Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

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Trade

Have (1) GeminiSpartanX
Want (4) Arklith , Instinctive , Streyken , MDSW9

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Earthcraft Discussion

then_do_it_again on Xyris wheels tribal

4 days ago

Frank_Glascock- I'll try to go through each of your questions, though I think a lot of your basic ideas stem from you being in a higher power playgroup. A lot of my card choices are personal preference.

Magus of the Wheel could easily be Jace's Archivist. JvP is great just for its card filtering ability, and costing 2 vs 3. If I had another Three Visits it could easily go in the slot of Explore. Finale of Devastation is just Craterhoof Behemoth #2. Molten Psyche is difficult to pull off with Metalcraft, if I had a Timetwister that's the easiest wheel to cut. Dryad of the Ilysian Grove could easily go in - but it doesn't work with Earthcraft the way you think. only actual basic lands can be untapped. and I like the suggestion on the Growth Spiral cuts. I'd probably make it a Sylvan Library. And with the land count, I could shave a couple for cheap interaction. Pir's Whim is amazing as a removal spell/tutor for Gaea's Cradle.

Frank_Glascock on Xyris wheels tribal

4 days ago

I have been doing some more thinking about Explore. Could Explore be Dryad of the Ilysian Grove? It gets you another land drop every turn and as a small bonus turns on every land in the deck for Earthcraft.

Growth Spiral seems too limited. It could be a continuous and much better draw effect with Sylvan Library. Three Visits is a better ramp spell. I can get another major combat buff in Shared Animosity. Or another piece of interaction in the form of Mana Drain or Swan Song could be added.

I count 27 spells which produce mana. This is not counting Pir's Whim but is counting Uro, Titan of Nature's Wrath, Thieving Skydiver, Sword of Feast and Famine, Explore and Growth Spiral. The decks plays 39 lands which seems high given the massive amount of mana this deck can produce. Has there been any thought to cutting down to 37 or 38 lands?

Counting the interaction in this deck is a little tricky. Let me ask this. How often does Thieving Skydiver steal a mana artifact as opposed to a stax or hate bear artifact?

Including Thieving Skydiver, Sword of Feast and Famine, and Commit / Memory I count 12 interaction spells. Has this been sufficient? Could an argument be made to cut one of the mana generating spells for something like Force of Vigor. Let's say Explore and Growth Spiral had already been cut. What is your worse mana producing spells left?

What wheel gets cut for Timetwister?

Has Pir's Whim been an effective removal spell? I assume you only choose yourself as friend.

RNR_Gaming on The Wheels on the Bus

3 weeks ago

So, nothing is jumping out at me as far as cuts go but I would suggest taking a look at Pikobyte 's build it's very well thought out. I also have a build but mine was more geared towards cedh and I know that's not everyone's cup of tea.

Definitely focus more on wheels. Wheel of Fortune and Timetwister cost a small fortune but if you have it or your group is okay with proxies use it :)

Earthcraft assuming you have some number of basics more than 3 is just insane value with the volume of tokens you can create.

Narset, Parter of Veils - probably seems like a non-bo but I assure you after that first soft lock you wont go back. Try it.

Underworld Breach can also get pretty silly

Lastly, Sage of the Falls creates really cool value loops

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

3 weeks ago

Hoerni: Thanks for the kind words! I'm happy my primer inspired you.

I'll be running both Agadeem's Awakening  Flip and Turntimber Symbiosis  Flip, but I need to figure out what to cut. I don't want to cut TOO many basics, because of Earthcraft.

Lanzo493 on My fellow Americans

1 month ago

Since your commander already has a card-draw engine built-in, some good options for card draw will be ones that take significant advantage of that. Seedborn Muse, Merrow Commerce (which incidentally can be tapped for Kumena's ability), Quest for Renewal, and Murkfiend Liege are the best effects that untap. There's also Intruder Alarm if you want to get a nice combo going. Might as well run Earthcraft at that point so you can play merfolk, untap merfolk, draw cards, untap lands, play more merfolk, and repeat.

Inkmoth on Yeva Draw-Grow

1 month ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild, swapping Thousand-Year Elixir for it. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

1 month ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

RNR_Gaming on Xyris Forever

2 months ago

I'd disagree with Earthcraft being for ramp decks, at least exclusively. It serves multiple functions. Combo enabler, tap enabler (relevant for some commanders), and yes it does allow you to utilize your creatures as ramp.

Theres the notorious squirrels nest combo but where Earthcraft truly shines when you have a token generator that requires a mana to activate. Ghave, Guru of Spores is the poster child for abusing Earthcraft. We did have the same train of thought when it came to the number of basics being a significant factor in its inclusion though :)

Anyways, cool list. +1

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