simultaneously. I don't think he's bad though, and I particularly like him with annihilator Eldrazi. Still, if I resolve a Surge, I'd really like to win the game that turn, and an 18/18 haste alone can be shut down for a single mana. Going wide makes it harder for your opponents to answer your threats both because board wipes tend to be sorcery speed and because they typically get played in the main less than single-target removal anyway. This is why you see cards like Pathbreaker Ibex and Craterhoof Behemoth getting so expensive while their single-target counterparts fall behind. All that aside, I do like Soul of New Phyrexia and Archetype of Endurance for decks like this. If you're worried about not giving your opponents enough answers, just go with the Soul since it doesn't stop targeted exile.

If you're looking to play casually online, you could try something like Untap.in (free in-browser), Cockatrice (free download), or Tabletop Simulator (payed download with many other games). If you have a way to set up a webcam to record your board, you could also try to arrange a paper game on Discord or the like. Or, if you don't mind dropping money on digital cards, MTGO is an option.

TheVectornaut on Insane ramp idea - please help

2 months ago

When upgrading a ramp deck, I tend to prefer dropping creatures that are "just big". Obviously high stats can win you the game, especially in 1v1s, but they can just as easily be snuffed out by a single Vapor Snag , Path to Exile , or Assassin's Trophy . Having creatures with additional benefits on entry, death, and attack is a good way to get more value out of your guys before they get merked. Heroes' Bane and Ghalta, Primal Hunger would be the first two I'd evaluate. Then, Omnath, Locus of Mana and Xenagos, God of Revels . Otherwise, you could also look into dropping some planeswalkers. it may be rather difficult to protect them in the early game, and Karn Liberated is the only one you want to draw late. Furthermore, Karn doesn't synergize as well with most of the cards in the deck despite being decent removal in its own right. It can't be tutored, it can't be pipered, it can't get cheaper via Goreclaw, it can't draw off Soul, it can't be buffed by the gods, and it can't be recurred by Artisan.

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