Sythis, Harvest's Hand
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

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Orange+ on Riders on the Storm ~70$

3 weeks ago

Hey, InvalidUsernamePleaseTryAgain

Well, this deck runs really efficient in low and mid strength pods. If Sythis, Harvest's Hand is left unattended for about two rounds, you can often get about 5 auras on her, which also means five cards drawn. If you can additionally protect her from dying like once or twice with the protection cantrips, you should be in for a very good round and get through a whole lot of your library.

Often, in my experience, players are not so concerned with Sythis on the board when I explain to them that it is a straight forward budget voltron deck with no sudden powerspikes or wincons (there are no hexproof auras, and no Ancestral Mask -like auras either). I will use this as an advantage, and people will often snooze of dealing with Sythis.

Sythis should probably be hitting for about 10 flying vigilance damage at about turn 7, if I were to guess. That means possibly eliminating a player at about round 8. Open the Vaults is just a backup wincon plan, the main idea here is just simply: Play Sythis, spam auras, hit hard with flying / trample + vigilance (for blocking purposes), and use surprise hexproof cantrips to void removal.

There is no standard ramp, just: land auras, land untap effects, and fetch land / produce mana on hit a player trigger. You dont really need a lot of lands, with like 5 mana you can often play 5 auras, draw 5 cards, and gain 5 life on a turn. Pretty decent if you ask me.

This is a pretty pure voltron deck, running close to no other creatures than Sythis. Jukai Naturalist and Moon-Blessed Cleric are the exceptions due to their valuable effects.

As for tokens, theres a separate category for token producing auras. They are there just to deal with black and Diabolic Edict effects (which are really good vs pure voltron decks)

kamarupa on Enchanted Spring Cleaning - Bant

10 months ago

I love Sterling Grove in my enchantment deck, Manic Enchantress. If you can add a few more enchantments, I'd also suggest 1-2 Sythis, Harvest's Hand and 1-2 Enchantress's Presence in place of Serum Visions. What can I say other than, 'I just love drawing tons of cards?'

Master_J on Harvest Time

1 year ago

OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer

IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer

I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.

I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.

CickNason on Sigard the Heron's enchantment

1 year ago

Enchantress inclusions

Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options

Mana Fixing

Sanctum Weaver scales with all your auras

Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments

Delighted Halfling makes your commander and all legendaries uncounterable

Protection

Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells

Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.

Veil of Summer is OP nonsense

Myrel, Shield of Argive is a legendary Grand Abolisher with upside

Synergy Picks

Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana

Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed

Well Rested for the buffs, life and draw all for 2 mana

Hope this helped

Necramus on Gonna Need A (Myrkul)

2 years ago

Soulus101 Hey there! Thanks for dropping a comment. So, I actually have Devoted Druid in there (I think you must've just overlooked it! No worries!!), and for Sythis, I have 8 enchantment creatures, as well as the 15 enchantments. So, with almost a quarter of the deck being castable enchants, it should be fine! I generally consider cards to be synergistic if they interact with 15+ other cards in the deck! I had considered one of the other enchantresses, but most are still cast and don't net the life that Sythis, Harvest's Hand does, and they're typically more expensive (monetarily, and cmc-wise). I appreciate this feedback, though. I definitely hadn't even considered the interaction with manifesting.

Headers13 on Cultivating Enchantments

2 years ago

Don't mind a little ideas sharing at all!

Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.

I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.

Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.

Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.

I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.

Hopefully this covers the thought process behind some of the decision made so far for the deck.

Darsul on Cultivating Enchantments

2 years ago

I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.

What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.

Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.

GL HF

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