Guul Draz Assassin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare
Promo Set (000) Rare

Combos Browse all

Guul Draz Assassin

Creature — Vampire Assassin

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]

Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]

Guul Draz Assassin Discussion

kamarupa on vampires

2 months ago

Overall, this looks pretty well thought out. You've got an AVG CMC under 2 and a pretty classic breakdown, heavy on creatures, light on utilities, and all basic land. So I imagine this gets into gear pretty quick.

How's Guul Draz Assassin been? Seems like a pretty big mana sink for a deck with 20 lands... I'm think you'd get more mileage for overall less mana with Vampire Nighthawk . I imagine Drana, Liberator of Malakir would be pretty strong here, too.

I notice a lot of the spells included here have "when a creature dies" conditionals, but you don't have many ways of forcing that to happen. Opponents might remove your biggest threats and just take damage from smaller deathtouch creatures. So, given this is mono-black, some kind of direct removal in the mainboard seems like it would be useful. Defile , Cast Down , Murder , Doomblade, Go for the Throat , Bone Splinters , Geth's Verdict - you get the idea.

Along those same lines, if sometimes those "dies" conditionals are triggered by your own creatures leaving the battlefield, 1-2x Immortal Servitude will prove devastating to your opponents.

Sign in Blood seems fitting and useful here - I think you'll probably have good chances of gaining back the life lost, and in a pinch, you can use it for a kill.

Possibly useful lands: Cabal Stronghold , Bojuka Bog , Field of Ruin , Scavenger Grounds

Other potentially useful sideboard artifacts: Ratchet Bomb , Pithing Needle , Elixir of Immortality .

Last_Laugh on Who let the Vamps out (Edgar-Commander)

6 months ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions (as well as a few of your own draw options).

As far as the decks inherent card draw weakness goes, consider Dark Prophecy , Greed , and Herald's Horn . Protecting your board also prevents topdeck mode, assuming you bought the precon, get Teferi's Protection in here.

Night's Whisper , Throne of the God-Pharaoh , and Guul Draz Assassin are my main suggestions for cuts.

Anyways, feel free to check out my list for inspiration for more low drop vamps, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

jakethewhale007 on EDGAR MARKOV AGGRO

7 months ago

Nice Edgar list! Here are a few suggestions that I have in my list that you might want to consider; however, my list is slightly more midrange than yours. Shadow Alley Denizen : Cheap 1 cmc vampire that can give your vamps some evasion Mavren Fein, Dusk Apostle : Can provide a ton of value if left unchecked Anguished Unmaking : 3 cmc is fairly high for removal, but the versatility can make up for it. Smothering Tithe : Pretty much any deck with white can make good use of this card. Works especially well with reforge the soul and wheel of fortune, but also fuels your olivia voldaren and mirror entity mana costs. Guul Draz Assassin : 1 drop vamp that serves as a nice mana sink for a bit more removal.

xaarvaxus on Black Creature Control

9 months ago

Dark Impostor is another removal spell on a stick that exiles the creature it targeted as well as gains its activated abilites, all for low CMC and low $. Same goes for Drana, Kalastria Bloodchief but she powers herself up for a quicker kill. Guul Draz Assassin and Big Game Hunter also fit into this category.

For single target kill spells: Sever the Bloodline is a bit overcosted for most targets but is a pretty good token killer, Price of Fame is cheap enough if targeting opposing commanders and lets you dig through your library looking for answers. Tragic Slip is low CMC and can be a way around indestructible.

For mass removal, Mutilate and Black Sun's Zenith are inexpensive options. Nevinyrral's Disk can wipe the board of both artifacts and enchantments which black flat out has no real way to directly deal with.

But one of black's specialties is getting opponents to sac their owns permanents, especially creatures: Gatekeeper of Malakir , Chainer's Edict , Geth's Verdict , Plaguecrafter , Slum Reaper , Fleshbag Marauder , Diabolic Edict

For some additional artifact ramp: Charcoal Diamond , Mind Stone , Worn Powerstone , Hedron Archive Unstable Obelisk with the Obelisk doubling as 'hit anything' removal and the Stone and Archive being some card draw as well.

...which leads into more card draw: Phyrexian Arena for steady card draw, Necrologia for that rush of cards.

For mono black Cabal Stronghold is a cheap option to gain extra mana late game.

I didn't price check everything listed above but nothing there should be too outrageously priced.

SamsWrath on Papa Markov (Budget)

10 months ago

The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.

Here are some low-cmc Vampires to consider:

Ramp:

Mana Rocks:

You can also try throwing in these HUGE buff effects for your Vampires:

Fallerup on Mardu Markov

11 months ago

with an aggro build like this, I would aim to go below 3 CMC average. it's alright to have some huge CMC creatures or spells, just make sure you have the majority below 3. looking at your deck, I see you have 26 below 3, 14 at 3 and 24 over 3. in my Edgar deck I have 16 over 3. 13 @ 3. and 33 below 3 (36 lands), that gives an average of 2.86 CMC. I would drop some of those 6 drops for something cheaper and faster. your large CMC creatures and spells should really be finishers, so cards like Plague Wind is fantastic after you've built up your army, you plague wind and then attack and kill everyone. Teysa, Envoy of Ghosts is also a great creature, because it cannot be blocked and if something deals damage to you, it gets destroyed, she's not a vampire, but she could be, with something like Olivia Voldaren on the battlefield. you could use Olivia's ability on teysa, teysa takes 1 damage and turns into a vampire, just hope noone uses a lighting bolt or anything on teysa afterwards, because then she would die, obviously you would be careful with this when playing vs a burn player. I've only given you the expensive options so far, I did say you should lower your cmc, so here are some more low ones I use: 1 CMC: Pulse Tracker Duskborne Skymarcher Guul Draz Assassin and more. 2 CMC: Gifted Aetherborn Vampire Hexmage and more.

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Guul Draz Assassin occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%