Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

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Set Rarity
Tempest (TMP) Rare

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Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Leviathan Legal

Earthcraft occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Earthcraft Discussion

ColoredEmrakul on Freyaleez! Freyaleez! Freyaleez!

4 hours ago

So, I've got a couple of suggestions, just off the top of my head that I think could greatly help you out, in both short term and long term:

-1 Nissa Revane +1 Karn Liberated My reasoning here is relatively simple. You're deck isn't focused on life gain and you don't run Nissa's Chosen. Her ultimate is wonderful, if, you can get there. But I think you can remove her because her ultimate is more of a dream than a reality.

-1 Lotus Cobra +1 Fauna Shaman I personally think that the cobra isnt really needed since you produce so much mana as it is. I think Fauna Shaman personally just helps you get there, a lot faster, and additionally its a Survival of the Fittest on a stick. Never hurts to have a second answer in case your first one gets blown up.

-14 Forest +14 Snow-Covered Forest I see that you're going for the Extraplanar Lens answer here which I can greatly appreciate, but since they are much easier to fins now, I would trade out all of your regular Forests for the Snow-covered Forests, or vice versa.

-1 Nissa, Vital Force +1 Asceticism Outside of the fact that we are dropping a same CMC permanent, I think Asceticism is going to do a LOT more for you in the grand scheme of things. Sure, Nissa, Vital Force makes a hasty, 5/5 elemental land for you, but its not something that I would rely on. The same can be said for her second ability. It's a more expensive Eternal Witness card altogether and I don't think it does enough in the deck to keep its spot. Asceticism protects your creatures in a couple of ways which is extremely advantageous in your case.

-1 Garruk's Uprising +1 Boseiju, Who Shelters All

Garruk's Uprising is just alright. It does some beneficial things, but not consistently. In some cases, I think you're going to find that the card is just dead in your hand more times than you would like. Another use commented that you need to be running more lands, and I think that that is true to a certain extent. Boseiju, Who Shelters All can let you cast an uncounterable Chord of Calling and more importantly, Tooth and Nail. Not to mention there are just other things in your deck that this also greatly synergies with.

-1 Wooded Foothills +1 Cavern of Souls Think of it as Boseiju, Who Shelters All but for creatures. Most likely naming elves.

-1 Glistener Elf +1 Yavimaya Hollow Simple explanation. Glistener Elf just doesnt quite fit the theme here, where I think Yavimaya Hollow can help you avoid certain critical or GG situations.

-1 Garruk, Unleashed +1 Wirewood Lodge This Garruk isn't really doing anything for you. I think that he performs rather slow, and there are just better things that you can replace him with. We are still on the topic of lands so I think Wirewood Lodge is a pretty obvious choice. That card has an astronomical amount of value.

-1 Collective Unconscious +1 Maze of Ith Pretty easy reasoning. Maze of Ith helps you not take hits from potent creatures and I think that this card is far more critical than Collective Unconscious. You also have multiple ways to draw. It won't hurt to lose just one of them.

-1 Kogla, the Titan Ape +1 Vigor As much as I think Kogla can do some work, I think Vigor will serve you better. He's a literal pain to get rid of and things only get worse from that point forward. Kogla, the Titan Ape has targeted removal and in some cases I think that you may not be able to target some of your opponents more critical creatures.

-1 Deranged Hermit +1 Gaea's Herald
While Deranged Hermit is good for some token generation, I don't think he does that much else for you. It may synergy with Earthcraft but that's about it. I would remove him and replace him with Gaea's Herald just because that's more pressure you're putting on your opponents' to deal with you.

-1 Earthcraft +1 Ulamog, the Infinite Gyre While Earthcraft is a very good card, I don't think the price tag justifies having it in your deck, particularly for what it does. I think adding in the original Ulamog can do just as much, if not more than Earthcraft can for you.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

1 day ago

johnwayne1488: Fiend Artisan is spectacular. I would highly recommend it :) I used to run Phyrexian Tower, but I decided to go slightly heavier on the basic lands to make Earthcraft more reliable.

Pikobyte on Xyris: Reinvent the Wheel Combo

3 days ago

First of all, Minds Aglow is a way better prosperity. Also cards like Xenagos, the Reveler, Phyrexian Altar or Earthcraft/Cryptolith Rite do great in here but most of them aren’t really budget friendly. Also cards Seshiro the Anointed, Beastmaster Ascension and Shared Animosity are nice finishers as well as the not so budget friendly Purphoros, God of the Forge. All of those cards do well in my Xyris and make the deck Play storm-like. Feel free to take a look if you want to find some new toys

clairlight on Xyris the Great

2 weeks ago

You should change Cryptolith Rite for Earthcraft and maybe make a place for Mana Echoes

Pikobyte on Xyris Machine Gun

2 weeks ago

Heya, love your videos. Excited to see you play Xyris since I fell in love with it. I just have a few suggestions to improve the deck. Cards like Battle Hymn, Phyrexian Altar, Xenagos, the Reveler and especially Earthcraft generate insane amounts of mana from your wheels and allow you to chain wheels together and dig for a wincon. They do massiv work for me in my Xyris deck and make the deck play storm-like. Feel free to take a look at my list and description, maybe you find some new toys to play with. Would love to see some of that stuff in future videos :-)

griffstick on Selvala, Explored and Returned with tokens

3 weeks ago

casual_competitive that combo is a strong one and I'm aware of it and have been for several yrs now. I don't have a problem with going infinite I just find that if that's a go to win condition it might become boring very fast. And if it's not fun it's not going in. Now lets look at the cards and really consider them because they do make a game ending combo. First squarle nest, the card on it's own is slower than every cards in the deck. So by its self it very bad. Earthcraft is really good even without squarle nest, it can make lots of mana like convoke can. The problem with the combo is I have to take 2 cards out for it and currently the 3 cards that are on the chopping block are Captain of the Watch, Wolfcaller's Howl, and Throne of the God-Pharaoh. I'm not sure I'd like to put those cards in over some of the cards in the maybe board.

Pikobyte on Xyris, the Writhing Storm

3 weeks ago

Cards that produce mana for your tokens work extremely well in my Xyris. Battle Hymn or Xenagos, the Reveler are cheap ones, there are more expensive options like Earthcraft or Phyrexian Altar too. Feel free to check my list to get an idea. It runs extremely well and explosive so far

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