Bala Ged Recovery

Sorcery

Return target card from your graveyard to your hand.

Latest Decks as Commander

Bala Ged Recovery Discussion

KanisxKoda on Reaper

1 day ago

Hey SirHerpaderp,

thanks for the compliment, luckily I had a great deal I found from the pre-covid spike and got the Survival of the Fittest at a steal. and I've been working on this since the commander was released so when I first purchased these goods when at their cheapest.

So technically I have 36 lands in this deck. 4 of them are mdfc lands:

These are amazing extra spells on their face side and can be cheated into play off certain abilities this specifically say "play a land" (ex.The Gitrog Monster&Oracle of Mul Daya) and not put a land. (ex.Explore&Uro, Titan of Nature's Wrath

Another great upside to them is that you can use bounce lands such as Golgari Rot Farm&Guildless Commons to pick these lands back up.

The Final the key to this deck's Mana is Life from the Loam which is a repeatable mill target that fills your hands with lands to dump into Nostalgic Dreams.

Only down side to the mdfc is you cannot play them off loam. However, that's why Timeless Witness and Nostalgic Dreams are in the deck.

My advice for new pickups out of the new Kamigawa set so far are the black channel land and that sick new dragon. Not much else has spoiled yet so idk what else lol

shwanerz88 on Yidris, Maelstrom Thief

3 weeks ago

Yldris always seemed like such a fun commander to me, probably because Maelstrom Wanderer was one of my first commanders. Biggest thing I see write of the back is your man base. Your deck is really blue with barely any black. might I suggest cutting back on a swamp or 2. Along with the mana base I highly suggest adding some MDFC's as most of the are fantastic. I would avoid Agadeem and Shatterskull because X spells (you might wanna cut Villainous Wealthbecause of that too), but Turntimber Symbiosis  Flip, and Sea Gate Restoration  Flip are both big spells to play after connecting with Yldris. Bala Ged Recovery  Flip, Glasspool Mimic  Flip, and even Song-Mad Treachery  Flip kinda goes with your theft theme. With the MDFC's I've been able to cut my decks down to 34-35 lands with barely any noticeable performance issues. I have even gone down to 32-33 in lower curve decks. Also I would cut decimate. It is too often a dead card when there isn't one of everything on the field and worse off might have to target your own things in dire situations just to remove key piece from someone else's board. I hope My advice helped you out! Have fun and may the Gods of Chaos be ever in your favor.

Niko9 on Snakes on the snow

3 weeks ago

This is such a cool deck. I had a snake build back in Kami but heck if I can remember it anymore : )

I feel like Bala Ged Recovery  Flip might be really good with tribe scout. It comes in tapped as a land, but if you are getting extra lands per turn, it might still benefit you, plus you get the really good recursion spell.

And, the explore mechanic might also be good with Sakura-Tribe Scout Path of Discovery could hit you more lands to scout in, buff your creatures, and give you some card selection too if you need it.

I also agree that Beastmaster Ascension might not be the best payoff. Maybe something that buffs one creature instead that you can get through with Kaseto, Orochi Archmage Umezawa's Jitte would probably be ideal, but that price tag is kinda bleh. Might of the Masses is one of my favorite buff spells for just how swingy it can be for one mana. Groundswell might also be good. And you could always test Colossification It looks slow, but who knows, with ramp and deathtouch creatures to slow opponenents down, it might get there.

And maybe Snake Umbra for being on theme and also really good. It does a little bit of everything.

Shisato, Whispering Hunter can be absolutely brutal when he stays on the board. It's not the most fun thing to play, but it's good for sure.

That's about all I can think of. Looks like an awesome collection of herpetofauna and a really fun deck to play : )

Omniscience_is_life on Lathril and a lot of elves

1 month ago

33 Lands seems like too few for an average cmc of more than two and a half, especially with only 11 draw effects. Even the fact that you have 17 ramp effects doesn't sway me, as many elf decks sitting closer to 25 barely scrape by with 33. And MDFC or two could help with this, though--Bala Ged Recovery  Flip, Khalni Ambush  Flip... and speaking of Ambush, I couldn't help but notice your distinct lack of interaction. These days at least 9 removal effects are suggested. Masked Vandal, Nullmage Shepherd, Viridian Zealot, and maybe Gilt-Leaf Winnower could all work alongside the aforementioned Ambush, and a handful of less synergistic cards as well. It's gotta be done :(

Some protection could be good seeing as you're such a creature-heavy deck; as it stands, one Wrath of God and you're out! A Heroic Intervention, Wrap in Vigor, etc. maybe

snotice on Vorinclex loves to count (Goal 95% Comp.)

2 months ago

Suggestions:

Ramp:

Nature's Lore over Cultivate and Three Visits over Kodama's Reach: Though you are attempting ramp big, it is better to ramp more efficiently than waiting an additional turn to ramp one more land.

Priest of Titania: In a competitive environment you will run into other players who play elves. This elf rarely taps for just a green.

Augur of Autumn: Playing creatures off the top of your library is a strong ability, especially in a mono-green deck that wants to play creatures in mass.

Selvala, Heart of the Wilds: With casting several big creatures, this elf gets better and better the big the creatures you put down. I think a must include in a deck like this.

UTILITY:

Bala Ged Recovery  Flip: A utility card that can take the place of a land in the deck.

Destiny Spinner: Since your deck is focused moreso on your commander being present, having him be uncounterable makes casting him easier to do.

REMOVAL:
Beast Within: Arguably, the best removal green has in its arsenal. Any permanent for a 3/3 trade is almost always worth it.

Crop Rotation: An easy way to go fetch up on of your utlity lands.

Nature's Claim: One of the cheapest artifact/enchantment removal spells in green.

Caustic Caterpillar: a creature and removal spell all in one.

Karn, the Great Creator and/or Collector Ouphe: Artifact hate is a must in nearly every cedh table you sit at. These two will help you more than hurt you.

Kogla, the Titan Ape: he goes infinite green mana with Karametra's Acolyte and a haste enabler. In addition has removal built into him.

Lastly, your curve is a bit high, I'd suggest going down to 4ish planeswalkers or add even more low cmc ramp to the deck like Elvish Mystic, Llanowar Elves, Exploration, Burgeoning, Carpet of Flowers, Wild Growth, etc.

joschang01 on Updated Modern Belcher

2 months ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

multimedia on Equip/Aura Galea

3 months ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

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