Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Yavimaya, Cradle of Growth Discussion

faustodemambo on The Ur-Dragon, quest for 100%

21 hours ago

Profet93

Sorry for the late response, I don't have a lot of time on my hands anymore sadly

1 Embercleave its player removal with my commander out. I don't have to flash it out as I can put it on the battlefield with The Ur-Dragon's ability so its harder to counter. If I see that people are out of mana I can use the flash part but its not needed all the time

2 I don't think Yavimaya, Cradle of Growth is good enough as I'm not playing cards that can tutor it. As soon as all 5 colours are printed I'm changing my rampcards to be able to tutor lands

3 Steely Resolve has worked great for me as haste is quite important and it also protects some of my more important cards

4 Wasitora, Nekoru Queen was a card that I wanted to cut for some time but I didn't know what I could replace it with. For now I have added Klauth, Unrivaled Ancient but he might get cut for Moonveil Regent

5 Conqueror's Flail will make this list for Grand Abolisher, I just want to get grand abolisher out vs my friends Kozilek, the Great Distortion deck once. As soon as that happend I will change em

6 Dragon's Hoard is 1 mana to much for me. I have tried to keep all my ramp artifacts at 0-2 mana. The Great Henge doesn't follow that rule but that card can be 2 mana and is just to good not to have

TheNinjaPhoenix on Scourge Under Moonlight

2 days ago

Fasrielyn thanks for the comment. I really like your list too! Would you say I should cut back on cards like Yavimaya, Cradle of Growth, Parallel Lives, Doubling Season etc and focus more on just the creatures and lord effects over the token generation then?

Scytec on Lathril

4 days ago

You should go ahead and add Yavimaya, Cradle of Growth and Elvish Champion to you maybeboard. If you click the green checkmarks on the bottom of the cards below your list it will automatically add them to your maybeboard. Users can suggest cards the same way i have done here. You can tag specific card names in comments the same way you tag users with the double brackets. You could also consider Craterhoof Behemoth for your maybe board.

Maaloufler on Carth, Knight of Farron Keep

1 week ago

I like the idea but I'd suggest a few additions.

Kamahl's Druidic Vow is a nice way to cheat some walkers into play.

Sorin Markov while a bit expensive can add a great deal of pressure just killing off weenies and if you get to use the ultimate you can really mess with an opponent.

Yavimaya, Cradle of Growth to help fix mana.

Seeing how you already have Urborg, Tomb of Yawgmoth why not add Cabal Coffers for the mana. Also, you may consider wanting to run Mutilate for similar reasons.

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 week ago

Yavimaya, Cradle of Growth will help, the mana base looks fine otherwise. You could trade a forest or two out for Stomping Ground and maybe run Wooded Foothills.

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 week ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

griffstick on Transmogrifying Class

1 week ago

You should add Urborg, Tomb of Yawgmoth. That card doesn't have a color identity so you can run it in any deck. Also run Yavimaya, Cradle of Growth, both of these cards are on theme and they synergize with Kormus Bell and Life and Limb

WingsofIcarus on Omnath EDH

2 weeks ago

Quite a large update. The printing of Yavimaya, Cradle of Growth called for some re-evaluations. I could include more utility lands in the deck and minimal cost due to its effect. Also due to all lands able to be forests, it allows for more mono green hyper mana shenanagins.

Solemn Simulacrum ---> Allosaurus Shepherd

Vorinclex, Voice of Hunger ---> Azusa, Lost but Seeking

Wood Elves ---> Scryb Ranger

Primal Command ---> Ramunap Excavator

Akroma's Memorial ---> Arbor Elf

The Great Henge ---> Quirion Ranger

Evolution Charm ---> Crop Rotation

Desert Twister ---> Abundant Harvest

Forest ---> Ancient Tomb

Forest ---> Strip Mine

Forest ---> Wasteland

Forest ---> Wirewood Lodge

Forest ---> Yavimaya, Cradle of Growth

Forest ---> Mana Crypt

Mosswort Bridge ---> Maze of Ith

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