At the beginning of your upkeep, you draw a card and you lose 1 life.
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|Commander / EDH||Legal|
Phyrexian Arena occurrence in decks from the last year
Latest Decks as Commander
Phyrexian Arena Discussion
1 day ago
Also works with Ghoulcaller Gisa if you also add on Phyrexian Arena so you can sacrifice a Zombie for . Each 2/2 Zomboi token creates 2x more of them. You sac one to Arena and the other to Gisa. This sets you back to 2x 2/2s, so you need one of two extra pieces:
- Either some sort of anthem effect to give them at minimum +1/+0. Effects could be something such as any of the numerous Zombie Lords or an Enchantment. This way you have 1x for Arena, 1x for Gisa and the last for your Avatar.
Alternatively, Anointed Procession to merely make 4x 2/2s.
3 days ago
DP87In effetti hai ragione, però avendo tante creature con varie abilità è una specie di assalto.Come ti ho detto,non so il livello di modern.Ma sono sempre convinto che la prima regola dovrebbe essere di divertirsi.Guardo con nostalgia i vecchi mazzi degli anni 90.A questo punto potresti inserire Phyrexian Arena in più ho notato che hai una creatura anche con mana blu.Un mazzo assalto è molto divertente...
1 week ago
Well, IMO when I'm actually paying more than a couple bucks for a card, it'd better be usable in competitive play. I'm not wasting $50 on some Doubling Season effect when there's thousands of other fun casual decks that don't require such an investment. Especially when $50 is 2 Windswept Heath s and a Godless Shrine . But that's just my works-in-fast-food doesn't-make-$50k+ self.
And seriously . . . why use any of those when you could, I don't know, win the game? If you can draw 20-30 cards, you can probably draw something or some combination of things that reads 'win the game', and unless you have 40 Devotion(in which case you've already won) Gary isn't gonna cut it.
Those are good cards, yes, even in more tuned games. But Necropotence should read "win the game on your next turn" if you're including it. Otherwise, it's just a glorified Phyrexian Arena . I mean, yeah, "draw to 7 cards at the end of your turn" is really good for 3 mana. But when you're spending $50 on a card, when a $10 card does a very similar thing when you're playing it casually(not even considering the $1 versions that are slightly worse), I think you want a bit more of a wow factor.
1 week ago
1 week ago
Spoke more to iamhikari.
Arcane Signet is ~$2 now too.
At the risk of too many more enchantments Hidden Stockpile could provide both token generation and a sacrifice outlet.
Depending on how much you prefer turn-after-turn enchantment based draw like Phyrexian Arena you could instead use burst draw, like Night's Whisper or Village Rites ....1 mana to turn your creature into a draw spell in response to a boardwipe or block? Can be really effective.
And alternatively, with this amount of boardwipes and low CMC removal, you might just want to stick to the big value beat-sticks like the Despot and Terror as wincons rather than Aristocrats.
1 week ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
3 weeks ago
Already been aluded to but I'm confused why Breena, the Demagogue didn't say "has more life than another player" instead, or even just dethrone wording. Not like reliably having a Phyrexian Arena in the command zone (that situationally cantrips) 1v1 is particularly broken
3 weeks ago
i have made a mono black vampire tribal / voltron deck it may be useful for vampire idea's and other painful black cards as i see a lot of cards in this deck that don't really add much value for you. Drana MTGO
I would also add Cathars' Crusade and Intangible Virtue to give some extra damage to tokens, Harsh Mercy and Kindred Dominance would be a good add. Blood Tribute is always a good card to run especially if you add Wound Reflection , Phyrexian Arena for pure card draw Chromatic Lantern for mana fixing, Exquisite Blood and Sanguine Bond for an infinite combo / win con. reanimation id add Patriarch's Bidding . life gain id add Exsanguinate . if you can get your hands on one then id recommend Cavern of Souls