|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Time Spiral (TSP)||Rare|
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As Vesuva enters the battlefield, you may choose a land in play. If you do, Vesuva enters the battlefield tapped as a copy of the chosen land.
21 hours ago
2 days ago
So, Deserted Temple has a pretty neat synergy with Cabal Coffers and Nykthos, Shrine to Nyx in that it helps produce absurd amounts of mana; also Vesuva can help you double up as well and has some shenanigans with other nifty tech lands.
3 days ago
- Army of the Damned
- Beseech the Queen
- Black Market
- Bolas's Citadel
- Bontu's Monument
- Burnished Hart
- Cabal Ritual
- Caged Sun
- Command Beacon
- Crypt Ghast
- Culling the Weak
- Diabolic Revelation
- Dictate of Erebos
- Extraplanar Lens
- Font of Agonies
- Gilded Lotus
- Increasing Ambition
- Karn's Bastion
- Leechridden Swamp
- Magus of the Coffers
- Massacre Wurm
- Mikaeus, the Unhallowed
- Mortuary Mire
- No Mercy
- Read the Bones
- Rise of the Dark Realms
- Scheming Symmetry
- Solemn Simulacrum
- Temporal Extortion
- Thaumatic Compass Flip
- Thran Dynamo
- Toxic Deluge
- Tragic Slip
- Volrath's Stronghold
- Worn Powerstone
2 weeks ago
I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.
Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.
I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.
There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .
In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.
Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .
My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.
Right. Good luck!
2 weeks ago
To start with, simply the easiest way to improve the deck is to mainly lower the average cmc of the deck, essentially fewer big spells and more cards in the 1-2 cmc range that interacts with opponents or ramps you into those big spells (or stops opponents from interacting with you). If you get the average cmc down to the low 3's for example you will likely like your games more often. Now just looking at your current list I am pretty sure your goal isn't to be competitive, as it would look quite different.
Urborg, Tomb of Yawgmoth , simple slot, makes all your lands swamps making the coffers better. Thespian's Stage can let you make more cabal themed lands, as does Vesuva , Expedition Map is also really useful in this sense.
Necropotence is powerful draw that you can drop the same turn as your commander. Reliquary Tower can also allow you to avoid the downside of necro, the deck also has many draw engines so running Spellbook effects can be beneficial anyway.
mana ramp/fast mana, the quicker you can get krrick down, the faster you can abuse him. Dark Ritual can let you turn 2 drop him, Fellwar Stone Mind Stone and Thought Vessel are all mana rocks you can run that are not too expensive atm. Mana Vault Mana Crypt Mox Opal etc. are all powerful ramp for mono color decks.
now you have many expensive spells that can either help you win the game or help you live/draw more phyrexian mana, Aetherflux Reservoir does both while also helping push you towards krrick's other ability.
protecting your commander is very important, as 4 mana 6 life is pricy to begin with, Lightning Greaves and Swiftfoot Boots work pretty well, they even let your commander recoup life the turn he comes down. Painter's Servant and Deathgrip with krrick down just reads pay 4 life counter any spell. Cavern of Souls can let him be uncounterable. Defense Grid can let you sit pretty safe on your turn as well.
Now there was a lot more, but brain tired, I don't sub to other's decklists, but upvote the comment or mention me in a comment and I'll usually look again.
1 month ago
Thanks! Dread Presence is a lot easier to get to be consistent than Valakut, the Molten Pinnacle due to the multiple abilities to tutor for Urborg, Tomb of Yawgmoth . Valakut 100% relies on having Prismatic Omen on the battlefield to have any effect. That being said, if it's on the field it can be huge, especially with either Thespian's Stage and Vesuva able to copy it. Ayula's Influence is also amazing in this deck particulary due to the token strategy. It's awesome just discarding lands to Ayula's Influence then getting them right back to hand with either Life from the Loam or even Wrenn and Six . Dakmor Salvage is a great land card to discard as well, super easy to get back to hand.
1 month ago
Fetches is very true, I built this deck and included the fetches but forgot too add them to the digital list I'll get on that. As for crucible at best its probably really good, especially with buried ruin, lake of the dead, and blast zone but its also just going to be a dead three mana in some games which scares me, well see.
Withering Boon is in the conversation I've been thinking about slotting it in, testing it right now but I'm not sure if its better than a kill spell because kill spells are better for recurring with xiahou.
Infernal Darkness sounds interesting will go into the maybeboard for now, Ill find a time to test with it, might be a flex slot for games that it can just be a potential time walk in.
Also Phyrexian Revoker is over pithing needle exactly because of that and it can also sometimes keep contamination around for another turn if needed. Might switch it to pithing needle sometime, but so far it hasn't mattered too much.
Hatred is a no go because we really want to save every ounce of life for ad naus, necro, or citadel, would be funny though, horsemanship lol.
Thanks for the feedback!
1 month ago
- Lovely deck!
- Why phyrexian revoker over pithing needle or even the new spy one? Is it because it is recurable with stronghold?
- Infernal Darkness for redundancy?
- Thespian's Stage or Vesuva for additional coffers? Lots of black mana can help u go off or just help u recast ur commander incase ur recursion pieces get exiled (as they usually will seeing you play this deck and your opponents are wise)
- Withering Boon for shits and giggles. It reminds me of evil goku doing a kamehameha.
- Crucible of Worlds with fetches for deck thinning, consistent land drops, and infinite recursion of lands and artifact (crucible gets ruin and ruin get crucible as well as ur other artifacts). I know ur deck wants to race but I feel that its always nice to have a back up? I dont play much cEDH though. As a mostly(?) control deck, I assume you want the game to be grindy so u want additional recursion that ur commander doesnt provide. Also gets back the land from lake of dead.
- Hatred for more shits, giggles AND just to spite someone early in the game.
Vesuva occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.03%