Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ghostly Prison occurrence in decks from the last year

Latest Decks as Commander

Ghostly Prison Discussion

MattN7498 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 day ago

Niemandswasser Outside of the reanimation, the body and ability isn't really super relevant. I've never been a huge fan plus the mana requirements is a little more difficult than a normal dragon. Sarkhan has been perfectly fine. Passive acts like a Ghostly Prison if you're able to set up multiple dragons that protect you. Plus, Dragonlord Silumgar instantly kills all the attackers with deathtouch.

Mcat1999 on Card creation challenge

1 week ago

Spiff, Gentle Soul

Legendary Enchantment Creature - Elemental Rabbit

Defender, Shroud

Whenever one or more creatures attack you or Planeswalkers you control, you may exile Spiff, Gentle Soul. If you do, prevent all combat damage. You may return Spiff, Gentle Soul to the battlefield at the beginning of the next end step by discarding a land.

With fur as soft as silk and as warm as sunlight, where ever Spiff hops, flowers bloom.

0/2


I got 99 lands and a fetch ain't one.

Seriously you could very easily break Spiff with enough draw / lands in your deck. You'd essentially be 100% impossible to attack. Just Land Tax alone sets you up extremely well. Then you can get lands from your graveyard with Crucible of Worlds and Ramunap Excavator . Throw in some prison effects such as Sphere of Safety and Ghostly Prison and you're much harder to attack. If you really want to be an absolute asshole, Aura Shards and you punish anyone for even thinking about swinging at you.

You know what I'd like to see? Don your brewing caps and make a very simple Commander who, at first glance, seems decent but nothing too extreme. Then, make us realize just how powerful it is by showing us the cards you'd built into it with.

Qfx on Sisay's Supercalifragilisticexpialidocious Friends

3 weeks ago

Vorthos: ::Reading over deck. Seeing only 1 of any given land, including basics and smiles a little bit. Continues reading deck. Sees art that he doesn't recognize for Ghostly Prison , reads flavor text and chuckles. Continues...Sees Vorinclex...Rushes to keyboard:: What is a dirty Phyrexian doing in a Sisay deck?!

Spike: Dude! Calm down down. There are Planeswalkers in here. Vorinclex means that you can ult with them when you drop them.

V: ...I guess that I'll allow it then...

S: What say you Timmy?

Timmy: ::Reads Vorinclex:: I love it. It's big, it's green and it has trample and HASTE!!

V: Can we ask Johnny? Maybe he'll speak some sense?

T: Johnny will love it for the rest of the text. ::Shrugs shoulders:: I don't think that you're winning this one.

Anyways...

I'm going to run with the Legendary matters in my suggestions, so here goes...

Urza's Ruinous Blast: Sweep the non-Legendaries

Primevals' Glorious Rebirth: Bring back your Legends...Because ::queue the music:: Legends never die. They're written down in eternity.

Jhoira, Weatherlight Captain: More card draw. Vorthos:You can't do that! There can only be one Captain of the Weatherlight per deck. S, T, & J: Sush you.

Raff Capashen, Ship's Mage: Gives Legends Flash, because you aren't always going to be able to use Sisay's ability to get them out.

Kamahl's Druidic Vow: For dumping Legends, and lands, onto the table, before you flip it.

Marchesa, the Black Rose + Shalai, Voice of Plenty: Seems like another okay means to help ensure your board position.

Day of Destiny: A Legendary anthem for Legends...Why do I hear music again..?

Anafenza, the Foremost: Leyline of the Void for their creatures.

Blackblade Reforged: A Legendary sword for Legendary warriors.

Heroes' Podium: One sided, Legendary based Coat of Arms with search built in.

Farseek: I'm not even going to explain this one. Why isn't this already in here?

Thran Temporal Gateway: Quicksilver Amulet for Legends...also, artifacts and sagas, but LEGENDS!!

Fblthp, the Lost: Silly card drawing nonsense with Sisay's ability.

Elesh Nor... V: NO PHYREXIANS!

Avacyn, Angel of Hope: ..Indestructible..

Sigarda, Host of Herons: Another means to stop forced sacrifice.

Eerie Ultimatum: More recursion.

Ruinous Ultimatum: More one sided destruction.

Weatherlight: It is the ship she captains...Why is it not already here?

Legacy Weapon: It is the weapon that it all became...Why is it n... ::Spike takes away the keyboard::

Rhystic Study: Why is this not alrea... ::Johnny finally takes away the keyboard::

Curiosity: Why is this not already enchanting Niv-Mizzet?

CavemanlyMan on Phyrexian Perfection

3 weeks ago

I guess I have a couple cards to suggest that play into your strategy.

Perhaps Karmic Justice , and perhaps less so Martyr's Bond .

Ghostly Prison is of course a white propaganda, but I'm assuming it probably got cut at some point.

Also, it's kind of sad that it's a creature, but who can pass up a second doubling season in Vorinclex, Monstrous Raider .

I suppose depending on how consistently you get Atraxa out, lands that enter with counters or that you can put counters on tend to be pretty good.

plakjekaas on Goad effects

1 month ago

This is why Goad is only printed on multiplayer cards. If a goaded creature can attack, it has to attack:

  • a player who hasn't goaded it

If it can't attack any of those (because of Ghostly Prison for example, Goading can't make you pay the cost):

  • an opposing planeswalker

If there are none:

  • a player who goaded it

So yeah, in 1v1, if you control a planeswalker, then enchant an opponent's creature with a Shiny Impetus , that creature must attack each combat step, and must attack the planeswalker before it can attack you. All Goad-cards are printed in Conspiracy and Commander sets, so if you're playing Legacy or Vintage, that's a way to stay alive. But I'd argue there's better ways in those formats.

wallisface on Boss a** Angels Fluffy Fluffy Tax Deck

1 month ago

Some thoughts to help lower the curve:

  • a playset of Path to Exile will help you get survive early aggression.

  • you probably should run a playset of Ghostly Prison , as well as Porphyry Nodes .

  • A playset of Wall of Omens would also help you out a ton to draw through your deck while also blocking

  • Try finding some lower cmc angels. Recent sets have provided a few nice lower-costing options.

  • you want to be running at least 24-25 lands. And, if you’re stalling the game out for angels, while your angels can get away a bit more with being high cmc, your stall cards can’t (cause otherwise they’re not helping stall). Try avoid playing anything 4cmc or above that isn’t an angel.

Azeworai on The Gyves of Mendacities

1 month ago

Mcat1999 - No, please. I welcome any commentary, and I am more than fain to describe my deck building. I stopped using the description for strategy analysis in favour of my turgid writing style some while agone.

So, I enjoy building older commanders, but synergizing can be a little difficult. This is especially prominent in the set Legends. From merely perusing all of them, they are not too powerful and lack much in their colour identity. (As examples, Dakkon cares about lands in Esper and Xira Arien forcing card draw in Jund.) With Halfdane , I had to build an Esper deck that abuses power and toughness.

Due to the general not having Red or Green, I am forced to be creative. The thing I went to immediately were creatures that acquired different stat-lines regarding board states, such as Consuming Aberration . A fair number uses the number of cards I have in hand to tell (around sixteen total in the colour combination), thus I have a deck built around drawing cards.

That brought me the goal of having a large hand size; I then needed to get there somehow. I chose for a control deck with a Flash subtheme, using Nymris and Hippocamp as draw engines. If not, I have a lot of card draw, along with tutors to find the card draw.

Flashing things in on the end step before my turn also allows Halfdane to gain their power and toughness immediately. That is the reason for the giant speedy idiots.

Unfortunately, non-Green decks need time to draw cards, so I have wraths and defence to stay my opponents' aggression.

This left me with a controlling, card draw deck with giant Flash creatures . It mainly wins by never relenting on any front and slowing my foes to a point of non-progression, all whilst I assail them with 7/7s. Entreat the Angels is honestly just a backup plan if I draw a Mystical Tutor .

In summation: control the board, ramp into big idiots , fulminate thy who art inimical.

This was overlong, but I hope it explained your query.

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