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Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

![Child of Alara feature for Maze Runner | Child of Alara [Budget Primer]](http://static.tappedout.net/mtg-cards-2/double-masters-2022/child-of-alara/femme_fatale-child-of-alara-2x2-16558813400.png)
![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)
![Vincent Valentine feature for Beast Mode For My Valentine [Primer]](http://static.tappedout.net/mtg-cards-2/FIN/vincent-valentine/regular-1747893474.png)




Czarnian90 on
Goblins, Problematic Squad
1 day ago
The deck combines classic goblin swarm tactics (with Krenko, Mob Boss, Legion Warboss, Krenko, Baron of Tin Street, and Gut, True Soul Zealot) with value sacrifice engines like Oni-Cult Anvil, Sling-Gang Lieutenant, Mahadi, Emporium Master, and Juri, Master of the Revue.
Finishers include Goblin Grenade, which turns your tokens into direct 5-damage nukes, and Shared Animosity, which makes your wide board deadly in one swing.
While it’s not the fastest deck in the format, the synergy between goblin lords (Mad Auntie, Goblin Warchief) and the recursion/sacrifice support allows for grindy, unpredictable games that can turn explosive out of nowhere.
Sideboard includes extra burn (Lightning Bolt, Skullcrack), recursion tools (Deadly Dispute), and two copies of Siege-Gang Commander for bigger board presence when needed.
Deck is constantly evolving, open to tuning!
BlueGriffon on
Morel Outrage
2 weeks ago
FYI Village Rites is a cheaper Altar's Reap. Alternatively, you could run Deadly Dispute for the same mana and also get a treasure token - plus you can sac an artifact if you want. Or you could run Plumb the Forbidden if you want to sac 2 or more creatures at once
legendofa on
Impermanence
2 months ago
On the plus side, Basking Broodscale's gone, and this deck has room to breathe again. On the minus side, it takes Deadly Dispute with it, and Kuldotha Rebirth is gone too. Is it worth it to try to reclaim the Broodscale space?
Crow_Umbra on
9 months ago
All good, happy to help a newer player. What you described sounds like some pretty common issues I encountered pretty early on with Isshin, and still occasionally encounter every so often. In regards to your different points:
-
I think you have a decent enough amount of ramp. I think a couple of things can help further in this regard: changing out your two Signets for other 2 mana rocks like Talisman of Indulgence, Talisman of Hierarchy, Fellwar Stone, and Arcane Signet
. Additionally, I think you can change out your 3 mana rocks like Darksteel Ingot for the stuff I mentioned. I think also trimming some of your higher cost creatures can help. Keeping a low curve can help you redeploy faster, if most of your creatures are in the 1-4 mana range. Etali is fun, but it's super boom or bust.
-
Having a couple more instant speed options to help you against boardwipes can be a huge help. It's not really budget, but Clever Concealment is an excellent option, especially since you will likely have multiple creatures to help cast this with the Convoke mechanic. There are other instant speed "counters" like Tibalt's Trickery and Reprieve which can help.
-
I think Thorough Investigation can be swapped for either Tocasia's Welcome or Chivalric Alliance. It's kinda slow for draw, since you still have to pay mana into the Clue tokens to draw 1 card at a time. Not the most budget, but Skullclamp is an excellent & repeatable option that you can feed some of your 1/1 tokens to. I'd recommend adding in Karazikar, the Eye Tyrant
, Firemane Commando, and Nelly Borca, Impulsive Accuser
as swaps with your Etali, The Master, and Elder Brain. Those 3 are all splashy, but can sit in your hand if you don't have the mana for them, which relates to some of your mana issues. Nelly, Karazikar, & Firemane all work in conjunction with the Breena you already have in your 99, and can help (or force) aggro away from you.
I think you can and should put Iroas back in there. His Menace anthem also helps to make your board harder to block, which acts as an additional layer of protection. He can help close out games if you have a strong enough board state. I think you can maybe swap him for either Righteous Cause or Blade of Selves.
Some other potential swaps: Bankrupt in Blood can swap out for Deadly Dispute (Lower creature investment needed, instant speed, and nets a treasure). Generous Gift & Stroke of Midnight can swap with any of your more narrowly focused/highly specific removal. The tokens they gift your opponents are largely inconsequential. Soul Partition is another versatile option that can either protect one of your permanents, or (temporarily) remove a threat.
Lastly, I think you can swap Mardu Shadowspear, Pulse Tracker, and Vicious Conquistador for some the 3 creatures I mentioned in bullet 3. I think you're on the right track with their group slug effects, but as smaller 1/1s they are easily blocked and killed. Mostly suggesting this as alternative if you would prefer to keep your 3 higher end creatures I suggested as swaps.
I hope this is all helpful, my apologies for writing you an essay.
Niko9 on Golgari commander deck Opinions
10 months ago
I have a G/B 60 card sac deck, and here are a few things that have been really good in that deck. Not sure if all will work for yours, but figured I'd throw out a few cards : )
Crashing Drawbridge I love giving big pay off creatures haste and if you don't need it then it's a sac target.
Eradicator Valkyrie Hits each opponent for a sac and can snowball by itself
Nether Traitor the sac you can always sac : )
Neverwinter Dryad is another tribe elder kinda
Storrev, Devkarin Lich is pretty great
Deadly Dispute such a great value engine and works awesome with things like Shambling Ghast
Tragic Slip is one of the best 1for1 removal spells in a deck where things are consistently dying around the table
Braids, Arisen Nightmare can be a very strong value engine
Rankle, Master of Pranks hits with haste early and can really shape the table
Bitterblossom can create a good stream of tokens to sac
capwner on
No Pain no Gain
10 months ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1
leovolt884_ on
3's a crowd
10 months ago
Would something like Deadly Dispute or Village Rites be viable? My thought is sacking the Sneaky Snacker to draw cards and fuel Kami of Jealous Thirst since you'll want to be activating its ability every turn. Because the sac is an additional cost, it should hit the grave before the spell resolves so when you draw two, going up to 3 for turn, you'll immediately get the Snacker back? Correct me if that isn't how the sequencing works. Unfortunately they would be dead draws without a Snacker to begin with. Other than that maybe a way to return spells from your graveyard to your hand would be nice for the control aspect. Forbidden Alchemy to find Kami, Snacker or needed removal and Deep Analysis come to mind as good additions as well :>
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