: Gain . ( represents colourless mana.)
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|Have (2)||lizardwarrior ,|
|Want (2)||Dan750 , fireslayer|
Printings View all
|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Command Beacon occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
BUG (Sultai): 0.63%
Command Beacon Discussion
1 week ago
Also, Command Beacon would be bonkers in this deck.
1 week ago
You’re welcome. If you want some upgrades on lands go for Command Beacon. With that you’ll never pay more than 6 for your commander. Just sac it, put your commander in your hand, recast it and hold priority to play command beacon again from your grave to repeat that if needed. No spot removal is fast enough to prevent you from playing the beacon again. If you’re interested in some upgrades feel free to check my decklist. I got a nice primer online
1 week ago
Helm of the Host for combo with godo or value with etali
Maybe Embercleave to go with Godo
Maybe add High Market to stop theft effects
Arcane Signet > Prismatic lens
Endless Atlas 100%
There is a 2 drop red card I think that adds mana (I think for dinos and gives them haste, I forgot what it's called, probably from Ixalan set, look it up)
You have a lot of haste outlets, cut need for speed as it's the worst redundancy.
Outpost Siege in your maybeboard should go in. Even without you using top in response to the trigger (to ensure you always have something to cast and get the free card draw), its good stable card draw that you will need.
Mind's eye most def, you NEED card draw. I can't understate this
1 week ago
Crystal Vein ramps in one turn with Muldrotha out.
Cephalid Coliseum is an excellent draw engine here.
Command Beacon allows you to avoid commander tax on Muldrotha so you never pay more than .
Feel free to check out my list for inspiration. It's one of the top rated Muldrotha lists on this site with plenty of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite
2 weeks ago
No problem, I'm glad I was able to help. Mono black is my favorite in EDH. Ramp, card draw, removal all in one. Here is my Deck. Be sure to note the future edits section as I tweak the deck constantly to see what is the best fit.
The goal is to use every good tutor and Sidisi herself in order to assemble urborg + coffers quickly. Then depending on the boardstate, I will use Thought Distortion to deal with blue (alongside with Cavern + Boseju). Other times it will be vesuva/thespians stage to ramp harder. Then using all of the mana, find a wincon. This can be done through recasting sidisi again and again as Corpse Dance helps with this. Or use one of the 3 mind control cards to use their own resources against them and either win on the spot or put them so behind they rarely come back. There are few creatures in order to avoid anti-synergy with tabernacle and the abyss (along with boardwipes).
3 weeks ago
Command Beacon in case commander tax gets too high. Alternatively, Volrath's Stronghold works too. I agree with the deserted temple comment. Moreover, I still reiterate my previous 2 points which I'm hoping to hear your thoughts on.
Other ideas include Sensei's Divining Top to help set up draws prior to villis and it synergizes with bolas citadel. If you really wanted to, this deck could storm out with Aetherflux Reservoir (adding necropotence would make it perfect but I read your above comments on it). Isn't completely dead without the combo as you can use Skourge Familiar to help you storm off as well.
3 weeks ago
Murderous Rider > hero downfall
Strionic Resonator to copy commander ETB, I see you already have Panharmonicron so it might not be necessary but redundancy could be useful
Aetherflux Reservoir to combo with top and bolas
What has been your experience with doubling cube? It seems win-more but then again, you do make a lot of mana. I see you also have Erebos and Arguel blood fest. Do you need the redundancy? I would say Necropotence fits better than blood fest
Blast Zone to get rid of problematic artifacts and enchantments if you can’t get meteor golem out
If you want to be janky, Kormus Bell urborg and massacre Wurm are a fun time XD
Infernal Darkness to cast on mainphase 1, then go to combat and mainphase 2. The opponents will need to spend mana they tap in response to infernal during MP1 or else it will fall out of their mana pool as you switch phases. This helps prevent interaction during your turn (aside from artifacts and mana dorks)
Command Beacon to help reduce commander tax
Overall I like this deck. I would personally go with 1, maybe 2 back up combos if all else fails. Any more might subtract from your overall game plan. +1