Sythis, Harvest's Hand
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

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Necramus on Gonna Need A (Myrkul)

4 months ago

Soulus101 Hey there! Thanks for dropping a comment. So, I actually have Devoted Druid in there (I think you must've just overlooked it! No worries!!), and for Sythis, I have 8 enchantment creatures, as well as the 15 enchantments. So, with almost a quarter of the deck being castable enchants, it should be fine! I generally consider cards to be synergistic if they interact with 15+ other cards in the deck! I had considered one of the other enchantresses, but most are still cast and don't net the life that Sythis, Harvest's Hand does, and they're typically more expensive (monetarily, and cmc-wise). I appreciate this feedback, though. I definitely hadn't even considered the interaction with manifesting.

Headers13 on C'mon Kes!

5 months ago

Don't mind a little ideas sharing at all!

Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.

I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.

Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.

Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.

I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.

Hopefully this covers the thought process behind some of the decision made so far for the deck.

Darsul on C'mon Kes!

5 months ago

I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.

What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.

Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.

GL HF

Gidgetimer on Pattern Recognition #296 - Enchanté

6 months ago

I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.

You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.

The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.

The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.

Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.

This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.

jdogz32 on Enchantment

7 months ago

Your deck is way too heavy, and you have alot of 1s and 2s of cards.

For starters I'd take out

Doomwake Giant - he's a weak boardwipe at best but with as heavy as this deck is you won't have enough Enchantments to kill anything of real value

Pharika, God of Affliction It won't be a creature most games and it's 5 Mana for himself and 1 Enchantment token

Eidolon of Blossoms its just too much Mana. In modern games can be over as soon as turn 4 and you won't have time to get any value out of him. I'd add more copies of Sythis, Harvest's Hand it's much cheaper and much easier to get more value.

Underworld Coinsmith just doesn't have enough time to utilize him to give you enough value. This is what I'd take out for starters. Now I'd move these cards to your sideboard as they aren't needed/used every game. Destiny Spinner Seal of Primordium

Now I'd add more of these cards that are already in your deck Sythis, Harvest's Hand Herald of the Pantheon and Sanctum Weaver this should help make this more consistent. I hope this helps.

AstroAA on [EDH] Anikthea Enchantress Prison [WIP]

8 months ago

thefiresoflurve,

I completely forgot about The Meathook Massacre - thank you for reminding me of this card's existence!

I personally really don't like cards like Privileged Position or Asceticism. Usually their CMC is high compared to what I want to pay for that effect. I am aware they interfere, but I've ran Lightning Greaves in my Sythis, Harvest's Hand deck with Collector Ouphe/Null Rod/Sterling Grove/Greater Auramancy without issues. If I do end up doing anything with them, I'd probably just end up replacing Swiftfoot Boots with something cheap CMC-wise.

Thank you for the comment!

mjh107 on Mono White WIn Combos

9 months ago

Hello,
I am looking to build a Sythis, Harvest's Hand deck. Currently looking to fill a secondary win combo with the white portion. I am having trouble finding something that isn't an infinite combo. If possible, I would like to avoid that. If need be, can be mixed with green.
Thank you

legendofa on Does "destroy all non-land permanents" …

10 months ago

Regeneration does not remove anything from the battlefield. When a permanent is regenerated, the next time it would be destroyed or take lethal damage during the current turn, it instead taps, has all damage removed from it, and (I suspect this might be the point of confusion) is removed from combat, so it's not attacking or blocking.

If Hour of Revelation was cast, all enchantments on Sythis, Harvest's Hand would be destroyed. As long as the ability that grants the "regeneration shield" resolves before Hour resolves, Sythis would survive.

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