: Gain . ( represents colourless mana.)
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|Want (3)||Tishana , KnutW , Deviconus|
Combos Browse all
|Commander / EDH||Legal|
Command Beacon occurrence in decks from the last year
Latest Decks as Commander
Command Beacon Discussion
1 week ago
I've been working on acquiring some of the cheaper rocks, but I only order specific cards every couple of months. I'll probably add those to my next order. I agree Reshape the Earth is pretty bad, I playtested it once and didn't get much kick out of it except to help recast Zacama quicker. I'll probably take it out for some cheaper ramp. Correct me if I'm wrong, but wouldn't Zacama need to be in my hand via Command Beacon to use Thran Temporal Gateway? I do agree it's good for cheating out other cards like Gishath, the elder dinos, and my bigger artifacts.
2 weeks ago
seshiro_of_the_orochi thanks a lot for your suggestions! I've really been waiting in anticipation for some feedback on this project :)
I have ordered the cards for this deck, but haven't recieved them yet, so I can't know for sure how well it does. But for the time being, here's what I think about the suggested cards.
Darkblast: It's cool that it's 1CMC and instant, and that it has recursion. But it's still 1 mana for only 1 target, with no added benefit. Originally I have chosen cards that either have multiple targets, or 1CMC / 1 target spells with added benefits (like draw).
Revel in Riches: Good card! But it's a bit pricey and I think winning with good old combat damage is the most fun. I realize this is not possible in every playgroup, but for the time being, it can be done in mine :)
Gift of Doom: Really cool with Horobi, Death's Wail, and a natural fit with the indestructible theme of the deck. The reason I didn't add this from the get-go is that I'm unsure if I play enough creatures to be able to morph it and keep value on the board. I wouldn't want to sac something big, and the deck doesn't run a lot of creatures because I don't want Horobi's effect to backfire too much. Anyways, I will definetly give this card another thought.
Number of lands: It's not very clear unfortunately, but the deck runs 36 lands. Three of them are in the recursion category.
Command Beacon: Good card, but a bit too pricey. I am going to try to get the recursion theme to work before I potentially try command zone to hand effects.
Glaring Spotlight: This is also a card I had a good long look at. It's cheap and it fits well with the theme. My problem with it it's that it's mainly a counter play card. And if I the opponents don't have hexproof, and I don't have 3 mana available, it's kind of a dead draw. I think this is much better late game, a part of the game that is hard to playtest in solo mode. So I will probably have another look at this card when I've playtested the deck with real opponents.
Thanks again for the feedback, and feel free to drop the link to your Horobi deck here when it's ready :)
2 weeks ago
3 weeks ago
X-Factor11105: Some good points! Here's my reasoning:
Molten Echoes is largely in here because it is the easiest enabler I've found for Bladewing to go infinite, while still providing reliable value when not going infinite. While there are some legendaries that kinda nonbo with it (though you can always let the legendary die and swing with the hasty token), there are also a number of dragons that are really good with it. Making copies of stuff like Utvara Hellkite, Scourge of Valkas, Terror of the Peaks, and Dragon Tyrant is awesome.
Avaricious Dragon has sucked a lot of ass. I included it to lower my curve and increase my draw power, butttt it really has not been pulling its weight. I'll cut it as soon as I find something else I want to run. Maybe Gadrak, the Crown-Scourge? I see you're running him, how has he been?
Command Beacon is in here now because there just honestly is no reason not to include it. I don't see myself using it often, but there's just really no downside to including it, since my manabase is more than consistent enough to afford the utility slot. Like you said, I generally just let Bladewing hit the graveyard to reanimate later, but if I don't have access to a reanimate spell and do have the mana to hardcast him again, I usually let him go back to the command zone. This makes that line of play a little less punishing.
Altar of Dementia is here because I wanted a free sac outlet to enable the new infinite loop with Hellkite Courser, and it is IMO the best one in a vacuum. It's one cmc cheaper than ashnod's, can mill out an opponent if I don't have a Dragon Tempest effect on board, and can be used to fill my graveyard in a pinch.
Nightscape Familiar is... fine. Nothing amazing, but the cost reduction applies to a lot of my spells, and being able to regenerate makes him a decent blocker if I need one.
Since you mentioned it, I think Drownyard Temple is a card I would use if I went a bit harder on aggressively self-milling to fill my graveyard, but I generally don't like doing that (makes it easier to get blown out by gravehate).
I generally don't worry about establishing early-game presence too much with this deck. I spend the first few turns ramping, looting, and sending removal at everything my opponents play, then start dropping dragons.
3 weeks ago
Fuzzlewuzzle I'm glad you keep working on this deck! I'm still working to tighten mine up as well!
Some questions and thoughts:
Molten Echoes: I think we differ on this because of playstyle. Of your 18 dragons (including Bladewing), 4 are Legendary, and three of them are nonbos with Molten Echoes (Bladewing goes infinite). In my deck, , I have 7. At least Ryusei, the Falling Star and Kokusho, the Evening Star would be funny triggers with Echoes. I think I'd rather be selective about what to copy and focus on building up board presence or draw in the mid-game than play a payoff.
Command Beacon: You have this included for a 2nd or 3rd cast of Bladewing? My normal play is to let Bladewing hit the graveyard, knowing there's so much recursion packed in to bring him back.
Altar of Dementia: You went with this as the sac outlet to end the game versus, say Ashnod's Altar, which requires an additional play? I think there's a pros/cons discussion to be had about Altar vs. High Market, but if going infinite is the purpose of that slot, I can get it.
Nightscape Familiar: Does this card dramatically accelerate your deck? I see why it could be valuable with cost reduction, I'm just not totally convinced its a strong enough 2-drop. The regeneration is nice though, so I 100% see how it could be so worthwhile, especially if it can stick on the board for a turn or two.
2 months ago
Fun idea! No idea how to help you but Command Beacon is getting a reprint in Commander Legends, so you should be able to pick one up for ~$10 soon!
2 months ago
So let me start this off by saying: I know--I've already made a forum asking for help on creating a Tetzimoc deck. But now, I've actually MADE the deck... it just needs to run smoother.
I'm looking for card suggestions on a <$10 budget (no Command Beacon, sadly), to smooth out the gameplay of the deck.
Link: Tetzimoc Just Wants To Kill You. Thanks!
2 months ago
I don't know if there is a way to reply directly to your comment on my Omnath deck if there is I apologize for commenting on your wall.
Could you make your deck visible I would love to see it :D
To your comment: I went a little harder on being able to bounce lands and to get Omnath and landfall triggers on others turns as well. What cards do you use? Don't you lose a lot of mana from the second land played with Omnath on other player's turn?
I agree that Valakut, the Molten Pinnacle is only working with Dryad of the Ilysian Grove but I feel like the only price I am paying for running this combo is having the land enter the battlefield tap.
thanks again for the feedback