The Great Henge

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creature you control.

: Gain . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

plakjekaas on Should Green's Lifegain Rely Upon …

1 week ago

Green is literally the color of life in MtG, I'm not sure why lifegain would need to be tied to a card type for the color. Every type has lifegain in green:

Nissa, Nature's Artisan

Arborback Stomper

The Great Henge

Glorious Sunrise

Feed the Clan

Hunters' Feast

Gingerbread Cabin

DraxCummuni on Grumgully Tribal

1 week ago

Epicurus I haven't seen Hardened Scales before. that is awesome. A few of those draw outlets are great, and are on my maybe board. The Great Henge is a bit pricy for right now but i would love to throw it in this deck.

Goblins are awesome, and it's super fun to be able to use token and counter doublers with them. Ideal? No. But so much fun.

Epicurus on Grumgully Tribal

2 weeks ago

Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.

Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.

That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.

Cheers!

Profet93 on Her Royal Fluffness

1 month ago

seshiro_of_the_orochi

Are there budget exclusions for this deck? Meta? General weaknesses you want to address? Was gonna recommend survival of the fittest, mana crpyt etc..... but dont wanna get ahead of myself.

Tooth and Nail - Potential wincon, powerhouse otherwise.

Greater Good - The best card you can add to this deck, handsdown. Another user above suggested it but you did not reply to that card, please do not overlook as it allows you to recover from a wipe, prevent exile, prevent theft and is a discard outlet

Song of the Dryads - Not 100% needed, but nice to have. Good to use on mono red/black commanders as they usually lack enchantment removal. If you wanna be spicy, LD effects can be used in response to their enchantment removal (not necessarily yours even but other opponents/politics).

Sylvan Library - Not 100% needed, but helps set up draws, works well with topdeck effects and is draw in a pinch.

Bane of Progress - Given less than 10% of your deck is artifacts and enchantments, it might be worth considering. Meta dependent for sure, but most playgroups utilize a slew of artifacts.

Kozilek, Butcher of Truth - Not 100% needed, draw and removal. Also acts as a GY Shuffler (for better and worse).

Nissa's Pilgrimage - Albeit off curve, might be worth considering, potentially over cultivate/kodamas.

Life's Legacy - Similar to momentous fall but cheaper to cast but can't be used in response to removal. Also, folds to blue like momentous. Should you feel you need more draw, I would greatly recommend it.

Green Sun's Zenith - Tutor, very useful.

The Great Henge - Ramp, life gain and draw! Seems to synergize pretty well with the deck, don't sleep on it.

Selvala, Heart of the Wilds - Ramp and draw, very powerful.

Sakura-Tribe Elder - Creature form of rampant growth, definitely swap.

Elder Gargaroth - Versatile beater, I use him for draw and tokens mostly.

Sakura Trible Elder > Rampant Growth

Nissa's pilgramige > Kodama's

Tooth and Nail > Shared summmons - For 4 more mana, u get a higher ceiling albeit a lower floor. The higher ceiling more than makes up for it

Primal Order - Dealing damage via non-basics is okay, but it costs a lot of mana and doesn't synergize with the rest of your deck. It also doesn't do much against mono colored decks. Lastly, you're limiting your own non-basics because of this card which I view as a mistake. Given you are mono colored, green at that, you have more flexibility than others to include non-basics in your mana base. Something like Yavimaya hollow for protection, ancient tomb for ramp and more...provide far more value than maybe hurting someone through non-basic land hate.

Apex Altisaur - It fights, its expensive removal. Too much IMO

Bellowing Tanglewurm - Not great evasion, given siege behemoth, I dont think you need the redundancy, do you often find yourself with creature stalemates?

Brooding Saurian - Meta inclusion? If you had more non-basics, Nylea's intervention and crop rotation would be MUCH better. Homeward Path could fix this while providing you with an additional card slow

Kozilek > Desolation twin - Same mana value, with removal draw and GY shuffle.

Elemental Bond > Garruk's Packleader - Cheaper to cast, less susceptible to removal. You have a lot of creatures, 1/4th of your deck. Cutting back 5 - 7 creatures would make your deck less likely to overextend into a wipe.

Spring-Leaf Avenger - 4 or 5 mana for a body and return 1 card, or you can get something like Seasons Past to recur several cards for 1-2 more mana and not reliant upon combat damage which is very helpful.

The Tarrasque - I'm on the fence about this card, seems cool but a bit costly. Why not just get another Eldrazi card like Ulamog Cease Hunger/Infinite Gyre. For 1-2 more mana, you get permanent removal and indestructible which is arguably better than ward

Topiary Stomper - Off curve for early game, low ceiling for late game, low floor. I dont see it's purpose here given green has better ramp. By replacing creatures that provide subpar effects for sorcerries/instant versions which provide a greater level of the effect, you can greatly increase the power and resilience of the deck.

Whiptongue Hydra - Is this a meta call?

Ulvenwald Oddity - I noticed you mentioned you use it as a haste outlet primarily. If that's the case, why not consider Concordant Crossroads or Akroma's Memorial? The former is cheap to cast but a double edged sword. The latter is more expensive but provides a myriad of benefits.

Looking forward to your response and thought process :)

_Delta_ on The Meathook Massacre, keep or …

1 month ago

Thanks to the both of you for your thoughts Icbrgr and Squee_Spirit_Guide! There's no shortage of other things I want for other decks atm such as a Mana Drain, Scalding Tarn, Sheoldred, the Apocalypse, Smothering Tithe, Black Market Connections to name just a few so I think I'll be doing that. And hopefully if I ever need copies of it for some / Pioneer deck or something they'll hopefully be a bit cheaper later sometime and not a case of something like The Great Henge which remains quite pricey.

I have had a few regrets with a few cards in the past like a masterpiece Feast of Famine and Chalice of the Void which in hindsight I wish I maybe had kept (even though I got a fair price for them both in past times).

Kamerot on Om Nom Trample

1 month ago

Profet93 nailed it on the head. Shutting my opponents artifacts is more important to me than the 2 artifacts I have being shut down. The Great Henge still gets its passive ability which is more to me anyways, the mana generation is a bonus. And Conqueror's Flail being onboard is actually a deterrent for removing the ouphe because locking opponents out of my turn usually results in a win. On a couple more notes, ouphe being a green creature instead of a colorless planeswalker makes it add to devotion, creature count for Cradle and can't be countered if Allosaurus Shepherd is on the battlefield.

CoarselyRefined on Vorel EDH

2 months ago

Not sure what your budget is but if you can spring for an Illusionist's Bracers it'll go infinite with you Kiora's Follower. A Hardened Scales would be an include to snag as well. Rishka, Peema Renegade and Jiang Yanggu, Wildcrafter are ramp cards considering too. On the more expensive side The Great Henge helps you churn through your deck and also gives you something to double on each creature. I think that looking into cards like Sapphire Drake and Crowned Ceratok can also really help you connect your damage.

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