Diabolic Tutor

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Premodern Legal
Vintage Legal

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle your library.

Triton on Need some help cutting some …

1 month ago

Here are some cuts:

Those are the 11 I'd personally cut, I'm a bit torn on Dregs of Sorrow because I think it's good removal in Belbe. Maybe Bolas's Citadel is another good option.

Hope this helps!

DutchSnake on King Korvold Treasure Hoarder

1 month ago

I suggest to remove Diabolic Tutor it's way too expensive, (vampiric tutor?) running Dualcaster Mage without Twinflame / Sacoutlets + Living Death combo is just a dead end.

Adding Worldgorger Dragon since you already run Animate Dead gives reliable wincons in the deck.

Since you have Underworld Breach in your sideboard, add the remaining combo pieces since Goblin Bomb/Dockside are already in the deck.

Cutting Peer into the Abyss/Chord of calling because of the high cmc/cmc pips

That would be my take on imho

Ravenrose on Esika, God of Dragons

1 month ago

Wild Pair - let those adorable dragons come in with a friend!

Garruk's Uprising is also an idea for this deck.

Colossal Majesty needs to go in - you need card draw and one cannot simply rely on one spell to get that. In fact, I would put Ponder, Divination, Harmonize and/or Brainstorm in this deck to make sure you have something to fall back on. Well of Ideas is thus a good ... idea! ... I will see myself out.

Tutor spells; one or two. Diabolic Tutor is pretty cheap.

If you want more damage shooters, Where Ancients Tread is fun!

Living Death is also an idea.

multimedia on Death by Mutation (Budget)

1 month ago

Thanks for the upvote. I find that creature tutors and entomb effects are good enough since all the combos here only require creatures not a noncreature card. Having tutors that put creatures directly into graveyard not hand is also helpful. Diabolic Tutor would be worth paying 4 mana if I needed an artifact or enchantment to combo, but that's not the case here. Good instinct to cut Diabolic.


Karmic Guide + Reveillark + Viscera Seer is the classic creature reanimation combo that's been around for years and honestly it's perfect with Nethroi since it's an all creature combo. What's nice about Lark with all creature combos is you can include in the combo a 2 power or less creature such as Vile Entomber to setup the rest of the combo for a wincon.

Karmic + Lark + Seer + Entomber you tutor/put into graveyard Blood Artist then Lark reanimates it to give the combo a wincon. Any other creature with 2 power or less who self-mill could replace Entomber to do the same thing just puts more cards into your graveyard such as Satyr Wayfinder.

Karmic Guide + Body Launderer + Viscera Seer is the new excellent combo for all creatures combos because it too can setup the rest of the combo by looting until you get Reveillark and Blood Artist into graveyard. Then Karmic + Launderer stops reanimating each other and instead one of them reanimates Lark who then reanimates Artist for the wincon.

If playing Body Launderer and Karmic Guide, Saffi Eriksdotter + Viscera Seer combos with each of these creatures too. Having a backup Launderer infinite loot combo piece is helpful.


In multiplayer Culling Ritual wrecks and it can make enough mana including a green mana that's needed to mutate Nethroi plus more. If you're using a combo that requires attacking with Nethroi or another creature then consider adding Culling since it can clear the battlefield of all tokens who could be blockers. Culling also destroys many of the best opponent graveyard hate cards Rest in Peace, Ground Seal, Scavenging Ooze, Grafdigger's Cage, Weathered Runestone, etc.

Speaking of graveyard hate that exiles that's why I'm playing Riftsweeper. It has a unique ETB trigger that lets me remove an exiled card putting back into my library. That's also why I'm playing Elixir of Immortality to combat against exiling of my entire graveyard since in response I can shuffle my graveyard back into my library. This is mostly to combat Bojuka Bog and Scavenger Grounds, the most played graveyard hate in Commander.

BishopAtavist on Death by Mutation (Budget)

1 month ago

Now that I've seen your deck, I'm tempted to pop Reveillark in my Nethroi deck haha I love that you kept this super budget too. Respect. Do you feel that not having a "traditional" tutor is a major detriment at all? I'm on the fence about Diabolic Tutor in my deck. It's nice when I really need it, but at 4 mana, it's pretty slow

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Gidgetimer I very much appreciate the attention and in-depth feedback you and multimedia have been giving this deck. This is my first deck, I started building it back in June. I will eventually slot in non-tap duals, but I'm on a fairly restrictive budget and don't have a large personal card pool to pull from yet.

I 100% agree about Crop Rotation. In this stage of the deck, it's doing nothing for me. I'm not sure I agree about it not being a dredge deck (yet). It's hard to know right now, but when I do get my Fauna Shaman Golgari Grave-Troll engine running, it feels pretty good. Fauna Shaman can tutor for Eternal Witness and Shigeki, Jukai Visionary and allow me to pull cards back from the yard, it might be a little slower than a cantrip, but the number of cards I have my pick from is much better than just peeling off the top of the deck.

Back to budget, I probably can't swing for Mesmeric Orb right now. I also eventually plan to swap out Diabolic Tutor for Vampiric Tutor, but I'm building at the speed of cash. I like Varragoth, Bloodsky Sire though and might be able to find a spot for that! I like that it also has the option to be used diplomatically if someone else has an answer to a bigger threat at the table.

I see the potential for mana dorks and I'm particularly keen on Elves of Deep Shadow. As far as one land per turn, If I get my Fauna Shaman engine going, I can be playing two lands per turn as early as turn 4. Of course, it's nice to have backup since getting the ideal opening hand and first two draws is very low.

multimedia there's a lot of good information in your post as well. Sun Titan seems really promising and a flash enabler would be great here too. I'll keep working this over in my mind and see what make sense!

Gidgetimer on Abzan Graveyard Recursion Help

2 months ago

In the current deck the problem with running Crop Rotation to sac a basic for a dual/tri land is that you don't run many untapped ones. This makes that move incredibly slow. You are tapping a mana to get a tapped land and not going up on land count. Even if you had more untapped duals it would be pretty slow just fixing off of it. Something like Utopia Sprawl would be way better until you get the Coffers.

The more I think about it the more I am convinced that this deck in it's current state is not a deck that wants to dredge. There are not nearly enough additional draws to stay relevant while filling the yard. I think this might be a deck that wants Mesmeric Orb. The good cards that let you tutor it are monetarily expensive, but it might be worth checking out a build with some number of Diabolic Tutor, Mastermind's Acquisition, a Fortnight Grim Tutor (actually a good card, but eww Fortnight), or Varragoth, Bloodsky Sire and the Orb. Then you could focus on ramping into the commander and passively mill while still being able to draw. The downside is that if your friends also run graveyard strategies you are feeding them.

On the subject of ramp, I think you could easily cut 3 lands to slot in 1 MV dorks. You are limited to 1 land a turn, but could play any number of ramp that you can pay for. The ones mentioned above are good and if you are wanting a source to fix black Elves of Deep Shadow is also available.

Ardees on The Url of Dragons

2 months ago

44 lands are definitely too many. Even in a landfall deck like Omnath you wouldn't see that many lands. Start by reducing the land count by swapping for mana-tutoring cards like Farseek, Nature's Lore, and Three Visits. Naturally, this only makes sense insofar as you're playing dual lands. You don't have to play shock lands if you can't afford them; common cheap duals came out that enter tapped, and you'll be able to tutor them with those.

Much depends on your budget I guess, but I'm noticing you have few tutoring options. There are some cheap options out there you could explore, like Profane Tutor, Diabolic Tutor, or even Solve the Equation.

Consider also adding some haste options, for instance via Lightning Greaves, Anger, Crashing Drawbridge, and definitely Dragon Tempest.

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