Fracture

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fracture

Instant

Destroy target artifact, enchantment, or planeswalker.

kamarupa on B&W Auras.

4 months ago

Like wallisface said, this looks very susceptible to removal spells. 3x Loran's Escape is probably not sufficient. Invisible Stalker is a great creature for a deck such as this. If you can find creatures that have built in durability/protection, those tend to be favored in aura decks like this. To that end, if not creatures, there are def auras that can help give your creatures more staying power - Hyena Umbra being high on that list.

I don't think All That Glitters is worth it. It's half an Ethereal Armor at double the MV.

1xHall of Heliod's Generosity seems pretty valuable here. I also think 4 more dual lands would help, especially given how many spells you have that require either or WW or BB to cast. (something many people try to avoid in non-monocolored decks) And personally, when I play with black, I usually include 1xBojuka Bog and often 1xCastle Locthwain.

I also suggest limiting instants like Fracture to the sideboard as much as possible. You want/need as many enchantments down as possible. Use spells like On Thin Ice as much as you can. Classics like Journey to Nowhere and Oblivion Ring aren't the lowest MV or as fast as instants, but the bump to the enchantments that care is worth it.

The thing I really like about Kor Spiritdancer is the draw card. Almost every deck needs a way to draw extra cards, and repeatable effects are among the most powerful. That also makes your 'dancer even more of a target. It may well be easier to use different creatures and add a draw card spell than it is to protect and draw cards from your 'dancer. It's a tantalizing, but difficult creature to successfully build around.

When it comes to the sideboard, it doesn't make a lot of sense to me to include spells duplicate mainboard spells. IE, Fatal Push isn't doing anything Path to Exile doesn't already do well. Kaya's Guile, on the other hand, using the sacrifice mechanic, does do something Path doesn't - it get's around hexproof AND indestructible. You might find Extirpate useful. Fracture should be in the sideboard. That eliminates the need for Mortify.

eliakimras on Equipped Samurai

10 months ago

If your budget allows, consider those swaps:

If you're willing to streamline your creatures to be all Samurai, these are some good picks:

Also, Mythos of Snapdax and Cleansing Nova stumble on your many artifacts. Consider those swaps:

Sleepysherlock on Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)

1 year ago

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DemonDragonJ on Fires of Purgatory

1 year ago

I have replaced Boros Charm with Fracture, as I am much more fond of the latter card than I am of the former.

DemonDragonJ on Should I Make These Replacements?

1 year ago

AstroAA, how do you feel about Fracture or Mortify?

KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

1 year ago

Yeah, I hate cutting removal in general. I never wanna cut "fun" stuff, though. It's a struggle. lol

My thought process was that it was 3MV and that it offered a blocker to an opponent. You're totally right about Feed the Swarm, though. I'll swap in Fracture for now.

As I looked through to find Fracture, I also found Despark, which I forgot existed. lol Adding that one to the maybeboard as well.

Thanks!

Crow_Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

1 year ago

I wish the update boxes had an actual like button on them lol. Your updates are solid. I'm a bit surprised you cut Generous Gift and kept Feed the Swarm. I get it's one mana more than Feed the Swarm, but I tend to prefer the instant speed and target versatility a bit more. I usually use Feed the Swarm in black adjacent color combos that don't have much other access to enchantment removal otherwise. Mardu has plenty of other permanent versatile options:

I think any of the options above can help you deal with more threats than Feed the Swarm.

lhetrick13 on Sorin - Competitive Modern Vampires

1 year ago

Fushiii - Knights, vampires, cats...you have good taste my friend and by that I mean you literally play the same tribes I gravitated to. Hence, I really like the deck list. It has a similar feel to one of the two vampire decks I worked on. However, similar to your knight deck, you mention you are interested in shaving this deck down to 60 and the first thing I noticed is that you are running only 20 lands total in a deck of 68 and of those 20, only 6 have the ability to generate [w] mana, of which you have 14 cards that require mana. I have a feeling the 20 lands with a CMC of 2.3 feels tight often in the early game in terms of consistently getting enough mana every game and then I bet you consistently feel like you need mana. Have you considered making the deck mono ?

Almost all the spells you run that require are removal spells for either creatures, artifacts, or enchantments and usually excels in removal...at a price. For example, Feed the Swarm might be an replacement for Fracture or Revoke Existence. Phyrexian Arena might be a more consistent draw engine than Revitalize at the expense of losing life instead of gaining it...you are running a lot of ways to gain life so using that as a resource is something you should not shy away from, especially considering your deck is built around removing your opponents board to pump your thirsty vampires!

A card you might consider that does work for my deck is Urge to Feed. At instant speed you can remove a creature on your opponents turn to pump your vampires, tap your vampire legions to pump them further, then swing on your turn. It is a potent card in the right circumstances.

Anyways, fun deck! Interested to see where you take it.

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