|Commander / EDH||Legal|
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|From the Vault: Twenty (V13)||Mythic Rare|
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Kessig Wolf Run
: Add to your mana pool.
, : Target creature gets +X/+0 and gains trample until end of turn.
Kessig Wolf Run Discussion
6 days ago
as for the 2 vital force its just that she fit more than one job witch is why you see her in more than one category the total count of card is still
2 weeks ago
Also while we’re talking lands maybe add a copy of Kessig Wolf Run
3 weeks ago
Paradise Druid Hellkite Charger Tilonalli's Summoner Hellrider Wolfbriar Elemental Ogre Battledriver Rhythm of the Wild Cultivate Gruul War Chant Wood Elves Rubblebelt Raiders Regal Force Fresh Meat Harvest Season Rampant Growth Relentless Assault Skyshroud Claim Skullclamp Throne of the God-Pharaoh Druids' Repository Impact Tremors War Cadence Domri, Anarch of Bolas Kessig Wolf Run Reliquary Tower Sol Ring Gruul Signet Oran-Rief, the Vastwood
1 month ago
pizzagod13: Crumble to Dust does pretty much force tron players to scoop, but unfortunately thats the only deck its useful against, and i'm not sure its worth the sideboard space when i already have tons of other mainboard land destruction spells. Surgical Extraction is quite good, but also $50. i'm confused why so many people keep mentioning that "some decks don't need a lot of lands" as if thats a point "against" land destruction, when really its in land destructions favor. if a deck doesn't need many lands, it also won't "have" many lands. this greatly increases the chances that i'll have more LD spells than they have lands, in which case i win. Ghost Quarter is good, but i don't think i can afford lands that don't produce colored mana. i need to ensure i get forests for Arbor Elf and Utopia Sprawl , and also have double red for Pillage . otherwise i'd run a Kessig Wolf Run or 2.
1 month ago
As a Xenagos player myself (here's mine - Xenagos), I've ran into many problems with my deck and I see a couple things that I've had to deal with myself. Xenagos's ability loves big creatures and you have a lot of small creatures (power-wise). Yes, a good bit of those are mana dorks but your ramp would be better off being mostly cheap sorcery based, where you are putting lands onto the battlefield. Having land ramp instead of creature-based ramp pays off hugely in the late game, especially when the people you play like to wipe the board. The same goes for artifact ramp. That stuff can get removed very easily, whereas lands are a bit harder. Also card draw is really important. Elemental Bond and Guardian Project are really good for that. You might also want to add more utility things, especially those that buff creatures. Rhythm of the Wild , Ogre Battledriver , Angrath's Marauders , Vizier of the Menagerie , Domri, Anarch of Bolas are really good cards for that. Your mana base is pretty decent but you have a lot of lands that don't produce colored mana. Rogue's Passage is great for this deck as well as Kessig Wolf Run and the fetches but some of the others would be better off as basics.
You definitely don't have to make all of these changes but it will help your deck to run faster and get the job done.
2 months ago
Artifact: Swiftfoot Boots
2 months ago
Hey, SideBae gave you great advice, almost too much ;)
Where to consider starting to make upgrades is the manabase. In my opinion it's the worse part of your current deck. The manabase looks like a budget beginner manabase. Want more good dual lands to go along with the rest of the good cards here. There's many lands to consider adding that are within this deck's budget.
Command Tower is the most played land for multi-colored decks in Commander and for good reason since it can ETB (enter the battlefield) untapped to make any one color of mana that you need. Cinder Glade , Sheltered Thicket and expensive price Stomping Ground are Forest dual lands meaning Nature's Lore , Farseek , Wood Elves and Skyshroud Claim can search for them and put them onto the battlefield. Being able to land ramp with dual lands is very helpful.
The next dual lands to consider are more that can ETB untapped: Karplusan Forest and expensive price Spire Garden . Since playing a lot of basic lands then Rootbound Crag and Game Trail will consistently ETB untapped. Kessig Wolf Run or the less expensive and worse Skarrg, the Rage Pits can give Xenagos or another creature trample.
Some lands that ETB tapped are fine, but these lands need to give you something that's worth it. Raging Ravine is the Gruul creature land and it's good with Xenagos ability to pump a creature. Mosswort Bridge will ETB tapped, but it's hideaway ability is worth it since with Xenagos able to double the power of a creature; getting 10 power worth of creatures is not difficult. Being able to the play the card you hideaway for mana cost is very good.
Lands to consider adding:
- Command Tower
- Cinder Glade
- Sheltered Thicket
- Stomping Ground
- Karplusan Forest
- Spire Garden
- Rootbound Crag
- Game Trail
- Kessig Wolf Run or Skarrg, the Rage Pits
- Raging Ravine
- Mosswort Bridge
Lands to consider cutting:
- 6x Forest
- 3x Mountain
- Naya Panorama
- Temple of Abandon
2 months ago
OK, let us see…
Land creature ratio:
- Try 22 Lands instead of 20 (trust me on this).
- 25 – 26 creatures are just fine.
- 12 – 13 spells.
- Replace Cinder Glade or Rootbound Crag with Game Trail (Since you are on a budget).
- 1x Kessig Wolf Run .
- Add 1x Forest or another Cinder Glade , Rootbound Crag , Game Trail or Kazandu Refuge .
- Daybreak Ranger Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd Flip, same cmc, goes for like 20 cents the copy and has intimidate.
- Geier Reach Bandit Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw Flip.
- You have a ton of “Lord Effects”, so Reckless Waif Flip might be a good addition, since she has better body than Village Messenger Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
- Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.
- Magma Jet is not good here. I get the scry thing and all, but damage is more important for wolves. The obvious is Lightning Bolt , but usually with the money of just one copy, you can get 4x Lightning Strike or Incinerate or even something like Arc Trail (not recommended).
- Rabid Bite this is a terrible, ugly, and horrible card. Never ever use it! Try Pounce instead.
Hope this helps! Be kind and have fun.
Kessig Wolf Run occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.05%
RG (Gruul): 1.97%
BRG (Jund): 1.03%
RGW (Naya): 1.99%