Goblin Anarchomancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Anarchomancer

Creature — Goblin Shaman

Each spell you cast that's red or green costs less to cast.

Austin_Smith_of_Cards on I Have the Power!

1 month ago

Nice list, looks like a solid Temur build

I do think the average CMC of the deck is a little high though; I would try to cut some 3 and 4 drops and push up the 1s and 2s to make the opening turns more consistent. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Goblin Anarchomancer, Sol Ring would go a long way to help start getting to be able to play the good stuff faster.

Alternatively, you could swing the other route, cut out all the 1-2 drops from the deck, and make this a Keruga, the Macrosage companion list, which turns into additional card advantage from the command zone.

AscendedLandfalls on All Creatures Great and Small

3 months ago

I would suggest to keep Arcane Signet and replace Thought Vessel. Have you considered Goblin Anarchomancer or Bloom Tender

RockIV on Gruul commander deck: mana ramp …

6 months ago

hi everyone, latley i been playing commander with my friends every weekend. i been using my gruul commander deck, that i build recently. im having a lot of fun and getting very good results, but im thinking that i can optimize my mana ramp.

So i want to know what do you guys think.

thats the deck : Clans Savagery :Beasts ,giants and dragons!

in this moment im using cards like Goblin Anarchomancer, Nightshade Dryad, Sylvan Caryatid, Zhur-Taa Druid, as my mana dorks, i also have Somberwald Sage that is a little more expensive in mana, but give me 3.

i also use cards like Farhaven Elf and Sylvan Ranger as my mana tutors among others.

i have also spells like Rampant Growth, Cultivate and Explosive Vegetation to help me.

my doubt came because i have cards like Llanowar Elves, Elvish Mystic and many others that are 1 mana, mana dorks, but i didnt add them to the deck. and also mana dorks and tutor that are more mana expensive like Wood Elves or Ondu Giant that didnt make it to the deck (i also have alot of gruul mana rocks, but i didnt add them because of my commanders hability)

i didnt want to add more mana tutoring spells like Migration Path, because my commander Ruric Thar, the Unbowed will punish me if i have more non creature spells.

i think that, i may optimize my mana ramp if i add the Llanowar Elves like creatures ,but i feel that i will make the mana ramp slower, if i take out cards like Cultivate, Thirsting Roots and Explosive Vegetation even if they arent creatures (because they take mana out of my deck and i will have less chance to draw mana). I also think that the 3 mana or 4 mana tutoring options that i have will make the deck slower.

what do you guys think? thnks everyone for reading :)

Icbrgr on Jurassic Park deck

10 months ago

Goblin Anarchomancer might help get dinos out a little quicker... i like it because its a body to help stay aggressive but Mind Stone is another great option because its "mana" when you need it and becomes a draw if your good on mana to help dig for more dinos

doc_frank_18 on Pepples and boulders

11 months ago

Take out Blaze and put in Hell to Pay Take out Rockshard Elemental and put in Second Harvest Take out Rockslide Elemental and put in Goblin Anarchomancer Take out Rockslide Ambush and put in Beast Within

DatShepTho on Groundshake

11 months ago

Thinking about it more, I might be more inclined for an Explore just for one more 2-mana ramp spell simply for the potential of playing an extra evolving wilds untapped and its easy colour cost that could get reduced by Goblin Anarchomancer

jsimp18 on Mono Red Burnt Goblins

1 year ago

wallisface holy shit thank you so much for all the feedback (once again).

I appreciate it all, it seems like I'm getting closer...those decks will be great inspo, I really appreciate you linking them!!

Would Collateral Damage and Goblin Blast-Runner not work well together? I guess I'm not making enough goblin tokens for it to be as reliable.

Yeah, my adjustments to my mana curve have made Goblin Anarchomancer a bit obsolete...I'll probably change that one out for another token generator.

Might just switch it all to mono red goblins with some sac+burn? I lean more into the burn, using goblins as fuel has been my focus, but I might change that too.

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