Sythis, Harvest's Hand

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

legendofa on What is the "best" way …

6 days ago

I was on a little Turbofog kick early last year, and an enchantment deck using Solitary Confinement and Sythis, Harvest's Hand did reasonably well. It's not a Turbofog in the purest sense, but it accomplishes much of the same result. This is the sort of deck I used as a template.

https://www.mtggoldfish.com/archetype/modern-enchantress#paper

(I believe it was wallisface who pointed me in this direction, but I can't find the thread. If it was, thanks! If not, I apologize, and thank you to whoever it was.)

ldvatwa on Everlasting Life Through Phyrexia

2 weeks ago

CoarselyRefined I forgot about that card since I made a janky archer deck to force combat lol.

Housegheist I'm currently running Bolas's Citadel, but Alhammarret's Archive would be a great addition. Sadly, I just picked one up from a buddy for my Sythis, Harvest's Hand deck. When I can get my hands on another it would work well here for sure.

KBK7101 on Deck Crisis

1 month ago

Some recently released commanders that are extremely powerful, even in budget decks, that I would recommend would be -

Three color :

Isshin, Two Heavens as One, Miirym, Sentinel Wurm, Muldrotha, the Gravetide (recently reprinted) and Alela, Artful Provacateur

Two color :

Lathril, Blade of the Elves, Sythis, Harvest's Hand and Aesi, Tyrant of Gyre Strait

Most of these could easily be powerful even on a low budget. Most of them are also pretty easy to follow for newer players. Isshin cares about cards that have "Whenever ~ attacks" triggers, Miirym cares about anything relating to dragons, Muldrotha loves graveyard shenanigans and Alela cares about artifacts, enchantments and faeries. Lathril is all about elves and tokens, Sythis is enchantment focused and Aesi is lands-centric (and is available as a precon!).

It all really comes down what type of playstyle you enjoy. Given what you have, I think I'd recommend Alela, Artful Provacateur. You have some cards from your precons already, is in perfect colors for disruption/interaction with opponents and she could be built in literally any way that has enchantments and/or artifacts as a focus. Auras such as All That Glitters and Ethereal Armor? Sure! Anthems such as Favorable Winds or Glorious Anthem? Yep! Artifact-centric cards such as Sai, Master Thopterist, Etherium Sculptor, Foundry Inspector and Bident of Thassa can make your board state explode from one turn to the next. I had an Alela deck for my brother for a bit that focused on playing cheap artifacts/enchantments and then buffing the tokens with cards like Favorable Winds. With a few effects like that on the field, casting a single artifact/enchantment could net you something like a 7/6 flier, which is insane! She could very easily be built on a budget as well.

Again, it all depends on your playstyle. If you could specify your favorite colors/strategies it would help us recommend you something that you would find more fun!

Mathew7-7 on hosshughes

2 months ago

Do you still create decks on request? When my user name was Abraxas3719 you made my $40 Oona list as well as my One Time Too Many - Phenax $40 Budget Mill list. While they have skyrocketed in price since then the Oona list has become a staple in my box and has now become Oona, Queen of the Fae.

I was looking to make a deck around Sythis, Harvest's Hand in the same vein as my deck Zur, Lord of the Stars. I also wanted to use Calix, Destiny's Hand in it since I already have him and I love his +1

If you’re still taking deck requests, thanks in advance! If not no worries!

Andramalech on Shrines R us

2 months ago

says I overlooked the draw power

Enchantress's Presence, and other Enchantment Johnnys like Satyr Enchanter and Sythis, Harvest's Hand.

Good on yah m8

AstroAA on Should I Keep Luminarch Ascension …

2 months ago

Luminarch Ascension is just slow. I used to run it in my Sythis, Harvest's Hand enchantress prison deck as a backup method to get beaters out, and most of the time I'd play it and it'd just sit there as I'd use my mana for other things. It's not worth it most of the time.

I do not know why you aren't already running Esper Sentinel. In your deck you're running a bunch of anthems, and Esper Sentinel can easily draw you a ridiculous amount of cards rather quickly if his tax gets up to 4~5 mana. He's easily one of the best white cards in Magic, and your deck seems likely to support him. Plus he's only one mana, and you have an absolutely ridiculous CMC of 3.87 with only seven mana rocks - two of which are 4+ CMC.

My advice? Fuck Smothering Tithe. I personally think the card is overrated and is one of the most "kill on sight" cards in Magic. A quarter of the time you play it and it's countered. Another quarter of the time you play it and it gets blown up immediately. Another quarter of the time you play it and it does nothing. The last quarter of the time it does something. If you wanted to play some cheaper "kill on sight" cards to bait out counter magic and kill spells, Food Chain, Survival of the Fittest, and even something like Grafdigger's Cage against certain decks. But, take what I say here with a grain of salt - I just don't like Smothering Tithe, and I think the CMC of it won't help you that much since you don't run a lot of ramp. I'd honestly rather run Yasharn, Implacable Earth over Smothering Tithe in your deck right now.

Now, you asked for feedback and suggestions, so here are my main suggestions. I'm not sure your budget, but considering you're asking us to decide between two $20~$30 cards, I'll assume it's higher than the average Magic player's. Here is a basic list of things you can do to improve your deck:

  • Go through your deck and individually look at every card in it. Think to yourself "How often do I play this card? Does this card make an impact whenever I play it? Is it just immediately answered? How does this fit into my game plan?" etc. Cut cards that you think aren't up to par or properly fit into your deck.
  • Your deck seems to lack a proper direction. You say you want to pillowfort and focus on building up an army. Cards like Windborn Muse and Ghostly Prison can help you prevent people from swinging at you. If you wanted to prevent people from swinging at all, Crawlspace and Dueling Grounds can work, and you can just pop them with a Nature's Claim or something before you want to start attacking. If you wanted to focus more on the army aspect, you could go with stuff like Avenger of Zendikar, Rhys the Redeemed, or Tendershoot Dryad.
  • Lower your Converted Mana Cost. You currently have a CMC of 3.87, which is rather high. In addition, you are only running seven pieces of ramp - all mana rocks - and two of them are four or more CMC, which does not help you much. Cut cards that don't do much and replace them with either cheaper mana rocks or mana dorks. A few that I immediately see that I would cut are cards like Treva, the Renewer, Skyward Eye Prophets, Empyrial Archangel, and Archon of the Triumvirate. Cards you should add are like Avacyn's Pilgrim, Birds of Paradise, Sylvan Caryatid, and Noble Hierarch. This will lower your CMC and provide additional mana ramp.
  • Lands. You are currently running 38 lands, which is definitely on the high end. However, I think this is a product of having a CMC of 3.87. I think should you end up reducing your CMC to around 2.75 to 3.00 while adding in at least ~7 sources of mana acceleration you can go down to 32~33 lands, which is much more reasonable. However, I also want to talk about your land choices. You aren't running any fetches and many of your lands have a chance to enter tapped. I would look at adding in more fetches such as Prismatic Vista, Windswept Heath, Misty Rainforest, and Flooded Strand at least. In addition, I'd also look at lands such as City of Brass, Mystic Confluence, and the Battlebond lands such as Bountiful Promenade, Rejuvenating Springs, and Sea of Clouds should you reliably play with 3+ people pods. Cut cards like Seaside Citadel and the check lands, as they're kind of feelsbad turn one plays.
  • Removal. You aren't running much removal to deal with threats. Cheap removal such as Nature's Claim, Swords to Plowshares, Path to Exile, Return to Nature, and On Thin Ice are all super good in EDH. I would definitely look at improving your removal suite outside of 3+ mana counterspells. Also, look at cheaper counterspells. Cards like Mana Drain would be super good here as it provides you mana acceleration while stopping your opponents.

There is more I would like to add, such as talking more about card advantage, but I've spent damn near close to an hour typing this so I'm gonna call it here. Now, take what I've said with a grain of salt. I'm a high-powered player; I like to optimize my decks, and with optimization comes homogenization. I.e; your decks become less unique. You've got a pretty unique deck here, and if you like it then you like it. Ultimately it's up to you on making that call of whether or not you want to optimize and change everything. If you need more help, feel free to ask. Good luck, and sorry for the wall of text.

legendofa on Power Sagas

2 months ago

Do you have any thoughts on something like Sythis, Harvest's Hand?

ThisIsMyAccount on Enchantress's Wish

3 months ago

Bulldawg1310 I playtest most of my decks a fair amount before going to the trouble of writing a description or anything. I can safely say the deck is strong. Enchantress usually is pretty consistent because you draw so many cards with Sythis, Harvest's Hand and/or Enchantress's Presence that you can find a card to stop the opponent quickly enough. The hard part is just staying alive early but Ghostly Prison and Authority of the Consuls are good for that.

Wishing up the speghetti monster Emrakul, the Aeons Torn won't happen that often but it can pop up in matchups that don't have many mainboard answers to Sterling Grove so with a shrouded Sanctum Weaver generating crazy mana you can cast it easily enough. The Emrakul plan is good against other jank/prison decks, too.

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