Deadly Dispute

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Deadly Dispute


As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

wallisface on The Flood (1.28 CMC)

5 days ago

Some thoughts:

  • both Grave Pact and Jarad, Golgari Lich Lord seem to be going against your strategy of being a fast aggro deck - and both will be particularly hard to cast with 17 lands (especially Jared, having soo few green sources outside of treasure). I think these cards will slow you down more than they will help you.

  • I’m also unconvinced that any of Gather the Pack, Village Rites, or Deadly Dispute help you play aggressively. I would think that these slots would be better suited towards being more quick threats, rather than slowly looking through your deck for stuff.

  • You have almost no reason to run green, especially as i’m not convinced any of your current green choices are worth running (there is Hardened Scales, but i’m not sure its worth splashing a whole colour for). Have you considered swapping green out for red instead, to give you access to Dreadhorde Butcher and Lightning Bolt?

  • Bone Shards should be better than Eaten Alive as it lets you pitch cards from hand. However, it feels like Fatal Push is just the best option here.

seshiro_of_the_orochi on Chitter Chatter Nut Splatter

3 weeks ago

This looks intense, veeery very cool!

I just finished a Chatterfang EDH list, but I have to admit, a 60-card casual list would've been way cooler (Toski's just that expensive...). Maybe I'll still build that.

In the meantime, Plumb the Forbidden instead of Deadly Dispute would be incredible in here. Besides that, how about Realmwalker?

Still, I love this! Have fun going nuts with it!

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

1 month ago

So the first time I read "Gray Slaad" I read it as "Gray Salad", and that is the name that I will forever call it.

I am a little sad that we didn't get anymore major reprints today (though Deadly Dispute is nice as it is surprisingly expensive). I can't complain too much though since the Battle Bond lands and Reflecting Pool are amazing reprints.

"Cut a deal" feels very reminiscent of Syphon Mind, just white aligned. Seems like a good card draw spell for white in more casual settings.

Run Away Together was arguably the best removal spell in Commander Legends limited so it's nice to see it again here.

I am surprised that "Tavern Brawler" is at common. It seems much more powerful than most of the higher rarity Backgrounds. Same with "Candlekeep Sage".

Now that the main set is spoiled, my opinion is that the set looks fun for limited, yet powered down enough to protect the larger EDH environment. I am a fan.

Fullmetal2040 on Mari, the Killing Quill

1 month ago

I would take out deadly rollick for a card like Force of Despair or Slaughter Pact. you dont get the hit counter from Mari when you exile an opponent's creature because it is not dying it is being exiled. i've killed 6 creatures at once with force of despair

If the reason you have Withering Boon is to trigger Mari it wont because the creature never hits the battlefield therefore it never dies, otherwise im not to sure why you have a creature counter spell, i guess for commanders eh. i think it would be better to have another kill spell imo.

she's not in the tribe but Marionette Master synergizes really well with Mari. so does Underhanded Designs & Deadly Dispute

I have built my own Mari deck and played a decent amount of games winning a few. Enjoy, she's really fun!!

golgarigirl on Scarab God UB Zombie Tribal

1 month ago

I would definitely look at some mana rocks (artifacts that make mana) for your deck to help you speed up. Some can even help you with card draw or other things later when you don't need them for mana. I like Mind Stone as an example. I would keep these to 3-drop or less.

Some creatures can help with card draw too. Tomebound Lich, Master of Death, and Liliana's Standard Bearer can all provide card selection on bodies (that you can re-use later if needed). Surveil isn't quite card draw, but in a zombie deck, it should do about the same if you're playing enough reanimation.

Additional card draw I would look at is sacrifice card draw like Village Rites, Reckoner's Bargain, and Deadly Dispute. If you can combine the sacrifice from these cards with an effect your zombies may have, they're extra worth it.

One thing you may consider doing with your deck is seeing how many zombies you get per mana/card spent. Scarab God cares about quantity of zombies to be super effective, so maximizing that is key!

In my group, I am a fan of Reality Shift, Disdainful Stroke, Negate, Hagra Mauling  Flip, Negate and Infernal Grasp for removal in these colors.

Saccox on Food n' blood for breakfast Pezzent!(10/12 euro/$)

2 months ago

Hi Exogino,thanks for your comment! Deadly Dispute it's over budget,Reckoner's Bargain it's alredy present in the deck in 2X,best magic for draw cards in my budget.

Exogino on Food n' blood for breakfast Pezzent!(10/12 euro/$)

2 months ago

It's only small opinion, but i prefeer Deadly Dispute over Reckoner's Bargain, it virtually costs only one mana and gives another sacrificable artifact. Also CMC's in the decks aren pretty small to take serious advantage with Reckoner's Bargain.

Ziusdra on Card creation challenge

2 months ago

Splash Elemental

Creature - Elemental

Creatures blocking or blocked by Splash Elemental get -1/-0 until end of turn.

"Ack! Hang on a second, I got water in my eye."

0 / 1

That's just a fun draft common. Let me make something moderately interesting.

Witherbloom Lab


When you sacrifice an artifact for the first time each turn, create a green and black 1/1 Pest creature token with, "When this thing dies, you gain 1 life."

When you sacrifice a creature for the first time each turn, you may pay 2 life. If you do, draw a card.

When you sacrifice an enchantment for the first time each turn, each opponent gets a Poison counter.

In this laboratory, you'll learn more than the elementary alchemy that passes for "science" elsewhere.

That would be devastating in standard, with all the treasures and the synergies with Deadly Dispute and Fell Stinger. I don't know when you'll be sacrificing enchantments except maybe in Commander.

Got double-ninja'd, see above

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