|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
|Promo Set (000)||Rare|
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Guul Draz Assassin
Creature — Vampire Assassin
Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]
Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]
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Guul Draz Assassin Discussion
3 weeks ago
2 months ago
3 months ago
4 months ago
Overall, your list resembles the way mine looked a few versions ago.
I noticed a weak link that I personally cut almost immediately:
Blood Baron of Vizkopa. The reason being his true power is so situational to activate that it's nigh impossible to achieve in a game. I'd recommend Malakir Bloodwitch in its place. Same P/T, same CMC (but only one color), stil has protection from white, and swaps flying in for lifelink. The big difference is she swaps protection from black and the situational buff for a (potentially) huge life drain effect. I have literally won games with her.
The next thing I noticed is two cards I tried for awhile and eventually cut due to them under-performing:
Falkenrath Exterminator and Mathas, Fiend Seeker. I wanted to like Exterminator, but his ability just seemed to weak in the long run. If it read "deals damage equal to its power" instead of "equal to the number of +1/+1 counters." I often got him big, but he'd only have maybe three or four counters on him at best. I'd recommend Guul Draz Assassin in his place. Cheaper to play, and the level-up mechanic gives you a mana sink if you've got leftovers at the end of your turn. Matahs was simply to group hugs for as aggro as we want the deck to be. Nobody ever took the bait of the bounty to remove what I wanted, and I found I could better use the slot. Try Shared Animosity in its place. It fits our aggro theme, and with the tokens Edgar generates easily buffs your whole team by +3/+0 or more per swing.
5 months ago
Hi Sjorpha and sorry for my late reply. I have been sick therefor I haven't been online for a while.
Funny you mention Scoured Barrens, I was actually looking at that specific land to slot in to my deck. I'm thinking of dropping some Plains and adding that instead of changing out the Forsaken Sanctuary.
In this setup I would have 4 Forsaken Sanctuary, 5 Plains, 4 Scoured Barrens. Would this be viable? I was also looking at Marsh Flats but it so damn expensive. What are your thoughts on Orzhov Basilica, Isolated Chapel or Orzhov Guildgate instead of Marsh Flats? And if so, should I drop Swamps or Plains in regards to the new land setup? (Mutavault and Ghost Quarter could be any of the three I mentioned as well)
Adding some 1 drops sounds good, even though it kinda goes against what I wanted in the first place (just having control instead of an Aggro deck). But maybe it is the best route to take. Guul Draz Assassin is almost too cool to not have :D and Vicious Conquistador looks to be a fit!
I will look in to adding the sideboard artifact/enchantments as well! First I need to put my hands on the cards that I am missing the main deck. Would be great to get your input on the land question.
Thank you once again for all your help! :) Much appriciated!
5 months ago
Personally, I don't run Urza's Incubator in my vampire deck because the vampires I do run are very low to the ground, so for me, [Herald's Horn] does the job a bit better. I run Purphoros, God of the Forge in my deck because you're essentially getting 4 damage to each opponent for each vampire you cast.
Also Skullclamp is busted in this deck, especially with all the sac outlets you have.
Bloodflow Connoisseur is kinda weak in my opinion, I would run something like Guul Draz Assassin instead so you can snipe pesky commanders/creatures out of the battlefield in the mid to late game... Unless you want to keep a free sac outlet in your deck, in that case you can run Viscera Seer to help filter your draws from your deck.
I took out Anowon, the Ruin Sage from the deck because he'd be taken out before I would ever get his ability to resolve in my playgroup. Maybe you can add Olivia, Mobilized for War instead? Gives an option for haste and opens up options for madness too.
Exquisite Blood feels like a slow card to me, I opted against that card in my deck since I wanted to focus on damage rather than life loss. You may want to consider taking it out for something with a lower CMC, but if you find that it helps you out then definitely keep it in.
5 months ago
It looks better, but we still have a few problems.
So in order to maximize the benefit of your anthem effects you really need a higher creature count, and you also really want to put some 1-drop creatures in there.
I would remove Journey to nowhere, Pacifism, Ruinous path and probably Ajani Goldmane and instead put in 2 Fatal Push and 5 more creatures, preferably 1 drops such as Vicious Conquistador, Guul Draz Assassin or Vampire Lacerator.
A simple and cheap upgrade to the mana base would be replacing the Forsaken sanctuaries with Scoured Barrens which are strictly better and synergise with your life gain theme. Obviously adding Marsh Flats would improve the deck a lot too. And I think with only two colours you can afford a couple utility lands like Ghost Quarter (don't concede to tron decks) and perhaps a Mutavault (vampire manland)
The sideboard should have graveyard hate like Relic of Progenitus, enchantment and artifact hate like good old Disenchant, something to disrupt combos, Collective brutality is good for that and so is Duress. Oblivion Ring is a good catchall answer that removes planeswalkers and such. You don't really need anything against burn since you already have lifegain main.