Takenuma, Abandoned Mire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Takenuma, Abandoned Mire

Legendary Land

: Add .

Channel, Discard this: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

RebelGenius on Compost Pile (Help Wanted)

1 month ago

Oh this deck is right up my alley.

I think Stitcher's Supplier is a must in any graveyard deck, and if you have something to sac it like Bone Shards or Village Rites it can fill the yard extremely quickly.

I like Bone Shards more than Drown in Filth because it acts as another way to discard Stinkweed Imp and is a plain destroy that isn't reliant on other things.

Also, I really like Takenuma, Abandoned Mire in decks like these (gotta add it to mine) and Boseiju, Who Endures is always good.

Crow-Umbra on Musashi's Mosh Pit [Primer]

1 month ago

Thank you for the suggestions mr5cientific. So far I'm feeling pretty happy with where my manabase is at. I recently swapped out Bojuka Bog for Scavenger Grounds so I could hit multiple yards at once, and activate in response to combos/triggers etc.

I've had Slayer's Stronghold on my radar, but opted for Hanweir instead since the Haste activation was slightly cheaper, and has the Meld potential with Hanweir Garrison  Meld.

Of the 3 other lands you suggested, I could see maybe the White and/or Red lands fitting here, but I don't feel I currently need them. I think with this deck I'd rather have proactive board protection effects vs. Reanimation. I used Takenuma, Abandoned Mire in my Araumi deck before I took it apart. If I'm going to be milling, I like for it to be part of graveyard synergies. Similarly, if I am going to reanimate creatures in an aggro deck, I'd rather that they reanimate straight to the battlefield as opposed to my hand. I do have Living Death, Reanimate, Animate Dead, Necromancy, and Dance of the Dead as a reanimation package in binders in case I ever wanted to incorporate them. So far I'd rather just keep slamming creatures already in hand, instead of spending extra mana to get stuff back in non-Aristocrats/Reanimator deck.

mr5cientific on Musashi's Mosh Pit [Primer]

1 month ago

Hi Crow-Umbra! This deck is super badass. I have a couple ideas on the manabase and am curious on your thoughts

First of all, Slayers' Stronghold can give a creature some bonuses (most importantly haste) for a red and a white. Could be great with your four drops like Hero of Bladehold, Leonin Warleader, or outright deadly paired with Elder Brain or Grave Titan. Saw you already had Hanweir Battlements  Meld so figured I'd suggest this one as well but I understand if you have it for the Meld dream.

Have you considered running the Kamigawa Neon Dynasty Legendary lands? Might be a little slow/expensive but the flavor is excellent for Musashi and I think Sokenzan, Crucible of Defiance could be a great add if you just need a couple more tokens with haste. 3 cmc (with Isshin out) isn't great for 2 haste tokens maybe but you can always play it as a land.

Thanks for all your help again - looking forward to reading your next edits here and hearing how the deck refines

Lankhmar on For Honor and Glory!!!

1 month ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

1 month ago

Update!

Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa

In: 1. Plains x4 2. Mountain x4 3. Eiganjo, Seat of the Empire 4. Takenuma, Abandoned Mire 5. Farewell 6. Toxic Deluge 7. Welcoming Vampire 8. Flawless Maneuver

The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.

The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.

Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).

Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.

JacobAGrossman on Glittering Company

4 months ago

Lands are working really nicely now, especially with the additions of Eiganjo, Seat of the Empire and Godless Shrine. Considering even running Takenuma, Abandoned Mire, but I think that's overkill.

The next change I would possibly make would be potentially going down to just 1 Vizier of Remedies, as crazy as that sounds. She really only shines with Devoted Druid, but at least the Druid is a mana dork on its own. The Vizier is basically useless on its own, and as a combo piece, is worse than Melira, Sylvok Outcast, Anafenza, Kin-Tree Spirit, and Heliod, Sun-Crowned. The infinite mana isn't as big an emphasis these days, more of a pleasant surprise, and it feels bad to just keep getting combo pieces over and over that are super weak unless I can keep going.

jaymc1130 on The new Channel Legend Lands …

4 months ago

Takenuma, Abandoned Mire + Shigeki, Jukai Visionary can do some nifty things together, and yeah, just picking back up an important combo creature with it at times is just what the doctor ordered.

SynergyBuild on The new Channel Legend Lands …

4 months ago

Yeah, while I agree on Boseiju, what I've been most personally impressed by in comparison to my assumptions is Takenuma, Abandoned Mire, it's not card advantage, and barely feels like even selection most times, but even a land with cycling that is colored and coming into play untapped feels really good.

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