The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creature you control.

: Gain . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

The Great Henge occurrence in decks from the last year

Latest Decks as Commander

The Great Henge Discussion

Hardhitta7 on

1 day ago

Thank you for the suggestions! A lot of them I will add to the deck when I get the time. And I’ll check out your list for ideas.

You don’t think the Ensoul Artifact effects are good?

I put Ravenform in mostly to hit my buddy’s The Great Henge (that card kicks my ass) and his sons equipment deck. What are good artifact removal options for commander?

Tezzeret the Schemer is a pet card of mine, I used to play a deck with it when Magic Duels was a thing. I’m fond of the card but I could see cutting it.

Mcat1999 on MDFC Sorcery in Strixhaven

1 week ago

Question: What would someone consider a "cEDH" deck to be? Would it be a deck that has won against a 4-player pod on turn 2 on three separate occasions and has the (slight) chance of winning on turn 1 if you get the correct hand - a hand which can be built two different ways?

Because if so, Kinnan, The Simic Domri is cEDH. When I play this deck, I very rarely lose. The notable times I do lose is when someone goes infinite or I have all three opponents hitting me with everything they've got.

I own about 1/2 of the deck in paper. Proxied the rest as I save and buy the pieces one at a time.

Now I say this because, as a non-cEDH player, it would seem to me that cEDH falls into the same issue as Modern, in which the format appears "solved" from the inside, but looking in from the outside it really isn't. When I play against cEDH decks in person or online, especially with my Kinnan deck, I notice that many of them rely on combos to win the game. These combos tend to be fragile and can have pieces removed.

The issue that I have noticed is that a cEDH deck functions in two major facets:

  • Tutors
  • Wincons

Very few run ample removal. So it isn't a triathlon to the finish line. It's more like a 100-meter dash and whomever kicks off first, wins.

The problem, as an outsider looking in, is that all it takes is one single well-timed removal and the entire setup falls apart.

That being said, on the topic of consistency, I feel almost as though your own argument resolves itself. If the deck is designed for consistency, then having a single MDFC means nothing as those lack consistency. Sure you may find the odd one out that actually does give you some minor consistency, but it's not like you are seeing functional reprints of Dark Ritual or something. None of the MDFCs even come remotely close to such a thing. And again, even if they did, I'm sure there's always better options.

I could see an MDFC tutor being an issue, sure. Where one side is a big creature or even threat removal and the other side is a tutor. That's pretty dangerous and I hope WOTC doesn't print something like that. But, until they do (and they will), I don't see the issue.

Again, I am by no means a cEDH player. I built one deck that has stood its ground extremely well and has won something stupid like 90% of the matches I've been in. Yes. I know it sounds insane but seriously, it's a power-house.

  • You're not casting the creatures, so you can't be countered unless your opponent runs the very specific "counter target ability", which almost nobody does
  • Your Commander costs . Commander tax is a non-issue.
  • You don't need to rely on draw, since you rely on cheating off the top of the library
  • We abuse the + mana by having an outrageous amount of non-land sources of mana in the deck
  • By packing the deck full of clones, we can clone the biggest threats we have, such as Nyxbloom Ancient , Blightsteel Colossus and Terastodon
  • The deck has an extreme density of removal on creatures, meaning we don't just get a body on the field, we also take out any set pieces we want
  • On that topic and previous points, we get to literally take the best option of the top five. So we get to specifically hone in on what is the best possible play, at all times
  • The deck has numerous combos built in, such as abusing Deadeye Navigator with something such as Meteor Golem or Thorn Mammoth
  • One of my favorite combos, and the hardest one to pull off, is Woodfall Primus , Gigantoplasm and The Great Henge . You need Woodfall Primus out first, then you clone it with Gigantoplasm . After both of these are out, you bring into play The Great Henge . Now, what you do is pay into on Gigantoplasm . Giga dies as it becomes a 0/0. Since it was a copy of Woodfall Primus , it has Persist so it comes back into play with a -1/-1 counter on it. However, The Great Henge puts a +1/+1 counter on it and they cancel out. You have Gigantoplasm enter as a copy of Woodfall Primus again. You can now repeat this process an infinite number of times, destroying every single land, artifact and enchantment in play that you do not control. Now, no opponent can cast another spell for the rest of the game
  • We have several ways to generate infinite mana, including ways to produce faux infinite mana with several copies of Nyxbloom Ancient
  • You can use Basalt Monolith to generate infinite mana. Dump this into Cogwork Assembler to generate an infinite number of Simic Signet s or most other artifacts. Now, you have infinite colored mana. You can also use Grand Architect and Pili-Pala . There is also Basalt Monolith and Chromatic Orrery . I am also considering adding Prismat as another infinite colored mana combo as we can feed into it for either or . All of these options means we can effectively play our entire library that turn
  • We can react in response for everything. Hold up mana and pass. If you know how to do it, you can put an activation on the stack and when the ETB of the creature goes on the stack, put another activation on the stack ahead of it

The deck is extremely brutal. I had to stop playing it. So...

But again, I am not a cEDH player. All I am saying is, from the outside looking in, cEDH decks run very differently from traditional casual EDH decks. I can see MDFCs making a decent splash in casual EDH decks, but not in cEDH. So, I don't really see the issue here.

I can see, perhaps one or two, being used in cEDH. But to suggest it breaks the format? No, not at all.

Hardhitta7 on Urza’s Pet Dragon

1 week ago

abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration  Flip are good as well. Gonna add those tonight.

I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.

I do like Shimmer Dragon . Is Malcom, Keen-Eyed Navigator good with out many other pirates?

I like the eggs too I’ll add some of those.

You don’t like the 0 drops with my commander? Seems like they would be good. Spellbook might not be that good though. I figured Storm the Vault  Flip fit the deck.

I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.

Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.

Sorin_Markov_1947 on Praetor Zoo

2 weeks ago

I'm not really sure what the counterspell package is doing in here, or the card draw ( Omen of the Sea is just better, and most of the time your games won't go long enough that the extra cards will do much and Lorescale Coatl doesn't need the extras with the spells giving +1/+1 counters as well), or the ramp. You're kind of an aggro deck, so you don't want to be holding up countermagic or ramping most of the time. It feels like there's a lot of synergy wasted by having these things in.

More Vorinclex is a good option if you have the wildcards, Basri's Lieutenant is really good as well. The Ozolith is a good option against removal, Luminarch Aspirant is a really good card and fits here too, The Great Henge same thing. If you want to go all-in on Vorinclex, maybe some Planeswalkers like Basri Ket are a good idea.

Pikobyte on Oops, I did it again!

2 weeks ago

Nice list to start with. You should consider cards that reduce their cost like Ghalta, Primal Hunger , Dig Through Time , Treasure Cruise or Primeval Protector . Playing a Ghalta for just 2 and still getting a 12 mana cascade trigger is just nuts. The Great Henge is like super good for that reason, it also draws you cards and ramps. Omniscience does really well in Imoti and Aetherflux Reservoir can easily get you 150+ life a turn because of its special interaction with cascade. Also some additional card draw like Thunderous Snapper has proven to be awesome. My Imoti can easily draw and play like 50-70 cards a turn and put 25 lands into play in one turn, with a few changes yours could really get to the next level :-)

Polaris on If a creature enters the …

2 weeks ago

When Stonecoil Serpent enters the battlefield, The Great Henge will trigger. Then state-based actions will be checked and Stonecoil Serpent will go to the graveyard because it has 0 toughness. After that, The Great Henge's trigger will resolve. It will fail to put a +1/+1 counter on your dead Serpent, but you will draw a card.

doodkyle on If a creature enters the …

2 weeks ago

If I have The Great Henge in play, and I cast Stonecoil Serpent for x=0 will the serpent receive a +1/+1 counter and survive, or will it go straight to the graveyard?

TheVectornaut on my attemp at a deck..

2 weeks ago

It can often be bad manners to put silver bullet cards in the mainboard. Usually, you'd put such cards in the side and swap them in for games 2 and 3. I know a lot of casual playgroups don't play best 2 out of 3 though, so if this player is using that deck a lot and consistently winning off of a single card, they can't really be surprised if you include some way to answer it in the 60. That said, Duress and Languish effects are the kinds of answers that are extremely common in black anyway. I personally wouldn't bat an eye at seeing them here. Underworld Dreams and Fate Unraveler , definitely not so much.

What is the card in question, by the way? That will obviously affect what's an appropriate response. When I played modern elves, it was pretty rare to bother with drawing the deck when you could just dump it with Collected Company and Genesis Wave . But, from playing other green decks over the years, cards like Lifecrafter's Bestiary , The Great Henge , Vanquisher's Banner , Beast Whisperer , Soul of the Harvest , Primordial Sage , Zendikar Resurgent , Glimpse of Nature , and Regal Force are what come to mind. For the creatures, they would be easy enough to deal with given enough Murder s. For the artifacts, things are rough. Black really hates destroying artifacts, so the very weak Phyrexian Tribute was the best option I could find. However, there is always the nuclear option of running Extirpate or Surgical Extraction with discard to essentially lock a single card out of the game. These are very much sideboard cards though, so running them main has a good chance of drawing a negative reaction.

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