Yavimaya, Cradle of Growth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

myLAAN on Colorshift Land Control

4 days ago

It's not really limiting your opponents' mana along the way, but Yavimaya, Cradle of Growth with Life and Limb and Plague Engineer is game winning lock.

nbarry223 on Modern Horizons 3 Predictions/Wishlist

1 month ago

We don’t have any early accelerator cards left in the format beyond Chancellor of the Tangle and Gemstone Caverns (which both weaken consistency at the cost of explosiveness, completely balanced). A 2 cmc card that only punishes fetches and cards like that wouldn’t be too broken.

Also, people could adjust away from fetches if they saw the card too much, but like I said that makes Blood Moon more powerful. The problem with fetches is they can fetch basics against the hate, basically blanking it in most cases.

This would allow them to still play fetches, but they wouldn’t be able to produce mana with them without some type of Prismatic Omen, Yavimaya, Cradle of Growth, Urborg, Tomb of Yawgmoth, or Dryad of the Ilysian Grove effect.

There’s enough ways to work around (or remove) such an effect, but attacking greedy manabases from multiple fronts is something I think we need.

Balaam__ on Walk Forest, Walk!

1 month ago

Oh, thanks Icbrgr I didn’t even come across that card during the building process. That’s a tough one. On the upside, it’s another 4 ways to guarantee we get forestwalk active, and it’s exponentially cheaper than Yavimaya, Cradle of Growth. But the downside is pretty major-you’re giving the opponent a guaranteed dual land no matter what color(s) they’re playing. I may be better off with just the Lush Growth if I was going to substitute anything, but I’ll have to give this some time to weigh things. I’ll maybeboard it for now. Thanks for the suggestion!

fluffyeel on F*** Kevin

2 months ago

I don't see the problem with this deck. Not at all. However, I have some suggestions to make it even more "fun" for Kevin:

Metropolis39 on Hardened elves

3 months ago

adding at least one Yavimaya, Cradle of Growth will help with the pain

Azoth2099 on Green/Black toxic/proliferate need recommendations

3 months ago

Balvron

For hard Ramp, I tend to keep it very, very laid back! I never spend more than 2 Mana on Ramp, unless it's something with undeniable utility for the build (like Chromatic Lantern!).

All of the 3+ Ramp spells like Cultivate & Kodama's Reach tend to be outclassed by the 2-drops Farseek, Nature's Lore & Three Visits. Rocks - especially when spread between 4 colors like this particular Commander is - also tend to work wonders. Stuff like Arcane Signet & Sol Ring. Outside of 2-drop Ramp & Rocks, you should only need some Mana Dorks, which are mostly 1-drops except ones like Bloom Tender.

Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are also worth consideration! A solid Land base will take you pretty far. I tend to do my Lands after I establish the rest of the list, though. That way you can do some math & dial in on your colored mana needs.

Krugz on The Inevitable Annihilation

4 months ago

Profet93 Yes! I was actually looking for a cheap Yavimaya, Cradle of Growth for a while now, especially when someone uses Void Mirror in our LGS. Field of the Dead is nice but with the amount of ramp I have, I often find myself closing out games around turn 7-9. Also, flavor wise, zombies just aren't for me.

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