|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
|Promo Set (000)||Rare|
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Guul Draz Assassin
Creature — Vampire Assassin
Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]
Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]
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Guul Draz Assassin Discussion
3 days ago
with an aggro build like this, I would aim to go below 3 CMC average. it's alright to have some huge CMC creatures or spells, just make sure you have the majority below 3. looking at your deck, I see you have 26 below 3, 14 at 3 and 24 over 3. in my Edgar deck I have 16 over 3. 13 @ 3. and 33 below 3 (36 lands), that gives an average of 2.86 CMC. I would drop some of those 6 drops for something cheaper and faster. your large CMC creatures and spells should really be finishers, so cards like Plague Wind is fantastic after you've built up your army, you plague wind and then attack and kill everyone. Teysa, Envoy of Ghosts is also a great creature, because it cannot be blocked and if something deals damage to you, it gets destroyed, she's not a vampire, but she could be, with something like Olivia Voldaren on the battlefield. you could use Olivia's ability on teysa, teysa takes 1 damage and turns into a vampire, just hope noone uses a lighting bolt or anything on teysa afterwards, because then she would die, obviously you would be careful with this when playing vs a burn player. I've only given you the expensive options so far, I did say you should lower your cmc, so here are some more low ones I use: 1 CMC: Pulse Tracker Duskborne Skymarcher Guul Draz Assassin and more. 2 CMC: Gifted Aetherborn Vampire Hexmage and more.
2 weeks ago
Thank you for your input, you have gave a lot of tools to think about
Things you don't like and I do
Umezawa's Jitte is -1 a versatile machine, and remember that the creature equipped with the Jitte does not need to connect to get the counters, it just needs to do combat damage, the -1-1 ability is the one I use the most for removal, the +2 life gain is not to be taken lightly
Things you like and I do also
Anointed Procession I played the card several times, it just wont last in the table, people look at that and inmediately gets the fear of Doubling Season, doubling is much more powerfull and the decks who abuse the enchant gets a lot more than our deck for annointed, but for some reason people just trash it out.
If I play a 4cmc enchant and then I do nothing , and it gets removed I just lost a turn, we cant afford that, thats why I remove it, but I love the card tough
3 months ago
3 months ago
Somehow I missed Guul Draz Assassin when searching for suitable creatures for this deck. Seems pretty cool. Another one to consider when I'm making some changes.
3 months ago
usaDiabetic I've updated the description. 30-35 lands is as trim as it can go, haha!
It is true that once there are more than 3 opponents this kind of strategy faces greater opposition. I've played most often with 1-4 opponents but 4, 5, or more opponents would be trouble!
To be fair to the deck, the card draw of Herald's Horn, Skullclamp, The Immortal Sun, Vanquisher's Banner, Asylum Visitor, Champion of Dusk, Dusk Legion Zealot, Forerunner of the Legion, Twilight Prophet, Dark Prophecy, Necropotence, Phyrexian Arena and reanimation of Victimize, Patriarch's Bidding, Living Death, Bloodline Necromancer help sustain after board wipes.
Enough creatures have excellent effects as well to benefit from being knocked out including Kheru Bloodsucker, Paladin of Atonement, Elenda, the Dusk Rose, Kalastria Highborn, Pawn of Ulamog, Voldaren Pariah Flip, Bloodghast, Oathsworn Vampire, Viscera Seer, Blood Artist, and Falkenrath Noble.
And for disruption/removal there's New Blood, The Immortal Sun, Voldaren Pariah Flip, Vampire Hexmage, Thief of Blood, Patron of the Vein, Captivating Vampire, Bloodhusk Ritualist, Gatekeeper of Malakir, Guul Draz Assassin, and Bishop of Binding.
I'm open to suggestion though. Any other removal options you might recommend?
3 months ago
3 really good cheap casting cost vamps Duskborne Skymarcher , Guul Draz Assassin , Pulse Tracker i also like using Blood Seeker as well. for the most part almost everything i suggested are fairly cheap, Captivating Vamp, bloodline keeper are sorta kinda up there but not too bad and i wouldn't use more than two of the keepers.
for critters though i would try and keep their casting cost down to 3 and under. that way you are not sitting with a hand full of high casting cost critters and waiting on 1 or 2 more land to drop.
and just because i like to suggest these next two cards for decks that use black Darkness & Dash Hopes one is getting up there in price but the other not too much. Both are really good though and tends to throw people off when you play them and thats a good thing!!
4 months ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.