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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
1 month ago
Still going to test, but it’s not as good as a tutor like Eladamri's Call was. Diabolic Intent also looks like something to test for that reason, but I don’t really like cards that rely on a resource I can’t guarantee (in this case having a creature to pitch and mana). I’d be very hard pressed to play this particular tutor t2.
1 month ago
I've never been a fan of dorks personally. They are only good under the 2 scenarios you mentioned, in Turn 1 (maybe Turn 2) or with skullclamp afterwards. The issue is, neither of these are consistent. Rather than utilizing dorks, IMO, your slots would be better suited adding additional lands (or other cards you feel you need).
Swords of X&Y are a personal choice. I personally don't like them, the only one that makes remote sense is Feast and Famine as it denies them a card, and untaps all of your lands which is huge. Not to mention that Pro green helps protect against a lot of creatures and black for most removal.
Hunter's Prowess - You dont have enough creatures to make this work IMO. More importantly, the issue is that it's reliant upon combat damage. Given you are playing mono green, smarter players/your usual pod would usually hold removal for your turn, thus providing a 2 for 1 loss
Rain of Thorns - Way too expensive for what it does. Green has much better artifact and enchantment removal (namely Bane of Progress), and LD in the form of Strip mine, and others
Seek the Horizon - Used to run this but changed it to Scapeshift and 75% of the time, its the better swap given landfall triggers with field of the dead, other landfall triggers as well as tutoring. Imagine getting Yavimaya + Eye of ugin + eldrazi temple + Castle of garenbrig + whatever else you want. I understand you don't go land positive, but the benefits for the high ceiling outweigh the consistent and minimal 3 basic lands (which you might be out of once you use boundless realms)
Karn Liberated - Too much mana for what it does. You don't have enough creatures to protect it either
Vedalken Orrery - Not a reactive deck, nor can you play lands on their turn.
Planar Portal - WAY too expensive, might as well use Planar Bridge by that point, but honestly, neither are worth it.
Temple of the False God - Subpar
Sprouting Vines - Not a storm deck, nor do you have a low enough CMC to justify playing it. Lastly, you want to draw cards with Azusa, not put them into play
1 month ago
Boseiju, Who Endures - Removal
Castle Garenbrig - Ramp, not necessary given your 1 drops, lower amount of creatures. But its floor is slightly lower and ceiling is slightly higher than average, so I believe it is a worthy inclusion
Field of the Dead - Free zombies! Such a good inclusion, don't sleep on it. Imagine with boundless realms, scapeshift, etc....
Misty Rainforest/similar lands/ETB Tapped Fetchlands - Too much value with crucible to ignore. Not to mention it allows you to shuffle if you have a top deck utilization such as Oracle of Mul Daya, top, etc....
Sanctum of Ugin - Nice tutor effect, not necessary but I've found it extremely helpful. Given in Azusa we run out of cards quickly, this allows you to tutor for either Kozilek to refill your hand.
Yavimaya Hollow - Protection, not needed but nice to have. Also, politics.
Yavimaya, Cradle of Growth - Not needed but allows you to tap maze for green mana, ancient tomb, etc...
Fierce Empath - Tutor for ulamog or kozilek for draw or removal. Or just any higher CMC creature you need really. Not necessary but I've always enjoyed him
Lotus Cobra - Ramp! Much better with fetches. Speaking of fetches....
Ramunap Excavator - Redundancy for crucible of worlds. More easily recurabble as well.
Regal Force - Tooth and nail into avenger + regal.
Scute Swarm - MASSIVE token generation, even better with regal
Tireless Tracker - Draw, slow, better with Lotus cobra. Not necessary, but if you find yourself running out of gas consistently, this might be worth considering.
Finale of Devastation - Like an additional G-Sun Zenith but with a higher ceiling. Also, a wincon
Rishkar's Expertise - While not optimal for your build per say, it has a high ceiling. Thought it was worth mentioning.
Scapeshift - Tutor, landfall trigger, trigger field of the dead. Synergy with land recursion such as crucible or ramunap. Should you ever wish to consider a token landfall package given your lack of creatures, this would supplement that. Not needed but nice to have
Given the amount of suggestions, you can either tell me what you like/want to include and I can provide suggestions for cuts based on that, or I can just go through your list right now and provide you my thoughts. Lmk what you think!
1 month ago
I love angry Omnath! He was my very first deck starting out with the game, and it's amazing how powerful the deck has gotten over the years and countless upgrades I've done on the deck.
I'd also suggest cutting all artifact ramp outside of the mana-positive rocks (like Sol Ring) for land ramp. Nissa's Pilgrimage is another Kodama's Reach/Cultivate, and Explosive Vegetation, Skyshroud Claim, and Migration Path are all really nice ramp cards and hare relatively inexpensive.
If budget allows, I'd cut the landfall pingers + a land for Purphoros, God of the Forge, Valakut, the Molten Pinnacle and Scapeshift. Scapeshift is a super powerful card even without Omnath in play, as you can scapeshift a bunch of lands into Valakut to win.
Hope this helps!
2 months ago
So yeah, thinking about it logically, Savor the Moment isn't the worst card on its own. It's also pretty good with an Amulet of Vigor out, and not a lot of lands in play (one of the scenarios where Scapeshift is bad). It basically translates into "draw a card, take an additional combat phase, your land plays for the turn reset" - which seems pretty good for only 3 mana. If I have nothing going for me already, I would basically be paying 5 mana to draw a card, when finding this off of Bring to Light, which doesn't sound all that great. However, I do think it may be a step in the right direction, since it is a lower CMC and is actually relevant in a lot of situations where Scapeshift isn't. I can also find Dryad of the Ilysian Grove as a backup if I'm in a position where it's just a glorified "draw a card."
The main thing I can think of that is a potential downside I need to play around is casting Summoner's Pact during the normal turn, then being unable to pay for it during my extra turn without an untap step, if I am silly enough to forget (completely my fault if I end up losing that way).
I think I'm going to make the switch, thanks for the idea! I'm hopeful it will be a more relevant card than The Gitrog Monster was. I may tweak my manabase and sideboard alongside the swap, because I am thinking 2 copies of Bring to Light is feasible now that there's a failsafe option that's relevant enough (Savor the Moment can always go out in games 2/3 for more powerful and narrow targets).
2 months ago
Eh, I feel like Cavalier of Thorns is very little value for 5 mana compared to what a lot of cards in this deck can do with a lot less. It might be better than The Gitrog Monster but what I liked about Silverback Elder was that with creatures it is a fairly powerful land-fetching engine, and it can be used to delete Blood Moon. Long shot because I wasn't sure how often you actually play multiple creatures, especially at a point which would be after you can get a 5-drop on the field. I'm not surprised if triggering on creature casts is a dealbreaker.
I just looked through a few other options like Silverback Elder and Cavalier of Thorns, considered basic search land to battlefield sorceries, felt they didn't measure up against Scapeshift, and landed on Wrenn and Seven. I don't like that he isn't searchable or that it takes two turns to really get a lot of value out of him, but I think he offers more to the deck than Cavalier of Thorns. I could be totally wrong.
As another long shot... Chance for Glory?
2 months ago
Best idea I can think of is somehow reworking the manabase to support 4/5 color and going with Omnath, Locus of Creation + Bring to Light (and maybe Golos, Tireless Pilgrim if going 5 color) alongside Threats Undetected replacing Eladamri's Call.
I've really thought about Bring to Light (probably 2 copies), but I need more payoff cards instead of just Scapeshift. Being able to slot in Threats Undetected may be what finally makes it good enough. If I go 5 color, I can also add Unmoored Ego and Culling Ritual to the side, which are both cards I really miss from previous versions. Bring to Light makes a great silver bullet tutor as well, so the deck would play similar to when I ran Glittering Wish.
I'll have to toy around with that idea in more detail, think I've talked myself into at least trying it.
2 months ago
Best idea I can think of is somehow reworking the manabase to support 5 color and going with Omnath, Locus of Creation + Golos, Tireless Pilgrim + Bring to Light alongside Threats Undetected instead of Eladamri's Call.
I've really thought about Bring to Light, but I need more payoff cards instead of just Scapeshift. Being able to slot in Threats Undetected may be what finally makes it good enough. If I go 5 color, I can add Unmoored Ego to the side, which is a card I really miss. Bring to Light makes a great silver bullet finder as well.
I'll have to toy around with that idea.