Earthcraft

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

Voodoo_Gremlin on Estrid's En-Stax-Ments

2 months ago

lcarl3035, I understand what you're saying but, I won't be making changes based on your suggestions.

I prefer to put my land enchantments on basic lands to play around my Back to Basics and play with Earthcraft. The artifact lands are all shut down by my own Stony Silence.

Cascading Cataracts and Darksteel Citadel don't produce coloured mana on their own. Which can be an issue early on. All the other lands you suggested come into play tapped which is also problematic.

king-saproling on Slimefoot (Saproling/Combo)

4 months ago

You might like these: Carnival of Souls, Earthcraft, Jaheira, Friend of the Forest, Illusionist's Bracers, Black Market, Life and Limb, Awakening, Druids' Repository, Zulaport Cutthroat, Neko-Te, Phyrexian Altar, Sprout Swarm, Saproling Symbiosis, Spontaneous Generation

Personally I would cut these: Golgari Locket, Druidic Satchel, Sporeweb Weaver, Necrogenesis, Saproling Migration, Verdant Force, Butcher of Malakir, Verdant Embrace, Feed the Serpent, Status / Statue, Elvish Farmer

buffo on GW Emiel EDH: Blink Toolbox PRIMER

6 months ago

jpmaster321, it works because it’s not adding the tap ability to the creature. You’re activating the ability on the Earthcraft. Summoning sickness is that you cannot tap a creature to attack or activate an ability on itself during the first turn it comes into play. But you can tap the creature to activate a DIFFERENT card. Like Earthcraft or Glare of Subdual.

For example, Squirrel Nest works with Earthcraft and not with Cryptolith Rite, because Cryptolith Rite gives the tap ability to the creature. Essentially the difference between activating the creature vs. activating the enchantment.

ThatWeirdPerson I do know about that combo, but try to do mostly creature based combos so that I can efficiently find pieces that I need. Earthcraft works with my creature based theme, but Squirrel Nest isn’t really on theme. It’s good, and it will draw into some wins, but I’m min-maxing hard, so I don’t have it in the deck.

ThatWeirdPerson on GW Emiel EDH: Blink Toolbox PRIMER

6 months ago

Squirrel Nest, Combos with Earthcraft for infinite creatures. If you get a lucky draw it might secure a win.

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

7 months ago

chigorin Really appreciate the feedback and interest! It would be my pleasure to answer your questions.

First, regarding the card Grand Crescendo, it has definitely caught my eye. For now I am still testing the most recent build of the deck to see if I feel the need for more board-wipe protection. I will say that as a general rule, for this deck I like creatures such as Dauntless Escort and Selfless Spirit more than sorceries/instants because they combo with Earthcraft type effects and Gaea's Cradle + Itlimoc, Cradle of the Sun. They can also be recycled with Sun Titan in a really powerful loop, and they can be searched with tutors. It is true that Grand Crescendo offers unprecedented flexibility in that you can use it as protection or as a token maker or both. I would still say that it is inferior to Heroic Intervention and to Teferi's Protection. Making more tokens in Emmara can really quickly feel "win more" because Emmara is such a reliable token maker. As soon as I test stuff out and make a decision I will write an update specifically for New Capenna stuff, so keep an eye out for that!

The deck is actually optimized for a 4-player game. It is true that Esper Sentinel and Smothering Tithe offer draw and mana, respectively, and at various points I did include them. However, they give you those things...and nothing else. They have almost no real synergy with your gameplan. Additionally, they are both occupying extremely busy mana slots. Turn 1 should always ideally be any of the "Turn One Tappers" and the 4 mana slot is almost always ideally taken by a token doubler or to continue setting up your combo. Mana/ramp is also the one thing that I do not feel the deck needs more of at all.

As for board wipes in general, my experience has been this: if no one plays a board wipe, I win 100% of the time unless I had an absolutely terrible hand/draws. You are the go wide deck. Either someone blows up the board or you win. So, focus on running protection and let others worry about board wipes.

Throne of the God-Pharaoh draws attention to you in a bad way. You don't want to give opponent's a reason to blow you up early. Emmara is a slow, steady token deck. You are always growing turn after turn. Your goal is to reach that critical point where you can 1-KO everyone before they realize you are a threat.

Glare of Subdual is a trap. It discourages you from tapping your creatures during your turn, and in this deck, if you are doing the things that will make you win, you are normally ending your turn with a tapped out board. Knight-Captain of Eos is your best defense against attacks, and it is always better to remove artifacts rather than just tap them.

Finally, Sylvan Library has the unfortunate trait of costing 2 mana. You ALWAYS cast Emmara turn 2. And because Sylvan Library is best played as early as possible, and from turn 3 forwards, it really doesn't feel like there is ever a good time to play it. I decided to cut it because now we have access to more cards with draw like Welcoming Vampire and the absolute perfection that is Bennie Bracks, Zoologist.

Please feel free to ask as many other questions as you want, or let me know if you would like more detail regarding any of my explanations! I love this deck, and for some weird reason I am just obsessed with making it perfect hahaha, so I will definitely be maintaining it for years to come!

ghostfire86 on Chatter on My Fang

9 months ago

This should get you going

Needs desperately:

COMBO!- -Earthcraft and Squirrel Nest

-Ivy Lane Denizen and Scurry Oak

Redundancy-

-Doubling Season

Mana fixing and Forestwalk Enabler-

-Yavimaya, Cradle of Growth

Mana package-

-Golgari Signet

-Arcane Signet

-Fertile Ground

Anti-counter package-

-Allosaurus Shepherd

-Destiny Spinner

Draw package-

-Sylvan Library

-Phyrexian Arena

-Dark Confidant

-Dark Tutelage

Tribal-

-Realmwalker

-Bloodline Pretender

Could use:

-Sprout Swarm

-Tamiyo's Safekeeping

-Cover of Darkness

-Worm Harvest

-Drey Keeper

-Ravenous Squirrel

Sylvan Anthem

-Species Specialist

-Maskwood Nexus

-Creakwood Liege

Land count should come up closer to 33.

Guerric on Jenara Infinite Combos (Looking to upgrade to EDH)

9 months ago

Hi dqcoulter Are you looking to keep Jenara or maybe switch to another bant commander? Most of the things it seems you want to do don't synergize too well with Jenara. There is quite a bit of overlap with a lot of stuff I play in my Tuvasa the Sunlit deck (I have all the good ramp-chantments in it if you want more of those. Also, while I don't play this combo, you can use Squirrel Nest in a combo with Earthcraft in it to make infinite squirrels. It's definitely a pillow-forty control-combo deck. Derevi, Empyrial Tactician also plays well with this approach. A lot of people play Derevi stax, which people hate, but you can just avoid that and tell people that you just use him as a value piece when you sit down to play.

UltimateRoxas40 on Xyris, rider of wheelies

9 months ago

Pikobyte Yeah, if I had the budget, I'd be including some of the cards in your deck like Earthcraft and Gaea's Cradle to make the deck more competitive, but those are a little pricey for me at the moment, and my Xyris deck is already oppressive enough with my playgroup lol.

I do like your line with Underworld Breach. I just traded for one a while ago, I'll work on slotting it in.

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