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Bala Ged Sanctuary FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
DreadKhan on Katilda WIDE boi
1 day ago
Harmonious Archon would probably play incredibly well in here since it sets base power and toughness, and the counters your Commander puts out mean that even a single use of the ability means all your creature outclass all of your opponents. If you wanted to make a lot of enemies you could try Humility, but that's also fairly expensive! If you did want to try it out (maybe as a proxy for awhile to see if other people hate it) the idea would be to develop a wide board and put a counter on each, then play Humility and stomp everyone with Overrun effects (Green has a bunch that are budget). If you have the Archon out it'd be hilarious to use Nacatl War-Pride to clear someone's board (it also means everything else of yours gets in vs that player since their creatures get tokens to block).
Since you already use +1 counters, you might like Metastatic Evangel, Proliferate is a really strong ability if it's at all relevant to your strategy, and this is a repeatable source. If you Proliferate a counter that doesn't stack (like a Trample counter), you can move it with Nesting Grounds. If you have any other Proliferate cards kicking around, maybe Evolution Sage or Contagion Engine, these would be great in here too I suspect.
If you find people are clobbering you with artifact and enchantments I'd use Aura Shards, assuming your opponents aren't going to flip the table, I also like Soltari Visionary as a repeatable removal and evasive creature. Transmogrifying Wand is good without Proliferate sources, but if you add both the card is pretty strong creature hate.
YMMV naturally but I suspect your deck would run more smoothly if you could sneak a few more lands into the list; if you really want to keep your creature count high you could try throwing in a few man-lands like Mishra's Factory and Treetop Village. If you want I could dig around for a few more, I'd want 33 or 34 lands for a deck like this, especially since you don't run a lot of land ramp (stuff like Rampant Growth). You might also look into Modal Dual-Face Cards, Strength of the Harvest Flip is the GW option, but Bala Ged Recovery Flip is amazing, and many good players swear by Ondu Inversion Flip, this type of card shines brightly when you'd probably want the type of effect the card side produces but are running the MDFC as a redundant copy of the effect; you don't run Ondu Inversion as your only wipe generally, you run it as your 3rd or 4th one, and if you don't need a wipe it's a land. I wouldn't cut lands to add MDFCs at your present land count, but if you were at say 33 true lands and snuck in 2 or 3 MDFCs you'd probably much happier with how this list plays out.
If you want more help with anything in particular I or someone else could probably give some ideas! Hope you have fun with your list, I love building a deck out of what I've got kicking around, you usually end up with so much character and flavor.
Squee_Spirit_Guide on Barren Glory Storm
3 days ago
Haha, thanks capwner. I haven't considered Bala Ged Recovery Flip mostly because I didn't know about it, but the need to be able to get my enchantments back is very real. Having one of them milled happens way more often than I would have thought likely. I just added Noxious Revival as a one-of, but I'll test out Bala Ged Recovery Flip as well!
capwner on Barren Glory Storm
4 days ago
lol. I'll wait through your 10 minute storm turn to see this. ever though of adding 1 Bala Ged Recovery Flip to completely mill proof yourself?
Necramus on G-Rank Elder Dragon Hunts
1 month ago
Just some good synergies, generically good cards in your colors!
doc_frank_18 on Nah Dude
2 months ago
Blow up my Lightning Greaves? I'll add Archaeomender or Bala Ged Recovery Flip or Dryad's Revival or even better - Fungal Rebirth!! Inventive Iteration Flip? or Nature's Spiral? or Recollect? or Reconstruction? or Regrowth or Unnatural Restoration
Master_J on Froggin Time!
3 months ago
OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery Flip, Demonic Tutor, Lightning Greaves, Greater Good
IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary
Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.
I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.
Rasaru on Merfolks Counting
10 months ago
At first glance, I'd up your land count.. I run a total of 36 (33 lands and 3 mdfc) in my merfolk deck. IMO MDFC's like Bala Ged Recovery Flip, Sea Gate Restoration Flip are easy includes. If you don't need the lands, these are pretty sweet spells. I also like to include Glasspool Mimic Flip in tribal decks to take advantage of all of the etb's, static effects, and triggers (and if you don't, then it's a tapped land).
Personally, I'd swap out Arcane Signet for a ramp spell like Three Visits. "Thin" your deck and protect your board, while in green (arcane signet is more likely to be destroyed before your land would)
When a have a moment later, and know your budget, I'll make some additional suggestions!
Darb_the_Bard on Buttercup: Princess Bride
11 months ago
rwn1971 Your criticism of Skullwinder is fair. I agree that in a 1-on-1 situation it can feel bad. However, with 2 or more opponents it becomes a political card and you have the potential to make a beneficial deal with whichever opponent gets the card. Of course, if you are the archenemy then it may be that no opponent will cooperate, but even in that situation it's possible (depending on your meta, likely?) that at least one opponent has nothing threatening in their graveyard. I am hesitant to remove any graveyard recursion as I'm afraid we may often be a target for removal (since tutors tend to be pretty good...) and I think it may be important to be able to replay some of our key cards like Jegantha, Odric, or Jodah. Of course, I can't get a feel for how often this will come up until getting in a bunch of games with actual opponents.
Other ways to get stuff from our graveyard include: Bala Ged Recovery Flip, Kethis, the Hidden Hand, Nashi, Moon's Legacy, and Kenrith, the Returned King. Three of these sources can even be tutored for with Buttercup, so perhaps you're right that Skullwinder is unnecessary. For now, I'll put in Jhoira for Skullwinder. This means losing another deathtouch creature, but perhaps at this point we just find other ways to give all our creatures deathtouch.
That brings us to Ankle Shanker. If it were legendary, I think it would be an auto-include. As is, we can't tutor for it and the three colored pips in the mana cost are all downside since they won't buff Buttercup at all. It might still be worth it as an alternative way to give everything deathtouch for Westley, but I'll have to think about it. Again, it's getting harder for me to make cuts...
As for Elas il-Kor, Sadistic Pilgrim, I like that card and have even thought about creating another deck with it as my commander, but I'm not sure it has enough synergy for what I want to do. Yes, it's legendary and two colors and has deathtouch, but its other effects won't really do much in this deck.
Would you take out Mirkwood Spider, Wasteland Viper, or Tidehollow Strix for one or both of those cards? Or is there another card that should be on the chopping block?
Have (2) | orzhov_is_relatively_okay819 , reikitavi |
Want (3) | Kripkenstein , Arkhaschan , Nekonyahmicon |