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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Goblin Shaman
Each spell you cast that's red or green costs less to cast.
1 month ago
2 months ago
Something worth mention too add for Gruul
Also, don't know if you'll add cards for certain tribal restricted ramp?
Like, for example Dragons:
4 months ago
Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:
Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil
"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher
Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap
I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.
Things in your current list that I'm a little skeptical of:
Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.
Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).
Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.
Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.
All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)
6 months ago
I'll take your advice and include one Seasoned Pyromancer for the moment and try it out. As said, I think Seasoned Pyromancer is excellent, but maybe I was just extremely unlucky. I ran into situations like for example having one land in hand, I cast Seasoned Pyromancer with a Harmonic Prodigy in play, discard the land and draw 2 great cards like a Rage Forger and a Lightning Bolt that could win me the game on the spot only to have to discard them both immediately to draw a couple of lands. That still hurts, but I guess I’ll look at the bigger picture from now on :)
I used to have Goblin Anarchomancer in there too, but I found that I rather have something that impacts the board immediately instead. As you said, it helps mostly with Collected Company, but the rest of the curve is rather low to have a huge impact.
Thanks again for the advice Metropolis39!
6 months ago
That feel bad scenario you described is kind of odd, like the situation could be in reverse of course lol. Its random draws. Double draw 2 and discard 2 means u hit some more elementals at the minimum. Seasoned Pyro is one of the best 3 drops in all of modern rn, and being on theme is a huggge boon. In other new, consider Goblin Anarchomancer he is a great shaman that helps curve into coco while also reducing everything else
7 months ago
I'd suggest Greater Good, Symbiotic Deployment, Harmonize, Colossal Majesty, Shamanic Revelation, Collective Unconscious, Liquimetal Torque, Prismatic Lens, Mind Stone, Furious Rise, Commune with Lava, Goblin Bombardment, Valakut Exploration, Evolution Sage, Multani, Yavimaya's Avatar, Inspiring Call, Fling, Kazuul's Fury Flip, Thud, Momentous Fall, Life's Legacy, Soul's Fire, Hunter's Insight, Invigorating Surge, Hydra's Growth, Decimate, Ground Assault, Chain Reaction, Waking the Trolls, Rites of Flourishing, Perilous Forays, Goblin Anarchomancer, Domri, Anarch of Bolas, Borborygmos, Conjurer's Closet, Twinflame, Mirror March, and Rogue's Passage as some budget upgrades for your desired stompy landfall strategy.
9 months ago
9 months ago
In a Modern setting, this just seems a little too fair... Vessel of Volatility or Generator Servant might help accelerate you to a threat, though I actually think splashing Green for Goblin Anarchomancer might be the best answer, rather than Dragonlord's Servant. Green would also give you access to Realmwalker
The issue is dragons are expensive, so you need to either ramp (green) or cheat them into play (reanimate or polymorth style), maybe both... The other issue is the best (recent) dragons Terror of the Peaks and Goldspan Dragon are expensive in terms of money.