Bala Ged Recovery

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Bala Ged Sanctuary  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Bala Ged Recovery

Sorcery

Return target card from your graveyard to your hand.

Grind on You Don't Know Where I've Been Lou!!

1 week ago

Cool deck!!!
Would you consider Nature's Will, Command Tower, Sol Ring, Bala Ged Recovery  Flip, Khalni Ambush  Flip, Kazuul's Fury  Flip, Malakir Rebirth  Flip?
Anyway just some thoughts, cheers and have fun!!!

keizerbuns on Assailing Archeology

3 weeks ago

Thank you so much for the feedback aholder7!

You bring up a lot of really good points here. I suppose I could just get the same result of mana ramping if I just used Rakdos colored stones. I was using green because originally I had 4 copies of Ravenous Squirrel for saccing my creatures so I did need the green to activate its ability, but since I've decided to drop the squirrels I guess there isn't much need for green beyond needing it for tutors and for the occasional time I use Bala Ged Recovery  Flip. Speaking of the tutors, I do think having at least a couple is really necessary for finding Void Maw, which I feel is a really important combo piece in this deck. I've also found that it's surprisingly easy to get the delirium effect of Traverse the Ulvenwald off even with only 3 fetch lands, but if I really want to keep the tutors I guess I could just add a couple more Profane Tutors, or maybe even the new Diabolic Intent.

I've also been noticing too that Bone Shards isn't really enough early game interaction, so maybe adding a few more 1 drop removal or burn spells might help the early game consistency. Jaxis, the Troublemaker has been an absolute superstar in this deck so adding at least 1 more couldn't hurt anything.

As with Chainer, Nightmare Adept, I don't think it hurts to have just a 1 off of him since he doubles as a way to recast my important non-artifact creature combo pieces should they ever get removed or dumped into the graveyard from my library, on top of him just being a great source of free discarding. I actually feel like I would need him more if I were to remove green from the deck since I wouldn't have access to Bala Ged Sanctuary  Flip anymore.

Last, I don't know if I would add the fenlurker, the rat, or the zealot just cause I feel like they would be taking up space for more useful cards. I also don't actually like the idea of using Sundering Titan in this deck since it can very easily backfire and force me to blow up my own lands if my opponents don't have any black or red basics.

I really like all of your suggestions and your reasoning for dropping green is pretty sound. I do like how the deck feels right now, but I'm going to make a new version of this deck with the changes you suggested and see how much more I like it. Chances are you're right about the changes that I need to make here and I'll probably end up overhauling this version to match the version you suggested.

Thanks again for your comment, it's much appreciated!!

mjnuismer on Henzie toolbox

1 month ago

phenomenal suggestions Wickked. i slotted Protean into the deck and am considering how to fit a few of the others in as well. i recently fit a few other favorite cards in. was insanely difficult to make cuts, but Daemogoth Woe-Eater, Kazuul's Fury  Flip, Bala Ged Recovery  Flip, Malakir Rebirth  Flip and Timeless Witness made the cut.

Wickked on The Toolbox

2 months ago

Deck looks like a bunch of fun. Couple things I would change. I think that 32 lands is not enough, you prolly wanna have somewhere between 36-38. I also wonder how much work Loth does in the deck, if you want a walker then any of the Vivien would work much better. Sifter wurm and Giant Ankher both seem like they don't have enough impact for the investment. Season of renewal is another card I would looks to upgrade in impact. Bala Ged Recovery  Flip would b a great replacement for it to help get the land count up while still having this effect. I would also recommend replacing some of your artifact ramp with low costed mana dorks or green fetch ramp cards like Three Visits. Overall the deck looks great. Come check out my henzie deck and let me know what you think about it.


Gangsta's Paradise - Henzie "Toolbox" Torre

Commander / EDH Wickked

SCORE: 9 | 13 COMMENTS | 768 VIEWS | IN 2 FOLDERS


BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

I think I need some more experienced minds to point me in the right direction with my Nethroi deck: Things That Are Not.

I thought I was in a decent spot with it, but then I got my ass handed to me 4 games in a row playing with some more experienced friends. My deck was just too slow to get things off the ground.

I determined that I needed to add in some Dredge and Self-Milling to sped up filling the graveyard. My biggest worry with those mechanics and strategies (which is why I avoided them until now) is that I can only recur creatures with Nethroi, not artifacts, enchantments, sorceries, etc.

My current strategy is to use Fauna Shaman and Golgari Grave-Troll to empty my library into the graveyard each turn. This has seemed to be pretty effective in playtesting, but the potentially issue is that I'm never actually drawing any new, non-creature cards.

I can use Eternal Witness to grab a card from the Yard or Bala Ged Recovery  Flip and I've thought about fitting in Glissa, the Traitor to pull some of the artifacts back out. but what else might you suggest? Would Magus of the Will be a decent option for this? Maybe Creeping Renaissance for Enchantments at least?

What would you cut to add these?

jarncards on StickMan

2 months ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

lcarl3035 on Child Of Land (65 lands and it works!)

3 months ago

I saw a version of this on YouTube and realy like the idea. Try adding some double sided lands like Bala Ged Recovery  Flip and such for more freedom with spells. I also find it funny to play High Market and hold the board hostage because you can sacrifice Child of Alara at any time

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