Solitary Confinement

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice this unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

psionictemplar on New Falls

2 weeks ago

I just saw your comment after posting the last one, but to answer your question, no I don't think manamorphose is needed and would also be detrimental. Your fetchland mana base can easily handle all your mana requirements and now that I've looked at them again you could probably trim a copy of Arena. Try these overall suggestions next and get back to me. Cut: 4 ignoble 4 temur 1 arena Add: +4 shardless agent +3 brazen borrower +2 island.

Another sideboard change I might suggest is cutting the 3x force of vigor and replacing it with 3 Obsidian Charmaw. The reasoning being that you don't have many green cards for pitching and the main artifact/enchantment cards that might harm you the most (such as Solitary Confinement or Ensnaring Bridge) could be stopped with your counters. Charmaw also gives you a way to recast your breaching dragonstorm while being a hate card against eldrazi.

legendofa on Why Has WotC Stopped Printing …

2 weeks ago

My guess is that it's part of a general trend to encourage activity over inactivity. Something like Solitary Confinement and a good draw engine slows the game down pretty hard, and people will be reluctant to attack if they think their opponent's holding a pile of Fog, Darkness, Dawn Charm, and Ethereal Haze.

I like stall/turbofog/attrition-y decks, but they can occasionally devolve into both sides playing draw-go while staring at the board. If you're okay with that (and I generally am), there's no problem. But they've been working to encourage progress and interaction in games, so hard damage prevention, stax effects, and similar are being reduced. I don't think they'll go away completely; control is still one of the major archetypes.

SufferFromEDHD on Narset Spellforce

2 months ago

I think my suggestions added $10 haha. Last budget suggestions after looking thru my deck:

Solitary Confinement graveyard filler

Turbulent Dreams graveyard filler

These might be out of budget but they are really good

Dreamborn Muse fills both yards for Narset

Sword of Once and Future surveil and Narset style free spell slinging

DreadKhan on

2 months ago

I love fiddling with Zur, such a cool Commander!

Since it got reprinted I think Estrid's Invocation is worth a look, it's not only a combo piece, it's also capable of being fetched as a copy of All That Glitters. It's ability to change what it's copying each of your upkeeps means it can also wipe out a type of token with Detention Sphere. I think once you try out Invocation you'll be surprised how useful it can be.

I love using Luminarch Ascension in Zur lists, it's often a great play whenever you draw into it, and it's a good fetch if you can't be attacked (stuff like your Propaganda, Ghostly Prison, but also Solitary Confinement are all good ways to protect yourself, Solitary is protection plus a ton of upside, but you'll need a card draw source, fortunately Zur can find many!). Getting a 4/4 flyer for only 1W is insane value IMHO, so maybe Greater Auramancy to protect it? It's a TON cheaper than it used to be, and it's great with Copy Enchantment.

Goldberserkerdragon on A Chronicle Across the Universe

3 months ago

Yeah the spawn is a menace lol. Overlooked. Craeter Dawnglade might be my favorite mono green creature. It coupled with something like Avacyn, Angel of Hope and/or Ghostly Prison, Solitary Confinement, etc is wild ;)

K4nkato on Need Help With A Solitary …

7 months ago

I’m looking to build a rather complex control / prison deck that assembles a Lantern of Insightfoil control lock while turtling behind Solitary Confinement. I was wondering if there are any commanders / lists people would recommend.

scottbaker91 on Zur the Enchanter Stax

1 year ago

Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter

Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur

Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards

Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur

Approach of the Second Sun for another easy win con

Have fun crushing your opponents soul

Rhadamanthus on Interaction: Court of Ardenvale with …

1 year ago

No, you won't be able to target Solitary Confinement in this example. If a triggered ability has targets, the targets are chosen at the time the ability is put onto the stack. That means in your example you have to choose a target for Court of Ardenvale before you've decided what to do with Solitary Confinement.

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