Command Beacon

Command Beacon

Land

: Gain . ( represents colourless mana.)

, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Latest Decks as Commander

Command Beacon Discussion

clonalselection on Spirit of the Night Demon tribal

3 weeks ago

Has this deck been in your rotation for 9 years? Awesome! I have my own love bug that just won't quit: The Red Terror: Akroma's Manifesto

Some tricks that might help:

Harbinger69 on Commander But You Never Play Your Commander

1 month ago

SipAndPlayGames

Yeah, so you can either cast your commander for 7 mana and watch it get countered or otherwise let it go to the bin, then pull off one of the shitty Gravedigger effects to set up a sneak attack, or tutor early game for something like Command Beacon and set up earlier. Another alternative to beacon is Netherborn Altar, which I actually like more (also why the tutor mages are in the list). It's clunky and I love it.

ClockworkSwordfish on Rare commander build?

2 months ago

EDH as a format never especially enchanted me, so more often than not the only reason I'd design a deck is around an especially odd or challenging commander.

Blind Seer is an absolute house that nobody sees coming. He turns Flash Flood, Hydroblast and Blue Elemental Blast into to blow up any permanent, or basically a monoblue Vindicate. Douse can likewise counter spells at will. Messing with colours completely opens up a lot of old school hosers, especially those that freely blow up permanents in mono blue. You can see the list here: Colorblind.

Another one I'm fond of is the never-seen Iname, Death Aspect, who can rather uniquely dump 30 or 40 Spirits into your graveyard all at once. From there, Living Death, Lotleth Giant or Mortal Combat can seal the deal. More of a combo deck, it doesn't have as much variety, but I guarantee it's a commander you'll never see across from you at the table. FINISH HIM

On the challenging side of things, I'm a big fan of Haakon, Stromgald Scourge. Since you literally cannot play him from the command zone, the only ways to make him accessible are Command Beacon and the more recent Netherborn Altar. You have to really jump through some hoops to get him in your graveyard where he can finally be played, but having the hurdle before his funky ability can be abused is sort of a fun game-within-a-game. Haakon Haxx

Hi_diddly_ho_neighbor on Kamigawa: Neon Dynasty

3 months ago

You can get around the Myojin drawback with the likes of Command Beacon but yeah, definitely makes it more work to get full value out of them.

Savage Ventmaw's big brother, Klauth, Unrivaled Ancient can net you even more mana.

Isshin with Aurelia, the Warleader + a mass vigilance effect is also pretty gross. Throw in a Melee effect and that is a lot of damage being slung around....man Isshin is sound more and more fun.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!

Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land. Also allows Ib to be cheated in, which prior to Command Beacon was not possible.

Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.

Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.

And for the most controversial swap of the day...

Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.

As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!

All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle. Other than a couple lands or artifacts I don't feel anything is included just because it's a staple, but because it's the best card for what I want to do.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!

Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land.

Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.

Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.

And for the most controversial swap of the day...

Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.

As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!

All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle, and other than a couple lands or artifacts I don't feel anything is included because it's the "best red card" of it's type, but that it's the best card for what I want to do.

Misconception on Rin and Seri Tribal

5 months ago

I really struggled to incorporate Red into my own Rin & Seri deck so I like the turn you took on this commander.

While I tried to keep my deck very flavourful, one of the changelings I DID include is Realmwalker since the card advantage is really nice.

Keen Sense also works really well with this commander as it triggers with any damage, not just combat damage.

One of the cards I'm always happy to draw is Prowling Serpopard not only because the art gives me the fuzzies but also because of the protection it grants.

When a commander is crucial to the deck strat I like to include Command Beacon in case it gets too expensive to cast otherwise.

Personally, I really like Akroma's Will as an additional finisher or if needed protection.

If you want some general suggestions for good Bois and Grls please have some of my faves: Bronzehide Lion Loyal Warhound Trusty Retriever Marisi, Breaker of the Coil

Glad to see Rin & Seri still getting some Love :)

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