Hall of the Bandit Lord
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.
|Want (5)||Mr.Bubbles11 , watchy0ubac , TheWooba , JazzCrimes , ViRSneG|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hall of the Bandit Lord occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Hall of the Bandit Lord Discussion
2 weeks ago
I don't play any eldrazi myself, but their power is undeniable in ramp strategies. If you'd like some finishers that aren't those colourless imbeciles:
Genesis Wave floods the board and fills the bin.
Genesis Hydra is a big smacko that comes with a friend.
Polukranos, World Eater is seldomly cast and deadly all by itself.
Drakuseth, Maw of Flame is slow but offers much efficacy.
Pathbreaker Ibex is the long way to say "Win the game."
6.Woodfall Primus is always a pain for the opponents.
- And Etali, Primal Storm grants card advantage, all whiles being awesome in its own right.
If I have a deck full of big idiots here if you want some spicy choices.
That shall be all from me! Awesome deck and I look forward to the changes. :D
3 weeks ago
Thornwood Falls > Evolving Wilds
Golgari Guildgate > Terramorphic Expanse
Fetid Pools > Zagoth Triome
Simic Guildgate > Yavimaya Coast
Dismal Backwater > Underground River
Sunken Hollow > Gemstone Mine
Jungle Hollow > Hall of the Bandit Lord
1 Swamp > Shizo, Death's Storehouse
1 month ago
Hey Tr1pL1ek1D0, nice job! I like your list. Kaalia is my favorite commander. I have a few suggestions you may like:
Also Vindicate is a great removal spell. Some useful lands are Hall of the Bandit Lord and Shizo, Death's Storehouse. I also don’t see any dual lands like Blood Crypt or Godless Shrine. It seems like a lot of your lands can come into play tapped. I would try to minimize including any lands that guarantee you are set back a turn, except if it has a game-changing bonus like Hall of the Bandit Lord.
You might find more interesting options in my deck, which I’ve focused on land destruction:
I haven’t changed my list since Iona was banned, but you’ve inspired me to update it :)
1 month ago
Hall of the Bandit Lord gives creatures you cast haste. Permanently. Very good with Odric.
1 month ago
I firmly believe that there are cards that absolutely should be banned, if they directly cause a player to be unable to play by virtue of it alone. For example, Iona, Shield of Emeria is justly and rightfully banned as, if you sit down at a table with a mono-green player and you choose green, you've now told that player to go eat a big salty bag of poo. Nobody wants to eat salty poo. Get out of here with that nonsense.
Other cards, such as Griselbrand, I think should be unbanned. Look, you have 40 life. If you want to spend 7 of it on card advantage... hey by all means go right ahead. I can spend 7 life on Necropotence and get just as many. Grissly is easier to remove. Yes, sure I know he has lifelink... but also consider that if you are cocky enough to run him as your Commander, you're looking at 8 mana to bring out, and 10 once he is killed. That is some serious raw dedication and, again, the ire of the table will course-correct for this. Again, I can spend all of my life on Vilis, Broker of Blood for card advantage. Hell, I personally think Vilis is even WORSE. Lands such as Prismatic Vista and Verdant Catacombs now do the following:
- You played a land for the turn, keeping you on curve
- You tutored a card from your library, shifting the odds and percentages in your favor as you now have fewer "duds" to draw into
- You just drew a card... for sac'ing a land to tutor the Swamp
Okay sure, 1 card is whatever. Until you build a deck that runs...
- Prismatic Vista
- Marsh Flats
- Polluted Delta
- Ifnir Deadlands
- Bloodstained Mire
- Verdant Catacombs
- Boseiju, Who Shelters All
- Hall of the Bandit Lord
- Mana Confluence
- Spire of Industry
- Untaidake, the Cloud Keeper
Not to mention 3x cards just because you lost a flip to Mana Crypt.
Iona, Shield of Emeria unquestionably is, because you're not going to look around the table and go "Hmm... nobody is playing red... I guess I'll pick that color.", no you will look around the table and go "Well, two opponents are using blue... BLUE!"
1 month ago
You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.
What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.
Hellkite Tyrant is really nice, can accumulate mana rocks.
The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.
Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.
A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.
Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.
Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.
Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.
Hope you find something helpful or to think about!
2 months ago
Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)
Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.
Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.
I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.
I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.
I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).
I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.
Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.
At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.
Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.
How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.
Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!
2 months ago
@ Gbeail Thanks. ^^
If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.
@ multimedia Thanks. ^^
Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).
Doom Whisperer is something I'll definitely try to include.
As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.