Deadly Dispute

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

hiddengibbons on Mono-Black Burn?

5 days ago

@Balaam__: thanks. I also found that the treasure tokens from Deadly Dispute can allow Bump in the Night to be flashbacked.

multimedia on Korvold Counters

2 weeks ago

Hey, make your deck here and link to it? Just seeing what you have so far for a deck list can help those who want to help you. What direction you're going and what the budget is, such as do you have or can you afford Dockside Extortionist?

Ratio 3:1, 3 fodder sources to 1 sac outlet. In my opinion a lower amount of quality sac outlets is better than a large quantity of lesser sac outlets. Sac fodder is more important for gameplay than sac outlets. Korvold can be a repeatable sac source if you have fodder, but to keep attacking with Korvold you need fodder. Sac outlets also need fodder to grow Korvold as well as draw more quicker and to combo which can be a wincon Goblin Bombardment.

Fodder doesn't have to come from just tokens it can come from one drop mana dorks Ignoble Hierarch, mana rocks Arcane Signet, lands Ramunap Excavator, creatures who can reanimate themselves Reassembling Skeleton and enchantments that can return to hand Rancor. Use dorks to help to ramp into Korvold first and then they can be fodder. If you draw them after you control Korvold then they're only 1 mana to be fodder. Rocks are worse as fodder than dorks because the better sac outlets only sac creatures.

Creatures and other permanents that can self-sac, not needing a sac outlet are helpful Viscera Seer, Sakura-Tribe Elder, Haywire Mite, Plaguecrafter, Mind Stone, Fabled Passage, etc. Treasures Tireless Provisioner and Eldrazi Spawns Pawn of Ulamog are nice value with Korvold, permanents to sac to make mana and draw. Repeatable sac outlets are best, but some nonpermanent spells that sac a permanent to give more value than the mana cost are good too Diabolic Intent, Victimize, Deadly Dispute, Eldritch Evolution, Harrow.

TheOfficialCreator on

3 weeks ago

Black Market Connections is a very strong ramp/draw/fodder shell for your deck.

Ob Nixilis's Cruelty, Ambition's Cost, Deadly Dispute, Village Rites, and Cabal Ritual are some good additions you could look into as well.

Niko9 on Braids, just.. Braids..

4 weeks ago

Hey, glad if it helps at all.

But yep, the haste on Nether Traitor really makes it shine as a recurring creature because it will always get a little damage before it gets saced. And Deadly Dispute is a great card, and I love it so much for the flavor. Being able to pay off the dispute either in blood or in gold is such a mono-black card : )

Best of luck with the deck. Looks awesome.

Potvuurka on Braids, just.. Braids..

4 weeks ago

Niko9, Actually the Nether Traitor and Deadly Dispute are pretty damn nice cards. Had no clue that they existed. Before i used Reassembling Skeleton which was way too slow, but the Nether Traitor Can work as a nice attacker and work pretty well in the deck too. I'll totally think about putting these on the sideboard and playing them in some matchups. Thanks!

Niko9 on Braids, just.. Braids..

4 weeks ago

I really like the use of Eradicator Valkyrie I've definitely had games where it has run away with things and people are like, what is that card : )

And I'm not sure if any of these would help, but here are a few that I've found useful in a sac deck.

Mishra's Factory because sometimes you just need one more body to clear their board : ) But you do need a lot of black for you creatures, so I'm not sure if it would work.

Deadly Dispute is just such good value and it's one of the best spells to cast on their end step.

Nether Traitor is great fuel for sacs, and with a couple on the board can really add up damage.

Shambling Ghast goes so well with effects like Braids, Arisen Nightmare The ghast can sometimes effectively double your removal.

But your list looks pretty solid as is, I just figured to throw out a few things that have worked for me : ) Looks awesome!

Crow-Umbra on Snowflake

1 month ago

I took another look at your deck, and I think you could add a bit more draw and removal to help keep you in games. Some of the removal you have is a bit conditional, like You Are Already Dead. Some options that can hit multiple targets that are decent are Ashes to Ashes, Dismantling Wave, Wear / Tear. You also can't go wrong with stuff like Swords to Plowshares, Generous Gift, and Path to Exile.

In regards to draw, I noticed you mostly have some cantrip effects like You Are Already Dead. Some potential options to help out include Tome of Legends, Deadly Dispute, and Plumb the Forbidden(especially if you lean into creature tokens). Skullclamp and Commissar Severina Raine are also both awesome if you are making a lot of creature tokens. Breena, the Demagogue can be kinda fun and adds a political wrinkle.

I hope these suggestions are helpful.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Load more