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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Plumb the Forbidden
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
Lightningbolter on
Isshin (Unfinished)
1 day ago
Ogre Battledriver is kind of nice I may add him.
I did know that about Elturel Survivors, thanks for letting me know how that works tho.
I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.
Skyhunter Strike Force is nice I'll keep that in mind.
Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.
Corpse Knight and Witty Roastmaster are good adds, I didn't even think of taking advantage of the tokens with things like them and similar effects lol.
Hellrider and didn't even see that effect of Commissar Severina Raine but they are both good for the same reason.
I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.
I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.
I missed Soul Partition in the brothers war set, it's quite nice.
Generous Gift and Stroke of Midnight are definitely nice cards, kind of forgot about Generous Gift lol.
As for now I like Mortify a bit better as there's currently no really threatening Artifacts, but Wear / Tear will be noted tho.
I love Plumb the Forbidden lol.
Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.
I did see Flowering of the White Tree But don't have it for money reasons.
Crow_Umbra on
Isshin (Unfinished)
1 day ago
Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.
I used to run Fervor until Rising of the Day dropped earlier this year.
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Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.
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A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.
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If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.
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If you like Adriana, Captain of the Guard, I'd recommend checking out Skyhunter Strike Force as a slighter CMC cheaper option, or as a redundant effect.
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The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.
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The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.
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Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.
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I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.
As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:
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I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.
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Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.
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I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.
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Mortify can probably replaced with Wear / Tear as an instant speed option that hits multiple targets.
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If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.
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Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.
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A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.
Last_Laugh on
Black Rose's Ascension
1 week ago
Plumb the Forbidden is amazing here. Instant speed and pseudo dodging counterspells makes this card.
Seize the Spotlight will always draw 3 essentially free here. The theft also doesn't target so protection/shroud/hexproof don't protect anything in the event someone is dumb enough to vote that way.
Last_Laugh on
Marchezzy says "Goonies Never Die!"
3 weeks ago
Vigean Graftmage can immediately protect Marchesa and/or it helps you abuse your best etb/death trigger on everyone's turn instead of once per round.
Kardur, Doomscourge is a backbreaking etb to abuse.
Oona's Blackguard's discard is no joke.
Plumb the Forbidden is an amazing card. Instant speed and pseudo dodging counterspells makes this card.
I know I was a little late, so hopefully sticking to commons/uncommons makes this more realistic as a last minute thing.
Crow_Umbra on
Smeagol will guide you | **Primer v1.2**
4 weeks ago
Hi there, thank you for reaching out. I hope my suggestions will be helpful, but here are some things I noticed when I took a look at your deck:
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I know that your commander can steal opponents' lands, but I think you are kind of low on your own land count. Personally, I would suggest bumping up to 35-36, especially since your average cmc is closer to 3.
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I think you can cut Voracious Fell Beast all together, or replace it with something like Fleshbag Marauder, Plaguecrafter, or Merciless Executioner for a cheaper version of a similar effect.
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Gnawing Vermin can likely be replaced by a ramp spell like Three Visits, Nature's Lore, Farseek, or Rampant Growth. Its effect isn't super impactful, even as a sacrifice target.
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You can probably swap out Fall of Gil-galad and Oath of the Grey Host for a couple more effects that let you sacrifice your own creatures like Ashnod's Altar, Plumb the Forbidden, Yahenni, Undying Partisan, Yawgmoth, Thran Physician, or Phyrexian Altar, depending on your budget.
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I would recommend swapping out Rampaging Brontodon with Tireless Provisioner, Scute Swarm, or Tireless Tracker. All are lower on the mana curve, and still work with the landfall stuff you want to do.
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Depending on your budget, you can likely swap Butcher of Malakir out for Bastion of Remembrance, Poison-Tip Archer, Grave Pact, or Dictate of Erebos. The enchantments are a bit more resistant to removal and board wipes than creatures, and all options are lower on your mana curve to come down sooner.
If you haven't already, I would recommend checking out EDHREC's page on Smeagol, Helpful Guide, here are the pages for a Sacrifice themed deck and a more Landfall focused deck. These pages can give you an idea of which effects overlap between the two strats, and what might be within your budget.
I hope these suggestions were helpful.
Crow_Umbra on
Totentanz, Kazoo Kid
4 weeks ago
I know you're trying to cut cards, but I'd recommend adding:
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Plumb the Forbidden - Instant speed draw that feeds right into the Aristoc-Rats strat you're trying to pull off.
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Wild Magic Surge - Another flexible "removal" option. Ditto as above.
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Chaos Warp - Flexible "removal" option that can help you address problematic Enchantments.
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Lich-Knights' Conquest - Kinda like Living Death, but gives you a bit more flexibility, and potentially avoids helping any other graveyard-based/reanimator strats that might be around the table. Seems like it could fit seamlessly with the Aristoc-Rats strat you want to do.
I'll have to take a closer look at what you could cut, but I think generally speaking, you could probably look for where you might have too much redundancy for certain effects, and which of those redundancies are the most low impact.
Last_Laugh on
Wilhelt and Sheoldred unite!
1 month ago
Arcane Signet, Dimir Signet, and Talisman of Dominance over Mind Stone, Sky Diamond, and whatever.
Plumb the Forbidden over Read the Bones. Instant speed makes this card.
Feed the Swarm is your only answer to enchantments in black.
Exotic Orchard, Underground River, Drowned Catacomb, Darkwater Catacombs, Morphic Pool, Tainted Isle, and Sunken Ruins are all pretty budget friendly.
Crow_Umbra on
Raine Death upon Your Enemies
1 month ago
Commissar Severina Raine is pretty cool. I was super excited to add her in my Isshin deck when she was spoiled last year. A few quick ideas:
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Plumb the Forbidden - An excellent draw card, especially when combined with all of the Aristocrats stuff you have going on in the deck. I mostly use it in some of my Aggro decks to sac my board in response to a wipe.
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Throne of the God-Pharaoh - Could add a bit more sting to your token swarming plans.
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Generous Gift & Stroke of Midnight - Potential replacements for Utter End. One mana cheaper, but can still handle a range of permanent types for removal.
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Dismantling Wave is a nice removal option that also hits all of your opponents simultaneously.
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Teferi's Protection & Clever Concealment as some instant speed protection options
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Maybe a couple more 2 mana rocks like Talisman of Hierarchy, Orzhov Signet, and Mind Stone
Have (0) | |
Want (4) | Amaterasu312 , dramaege , J_R_B , SamJaros |