The Great Henge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creature you control.

: Add . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Mortlocke on The Reserved List is a …

5 days ago

I have to say there are some colorful responses but thanks for the most part for being nice and civil to each other. I mean, I posted out of frustration because I wanted to vent. I understand that the RL is a divisive subject among the MTG players who actually care but I just really dislike bad logic, or an argument that is done in bad faith and with no evidence to back it up. There is as far as I know a genuine lack of evidence of a "majority" being in support of the RL being removed. But because there is no evidence, doesn't mean that there is no crime so to speak. There could be roughly 5 million or so players who want new copies of these cards in circulation, but the fact is that we really have no clue. That's what I want to establish.

@Caerwyn determining what cards are considered valuable or collectible is entirely subjective to the attitudes and opinions of us. Objectively, I think the value of Magic overall will decrease if the RL is removed. The RL is much like Abaques said is considered to be the Holy Grail of Magic's collectables if you will.

@Grubbernaut - that's just your opinion. I honestly believe that most players don't give a crap either way they just want to play the game. I think the people that do or don't want the list removed are a small minority whose opinions could impact the greater whole of the game - more so the "pro" removal group. Wotcs has been showing us their hand for years, they only want a simple excuse to raise the price of every product they release. Look at the upcoming Lord of the Rings set - $300 USD for serialized cards, amazing IP, and some potentially strong reprints (I only know about The Great Henge). This isn't a masters product, people. I think that WOTC wants to do this with every set. Caerwyn, I agree that a "oops all RL" set wouldn't likely happen - and a curated drip feed would be the most likely case but imagine paying $300 for a I don't know a New Capenna set because one out of every 7 boxes has a reprint ABUR Dual Land? That's what I believe would happen.

shadow63 and nhhale - I'm out in Germany and some friends from one of my pods are avid modern/legacy players. It's a trend out here at least that at non-official tournaments as long as you bring in good quality proxies you can play for only $10. If you have some (I think it's up to 5) you only pay $5 - and those tournaments have prize support with real Legacy pieces. So it's possible for new players to enter the scene, as long as the tournaments aren't official. Sure, I get what you're saying about the exclusivity of official pieces, it sucks and I agree that nobody should be locked out of their desired format. But you don't always have to play on WOTC's terms. We as players forget that we can play MTG without WOTC or HASBRO - proxies are awesome and we can play and hold our own tournaments as we see fit.

Gleeock, I can see that my argument is not necessarily popular. I get that. Honestly, I just don't want HASBRO or WOTC to raise prices even more than they already have. I hate having to spend more money on a "collectors edition" just to get a version of some cards that I like. Or to get access to the random awesome cards that won't be in the regular "poverty" boxes (looking at Dominaria United with the "Lost Legends" b.s.). I just don't want another thing to justify another 50 to 60 or even 70 dollars more per box. I hardly buy sealed product anymore, simply because I know what I want to get and more often than not I cannot justify the purchase.

@Grubbernaut - you want to talk delusional? Tell me that WOTC won't try and charge us another $100 on top of the usual $150 or whatever asking price for a box because they'll include a random chance at getting a RL reprint. Or worse - they'll make them collectors box exclusives, and they'll raise the price as well. Another delusion: if you think you can afford to purchase and/or keep up with this insane hypothetical product then tell me what industry you're in because clearly you have a lot of money on your hands.

Profet93 on Sekki, Ghost Piñata

1 month ago

Just read the description, wish I could upvote again, pinata party!! Invite your friends!

Abundance - Given you need draw, rather than filter, why not replace it with a draw spell? Should you still wish to keep it, why not include Sylvan Library to 1) Synergize with abundance like crazy = 3x cards of your choice without life loss. 2) Top deck manipulation when you need it. 3) Draw in a pinch

Colossal Majesty - Why not swap this with Elemental Bond or Garruk's Uprising?

Awakening Zone - What purpose does this serve, ramp? Double tokens with doubling season?

Terramorph - There is much better ramp in green such as Migration Path.

Asceticism - Vines of Vastwood would most likely better serve your purpose. While not permanent, it's much each to cast and also provides a stat boost should needed. Being able to bluff against removal is powerful in a political meta. Not to mention that wipes that will inevitably come cannot be stopped by the regen clause (for most wipes). Swapping these will lower your CMC and help ensure interaction.

Bonders' Enclave - Draw in a land slot

The Great Henge - Cast right after your commander. Draw, 1/1 counters and lifegain all for 2 green mana.

Ancient Tomb - Ramp in a land slot

Garruk, Primal Hunter - Draw, token production and a maybe ult. Nice for nykthos. Could maybe swap Return of the Wildspeaker should you value versatility over instant speed interaction.

Greater Good - One of green's best card draw, your commander will give u +5 cards. Some good value. Sac outlet also helps prevent against theft and exile effects.

Harmonize - Card draw at it's simplest

Rishkar's Expertise - I see what you're saying in your description. The decision of going tall and or wide. This might be worth considering as it's draw and doesn't effect tempo.

There are other potential cuts but I wanna see what you think of these first before going further

king-saproling on Omelette du Fromage

1 month ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Fecundity
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Earthcraft
Prosperous Partnership (requires looping Irregular Cohort)

counterspells:
Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

Spirits on

2 months ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

everestmbm on Simic value /extra turns deck

2 months ago

Not sure if you are still passionate about this deck, but I think there are definitely some fun cards you could include. I run a mediocre, and admittedly somewhat aimless (been tweeking the list), Omnath, Locus of the Roil deck. Lot of similarities there, feel free to check my list. This is all off the top of my head so hang on.

You get a lot of card advantage out of your commander, but it never hurts to grab it while you can. The Great Henge is more cEDH level, but it has a lot of mechanics that fit into many roles.

I’m not great at sifting through all the wincons on lists, so I may not seen the whole system. That said, filtering systems are really helpful. Momir Vig, Simic Visionary and Greater Good are some of my favorites, and can easily dig for what you need.

Having a back up plan, even if it’s just going wide, helps too. Not sure how you feel about infinite combos, I generally resent them, but having an ended to two hour games can be a relief. Hullbreaker Horror is an absolute monster. Easy infinite mana, for whatever you might need. Paired with Deadeye Navigator and say Avenger of Zendikar, you can quickly deck yourself.

I don’t know, I’m not great at building succinct decks, but these are some tools I use in mine.

Good luck!

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