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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You may have Vesuva enter the battlefield as a copy of any land on the battlefield.
4 days ago
I've added a specific rules section, for some of the more common issues/questions that come up when piloting the deck.
Let me know if there's anything else that anyone can think of that could merit inclusion there, or any other section that needs updating. I just gave the description a once-over for the current 75, I believe it is up to date now.
1 week ago
I love your deck and have been using it as a template as my regular deck for random pub games. While it performed pretty well without any upgrades, I found it ran out of steam mid to late game after I get blown out by a board wipe. After a game or 2, players would usually exile Giada the moment it hits the board, slowing down our ramp signifcantly. Also, if we miss a land drop mid-game, we're basically stuck waiting for a good draw. I realized that building an early oppressive board state begs for a board wipe when everyone else is still building but it sets us back significantly. With that in mind, I cut a lot of the lower CMC angels and built more towards value/recursion. Based on your comments it seems that this deck is more budget focused but since I'm making this my main, I've decided on pulling the best cards from other decks for some spicy upgrades. Let me know what you think below (sorry for the wall of text):
Archaeomancer's Map - This one isn't as good as Land Tax but it can help us keep pace with Green ramp and drop the tapped lands on opponent's turns when we can't use them efficiently.
Smothering Tithe - I've played this card in 2 other decks and it's always been great. It usually pays for itself by the time it comes back to you and if not removed can add plenty of mana over the course of the game.
Smuggler's Share - I have mixed feelings about this card. The smarter opponents will play around it, but should still give us some card advantage overall.
Nykthos, Shrine to Nyx - Value with a strong board presence.
Ancient Tomb - Helps with the artifacts and equip costs, life loss is not a concern in this deck.
Cavern of Souls - I hate when blue counters our big angels, so this stops it.
All the fetch lands - Arid Mesa, Fabled Passage, Flooded Strand, Marsh Flats, Prismatic Vista, Windswept Heath. This reduces our number of basic Plains to 11-12 but I haven't had issues with it yet so far as long as we have access to colored mana in my starting hand.
Stoneforge Mystic - Amazing with Sword of Hearth and Home. Keep blinking it and grab the rest of your equipment package for free. Second target would usually be Lightning Greaves just to get some protection on the board or make some hasty angels.
Pyre of Heroes - While Search for Glory can fetch some of our legendary creatures, I prefer getting them straight onto the battlefield. I wouldn't use it on the lower cmc Angels, which I mostly pulled out, but on the higher cost ones to cheat out big angels. The dream is to target the one-off 5 cost angels like Karmic Guide or Sigarda's Vanguard to pull Sanctuary Warden for the card draw into Emeria Shepherd for the recursion or Bruna, the Fading Light Meld to bring out Brisela, Voice of Nightmares Meld Meld
Sword of Fire and Ice - I haven't added this one in yet but I think it's a strict upgrade over Rogue's Gloves. Getting the pro blue/red and pinging things off the board is just so much more value for the extra 1 cost.
Lightning Greaves - Short of board wipes, single target removal is the bane of this deck. I usually voltron Giada with all my equips and let the other angels synergize the board.
Emeria Shepherd - Especially strong recursion with fetches. Dropping this on the right turn with a fetch in hand can be game ending.
2 weeks ago
Thanks! I'll try to give out my thoughts in those cards:
- Vesuva - ETB copying a land may be a liability when it's made to copy Griffin Canyon. You'd want to put off on getting canyon out until you are confident you can pull off the combo and eliminate at least 1 player.
- Wings of Velis Vel/Shields of Velis Vel - these used to be in the deck. However, I've since moved to things that give changeling that are not necessarily single time use spells
- Elite Arcanist - you really want some specific cards to be in your hand when you cast this one. The problem I see is that Isochron Scepter is a lot better as it is not a creature but alas I had to remove it. It either becomes a removal magnet or you don't have a decent card to imprint it with
- To Arms! - we really don't animate a lot of lands to make this worth a slot
- Long-Term Plans/Dizzy Spell - these tutors used to also be in the deck. I just removed them in favor of having more card draw/filtering effects
- Cerulean Wisps - 1-mana cantrips may be good but I'd want them to do something else other than just replace themselves
Hope that helps!
2 weeks ago
3 weeks ago
3 weeks ago
1 month ago
@MilesHiles Thank you for checking out the deck and for the compliments. Also thanks for the suggestions. I do feel like they fit a bit better in Lord Windgrace. You did however start me thinking about Field of the Dead, Thespian's Stage, and Vesuva. I'm not sure I can get away with field with only being two color. It might be worth testing.
2 months ago
I co-sign almost everything ldvatwa said, but I'm here to take it a step further..
You lack only one of the upkeep token generators in Mono-, that is Dreadhorde Invasion. Despite that, you otherwise have all the token generation in the world for . A couple of stax pieces like a Contamination & Smokestack, etc., could easily slide into here without changing very much at all..
Finally your land situation. I think you will want to cut down on your non-basic utility lands. Even though you are running Urborg, Tomb of Yawgmoth, you will want to maximize your Swamp-count to consistently get the most out of Cabal Coffers (and goes triple for Cabal Stronghold), or if you even want to consistently play your Everglades & Lake of the Dead!
I would cut Barren Moor, Hagra Broodpit Flip, Malakir Mire Flip, Phyrexian Tower, and Vesuva; all for basic Snow-Covered Swamps... and maybe a Karn's Bastion since you are running several Planeswalkers..