Scapeshift

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

Andramalech on Mono green superramp

1 month ago

eww... alright, lemme help.

nbarry223 on Viga-BOOM! (Primer + SB Guide)

2 months ago

Thanks, I am not a huge fan of Cultivator Colossus mainly because it needs lands in hand to be useful (often 3+ to be comparable to Titan), and it also doesn't win the game on the spot, at a higher CMC than Primeval Titan, which often will.

If I wanted to avoid surgical more than I already do (Dryad + Analyst can already win on their own), I would probably add Scapeshift or Lumra, Bellow of the Woods back in, but I don't want to add back the second Lotus Field which enables the Scapeshift lines, and with only 1 lotus, lumra is like a colossus basically, really reliant on some outside factors to be good.

Analyst is slightly better mostly because it does its job from the grave, and can be used as ramp early then won with later. I would only run 1 of the graveyard creatures, with my minimalist package right now, and analyst just lines up better into hate and removal.

KongMing on Nine-Fingers Keene

3 months ago

How about a Scapeshift for a shifting of the scape? Also Elvish Reclaimer perhaps?

Also, Restore acts as 2-mana ramp if someone has a land in their graveyard. Even better if you have a Gate in your graveyard, even even better if an opponent has a Gate in theirs.

In exchange, suggest cutting Disorienting Choice, Krydle of Baldur's Gate, and Fell the Profane  Flip.

Neotrup on Primal surge stack interactions.

4 months ago

Gahrzerkire The permanents enter one at a time. This is different from something like Genesis Wave. Permanents revealed (and therefore entering) later will not see the ones that entered earlier, so something like Soul Warden will only trigger off later permanents, not earlier ones. That said, all of the triggers will be added to the stack only after Primal Surge finishes resolving, and may be added in any order, so you can resolve the first one that entered before resolving any others, or after resolving all the others. You'll notice that was included in my initial answer: "That said, all the triggers go on the stack at the same time, so you are of course able to order the stack as you choose." You are correct that they will need to wait for Primal Surge to fully resolve before any trigger is put on the stack.

Field of the Dead will only trigger once there are 7 or more differently named lands, so if you cast Primal Surge while only controlling Forests, you'll miss a bunch of triggers. Again, this is different from something like Scapeshift where all of the lands enter simultaneously.

The important thing to notice is that Primal Surge directs you to put the card onto the battlefield then repeat the process, instead of having you put all of the cards onto the battlefield after you've finished the process. Spells can contain multiple steps that will trigger abilities at different times. When this happens, the triggers wait to be put on the stack until after the spell has fully resolved, but resolving the spell still takes those multiple steps sequentially. Another example of this would be something like Austere Command where you destroy different sets of objects twice. If you destroy enchantments and creatures mana value 3 or less, Fecundity would not trigger while Femeref Enchantress would trigger, because the steps do happen sequentially. You would still need to wait for Austere Command to finish resolving before Indebted Spirit's trigger is put on the stack, so the token it creates would not be swept up in the second mode.

mickalopagus on

4 months ago

If this is a Agent deck I would think you really wanna build around spells that maximize his potency.

Orzhov Charm as protection, or threat destruction. Mourning for recurring targeting, as well as to nerf opponents attackers, Whip Silk for the same, Kaya's Ghostform

Im not sure what youre trying to do with the landfall triggers, but if you want to maximize that get some cards like Field of the Dead and Dryad of the Ilysian Grove in there, as well as 1-2 Scapeshift as a wincon for cards like Dread Presence, etc.. Again this is assuming youre using landfall triggers and not just ramping mana. If youre just ramping id opt for dark rituals. Speaking of Dark ritual, you need 3 mana carddraw like Phyrexian Arena. I see the idol produces some for you, but also for your opponents.... that can be dangerous unless you have a way to limit their card draw.

Assassin's Trophy is almost a must add with all the land ramp, or Field of Ruin at minimum. Pir's Whim is also good in this deck context, as well as Collective Voyage, just a game wrecker with landfall triggers.

So thats what I kind of see here is like an agent/landfall theme. idol, plus massive landramp via voyage, and lotus cobra, then youre pretty much casting your deck and pissing people off haha

Foxigami on Earthquake

4 months ago

Scapeshift, Primeval Titan, Azusa, Lost but Seeking, Explore, Golos, Tireless Pilgrim, Arboreal Grazer, Spelunking, Dryad of the Ilysian Grove would be some cards that are fun.

Springheart Nantuko is such a fun card to build around. there are some many combos i can think of that would be fun with it assuming you trigger the landfall trigger and play for the bestow cost. bestowing it on Arboreal Grazer would make you empty your hand of all lands, bestowing it on Azusa, Lost but Seeking or Dryad of the Ilysian Grove allows you to play an infinite amount of lands, and Golos, Tireless Pilgrim or Primeval Titan as it would allow you to automatically play all the lands in your library... though you would need Spelunking or Amulet of Vigor to make the lands enter untapped. if you really wanna some jank infinite combo, bestow it on Scute Swarm and have Ashaya, Soul of the Wild for infinite scute swarms and landfall triggers. i think the most janky combo i can think of with this card would be Life and Limb, Yavimaya, Cradle of Growth, Valakut, the Molten Pinnacle, and Mind Bend. if valakut and yavimaya are on the battlefield and you mind bend valakut to replace the mountain text with forest. you can bestow any of your lands and have valakut ping an infinite number of times.

anyways, Springheart Nantuko combo tangent aside, i highly recommend adding either Crucible of Worlds, Conduit of Worlds, Ramunap Excavator, Perennial Behemoth, and/or Walk-In Closet / Forgotten Cellar as it would allow you to recast your fetch lands from your graveyard every turn.

nbarry223 on Viga-BOOM! (Primer + SB Guide)

6 months ago

Strongly considering

-3 The One Ring

+1 Expedition Map

+1 Lumra, Bellow of the Woods

+1 Scapeshift / Vexing Bauble / ???

The One Ring just doesn't seem to be as reliable at winning as I would like it to be, and honestly a lot of decks are capable of ignoring it, or making it actively bad for us.

Asder on Bloomburrow is huge for Dread …

8 months ago

Now that Iridescent Vinelasher is a thing Dread Presence Scapeshift decks are gonna be doing a lot better. Any feedback on my build would be appreaciated :)

Deck in question: Dreadshift

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