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Format | Legality |
1v1 Commander | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Anarchomancer
Creature — Goblin Shaman
Each spell you cast that's red or green costs less to cast.








Austin_Smith_of_Cards on
I Have the Power!
1 month ago
Nice list, looks like a solid Temur build
I do think the average CMC of the deck is a little high though; I would try to cut some 3 and 4 drops and push up the 1s and 2s to make the opening turns more consistent. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Goblin Anarchomancer, Sol Ring would go a long way to help start getting to be able to play the good stuff faster.
Alternatively, you could swing the other route, cut out all the 1-2 drops from the deck, and make this a Keruga, the Macrosage companion list, which turns into additional card advantage from the command zone.
AscendedLandfalls on
All Creatures Great and Small
3 months ago
I would suggest to keep Arcane Signet and replace Thought Vessel. Have you considered Goblin Anarchomancer or Bloom Tender
RockIV on Gruul commander deck: mana ramp …
6 months ago
hi everyone, latley i been playing commander with my friends every weekend. i been using my gruul commander deck, that i build recently. im having a lot of fun and getting very good results, but im thinking that i can optimize my mana ramp.
So i want to know what do you guys think.
thats the deck : Clans Savagery :Beasts ,giants and dragons!
in this moment im using cards like Goblin Anarchomancer, Nightshade Dryad, Sylvan Caryatid, Zhur-Taa Druid, as my mana dorks, i also have Somberwald Sage that is a little more expensive in mana, but give me 3.
i also use cards like Farhaven Elf and Sylvan Ranger as my mana tutors among others.
i have also spells like Rampant Growth, Cultivate and Explosive Vegetation to help me.
my doubt came because i have cards like Llanowar Elves, Elvish Mystic and many others that are 1 mana, mana dorks, but i didnt add them to the deck. and also mana dorks and tutor that are more mana expensive like Wood Elves or Ondu Giant that didnt make it to the deck (i also have alot of gruul mana rocks, but i didnt add them because of my commanders hability)
i didnt want to add more mana tutoring spells like Migration Path, because my commander Ruric Thar, the Unbowed will punish me if i have more non creature spells.
i think that, i may optimize my mana ramp if i add the Llanowar Elves like creatures ,but i feel that i will make the mana ramp slower, if i take out cards like Cultivate, Thirsting Roots and Explosive Vegetation even if they arent creatures (because they take mana out of my deck and i will have less chance to draw mana). I also think that the 3 mana or 4 mana tutoring options that i have will make the deck slower.
what do you guys think? thnks everyone for reading :)
griffstick on
Upgrades Unleashed Precon with upgrades
9 months ago
• Rishkar, Peema Renegade • Loyal Guardian • Rhythm of the Wild • Swiftfoot Boots • Rishkar's Expertise • Fertilid • Kami of Whispered Hopes • Orochi Merge-Keeper • Kodama of the West Tree • Evolution Witness • Fanatic of Rhonas • Incubation Druid • Managorger Hydra • Bristly Bill • Lizard Blades • Goblin Anarchomancer • Halana and Alena • Renata, Called to the Hunt • Silkguard • Arwen, Weaver of Hope • Railway Brawler
Icbrgr on
Jurassic Park deck
10 months ago
Goblin Anarchomancer might help get dinos out a little quicker... i like it because its a body to help stay aggressive but Mind Stone is another great option because its "mana" when you need it and becomes a draw if your good on mana to help dig for more dinos
doc_frank_18 on
Pepples and boulders
11 months ago
Take out Blaze and put in Hell to Pay Take out Rockshard Elemental and put in Second Harvest Take out Rockslide Elemental and put in Goblin Anarchomancer Take out Rockslide Ambush and put in Beast Within
DatShepTho on
Groundshake
11 months ago
Thinking about it more, I might be more inclined for an Explore just for one more 2-mana ramp spell simply for the potential of playing an extra evolving wilds untapped and its easy colour cost that could get reduced by Goblin Anarchomancer
jsimp18 on
Mono Red Burnt Goblins
1 year ago
wallisface holy shit thank you so much for all the feedback (once again).
I appreciate it all, it seems like I'm getting closer...those decks will be great inspo, I really appreciate you linking them!!
Would Collateral Damage and Goblin Blast-Runner not work well together? I guess I'm not making enough goblin tokens for it to be as reliable.
Yeah, my adjustments to my mana curve have made Goblin Anarchomancer a bit obsolete...I'll probably change that one out for another token generator.
Might just switch it all to mono red goblins with some sac+burn? I lean more into the burn, using goblins as fuel has been my focus, but I might change that too.
Have (1) | reikitavi |
Want (4) | jw560211_magic , qao50 , beesaurs , Pare771 |