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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Casual | Legal |
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Highlander | Legal |
Historic | Legal |
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Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Takenuma, Abandoned Mire
Legendary Land
: Add .
Channel — , Discard this: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.
Gidgetimer on Can anyone help me pick …
1 month ago
You can link cards by enclosing the name in double brackets. I'll do so here so that people can get an idea of the colors/strategies that these cards support.
Looking at this list I'd say the most cards you are going to fit into a single deck would be some sort of Nekusar force feed deck with Dramatic Reversal + Isochron Scepter in it. This would let you run Scalding Tarn, Valakut Awakening Flip, Takenuma, Abandoned Mire, Tergrid, God of Fright Flip, and Isochron Scepter. It definitely wouldn't be the most powerful Nekusar deck, but it would let you run the maximum number of the listed cards IMO.
PhyrexianPraetor on
Orzhov Scam
1 month ago
Thanks for the upvote, comment and suggestions. Believe it or not, this deck originally started it’s life in modern as a mono-black aggro deck that used self-reanimating creatures and Foul-Tongue Shriek with Phyrexian Obliterator at the top of the mana curve. I did kind of ok with that deck, but as time went on I had a much harder time due to everyone else switching to more midrange and control style decks. That’s when I built this deck and haven’t looked back. I’m not going to lie, this deck used to be an attention getter in my area for being a good and solid deck. But with War of the Spark, Modern Horizons and Modern Horizons 2 a lot of other decks got upgrades and new decks came to be a thing. This deck sadly fell behind due to this, I did get some new upgrades… but almost every other deck that was played in my area became even better due to getting more additions.
I might switch out one Phyrexian Obliterator for a single copy of Sheoldred, the Apocalypse. Obliterator is ok, but being able to shock the opponent every-time they draw a card is a big attraction to me.
I have been considering Misery's Shadow for the reasons you pointed out. My only struggle is that it only deals with creatures that die. Don’t get me wrong though, it is still a very potent card.
I guess it would come down to a meta call between Dauthi Voidwalker and Misery's Shadow, both have their respective upsides and downsides.
I have been considering Invoke Despair for a few weeks now. In essence, it can functionally act like Gray Merchant of Asphodel with draining life. On one hand it deals six damage and draws me three cards, on the other hand it makes my opponent sacrifice three permanents for five mana. It’s for these two aspects as to why I might even cut one Phyrexian Arena for it.
Tenacious Underdog is a card I have been evaluating and am unsure of. At base it is a 3/2 for two, with the ability to gain haste and draws a card for four mana. It’s for this reason as to why I have looked at it a bit, but unlike Invoke Despair it doesn’t have the potential to change much of the game-state and requires four mana to consistently bring back.
With the way modern is, four and five mana has to either impact the board in a big way or sway the game in your favour. Paying four mana to potentially deal three damage and draw a card might not be worth it. All in all though, I have yet to actually get back into the modern scene where I live. So it is entirely possible that I am being overly critical and am wrong about this card.
I honestly didn’t know about Knight of Dusk's Shadow. I like how it can stop a food token deck from gaining lots of life and all for two mana. I might test it out.
Agadeem's Awakening Flip is something that I tried before. In my build it sadly doesn’t work. But in a deck that has four Leyline of the Void, more creatures and Nykthos, Shrine to Nyx it can be really devastating. Perhaps that style of devotion deck can run Tenacious Underdog for continuous value.
Bojuka Bog, Takenuma, Abandoned Mire, and Field of Ruin are all lands that I have played in the past or have been considering for a while. I originally ran Bojuka Bog as my choice of graveyard hate. I liked how it couldn’t be countered or discarded. Takenuma, Abandoned Mire is yet another card I have had my eye on. There are a lot of legendary creatures that I could fit into this deck to make it cheaper. Field of Ruin and all of the lands like it, are a bit awkward sadly. I have tested these types of lands before with Urborg, Tomb of Yawgmoth and I am always left with a negative opinion of them. I originally ran a set alongside two copies of urborg to fight against Tron and Valakut.
One card you should consider for your black deck is Korlash, Heir to Blackblade. It is cheaper in monetary cost than Obliterator, fixes your mana since it can fetch non-basics, gets bigger with fetching and it is very hard to remove without exile effects. I ran both it and Obliterator at one point.
BotaNickill on
Orzhov Scam
1 month ago
Dude, This looks mean! I would not want to play against that deck. I can't really see to much that needs improved, it looks like you have all your bases covered. I like using Sheoldred, the Apocalypse as a finisher but only because I don't have the Phyrexian Obliterators. I also have a black aggro style deck that I keep a Gary in the board for that devotion damage, and it has some similar aspects to your build. Some cards I use that you might consider are as follows:
Misery's Shadow , good early threat, gets rid of potential creatures returning from the grave, and pumpable in the late game.
Invoke Despair, absolutely devastating board removal when resolved, can be a finisher, and/or provide card draw.
Tenacious Underdog, great early threat and can be Blitzed over and over resulting in card draw if nothing else.
Knight of Dusk's Shadow can be an option for pesky lifegain decks. Also pumpable in the late game.
Agadeem's Awakening Flip can be a good late game finisher or at the very least, another black source.
Bojuka Bog, Takenuma, Abandoned Mire, and Field of Ruin for a lil more depth to the land package.
Like I said tho, your build looks solid to me bud, just wanted to throw out some more options. Good luck to you!
enraged on
BG Midrange Historic
3 months ago
Pretty tight build yoo. Love the classics.
One easy include could be Bojuka Bog swap out a swamp for it to reallly hit the graveyard decks hard. I might pop in another Takenuma, Abandoned Mire too, you're creatures are such threats keeping one around keeps the pressure on for not much of a cost.
Tenacious Underdog could be a nice one or two of that is good in a long game.
A final one-of could be something like Transmogrant's Crown again for some long play but also general efficiency.
Dead_Blue_ on
Rock Deck 2022
4 months ago
Not a chance in the world of that happening. Allow me to elaborate:
Yavimaya, Cradle of Growth is often one of the best lands to draw, it’s the second Urborg, Tomb of Yawgmoth allowing to tap for colored mana on fetches as well as allowing stuff like Godless Shrine or even Urborg, Tomb of Yawgmoth to tap for green.
Takenuma, Abandoned Mire is useless more games than not but the ability to find you a threat in the late game when it comes down to top deck mode is the little nudge decks like this are all about.
Twilight Mire is essential to balance out the play set of Treetop Village
Blooming Marsh is a great card, I’ve ran it before in Rock and if I wasn’t running Damn I’d swap in the fastlands right away.
The thing I am having trouble with is the creature suite. I feel like 4x Dark Confidant is wrong in this meta, he never lives to put in any work. Goyfs, ScOoze & Flayer have all been great but good ol Bob isn’t good any more
Chasmolinker on
Rock Deck 2022
4 months ago
I would cut Yavimaya, Cradle of Growth, Takenuma, Abandoned Mire and Twilight Mire for Blooming Marsh
Chasmolinker on
Mono Black Nighthawk
4 months ago
Hey mememan3310. First off, welcome back!
Some amount of removal is always necessary. Combo and Flying can be tough match-ups for Mono Black without enough discard/removal. 3-4 Fatal Push and 1-2 Murderous Rider are good options with 1-2 copies of Infernal Grasp
I like 6-8 hard removal spells as Mono Black is typically a Mid-Range deck. Don't sleep on Gelatinous Cube either. I've stolen plenty of games with that card.
I would stick with 4 Duress and probably cut Agonizing Remorse since the only thing you really need to hit with discard in Mono-black are Non-creature spells. If you want something more versatile, Thoughtseize is your best option.
Sword-Point Diplomacy is a cute card draw spell, but they probably just let you draw the lands or irrelevant cards, (i.e. creature removal against planeswalkers). I personally prefer Sorin the Mirthless or Reckoner Bankbuster for card draw. Unwilling Ingredient is another pet favorite of mine although probably not what you should be running.
I know a lot of people run Evolved Sleeper The card just doesn't resonate with me. It often dies to removal after you've already sunk your mana into it. It reminds me of Hexdrinker in that it can be great if you max it out but getting there uninterrupted is difficult to pull off. I prefer Concealing Curtains
Flip and Knight of the Ebon Legion in the 1-drop spot.
Gray Merchant of Asphodel or Invoke Despair are two really solid finishers in Mono-Black. If you can swing Liliana of the Veil and Sheoldred, the Apocalypse you won't be disappointed.
There are so many good cards in Mono-Black that it is tough to squeeze everything in sometimes. 22 Lands seems too low. A single Takenuma, Abandoned Mire, Field of Ruin, and Hive of the Eye Tyrant are worth looking at as utility lands. I'd try to get 24-25 lands in there since most of the powerful Mono-Black spells fall in the 3+ MV range.
Crow-Umbra on
5 months ago
Mick-Tis, Urabrask the Hidden would be on theme since it's Legendary. I get that Fervor isn't a Legend, but it's more favorable for being played on curve for aggro vs Urabrask that's at 5 cmc.
Playing more Legendary Lands could be the most mana efficient way to get Shanid to pop off. There are quite a few options, and each one has some additional utility upside:
- Eiganjo, Seat of the Empire
- Hall of the Bandit Lord
- Hammerheim
- Shinka, the Bloodsoaked Keep
- Sokenzan, Crucible of Defiance
- Takenuma, Abandoned Mire
- Untaidake, the Cloud Keeper
- Urborg, Tomb of Yawgmoth
Some of them are kinda pricey, but even adding 4-5 can give you more flexibility on your other spells.
There are also some other legendary artifacts that are options, like Shadowspear and Eye of Vecna
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