|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
|Promo Set (000)||Rare|
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Guul Draz Assassin
Creature — Vampire Assassin
Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]
Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]
Guul Draz Assassin Discussion
5 days ago
Nice Edgar list! Here are a few suggestions that I have in my list that you might want to consider; however, my list is slightly more midrange than yours. Shadow Alley Denizen : Cheap 1 cmc vampire that can give your vamps some evasion Mavren Fein, Dusk Apostle : Can provide a ton of value if left unchecked Anguished Unmaking : 3 cmc is fairly high for removal, but the versatility can make up for it. Smothering Tithe : Pretty much any deck with white can make good use of this card. Works especially well with reforge the soul and wheel of fortune, but also fuels your olivia voldaren and mirror entity mana costs. Guul Draz Assassin : 1 drop vamp that serves as a nice mana sink for a bit more removal.
2 months ago
Dark Impostor is another removal spell on a stick that exiles the creature it targeted as well as gains its activated abilites, all for low CMC and low $. Same goes for Drana, Kalastria Bloodchief but she powers herself up for a quicker kill. Guul Draz Assassin and Big Game Hunter also fit into this category.
For single target kill spells: Sever the Bloodline is a bit overcosted for most targets but is a pretty good token killer, Price of Fame is cheap enough if targeting opposing commanders and lets you dig through your library looking for answers. Tragic Slip is low CMC and can be a way around indestructible.
For mass removal, Mutilate and Black Sun's Zenith are inexpensive options. Nevinyrral's Disk can wipe the board of both artifacts and enchantments which black flat out has no real way to directly deal with.
But one of black's specialties is getting opponents to sac their owns permanents, especially creatures: Gatekeeper of Malakir , Chainer's Edict , Geth's Verdict , Plaguecrafter , Slum Reaper , Fleshbag Marauder , Diabolic Edict
For some additional artifact ramp: Charcoal Diamond , Mind Stone , Worn Powerstone , Hedron Archive Unstable Obelisk with the Obelisk doubling as 'hit anything' removal and the Stone and Archive being some card draw as well.
For mono black Cabal Stronghold is a cheap option to gain extra mana late game.
I didn't price check everything listed above but nothing there should be too outrageously priced.
3 months ago
The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.
Here are some low-cmc Vampires to consider:
- Bold Impaler
- Duskborne Skymarcher
- Falkenrath Gorger
- Guul Draz Assassin
- Guul Draz Vampire
- Indulgent Aristocrat
- Insolent Neonate
- Pulse Tracker
- Quag Vampires
- Shadow Alley Denizen
- Skymarcher Aspirant
- Stromkirk Noble
- Vampire Cutthroat
- Vampire Lacerator
- Vampire Neonate
- Vicious Conquistador
- Viscera Seer
- Dark Ritual
- Cabal Ritual
- Culling the Weak
- Bubbling Muck
- Rite of Flame
- Desperate Ritual
- Pyretic Ritual
- Seething Song
- Infernal Plunge
You can also try throwing in these HUGE buff effects for your Vampires:
4 months ago
with an aggro build like this, I would aim to go below 3 CMC average. it's alright to have some huge CMC creatures or spells, just make sure you have the majority below 3. looking at your deck, I see you have 26 below 3, 14 at 3 and 24 over 3. in my Edgar deck I have 16 over 3. 13 @ 3. and 33 below 3 (36 lands), that gives an average of 2.86 CMC. I would drop some of those 6 drops for something cheaper and faster. your large CMC creatures and spells should really be finishers, so cards like Plague Wind is fantastic after you've built up your army, you plague wind and then attack and kill everyone. Teysa, Envoy of Ghosts is also a great creature, because it cannot be blocked and if something deals damage to you, it gets destroyed, she's not a vampire, but she could be, with something like Olivia Voldaren on the battlefield. you could use Olivia's ability on teysa, teysa takes 1 damage and turns into a vampire, just hope noone uses a lighting bolt or anything on teysa afterwards, because then she would die, obviously you would be careful with this when playing vs a burn player. I've only given you the expensive options so far, I did say you should lower your cmc, so here are some more low ones I use: 1 CMC: Pulse Tracker Duskborne Skymarcher Guul Draz Assassin and more. 2 CMC: Gifted Aetherborn Vampire Hexmage and more.
4 months ago
Thank you for your input, you have gave a lot of tools to think about
Things you don't like and I do
Umezawa's Jitte is -1 a versatile machine, and remember that the creature equipped with the Jitte does not need to connect to get the counters, it just needs to do combat damage, the -1-1 ability is the one I use the most for removal, the +2 life gain is not to be taken lightly
Things you like and I do also
Anointed Procession I played the card several times, it just wont last in the table, people look at that and inmediately gets the fear of Doubling Season, doubling is much more powerfull and the decks who abuse the enchant gets a lot more than our deck for annointed, but for some reason people just trash it out.
If I play a 4cmc enchant and then I do nothing , and it gets removed I just lost a turn, we cant afford that, thats why I remove it, but I love the card tough
7 months ago
8 months ago
Somehow I missed Guul Draz Assassin when searching for suitable creatures for this deck. Seems pretty cool. Another one to consider when I'm making some changes.
8 months ago
usaDiabetic I've updated the description. 30-35 lands is as trim as it can go, haha!
It is true that once there are more than 3 opponents this kind of strategy faces greater opposition. I've played most often with 1-4 opponents but 4, 5, or more opponents would be trouble!
To be fair to the deck, the card draw of Herald's Horn, Skullclamp, The Immortal Sun, Vanquisher's Banner, Asylum Visitor, Champion of Dusk, Dusk Legion Zealot, Forerunner of the Legion, Twilight Prophet, Dark Prophecy, Necropotence, Phyrexian Arena and reanimation of Victimize, Patriarch's Bidding, Living Death, Bloodline Necromancer help sustain after board wipes.
Enough creatures have excellent effects as well to benefit from being knocked out including Kheru Bloodsucker, Paladin of Atonement, Elenda, the Dusk Rose, Kalastria Highborn, Pawn of Ulamog, Voldaren Pariah Flip, Bloodghast, Oathsworn Vampire, Viscera Seer, Blood Artist, and Falkenrath Noble.
And for disruption/removal there's New Blood, The Immortal Sun, Voldaren Pariah Flip, Vampire Hexmage, Thief of Blood, Patron of the Vein, Captivating Vampire, Bloodhusk Ritualist, Gatekeeper of Malakir, Guul Draz Assassin, and Bishop of Binding.
I'm open to suggestion though. Any other removal options you might recommend?
Guul Draz Assassin occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%