Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ghostly Prison occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.09%

White: 0.61%

WU (Azorius): 1.27%

WUB (Esper): 0.49%

GWU (Bant): 0.8%

RBW (Mardu): 0.47%

Ghostly Prison Discussion

TriusMalarky on Can someone help with a ...

6 days ago

First, Blue is a lot better in 1v1 than multiplayer -- counterspells suck in multiplayer. Dunno why people don't like countermagic, though, it's only oppressive when paired with absurd card draw.

Anyways, Leonin Arbiter, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Ethersworn Canonist, Rule of Law, Winter Orb, Static Orb, Ghostly Prison, Island Sanctuary. White is really good at stax, and white/blue is only better at it(mostly because of card draw for consistency).

ANemoAcids on Can someone help with a ...

1 week ago

What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?

Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).

Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...

War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.

Also, Dosan the Falling Leaf is an obvious include, Defense Grid.

azurekamimura on Bant Stoic Control

1 week ago

Gostei do deck brother!!!! Mas eu recomendaria fortemente umas Ghostly Prison para travar as lands do oponente tbm e a carta Growth Spiral também ajuda muito!!!

darkdexterminate on 5 Color Avatar of Might

1 week ago

I think that you could stop any kind of mechanic with also Path to Exile or some Ghostly Prison, You could change it for jace, I think, even if it is cool, does not fit at all here

Grind on Kiki-jiki Infinite Breaker cEDH

2 weeks ago

Sweet deck!!
Have you had any trouble with Propaganda or Ghostly Prison type effects?
I started running nev's disk because of those cards

NeonEndymion on The Ur-Companion

2 weeks ago

Glad it's been a help vs annoyance! When starting a new deck the decision paralysis and cuts/swaps can be a real pain as much as it's also fun. I suppose I'm a little antsy to help w/ some refining/tweaking, as my current main lists are all at a place where I'm happy with them (or can't safely acquire new cards and accessories to brew/build with at the moment).

In any case, given your meta, I think the one clear "maybe" add is Xenagos, God of Revels.

The rest all have clear downsides for narrow upsides. Without dorks, walkers can be more of a liability as people will attack them down cleanly and quickly. Sarkhan the Mad is the one card that Vlasiax does not cut from his respective list, but that's mainly b/c he has a lot of board stall/Ghostly Prison decks in his meta and sometimes needs to push through a heap of direct damage.

In terms of cuts, I'm with you in finding Keiga, Ryusei, and Niv Mizzet Reborn underwhelming here.

As previously discussed Earthquake could eventually become Fire Covenant or Toxic Deluge.

Maybe Despark becomes Assassin's Trophy?

I'd also suggest having a hard look during testing at heavy generic mana cards that the companion can't help ramp into at all, esp whether Ramos works with how you sequence your plays, if Steel Hellkite can connect with open mana often enough, and whether Golos has any good land targets/hits reliably enough off the top. Kind of cool that you can use the companion to help activate him, though.

Lastly, I've been underwhelmed with Ojutai, Soul of Winter, as for me at least it had minimal impact whether playing from behind, ahead, or at parity. When ahead, it often was just a win more card for me.

If you cut a small handful of some of those higher CMC dragons, I think you could sneak in a few extra enablers/draw effects to help smooth things out in terms of overall consistency?

ninetoe on Allies mill

2 weeks ago

Edit:

I listed some cards that are not Modern legal in the comment above.

Here's the deck made modern legal:

ninetoe on Allies mill

2 weeks ago

Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:

I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.

I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.

I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.

For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison

Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.

I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:

PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).

If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.

Cheers!

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