Ghostly Prison

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

legendofa on How good are Gideon's Lawkeeper …

1 month ago

Unless you specifically want to get into politicking and making deals with the table (and that's great if you do), or you have a specific commander like Hylda of the Icy Crown (which can throw a wrench into politicking, since you gain an obvious advantage from the intended action), I think Goad effects or Ghostly Prison effects would generally be more effective. You have more control over a longer-term outcome that way, and you don't have to rely on other people keeping their word for you to direct traffic.

That being said, the deck you're describing sounds like it could potentially be a lot of fun, and it doesn't sound super oppressive. As long as you stick to the rules that you're setting, it's exactly as restrictive as you want it to be. Make deals, control the flow of battle, and don't do anything permanent until it's time to win.

One concern is that is can easily turn into a kingmaker, always-second-place-never-first deck. If you favor one person, you could let that person run away with a game without really developing anything tangible for yourself. On the other hand, if you support everyone equally, you might be seen as a liability rather than an asset and be targeted. So play style would be very important here--let other people open negotiations as well, and stay truthful. Nothing hurts a political deck more than a reputation for dishonesty. I would recommend some direct removal to keep everyone else honest and remind them what happens when they break the rules, and decide on a clear and independent win condition.

Vulnoth on Equestrian Friendship Initiative

3 months ago

Suggestions:

Try these out.

NV_1980 on Blackblade Returned

5 months ago

In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:

  1. Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
  2. Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
  3. Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.

Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchyfoil, Talisman of Progress), so that you can get Dakkon out a bit quicker.

Tippycat on I've Fallen and I Can't Get Up

6 months ago

I feel like you could lean in harder to the 'tap my creatures and do stuff" effects if you wanted to?

Maybe some more protection too like Ghostly Prison or Norn's Annex?

If you decided to go with more legendary creatures Relic of Legends could be funny as it would simultaneously ramp and allow you to keep most things tapped!

Tippycat on Aura-Farming with Galea, Kindler of Hope

7 months ago

Seems like Penance and Hidden Retreat might be interesting includes here. Would allow you to manipulate your top-decking of the right enchantment and stop a threat at the same time.

Your removal / protection seems pretty light. Propaganda or Ghostly Prison would slow your opponents(s). Maybe include a few counterspells? Louisoix's Sacrifice or Disallow would stop both spells and abilities like Bane of Progress.

What about some recursion if your enchantments get destroyed? There's Replenish but it's pricey or Resurgent Belief. Or Open the Vaults which gets your artifacts too.

hyalopterouslemur on Ta-ta-ta Tokens!

8 months ago

I'll treat yours as a Bracket 2 with no tutors.

Okay, so replace Savra, Queen of the Golgari with Grave Pact or Dictate of Erebos. I'm assuming you want the card advantage, but this is better because 1) any of your creatures dying triggers it, and 2) it doesn't cost you life. At the same time, it won't gain you life either the way Savra will, but since lifegain is negligible...yeah.

Anguished Unmaking > Mortify Sure, you shock yourself, but you exile (which is permanent except for like, two cards that no one ever plays) any nonland permanent.

Morbid Opportunist is insane in Ghave. There is no reason you shouldn't be able to draw on each turn (not "each of your turns", each turn). The same goes for Welcoming Vampire.

Have you considered No Mercy? Ghave is kind of a KOS commander because of his potential for combos and Stax. No Mercy punishes players for attacking you.

Fertilid is just bad. I'd rather play Explosive Vegetation than Fertilid, and there are like, five strictly betters for Veggies.

Viscera Seer and Jar of Eyeballs are nice for consistency.

Blade of the Bloodchief gives you more +1/+1 counters.

Spike Weaver is another "just try and attack me" card. I like it more than Spike Feeder, which is only good in that it goes infinite with Archangel of Thune. Since you're trying to avoid infinite combos, I would avoid going that way.

Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat.

dr.kronski on

8 months ago

Going 100% Angel tribal is clearly a challenge, not only because of the high average CMC, but also due to the strategic limitations. A broader card pool would allow you, among other things, to streamline the deck and make it faster and more consistent (Bishop of Wings, Esper Sentinel, Mother of Runes, Selfless Spirit, Starnheim Aspirant, etc.). That said, there are a few other (not many) options worth considering, such as Lightstall Inquisitor or Inspiring Overseer, just to name a couple.

Pariah seems like a good idea to me, although I personally prefer Mithril Coat, as it’s more solid and less restrictive, to accompany it. If Pariah is staying, then Metropolis Reformer should definitely be taken into account.

I believe the creature count should be significantly reduced and replaced with more cheap interaction and possibly some assorted stax pieces (Aura of Silence, Ghostly Prison, Rest in Peace, among others — white has no shortage of options). This would slow down faster decks (which is almost all of them) and help you manage the game until you can either set up board wipes or reach the point where your Angels are established and fully online on the battlefield.

On top of that, Folk Herofoil would fit here like a glove. The same goes for Archaeomancer's Map, Akroma's Will, The Seriema (even if it strays a bit from the theme), and Throne of Eldraine.

Feel free to check out my Giada's deck as well if you'd like on my profile's page.

Go for it — cheers!

Crow_Umbra on Cookin' with Lightning

9 months ago

No prob, always happy to lend some suggestions. I've been playing Isshin since he debuted, but mostly as a tokens Go-Wide build with some Group slug and Goad mixed in. Nelly Borca was my first fully dedicated Goad deck. Squall, Gunblade Duelist is the closest that I'll get to a Mardu Goad commander that isn't Isshin, for now.

  • Land counts are def one of those personal preference details that I don't lean on super heavily for suggestions unless someone is on thr lower side with a high curve. Def an "art meets science" aspect of deck building lol. For Isshin specifically, I've cut down on 2 cmc rocks to swap for newer 2 cmc creatures. In non-Green decks I usually rely on the color relevant "Talisman of __" cycle, Arcane Sig, maybe Fellwar Stone. For land edits I try to cut back on tapped lands without a condition that allows them to enter untapped.

  • Yeah, I had fun with Etali in Isshin for a bit, but it ate removal more often than not without Lightning Greaves or something similar. I think you could swap Patron of the Kitsune for the Righteous Cause in your Maybe Board. It's slightly cheaper, but also more removal resistant.

  • On the note of Goad enablers, something I've picked up on from playing Nelly, and against various Goad decks in my main playgroup, is that combat incentives can "encourage" folks to fight rather than force them. Donating creature tokens via the Hunted cycle & Combat Calligrapher can be risky. Gix, Yawgmoth Praetor and Frontier Warmonger are more examples of combat incentives in the vein of Karazikar & Breena that everyone can benefit from. The Firemane Commando in your Maybe Board is also solid. Carrots vs sticks. Give people carrots, then beat them over the head with them.

  • On that note, the Hissing Miasma effects are def a "Your mileage may vary". Folks i regularly play with will tank the damage to kill whoever. The Ghostly Prison effects seem to be a bigger deterrent.

  • Promise of Loyalty and Split Up can be interesting semi-symmetrical removal options that also allow for political wheeling & dealing.

Happy to provide feedback & chat. Isshin is easily my favorite commander, and Goad is something I enjoy playing with and against. If you're ever interested, The Rani is also a solid Goad commander. One of my friends runs her, & she's a lot of fun.

Load more