Command Beacon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Promo Set (000) Rare

Combos Browse all

Command Beacon

Land

: Gain . ( represents colourless mana.)

, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Command Beacon Discussion

Last_Laugh on Muldrotha Turns the Tide

2 weeks ago

That first post is far and away the best advice you've gotten. Very solid advice from top to bottom.

Animate Dead and Necromancy definitely deserve spots. The ability to significantly reduce the cost of creatures from your grave over and over is disgusting. Pernicious Deed is another suggestion they made that's an absolute all-star here.

Cephalid Coliseum and Crystal Vein are both really good here. You're also missing the best land in Muldrotha... Command Beacon lets you avoid commander tax entirely.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on High Gravetide

2 weeks ago

Nice deck. I do have a few suggestions though and I'll try to break it down by card type.

Lands: Crystal Vein and Cephalid Coliseum are both excellent options here that're budget friendly. Command Beacon is expensive (thanks entirely to Muldrotha) but worth it's weight in gold here (essentially never pay commander tax).

Enchantments: Bear Umbra is worth it just for the totem armor but the land untap is amazing here and allows you to really get creative with your turns. Animate Dead and Necromancy let you significantly cheat mana costs over and over. Pernicious Deed is also nuts here.

I'll just leave off here. Let me know if you're picking up what I'm putting down, I have plenty more suggestions. Here's a link to my Muldrotha deck, it's one of the top rated on this site. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on Is this your card? Street-magician Muldrotha

1 month ago

Command Beacon is amazing here. It's a bit pricey (thanks entirely to Muldrotha) but it allows you to ignore commander tax and never pay more than 6 for Muldrotha.

I'm also really fond of Bear Umbra here. The land untap is on attack so you don't even need to connect and totem armor protecting key creatures like Muldrotha is nothing to scoff at either. Just use all your mana on your first main phase, attack and untap, then play even more stuff on your 2nd main and hold up mana for answers.

Yesterday on Wank Stain

1 month ago

Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.

Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.

The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.

Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.

Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.

Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!

jandrobard on Bought the Jeskai Precon, Mostly ...

1 month ago

Sun Titan can be recur Command Beacon , which lets you bypass commander tax and be more cavalier with how you use Gerrard, Vedalken Orrery lets you play the pieces at instant speed, and Titan and Orrery are both recurrable by Gerrrard if you have a sac outlet, which creates an absurdly resilient base for a gameplan.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

That’s not easy to answer ToolisMaynard.

In general i don’t play my commander if I don’t have any use of it. Why should I play Muldrotha with an empty grave, I just risk losing her to a boardwipe or removal. If I have a strong follow up like intuition I risk an early play if I think she’s safe. That may backfire but is a risk/reward kind of play. In general i tend to take the slower but safer path since this deck outperforms almost every deck in the late game once you acquired boardcontrol. You can recover pretty easy from any type of boardwipe and just outvalue your opponents. So play her when you got some cards in your grave you really need or once you’re safe she sticks around. I usually try to tutor Command Beacon early since this alone makes it unattractive to destroy Muldrotha. You can always recast her from your hand for 6, hold priority and replay command beacon.

And for the card combinations: there are tons of hidden interactions or ways to abuse some mechanics. It took me half a year to find out this deck is immune to mill with your commander on the field. A friend milled my whole library and thought he won because I had no Jace on the field. I replaced my draw for turn with dredge for Life from the Loam , played jace and used his +1 to win. Took me half a year to find this possibility. So the deck gets better if you know it better and try new stuff ^^

biderchurch on Tatyova Multi/Pass

1 month ago

GrinningGrebe Hi ! Thank you for your comment, yes I've tried Field of the Dead but fail to trigger it so many times. And due to land utility selection I didn't take it in the deck. I saw Tolaria West on EDHREC month ago but I've just bought a nice Cavern of Souls , a Command Beacon and a Glacial Chasm to protect the deck a little more again aggro and control. It was the priority here, it's a paper deck. I will definitely continue to upgarde Taty with Windswept Heath , Misty Rainforest and Tolaria West because transmute is so cool ! Thanks again, have a nice day !!!

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Command Beacon occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Red: 0.13%

Golgari: 0.17%

BUG (Sultai): 0.63%