Yavimaya, Cradle of Growth

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

SufferFromEDHD on The Lands Restored

3 weeks ago

Boseiju, Who Endures removal.

Emeria, The Sky Ruin recursion.

Deserted Temple to utilize all these utility lands.

Hall of Heliod's Generosity probably worth testing.

Needle Spires + Kessig Wolf Run is one of the strongest manlands in the game.

Rith's Grove Naya land that feeds landfall.

Yavimaya, Cradle of Growth + Mana Web is brutal. If you decide to run Yavimaya then Glacial Chasm is worth considering. Maze of Ith too.

Yavimaya Hollow probably worth testing.

DemonDragonJ on Dual Land Cycles that You …

3 weeks ago

Also, it may not be a dual land cycle, but I do hope to see red, white, and blue versions of Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth eventually, although it may take years for such lands to be printed.

Dead_Blue_ on Rock Deck 2022

3 weeks ago

Not a chance in the world of that happening. Allow me to elaborate:

Yavimaya, Cradle of Growth is often one of the best lands to draw, it’s the second Urborg, Tomb of Yawgmoth allowing to tap for colored mana on fetches as well as allowing stuff like Godless Shrine or even Urborg, Tomb of Yawgmoth to tap for green.

Takenuma, Abandoned Mire is useless more games than not but the ability to find you a threat in the late game when it comes down to top deck mode is the little nudge decks like this are all about.

Twilight Mire is essential to balance out the play set of Treetop Village

Blooming Marsh is a great card, I’ve ran it before in Rock and if I wasn’t running Damn I’d swap in the fastlands right away.

The thing I am having trouble with is the creature suite. I feel like 4x Dark Confidant is wrong in this meta, he never lives to put in any work. Goyfs, ScOoze & Flayer have all been great but good ol Bob isn’t good any more

Votecat on The Queen's Egg

3 weeks ago

Depending on the meta I might cut Carpet of Flowers , Mystic Remora / Rhystic Study , Delay , or Swan Song for Root Sliver . I agree that with the addition of Root Sliver and the use of Cavern of Souls, Rhythm of the Wild does become redundant and even with riot isn’t a particularly attractive choice.

I would definitely agree that Intruder Alarm is a very risky play and only provides consistent value in specific metas.

I personally use Dregscape Sliver solely as a low mana recursion win con and usually wouldn’t see any long term value returns from Yawgmoth's Will.

I agree with your assessment of Urborg, Tomb of Yawgmoth, and Yavimaya, Cradle of Growth. I will usually only use them if the color isn’t being played in the pod.

Although I do like having an additional mana loop win con, I probably wouldn’t run Ashnod's Altar if I didn’t also run Morophon, the Boundless. Thank you for the thorough reply.

Mortlocke on The Queen's Egg

3 weeks ago

Hello Votecat, thanks for commenting on my page. Just as a side note, you can tag the cards you reference by using:

[[card:Sliver Overlord]]

I have thoughts on every card suggestion you made, and i'll address them individually. Root Sliver is on permanent standby for me. Depending on the nature of my meta (Rather, when I actually get one - RL has its challenges) i'd find a way to work it in, but I'm uncertain on what i'd cut - what would you cut from my list to make room? Rhythm of the Wild is a great card, however it's unnecessary as Slivers do all of the things this Enchantment can do - but better. Why be confined by Riot? Having to choose Haste or a +1/+1 counter? Besides, dedicating so many resources to countering one form of interaction is just unnecessary with the inclusion of Cavern of Souls and the potential inclusion of Root Sliver.

Intruder Alarm I have my own issues with - namely that it's a dead card in hand until you have all the combo pieces on board to fully take advantage of it before an opponent does. The effect can very easily backfire - and has backfired on me personally - and has forever soured my take on the card. Also, keep in mind if you are ever in a mirror match, there is always a chance the opponent can out maneuver you with the exact same pieces. This simply makes me miss Paradox Engine that much more. The printing of Urza, Lord High Artificer made the banning of Paradox Engine essential if players were going to use him - so I forever hate on Urza, who personally ruined my fun with one of my favorite cards.

The comparison of Dregscape Sliver and Yawgmoth's Will is like a 9MM vs. a Nuclear Bomb. YawgWill is leagues beyond the potential of what Dregscape has to offer - you can play a land, any spell that isn't a Sliver, oh and a Sliver, until the end of turn out of your graveyard. The best part is that said Sliver doesn't get exiled at the end of turn. There is a very good reason why this card is on the reserved list. I'm not going to be swapping out YawgWill anytime soon.

Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth are both good cards - within context. Urborg is kind of meh outside of a monoblack or 2 color deck that also utilizes Cabal Coffers - and doesn't have access to Green. Yavimaya, Cradle of Growth on the otherhand is uh...meh? Slivers aren't a Lands matter deck and there aren't any Slivers that gain +X/+X for each Forest I control - though that would be sweet. Honestly, these lands would do more harm than good as fixing the manabases of my opponents is something I generally want to avoid.

Ashnod's Altar is not the most optimal choice unless the commander is Sliver Queen herself. Without the other combo pieces on board, Altar just kind of sits there as an optional sac outlet that could potentially ramp you - but to take full advantage you would absolutely need Quick Sliver on board. Again, it's a good card for Sliver Queen the commander, but in a Sliver Tribal deck i'm just not convinced.

Crowd Lands - first time i've heard Bondlands being referred to as that. Cool. I don't always play this deck in a pod so having lands that always come in tapped is simply not ideal. I lean more toward the Shadowmoor/Eventide Filterlands e.g. Flooded Grove, Cascade Bluffs, etc. if I were to swap out my Revised Dual Lands.

Thanks for commenting by the way, please leave a +1 if you like as I will be doing the same on your deckpage.

chitinous approval ensues

Profet93 on Azusa, lost but seeking

1 month ago

Boseiju, Who Endures - Removal

Castle Garenbrig - Ramp, not necessary given your 1 drops, lower amount of creatures. But its floor is slightly lower and ceiling is slightly higher than average, so I believe it is a worthy inclusion

Field of the Dead - Free zombies! Such a good inclusion, don't sleep on it. Imagine with boundless realms, scapeshift, etc....

Misty Rainforest/similar lands/ETB Tapped Fetchlands - Too much value with crucible to ignore. Not to mention it allows you to shuffle if you have a top deck utilization such as Oracle of Mul Daya, top, etc....

Sanctum of Ugin - Nice tutor effect, not necessary but I've found it extremely helpful. Given in Azusa we run out of cards quickly, this allows you to tutor for either Kozilek to refill your hand.

Yavimaya Hollow - Protection, not needed but nice to have. Also, politics.

Yavimaya, Cradle of Growth - Not needed but allows you to tap maze for green mana, ancient tomb, etc...

Fierce Empath - Tutor for ulamog or kozilek for draw or removal. Or just any higher CMC creature you need really. Not necessary but I've always enjoyed him

Lotus Cobra - Ramp! Much better with fetches. Speaking of fetches....

Ramunap Excavator - Redundancy for crucible of worlds. More easily recurabble as well.

Regal Force - Tooth and nail into avenger + regal.

Scute Swarm - MASSIVE token generation, even better with regal

Tireless Tracker - Draw, slow, better with Lotus cobra. Not necessary, but if you find yourself running out of gas consistently, this might be worth considering.

All Is Dust - Wipe (over Spine of Ish Shah for Sure) that synergizes with Sanctum of Ugin. I've done this more times than I can count

Finale of Devastation - Like an additional G-Sun Zenith but with a higher ceiling. Also, a wincon

Rishkar's Expertise - While not optimal for your build per say, it has a high ceiling. Thought it was worth mentioning.

Scapeshift - Tutor, landfall trigger, trigger field of the dead. Synergy with land recursion such as crucible or ramunap. Should you ever wish to consider a token landfall package given your lack of creatures, this would supplement that. Not needed but nice to have

Given the amount of suggestions, you can either tell me what you like/want to include and I can provide suggestions for cuts based on that, or I can just go through your list right now and provide you my thoughts. Lmk what you think!

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