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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Destined / Lead
Target creature gets +1/+0 and gains indestructible until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
8 months ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser Flip, Bala Ged Recovery Flip, Turntimber Symbiosis Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc Flip, Legion's Landing Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
2 years ago
Yeah I thought about Urborg but woof the price on that is a little bit steep for me, especially considering I'm already planning on dropping like 30 bucks a pop on a playset of Obliterators. I do own a copy of Yavimaya, Cradle of Growth though which I think I'll probably toss in and replace a snow green with.
Mwonvuli is a great idea actually; I do find myself not infrequently tutoring up a fight spell with this deck, but considering the cost I think I'll probably sub this in for the tutor.
Vines is really nice too actually because something I really wanted in this deck beyond just the protection was the utility to actually drop counters on an opponent's creature without giving them hexproof, and I didn't really want to dedicate an entire 2 slots to a growth card.
Scooze is good and I do actually have a few copies, I'll tinker with the list and see if it makes sense to slot in somewhere.
Allure is also a good call, I was looking at Destined / Lead earlier and this is quite a bit better than that for mostly the same effect.
3 years ago
For the first point, Bant Panorama shouldn't be counted as a green source because it can't tap for green. While the implication is that it can fetch a Forest which can tap for green, the panorama itself can't produce that mana. There are lots of things shutting down deck searching and you might just not have any Forests in your deck. It makes no sense for it to count as a green source.
As for the split cost of a card, Dusk / Dawn displays as 9 becuase it costs 9. That's a WotC ruling, not T/O's decision on how to display the card.
From Dusk / Dawn's rulings on gatherer:
"While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined / Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards."
4 years ago
Deathtouch works wonderfully together with trample (you only need to asign 1 point of damage to the defender and trample the rest), so cards like Overrun would be a nice finisher in the deck. Revenge of the Hunted is a nice alternative/redundancy to Destined / Lead
Frist strike and deathtouch is also a broken combination: Glissa, the Traitor is absolutely badass because he already has the combo on herself and her triggered will help you retrieve some of your important artifacts. Equipments that give you first strike are also a good choice Chariot of Victory , Bladed Pinions , Sword of Vengeance ...
Hapatra, Vizier of Poisons and Pharika, God of Affliction create more deathtouchers. Hapatra may need some help to get through, but Pharika is pretty good on her own, your deck already has a lot of creatures, and it can be used also as graveyard hate if needed.
4 years ago
The Commander Tax is an additional cost, defined by rule 903.8. Additional costs do not change a card's converted mana cost.
In fact, there are only a very, very limited number of situations where a card's converted mana cost can change.
Spells with X in their cost (such as Fireball) will treat X as 0 for the purpose of calculating CMC in all zones, except when on the stack. On the stack, X is whichever value was picked when you cast the spell. So, for Fireball, its CMC is 1 when in your hand, library, graveyard, exile, or ante zone; while on the stack, it can change (ex. if X = 5, the CMC would be 6).
Split spells, such as spells with Aftermath, Fuse, or vanilla split spells will have a CMC equal to their total casting cost when in any zone other than the stack. While on the stack, their CMC is equal to whichever side(s) of the card are being cast. So, for Destined / Lead, the CMC is 6 in most zones, and either 2 or 4 on the stack. Catch / Release is 9 in most zones, and can be 3, 6, or 9 when on the stack.
Your friend is missing a key combo piece - you need to get infinite mana before you start messing around recasting Tazri.
One way to do this is by having a creature you can cast from exile, such as Misthollow Griffin . You exile Griffin with Food Chain, netting you 5 mana. You recast Griffin from exile, and now have one floating mana. Repeate ad nausium, until you have an infinite amount of mana.
You can then exile Trazi with Food Chain and recast over and over again using the infinite mana you have already amassed. Each time, Trazi will trigger the ally's ability, burning for the win.
5 years ago
thats an interesting idea. since i'm building a golgari deck, I might consider it. Or splashing red, though I might end up with a similar problem to when I had blue. The only reason I prefered the green is because of Destined / Lead and Vraska the Unseen, which creates another win condition and helps keep the field clear if I use a creature with death touch, or better still target agent of the fates with both halves of it and attack.
5 years ago
Boza is correct, though, there are two additional exceptions I figured I'd mention.
In most zones, Fuse cards like Breaking / Entering have a CMC equal to their total cost. When on the stack, their CMC is equal to whatever you cast. So, Breaking / Entering has a CMC of 8 when not on the stack, and can have either a CMC of 2 (Breaking only), 6 (Entering only), or 8 (both) when on the stack.
Cards like Destined / Lead follow the same rules as Fuse--in most zones, they are equal to their total CMC, and when on the stack only equal to the part that is cast. The only difference is the two halves can't be cast together, so there are only two different possible CMCs when on the stack.
5 years ago
The theme is strong is this one. Awesome deck!
Maybe add a Lure to scrimp on those green babies for SoSD (or something else to let her get through). Although you're kind of already doing the same with Gift of the Deity and Destined / Lead. Alternatively, you could strengthen your game on the other side with Echo Circlet or Vanguard's Shield.