The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creature you control.

: Gain . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Set Rarity
Throne of Eldraine (ELD) Mythic Rare

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Legality

Format Legality
Pioneer Legal
Casual Legal
Unformat Legal
Duel Commander Legal
Magic Duels Legal
Vintage Legal
Canadian Highlander Legal
Modern Legal
Pre-release Legal
Legacy Legal
Brawl Legal
Commander / EDH Legal
Frontier Legal
Historic Legal
Arena Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
1v1 Commander Legal
Standard Legal

The Great Henge Discussion

Valengeta on Flesh and the Power it holds

16 hours ago

@Phostration The Ozolith is in maybeboard because I don't know what to remove to add it. I don't want to remove creatures because then I have no counters to work it, and I like my spells to answer enemy moves. Sword of Truth and Justice along with The Great Henge look amazing but I find them a bit too slow for Modern. I especially like the Henge.

About Pelt Collector, I thought about adding him but I prefer Cloudfin Raptor because it can achieve at least 1 Evolve if any other of my creatures comes into play, whereas Collector can struggle to immediatly start getting counters.

Vigor also looks very very interesting, but I think it's even slower than The Great Henge and Sword of Truth and Justice

Phostration on Flesh and the Power it holds

21 hours ago

May I ask why The Ozolith is only in maybeboard? It is ridiculously valuable for any deck with many counters for only one mana. Other than that Sword of Truth and Justice adds another source of protection and as well as counter generation.

With how quickly your creatures get large your would get a lot of value from The Great Henge as well. You don't really need the mana per say since your cmc is so low, but the addition +1/+1 and card draw when you have a good chance of getting it out for 2 mana is amazing.

If you want more 1 mana cards Pelt Collector is a pretty good one.

If you want a sideboard card for IF you get to late game, Vigor is a monster to deal with.

Ammonzy on Jund Elves

1 day ago

Mgalangzingme

The only elf decks that run Elvish Clancaller are those who also run a package of Heritage Druid and/or Nettle Sentinel in order to compensate for EC's mana efficiency issue which would require me to change the style of the deck. Spending 6 mana for 1 elf lord just doesnt seem that impactful when you have to wait an entire turn to get it's full benefit where as Elvish Champion encourages you to be on the offensive immediately. Elvish Clancaller not only requires 6 mana to get a lord that will have summoning sickness, itself is now tapped & stalling your momentum for another turn. You should be aiming to be on the offensive by T4 and win by T5, with better hands winning by T4. Card advantage should not be required every game but more so to compensate for subpar hands/mulligans. Any game beyond T5 I would consider that a poor start, so Beast Whisperer and The Great Henge serve to get you out of those holes & you win games that dont go your way.

Elf decks both Golgari & monogreen are running The Great Henge for the reasons I stated. Beast Whisperer is the card that's an a rare pick-up, since elf decks easily cover the power requirement to make it cheap, with it being a manarock paying for 2G. Beast Whisperer is nothing more than a basic 4drop that requires casts afterwards to start receiving it's benefit.

I may experiment with Heritage Druid over Llanowar Tribe however that will result in weaker Collected Company pulls. Hoping Heritage Druid can serve the same purpose but at a cheaper CMC.

Mgalangzingme on Jund Elves

1 day ago

After some playtesting I unfortunately can't agree with your statements. 2 Rhythm of the Wilds is too few to have a real impact on the game, and as a result Llanowar Tribe is imo not viable at all.

As far as lords are concerned you always pick cheaper ones as a basis. Elvish Clancaller is a tremendous card, cause it lets you add more elves to the board and more +1/+1 for all of your elves. You have 7 cards that can give you card advantage, that's not a lot, and there will be games when beatdown plan is more viable than comboing off, and Clancaller is very good at it. Without any way to make one of your oponents land a forest (there is a reason merfolk play Spreading Seas, Elvish Champion is just a huge gamble for not very efficient lord. There is a reson it is not played in any of the offcial modern tournaments.

If you want to make an elfball strategy more viable you have to go up to 4 Beast Whisperers. In this deck it is better than The Great Henge because it is an elf, which synergizes with everything in your deck.

Ammonzy on Jund Elves

1 day ago

Mgalangzingme

Arbor Elf is a superior mana dork to Elves of Deep Shadow as EotDS can only produce a black, which does not help us elf-ball. It's only purpose really is for mana fixing, so we can avoid Blood Moon & more reliably cast Shaman of the Pack. At the end of the day, Arbor Elf is just as effective as any other 1drop mana dork in a deck that's heavily forest based. You could make an argument for more Elvish Mystic but Arbor Elf has the luxury of untapping Overgrown Tomb or Stomping Ground if required - usually the scenario being when we elf-ball & are drawing cards at creature cast so we dont know when we may pull a Shaman of the Pack or Rhythm of the Wild.

Elvish Clancaller sounds nice but requires more mana-investment to be better than Elvish Champion which gives us evasion versus decks such as URBG, Gruul Midrange, Jund, Scapeshift, Ammy Titan, Dredge, and others. I believe the ability for us to ignore blockers vs some of the meta's best decks is better than having to pay 6 mana for 1 lord. That mana can be spent on more important things such as Beast Whisperer or Rhys the Redeemed who's 1 mana cheaper, has a cheaper ability to invest into, & an activation ability that costs the same but more impactful as going wide not only helps with more damage but synergizes with Elvish Archdruid who can produce net-positive mana after all that.

Llanowar Tribe while it has haste or coming off a Collected Company is extremely efficient. It has stats that meet the baseline for modern of being a 3/3/ for 3, with it producing mana equal to it's CMC. Meaning that with it having haste, it's basically a Burning-Tree Emissary. This mana production synergize with Ezuri, Renegade Leader, having the mana to pay for Craterhoof Behemoth without having to tap too many dorks to swing with, or pushing an elf-ball.

The Great Henge is literally a better version of Beast Whisperer as we should have 5+ power easily by the end of t3 & most definitely should on t4, making it cheaper than Beast Whisperer. With it tapping for 2G, it then pays for itself while giving us card draw on creature ETB + giving them a +1 counter. This is essential for us to elf-ball & to completely overwhelm opponents. The card draw on ETB compliments Collected Company as well where as Beast Whisperer is only on creature cast.

Mgalangzingme on Jund Elves

1 day ago

Love the idea, but I have some issues. Llanowar Tribe is just a bad card and shouldn't be used in typical elves tribal builds, it's rather a mono green ramp style card. Elvish Champion is much worse than Elvish Clancaller. Arbor Elf is a good card when you play Utopia Sprawl, but in a deck without it any dork can take it's place, and probably it would be better to have 4 Elves of Deep Shadow. Additionally, I don't see what The Great Henge is doing here, since it doesn't synergize well with low power creatures.

Phostration on Selesnya Counters

1 day ago

Wildwood Scourge synergizes very well with anything that is receiving counters. Kenrith, the Returned King is a great creature in his own right while also providing life gain and counter addition at pretty low mana costs. The Great Henge is an expensive card but provides for instant +1/+1 counters when your creatures enter the battle field, card draw, mana, and life gain all in one neat package. I would recommend only one Great Henge and one or two Kenriths due to them being legendary. I would recommend limiting your The Ozolith to 1 or 2 since they are legendary and drawing more than 1 can be redundant ESPECIALLY if they have no artifact removal. Keep them on sideboard for when you are playing against someone who does.

kenvan19 on The Shark's Own Private Fuck

4 days ago

Alas, the name is lost on me but I did enjoy the concept. The Great Henge doesn't synergize well with Hushbringer and since you're more likely to draw the latter. I am a huge fan of the Henge so I ended up sideboarding Hushie and adding 3 Alseid of Life's Bounty and another Henge. He's a 1-drop which also allows you to negate some removal of an early creature or protect one from a wipe plus he has lifelink. Cool concept and nice work!

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