Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
|Have (2)||metalmagic , IcyLightning|
|Want (3)||makarzorklin , ThunderLizard , A_Local_Bear|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Scapeshift occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.03%
3 days ago
Is your win-con just smash face with Rhonas/Hoof ETB?
If so, Hoof isn't going to be super great in the current list, it really shines in a deck that floods the field with tokens and your list is more about playing a few big threats. If you are dead set on using Hoof, throw in some of the landfall token makers Rampaging Baloths and Avenger of Zendikar for example. Sporemound is another option.
This list isn't black-devotion heavy, but if you find yourself moving towards more black permanents Gray Merchant of Asphodel is an easy win-con. In a similar vein, Ob Nixilis, the Fallen + Scapeshift will probably end most games without needing to rely on combat damage.
1 week ago
I think you could add more blink effects to be honest. I've found that Golos land decks are incredibly successful when they blink a lot because it protects your cards and gets more etb effects. Some really good options are Ghostly Flicker, Ephemerate, Soul Herder, and Conjurer's Closet. In addition, some super good landfall effects like Tatyova, Benthic Druid and Rampaging Baloths can pack a serious punch. Finally, I don't think I've ever seen a Golos deck with a maze's end wi con not run Scapeshift because if you have enough lands, you can win the game bby searching for the gates and maze's end. Very cool concept and a fun blend of strategies! +1
3 weeks ago
What a nice deck idea! What comes in my mind is Scapeshift, this card could be an awesome addition.
3 weeks ago
Hey, some more copies of Chandra, Acolyte of Flame is not a bad thing, they could just be better than Koth, so that is not the end of the world.
As for Valakut, the Molten Pinnacle I'm not too interested in playing valakut unless it is winning the game at that moment. For example as we see them used in the Titan decks these days with Dryad of the Ilysian Grove and in Scapeshift decks. Scrying Sheets serves a vastly different purpose than valakut. Basically the logic behind playing sheets, besides upping your snow permanent count, is that it gives you a way to be proactive about using your mana each turn if you have nothing else to do. Sure the card might as well not exist against faster decks sometimes, but you will be glad to have it against decks that are looking to play a longer game as it provides you with a great way to generate some additional value and if nothing else is a fateseal that can be a pseudo-Mishra's Bauble. That being said, while I think that Sheets is exponentially better than valakut which seems way too slow nowadays in a deck like this, I wouldn't necessarily call Sheets a priority as you seek to update this deck. On a scale of 1-100 in terms of how crucial they are to the deck I would say they are about a 55, nice to have but not the card that is going to decide if you win the game. I can see running a couple valakut for the time being although I am not convinced a couple basics are not just better as they at least come in untapped.
As for the counters on bomb/zone, it really depends on the matchup but generally the sweet spot is 1-3. To give you an idea as regards some of the top modern decks at the time of writing:
vs. Amulet ---- 1/3
vs. UBX Shadow ---- 1/2 (depends on threats; 1 is usually good; if they have green mana they likely have Tarmogoyf)
vs. Humans ---- 2
vs. Jund ---- 2
vs. Urza ---- 1/2 (sometimes 0 but you would need a way to beat infinite life as well)
vs. Tron ---- 1 is probably best but it isn't good here regardless
vs. Dredge ---- 2/3 again though not great
vs. Crabvine ---- 1
vs. Spirits ---- 2/3
vs. Ad Nauseam ---- 0/2
vs. Storm ---- 2
vs. Mono Red Browess/Burn ---- 1/2
vs. Bant Stoneblade ---- 2/3 (rarely; also sometimes an argument for 0 to destroy the germ)
vs. Infect 1/2
vs. Heliod Company 1/2/3
Sometimes you will use the bomb to get rid of specific problem cards which you will need to identify via matchup knowledge (often stuff like sideboard hate). Otherwise try not to take the bomb too far above 3 unless you anticipate something at a higher cmc that you otherwise cannot answer; most decks in modern, even the big mana decks, tend to be pretty low in terms of their curve.
3 weeks ago
Ac1d_W4term3l0n I have considered it but the deck already ramps pretty fast and it is not necessary in my opinion. Scapeshift is net superior because I can get stuff like Gaea's Cradle + Field of the Dead + Simic Growth Chamber + other lands, make zombies, bounce cradle in hand, replay, and so on. When I am at 7 mana I usually have a lot more stuff to do than ramp and pass the turn.
It will also happen often for me to not be able to find enough basics because the fetchlands pull them out of the deck very quickly. Quite often I pull out all my basics, for example if I ever get Azusa, Lost but Seeking + Ramunap Excavator. Basically Boundless Realms is too slow for this deck.
1 month ago
Vesuva is definitely the more efficient card overall. The only reason I see to go with Stage is either Dark Depths makes a regular occurrence at your tables or if powerful utility lands come down late enough and there are few enough lands in your deck that Vesuva comes down prematurely every time. Also, the flip side to Dark Depths is that Scapeshift+Valakut, the Molten Pinnacle (why is it not legendary?!)+Vesuva works, but Thespian's Stage does not.
1 month ago
Thank you for your upvote! Let me answer your questions:
Conjurer's Bauble/Urza's Bauble: I've already 4 eggs that cantrip. It feels almost enough. Still, I would like to find a free slot in the deck to add a 5th egg (Urza's Bauble). I didn't try a heavy egg version with more of them and Salvaging Station (SS) along because I've already an artifact deck with SS.
Soul-Guide Lantern: This can even be an upgrade to Nihil Spellbomb. Play both in graveyard metas.
Dryad of the Ilysian Grove: I don't play Wayward Swordtooth so I won't play the Dryad for its sole first ability. But the second ability might be interesting, except it's on a weak permanent type. With Cabal out, it'll be killed on sight. And I've already multiple access to Urborg: tutors and opponents.
Nevertheless, both abilities on the same creature might worth a test in place for Nissa, Vastwood Seer.
Castle Locthwain: No, it's bad. and multiple life to draw a single card is too much for my taste.
Plaguecrafter: Yes, it's an upgrade for Fleshbag Marauder. It wasn't changed in this list because of personal nonsense reasons about the art of the card.
Scrap Trawler: Never tested here, but I've the feeling I don't have enough artifacts in this list to make it shine. It can recur only lesser CMC artifacts, which reduces by a lot the number of time this can work.
1 month ago
You should look at Heroic Intervention as a way to protect your board when you use MLD.
Don't give up on W6 it's extremely powerful and copies can be found cheap. I picked up my copy recently for 30$.
I'm also surprised you're not running Scapeshift
I play a landfall version of windgrace but I'm focused on valakut/urborg combos - https://tappedout.net/mtg-decks/a-love-letter-to-the-urborg-forest/