Gaea's Cradle

Gaea's Cradle

Legendary Land

: Add to your mana pool for each creature you control.

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Legality

Format Legality
Custom Legal
Commander / EDH Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal

Gaea's Cradle occurrence in decks from the last year

Latest Decks as Commander

Gaea's Cradle Discussion

Starsky2814 on Omnath, A Song of Creation and Chaos

1 week ago

unwucht, if that were a thing, I’d definitely pass. Just like I have come to accept that I will never buy the judge promo of Gaea's Cradle lol. Some things are just not worth the foil price.

Lanzo493 on The First Sliver - A New Challenger Approaches

1 week ago

Adding on to what Doombeard1984 said, you can hyperlink a username the same way. [ [ username ] ]. Without the spaces. There’s a thing that says “comment tutorial” below the box you type a comment in that’ll give you even more tips.

Crop Rotation is good if you have multiple tutor targets, such as Ancient Tomb, Gaea's Cradle, Cavern of Souls and whatnot. Otherwise, I wouldn’t run it. I love Distant Melody. It’s great, but not as good as consistent card draw like Phyrexian Arena. Still great since the thing you need with The First Sliver is more slivers to cascade with.

boristormodor on Marit Lage's Landing [PRIMER]

1 month ago

Frank_Glascock, my playgroup and me really enjoy playing decks like this. But it is hard to develop decks, which are strong enough to contest, but don't accidentally go infinite. But those are great challenges in the end.

I playtested the the deck a lot and I think the mana base is just fine like that. We can't afford to play more lands due to drawing them in windfall effects is not too great. Perhaps we need to mulligan, if we don't find the right color sources in the opening hand, but we have about 25 lands/rocks which provide or search for or on turn 1. This should really be enough. So no I don't think another source is needed.

Later in the game fixing is no problem because Golos can search for Command Tower if needed on turn 2 or 3. The best land to search for is obviously Gaea's Cradle. But if other things are necessary, it's no problem to search for color fixing first.

elk88 on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 month ago

@ BenWin I'm poking my nose in here regarding the card suggestions/discussion and I have to say I agree with _Arra_ here when it comes to Strip Mine. Unless you're playing to a specific meta/play group/ LGS, having minor interaction that still synergizes with the deck is worth it. This is an eternal format and you're going to run into things you have to compensate for let alone the value in messing up an opponent/slowing them down/hurting their game plan (even at the cost of your own tempo). You're going to run into Maze of Ith / Glacial Chasm type lands or Dark Depths or Thespian's Stage or Field of the Dead or Gaea's Cradle or Urborg, Tomb of Yawgmoth or Cabal Coffers or a slew of other lands that lead to insane advantage or wins or combos or disruption of your game plan etc etc. We can't always be ahead and hope people are having to deal with us. Folks pack interaction and sometimes it's tough to keep Omnath in play or sac outlets or Warstorm Surge burn effects on the battlefield (there are 3 opponents after all). Having some sort of your own interaction; as long as it fits the deck, seems worth the 'cost/benefit' concern. Besides, Strip Mine is not really punishing a lands/ landfall based deck that can get the advantage out of the card before using it, has the ability to tutor the card when needed, has synergy based cards when lands are in our grave and has the ability to recur the card for multiple uses (especially when you're able to tutor for creatures that allow you to recur it). So go on and cut a color for the Kenrith/ Golos player, strip lock the person out in front to bring them back in line, get that Nykthos, Shrine to Nyx/ Gaea's Cradle/ Cabal Coffers so you don't fall behind. All of it seems good to me with almost no downside (and in many cases in this deck, it's an upside). Anyway, just my two cents.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 month ago

Hi BenWin, a bit of a long reply, apologies if I ramble. Guerte has hit the nail on the head with Burgeoning, not only do we need lands in hand we also need our opponents to be playing lands and for a large number of decks our opponents are playing typically run very few lands so that it is almost never provides value outside of the opening hand and even in the opening hand you need to make sure you have a card draw spell to refill or else you are instantly in top deck mode turn 1 or 2, not great.

Skullclamp I understand your point here, it is a highly efficient card and it might well be worth running. It is likely to be removed on sight but maybe better this than one of our enchantments etc. Maybe worth testing but I am still leaning towards this not really fitting in with our game plan. It is another piece to have onboard for it to be of value. What I mean by this is that we need a creature preferrably a elemental token so we would need Omnath, Locus of Rage + Skullclamp + a sac outlet + a land in hand or a landfall trigger. It isn't Greater Good or Valakut Exploration which generate a value with fewer pieces required.

Force of Vigor I am a champion of, we agree, this should be an auto include in almost all green decks. The Omrath iteraltion of this deck runs very little spot removal which meta dependent is not the best approach, however, what it lacks in interaction it gains in efficiency, synergy and power. Run Force of Vigor folks.

Gamble This is an interesting one and one I am surprised to say I haven't tested thoroughly. Let me explain why. The card as powerful as it is and a tutor that Gruul in great need of also suffers significantly when we have very few cards in hand which for the most part Omrath does. If we can consistently have a full grip then I think this card is an auto include but I am sure we can all agree that Omnath very rarely is in that position and if we are then we are likely already winning, ie, we have just played a big Shamanic Revelation or Rishkar's Expertise or have Greater Good in play with a decent number of elementals. I don't think I will be running Gamble until we consistently have more cards in hand.

Altar of Dementia I think it is fair to aliken it too much to Ashnod's Altar as although they are both colourless enchantments Ashnod's Altar also produces mana. It turns each Field of the Dead trigger into a painless Ancient Tomb which is great for recasting Omnath, Locus of Rage or setting up for one of our high cmc spells. Your point about self mill is interesting and does generate another potential line for use albeit risky as we run very little non land recursion. with only Eternal Witness and Bala Ged Recovery  Flip available ever since we cut Greenwarden of Murasa. Milling our opponents out late could be a option but we'd need at least one of our doubling effects to have enough power onboard to eat through that many cards. I won't be running this card.

Sensei's Divining Top also won't be making the cut. Like I mentioned in my previous post I just think I would rather have other cards. If you are playing a slower plan with more interaction and maybe a bunch of stax pieces I can see this potentially being valuable. I just don't think Omrath is a deck for utility artifacts, we're too busy trying to play lands and cards that actively close the game rather than durdle.

Perilous Forays I cannot get behind. As mentioned previously it is a high cmc sac outlet and more importantly by the time I find myself playing I have very few basics left or at least not enough to be meaningful damage.Blasphemous Act is almost always a very cheap board wipe and I for one would not consider switching these, but whatever works for your meta.

Sylvan Scrying is very meta and budget dependent, you are correct that if you need to get a Cavern of Souls, Boseiju, Who Shelters All or Gaea's Cradle then this card is great, however, it would be greater if it put the card into play like Crop Rotation. Play if it makes sense, I would also advocate this over Rampant Growth as although Rampant Growth puts a land into play, it comes in tapped and is a basic. I don't think Rampant Growth should be in any serious Omrath deck especially not Three Visits is affordable, if it still is, switch it for Sylvan Scrying.

Temple of the False God I think is a budget card and something I removed from the deck years ago. If it is the opening hand it is generally fairly bad. We cannot fetch for it, this is pretty significant as we only run a few utility lands and non of these have particular downsides/restrictions. I would suggest thinking it this way, in which situation would you use Crop Rotation to get this card? I don't think I would every choose this over one of our arguably higher powered utility lands. Just not for me. If you are on a budget and can't get an Ancient Tomb, Gaea's Cradle, Cavern of Souls etc then go for it. We only run 8 utility lands all of which are more powerful effects. Regarding Strip Mine, have you ever had multi landfalls + Crucible of Worlds + Strip Mine? this is only anti tempo for our opponent's. Also being able to remove some elses Gaea's Cradle or table a multi coloured deck off a colour early game is exactly why Strip Mine is powerful. I would take another look at how and when you are using it. Yes there are games when it does nothing but some times you need to get rid of a pesky Cavern of Souls so the blue player can counter etc.

Mana Vault so far I have been disappointed. This is another, if it isn't in your opening hand it gets a lot weaker. I will persist a little longer but I might switch this out to test Jeweled Lotus.

Steely Resolve in my opinion should not be cut. I am very much against this as games I have played this card I have almost always won. If it eats a remove spell then that is one less that will be targeting Omnath, Locus of Rage or Ancient Greenwarden. Sylvan Safekeeper is great but if you have issue with anti tempo as you mentioned with Strip Mine then you surely don't like Sylvan Safekeeper?

Just my humble take on those cards. If you want to run them do, have fun with the deck, test things out and see how they feel for you.

atingtdm on Kefnet Turbo Turns

1 month ago

DarthSeatb3lt This deck is modified from the owner's original Dragonlord Ojutai deck. My friend liked this land card so he kept it. In some cases, it can be used for political negotiations, such as untap someone else’s Gaea's Cradle.

Weltbild on Nath of the STAX-Leaf | cEDH | Primer

1 month ago

PartyJ, I love your primer and use your deck as a template for my own. It’s a pity, that Chains of Mephistopheles, The Abyss, Nether Void and Gaea's Cradle are such expensive pieces of cardboard.

What are your thoughts on Tinybones, Trinket Thief?

plakjekaas on DEBATE - Ethics of proxies …

1 month ago

My playgroup has a gauntlet of proxied cEDH decks because they're mostly modern players without any tournaments in the pandemic, and combining the social aspect of 4 player magic with the competitive aspect of why they were playing magic in the first place, makes them enjoy the game all the more.

If you'd need to actually buy the cards for Tymna/Thrasios, Tymna/Tana, Niv-Mizzet, Parun, Tymna/Kraum, Derevi Stacks and the Gitrog Monster, you'd be out of multiple thousands of dollars, and none of us feels like we have those amounts of dispensable income. Before we choose decks for the next game, the question: "casual or competitive?" sounds, and for competitive, usually most of the decks are proxied. Our casual decks have zero proxies in them, and those are the decks we'd play with randoms in a gamestore.

I think all should be fine within these clear-cut confinements in trusted company, powerful magic cards have an allure to certain players, and EDH is one of the few formats in which most of them are still allowed. If you'd forbid someone from your table to play his deck because he doesn't want to pay very real amounts of money for the cards he'd like to play, that's some serious gatekeeping for what's ultimately a way to have fun with friends.

I personally don't like playing non-real magic cards, I bought a played Gaea's Cradle this week because I hate looking at the Forest I've scribbled "Cradle Proxy" onto with a ballpoint. But I'd never deny a friend the fun of the most powerful cards when they're not willing to spend a week's pay over a pretty piece of cardboard.

Now the last part of the original post voices worry over the power level of the deck with proxies over the other decks at the table. This is a real concern for OP's own fun to be had on commander night, and that's the real issue you're actually going to need to talk about, as everyone here is suggesting.

Allowing proxies in your decks counteracts the "pay to win"-problem a lot of people have with Magic. Games become skewed as people won't have the same levels of budget or investment in the game, eventually I'll have become "that guy" with his €800 deck among €50 decks, instant arch enemy not because of archetype or strategy, or even actual threat assessment, but because the others are scared to lose to the first powerful card they see me play.

This lack of balance has already cost me a playgroup, and if it takes allowing proxies to prevent that from ever happening again, I'm game.

Your mileage may vary.

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