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Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice this unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
K4nkato on Need Help With A Solitary …
2 months ago
I’m looking to build a rather complex control / prison deck that assembles a Lantern of Insight control lock while turtling behind Solitary Confinement. I was wondering if there are any commanders / lists people would recommend.
scottbaker91 on Zur the Enchanter Stax
6 months ago
Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter
Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur
Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards
Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur
Approach of the Second Sun for another easy win con
Have fun crushing your opponents soul
Rhadamanthus on Interaction: Court of Ardenvale with …
1 year ago
No, you won't be able to target Solitary Confinement in this example. If a triggered ability has targets, the targets are chosen at the time the ability is put onto the stack. That means in your example you have to choose a target for Court of Ardenvale before you've decided what to do with Solitary Confinement.
One_Pump_Dump on Interaction: Court of Ardenvale with …
1 year ago
Hello :)
Can someone explain to me how the Interaction of Court of Ardenvale with Solitary Confinement would look like?
Imagine i have both on the field. Then while beeing the monarch i go into my upkeep. Both cards trigger, i decide to start with Solitary Confinement and sacrifice it. Then Court of Ardenvale triggers.
Can i target Solitary Confinement with it at this moment?
kirbysan on Anikthea Hand of Erebos - Constellation Population
1 year ago
Goldbranner, had a chance to try your strategy this past weekend and ended up winning 2/3 games mostly due to token doubler shenanigans with Parallel Lives and Anointed Procession. Ended up hitting my friend with a buffed Sanctum Weaver for 4 billion damage. Thanks for the tip! Couple questions about specific enchantments as I'm pretty new to this whole archetype:
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If nobody in your pod plays blue what do you swap Carpet of Flowers out for?
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Is Mirri's Guile superior to Sylvan Library because we generally don't need the extra draw?
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Is Reconnaissance just for free attack triggers off Anikthea without dying?
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Is Malakir Rebirth Flip more for the backside of the land? Kaya's Ghostform fits the enchantment theme better but lacks the surprise factor. Also if we have a Greater Auramancy up then we can't hit Anikthea with the Malakir when there's a boardwipe. That's burned me a few times when I tried to use targeted protection in response to wipes.
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Have you played around with Concordant Crossroads? It seems like it could accelerate us a turn when we're popping off.
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Is there a reason you're not running Grim Guardian? I liked it as an alternate finisher when someone drops The One Ring or a Solitary Confinement or other fog style effects.
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Have you tried Gravebreaker Lamia? At 5CMC it's much more than Entomb but I've brought her back with Anikthea and populated it before for a "targeted" mill/tutor which seemed more efficient than the generic mill from our other cards.
DreadKhan on Zur the Enchanter
1 year ago
Zur has access to a lot of ways to lock people, and some of them are fairly cheap. If you want a fairly slow but inexorable way to win games with Zur, you could try Court of Cunning and Solitary Confinement. Court will give you Monarch, and Solitary Confinement makes you pretty safe while you mill opponent's for 10 each upkeep. There are things like Greater Auramancy (which is getting reprinted I understand, it's a niche card that went a very long time without a reprint so who knows where the price will settle), and you can use any copy enchantment effect to speed up the mill plan, or to copy stuff like Phyrexian Arena to draw more cards. Those Copy Enchantment effects are also very good with stuff like Second Chance (which also loves Necropotence obviously), it's possible to set up infinite extra turns where you juggle Estrid's Invocation and another Copy Enchantment, both copying Estrid's Invocation. It's weird but extra turns are cool enough to be worth a bit of work I think.
If your deck can set up a strong pillowfort scenario then you might like Luminarch Ascension, getting a 4/4 flyer for 1W is really good value IMHO, and if nobody can target or attack you it's pretty hard to damage you, so it'll be online very quickly, at which point you have better creatures than most Green decks.
If you use Stasis, you might keep an eye on Black Market Connections, the two are very good together, especially if you use something like Brave the Sands as your Vigilance source, BMC both pays for Stasis, can draw a card each turn and can make you a 3/2, it's a huge amount of value on a Stasis board.
If you use All That Glitters it is pretty easy to make Zur big with Copy Enchantment effects duplicating All That Glitters. I find it's a surprisingly fast aggro option, and Zur can quickly end up a 1-shot. Ethereal Armor is another useful option.
This is just a personal preference, but I would either run more lands or run more 2 mana mana rocks (you could even do both, Zur is hard to get out early). If you run very few artifacts you should definitely run Energy Flux. If you run more lands you could have enough Basic lands that Back to Basics is worth a look. I had a deck that used both of them and Rule of Law as a way to oppress the board.
Hope you're having some fun games!
Icbrgr on Modern Horizons Light
1 year ago
I am curious if players would be interested in a Modern format which included cards that Modern horizons sets have retroactively made old standard cards legal into the format but excluded cards that were created out of the aether.
These would be example of cards that would be legal because they were previously existing cards that went through standard at some point.
would be examples of cards that would not be allowed because they never went through standard.
The follow-up question would be does Magic the Gathering have a preexisting cardpool that is not on the reserved list to create such a format and keep it healthy/diverse? And could this be done while keeping Modern and Legacy/vintage separate identities? In theory in such a format we would certainly lose Force of Negation but could possibly get access to Force of Will if it were to be printed or made legal.
I have always loved the idea of Modern because it was a non rotating format that I could find a home for both old and new cards... but at the same time I wasnt an active player/investor in the very beginnings of magic... I always felt gatekept from paper legacy play because I would never be able to in a fiscally responible way get access to all the tools available to me due to the reserved list... and I respect that for what it is.... for a longtime I felt gatekept from Entering Modern simply because of the price of Fetchlands and thank god they have been meaningfully reprinted so now are far more accesible.
But With Modern horizons it just feels sad knowing that Modern is ultimatly a soft rotating format based on the whims of whatever comes in the next Modern Horizons set....or some set like the Lord of the rings set whichj just comes into modern for some reason.
This is kinda what is pushing me towards Pioneer.... but I just cant help but feel frustrated.... Dont get me wrong I honestly don't hate Modern Horizons in its entirety I was really happy about getting access to old magic cards and that felt fun and cool to me...like a taste of getting into legacy or something.... but something about legacy I NEVER had interest in was random spinoff product entering the format.... Commander cards...Universes beyond cards... Planchase cards ect ect.
Currently the top 3 deck in Modern
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The One Ring Tron
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Crashing footfalls Cascade
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Rakdos Scam
DreadKhan on Zurza's Saga
1 year ago
I love Urza's Saga in my Zur deck, but I don't really max out it's value, it's just another good card and a way for Zur to ramp me. It's nice to see someone take the time to lean into this! I have a few ideas for you, but most of them don't really use sagas, but I am a big fan of Zur decks and studied up on them a bit, most of the ideas are to increase the power level/offer backup plans that I think are thematically similar. If you're totally happy with this as is feel free to ignore, it's easy to make a Zur deck too strong and end up the archenemey
If you're going to be running Sensei's Divining Top, you might like Counterbalance, which Zur can find. Similarly, I feel like if you use Out Of Time you should consider Vanishing, this lets Zur wipe the board of creatures with safety, it also gives him useful protection. If you don't need Zur to keep swinging you can use some copy enchantments to lock creatures off the board, I think if you used Mirrormade (which I'm pretty sure you should run either way) and Estrid's Invocation, have Estrid's copy Out Of Time, then use Vanishing to protect Zur so you can swing next turn and get Mirrormade, copying the Estrid's Out Of Time, now you can just lock creatures off the board indefinitely, not sure if this is worth it or not, but I think all of the cards are good includes. I think since you can always choose to not return the Out Of Time creatures and then advance your board state with Zur it's probably worth a look vs pretty aggressive metas. There is also Copy Enchantment, I found in my competitive Zur list that having all 3 wasn't a problem very often, they're great to draw if someone has a Rhystic Study/Tithe, there are lots of splashy enchantments out there that are worth grabbing. If you do run a bunch of copy enchantment effects they are really good with All That Glitters as a fall back plan, ATG and a copy is sometimes enough to 1 shot people with Commander damage, I liked it because I already wanted the copy effects and I gained access to impressively large voltron at the cost of including only 1 card.
If Urza's Saga gets exiled somehow (or vs Proliferate maybe?), Luminarch Ascension can generate a ton of bodies, and while they'll be smaller they have flying, be 1 mana cheaper, and dodge Vandalblast. The Ascension is pretty easy to make work if you get it out early, and once it's online it's often the best thing you can do with your mana. If your meta is pretty harsh, you might toss in Solitary Confinement as a way to delay your demise, and if you're worried about sustaining Confinement all you need to add is Court of Cunning, this will pay for Confinement until you deck yourself, meaning you can use spare mana to make tokens while your opponent's can't do anything to you, they get swarmed by super cheap 4/4 Flyers.
Do you need to target your artifacts themselves for any of your interactions? I ask because I'm not sure if Hanna's Custody would be useful, it also protects your opponent's stuff, but when I play Zur I loved facing an artifact deck because you can just dig out Energy Flux and they either remove it or pretty much scoop. Flux can be a dead card, but when you run into a busted artifact deck this will punish them quite effectively, and Zur can dig it out whenever it's going to be relevant.
It's a pretty spicy card, but have you considered Hall of the Bandit Lord for Haste? Zur really wants Haste in my experience, but I built for cEDH and needed to move fast.
It's potentially pretty unfun, but if your Zur deck isn't often casting multiple spells you should consider Rule of Law/Arcane Laboratory if your opponents won't revolt, Zur already cheats out an enchantment and you can make tokens with mana, how many spells do you really end up casting compared to people playing more traditional decks? Lots of people like to run really low curve decks these days, Rule of Law effects (I'd also consider Archon of Emeria maybe, since those decks also love untapped lands) really make life hard for those decks. If your area has players that like small draw spells then Rule of Law is going to feel pretty good.