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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
Tic12 on Bant Exalted Alara
4 months ago
nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.
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Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.
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I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.
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Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?
I also think about Wall of Reverence or Jhessian Infiltrator.
Headers13 on Cheaty sneaky
8 months ago
I've recently put a similar deck together Flippin'drazi and found Return of the Wildspeaker and Soul's Majesty to be quite effective at refilling you hand once you've flickered a large creature, quite useful mid-game.
Headers13 on Vannifir, Cheating Enigma
8 months ago
I've recently put a similar deck together Flippin'drazi, might I suggest a few more heavy hitting creatures to increase the likelihood of using Vannifar's ability to put out a threat and then Return of the Wildspeaker and Soul's Majesty to leverage those threats for mass card draw.
Headers13 on vannifar
8 months ago
I've recently put a similar deck together Flippin'drazi and found Return of the Wildspeaker and Soul's Majesty to be quite effective at refilling you hand mid-game once you've cheated a large creature out.
Headers13 on vannifar evolved enigma
8 months ago
I've recently put a similar deck together Flippin'drazi, might I suggest Return of the Wildspeaker and or Soul's Majesty instead of Hunter's Prowess to take away the need to get damage through to draw cards.
Headers13 on Simic Surprise
8 months ago
I've recently put a similar deck together Flippin'drazi and found Return of the Wildspeaker and Soul's Majesty to be quite effective at refilling you hand once you've flickered a large creature, quite useful mid-game and budget friendly.
Profet93 on Godzilla, King of Monsters Budget Build
9 months ago
What is your budget per card?
Why run a signet in a 2 color deck with green? Rampant Growth/Nature's Lore are budget friendly swaps
Elemental Bond - Should budget allow, better than colossal majesty
Soul's Majesty - Budget friendly draw
Harmonize - Regula, reliable draw
Life's Legacy/Momentous Fall - Super draw, beware of the blue player however
Traverse the Outlands - ???? Or do you not have enough basics?
Sakura-Tribe Elder/Wood Elves/Nissa's Pilgrimage/Farhaven Elf - Solid ramp
Eternal Witness - Recursion
Fierce Empath - Tutor
Inferno Titan - Damage
Terastodon - Removal (that can hit pesky lands)
Decimate - 4 in 1!
Would love to hear your thoughts on each suggestion, hope this helps!
zandl on
1 year ago
Return of the Wildspeaker > Soul's Majesty
Nature's Embrace > Gift of Paradise
Not a fan of Burgeoning with only 34 lands. I'd probably rather play Explore or Nature's Lore, or probably just another land aura.
I also think Reliquary Tower is very overrated. If you aren't winning with a full grip of 7 cards after discarding down to hand size, then 8 or more probably isn't any different. I know you have some "Forests matter" cards, but you're missing out on a lot of utility in your land base here. Okina, Temple to the Grandfathers, Boseiju, Who Endures, and Castle Garenbrig are all great, to name a few. Centaur Garden and Hashep Oasis are also really cool in green Voltron decks.
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