Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Latest Decks as Commander

Hall of the Bandit Lord Discussion

Deathstroke2791 on YEET! [[Primer]]

3 days ago

Yeah, I do already have 9 recursion effects which is more than the bulky creatures I have. Sejiri Shelter  Flip would be fine, but the land side comes in tapped which I don't like.

Added Hall of the Bandit Lord and Hanweir Battlements  Meld to supplement what haste I already had, since they're lands.

Beebles on Multani, Maro-Sorcerer - Yavimaya's Fury (v1.50)

1 month ago

Always happy to see another Multani deck! Love the amount of ramp in your list. Will reconsider that in my own version :). Here are some cards for you to consider:

And for basics that show Yavimaya: check the Forests from Urza’s Saga ;).

Hope there are some tips there that you like! Check my list here: Maro Multani, the Elemental of Surprise | V-AFR

zAzen7977 on

4 months ago

I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.

I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.

The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.

The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.

You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.

Another option is Land Tax or Tithe to help ensure you have enough lands.

Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.

Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.

Hope you find my suggestions useful! :)

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