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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Cleave (You may cast this for this card's cleave cost. If you do, remove the words in the square brackets from the rules text of this spell.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle your library.
1 month ago
If you're planning to run a couple of tutors, I'd suggest running stuff like Dig Up or Traverse the Ulvenwald. With only 34 lands and a 7-drop commander, I'd think the extra land fetch when necessary would be a welcome addition.
4 months ago
7 months ago
Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.
One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?
Commander: - Abomination of Llanowar
Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves
Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade
Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13
10 months ago
Hi ionlyplayelves! I added some response to some cards you had questions about on the other thread, but if you are looking for cuts in order to add stuff, Champion of Lambholt doesn't really have much synergy with elves and Nath of the Gilt-Leaf really only is good if you have a lot of synergy with discard effects, so I'd consider dropping him. I might also consider replacing Dig Up with Time of Need. This isn't an absolute as the former can get any card, but I've generally found that the rule with tutors is that they are best when cmc 3 or less. Since you have lots of mana here its probably fine, end it can find your lands and not just key legends, but its just a thought.
10 months ago
Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:
Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.
Tutor : Dig Up Great budget Tutor for your colors.
10 months ago
Dark Prophecy is solid, if you plan on taking advantage of the land untapping Font of Agonies is pretty good. i've been liking Dig Up as a casual tutor card because of the mechanic. i dont know how often you've gotten to play this deck but i feel like you need more sac outlets. Woe Strider, Carrion Feeder i've always liked Disciple of Griselbrand. that's all i got for suggestions. enjoy beledros i love my deck i made of him
11 months ago
There are big choices to take this from historic to modern - the main problem is modern is a faster format. This means that turns 1/2/3 often decide the game. This gives two choices - wraths and hand disruption to slow down the game and eventually hit a slower combo -the control plan-, or trying to combo off as fast as possible with as many pieces as possible to survive a few getting blown up.
You can hit a middle ground, where against some decks you are on one plan, and others trying to race, but that requires a good read on your meta so that you know which tools to pack - I'd wait on that for a while.
I feel like this list has potential - Dig Up has another potential 4 copies in Traverse the Ulvenwald which points to a creature based combo/toolbox using bounce (and also helps fix mana). Getting delerium in modern is fairly straightforward - a little more draw/discard and it becomes really simple.
Splashing blue for intruder alarm or white for Village Bell-Ringer interactions would be great if you commit to mana dorks, which can be pretty budget friendly or an absurd backup aggro plan depending on setup.
With so much creature removal hitting artifacts/enchantments right now, it doesn't feel too awful to just run creatures as the nonland permanents - it still points to a race where you play redundant pieces, but it will be fine for control too if you have enough card advantage.
The biggest thing is focusing in on your plan - disrupt noncreature with hand hate, then wrath, then play combo, or throw pieces onto the board and search for your wincon, then clean answers out of your opponent.
11 months ago
Dig Up is a beautifully versatile card, allowing for land fetch when you're behind the curve and tutor when you're ahead. along with Profane Tutor, it's my favorite of the excellent-but-not-OP black tutors. I'd recommend it as a substitute for Trudge Garden.
on the whole this is a kickass deck and I'll gladly give it a +1. Korvold is an innovative and dynamic commander and I'm glad to see you know what to do with him. currently working on a Yasova deck, consider looking at it and critiquing it if you're up for it, don't mean to plug but I'm new to commander and looking for help. good luck!