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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal



Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

Azoth2099 on Gruul Aid Jihad [Omnath, Locus of Rage]

2 weeks ago


This deck's solid! I'm sure it's been playtesting wonderfully.

That being said, I'd consider the following cards:

Burgeoning, Crop Rotation, Tectonic Reformation, Sword of Hearth and Home, Wayward Guide-Beast, Scapeshift & Silverback Elder.


JAEK on Don't Gate the Player Gate the Game

2 months ago

NV_1980 - I've been playtesting for a while and found Scapeshift to be a dead card in hand more often than not. I don't own one in paper, but I've been playing with it on MTGO. It might come back in later down the line as it was one of the reasons for making this deck. Oracle of Mul Daya is a good suggestion, thanks!

NV_1980 on Don't Gate the Player Gate the Game

2 months ago

Out of curiosity, is Scapeshift not main-boarded because you don't own one? Or for other reasons? Just asking because it has the potential to be an insta-win in a gate-deck featuring Maze's End. Aside from that, I'd recommend Oracle of Mul Daya as she's awesome at granting you additional land-drops through top-decking.

nbarry223 on Viga-BOOM!

2 months ago

It does, but it will often whiff with not enough lands in hand. Scapeshift helps get around this by finding bouncelands alongside Tolaria West to fill your hand up.

I don’t like Cultivator Colossus in general when you draw it, and thanks to Altered Ego it is outclassed by Primeval Titan at 2+ amulets anyway. However, Scapeshift serves as a better second copy when drawn into, so it sort of makes it worth playing in my opinion.

It doesn’t make a whole lot of sense, but it makes a “bad” card better. I want my threats to be around the same density as all the other parts of the combo to maximize chances of assembling it, so our beefy plant with no evasion that’s more costly and relies on other variables to even produce value is unfortunately a necessary evil currently. It can definitely go over the top of other decks, so it isn’t necessarily a bad card, but it is win-more-esque.

It may get cut in favor of the fourth copy of The One Ring or something along those lines, since I really do dislike the card.

nbarry223 on Viga-BOOM!

2 months ago

I think I’ve settled on this 75 for now. Mosswort Bridge went back in because if I am facing The One Ring it’s ability to dig for our own is our greatest weapon, far more valuable than double strike.

It’ll probably change a bit more, since I don’t particularly like Cultivator Colossus without Scapeshift and without Scapeshift I don’t actually need both haste enabling lands (although the various lines can sometimes be invaluable).

Open to suggestions if anyone has any.

nbarry223 on Viga-BOOM!

2 months ago

Also, if I end up cutting Scapeshift, some of the additional value I get from running both haste enabling lands is diminished. I’ve grown to like running both (again) as it really does enable a lot of winning lines. I almost wish I could run a larger deck without minimizing my Amulet of Vigor openers in all honesty, there’s so many great utility cards the deck wants to play, but I really want the explosive openers. There’s plenty of replacement options for the “categeries” of cards, aside from Amulet of Vigor so we can scale up everywhere but there.

Scapeshift is also dependent upon running Cultivator Colossus to be anywhere worth it as well, so some small changes may end up making large ripple effects.

It’s also funny how I changed the deck to be pretty far from this iteration - but it slowly transitioned back.

JacobAGrossman on Viga-BOOM!

2 months ago

I see 3 run a lot of the time. I would cut Elvish Reclaimer, Phyrexian Metamorph, and either Scapeshift or 1 Azusa, Lost but Seeking.

How do you feel about only running 3 monkeys?

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