Deadly Dispute

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

Crow-Umbra on Assaulting Horde

2 days ago

Happy to see another Isshin deck around. Have you had a chance to play the deck much irl? I have a few suggestions if you're open to them:

Breena and Karazikar are both gas for Isshin lists. They can make games much more political since opponents cam benefit, but you should benefit more. Opponents may be less likely to remove them right away due to that dynamic.

My Isshin deck is more token Swarm focused, but Plumb the Forbidden is a great response to boardwipes, since your creatures would die anyways.

Hope the suggestions are helpful. I'd be down to chat if you would like any more feedback.

Barbarian_Sun_Pope on Black/With Angel

1 week ago

You're really low on lands, you should push the number of lands to 23-24. You're pretty set when it comes to color fixing (ability to reliably pay all the colors of your deck), so I think some more plains should cover it. Other than that your deck is pretty cohesive and should work well (+1). You might want to consider Righteous Valkyrie as a replacement for Inspiring Overseer as the Overseer is pretty underwhelming. If you need the card draw, there are better options in black such as Reckoner's Bargain, Morbid Curiosity, Sign in Blood, Deadly Dispute, and Night's Whisper, just to name a few. Hope this helps.

htgtmd on Cemetery of GhOuLs

2 weeks ago

Have you considered Deadly Dispute as a minor upgrade to Costly Plunder?

Crow-Umbra on Isshin Painharmonicon

2 weeks ago

You could maybe cut Anointed Procession. Its a great card, but it's definitely another slot that could be used for draw.

You could maybe swap a creature slot for Professional Face-Breaker, especially since you already have Goldspan & Lannery Storm in the 99.

Breena, the Demagogue is another draw option & political piece. Opponents might leave you alone to try to benefit from it, which makes games more interactive & fun.

You could maybe swap Savai Crystal for Painful Truths & Deadly Dispute. Plumb the Forbidden is super useful for refilling your hand.

You could maybe cut Sun Titan. I like more proactive & instant speed board protection than graveyard recursion for this build. Grave Titan was a cut I recently made.

There's also Phyrexian Arena, & Black Market Connections, Gix, Yawgmoth Praetor, or Tymna the Weaver depending on your budget.

Crow-Umbra on Isshin for a Fight

3 weeks ago

Glad you're getting the hang of the deck and it's working well for you so far. If you like the beefiness of Cathars' Crusade, you could run Adriana, Captain of the Guard. I see she's in your maybe board. Same cmc, but her P/T boosts although temporary, are still pretty decent. With Isshin out, and swinging at 3 opponents, your creatures will get +6/+6. If you pull off the Magic Christmas Land of having Adriana and Skyhunter Strike Force on field at the same time as Isshin, I think your creatures would all get +12/+12, since each instance of Melee triggers separately and would stack.

Additional creatures that can also provide P/T boosts on attack: Signal Pest, Accorder Paladin, Soltari Champion.

Ankle Shanker could be worth a look at to essentially make your board evasive with First Strike & Deathtouch.

In regards to Phyrexian Arena & Tocasia's Welcome they definitely have their pros and cons

Phyrexian Arena:

  • Pro: Consistently gets you a card at each of your upkeeps
  • Con: Have to wait a whole turn rotation to draw a card from it, making the play pattern kind of awkward in mid-late game.
  • Con: Life loss can get precarious later in game, but that's the risk of playing Black Draw lol.
  • Con: Double color mana pip, especially in a color that your deck is currently playing the least

Tocasia's Welcome:

  • Pro: Can get you a card the same turn it gets played if you follow up with creature token production or a 3cmc or less creature.
  • Con: Only draws one card per turn.
  • Con: May not draw cards on other players' turns if you don't have a means of making creature tokens at instant speed.
  • Con: At its best when paired with consistent creature token production, or casting smaller creatures.

Vampiric Rites is an option worth trying, but will shine with enough creature tokens to toss into it. The activation cost could compete with instant speed removal/interaction in situations where you may be trying to dig for answers. Might be better in an Aristocrats focused deck that is likely also getting additional value out of death triggers, so the 2 mana is a more value generating activation beyond drawing a card and gaining life.

Deadly Dispute and Painful Truths are additional "burst" options for draw.

amarthaler on Pauper Songs of the Darned

1 month ago

Removed Village Rites for now. If you keep a hand with 2 mana, playing Deadly Dispute shouldn't be an issue - and you can Dark Ritual into other things like Faerie Macabre with the treasure. The treasures will also help flashback Bump in the Night.

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