Hall of the Bandit Lord

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Hall of the Bandit Lord

Legendary Land

This enters the battlefield tapped.

, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

baddabiiing on Viga-BOOM! (Turn 2)

2 months ago

Just curious, any thoughts on Hall of the Bandit Lord as a haste land?

DreadKhan on Mobile Suit Shorikai

3 months ago

The usual ways to gain Haste in Azorius are colourless options, like Lightning Greaves, Swiftfoot Boots and Haunted Cloak. You can also use something like Hall of the Bandit Lord, but this requires you to be casting the creature.

Conqueror's Galleon  Flip is a nice vehicle to permanently ramp you/add more dig when you have spare resources. Not sure if you'll want more wipes, or some kind of pillowfort like War Tax, I guess that depends on how aggro your meta is. Padeem, Consul of Innovation can provide badly needed protection for artifacts, and can give you the odd card maybe, Shorikai is a reasonably big artifact usually. Hanna's Custody is an old weird way to protect everyone's artifacts, which can help you more if you are more built around artifacts.

Asgeren on Volrath New School

3 months ago

I am honored that you would build a deck inspired by mine! Looks great - I think if I could use newer cards in my deck other than the ones you have, I would definitely consider these: Fleetfeather Sandals, Hall of the Bandit Lord, Tainted Strike, Vedalken Orrery, Pestilence Demon and Imp's Mischief. But the deck looks solid overall, nice work!

Last_Laugh on Quodan

5 months ago

Saw your question on Marchesa's manabase and didn't want to hijack that deck thread.

Your lands are really important and can help you focus a LOT less on life loss and staying off the Throne. Shivan Reef, Underground River, Sulfurous Springs, Mana Confluence, City of Brass, and Ancient Tomb all belong in the deck. Your off color fetches and your 3 shocks also help (I run all 9 fetches I can and regularly fetch an untapped shock on turn 1, even with nothing to cast). If you run your off color fetches, be sure to throw in Urborg, Tomb of Yawgmoth though.

Boseiju, Who Shelters All is meta dependent but Hall of the Bandit Lord and haste in general is honestly less important than immediately getting +1+1 counters via something like Sage of Fables, Metallic Mimic, Vigean Graftmage, etc. Haste will get a counter when it enters on your turn if you can safely swing but does jack when it comes back on opponent's end steps, whereas the immediate counter protects them always.

Phyrexian Tower, High Market, Strip Mine, and Forge of Heroes are all good utility lands here also.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

Quodan on Marchesa, The Black Rose - Primer

5 months ago

Lokotor, what land cards would you take out and add to this deck to make it even more deadly ? ( Cavern of Souls , Hall of the Bandit Lord , Ancient Tomb , etc etc )

GangstaFranksta on Heroes of the Weatherlight

6 months ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

Asgeren on Hurling Body Parts

6 months ago

Niice deck! - much more creature heavy than mine. looks fun! Some suggestions for cards I would have loved to have played if I wasn't restricted by old borders: Hall of the Bandit Lord, Vedalken Orrery, Rogue's Passage, Shizo, Death's Storehouse, Whispersilk Cloak, Fleetfeather Sandals and since you have so many creatures maybe Chainer, Dementia Master :)

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