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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
1 week ago
Yeah sorry for that, I didn't even did a proper link format, I just copied where I built my deck without thinking, I'll change that, especially since I did some tweaks on it. Well like I said I never played with other people in paper except with my brother when I was a kid and of course never in a "tournament" setting, even if I lose it will be good fun to be able to be able to play in paper, going to another city (where the store is) and meeting new people, having fun, etc and playing outside of Arena is more important to me in this, also it's mistakes that make us learn right? So all in all should be good fun nonetheless. People also run here in my country elf and goblin decks to swarm the field, I've seen them asking for a goblin, elf, etc deck in the comments on sites selling cards and places like that, which I have a response to, either or both Doomskar and Ghostly Prison counters, and I found out that Authority of the Consuls counters Emrakul or whatever other card using Sneak Attack or Show and Tell, Emrakul is immune to colored spells, not permanents, which Authority is, so it will enter tapped, can't attack to use annihilator and gets sac'ed (using Sneak Attack), even if using multiple Emrakuls won't matter if I have just one Authority in play. Also, I think Historic in Arena is somewhat equal to what you said to me, because there is a lot of goblin decks, elf decks, loop decks (Vito and opponent losing life) etc, so to some extent it will be somewhat like that. I am also going to be running Pyroblast, so if they use any of these cards they will have to exile a blue card from their hand having less cards in hand and I just counter it with Pyroblast since it can counter any blue card, if they use another Force of Will or similar it will be just less cards in their hand and/or an Island on the field for them so less plays to make. I of course am no expert and no one can prepare for and counter every deck there is, I also have no idea what decks people will use, so again at least it will be good fun overall, it's also cheap to enter this event on this store especifically, so we'll see, I'll post here when I'm ready and after I go there, thanks a lot for the feedback!
seshiro_of_the_orochi, jethstriker, sergiodelrio Thanks too for the feedbacks and card tips! And yeah I found out that Authority counters Emrakul using Sneak Attack or Show and Tell and cards like that, which is great since I already run it :p
Here is my current deck I will use BTW: Sanctum of All Deck
3 weeks ago
Hey, I just built a very similar deck and had a couple suggestions. Have you thought about a couple cards like Ghostly Prison or Windborn Muse to keep you safe early? Blazing Archon is great, but it is more of a late game threat. You have a lot of global forced combat like Goblin Diplomats and Avatar of Slaughter, so you want to make sure those effects don't come at you. You can also achieve this with political pieces like Shadrix Silverquill or Loran of the Third Path. One more thing, I like to have on hand are some surprising wincons like Delirium for big commanders and Incite Rebellion for big boards. Definitely some cool ideas here!
3 weeks ago
If you take some precautions to keep your opponents from going wide against you, it could be a lot better :) Ghostly Prison/Sphere of Safety/Norn's Annex or anything like that would help. Maybe a Blast Zone to get rid of an opposing token army?
1 month ago
Sorry if some of these are pricier than what you're looking for, here are a few cards that are probably pretty good with Marneus. Pack Rat is probably worth a look, even if you use no other rats. Ogre Slumlord is a nice budget source of tokens, since the tokens have Deathtouch you have decent odds of making more tokens if people attack you. Ophiomancer is an interesting way to draw cards, you probably want some sacrifice outlets to draw a card on each turn. Shorikai, Genesis Engine works with or without your Commander, as does Faerie Formation. I think Mirror-Sigil Sergeant is pretty cool if you have your Commander out, you can make quite a few tokens if the Sergeant survives, but each is it's own trigger, so you'll draw lots of cards I think. Jadar, Ghoulcaller of Nephalia is an unusual token generator, though it'll max out at 1 token per turn it offers a way for that token to die each turn to make space. Pitiless Plunderer is probably a shoo-in with your Commander, Plunderer + Ashnod's Altar + Marneus = Draw your deck and infinite ETB/Death triggers. Similar to Plunderer but a bit different, Revel in Riches will draw a card each time an opponent's creature dies, and if you can amass enough treasure you just win on the spot.
If you typically have lots of small tokens as your main attack force you could try Meekstone, this type of card can be annoying if you play it without a plan, but most decks care more about untapping large creatures than you do. That said, it may attract some negative attention, something to keep in mind. There are also things like Propaganda, Ghostly Prison, War Tax, and Windborn Muse to consider, there are other similar cards.
2 months ago
I just need clarification... say Pramikon, Sky Rampart is in play to my left, and I can only attack right. I attack my opponent to my right with Broodbirth Viper. The tokens I create enter the battlefield tapped and attacking each opponent, so they get around Pramikon's stipulation, as it would only pertain to declared attackers. And if any opponent other than the one to my right were to have Ghostly Prison in play it wouldn't stop them either. Correct?
Thanks in advance!
2 months ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
2 months ago
It's so cool. So much flavor in how the art of the card and what the cards doing and how they match. Anyway my challenge is "Make a creature that turns a non-equipment non-creature card into an equipment card. This should remind you of Bludgeon Brawl." Well I went ahead and made that card and it's cool.
So if you want to go ahead with that challenge go ahead but I'm issuing another challenge.
3 months ago
I think it would probably also be a good idea to look into adding cards that can exile/destroy opposing enchantments. Right now, anyone playing stuff like Ghostly Prison, Propaganda, Sphere of Safety can really hurt your strategy. I'd make some room for enchantment/artifact removal to prevent this from happening. Your deck is especially suitable for a card like Aura Shards.