Vesuva

Vesuva

Land

You may have Vesuva enter the battlefield as a copy of any land on the battlefield.

Latest Decks as Commander

Vesuva Discussion

TypicalTimmy on Your Favorite Plays

1 week ago

Just won a game with my Lathliss, Dragon Queen deck on Turn 6 against Rakdos, Lord of Riots, Runo Stromkirk  Flip and Atraxa, Praetors' Voice.

I had opened with a Spinerock Knoll exiling Dragon Tempest and a Mox Tantalite. Next turn I played a Vesuva, exiling an Utvara Hellkite. On my 3rd turn I topdecked an Ancient Tomb and was fortunate enough to have opened with a Purphoros, God of the Forge so I immediately dropped him into play.

Then we all got wheeled via Wheel of Fortune. Great. Actually, yes quite splendid because I didn't have much else going on.

It sort of became a slugfest of counterspells and the Rakdos player slinging out damage to try and neutralize some of the Planeswalkers Atraxa was dropping. I was just casting Hammer of Purphoros and had literally nothing else going on.

Rakdos' T6, he drops a freaking Kozilek, Butcher of Truth. WOOOOOW...

Gets to my T6 and Atraxa slams down Teferi, Master of Time's -3 to exile my poor Lathliss, Dragon Queen that I had played T5. T_T but but but whyyyy she didn't do anything T_T T_T T_T

I tell her that while she can suspend my poor Lathy, this leaves Kozzy online and a big 6/6 Rakdos, Lord of Riots. I tell her that if she could be so kind as to suspend Rakdos, I can handle Kozzy since that's clearly the biggest threat. I explain to her that while Purphoros, God of the Forge can't deal damage to Kozzy, I can churn out enough 5/5 tokens and pump them with Lathliss, Dragon Queen to kill the Rakdos player - thus removing Kozzy via player removal. All I need is for Rakdos, Lord of Riots offline so my Dragons can get through.

And to my surprise, she bought that lie and agrees. Rakdos fizzles out.

  • hehehehe

So, I drop a Scourge of Valkas that I was fortunate enough to wheel into thanks to that Wheel of Fortune from earlier.

Purphoros, God of the Forge sees a Scourge of Valkas and a 5/5 token via Lathliss, Dragon Queen land. Oopsies. 4 damage to everyone's face. But wait, it gets so much worse.

Scourge of Valkas sees itself ETB for 3 Dragons, thus 3 damage. But he ALSO sees a 5/5 token ETB for 3 Dragons, thus 3 MOAR damage.

I direct all 6 of this to the Rakdos, Lord of Riots player who was firmly sitting at around 34 life. Hmm... not quite enough to live up to my end of the deal. EXCEPT...

A player was dealt 7 or more damage this turn. Que my Vesuva that ETB copying Spinerock Knoll. I tap that mfer and drop Utvara Hellkite.

Purphoros sees Utty and a 5/5 token ETB. 4 more global damage to face.

This time, Scourge of Valkas sees an Utty for 5 and a token for 5. 10 damage as I please. All directly toward Rakdos, Lord of Riots who has now sustained 4 + 3 + 3 + 4 + 5 + 5 = 24 damage of their 34 life total. Ouchies.

Move to combat, since I have Hammer of Purphoros online. Tap everybody sideways.

Lathliss, Scourge, Utvara and 2x 5/5s each create a 6/6 for FIVE 6/6s.

Purphoros dishes out 10 global damage and Scourge sees FIVE ETB triggers of 10 damage each.

And we haven't even moved to combat damage, much less blockers ;)

Oopsie doodles, looks like my Lathliss, Dragon Queen deck won on Turn 6. Lololol gg frens


And this is precisely why this deck is my number 1 favorite deck of all time. Does literally every stupid thing I love about Magic: The Gathering in a horrifically efficient manner.

ShredderTTN86 on When there's no more room in Hell.....

1 month ago

I suggest Vesuva to team up with your Cabal Coffers

ShredderTTN86 on Antivax Dragon

2 months ago

Add Vesuva for your cabal coffers

Rhadamanthus on Triple field

3 months ago

Only the original Field of the Dead will trigger. Because Reshape the Earth puts all the lands onto the battlefield simultaneously, that means Field won't yet be on the battlefield at the time you're required to choose a land for Vesuva to copy. Turning Thespian's Stage into a Field after the lands have entered the battlefield is too late to get any triggers off of it. It didn't have the abilities from Field at the time the lands entered, so it can't trigger from the event.

TypicalTimmy on How Good is Greed in …

3 months ago

Repetition is key to success, in all things in life. This is true with financing, learning a new skill like playing a guitar, pulling oneself out of depression, and yes winning in MTG.

The more reliable of a deck you have, the easier you will win. Reliability can often be found in using repetition. If you have multiple copies of similarly-functioning cards, the likelihood of at least drawing into one of them throughout the course of the game greatly increases - and your potency exponentiates as you get more and more online.

For example, in my Lathliss deck I have many, many cards that do ETB damage effects;

I also have many, many cards that all enable haste;

My point is, having repetition in decks is a great way to ensure your deck functions the way it should, at all times. Is Greed strictly worse than Necropotence? Sure. But is having a second drawable engine a good idea? Yes.

I think it's fine. If it's budget and that's what you can afford without proxies, keep it. If you can afford Necropotence, put that in instead. But if you can make room for both, or even a few more, go for it.

Even if you only get 1 card off of Greed per rotation of the table, because you leave a single pip of open at all times just in case, that's still a lot of advantage.

Consider it in this regards: The very first time you activate Greed, it effectively becomes a Cantrip - It replaced itself in your hand. Every moment thereafter is gravy. With just one activation per rotation of the table, you effectively double your draw:

  • Draw step
  • Activation

This is immense. Just that one card really does help out a lot. Greed isn't a terrible card - Necropotence is just better. But being "better" does not automatically make everything else "shit".

Dragon Tempest is strictly better than Impact Tremors, but being able to hit 1 damage to each opponent over-and-over-and-over-and-over-and-over again, it all adds up. Nobody's laughing when Impact Tremors dishes out 10 damage to three opponents - a total of 30 damage over the table. That is a HUGE, heh well, impact.

I'd say keep it. It does more good than you might think ;)

Yesterday on The Only-Lands Challenge

3 months ago

Dark Depths & Vesuva are both legal in Legacy if you think a flying indestructible 20/20 on turn 2 might help.

TypicalTimmy on Where do you personally draw …

4 months ago

My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.

I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.

This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.

Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless

Ramp, I've got Mana Crypt, Ancient Tomb, Sol Ring, Arcane Signet, Mox Amber, Chrome Mox, Mox Tantalite, Mox Diamond and other staples.

Even cost reduction via Ruby Medallion, cloudkey, Urza's Incubator, Herald's Horn, Dragonlord's Servant and Dragonspeaker Shaman.

I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.

It even has recursion. For example, Haven of the Spirit Dragon, Vesuva and Thespian's Stage.

...it's like a $1,000 deck... For a $4 Commander, lol

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