Back:Bala Ged Sanctuary Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Bala Ged Recovery
Return target card from your graveyard to your hand.
soul_knightmare on Flying Merfolk
1 week ago
Small upgrade but this deck could definitely make use of a Bala Ged Recovery Flip
DreadKhan on Super Shivan
3 weeks ago
Green has lots of stuff like Noxious Revival and Bala Ged Recovery Flip that can get your Shivan out of the graveyard, and as I've pointed out there are some White cards that let you reanimate it if it's dead (or iirc take it out of exile if someone exiles it, with Pull from Eternity).
I looked up to see if there were some more decent White reanimator effects, there is Karmic Guide (also provides a blocker), Defy Death (pretty bad), Invoke Justice (better but how do you cast this!), Enduring Renewal (really, really janky), Second Sunrise (very situational), Angelic Renewal (seems good), Breath of Life (solid), Cleric Class (mana hungry/low synergy with deck), Elspeth Conquers Death (maybe?), False Defeat ($$$), Late to Dinner (good), Marshal's Anthem (mana!), Miraculous Recovery (good), Resurrection (fine), Reya Dawnbringer (so much mana). There is probably a few more, but here is a starting point, I think with your Commander the Sorcery ones make a lot of sense, but a creature that can repeatedly reanimate Shivan seem like better fits but I don't know how annoying it will be to Egg into them.
Licecolony on Muldrotha: The Graveyard is Your Oyster
1 month ago
Love it! I see you're trying to protect your stuff a lot. You might consider cards like Fade from History and Rampage of the Clans instead. Your strength is being able to bring stuff back from the graveyard while your opponents cannot :) I also recommend Bojuka Bog in every black deck and Bala Ged Recovery Flip as well as Reclamation Sage in every green deck. But heck this is sweet.
Licecolony on Mono-Green SuperFriends!
1 month ago
Heyo! Never seen mono green superfriends. Seems like a cool idea.
I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade
Recursion: Bala Ged Recovery
Flip your mana base is solid. You can use this.
Mass removal options: Fade from History, Rampage of the Clans.
Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog
Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.
Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.
Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.
Gauntlet of Power. You don't need this. It's slow.
Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.
Nyx Lotus. Let your lands and creatures do the ramping for you.
Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.
Vivien, Arkbow Ranger. Again, lots of small creatures.
Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.
Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede
Licecolony on Najeela, the Blade-Blossom
1 month ago
Nature's Lore, Three Visits, Masked Vandal, Heroic Intervention, Boros Charm, Species Specialist, Kargan Intimidator, Dusk / Dawn, Dowsing Dagger Flip, Kindred Discovery, Kindred Dominance, Kindred Summons, Bojuka Bog, Scavenger Grounds are all worth consideration
I'd take out: Sol Ring Most of your mana costs are colored. Explore replace with better ramp as suggested above. Derevi, Empyrial Tactician not sure what this does here. Thassa's Oracle you're not looking to mill yourself out. Brainstorm only good if you can shuffle your library regularly such as with fetch lands. Demonic Consultation you're not looking for specific combo pieces Spell Pierce. You want to be spending your mana early, not keeping this up. Same with Mana Drain. Rally the Ranks. If you're gonna do this kind of effect, use something nicer like Realmwalker Coastal Piracy. Doesn't seem as good here as Kindred Discovery
Also think you can cut a couple lands given that your mana curve stops at 6. Or replace them with lands like Glasspool Mimic Flip and Bala Ged Recovery Flip
KBK7101 on Need help for a green …
3 months ago
I did a lot of research on precon decks while building my Urza/Mishra partner deck. This is definitely above that, which is fine, but one of the more interesting things I saw in said research was that it isn't always best to include tutors because new players don't even know the cards in the deck, much less what to search for. Land ones are fine, obviously, because they tell you what to find. Cards like Chord of Calling is great as an upgrade, but it may cause an unintentional feeling of being overwhelmed with options. Cutting it would also save $6-7.
Bala Ged Recovery Flip is another card that I'd cut just because it may be slightly confusing for newer players. It's also $4? When did that happen?!
Triumph of the Hordes is another cut I'd make with the same reasoning as above. Trying to explain the difference between combat damage and commander damage is probably enough for now. Again, great upgradefor later. This would cut about $12.
Cutting these three would shave off another $20-25.
Two more lands
Growth Spiral is close enough to Bala Ged Recovery Flip but without the added confusion of it also possibly being a land.
Speaking of lands, I think adding in two more would help smooth out any potential mana-screws, which are a horrible feeling as a seasoned player... and even worse than that as a newer player. Whether they be two more forests or something like Khalni Garden, Fertile Thicket or Tranquil Thicket, I think two more lands would help smooth things out.
I would also mention that while Freyalise, Llanowar's Fury is the deck's commander, Ezuri, Renegade Leader, Dwynen, Gilt-Leaf Daen and Marwyn, the Nurturer could also be the deck's commander. She's not necessarily locked in to just Freyalise.
The last thing I'll mention is that none of us here know the person you're making the deck for. If you see any of this advice and think "eh, I think she'd get it" or "She'll understand this pretty easily", then go for it! Build whatever you think they'd like the best.
TheMagic_Carpet on Mono-Green Land Destruction
3 months ago
I have a similar decklist, but I tapped into red. I originally did this so I could have access to Ancient Grudge, but it also opened the door for Raze to the Ground and Obsidian Charmaw.
You may consider adding cards such as Mwonvuli Acid-Moss, Rending Vines, Viridian Revel, Deus of Calamity, or even a Bala Ged Recovery Flip. The first three will add more ramp/card draw. Obsidian Charmaw and Deus of Calamity work as some heavier hitters that fit the theme. Bala Ged Recovery Flip is also useful if Liquimetal Coating or Myr Landshaper keep getting targeted.
Grind on Season's Beatings
3 months ago
Have you considered Command Tower, Kessig Wolf Run, Khalni Ambush Flip, Bala Ged Recovery Flip, Kazuul's Fury Flip?
|Have (2)||orzhov_is_relatively_okay819 , reikitavi|
|Want (9)||fateocharon , Jhiaxus , con3galla14 , OrcishMetal , Amaterasu312 , MisfitGamer , bladeoathkeeper , XxSirKittehxX , theyounghansolo|