Bala Ged Recovery

Sorcery

Return target card from your graveyard to your hand.

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Bala Ged Recovery occurrence in decks from the last year

Latest Decks as Commander

Bala Ged Recovery Discussion

moo1234 on Lol Mill FTW

5 days ago

Rogues are my least favourite deck to play against ever, just difinitively and I saw the teferi control decks with no wincon, and also 80% of people seem to play it, don't know what's going on there if anyone does

anyway not sure how useful it'll be but there are no ways to recycle the graveyard in standard at the moment and believe me I've tried, so I started running an ANTI-mill deck, here's some of the best options for it

hope this helps, sorry that there aren't any perfect answers, if your dealing with rogues specifically and not just ruin crab and co, I suggest Nylea's Intervention as a good utility card.

Cloudius on Bizarre Duo Taking the World by Storm [Primer]

2 weeks ago

lonesentinel Thanks for the suggestions!

Whirlpool Warrior is awesome in the deck as he allow us to wheel twice for . Being able to use Geistblast 's copy ability from the graveyard is actually great due to all the wheel effects we are running, many which requires us to discard our hand. Both cards are able to get around Krark, the Thumbless 's coin flipping ability, and we need that at crucial times with the fear that the spell may be returned to our hand due to losing a coin flip.

Jeska's Will and Birgi, God of Storytelling  Flip are good! I'll throw them in and see how they perform. Not sure if I've room for Mana Geyser and Reiterate though. I don't need the Buyback ability that much cause copying spell is more of an enabler rather than a core mechanic for the deck (Wheeling and Kydele's mana ability is).

Sakashima of a Thousand Faces is a popular partner with Krark, the Thumbless . I'm trying to explore quirky and unorthodox variants which led me to Kydele, Chosen of Kruphix . I initially ran Sakashima in my 99 but took him out as I feel he's a "win more" card.

I'm in two minds about Ignite Memories vs Grapeshot . The deck doesn't have infinite combos so I'm not sure if I'm able to generate sufficient storm counts in 1 turn to kill off all 3 opponents using Grapeshot , thus my preference for Ignite Memories instead. The is not an issue as Kydele can generate heaps of so I'm only worried about the .

I'll KIV Bala Ged Recovery and can add it in if I need more recursion. Currently, Noxious Revival and Past in Flames , etc would suffice.

Thrill of Possibility and Cathartic Reunion are good card draws for red but they both require discarding cards as additional cost. This can be detrimental to us if Krark is onboard and we fail the coin flip.

I've never considered Expedite but now that you mentioned, it looks interesting as a cantrip and can give Kydele haste when I summon her. The deck badly needs colored mana so I avoid having too many lands that procudes only in the deck.

lonesentinel on Bizarre Duo Taking the World by Storm [Primer]

2 weeks ago

Non-spell effects should be replaced with spell effects, as the latter trigger off krark. I'm referring to taking out cards like Whirlpool Warrior and Geistblast , swapping with Reforge the Soul and Twincast or Repeated Reverberation

For rituals, may want to add in Jeska's Will and Mana Geyser ? You can storm-copy them for mana as an alternative to Kydele. They also synergise with Reiterate , which I think you forgot to include.

Jeska's Will impulse draw will help you in your storm turns, and with Krark, you can even turn the impulse draw into real draw by returning the spell to hand!

On that note, you may consider Birgi, God of Storytelling  Flip. I've made a storm deck with her and either side are valuable for storm turns, either because they provide mana or because of the card draw.

I saw Sakashima of a Thousand Faces in your sideboard. You should add it in. With Krark and Krark Thumb, you have a high chance to BOTH copy and return the spell to your hand, leading to insane logistical nightmares but a definite win.

As for wincons, I would remove Ignite Memories , at 5cc, it is tight on mana and for non-storm turns, its a dead card. I would rather Lightning Bolt infinitely copied or Grapeshot as these two also serve as spot removal in the early turns.

For Recursion, Bala Ged Recovery is a good MDFC that I'm always happy to have in my hand at any point of the game.

In terms of general gameplan, I think simple cantrips may be required to smooth out draws. I would lean onto the red ones like Faithless Looting for effciency and 2nd use, Thrill of Possibility for instant speed, Cathartic Reunion for 3x draw, especially if copied.

I've always tried to brew Kydele but there's the limitation of colorless mana as well as needing to give haste. Hall of the Bandit Lord and Expedite should help here, the latter also acting as a cantrip anyway.

Forkbeard on Atarka, World Render: Double Dragon

2 weeks ago

Going to try the following additions + cuts:

  • In: Thought Vessel ; Out: Skyshroud Claim - SC is decent ramp, but this swap makes sense due to minimal forest targets + a general effort to reduce the average CMC. The no max hand size redundancy is just gravy.
  • In: Bonders' Enclave + Castle Garenbrig ; Out: Copperline Gorge + Detection Tower - The probability of Copperline being an ETB tapped land is too great & I've still got Arcane Lighthouse in here if need be. Making room for these 2 superior utility lands feels like a good trade.
  • In: Bala Ged Recovery ; Out: Forest - A bit controversial as this takes my land count down to 35, but I've got a woeful lack of recursion in here and I suspect this will come in handy more often than not. Worst case, I have to use it as an ETB tapped Forest. Best case, a mega threat gets a 2nd shot at life.
  • In: Glorybringer ; Out: Kiki-Jiki, Mirror Breaker - A tough cut to make as good 'ol KJ has been in here since day 1, but as pointed out, he's a big target and not pivotal the game plan. Glorybringer joins the dragon crew and the additional removal option is a welcomed bonus.
  • In: Harmonize + Rishkar's Expertise ; Out: Feldon of the Third Path + Surge of Strength - A few have pointed out the lack of card draw in here and it's a compeltely valid point. These 2 additional options should add value, even if they are a little on the casting cost steep side. Feldon was a cute idea as a recursion engine, but he's also fragile, conditional and Bala Ged Recovery is going to be preferable in most cases anyway. Surge is a sneaky combat trick, but the discard downside was sometimes annoying.

  • Those are my trades for now. I'll need to give it a few plays to see how it feels, but I'm hopeful these card swap choices are fun ones and help to smooth things out a little.

    Crab-o-mancer on The Saga of the Janking Tree

    1 month ago

    Here is a variation using Vorinclex, Monstrous Raider to boost counters on sagas, planeswalkers, and +1/+1 through the The Ozolith. Vorinclex also nerfs the opponent's planeswalkers and sagas.

    The Yorion, Sky Nomad blink cycle can be setup with some combination of Sword of the Realms, Kaya the Inexorable, Athreos, Shroud-Veiled or Liliana, Waker of the Dead's emblem, along with removal or Fiend Artisan on Yorion. Also Flicker of Fate can be re-run using retrieval like Bala Ged Recovery  Flip

    Fiend Artisan and Varragoth, Bloodsky Sire also offer a nice tutor package to find removal and combo pieces.

    The deck does require 80+ cards in the starting library (for the Yorion companion and also because of the sheer number of control and combo pieces), and could use some more tuning. But seems really fun to pilot so far.

    Rorolith on Swollen Snake

    1 month ago

    You've got lot of fluff cards in here even for BO1 which will make it much harder to draw a snake in your opening hand. Cut Return to Nature, Pharika's Libation Mephitic Vapors Bala Ged Recovery  Flip Mythos of Brokkos Vraska, Golgari Queen (as you are looking to stomp with your snake) or at least reduce the copies, cut Staggering Insight because it is just making your manabase more awkward, cut Negate, add Saw It Coming as it is way more versatile, cut 2xFind / Finality. You might need to cut more things or add more things, but I would also highly recommend cutting down on the amount of lands you use, especially since you are playing ramp. Also cut Pestilent Haze.

    jozef on Oops All Commanders

    1 month ago

    Bala Ged Recovery  Flip seems strictly better than Recollect, might want to throw in Okina, Temple to the Grandfathers for that legendary sub-theme.

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