At the beginning of your upkeep, you draw a card and you lose 1 life.
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|Commander / EDH||Legal|
Latest Decks as Commander
Phyrexian Arena Discussion
15 hours ago
For a first EDH deck this looks pretty good! Had all sorts of advice to give but found most of my ideas were already in this list! Nice job!
A few things I did see:
IMO you are a bit heavy on the land with your mana curve how it is. 38 lands plus 8 rocks is a lot and you will end up drawing dead cards later on. While these can be pitched to Chainer, if your commander isnt out it wont feel great. My suggestion would be to cut a few lands, maybe 4, and add in some additional draw spells such as:
In terms of removal, Bedevil would be a solid addition.
Finally a fun card to reanimate creatures could be Hell's Caretaker .
As for cards I would remove:
- Meteor Golem is pricey for what it does. While it can be recurred you do have to pay for it each time.
Thats it! Everything else looks awesome so I would have a tough time cutting things for my suggestions. lol
Hope this helps and love the deck! Best of luck!
2 days ago
I'd be careful about having too much card draw that is reliant on your deck working. Having draw that just draws because it draws is often going to turn a game from not going well to being a little better.
Take a look at a similar but more established commander for ideas too Kardur, Doomscourge
And there might be better options here than what I listed as I was mostly looking through my madness deck for some things to fit your needs Karazikar, the Eye Tyrant
I generally recommend around 15 card advantage total but you can go significantly lighter when your commander draws.
4 days ago
You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.
1 week ago
faustodemambo Since Descendants' Path only cost it can come out pretty early. compare to Lurking Predators it will only trigger once but I personally think his small cost make it better. Like always, anything could removed but a 3 mana enchantment hurt less than a 6 mana enchantment. If left uncheck it could bring a huge value early-mid game if you have the appropriate board state. On the other side, keep in mind you will need a dragon on the board and have the chance to reveal a dragon from your library which the odd could be a little low since you have only 27 dragons for a edh creature deck. It's a gamble to make but payoff can be worth it. If you would like to try it I suggest to cut Phyrexian Arena for it since cheat creatures > draw cards in my opinion.
2 weeks ago
First off: Damn. This is a beast.
This is a well laid out and very expensive deck. Kudos to playing it! Glad that you've got it in paper and not just throwing cards together digitally - huge respect.
Strong recommendation for Teferi, Master of Time . He is a beast in my casual Kess deck and takes a ton of heat off you / draws out removal (people apparently are scared of extra turns, who knew)
As for Dark Confidant , I'd maybe recommend Phyrexian Arena instead? Past experiences in spell flinger decks is they will eat life and I've been burnt on that "you loose life equal to its Mana value" too many times. Yes it's one more Mana but Enchantments tend to stick better and 1 life loss for a card is way easier to stomach.
Otherwise ... damn. Wicked deck.