: Gain .
, Sacrifice a creature: You gain 1 life.
|Have (3)||orzhov_is_relatively_okay819 , Auriel , sachiel2nd|
|Want (8)||Preturbed , dchaffee02 , popesnarkyiii , mitchman502 , Rawphull , Dralnah , pancakemaster808 , Cool_Cat|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
High Market Discussion
2 weeks ago
Profet93 Thanks for the recommendations.
I have messed around with Mystic Forge and it's associated combo a bit but I ended up cutting Sensei's Divining Top as I felt that it was unnecessary more often than not and not having ways to shuffle consistently made it way worse if I didn't have a way to go infinite with it. I mighy try Mystic Forge again but I felt that it was too slow in my testing. cEDH nowadays has the "turn 3 rule" where you need to be threatening a win or overwhelming advantage by turn 3 consistently by turn 3 if you want to be relevant. From my testing, cutting a lot of the random value pieces for extra ramp has allowed for a lot more turn 2 or 3 Eldrazi Titans and a lot more success against cEDH decks.
Manascape Refractor has been very good in testing. Mishra's Workshop is my personal favorite but it also copies Inventors' Fair pretty frequently. Ancient Tomb or City of Traitors makes it into a Worn Powerstone (which I already run). Bazaar of Baghdad and Eye of Ugin are useful as well, especially when I have access to Unwinding Clock and can repeatedly activate a random tech land every turn. At one point, this deck ran Candelabra of Tawnos as a way to repeatedly use tech lands but I would argue that Manascape Refractor is a much better way to accomplish that. High Market, Homeward Path, etc. are also surprisingly useful. On that topic, using it as a High Market with access to infinite mana through Rings of Brighthearth + Voltaic Key + Chromatic Orrery (also gives infinite untaps of all artifacts) allowed me to win once as I didn't have access to a different way to sacrifice and recast Kozilek, Butcher of Truth.
I had no idea that Soul-Guide Lantern even existed. I'm not sure if I would call it a strict upgrade to Relic of Progenitus but it is definitely good. I might swap out Tormod's Crypt for it so that all of my graveyard hate can be cycled if it isn't relevant.
Regarding the Metalworker combo, a lot of the primer is outdated. I tried updating it a few times but I ended up changing out 20ish cards so I figured I would wait until I had a pretty stable list to update it. The Metalworker combo is absolutely a backup option though. Typically by the time I would go for that combo, I would have access to casting Kozilek. As for Field of the Dead, I am not a fan of tap lands and roughly 1 out of every 20 games with this deck would even go long enough to get to 7 lands for it's ability to be relevant. I think Field of the Dead would be good in a casual meta but I try to play this at cEDH tables as this deck is ridiculously unfair to play at casual tables.
Reliquary Tower is a good budget option but it might as well be a Wastes with the way the deck runs most games. I typically mulligan for some form of acceleration and try to immediately get to 10 mana which usually empties my hand. Kozilek will get me a new hand, but very rarely will I pass with more than 7 cards in hand, and if I do, I haven't had the scenario yet where I had to ditch anything useful.
The main form of drawing power in the deck is my commander. Mikokoro, Center of the Sea, War Room, Ugin, the Ineffable, sacrificing Mind Stone, Hedron Archive, or Dreamstone Hedron are the only other ones I have for card advantage. This deck is basically an all or nothing deck intent on playing really early Eldrazi Titans, going infinite, or playing stax to slow everyone else down (usually some combination of the 3). As colorless does not have access to particularly great interaction, I have tuned the deck to be about as fast as physically possible. Most games I am able to cast Kozilek, Butcher of Truth on turn 3 or earlier (admittedly almost always at least 1 mulligan for fast mana). Although some times people will have answers, that early in the game is enough to cause problems for most decks. The plan from there is to either just kill my oponents or do as you said where I cast Kozilek, draw some cards, ramp some more, and repeat. Although the situation will occasionally show up where the game goes long, this deck absolutely shines when it is doing terrifying things really early.
If you have any other questions, feel free to ask.
1 month ago
Thanks for the new recommendations. That is a good call on Regal Force's wording. Maybe I could switch him out for Greenwarden and see about pulling off this combo you speak of! I will definitely swap out Rampant Growth for Nature's Lore. I will think about cutting one of the non-basic lands you mentioned and replacing it with High Market for a sac outlet. Ghost Town has a fun interaction with land ETB triggers, like Horn of Greed. Emergence Zone hasn't paid off as much as I would like. I recently added eldrazi and want to test out Shrine of the Foretaken Gods in hopes that it helps me cast them faster.
I think the way I have been looking at this deck recently is to prioritize "do something now" cards.
1 month ago
I see the deck changed a little since 2020. I hope some of my previous suggestions are under consideration.
Regarding G-Wave, when you put your deck on the table, a bunch of triggers happen, including regal force's draw trigger which is not optional and will require you to draw into a deck that isn't there forcing you to lose. The only thing that I can think of is adding a High Market to sac Kozilek in response to the draw trigger so that it shuffles in along with your GY.
On another note, have you considered adding Greenwarden of Murasa? It could be a nice synergy with Tooth and Nail. Cast T&N, tutor for GW and another card like vorinclex, return T&N and if you have enough mana (as I'm sure an Azusa deck like yours would), cast again searching for eternal witness and another card, eternal witness returning T&N allowing you to cast it again for a total of 3 times.
High market + Greewarden is a nice synergy on it's own. If you don't wish to remove a basic due to boundless and your 1 cmc mana dorks, have you considered potentially removing shrine of the forsaken, ghost town, rogue's passage or emergence zone? As those are your weakest nonbasics
+1 Let me know what you think of each idea
1 month ago
Slice in Twain could be replaced with any number of better removal spells that are cheaper to cast. Like Wilt. Instead of Greater Good, you could run something like Fanatical Devotion or Martyr's Cause, which can double up in protecting a creature on your board, like your commander. You can even sneak a sac outlet into the mana base with a card like High Market. Goblin Bombardment is good, too. Demonmail Hauberk is sneaky useful here too. If you are sacrificing creatures a lot, Fecundity can draw you a ton of cards.
It seems to me that you could use some more eggs in this deck. Changlings are a good way to fill that void, and having more eggs will speed things up and fill your board up faster.
1 month ago
Thank you x12721 for the suggestions! I don't buy singles so its really what I get from trades with friends and what what I pull from packs. Yes I know pack are not the best way to get the cards you want but I enjoy the process of working with what I got.
Goblin Bombardment, High Market, and Ashnod's Altar I will put on my list of stuff to look out for! Im on the fence about the changelings currently. I do have a Mirror Entity laying around in another deck if I feel like giving it a try. Also why not Skullclamp? I did have this in this deck until like 3 days ago when I took it out for a different deck. But thinking back now, I think this deck might get more use out of it to be honest.
1 month ago
I've found a few cards that may interest you, based on your description. There are a number of enchantments in your colors that function as good sac outlets: Weaponize the Monsters, Barrage of Expendables, and Goblin Bombardment all sacrifice creatures for direct damage, while Fanatical Devotion and Martyr's Cause both provide some sort of protection. If you'd like to stay in green, Evolutionary Leap is about as close as you'll get to Greater Good. As far as other good sac outlets, High Market is an excellent way to crack your eggs, and Spawning Pit is a decent budget Altar effect (as Ashnod's Altar may be a bit expensive. As far as other suggestions, I can't recommend Skullclamp enough (if your budget allows). Changelings are also something to look out for, as they also count as Eggs for your commander. Notably, Maskwood Nexus and Birthing Boughs are both sources of eggs (and the Nexus combos VERY well with your commander) and Mirror Entity is another combo piece for you.
2 months ago
Lands is always a magnificent archetype, and it is one to which I may offer some insights.
The second deck I have ever constructed, remaining my favourite to this day is Hazezon Tamar lands matter. After six years of tinkering, I can say with confidence that I know the strategy quite well.
As for The Boundless Sky, she opens up some splendid possibilities.
Given Green's affinity for finding specific lands, you have the ability to run combos with specific cards and lands.
Let us begin with the creative cards.
Lifeline looks to be terrifying with Kura, for she will return to play at end of turn if she dies. If you have a sacrifice effect at instant speed, or even just an untapped High Market, this can make a monstrosity whenever it pleases.
Due to Field of the Dead, you should split your basic to be both snow and nonsnow. This will offer more names for the idoneous progenitor of zombies.
For ramp, Nature's Lore, Three Visits, Rampant Growth, Cultivate, Kodama's Reach, Sakura-Tribe Elder, and Skyshroud Claim are some of the best cards of acceleration in the format, thereat being on-theme as averse to Basalt Monolith.
As much as it may not seem, interaction is rather important. Beast Within hits everything and Primal Command is lovely utility. Scavenger Grounds is a helpful piece of hate to find in dire circumstances.
Bounce lands can make for disturbing lines of play, such as tutoring with Crop Rotation for a Boros Garrison, thereupon returning a Gaea's Cradle to hand, playing it and tapping it for even more mana. For your strategy, I recommend Guildless Commons.
Thence is all I have time to type, but Kura looks a scourge in the command zone.
If you care to peer upon my own masterpiece in the lands archetype, you may find it here:
May all of fortune betide!
2 months ago
Hi again! I thought I'd put some of my specific suggestions here for easy reference, but definitely check out my answer to your forum question. I'll also post separately with cut suggestions.
1) Dorks- Llanowar Elves, Arbor Elf (which is great with Elvish Guidance and the like, Boreal Druid, Elves of Deep Shadow, Heritage Druid (might as well make everything a dork!) You want all the dorks you can get!
6) Sac Outlets- Ashnod's Altar and Phyrexian Altar if they are within your budget. Blasting Station will often kill players on its own with enough tokens. High Market and Phyrexian Tower are nice because they are lands and thus don't take up slots that could be taken up by little green men and women.