Embercleave

Embercleave

Legendary Artifact — Equipment

Flash

This spell costs less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip

Latest Decks as Commander

Embercleave Discussion

cyeRunner on Boros Knight Tribal

3 weeks ago

Deck looks nice, but still a bit rough around the edges
I recommend following changes:
Cut 1 Embercleave for 1 Gideon, Ally of Zendikar: having a 4-of legendary card is quite difficult, because you can only have 1 Embercleave on the field and the second one might get stuck in your hand. Gideon can be a wincon on his own and his Tokens are Knights.
For the lands: depending if you own the fetchlands and shocklands already or still have to invest in them, you still have cheaper options (or add them instead of the basic lands) : Tournament Grounds (ignore the ), Needleverge Pathway  Flip, Inspiring Vantage, Sunbaked Canyon, Clifftop Retreat.
For the sideboard add following cards:
1-2 Blossoming Calm against Burn
3-4 Rest in Peace against Graveyard-Decks
2-3 Damping Sphere against Tron, Storm and Amulett Titan

Skulblakasven00 on

4 weeks ago

Omniscience_is_life - As much as I adore Kargan Intimidator, and have been interested in building a pseudo-warriors tribal deck including him, I’m not sure this is the place for him, because my other warriors: Pelt Collector & Gruul Spellbreaker already have trample. I do wonder if maybe he has a place in modern with Wild Nacatl? I’m also hesitant of Adorned Pouncer, only because it doesn’t grow my 1-drops on curve. Maybe an Embercleave deserves a slot though?

I really appreciate your attention brought to Ghor-Clan Rampager and your suggestion of replacing it with CoCo. I’m surprised I didn’t think of it myself, lol. Thank you so much for your feedback!

faustodemambo on The Ur-Dragon, quest for 100%

4 weeks ago

Profet93

Sorry for the late response, I don't have a lot of time on my hands anymore sadly

1 Embercleave its player removal with my commander out. I don't have to flash it out as I can put it on the battlefield with The Ur-Dragon's ability so its harder to counter. If I see that people are out of mana I can use the flash part but its not needed all the time

2 I don't think Yavimaya, Cradle of Growth is good enough as I'm not playing cards that can tutor it. As soon as all 5 colours are printed I'm changing my rampcards to be able to tutor lands

3 Steely Resolve has worked great for me as haste is quite important and it also protects some of my more important cards

4 Wasitora, Nekoru Queen was a card that I wanted to cut for some time but I didn't know what I could replace it with. For now I have added Klauth, Unrivaled Ancient but he might get cut for Moonveil Regent

5 Conqueror's Flail will make this list for Grand Abolisher, I just want to get grand abolisher out vs my friends Kozilek, the Great Distortion deck once. As soon as that happend I will change em

6 Dragon's Hoard is 1 mana to much for me. I have tried to keep all my ramp artifacts at 0-2 mana. The Great Henge doesn't follow that rule but that card can be 2 mana and is just to good not to have

Profet93 on The Ur-Dragon, quest for 100%

1 month ago

faustodemambo +1

  1. What is the point of Embercleave? Seems really out of place. You seem better off with more ramp or card draw to accelerate your commander out. I see its a one-shot with your commander, seems a bit niche. If you already are at the stage where you can cast your commander and can attempt to swing in, most people will be wary of you holding up mana and it seems like a one trick pony, at least in my meta. Would love to know how its worked for you.

  2. Yavimaya, Cradle of Growth or whatever the new green urborg can help with color fixing. Allows your fetches to tap for green to help ensure you don't need to shuffle your top decks should you like them (top, rack, etc...)

  3. I'm assuming Steely Resolve has worked well for you given you don't target your own creatures aside from the few equipment?

  4. Wasitora, Nekoru Queen - Seems weak, although idk much about dragon tribal. How has it been for you?

  5. Conqueror's Flail - Although anti-synergy with Steely, and weaker due to allowing the abilities of artifacts, creatures and enchantments, flail is another possibility to consider. Slightly less susceptible to removal. Provides a buff and is easier to cast. Food for thought

  6. Dragon's Hoard - Seems like an auto-include, am I missing something, is it too slow?

BobBobBob3 on Jeskai Prismablade

1 month ago

Fablabthank you for your suggestions. Sorry that it took me a while to respond to your comment, i was taking a break from mtg until eldraine rotated out haha. Firstly, I want to say that i have created multiple variations of the list. https://scryfall.com/@Shrokabaloo/decks/8fa52743-551d-4ee0-982d-4601f1456da3 This is the list, i am in the process of updating the primer to fit this list. Basically, Sublime Epiphany was underperforming so i cut it. Vorpal Sword is such an amazing replacement for Embercleave omfg. The downside is that it cant be played turn one, but we can definitely use treasures to cast it. I was thinking Wish could be another win con, stick a Magma Opus Alrund's Epiphany or even some removal or something. Xorn is also a potential body that acts like a weaker Goldspan Dragon. Additionally, in terms of potential changes, Expressive Iteration might be some good card advantage. now that the triomes are gone, one drops are more important as well. as for Hand of Vecna,that might be good, but i dont know how good it is without the other vecna pieces. Sorcerer Class has the new flashback looting in uw, as a better alternative, but that may be good. Inferno of the Star Mounts is a good win con, and mana sink, what remains to be seen is how it interacts with the new meta.and finally, Demilich is something i dont think would work very well, but if the deck ever gets a higher quantity of instants/sorceries i will reconsider. Thanks for your suggestions, and I think that since the deck could hold its own in standard with 7 sets, and we only lose 2 cards and some lands in rotation, the deck will be at great place after rotation.

Vessiliana on Knight Fight

2 months ago

Have you thought about Embercleave for this one?

Yelrah93 on Help with building a deck …

2 months ago

I found a deck list someone was using in Magic Arena, I don't play arena, but it looked like a fun deck. 4 Battle Cry Goblin 2 Den of the Bugbear 4 Fireblade Charger 4 Goblin Javelineer 4 Hobgoblin Bandit Lord 2 You See a Pair of Goblins 4 Tin Street Cadet 4 Rally the Ranks 2 Goblin Trashmaster 3 Showdown of the Skalds 10 Mountain 3 Plains 4 Furycalm Snarl 4 Needleverge Pathway  Flip 2 Embercleave 4 Conspicuous Snoop

Only problem is, the Tin Street Cadet is Arena only, been trying to get a substitute for it, was thinking 4 Hobgoblin Captain because I own 4 already, but not sure what could be viable, any advice?

Hardhitta7 on Izzet Tempo

2 months ago

I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .

I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .

Load more