Dig Up

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dig Up

Sorcery

Cleave (You may cast this for this card's cleave cost. If you do, remove the words in the square brackets from the rules text of this spell.)

Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle your library.

BlueTorche on !!! Chatterfang and the hungry Crew !!!

3 months ago

In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :

  • Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.

  • Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.

  • Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.

Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.

Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).

As you say, with the new BLB card, it may exist other win conditions, which can involve food token.

I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).

I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).

As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))

jamochawoke on Uurg eats everything

9 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

ragnil on Swamp Gas

1 year ago

Updated the deck to include some more recent cards from the past sets. Added another mana-fixing card with Dig Up, and traded Seasons Past for Haunting Voyage. For creatures, I removed Cauldron Familiar for more utility like Deathrite Shaman as it wasn't as effective as I thought it might be in the deck. Lands were updated as well for better mana flexibility.

IHATENAMES on Pushing Poison

1 year ago

Suggestions

Tear Asunder better removal

Drown in Ichor cool removal idea

Viridian Betrayers is bad outside of draft I think. Could be any infect creature

Lay of the Land is Strictly worse Dig Up or Thirsting Roots

I think there are a few new cool creatures that improve your plan like Bloated Contaminator or other creatures with toxic.

Happy brewing.

eliakimras on Jund Dragons

1 year ago

AL_EXcalibur14 on Damia makes you drink

1 year ago

If you're planning to run a couple of tutors, I'd suggest running stuff like Dig Up or Traverse the Ulvenwald. With only 34 lands and a 7-drop commander, I'd think the extra land fetch when necessary would be a welcome addition.

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