Guul Draz Assassin


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Rise of the Eldrazi Rare
Promo Set Rare

Combos Browse all

Guul Draz Assassin

Creature — Vampire Assassin

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]

Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]

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Guul Draz Assassin Discussion

codesantos on Yahennessy

1 month ago

All great suggestions, but for the others I need to weigh their value against how I originally intended for this deck to be played. I'll continue to give them some thought.

Chasmolinker on Mono black devotion

2 months ago

Turn one is all about hand disruption in MHO. I would recommend Surgical Extraction. As for creatures...... Guul Draz Assassin seems interesting.
Indulgent Aristocrat
Pulse Tracker
Ruthless Ripper
Sanitarium Skeleton
Shadow Alley Denizen

Mairon_Bauglir on Blood Vampyr

2 months ago

have you heard of Bloodline Keeper  Flip, Vampire Nocturnus, Gifted Aetherborn, Guul Draz Assassin, Vampire Cutthroat? The best vampires has to offer for mono black.

Mairon_Bauglir on Yeah, kill my creatures... It's cool :)

2 months ago

Not really sure what you're going for here but in the comments 2 good cards to speed up and play off the whole infinite mana combo is Korlash, Heir to Blackblade and Lashwrithe. But it looks like your deck is suffering from a lack of synergy if I had to take a gander as to why it wouldn't play out well. Vampires, zombies, and demons are the best staples/tribal types to play out in black. Some good suggestions for those are

zombies: Gravecrawler,Relentless Dead,Cryptbreaker,Diregraf Colossus,Endless Ranks of the Dead, Geralf's Messenger

Vampires: Guul Draz Assassin,Vampire Cutthroat, Gifted Aetherborn, Vampire Nighthawk, Vampire Nocturnus,Bloodline Keeper  Flip

Demons: Archfiend of Depravity, Lord of the Void, Elbrus, the Binding Blade  Flip.

These are the best cards to add in generic styled black decks, there are better cards in each of those categories but those are a few of the best in general and don't need other mechanics to work well. I hope these help as this is your first deck!

GrixCHIM on Assassin Tribal

3 months ago

Maybe consider Silumgar Assassin, Ruthless Ripper, or Guul Draz Assassin...?

Also, in terms of madness, Nightshade Assassin would work.

TheVectornaut on Death by Vampire

3 months ago

Kalastria Highborn, Vampire Lacerator, Guul Draz Assassin, and Malakir Bloodwitch are all playable vampires under $5. I think Shadow Alley Denizen and Vampire Hexmage might be weak links, although the latter could certainly be sided in against the right opponents.

Pheardemons on Vampire's stay midrange

5 months ago

Alright. So I'll give you multiple options for the deck. First will be mono-black, second will be black/red. If you don't care about counters I won't even go into blue/black as vampires don't benefit from blue unless you are specifically going for counters.


Benefits of Mono-Black is that you don't have to sacrifice life to fetchlands and shocklands, plus Vampire Nocturnus becomes that much more powerful. Also some suggestions that you are definitely missing for vampires; Feast of Blood, Urge to Feed, and possible Blade of the Bloodchief, Bloodghast, Guul Draz Assassin and Guul Draz Vampire.

As far as black control goes, the basis should be 4 Inquisition of Kozilek and 2 Thoughtseize. You can reverse those if your meta has a lot of high CMC decks such as tron ect. This can help you take cards out of your opponents hand that you possibly could not handle late game. For Vampires Feast of Blood and Urge to Feed are definitely the cards to go to. Gaining four life, plus pumping your vampires. Powerful cards.

Let's go to creatures.

You can go one of two ways with that. You can go the route that Captivating Vampire is the main win condition. You can play a lot of smaller vampires and then control all of your opponent's creatures. This route is somewhat unstable as if your opponent is control, low on creatures, or have enough removal to hit Captivating Vampire then your win condition falls apart. I would personally go the second route of Vampire Nocturnus to be the win condition and just beat your opponent down. Vampire Nocturnus isn't legendary, which means if multiple can be played the abilities will stack. So your creature base is pretty solid, I'd just change some of them.

2 Guul Draz Vampire

2 Guul Draz Assassin

4 Blood Artist

3 Vampire Nighthawk

2 Captivating Vampire

3 Gatekeeper of Malakir

3 Vampire Nocturnus

3 Kalastria Highborn

3 Bloodline Keeper  Flip

25 total creatures

This would probably be a balanced way for the creatures to be as powerful and midranged as vampires get. Obviously this is more of a universal list, rather than any kind of specific meta.

Non-creature spells

2 Feast of Blood

3 Urge to Feed

4 Inquisition of Kozilek

1 Thoughtseize

4 Night's Whisper

14 non-creature spells

Thus leaving you with 21 lands that can all be swamps. I'd probably put a couple Ghost Quarter in there.


With adding the red you have access to more vampires as well as more control options. Mainly Terminate and Lightning Bolt. I would switch Terminate for Feast of Blood and Lightning Bolt for Urge to Feed.

Creatures would be Olivia Voldaren and Stromkirk Noble. I would bring Vampire Nocturnus down to one, and put in one Olivia Voldaren. I would then bring Vampire Nighthawk and Captivating Vampire down by one each leaving three openings for Stromkirk Noble.

Of course Black/red changes the lands as well.

4 Bloodstained Mire

2 Polluted Delta (there solely for more fetches in general, not the blue fetch).

2 Blood Crypt

2 Smoldering Marsh

1 Mountain

8 Swamp

2 Ghost Quarter


3 Relic of Progenitus - Graveyard hate against dredge, Tarmogoyf, Snapcaster Mage, ect

2 Bile Blight - Against token decks. They can be seriously fast and overpowering.

3 Geth's Verdict - Against Boggles as hexproof would destroy you. And any other deck that plays singular huge creatures

3 Dragon's Claw - Against burn and any kind of red deck.

2 Damnation - Creature heavy decks

2 Thoughtseize - or Inquisition of Kozilek depending on what is mainboard. There to help against combo decks or other decks that you can't handle.

If you decide to go the black/red way you could also look into Kolaghan's Command which I would most likely replace the two Thoughtseize with. Also either Shattering Spree or Shatterstorm for affinity and tron based decks. I would replace those with Bile Blight. Also maybe one or two Crumble to Dust to completely take tron of of their lands, also doesn't hurt to destroy Celestial Colonnade against control as well.

Obviously these are suggestions, take what you like and build off of it. Sideboards are definitely meta dependent but I'd probably go with those against an unknown meta. Let me know if you have any questions about these suggestions.

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