Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
|Have (2)||, CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sythis, Harvest's Hand Discussion
3 hours ago
Most recent updates... 17 October 2021
Out Eidolon of Blossoms , Mesa Enchantress , Austere Command , Return to Dust , Selesnya Cluestone , Helm of the Host , Ajani Unyielding and Ajani, Mentor of Heroes. Lands Gavony Township , Turntimber Grove and Sandstone Bridge .
In Sythis, Harvest's Hand , Starfield Mystic , Garruk's Uprising , Seal of Primordium , Rishkar's Expertise , Vanquish the Horde , Return of the Wildspeaker , Talisman of Unity , Branchloft Pathway Flip , Arctic Flats , Overgrown Farmland.
1 week ago
2 weeks ago
Arena has many problems and is unreliable.
If you are casting Sythis, Harvest's Hand and don't have another one on the battlefield, it's ability will not trigger. There has to be one on the battlefield in order to see the card cast.
1 month ago
Maybe cut 2x Sythis, Harvest's Hand in favor of 2xEidolon of Blossoms and add 2xReliquary Tower, the idea being to draw more cards and not having to discard more than the 1 card from Solitary Confinement.
1 month ago
I like how you took the time to HighLander all your Lands! Plus I love Sythis, Harvest's Hand such a great enchantress! I dropped all the artifacts out of my Enchantress deck for extra continuity. It sure is hard to give up the ol Sol Ring though, and damn is Arcane Signet isn't just divine as well.....
1 month ago
Also, you said the The World Tree made winning with Purphoros too easy, but I thought Theros gods would not entre the battlefield as creatures if you did not meet the devotion prior to casting them. How do you get the devotion for all of them before using The World Tree, to assure Purphoros triggers?
2 months ago
I piloted a Karametra, God of Harvests deck for a couple years, which that list can be found here: [EDH][PRIMER] Karametra's Garden of Eden. However, keep note if you end up reading that deck I purposefully did NOT build her as an enchantress commander, and instead a storm-esque combo commander abusing her land-fetch ability. That deck in general though is outdated and I would definitely change it if I wanted to play it again.
Anyways, for your questions:
1) I will admit, I did make this list kind of complicated, or rather it has a lot of niche interactions, and I think a newer player would have trouble getting the full value of this particular list. However, I think in general Sythis, Harvest's Hand is indeed a rather simple commander; you play enchantments and draw cards. I think most of the difficulty in this list - and most lists to be fair - is decision making. When do I play this card? Do I respond to this particular threat now or later? How can I possibly win the game this turn? Etc. As I said previously, ultimately Sythis - and pretty much all enchantment-based decks - want to establish an engine with a creature that allows you to draw cards per each enchantment cast and then play a bunch of cheap enchantments, such as Utopia Sprawl to draw your deck and win the game via card advantage.
2) My main playstyle in commander is typically incorporating the commander into the strategy. For enchantress-based decks, I think undoubtedly Sythis, Harvest's Hand is the best commander because she does exactly that - she herself IS an enchantress. I will also say, this deck does have more of a stax-theme, meaning denying your opponents resources. After playing combo for ~5 years, this is something I've found myself rather enjoying as a break from combo, (my Karametra deck for example is one of the combo decks I played for a while). I find the deck fun to play due to the ability to easily incorporate the commander into the deck's strategy and having a playstyle that I find fun to play.
3) While I do think the deck is rather competitive, I do not think it is cEDH level, and if it is, it would be fringe at best. I do think the deck is stronger than the average EDH deck though. If I had to place it on a scale, where 1 is a pre-con and 10 is something like Oracle Consultation or Flash Hulk - I would probably place it at a 6 or 7. It definitely is beatable, but can preform fairly consistently.
Hopefully these answered your questions. If you have any others, feel free to message me and I'll try to answer to the best of my abilities!
2 months ago
I think there are two questions:
What commanders are good for a new player to play themselves?
What commanders are good to play against new players?
To answer the first question I think you want straightforward decks that are easy to play. There needs to be some decision making for the new player though. A lot of the fun is in figuring out the right play to make and taking that away from new players may make them bounce off the game. But care needs to be taken to make sure the decision making doesn't rely on in depth knowledge of the deck or the other decks in the pod. I think having solid card draw is also very important. You don't want a new player to run out of cards. So maybe an enchantress like Sythis, Harvest's Hand .
For the second question I think the most important things are what not to do. Don't play combo or stax against a new player. Group hug isn't the worst idea but I think voltron or battlecruiser are probably two good choices. It might be a good idea to play a lower or mid-powered graveyard deck so they'd get a chance to see that the graveyard is your friend.