Bala Ged Recovery
Return target card from your graveyard to your hand.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Bala Ged Recovery Discussion
1 week ago
Super fun deck! I have a few suggestions that I think may be fun.
Super fun deck! Looks like a lot of fun!
2 weeks ago
2 weeks ago
Hey, well done so far with your version of Klauth.
You have Old Gnawbone, by adding Hellkite Charger then you have an infinite attacks combo that with Klauth can be infinite mana of any colors. Charger could replace Demanding Dragon. I'm a big fan of including green's excellent recursion. Cards that can recur any one card from your graveyard are helpful.
Good luck with your deck.
3 weeks ago
MTGesus90X "Best removal" is removal that deals with the most dangerous permanents in play for the lowest price. My Wrath of God killing 12 creatures for just 4 mana and 1 card will leave me more to work with to try and win the game than the opponent who had to cast a Murder, an Assassin's Trophy, an Abrupt Decay, a Doom Blade, a Ravenous Chupacabra and a Swords to Plowshares for half that effect, now tapped out and empty handed. It's very simple math.
Magic is a game of resource management. Denying yourself resources that are easily available at low opportunity cost, is a surefire way to reduce your chance of winning compared to the other players who did run Bala Ged Recovery Flip. It's not forcing anything, if you don't need it, it's a land. If you do need it, it's a late game Exsanguinate for the win, in the best case. So how does it not make sense to run the card in almost every deck you can play it in?
3 weeks ago
There's so many cards that recur cards from your graveyard in every color, you're doing yourself a disservice if you don't run anything.
Especially in a format like Commander, where your opponents combined probably run more answers than you have threats in your deck, you need to make sure that a simple opposing Wrath of God or an overloaded Vandalblast is not the final word on your gameplan, or you're gonna have a bad time in the last half of the game. You could try and fix the problem with tutors and card draw, which you should already be running, of course, but in a singleton format, there's a chance you just need that unique effect once more, but the card is in your graveyard. A Bala Ged Recovery Flip, an Eternal Witness, a Mystic Sanctuary, a Reanimate or a Sun Titan can work miracles for you in those situations, and even with a Rest in Peace in play, none of them are completely dead cards. So low risk, high reward, and you don't need to focus on a graveyard strategy to enjoy the benefit of reusing its cards.
For exact the same reason, you should run some graveyard hate. Something like Scavenger Grounds or Soul-Guide Lantern which still has other utility even if you don't have to exile a graveyard. Low opportunity cost with max utility, every deck can run them. They don't hurt in your hand, and well timed use can even win you the game.
Or you could lean into not using the graveyard and Rest in Peace to hose everyone who agrees with what I just said ;-)
1 month ago
1 month ago
Awesome deck although I'd prefer to run more lands for my personal taste since making land drops are so crucial for decks with a high curve. I like running Crucible of Worlds in decks where I hate missing land drops so I can reuse fetchlands so that can be a thought. Would also allow you to play Shatterskull, the Hammer Pass Flip, Turntimber, Serpentine Wood Flip, Valakut Stoneforge Flip and Bala Ged Recovery Flip as lands after you cast them. Plus you can reuse Haven of the Spirit Dragon if you'd like.