Fracture

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Fracture

Instant

Destroy target artifact, enchantment, or planeswalker.

Vicarian on Arena Esper Control Deck

2 weeks ago

Apollo_Paladin I dropped out of Magic for the last few years. I completely missed the last 5 or 6 sets. Got sick of nothing but Drakes, Gates, and Red Deck Loses. Fracture is an awesome card for the deck, thanks. Vanishing Verse strikes me as a sideboard option, if I happen to play BO3, and I'm a bit hesitant to use Infernal Grasp due to its life cost. Both might be useful as 1 or 2 ofs to replace the Unmoored Egos.

Apollo_Paladin on Arena Esper Control Deck

2 weeks ago

Those Mortify copies you're running are staring at me awfully hard wanting to be more like Fracture, Vanishing Verse, or even Infernal Grasp if universal creature targeting is key for you.

That said, it's nice to see another Arena player posting decks here on TappedOut. +1 just for that haha

Syr_Francis on Orzhov's Purulent Plague!

3 weeks ago

I ABSOLUTELY LOVE this Basics of this Deck! Any thoughts on updating this to a Post-MH2 Modern Deck?

Mishra's Factory to replace the Mutavaults?

Vindicate because it's freakin' Vindicate (can't argue with that reasoning!)

Bloodchief's Thirst is an option!

Fracture for the Sideboard!

A Tourach, Dread Cantor or 2 might be neat!

Also, not sure if it's playable or would find a spot in here, but the new The Raven Man has me intrigued... & if he's making more Token creatures, Bone Shards & Village Rites might be solid too!

There's also the Urza's Saga "Saga Pox" route... but I think I like what you're already doing more than Saga's.

I love Rack/Pox stuff & have been debating what style of the deck to build for Modern & this just feels super neat, fun, & semi-unique! Cheers!

IHATENAMES on Tariel wrecker of holes

3 weeks ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

DawnsRayofLight on But, it's no sacrifice No sacrifice

3 weeks ago

With your mana curve being so low, 38 lands seems like WAAAAYYYYY too much. I think you can get away with 33. Killing Wave is really good for suicide/aristocrats lists. Serra Ascendant could be really strong. It would also be good to consider removal, since you have some of the best colors for it:

Despark

Anguished Unmaking

Damn (just noticed you had it but still good to note it should stay)

Winds of Abandon

Damnation (might as well run board wipes)

Vanishing Verse

Fracture

Fateful Absence

Generous Gift

Westvale Abbey  Flip is another good sac outlet, maybe consider some more token generators like the various X token spells like Secure the Wastes and the like to help give more fodder for the large sac outs.

wallisface on How is Camaraderie a Bend?

1 month ago

Skagra42 hard disagree. A good example of seeing this in action is with WB and WU. There is a good amount of White-Black spells that can remove enchantments or artifacts (Fracture being a good example of this), however White-Blue spells don't really get any access to this. While the effect of artifact/enchantment destruction is squarely in Whites colour pie, it's so anti what Blue is able to do, that they don't want to allow these kind of effects in that colour pairing.

In any case, according to Rosewater, Camaraderie is a bend, so there has to be reasons for that. Saying "nope the card is fine" seems pretty dismissive and not helpful towards working out why its a bend.

WarpedZerghead on Sen Triplets

1 month ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

DawnsRayofLight on Ur Mama, Mother of Dragons

3 months ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

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