Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

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Printings View all

Set Rarity
Commander 2017 (C17) None
Commander Anthology (CM1) Uncommon
Kaladesh (KLD) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Diabolic Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

Diabolic Tutor Discussion

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

Thank you casual_competitive and stinkybot!

I recommend the following changes to make this build more budget-friendly:

Chains of Mephistopheles -> Mind Rake or Imp's Mischief

Mana Crypt -> Lotus Petal or Arcane Signet

Imperial Seal -> Insidious Dreams

Vampiric Tutor -> Diabolic Tutor

Liliana of the Veil -> Syphon Mind

Thoughtseize -> Mire's Toll

Also, you can take out the 5 fetchlands for 5 Swamps.

TypicalTimmy on Why are some commander staples ...

1 week ago

To re-rail this thread, staples are generally considered for three reasons: CMC, impact and speed.

Cards such as Demonic Tutor are solid because they are extremely low cost with basically no downside. Cards such as Diabolic Tutor are not sought after because, while they function the same, they cost a lot more to cast in-game and thus are not able to be played as quickly. Vampiric Tutor costs the most because the CMC is half-that of Demonic Tutor, is an instant and does the same effect. In a game with 40 life, paying 2 is nothing. That's also why shocklands and fetch lands are so popular; The cost of the life you spend is nothing compared to the value you get. Being 1/2 the CMC though is not enough. As Vampiric Tutor is also an instant, it can find you cards at any point in the game, not just during your main phases when the stack is empty.

There are outliers, such as Cyclonic Rift and Damnation, but paying a lot of mana for a reset button is worth it as it brings everyone back down to relatively the same level, more or less.

Cards that push you to win the game (tutors, combo pieces, wincons) are the best because winning the game against three opponents is far more powerful than making a single opponent lose the game.

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

BrandonO97 on Wrexial, the Risen Deep Revamp

3 weeks ago

Sorry for doing multiple comments, but Diabolic Tutor would be good to pull any card based on your situation. Pull from the Deep could give you more play with your spells.

MarkovBrewer69 on Brass’s Booty

1 month ago

As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.

So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.

For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.

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