The Great Henge
This spell costs less to cast, where X is the greatest power among creature you control.
: Gain . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
|Have (2)||jecder ,|
|Want (3)||BauerPower288 , Jhiaxus , m.mckeehan|
Combos Browse all Suggest
- Goblin Bombardment + The Great Henge + Woodfall Primus
- Greater Good + The Great Henge + Woodfall Primus
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
The Great Henge Discussion
5 days ago
There is that legendary creature that lets each creature with a +1/+1 counter tap for land...he costs 3 CMC. Has potential...
6 days ago
I'm gonna be real for a second.
The mentality that Magic the Gathering must provide a financial return bothers me. Previously it was the individuals who would talk about the poor EV of an event and disparage actually playing the game in any capacity. Now it's the mindset that the worth of Magic as a game and of individual cards is first and foremost that they are assets that are always supposed to increase in value and thus that having high prices and low supply of the best, most desirable game pieces is a feature and not a bug. That makes me more afraid for the future of the game, that it will survive as a game I can love rather than a soulless, price-inflated collector asset. I'm more afraid of that than a future where The Great Henge only costs 20 bucks and the best Modern decks only cost 500 bucks.
6 days ago
Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:
Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil
"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher
Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap
I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.
Things in your current list that I'm a little skeptical of:
Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.
Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).
Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.
Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.
All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)
1 week ago
I personally would not use any ramp over two in this deck. My suggestions:
For card draw and removal:
Two other cards I would suggest to add but I don't know which cards you would be willing to take out for them:
2 weeks ago
Tezzeret's Gambit is just great, i'm alway happy to see it, always happy to pay 2 mana for those two cards, even if by some very very bad luck i don't have counters on anything. Just great all-around. Running 3 right now, i fear 2 might be too little to actually see it.
The Great Henge is an amazing card - it's also 20€ minimum per copy, definitely outside my price range, unfortunately...At that point there's so much stuff that's great, walking ballistas, great henge, esper sentinel, Sylvan Library, Shadowspear, Luxior, Giada's Gift and much more... :|
2 weeks ago
I know your pain! So many things to playtest and so little time! At it seems like a good card...
On a side note, I know you mentioned The Great Henge is out of your price range but I am running a single copy and have been able to play it every game I have had it and it is so good...I would not run more than 1 or 2 copies at most but it is a great card if you can get it out cheap. I mean it gives life, mana, +1/+1 counters, and draws! What more could I ask for!?!?!
Tezzeret's Gambit also seems to be a nice fit. How has it faired for you? 2 life and 3 CMC for two draws and a proliferate has been nice. I saw some cards that give draws for less CMC and similar life loss but I like the proliferate. I am only running a single copy of it currently but again think I will try to figure out how to get in another copy. At some point I will have to sit down and figure out what to keep and what to remove but I am enjoying the experimentation so far!
2 weeks ago
Ancient Tomb Cackling Counterpart Finale of Devastation Flooded Strand Force of Vigor Force of Will Gaea's Cradle Jeweled Lotus Mystical Tutor Polluted Delta Scalding Tarn The Great Henge Windfall Windswept Heath Wooded Foothills
2 weeks ago
Yeah I could likely find room for a few, especially The Great Henge as it's another source of continuous draw.
What I'm doing now I testing to see which creatures are the most impactful when they fight, so I know who to cut. For example, Akroma, Angel of Fury would be spectacular against a blue deck who may be trying to counter my things, but having merely one creature like that doesn't really help. What's nice is her protection, so she can fight whomever I want, but if that creature in identity, they can not fight her back. At least I don't believe so.
Either way, some cuts need to be made. I'd also like to add in some land tutors, since my MV is so high.