Hall of the Bandit Lord

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hall of the Bandit Lord

Legendary Land

This enters the battlefield tapped.

, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

SufferFromEDHD on Shisato! Whispering! Hunter!

1 month ago

Profet93 the prophet of profitable ideas! Thanks for stopping in again. Your constructive criticism, questions and kind words are always welcome on my decks.

Castle Garenbrig not a huge fan of this card. Gaea's Cradle perhaps?

It's not sufficient but it's close. The 2 playsets of snakes with the other toys previously mentioned can guarantee Shisato a turn or 2. Formless Genesis is the newest addition to the card pool that will be added immediately once I find it.

Crop Rotation = Blinkmoth Well ;) joke aside Access Tunnel and Hall of the Bandit Lord are the main targets.

Urza's Saga was added simply because it is an artifact tutor in a color that is anti-artifact. Has a playset of unique targets.

Profet93 on Ultima (Lemme Suck Ya Lands)

1 month ago

ImNotTylerAllen +1

Eldrazi Temple - Ramp

Hall of the Bandit Lord - Haste, great for commander and eldrazi

Emergence Zone/Winding Canyons - Flash, I notice you already have 2x flash sources as a creature, these lands can be useful, especially canyon (on RL list as well).

Miren, the Moaning Well/High Market - Sac outlet to prevent exile + theft, can also sac shuffle eldrazi in response to grave hate + lifegain. I like well more because of the lifegain, especially if you had hall of the bandit lord, this can mitigate it.

Glad you enjoyed the suggestions. You could probably cut 1-2 lands relatively easily, especially if you replaced it with draw so it could help you get more lands. That way, it can also mitigate mana flooding in the late game. Here are some more cuts...

Glasses of Urza - Not really needed too much, nice to have but nothing crazy.

Lich's Mirror - High CMC, telegraphed and you have no way to consistently abuse it

Roaming Throne - You have a decent amount of eldrazi, but because this is not a tribal deck and you have redundancy in the form of strionic resonator and lithiform engine, this is not needed.

Strip Mine > Ark of Blight

Clown Car - I don't see its purpose here, perhaps I'm missing something (commenting late at night).

Skittering Invasion - High CMC, bad ramp/blockers.

Spectrum Sentinel - Protection on a weak creature and minimal lifegain? Perhaps a meta call?

If you do end up adding more of the lands I just mentioned, then you might want to cut extraplanar lens. Lens, while potentially very powerful, can very easily be a 2 for 1. Moreover, a colorless deck's mana base is very powerful given all of the utility. I find it is usually best to have a few (10 or less) basics and lean on the utility rather than for the potential of ramping. This of course depends on how much removal the meta has, your past experiences with it (+ with the new potential changes in the deck). I know it is probably a hard cut, but definitely worth noting.

On the flip side, you do run winter moon so I presume that there is a lot of non basic lands in the meta (hence spectrum sentinel) and your commander? Winter moon would hurt you more with the more non-basics you add. It's your only "stax" card. I would say if you're going to go stax, go more into it or disregard it. I believe removing it would be best. If you still want the stax route, Winter Orb, Static Orb or even Storage Matrix can all be useful - even more so with blinkmoth well!

Alternatively, Cursed Totem is only anti-synergistic with 5 creatures of yours (can be swapped out for artifact ramp should you wish to go the cursed totem route - meta dependent).

Be sure to let me know your thoughts/thought process.

Profet93 on Speedy Eldrazi EDH

5 months ago

Meat_Face

Basalt + Forsaken = mana

Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.

Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.

Everflowing chalice (4x) + voltaic key + rings = mana

Metal worker + voltaic + rings = mana

Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck

Sanctum of Ugin - Tutor

Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.

Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.

Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough

Doubling Cube - Winmore IMO, how has it been for you?

Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.

Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.

I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.

Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.

Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.

I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.

hootsnag on Varragoth Mono Black Creatueless Combo Win

7 months ago

Ah so you caught the Obelisk of Undoing/Bolas's Citadel/Aetherflux Reservoir synergy with my infinite mana generation? I may actually add Hall of the Bandit Lord. Not sure what you mean about Maze of Ith. The boast ability can only be used once per turn.

SufferFromEDHD on Varragoth Mono Black Creatueless Combo Win

7 months ago

+1 4 dat Obelisk of Undoing haha

Hall of the Bandit Lord fixed by Urborg.

Maze of Ith I think this is combat trickery with Boast. Also fixed by Urborg.

griffstick on Infinite Rulings

10 months ago

A tournament with no infinite combo's? Tough in today's game. Permanent lock isn't an infinite combo, mass land destruction isn't infinite.

I love the saying "You don't need to go infinite, you just need to go a lot".

The "no instant kill" thing is harder to rule out if you ask me. There's so many casual ways to instantly kill a player without doing a combo.

Here is an example. I'm playing Multani, Maro-Sorcerer and I have Hall of the Bandit Lord untapped 7 mana and a player who's totally unable to stop an attacker. Me and all the other players have have enough cards in hand to make Multani, Maro-Sorcerer big enough to one shot a player. Oh let's pretend it's turn 3 or 4. An i do attack that player and instant kill that player. That's breaking the rule.


Here's what my last lgs did. They hosted a tournament that lasted a few weeeks. They had a point system that added points for doing things "fair and fun" and deducted points for doing "unfun and infinite things". This list of things had been printed out on paper and given to the players. And lastly they had a voting after the game to vote for your favorite deck that somebody else played. The points where tallied up and prizes where handed out at the end to the player with the most points

Profet93 on Kaalia of the Waifu (Expensive)

1 year ago

unstoppable-deck

You explained it way better than ever could, what a great comment.

I'm trying to figure out what kind of feedback u r looking for firasnake. It's hard to offer much more than unstoppable-deck.

How competitive r u trying to make this? What's ur meta like? Budget like?

I see the heliod land but with only 10 enchantments seems off to me. Perhaps a Hall of the Bandit Lord as a haste outlet or to help you hardcast when you commander eventually dies.

Profet93 on Thought I Was Dead? [Primer]

1 year ago

Crow_Umbra +1

Thoughts on Flamekin Village and/or Hall of the Bandit Lord for a haste outlet? I know the deck is low to the ground so coming in tapped might not be best, but worth considering. Perhaps swapping out a command beacon given ur commander is low cmc?

Thoughts on adding tokens to enable attacks without much risk? It would be fuel for yawgmoth. Perhaps maybe a Skullclamp to go with all the death? Enable pre-combat on ur commander to ensure they utilize removal prior to combat? Draw is always great on rakdos

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