High Market

High Market

Land

: Gain .

, Sacrifice a creature: You gain 1 life.

High Market Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

sub780lime I haven't had many problems with Reflecting Pool or Exotic Orchard's consistency, so I prefer them over the forced life loss from City of Brass and Mana Confluence. In some testing I've done with these painlands, there were instances where the life loss mattered, especially when it came to low-life razaketh/necropotence usage. Ultimately, it doesn't matter much, and I would understand swapping them based on preference. In playgroups that rarely play white and/or black, orchard is bad, and reflecting pool gets worse the less lands we have. For me, they've performed better than the painlands on average.

In terms of Austere Command, everything's a bit hard to trim from. For the sac outlets, unfortunately 5 of them are inconsistent (High Market, Victimize, etc.), and one of them is 8 mana. Additionally, the inconsistent ones are in the deck for reasons other than being sac outlets. The cards I'm considering the most are Victimize, Phyrexian Reclamation, and Living Death, but I'm still not sure I'd want austere command instead of any one of these cards.

Thanks for the input!

DemonDragonJ on Double Masters Speculation

1 week ago

A reprint of High Market is very nice, but I wish that it had been downgraded to an uncommon, since that land is not worthy of being a rare. A reprint of Rishadan Port would be nice, as well.

Pikobyte on Atla Palani's dinosaurs

1 week ago

Ok, i did just ask because you could possibly try to keep the powerlevel lower to match your playgroup.

Im playing Atla too but with some other creatures than dinosaurs. The main problem you have is to get rid of your own tokens. Sac outlets help with that a lot. Some good cards to get use out of your eggs are Ashnod's Altar, Blasting Station, High Market, Goblin Bombardment, Skullclamp and Perilous Forays. Blasting station and goblin bombardment do especially well with your enrage plan.

In addition to that you want some untappers or token doublers to produce more than 1 token per turn cycle. Good cards for that are Seedborn Muse, Samut, Voice of Dissent, Thousand-Year Elixir or cards that just double your tokens like Parallel Lives or Anointed Procession.

Thornbite Staff is an awesome piece in here since your commander is a shaman and thornbite staff untaps your commander whenever a creature dies, so you can make another token whenever an egg or any other creature on the battlefield dies as long as you have 2 mana. Combine that with Ashnod's Altar and you can put all creatures in your library on the battlefield at the same time. The moment you sac an egg for 2 mana into altar, Atla untaps with the triggered ability from thornbite staff, you spend the 2 mana to make another egg and repeat that as long as you want.

There are several more combos you could add, if you’re interested in them you can find them in my decks description

Azeworai on Radha, The Lands Matter To Me!

3 weeks ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

DemMeowsephs on Rats, Rats, We are the Rats

3 weeks ago

I agree, rats are amazing :)!

For such an amazing theme, you should include some amazing ramp and lands. You do have a mono deck, so I understand lands can be a bit difficult, however I have some in mind that may be of interest to you.

As for ramp, I would consider some of the following.

Also in general, I would consider adding Rat Colony, Necropotence, Demonic Tutor, Diabolic Intent. Some of the cards I mentioned previously may be on the expensive side, but I promise they are worth it and can help your deck perform much much better! If you want any more advice or have any questions feel free to post them on my wall, I'd love to help and I check tapped out often. Also feel free to check out some of my decks, (Double Trouble EDH! If you like it consider upvoting it, or giving me any suggestions. Anyways, hope this helps, good luck on your deck, and have a great day!

Azeworai on Undying gift of Nel Toth

1 month ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

Gracco on Sac and Kill

1 month ago

Dictate of Erebos is another Grave Pact. Triskelion is infinite with Mikaeus. Ashnod's Altar and Nim Deathmantle go infinite with Wurmcoil Engine and are just all around excellent to have. They also go infinite with Mikaeus and Kokusho, the Evening Star which is another all around good card in general for this deck. Bloodthrone Vampire is another excellent sacrifice outlet. Also High Market deserves a land slot.

Excellent first draft.

Gracco on Yeet or be Yeeted

2 months ago

Karmic Guide Ashnod's Altar Nim Deathmantle Fiend Hunter Angelic Renewal Goblin Bombardment Archon of Justice Angel of Serenity Homura, Human Ascendant  Flip

These are some combo pieces and targets to throw that are notable that you are missing. Throwing Angel of Serenity in response to its trigger leaves the 3 targets in exile forever. Sun Titan loops with a sacrifice outlet with the Gift of Immorality you already have or Fiend Hunter or Angelic Renewal. I have a Brion deck as well, although it is the deck I play the least so i have traded out of it a lot since the days it was more powerful.

You will also want Gilded Lotus over some of the lower impace mana rocks there. Hanweir Battlements and Flamekin Village are good lands for granting haste. Rogue's Passage is amazing. High Market for getting rid of some creature you have taken. Sunhome, Fortress of the Legion and Slayers' Stronghold are also incredible.

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