At the beginning of your upkeep, sacrifice this unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
|Have (3)||, torterrapizza , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Solitary Confinement Discussion
1 week ago
The main problem with Fog style lists is that Enchantress does basically the same thing with Solitary Confinement, except more compact and with a better shell.
That said, you could theoretically assemble a much weirder concept. Using cards like Hope of Ghirapur and Judge's Familiar to assemble other locks, something like Ravenous Squirrel to act as a big beater, and cards like Rally the Ancestors to bring everything back.
I recommend the Cauldron Familiar Witch's Oven combo to go with Ravenous Squirrel. You can also use Thraben Inspector as a draw engine -- just sac it to Oven or another sac outlet and get all the clues you need.
It might work pretty well, but I'm no aristocrats player so I couldn't tell you.
1 month ago
Maybe cut 2x Sythis, Harvest's Hand in favor of 2xEidolon of Blossoms and add 2xReliquary Tower, the idea being to draw more cards and not having to discard more than the 1 card from Solitary Confinement.
1 month ago
3n3rgy2 thank you for the comment! I appreciate it!
I've thought about running Solitary Confinement, but in the end I've never actually gotten around to doing anything with it. As for Privileged Position, in my opinion the CMC is too high for this deck. As for Helm of Obedience, I'm not a particular fan of it due to it having an activated ability, and I'm trying to limit myself on artifacts and activated abilities. I'm even getting a Null Rod from a friend hopefully soon to add an additional source of hate against artifacts with activated abilities.
I appreciate the compliments about the deck! Honestly my favorite thing in Magic is fine-tuning decklists, and while I definitely think this deck needs some optimization (namely Living Plane in place of Nature's Revolt and Savannah in place of Scattered Groves just to name a few), I think it's pretty much as close to done as it's going to get without spending several thousand dollars on getting four to five cards.
Again, thank you!
1 month ago
Great List! A buddy of mine runs a very similar shell here except his commander is Tuvasa the Sunlit. His main goal is to establish Solitary Confinement in tandem with his enchantresses to always have enough cards in hand to keep the confinement around! He plays Privileged Position Greater Auramancy and Sterling Grove to establish a soft lock for removal on his pieces. Eventually he will find and use cards like Idyllic Tutor and Enlightened Tutor to grab Helm of Obedience or Rest in Peace to mill us out. As far as a win-con goes, it is also not "efficient" as it only shoot one player. I would recommend solitary confinement though. That card can buy you a lot of time. Even though you cannot play cards like rhystic study I feel like you still draw enough cards to supplement it well! Hopefully this quick synopsis helps and if not, the deck looks incredibly solid here! Nice work!
1 month ago
how about Courser of Kruphix for artificial card draw by playing lands from top of library?
Mana Bloom is one that looks like ramp, but you could also make x = 0 and just bounce it back to your hand when you don't need ramp, triggering your draws as needed.
The Birth of Meletis nets you 3 plains and 2 blockers before blowing itself up.
Starfield of Nyx could be a win-con if you have the shroud/hexproof things out, as you could basically weaponize all your enchantments that are blocking you. I wouldn't play it against decks likely to have wipes, or if you don't have some kind of protection out though.
1 month ago
Seems pretty good. Maybe Trace of Abundance to make your On Thin Ice less vulnerable, and ramp you at same time. You could also do more enchantment ramp and minimize on lands so you could play something like Land Tax to feed the hand advantage you would want for your Solitary Confinement strategy. Maybe even Lotus Field would fit in if you want to go that route.
I think that would fit your deck theme, not sure how many Lotus Field would fit etc. but it seems worth testing.
edit: Land Tax isn't modern legal, my bad...
Trace of Abundance should fit though.
1 month ago
Wow, familiar, but more budget friendly! I'll keep my eye out for budget cards that might fit in here.
Not sure if it's fast enough for this deck, but you can use Court of Cunning with Solitary Confinement as a slow, fetchable win con. It gets faster if you copy the Court, but you only get 1 card for being the Monarch unfortunately. People can't counter it, so they have to remove it after. The mill 10 isn't the fastest, but Solitary makes you hard to interact with, so if you can protect both, many decks can't win through Solitary and Rule of Law I'd wager.
2 months ago
VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.
Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.
Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.
Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.
As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.
I hope this helps :)