
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fracture
Instant
Destroy target artifact, enchantment, or planeswalker.
Sleepysherlock on
Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)
2 months ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser Flip, Bala Ged Recovery Flip, Turntimber Symbiosis Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc Flip, Legion's Landing Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
DemonDragonJ on
Fires of Purgatory
3 months ago
I have replaced Boros Charm with Fracture, as I am much more fond of the latter card than I am of the former.
DemonDragonJ on Should I Make These Replacements?
4 months ago
KBK7101 on
Isshin, Two Heavens As One - Eiganjo Uprising v1.2
4 months ago
Yeah, I hate cutting removal in general. I never wanna cut "fun" stuff, though. It's a struggle. lol
My thought process was that it was 3MV and that it offered a blocker to an opponent. You're totally right about Feed the Swarm, though. I'll swap in Fracture for now.
As I looked through to find Fracture, I also found Despark, which I forgot existed. lol Adding that one to the maybeboard as well.
Thanks!
Crow-Umbra on
Isshin, Two Heavens As One - Eiganjo Uprising v1.2
4 months ago
I wish the update boxes had an actual like button on them lol. Your updates are solid. I'm a bit surprised you cut Generous Gift and kept Feed the Swarm. I get it's one mana more than Feed the Swarm, but I tend to prefer the instant speed and target versatility a bit more. I usually use Feed the Swarm in black adjacent color combos that don't have much other access to enchantment removal otherwise. Mardu has plenty of other permanent versatile options:
- Fracture
- Soul Partition - can also pull double-duty as a protection effect for one of your own permanents if needed.
- Vanishing Verse
- Anguished Unmaking - least budget
- Dismantling Wave
- Wear / Tear
I think any of the options above can help you deal with more threats than Feed the Swarm.
lhetrick13 on
Sorin - Competitive Modern Vampires
5 months ago
Fushiii - Knights, vampires, cats...you have good taste my friend and by that I mean you literally play the same tribes I gravitated to. Hence, I really like the deck list. It has a similar feel to one of the two vampire decks I worked on. However, similar to your knight deck, you mention you are interested in shaving this deck down to 60 and the first thing I noticed is that you are running only 20 lands total in a deck of 68 and of those 20, only 6 have the ability to generate [w] mana, of which you have 14 cards that require mana. I have a feeling the 20 lands with a CMC of 2.3 feels tight often in the early game in terms of consistently getting enough mana every game and then I bet you consistently feel like you need mana. Have you considered making the deck mono ?
Almost all the spells you run that require are removal spells for either creatures, artifacts, or enchantments and usually excels in removal...at a price. For example, Feed the Swarm might be an replacement for Fracture or Revoke Existence. Phyrexian Arena might be a more consistent draw engine than Revitalize at the expense of losing life instead of gaining it...you are running a lot of ways to gain life so using that as a resource is something you should not shy away from, especially considering your deck is built around removing your opponents board to pump your thirsty vampires!
A card you might consider that does work for my deck is Urge to Feed. At instant speed you can remove a creature on your opponents turn to pump your vampires, tap your vampire legions to pump them further, then swing on your turn. It is a potent card in the right circumstances.
Anyways, fun deck! Interested to see where you take it.
COOZCOOZCOOZ on
Ave Christus Rex
6 months ago
Howdy again JosephStardust:
I think you misunderstand, I would never tell you not to use Anguished Unmaking over Despark: however, I would definitely imply that you should swap it for Fracture. Most of the threatening stuff you will need to remove is over 4 CMC anyway, and while there SOME exceptions depending on your meta, you have plenty of other removal at your disposal to hit other targets anyway if it really is below 4 cmc.
I believe though that this is where our playstyles differ: I don't like cards like the well or archive because I consider them to be "Win more" cards. It basically requires your entire deck to do what it needs to do before it just kinda sits there. If you have no mana to dump into it or youre not gaining life, then the Well is nothing, and while Archive will certainly help you gain more life, I don't see enough extra card draw for that second ability is be as helpful as you want. If you are looking for replacements to help draw and gain life, I would recommend swapping in Twilight Prophet, and Dark Confidant (while its cheap) or Sigarda's Splendor. I feel that the combination of lifegain and card draw will allow your Karlov deck to utilize its counters for removal since you are not always desperate to dump it into the well. Allowing yourself to utilize Karlov even more won't hurt anything either.
I have always found Karlov to be a reliable source of removal since I usually have enough mana to always get his ability off once or twice during a rotation of the table. Again, I understand that my suggestions may break flavor or your playstyle, but I highly encourage you to try them.
Crow-Umbra on
Isshin [Medium Budget]
7 months ago
Nice deck! Lol. My only suggestions are to maybe consider Vanishing Verse over Fracture, and Tibalt's Trickery over Red Elemental Blast/Pyroblast as potential upgrades..
I like Exile removal a bit more for my meta, since I have more Grave Yard strats I play against, but it's ultimately a personal choice. Vanishing Verse still hits plenty of mono-color value engines like Rhystic Study and Sylvan Library. Tibalt's Trickery can interact with more spells on the stack, but lacks the Blue removal that Elemental Blast/Pyroblast do. I had Pyroblast in one of the earliest versions of my Isshin deck, but removed it because it felt too narrow for my meta. Definitely a good choice though if you encounter Blue pretty frequently.
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