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At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Solitary Confinement Discussion
2 weeks ago
No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.
Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).
I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.
How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.
Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .
Just some things to think about.
1 month ago
1 month ago
1 month ago
Big laughs you deleted my comment. This deck can't even claim its wincon is a win 100% of the time it goes off because it relies on swinging, a Solitary Confinement + counterspell for your cyclonic rift shuts it down pretty ez, as will most stax builds or anti-turn cards ( Stranglehold Static Orb Trinisphere ). This deck doesn't run enough draw and it doesn't run enough answers to problems. Theres also no guarantee that you will chain turns because you can whiff easily based on deck size and density of turn or extra combat spells.
This deck can't sit with real boy competitive decks. Blockers kill Narset in this build. Stax turns off your extra turns. Any combat advantage by your enemy and you're shut out, even to just a Wall of Denial lol. I have a hard time believing this deck doesn't struggle at casual tables too, despite the $3500 budget.
Stop archiving or deleting criticisms of your build. I pointed out you make these decks to farm +1 from casuals and you deleted my comment, only reinforcing my point. Instead of getting mad when people tell you how your deck under performs, or explain exactly how decks that run EXTREMELY COMMON COMPETITIVE STAPLES shut you off, learn and adapt. Your head in the sand attitude about competitive staples and builds is why people give you such a hard time for labeling your decks as competitive. There are some extremely common situations and cards that happen in competitive EDH that we want to know how your deck navigates. That's why we ask things like "So what do you do about a turn 1 Trinisphere ?", because with 1 piece of removal and it adding CMC on to all your free spells, its a pretty big counter to your decks entire goal. Or when we ask "How do you get past any blocker with 4+ toughness, or any blocker with 2+ power?", its because your deck has a glaringly obvious flaw.
TL;DR this deck can't even guarantee a win with infinite turns
2 months ago
You don't have to go overboard on the Voltron strategy if you don't want to, you could instead play a simple, but effective 4-5 auras to enchant Zur:
- Empyrial Armor : win condition with Necropotence and/or no max hand size ( Reliquary Tower , Thought Vessel ) and/or other auras.
- Diplomatic Immunity : protect Zur.
- Steel of the Godhead
- Daybreak Coronet : vigilance is helpful.
- Ethereal Armor
Zur's ability to get and choose from lots of enchantments is great for a control toolbox:
Protection for you - Solitary Confinement : powerful with Necropotence; it makes sure you have cards in your hand to discard to keep the protection. Yes, any card you discard to keep Confinement will be exiled, but that's fine when you have tons of cards in your hand to choose from.
Protection for Zur - Diplomatic Immunity : when you get an aura with Zur it enters the battlefield without being cast therefore it doesn't target. Even if a creature has shroud you can enchant that creature with that aura. Shielded by Faith , Kaya's Ghostform
Graveyard hate - Rest in Peace
Land disruption - Back to Basics : powerful land disruption if you build your manabase around basic lands. Signets and Talismans can really help if going the basic land route. Mana Breach , Overburden
Reanimation - Animate Dead
2 months ago
All required enchantments for control-voltron:
Possible enchantment: Arcane Laboratory (slightly better than Rule of Law , unless Pyroblast / Red Elemental Blast are played often), Aura of Silence , Imprisoned in the Moon , all dependent on metagame.
Otherwise, run a lot of 2cmc or less mana rocks, the best 0-2 cmc interaction, some hate, lands, etc. and win.
2 months ago
I also tested abusing more black cards ( Slaughter Pact , Dismember , Yahenni's Expertise , etc.) to use Force of Despair , but it was a mediocre card even with that. I did learn that new Ashiok is pretty good against combo, and Mnemonic Betrayal is really bad against Gitrog, but isn't that bad of a card.
2 months ago
I have been playing enchantment based decks for quite some time now and I got a couple sugestions for you:
- Grasp of Fate
- Oblivion Ring
- Banishing Light
- Journey to Nowhere
- Stasis Snare
- Imprisoned in the Moon
- Song of the Dryads
- Prison Term
- Aura Shards
Hate and Protection
And some amazing non-budget cards:
Solitary Confinement occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%