High Market

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

High Market

Land

: Add .

, Sacrifice a creature: You gain 1 life.

Catpocolypse on Eating My Own Game v1.0.3

1 week ago

@seshiro_of_the_orochi. High Market was in my original draft actually, but I actually had to cut it due to not having enough basics to find up with all of the fetch lands if you believe it. I have a ton of way to sacrifice creatures and I simply needed to not fail my basic check lmao. In a similar vein, Spawning Pit is, while powerful, redundant in this deck. It's another card in my original 150-ish card draft that got cut as I had too many sacrifice outlets.

seshiro_of_the_orochi on Eating My Own Game v1.0.3

1 week ago

Unfortunately, my suggestion is less spectacular than what DreadKhan had going, but High Market and Spawning Pit seem like useful additions.

LadyZ on Rakdos Aristocrats(Balrog)

2 months ago

Any particular reason you're not running High Market? It's not the most powerful sac outlet, being once per turn and only getting you a life. But it's still repeatable and unlikely to be removed.

RiotRunner789 on Super Shivan

6 months ago

If you need more sack outlets you could consider High Market and Miren, the Moaning Well. Goblin Bombardment is also a good one that is hard to remove (though easier than lands).

One thing you may also consider is cutting down on creatures if you are having too hard of a time getting Shivan. Would you rather get Drannith Magistrate or Shivan when you sac an egg? Drannith is a good card but may be getting in the way of your strategy.

Orange+ on Horobi and the Wailers ~100$

7 months ago

Hi, KongMing and Profet93.

Lately, Ive started killing Horobi, Death's Wail in addition to the opponents boards on the turn that I play it. Forge of Heroes would in those cases not be very useful for killing other commanders. It does however give me another option for killing Horobi myself (alongside High Market).

Im not sure suiciding Horobi is good in every case. But often, if I can cast something like a Touch of Darkness, my creatures are the only ones left on the battlefield. If Horobi stays in play during the following turns, my board does usually empty pretty quick from all kinds of targeting effects from my opponents. This is a motivator for playing suicide Horobi.

Profet93, lol, you cant just tell me that a card 15 times the monetary value is better than something I play, and expect it to be a good suggestion. If I didnt play budget I wouldnt play 90% of the cards in this deck. But I would also not be playing an original deck. Im obviously not gonna use Cruel Tutor. And if I did want to spend the money, I would much rather just play Demonic Tutor.

So the budet noted for this deck is currently "~100$ total, max 5$ per card (with exceptions)". I would not make exceptions for generally good cards, or good staples. When I do make exceptions, it might be because I really enjoy playing a card, but more often because its a piece that is just essential to play with the theme. If you sort this deck by Card Kingdom prices, you'll see that the only two cards over 5$ are Touch of Darkness and Cauldron of Souls. These cards are exceptional fits with Horobi, and the deck would really suffer by taking them out.

Thanks for your suggestions

Profet93 on Azusa, Lost but Seeking Cthulu [Primer]

8 months ago
Fetchlands - Wooded Foothills/Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath + others. They serve 3 purposes. It's primary purpose, in conjunction with Crucible of Worlds ensures you 3 land drops a turn with your commander. It's second purpose is topdeck manipulation for sylvan library, augur and courser of kruphix. Lastly, it doubles landfall triggers. Combine this with a Lotus Cobra or a tireless tracker for some serious ramp.

Boseiju, Who Endures - Interaction that takes up a land slot

Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.

Field of the Dead - Zombies!

Gaea's Cradle - Even better with zombies!

Deserted Temple - Untap cradle

Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch

Petrified Field - Recur important utility land

High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path

Greater Good - Sac outlet, draw a bunch of cards, similar with high market but with better payoff

Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player

Mana Crypt - Ramp

Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator

More suggestions to come should you enjoy these.

Profet93 on Kura Tron Beatdown

8 months ago
High Market - Land, tutorable sac outlet. Also helps prevent theft.

Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp

Boseiju, Who Endures - Removal

Cavern of Souls - Anti blue for commander or Eldrazi

Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green

Yavimaya Hollow - Protection

Fetchlands - For recursion effects

Emrakul, the Promised End - Best Eldrazi, won me too many games to count.

Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.

Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers

Harmonize - Decent draw spell, worth looking into

Finale of Devastation - Tutor, recursion and wincon all in 1

Green Sun's Zenith - Similar to above

teafresch on Tormod

8 months ago

Id suggest switching out Relic of Progenitus with either Unlicensed Hearse or Scrabbling Claws. Poxwalkers, Prized Amalgam, and Master of Death are also cards that have proven to be super good in my Tormod deck although I also have Intuition, Entomb, Traumatize, Unmarked Grave, Altar of Dementia, Oriq Loremage and Vile Entomber in mine. Some dredge cards might help filling your grave. If you ever add fetchlands then I would also add Hostile Desert and Crucible of Worlds. Phyrexian Tower, High Market and Unholy Grotto/Volrath's Stronghold are some other good lands. Tortured Existence is also a must. 1 black mana per 2/2 zombie as much as you want is hard to beat.

Load more