As Vesuva enters the battlefield, you may choose a land in play. If you do, Vesuva enters the battlefield tapped as a copy of the chosen land.

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Set Rarity
From the Vault: Realms (V12) Mythic Rare
Time Spiral (TSP) Rare

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Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Vesuva Discussion

lucksterluke16 on What's Yours is Mine

1 week ago

Commenting on lands only so far. Personally I often find that Exotic Orchard isn't worth the downside, unless you have some sort of combo with it that I haven't noticed yet. But too many decks can make good use of random chumps for sacrifice fodder or chump blocking etc. Also what is the purpose of Thespian's Stage and Vesuva, what lands are you hoping to copy? Or do those just kind of go with the whole "I'm playing your deck" theme in general? Also Mirrorpool stands out as a bit odd to me since I wouldn't think this iss a spellslinger or token focused deck.

ghostfire86 on

1 month ago


Actually, no. Both Prismatic Omen and Dryad of the Ilysian Grove both take care of that issue. These in combination with Ashaya, Soul of the Wild will cause triggers from creatures ETB as they’ll be land creature and recognized as all land types. Ancient Greenwarden gives double triggers without dropping Vesuva using Scapeshift or similar cards.

The real issue I’m finding is that whit doesn’t offer this deck design much. I’m actually leaning towards Lord Windgrace who would offer better tutoring effects and draw.

davidsays1 on Ashaya is REAALLLLLY good

1 month ago

Dont forget Vesuva and Thespian's Stage become a copy of your creatures

SynergyBuild on Ashaya is REAALLLLLY good

1 month ago


Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer  Flip are value from top to bottom.

Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)

Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.

Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.

Vesuva and Thespian's Stage are now mono-green Clones

Ungodlyfreak on It's Tax Time!

1 month ago

Oh, and I added Dark Depths to go with Vesuva, & Vampire Hexmage. I swapped Hexmage in over Thrull Parasite as a move against counter cards/decks, so i figured depths was a logical next move.

LittleBlueHero on Hayabusa Deck - Dragon Ninja ***

2 months ago

Don't remove Watery Grave. The 2 life is something you always pay without a thought. It's nothing in commander. And if its in your opening hand without a one drop go ahead and play it tapped.

That said you do have a lot of lands that enter tapped. If you are going to cut though cut from ones that don't get you both colors or don't really help the gameplan.

Skyline Cascade for instance is a minor effect and only gets you blue, i'd rather have Castle Vantress here. The castle could come into play tapped but only needed one isalnd isn't much of a requirement and being able to scry is extra helpful for your deck. And Crypt of Agadeem can net you a lot of mana in some situations but since you aren't filling your graveyard on purpose like a reanimator deck chances are this won't do as much as it should sometimes, i'd play a Urborg, Tomb of Yawgmoth over this here. The tomb comes in untapped and makes sure all your lands tap for black just in case.

Also with only 5 islands and 4 swamps (6 and 5 if you change the above) the chances of you having three of either to get Witch's Cottage or Mystic Sanctuary to enter untapped and give you the benefit is unlikely. These are both better in mono colored decks or deck that are running a lot of basics. Both can easily be basics instead.

You have 13 lands that HAVE to come into play tapped. Thats way to many. if you make the above changes that brings you down to 9 that have to come in tapped... still a lot.

So, I know why you run Vesuva but I don't think you really need it in a two color deck. It would better suited in something three or more colors so it can help you fix. Our group doesn't run enough powerful lands to really want to copy anything super crazy. I would swap for Exotic Orchard. You may or may not get access to the colors you need with it but the way i see it is its an untapped dual land more often than not.

I would swap Frost Marsh for Underground River. I know that 1 damage may look scary but 9 times outta 10 you'll only need to tap it for colorless, the colored mana is there as a failsafe. And like I mentioned before 1 and 2 life is really nothing in commander. Jwar Isle Refuge could be Fetid Pools, yes it still comes in tapped but has the ability to cycle if you draw it late in the game which can be huge.

Lastly Dismal Backwater should be Polluted Delta if you can afford it. Again, don't be afraid of one life loss to fix your mana, the delta doesn't search for basics it searches for Swamps or Islands which means you can search up one of you lands that has the dual typing like Watery Grave or Sunken Hollow.

If you really don't want to spend the 25 or whatever it is though you could run run River of Tears instead.

After all that you have 6 lands that HAVE to come into play tapped. Which is only 1 more than I usually try to stick to at 5. Its not a perfect system but its worked for me.

DemMeowsephs on Kinnan Big mana

2 months ago

Howdy there! Maybe consider some of these!

For ramp, you might like some of these

Ungodlyfreak on It's Tax Time!

2 months ago

Cheers DemMeowsephs!

I totally agree with most of your suggestions, however, cost is still a consideration as this list is something I'm trying to build IRL. Once I've finished building the deck in this form, I'll definitely be looking at getting some of those other cards. Many of those are cards I'd like to add to my collection as EDH staples anyway, things like Ancient Tomb, and a full set of fetchlands (as needed by Umbrella corporation). In the meantime, would you suggest I cut Orzhov Basilica for a basic?

Necropotence is a good one, I'll admit I forgot about that. What would you suggest I cut? Phyrexian Arena perhaps?

As for ramp, do you have any suggestions for cuts? That was one of the hardest things when building this deck. The Pearl Medallion, Jet Medallion, and Arcane Signet are worthy additions, though, like I said, I'm not sure what the cuts would be. I'm not cutting Weathered Wayfarer as i consider it to be one of the best cards in the deck. It allows me to get Cabal Coffers + Urborg, Tomb of Yawgmoth easily as well as Vesuva and whatever other nonbasics i might want.

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