Fracture

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Fracture

Instant

Destroy target artifact, enchantment, or planeswalker.

lhetrick13 on Sorin - Competitive Modern Vampires

3 weeks ago

Fushiii - Knights, vampires, cats...you have good taste my friend and by that I mean you literally play the same tribes I gravitated to. Hence, I really like the deck list. It has a similar feel to one of the two vampire decks I worked on. However, similar to your knight deck, you mention you are interested in shaving this deck down to 60 and the first thing I noticed is that you are running only 20 lands total in a deck of 68 and of those 20, only 6 have the ability to generate [w] mana, of which you have 14 cards that require mana. I have a feeling the 20 lands with a CMC of 2.3 feels tight often in the early game in terms of consistently getting enough mana every game and then I bet you consistently feel like you need mana. Have you considered making the deck mono ?

Almost all the spells you run that require are removal spells for either creatures, artifacts, or enchantments and usually excels in removal...at a price. For example, Feed the Swarm might be an replacement for Fracture or Revoke Existence. Phyrexian Arena might be a more consistent draw engine than Revitalize at the expense of losing life instead of gaining it...you are running a lot of ways to gain life so using that as a resource is something you should not shy away from, especially considering your deck is built around removing your opponents board to pump your thirsty vampires!

A card you might consider that does work for my deck is Urge to Feed. At instant speed you can remove a creature on your opponents turn to pump your vampires, tap your vampire legions to pump them further, then swing on your turn. It is a potent card in the right circumstances.

Anyways, fun deck! Interested to see where you take it.

COOZCOOZCOOZ on Ave Christus Rex

1 month ago

Howdy again JosephStardust:

I think you misunderstand, I would never tell you not to use Anguished Unmaking over Despark: however, I would definitely imply that you should swap it for Fracture. Most of the threatening stuff you will need to remove is over 4 CMC anyway, and while there SOME exceptions depending on your meta, you have plenty of other removal at your disposal to hit other targets anyway if it really is below 4 cmc.

I believe though that this is where our playstyles differ: I don't like cards like the well or archive because I consider them to be "Win more" cards. It basically requires your entire deck to do what it needs to do before it just kinda sits there. If you have no mana to dump into it or youre not gaining life, then the Well is nothing, and while Archive will certainly help you gain more life, I don't see enough extra card draw for that second ability is be as helpful as you want. If you are looking for replacements to help draw and gain life, I would recommend swapping in Twilight Prophet, and Dark Confidant (while its cheap) or Sigarda's Splendor. I feel that the combination of lifegain and card draw will allow your Karlov deck to utilize its counters for removal since you are not always desperate to dump it into the well. Allowing yourself to utilize Karlov even more won't hurt anything either.

I have always found Karlov to be a reliable source of removal since I usually have enough mana to always get his ability off once or twice during a rotation of the table. Again, I understand that my suggestions may break flavor or your playstyle, but I highly encourage you to try them.

Crow-Umbra on Isshin [Medium Budget]

2 months ago

Nice deck! Lol. My only suggestions are to maybe consider Vanishing Verse over Fracture, and Tibalt's Trickery over Red Elemental Blast/Pyroblast as potential upgrades..

I like Exile removal a bit more for my meta, since I have more Grave Yard strats I play against, but it's ultimately a personal choice. Vanishing Verse still hits plenty of mono-color value engines like Rhystic Study and Sylvan Library. Tibalt's Trickery can interact with more spells on the stack, but lacks the Blue removal that Elemental Blast/Pyroblast do. I had Pyroblast in one of the earliest versions of my Isshin deck, but removed it because it felt too narrow for my meta. Definitely a good choice though if you encounter Blue pretty frequently.

Vicarian on Arena Esper Control Deck

4 months ago

Apollo_Paladin I dropped out of Magic for the last few years. I completely missed the last 5 or 6 sets. Got sick of nothing but Drakes, Gates, and Red Deck Loses. Fracture is an awesome card for the deck, thanks. Vanishing Verse strikes me as a sideboard option, if I happen to play BO3, and I'm a bit hesitant to use Infernal Grasp due to its life cost. Both might be useful as 1 or 2 ofs to replace the Unmoored Egos.

Apollo_Paladin on Arena Esper Control Deck

4 months ago

Those Mortify copies you're running are staring at me awfully hard wanting to be more like Fracture, Vanishing Verse, or even Infernal Grasp if universal creature targeting is key for you.

That said, it's nice to see another Arena player posting decks here on TappedOut. +1 just for that haha

Syr_Francis on Orzhov's Purulent Plague!

4 months ago

I ABSOLUTELY LOVE this Basics of this Deck! Any thoughts on updating this to a Post-MH2 Modern Deck?

Mishra's Factory to replace the Mutavaults?

Vindicate because it's freakin' Vindicate (can't argue with that reasoning!)

Bloodchief's Thirst is an option!

Fracture for the Sideboard!

A Tourach, Dread Cantor or 2 might be neat!

Also, not sure if it's playable or would find a spot in here, but the new The Raven Man has me intrigued... & if he's making more Token creatures, Bone Shards & Village Rites might be solid too!

There's also the Urza's Saga "Saga Pox" route... but I think I like what you're already doing more than Saga's.

I love Rack/Pox stuff & have been debating what style of the deck to build for Modern & this just feels super neat, fun, & semi-unique! Cheers!

IHATENAMES on Tariel wrecker of holes

4 months ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

DawnsRayofLight on But, it's no sacrifice No sacrifice

4 months ago

With your mana curve being so low, 38 lands seems like WAAAAYYYYY too much. I think you can get away with 33. Killing Wave is really good for suicide/aristocrats lists. Serra Ascendant could be really strong. It would also be good to consider removal, since you have some of the best colors for it:

Despark

Anguished Unmaking

Damn (just noticed you had it but still good to note it should stay)

Winds of Abandon

Damnation (might as well run board wipes)

Vanishing Verse

Fracture

Fateful Absence

Generous Gift

Westvale Abbey  Flip is another good sac outlet, maybe consider some more token generators like the various X token spells like Secure the Wastes and the like to help give more fodder for the large sac outs.

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