Gaea's Cradle

Gaea's Cradle

Legendary Land

: Add to your mana pool for each creature you control.

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Set Rarity
Urza's Saga (USG) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gaea's Cradle occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.42%

Golgari: 0.19%

Gaea's Cradle Discussion

thinkoriginal on Wrath of Marath 3.0

1 hour ago

WarSpaniel

This deck is my favorite, so I love answering questions about it!

Blood Pod is one of those "easy to play, difficult to master" decks. The general idea of ramp/tutor into Birthing Pod/Survival of the Fittest as fast as possible is easy enough to grasp. The tough part is knowing the game plans of your opponents so you can play the appropriate stax pieces at the right time.

What helps is that most cEDH decks win with a set of fairly common combos. Thassa's Oracle/Demonic Consultation is the current go-to; Food Chain or Worldgorger Dragon combos powering out infinite mana; Aetherflux Reservoir or similar Storm finishers. Knowing what set of win conditions the most commonly seen commanders will be using is the first step to piloting a stax deck well.

How these decks get to their combos is just as important to interact with as the combos themselves. Flash/Protean Hulk, Ad Nauseam, fast mana like Moxen, Sol Ring, and Mana Crypt/Vault, and many tutors are all frequent ways to have turn 1-4 wins. Our stax pieces (including ways to break parity) and interaction spells are how we keep pace and control the game.

So what does a good opening hand look like for us? A general rule is we always want some form of ramp/fast mana, like a Birds of Paradise and/or Chrome Mox. On average, we are playing a slightly more fair strategy, and need to be able to keep up. We also want some form of interaction to stop your opponents from going off before you can establish stax, such as Angel's Grace, Pyroblast, Noxious Revival, or Swords to Plowshares, and two lands tends to be about right; one land hands are risky and almost never pan out. Beyond these 3-5 cards, there are three types of hands that I would consider keeping:

  1. The stax hand. Knowing what our opponents are likely going to try to do, and if we have 2 or 3 relevant stax pieces, playing them early can completely disrupt our opponents, giving us time to draw/tutor for a combo.

  2. The flexible hand. If we have a few tutors, maybe some protective interaction like Veil of Summer, we can play reactively to what our opponents decide to do. Search for an answer/interaction, a stax piece, or a combo piece; we have options with this.

  3. The nuts hand. Sometimes we just draw into the win. There is something to be said about playing the aggressive role and going for the throat. It is not impossible to have our opener filled with fast mana, Pod or Survival, Faithless Looting and Guardian/Kiki-Jiki/Karmic Guide, or any combination of cards that we can simply play and win on turn 1 or 2. Sometimes taking the reins and dictating pace if play can pay dividends.

Throughout a normal game, the main goal for this list is mana-denial. Winter Orb, Static Orb, Tangle Wire, Collector Ouphe, Thalia, Guardian of Thraben, and Magus of the Moon are how we slow down our opponents, while Dockside Extortionist, Lotus Cobra, Garruk Wildspeaker, Ramunap Excavator, Gaea's Cradle, and mana dorks allow us to break parity and come out ahead of our opponents.

Along with mana-denial, we also have a few other stax pieces to slow the opposing gameplans. Aven Mindcensor is crushing, as many decks rely on deck searching. Phyrexian Revoker is a silver bullet for many commanders. Ethersworn Canonist stops many combos, as does Spirit of the Labyrinth. Aura Shards can devastate the board, and Grand Abolisher is one of the best forms of combo protection we have.

With some practice and metagame study, this deck can be very strong, fast, and disruptive. I hope this helps!

Caerwyn on smilodex

2 days ago

I didn’t want to post on a thread that’s been inactive for a while, but I did want to point out Serra's Sanctum is legal in Commander. Tolarian Academy is the only one of that cycle banned. This is because decks are already going to run mana rocks, so every single deck with Blue would run Academy—enchantment-heavy decks are rare, and wide creature decks are harder to field early than a host potentially explosive first turn of mana rocks.

Gaea's Cradle also serves an important, non-ramp function in the game - it allows creature-heavy decks to deal with The Tabernacle at Pendrell Vale.

smilodex on You Are Now a Member ...

2 days ago

Don't try to split it into 2 formats, that's not a viable solution.

Wrong or no communication is the problem, because of that some people think cEDH-players are just rich assholes who are liking to stomp other players.

But I think that Demonic Consultation & Flash are to really difficult cards atm. especially since Oracle is a thing.

For me it would be no problem to unban cards like Biorhythm, Iona, Shield of Emeria, Emrakul, the Aeons Torn & Paradox Engine. Commander-Ninjutsu/Derevi kinda effects, Eminence- and Partner-commanders are a bigger problem in my opinion.

Because of the high CMC those card are a lot easier to encouter in comparison to cards like Doomsday, Labman/Oracle/LabJace, Demonic Consultation, Tainted Pact, Flash & stuff.

AAAAND just for consistency and logic reasons: ban Gaea's Cradle because Tolarian Academy and Serra's Sanctum are banned, too.

jaymc1130 on Inception! (aka Thrymception) [cEDH Primer]

3 days ago

Interestingly enough Zuran Orb was the initial try before I gave Gingerbread Cabin a go on a lark and it wound up sticking.

Don't forget about the Gaea's Cradle angle though, there are some hilarious fun and janky Rube Goldberg combo lines with Summer Bloom and Lotus Cobra that require a land like it. City of Traitors and Ancient Tomb both come with their own separate issues on that front and having 2 creatures around was basically assured if the combo was online.

enpc on Inception! (aka Thrymception) [cEDH Primer]

3 days ago

For some reason I forgot that Squandered Resources also gives you mana, not just acts as a sac outlet for lands. That would explain why my maths was off. That definitely makes Gaea's Cradle less good, though it would still let you pull the combo off if you wanted to go all in on lands and include Zuran Orb as an additional land sac outlet (which also helps give you life to counteract Citadel). But yeah, less good.

jaymc1130 on Inception! (aka Thrymception) [cEDH Primer]

3 days ago

Infinite was a poor choice of words, what I intended was that Angel's Grace lets you get all the way down to zero life without losing the game. Typically by the time you've gotten to 1 life you've found a fetch land for forests or the Cabin outright, sometimes a Nature's Claim to spend some of that massive amount of mana on for life gain, ideally not the Elixir of Immortality as that can get super complicated to work with, something drawn or tutored off the stockpiled mana acquired from draining down to 0. I've never had that fail, but it's also extremely rare to get down to 0, or even to have to use the Citadel for Bloom Combo purposes. 99 times in 100 you'll have the lands needed for the combo already, but just in case Bolas's Citadel offers a way to jump start things without the proper pieces hanging around. The "play from library" effect isn't in the list due to how it facilitates a niche side line for the Bloom combo. It can do that, which can sometimes be handy in a pinch, but that effect is in there for the Top combo lines and Bolas's Citadel is the only piece that can start that process with just the Top without a cost reducer. You'll notice Helm of Awakening is still in at the moment, but that's because of how it works with Ad Nas lines to help ensure playing some infinite combo after drawing the whole deck with limited or no mana available and needing to play the remaining rocks to get a functional combo on line as well as the Thrasios side line of the Bloom Combo where Summer Bloom costs one less to play to net positive mana returns without a sac+draw land. Finding out how often which niche side lines are relevant is why the "play from library" effects are all getting good looks for 20 or 30 games.

Gaea's Cradle was one of the lands considered for a slot, but it's never needed. Any random land that produces to go with Sanctuary and sac+draw land works with the standard combo and running the Cradle decreases opening hand consistency. There are some more complicated and less competitive iterations of the Bloom combo that do require the Cradle (or a land that produces at least 2 mana when tapped), but these versions also don't run Blue as a color and make use of Lotus Cobra, Multani, Yavimaya's Avatar, and a bounce land like Darigaaz's Caldera (along with some other pieces, janky and not really competitive).

enpc on Inception! (aka Thrymception) [cEDH Primer]

3 days ago

That all makes sense. I would personally say that Future Sight is better than Bolas's Citadel since it needs less setup to win (and you can't actually use Angel's Grace with citadel to go infinite).

I know you've got a low creature count, but given the CMC of both Thrasios and Tymna, have you thought about using Gaea's Cradle in the list? with Excavator and one of your commanders, it pays for Summer Bloom by itself, which means that you can generate infinite mana off a loop with just one draw land and you don't need a "play from your library" effect.

Mortlocke on The Queen's Egg

4 days ago

TheMr42, honestly Growing Rites of Itlimoc  Flip was the budget swap in for Gaea's Cradle. There are relatively few cards in magic that can do what Cradle does. Now, depending on your build Nykthos, Shrine to Nyx can be an honorable mention as devotion can really add up under the right circumstances - but unfortunately now that card is about $20-ish dollars.

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