High Market

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

High Market

Land

: Add .

, Sacrifice a creature: You gain 1 life.

Profet93 on How to lose your friends (Kozilek Edition)

6 days ago

Junjun1216 +1

Blinkmoth Well - Synergy with blinkmoth well + interaction

High Market > Gallifrey Council Chamber - Same tapland argument as above. You mention you wanted a way to destroy your commander to destroy more cards, this does that easily, with a sprinkle of light. It is also synergystic with Klayer of loyalties and even wurmcoil engine.

Maybe Phyrexia's Core - High market for artifacts/Sac outlet for Mana vault, blinkmoth urn and the one ring. Also prevents artifact theft.

Sanctum of Eternity > Zhalfrin Void - Synergy

What does Vesuva copy, an opposing Cabal Coffers? Another card to potentially add is Thespian's Stage, perhaps for The Grey Havens? Seems unimpactful. You mention you want a lot of ramp and it's a early-mid game deck but these tap lands (particularly Havens) seems to go against that. Do they really warrant an inclusion/provide that much benefit to the deck?

Karn, the Great Creator > Portal to Phyrexia - Portal costs 9 mana and IMO, doesn't provide that much impact. It needs to survive a turn to be able to provide value which doesn't always happen. How has your experience been with it? Karn is great because 1) 1 sided null rod to slow down faster decks for when you don't have ramp early game 2) Animate opposing artifacts to eventually remove + politics, 3) Recursion for the exiled artifacts that buried ruin can't recur. Not to mention it's cmc is much lower. Would love your thoughts.

Gerrard's Hourglass Pendant - Synergy with Emrakul + mass recursion for artifacts get destroyed from a wipe. Anti synergy with your extra turn card.

How has The One Ring been playing for you? I see only Kuldotha Foremaster to remove it should it deal too much lifeloss to you.

I disagree yet respect your decision to exclude rings, I understand it's not what you're going for. A quick note, in your description, you mention it combos with manifold/voltaic key, however, it only combos with voltaic given manifold states another artifact, not allowing you to untap it with rings. Not that it matters given you're not running it but good to note. I do think that you should definitely test rings a lot and see if it eventually warrants an inclusion.

This is a great deck, I love Kozilek Distortion and have always wanted to build a deck around him. I look forward to your response to each suggestion.

Profet93 on The Inevitable Annihilation

2 months ago

Krugz

Ah, that makes a lot of sense, very solid reasoning! Thank you for taking the time to explain it. I know you're budget, but perhaps a card to potentially consider for future acquisition would be Cavern of Souls? I know you generally want ulamog to die but it's nice to have the option to keep him around, can never be too careful against the blue player.

Speaking of lands and Ulamog dying, High Market and Miren, the Moaning Well might do you some good, particularly if theft is an issue. The latter has helped me against burn.

Profet93 on Kira the Thief

4 months ago

I agree with your cuts.

High Market - Sac their creatures if they try to get it out. Synergy with aura thief

Jace ingenious mage is not worth 6 mana IMO. Capsize is cool because you can return the mind control enchantment in response to removal.

Check out my deck that has a similar principle but a different commander. I tried to make it less counterspells more stealing and draw. Not great by any means, but somewhat similar to your deck. Keep in mind it hasn't been updated in 3 years

Treasure Cruise, Thieving Skydiver, Pongify are decent considerations as well.

Profet93 on ♫ ♪ Grey grey, my world is grey ♫ ♪

5 months ago

+1

You should replace some wastes with more non-basic lands to provide utility. I notice you have a homeward path (assuming meta has steal effects) then High Market might be worth considering

You need more draw as most of your draw is really expensive, a cantrip or just not efficient. Easiest suggestion is Skullclamp. Mask of Memory and Infiltration Lens might be worth considering as well

PrismMTG on Eating My Own Game v1.0.4

6 months ago

@seshiro_of_the_orochi. High Market was in my original draft actually, but I actually had to cut it due to not having enough basics to find up with all of the fetch lands if you believe it. I have a ton of way to sacrifice creatures and I simply needed to not fail my basic check lmao. In a similar vein, Spawning Pit is, while powerful, redundant in this deck. It's another card in my original 150-ish card draft that got cut as I had too many sacrifice outlets.

seshiro_of_the_orochi on Eating My Own Game v1.0.4

6 months ago

Unfortunately, my suggestion is less spectacular than what DreadKhan had going, but High Market and Spawning Pit seem like useful additions.

LadyZ on Rakdos Aristocrats(Balrog)

8 months ago

Any particular reason you're not running High Market? It's not the most powerful sac outlet, being once per turn and only getting you a life. But it's still repeatable and unlikely to be removed.

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