Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Hall of the Bandit Lord Discussion

zAzen7977 on

1 month ago

I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.

I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.

The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.

The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.

You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.

Another option is Land Tax or Tithe to help ensure you have enough lands.

Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.

Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.

Hope you find my suggestions useful! :)

theFro on welcome to arcum asylum

3 months ago

Lanzo493 haha, you're right of course, i was confusing them with Springleaf Drum which isn't in the deck. so now they aren't, either - we'll go with your suggestion of Hall of the Bandit Lord , and Tolaria West will help ensure we have a chance of finding it (we won't, but it's a lovely dream, isn't it?)

Grand Architect seems a little subpar here; although there are 5 different blue creatures in the deck, for 46 slots, architect mana can't cast arcum

this deck isn't looking to go infinite here, so infinite mana isn't necessary

thanks for the thoughts! it's a janky little casual brew i put together to show someone that Marchesa Apostles wasn't the 'only option' for Thrumming Stone edh

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