Hall of the Bandit Lord

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hall of the Bandit Lord

Legendary Land

This enters the battlefield tapped.

, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

griffstick on Infinite Rulings

2 weeks ago

A tournament with no infinite combo's? Tough in today's game. Permanent lock isn't an infinite combo, mass land destruction isn't infinite.

I love the saying "You don't need to go infinite, you just need to go a lot".

The "no instant kill" thing is harder to rule out if you ask me. There's so many casual ways to instantly kill a player without doing a combo.

Here is an example. I'm playing Multani, Maro-Sorcerer and I have Hall of the Bandit Lord untapped 7 mana and a player who's totally unable to stop an attacker. Me and all the other players have have enough cards in hand to make Multani, Maro-Sorcerer big enough to one shot a player. Oh let's pretend it's turn 3 or 4. An i do attack that player and instant kill that player. That's breaking the rule.


Here's what my last lgs did. They hosted a tournament that lasted a few weeeks. They had a point system that added points for doing things "fair and fun" and deducted points for doing "unfun and infinite things". This list of things had been printed out on paper and given to the players. And lastly they had a voting after the game to vote for your favorite deck that somebody else played. The points where tallied up and prizes where handed out at the end to the player with the most points

Profet93 on Kaalia of the Waifu

2 months ago

unstoppable-deck

You explained it way better than ever could, what a great comment.

I'm trying to figure out what kind of feedback u r looking for firasnake. It's hard to offer much more than unstoppable-deck.

How competitive r u trying to make this? What's ur meta like? Budget like?

I see the heliod land but with only 10 enchantments seems off to me. Perhaps a Hall of the Bandit Lord as a haste outlet or to help you hardcast when you commander eventually dies.

Profet93 on Thought I Was Dead? [Primer]

4 months ago

Crow_Umbra +1

Thoughts on Flamekin Village and/or Hall of the Bandit Lord for a haste outlet? I know the deck is low to the ground so coming in tapped might not be best, but worth considering. Perhaps swapping out a command beacon given ur commander is low cmc?

Thoughts on adding tokens to enable attacks without much risk? It would be fuel for yawgmoth. Perhaps maybe a Skullclamp to go with all the death? Enable pre-combat on ur commander to ensure they utilize removal prior to combat? Draw is always great on rakdos

GenesisEST on Auntie Blyte, Bad Influence

4 months ago

So you are aware, cards like Hall of the Bandit Lord , Mana Confluence and Ramunap Ruins don't buff Auntie Blyte as "Pay life" is part of the cost and is not the permanent itself doing damage to you.

Profet93 on Kaalia's Bounce House

5 months ago

EquivocalVision +1 What kind of suggestions are you looking for?

From a brief overview, Hall of the Bandit Lord could be nice to give Kalia has without needing to equip greaves or boots. Also nice for when you are eventually forced to hardcast your big threats, assuming the game lasts that long.

DreadKhan on The Mimeospasm [Reanimator Terminator] - primer

7 months ago

Yeah, Dreadnought is one of those cards I was sure you'd already know about, but it seems really convenient with your Commander.

I think Triskelion is a better card with your Commander than Walking Ballista, but both can go infinite with Mikaeus iirc, but you'll need an extra piece with Walking Ballista because Mikaeus makes it a 1/1 base creature, so it won't die because it has no counters, Triskelion can ping itself and still have a ping for something else, meaning you can combo off easier with it, so I'd go with that.

I'm a bit surprised that Necrogoyf would be smaller than Tarmogoyf, especially if you've got Mill in your deck, it looks in every bin for creatures, surely there are 2 or 3 in each opponents' bin? If you've got 3 opponents with 2 creatures a piece (which doesn't seem like a big ask by mid game, but I don't know your playgroup the way you do!), that's 6 creatures before counting your own, and you've probably been filling it as well. I think I misread the Urborg one, it only looks at your graveyard, so you're definitely correct about that one!

It's not EXACTLY 'Fast Mana', but Songs of the Damned can generate a bunch of mana if you have a full graveyard, it's the kind of card you use with Razaketh, the Foulblooded I figure.

Keep in mind that there is a difference between playing a land with Explore or using Burgeoning, Burgeoning won't let you use Crucible unfortunately, but has a very high ceiling potentially. I use Burgeoning in my Sisay, Weatherlight Captain deck because that deck would love to have a hand with 6 lands and Burgeoning, but it's less keen on Explore and similar effects. You could try a Sakura-Tribe Scoutfoil, it's potentially better ramp than Birds of Paradise, you just have to run enough lands to justify it (I think 37 is fine), it's also a cheaper card to test out I suspect. Oh, with a card like Razaketh you can easily chain together a win if you've got lands, I do that in Meren with Life / Death which turns all my lands into creatures so I have plenty of fodder for Razaketh, I usually chain a few untap effects (I just recycle Benefactor's Draught a couple times to generate enough mana to win), Razaketh is a great card if you've got access to LED (even Lotus Petal can do work, and if you can tutor up Lotus Petal with Razaketh you can always dig out Mox Amber fwiw). I think if you wanted you could switch out Runescarred Demon for Razaketh (or just pretend Runescarred is Razaketh to test haha), both are tutors that cost a lot of mana, Razaketh is a much better body and a much better tutor IMHO.

If you want Haste on your Commander I think I'd use Hall of the Bandit Lord, it's not a spectacular card but it will give you access to Haste, I've been fairly happy with it in a competitive list that cared about Haste on the Commander, it's a terrible land but Haste is REALLY good sometimes.

Exoflo on No Combo Krenko [PRIMER]

7 months ago

I think Arena of Glory and Hall of the Bandit Lord would be great includes to your manabase

Anyway, good brew there ! Krenko has been one of my first deck (good old memory Speed vs Cunning decks) and I still love him

Profet93 on Kaalia of the Vast: Gasoline & Sunshine

11 months ago

SufferFromEDHD

How has Dolmen Gate been playing for you? Specifically, does your meta have a lot of fliers? On the one hand, if they don't have a lot of fliers, given your commander and pretty much all your creatures have flying, is gate necessary? And if they do have a lot of fliers, how impactful is mudslide? Similar question for Bedlam.

Props for running Armageddon and Rebuff the wicked! At the risk of sounding like a broken record, given your deck is commander reliant, Deflecting Swat? Or perhaps even a Flawless Maneuver? Mithril Coat is also a good protection option that is reputable and easy to cast.

Have you thought of potentially swapping out Footfall Crater for Hall of the Bandit Lord? While hall can't be used the same turn, and does cost life, it is a haste outlet that is less likely to get you 2 for 1ed, and it takes a land slot, freeing another slot for whatever you need, probably draw. Unless you don't focus too much on draw given you're game plan is just to destroy them quick and easy with overwhelming cheating into play advantage.

How has Insidious Dreams been and what to do you tutor for? I've personally never liked it given that discard is additional cost to cast and you don't even get them into your hand. Especially given this is a combo deck and you are already low on draw, what exactly is the gameplan with it? Perhaps I'm missing something?

Thoughts on swapping out Strionic resonator for Isshin, Two Heavens as One? Resonator costs less, is less likely to be removed, and is easier to cast but requires you to have mana open. Isshin costs more mana, is harder to cast and easier to remove but doesn't require additional mana.

Mother of Runes - Protection

While I adore expedition map, have you thought of swapping it out for another ramp piece? You have about 5 pieces of ramp. Swapping map for Mind Stone or another 2cmc ramp spell can help you bring your commander out earlier. Of course mind stone's draw is nice too.

I'm sure you've went through most of these suggestions as you originally made the deck given your expertise in EDH but I would love to rack your brain regarding your thought process. Let me know what you think

Load more