High Market

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
From the Vault: Realms (V12) Mythic Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

High Market

Land

: Add to your mana pool.

, Sacrifice a creature: You gain 1 life.

High Market Discussion

AKBZ on New to cEDH

4 days ago

Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.

CrypticCMDR on Marchesa, The Black Rose - Primer

2 weeks ago

Hey Lokotor, Your Marchesa list is honestly one of the only few ones that I like on tappedout ha

I was wondering if I could get some advice. How can I improve my deck? I don't wnt to make it super OP. But more fun, and resilient. All the life loss to stay on the throne is sometimes, a lot of times, an issue. In multiplayer I may take out 1 person, 2 sometimes, but then I'm the next to go.

I'm thinking of swapping some cards. Big list of cards I'm considering. How have these cards worked for you if you've played with them?

Possibly Cut:

Dimir House Guard , Razaketh, the Foulblooded , Sidisi, Undead Vizier , Guildmages' Forum , High Market , Forge of Heroes , Opal Palace , Temple of Malice , Temple of Deceit

Possibly Add:

Helm of the Host - seems reall good, Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar , Gray Merchant of Asphodel , Massacre Wurm , Nicol Bolas, the Ravager  Flip, Krav, the Unredeemed , Kokusho, the Evening Star , Keiga, the Tide Star , Judith, the Scourge Diva , Etali, Primal Storm , Hall of the Bandit Lord , Embargo , Coalition Relic

I know there are a few different types of cards in there, but you can see where it's going. I want to recoup some of the life loss, increase mana, make the deck a bit faster, etc.

Pikobyte on Never Play In Graveyards

3 weeks ago

Ok, that’s something to work with :-)

A solid mill package would be Mesmeric Orb , Hedron Crab and Sidisi, Brood Tyrant . Sidisi also makes you tokens to support your aristocrats theme.

To protect your commander, cards like Diplomatic Immunity , Curator's Ward and Command Beacon are key. A well filled graveyard is only good with Muldrotha out. While the first 2 offer superior protection, command beacon allows you to play around commander tax and always play Muldrotha for 6 no matter how often she was killed.

Finally your deck wants some creatures that give you profit when they die and some ways to let them die. Caustic Caterpillar is a nice one, it can bringt itself in the graveyard while harming your opponents and can be recast. Spore Frog offers superior protection every turn. Siren Stormtamer is nice against spot removal and can even counter things like a Bojuka Bog . For more mean shenanigans you could add Aura Thief to steal goodstuff like mana-doublers, propaganda like effects and much more and Mindslicer to empty everyone’s hand while you keep using your graveyard as your hand. Night Incarnate is a beast against decks like elves, goblins, tokens etc.

With cards High Market and Phyrexian Tower you can sac creatures with triggers on death at instant speed well timed the moment you need them to die. And finally Grave Pact turns every creature you send to your grave to a Fleshbag Marauder for your opponents.

Hope this helps, none of these should be too expensive, only command beacon is a bit more I guess. If you like this playstyle and want to add a gem that’s slightly more expensive I bet you find something in my decklist you desire.

Ripwater on Orzhov Legendary

3 weeks ago

Rome921,

Have you considered Arvad the Cursed ? I might even play him as your commander, since he gives an anthem effect (+2/+2) and drop Athreos in the 99. Honestly Atreos shines when he protects low CMC creatures. I don't think you will find a lot of people not paying the 3 life when 1 of your, often very powerfull, creatures dies. Next to that you play black and have a range of (under $9) tutors to fetch him.

You could throw in a little token/lifegain theme as support (very Orzhov) and play your deck as the guild extorting people and if they don't pay up exile their creatures. (Then Atreos might be super on theme again).

Legendaries I would run in a token/lifegain theme are: Ayli, Eternal Pilgrim Teysa, Orzhov Scion Karlov of the Ghost Council Kambal, Consul of Allocation Obzedat, Ghost Council Teysa Karlov Teysa, Envoy of Ghosts Regna, the Redeemer / Krav, the Unredeemed Ghost Council of Orzhova Vona, Butcher of Magan Aryel, Knight of Windgrace Elenda, the Dusk Rose Kalitas, Traitor of Ghet Endrek Sahr, Master Breeder Yomiji, Who Bars the Way Whisper, Blood Liturgist Darien, King of Kjeldor Heliod, God of the Sun Brimaz, King of Oreskos Teshar, Ancestor's Apostle Oketra the True Elspeth, Sun's Champion Sorin, Lord of Innistrad Kaya, Orzhov Usurper Eight-and-a-Half-Tails

Support these guys with the following cards: Soul's Attendant Soul Warden Dictate of Erebos Grave Pact Smothering Tithe Ethereal Absolution Dawn of Hope Skullclamp Suture Priest Blood Artist Zulaport Cutthroat Crested Sunmare Regal Bloodlord Pious Evangel  Flip Authority of the Consuls Blind Obedience Anointed Procession Hidden Stockpile Vindictive Vampire Twilight Drover Mentor of the Meek Priest of Forgotten Gods Pitiless Plunderer High Market Shizo, Death's Storehouse Divine Visitation Intangible Virtue Attrition

A few sac outlets like Ashnod's Altar

And ofc, you have your generic Orzhov stuff like Path to Exile , Anguished Unmaking , Utter End , Wrath of God , Merciless Eviction

What maybe would also work are all the Afterlife dudes like: Ministrant of Obligation , Tithe Taker

Of course all of this above is just a suggestion. I think in this way you can easily you can keep the Legendary theme alive in your deck, but point in a bit more towards the Orzhov Syndicate. (wich in my opinion is an awesome guild!!) I think I kept a bit on a eye on your budget of $9 a card. If I missed a few my apologies.

multimedia on Teysa Karlov Commander

3 weeks ago

Hey, CaptainBanana42 has the right idea, you can use Night's Whisper , Sign in Blood and Read the Bones help to smooth your draws. Phyrexian Arena or Underworld Connections are also very helpful. Land Tax , Tithe or Gift of Estates can be good to make sure you have multiple turns of land drops especially since you're playing Godless Shrine .

Another approach to consider is add more cards that can find Skullclamp because it's a draw engine: Enlightened Tutor , Open the Armory , Stoneforge Mystic . Enlightened could also get Necropotence another draw engine. Tutoring in the early game for Ascension, Smothering or Bitterblossom is also very good. Armory or Mystic could also get Deathmantle or Greaves.

Consider improving the manabase?

Can cut Forsaken Sanctuary , Memorial to Glory , Sejiri Steppe and Scoured Barrens .

Good luck with your deck.


Pikobyte on Muldrotha Value

1 month ago

Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:

Muldrotha tends to be a prime target for removals, some additional protection wouldn’t harm. Diplomatic Immunity and Curator's Ward do the job well.

Phyrexian Tower is a better sac outlet than High Market playing both is nice too.

Aura Thief steals goodstuff like Mirari's Wake , Propaganda and many more.

Mindslicer prevents you from surprises like Cyclonic Rift unless they’re topdecked.

Night Incarnate is a nice way to deal with tokens, goblins, elves etc.

Pernicious Deed is a highly feared and recurrable reset button.

Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.

Finally Defense of the Heart and Treachery are really broken with Muldrotha.

There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.

Load more

High Market occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Black: 0.34%

Golgari: 0.48%

W/B (Orzhov): 0.68%

Rakdos: 0.2%