Guul Draz Assassin


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare
Promo Set (000) Rare

Combos Browse all

Guul Draz Assassin

Creature — Vampire Assassin

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]

Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Guul Draz Assassin Discussion

NiTRoBoX on The Vampire Bloodlines

1 week ago

Going to swap:
Falkenrath Aristocrat for Twilight Prophet
Guul Draz Assassin for Elenda, the Dusk Rose
still looking for some space for the other 3 I've mentioned but don't know what to exclude atm. Suggestions are always welcomed.

zephyr_chang on Orzhov Vamp Token Engine

2 weeks ago

If you really want this to be competitive in Modern, there's going to be quite a few changes, I think.

Firstly, the removal. Fatal Push is the best removal in Modern currently. You should play 4 before things like Hero's Downfall (seems like a sideboard card at best) and Go for the Throat (Affinity is a popular deck).

Secondly, the discard spells. 4 is probably not enough, and you should play some number of Inquisition of Kozilek - people usually play this in greater number than Thoughtseize.

Thirdly, the creatures. Guul Draz Assassin is just not that good. It takes a giant amount of resources to utilize his abilities; and if you just need someone to trigger Mavren Fein's ability, maybe consider Bloodghast. 3 Gifted Aetherborn is perfectly fine; 3 Bloodline Keeper  Flip might be a bit greedy and 3 Kalitas, Bloodchief of Ghet is never going to work (a 7-drop with 20 lands and no ramp!).

Fourthly, the planeswalkers. Sorin, Solemn Visitor is perfect for the deck but Sorin, Grim Nemesis is a tougher call because of its CMC and the number of lands you play. Maybe consider Sorin, Lord of Innistrad or more copies of Solemn Visitor?

Lastly, the lands. It's probably a budget reason why there aren't Marsh Flats and Godless Shrine in the deck, but there are ways to work around that. More importantly, 20 lands seems too few for what is essentially a mid-to-late game deck. Even typical BW Tokens, which has a much lower curve than this deck, runs 23-24 lands.

My personal opinions.

Flooremoji on help with first deck

2 weeks ago

First of all though, I recommend take out Olivia, Mobilized for War unless your going madness. maybe Guul Draz Assassin?

drohack on Count from 5

2 weeks ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

Enyeez on Tribal Vampires 1.1 (updated with RIX)

1 month ago

First I would address that I run both Umezawa's Jitte and Skullclamp equipments, not just one.

  • Guul Draz Assassin - I feel that the level up mechanic is slow and clumsy, and that it gets an activated ability that taps it, just kills its usefullness.

  • Patron of the Vein - I played Patron for a while, but found that the mana cost was just too high.

  • Drana's Emissary - doesn't do enough to justify the poor stats (2/2 for 3)

  • Yahenni, Undying Partisan - I could run it, but I am weary when it comes to adding more 3 drops

  • Kalastria Highborn - a solid 2/2 for 2, that I have no excuse for not running, thank you.

Phyrexian Reclamation I have Volrath's Stronghold to get creatures back, but it is only really when I'm completely out of gas, or if I want to keep a Contamination going, that I use it.

Unclaimed Territory and Cavern of Souls, where I agree that I would like to play Cavern of Souls, I dont have it, and with the price tag on it I think it could be better spent elsewhere. as for Unclaimed Territory most of the time I don't have a problem casting my creatures, my main concern is the spells.

IzonFreak on Tribal Vampires 1.1 (updated with RIX)

1 month ago

Some comments and recommendations:

Pheardemons on Monoblack Vamp

2 months ago

I think you are missing some key components for vampires. I'm not sure what your budget is, so if anything is out of your range you can ignore it, or ask me for some budget replacements.

Captivating Vampire - At three mana, this one is definitely viable, especially if you can play it to be the fifth vampire. Your opponent MUST deal with a creature in response, or you can take their stuff at instant speed. Not to mention he's a lord.

Guul Draz Assassin - Albeit a little slow, great powerhouse against midrange decks. He is a constant threat that must be dealt with. The -4/-4 hits a lot more creatures in the meta that Lightning Bolt can't reach like Thought-Knot Seer, Spellskite, ect.

If you're going the mono-black route then Vampire Nocturnus should definitely be a consideration. Yes, your opponenet will get information, but that doesn't matter as much when they're on a two turn clock because you're beating them to death in the face.

If you're going mono-black, that color has some deficiencies in dealing with some things in the modern meta such as combo, enchantments, ect. Something that can help you overcome some of those deficiencies is hand disruption. In the form of Thoughtseize and Inquisition of Kozilek. I highly recommend adding a 4 to 2 ratio of these (a lot of people go 4 inquisition and 2 Thoughtseize so they don't lose a lot of life, but vice versa gives you more versatility to take out anything) so that you can take out removal before you play a big threat, or take out a combo piece to give you more time.

For removal, some things that are probably better than Terror could be Smother, Go for the Throat, Dismember, Go for the Throat, Tragic Slip, hell even Murder. The restriction of non-artifact AND non-black makes this card pretty bad in modern. It does almost nothing against Death's Shadow decks, affinity, grixis control (Tasigur, the Golden Fang and Gurmag Angler), and tron (Wurmcoil Engine). A card I actually kind of like for vampires is Feast of Blood. I understand the restriction so I probably wouldn't run a playset, but I think it is absolutely an underrated card. Two mana to destroy any creature is extremely powerful.

I understand why you want to play Blade of the Bloodchief, but equipment are usually a trap in modern. Very few decks can utilize them well, since they take quite a bit of mana to get out and equip. Not to mention they usually take multiple turns before it can truly be utilized. I'd say take this card out completely, and if you don't want to, at least sideboard it and bring it against midrange type decks.

Load more