Solitary Confinement

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Solitary Confinement


At the beginning of your upkeep, sacrifice this unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Icbrgr on What is the "best" way …

6 days ago

lol yup legendofa you did apparently have the fog itch awhile back and I commented on that thread too lol. The Solitary Confinement route really seems unique/fun/risky to build around (I love it)... and Martyr of Sands just seems genius wallisface THE CONCEPT OF That build looks neat!

I think I agree with nbarry223 with taking a liking to the scepter/spell route...the utility of spells like Blessed Respite/Dawn Charm have a lot of appeal to me... but i could just be having a case of "the grass is greener on the other side" going on because I own all to 1-2mv/cmc spells i could want for Isochron Scepter but tempted by the new hotness that Abiding Grace offers but im not exactly sure if its "better" or not.

Gidgetimer on What is the "best" way …

6 days ago

I don't know how the new list looks, but I had fun running Destiny Spinner and Sigil of the Empty Throne as win cons in enchantress. All non-land cards were enchantments, so it made Solitary Confinement easy to upkeep.

TheOfficialCreator on What is the "best" way …

6 days ago

I've never heard of the Solitary Confinement route before. That sounds cruel XD

Just drop a Sterling Grove and we're good I guess. Lol

legendofa on What is the "best" way …

6 days ago

I was on a little Turbofog kick early last year, and an enchantment deck using Solitary Confinement and Sythis, Harvest's Hand did reasonably well. It's not a Turbofog in the purest sense, but it accomplishes much of the same result. This is the sort of deck I used as a template.

(I believe it was wallisface who pointed me in this direction, but I can't find the thread. If it was, thanks! If not, I apologize, and thank you to whoever it was.)

DreadKhan on Zur's Sleepover

3 weeks ago

I play Zur in cEDH, I used to use Web of Inertia with Rest in Peace to make me immune to attacks, handy vs stuff like Eldrazi (or Najeela) where even a single swing can be a disaster, even if I don't take damage. There is also Energy Field that works with Rest in Peace fwiw. At the moment I use Solitary Confinement to be immune to a lot of stuff, and I give it Shroud via Greater Auramancy. Confinement is a bit more onerous than Island Sanctuary, but it's also a much bigger effect.

I also like using Dovescape and Malevolent Hermit  Flip (well, Benevolent Geist) to turn off a lot of my opponent's spells while not affecting my own (other than giving me birds now), all of your 'tax on attack' effects make those birds feel very bad. Hermit by itself is a pretty handy card to have down, U to counter anything big, and it's an ability so it's hard to interact with. Dovescape is a really big deal if you can resolve it, even if you don't have Geist down. If you're worried about Zur getting blocked, there are some Unblockable auras you can run, or even Thassa, God of the Sea if you want to run something really weird.

I find the card War Tax is a surprisingly relevant effect to have around when a game is going badly for me, I can sink spare mana into it to make sure a player cannot swing, technically at anyone. You can use the card as a politics piece, taxing anyone who won't agree to attack who you choose, which is a very annoying ability to have. Duelist's Heritage and Michiko's Reign of Truth  Flip are nice ways to help close a game out with Zur.

Grasp of Fate is a really funny card Zur has access to, it feels like one of the 'they made this card for Zur players, didn't they' cards. The Restoration of Eiganjo  Flip is probably worth a look, at it's worst it's an enchantment that finds you a land drop, it's ability to recur anything small can be useful (and can be land ramp in white) as well, and the body it becomes is just big enough to matter.

TheOfficialCreator on Magic Story: Dominaria United (All …

1 month ago

I agree with KBK. This story just keeps getting better. I hope we'll actually get to see some Devastation instead of all this Solitary Confinement though XD

shwanerz88 on Council of Hugs

2 months ago

Sphere of Safety & Curse of Verbosity I think are both going to be excellent additions to incentive opponents to attack elsewhere.

Solitary Confinement would also be a good way to keep you alive if you're already drawing a bunch of extra cards

Triton on Sex-Proof Selesnyabians

2 months ago

I’d highly recommend cards like Ghostly Prison, Solitary Confinement, or my favorite, Elephant Grass! It helps dropping them after an alpha strike to avoid crackback.

As far as the combo with Solemnity goes, I’d recommend adding in Plea for Guidance to tutor for the enchantments. I love it in my Tuvasa deck and it hinders a lot of strategies!

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