Legion's Landing

Legendary Enchantment

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

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Have (3) metalmagic , orzhov_is_relatively_okay819 , gildan_bladeborn
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Legality

Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Casual Legal
2019-10-04 Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Vintage Legal
Limited Legal

Legion's Landing occurrence in decks from the last year

Latest Decks as Commander

Legion's Landing Discussion

Paramourcat on Eddy Markov (WIP)

4 days ago

Since you have a lot of the ping life type guys like Blood Artist and such, I'm surprised you aren't running the Sanguine Bond and Exquisite Blood combo.

Also you are missing some other good lords and tribal vamp stuff like Bloodline Keeper  Flip Bloodlord of Vaasgoth Champion of Dusk Elenda, the Dusk Rose Falkenrath Gorger Forerunner of the Legion Indulgent Aristocrat Kalastria Highborn Legion Lieutenant Legion's Landing  Flip Malakir Bloodwitch Mavren Fein, Dusk Apostle New Blood Olivia, Mobilized for War Olivia's Bloodsworn Feast of Blood Patron of the Vein Sanctum Seeker Sorin, Imperious Bloodlord Stensia Banquet Stensia Masquerade Thirsting Bloodlord Urge to Feed Vampire Nocturnus Vampiric Fury

ok way more suggestions than I expected, but all good cards to consider! Obviously don't need all of them, it depends on your strategy and what you want to focus on. I would very highly recommend at least Bloodwitch, Mavren Fein, Sanctum Seeker, and probably Legion Lieutenant and Landing for good cheap value on the low end. There's a lot you can get into if you want to mess with madness strategies, or focus on lifegain type stuff and exsanguinate. Like typically you would run Cabal Coffers and Urborg, Tomb of Yawgmoth for an exsanguinate wincon, among other things. There are other Sorins you can dabble in if you want, but Imperious Bloodlord is probably the most value at 3 CMC and has strong synergy for straight vamp strategies.

berryjon on White Politics

2 months ago

You have several duplicate cards in an EDH format deck, including Custodi Squire, Farsight Adept, Infantry Veteran, Lieutenants of the Guard, Guildless Commons, Secluded Steppe, Flicker of Fate and Spectral Searchlight.

For mono-white decks, I always suggest New Benalia, Dawn of Hope, Legion's Landing  Flip, and Smothering Tithe as basic utility cards. Swords to Plowshares and Path to Exile are good for making deals in the "I remove this threat, do me a favour" sense as well.

darkdexterminate on B/W Token Control

2 months ago

Hello,

I would change Evolving Wilds for Fabled Passage.

What about Legion's Landing  Flip or Leyline of the Meek ?

MagicMarc on Lifegain cards

2 months ago

There are good resources that offer something besides lifegain when you are in Selesnya colors. Abd have lifegain included along with the ability you want the card for. Good choices like; Nissa, Voice of Zendikar,Emmara, Soul of the Accord, March of the Multitudes. and Knight of Autumn. I would run march or the knight before that white sorcery or that WG instant at the top of this thread.

Good stuff in white; Legion's Landing  Flip and Ajani Steadfast.

These all offer something besides just lifegain and many of them will actively advance your game state or provide threats while gaining lives.

StasisAbuser on Knight Rush

3 months ago

Pretty solid list here.

I'd probably take out Legion's Landing  Flip and replace it with Leonin Shikari.

If you're keen on having a PW in the deck, I'd switch Gideon out for either Nahiri, Heir of the Ancients or Nahiri, the Lithomancer.

channelfireball12345 on All Men Must Die (G.O.T. themed)

3 months ago

I know it doesn't fit the theme as well, but Call the Cavalry is a strictly better version of Knight Watch. And Legion's Landing  Flip seems pretty on-theme here, as does Revenge of Ravens.

CaptCreek on

3 months ago

jakeyuki12

Hey, thanks for the advice!

So I've only been able to play a couple games tonight with Winota, but every game so far has solidified in my mind that Winota is incredibly strong. Even at this low of a budget, I was still able to reliably get Winota out at turn 3-4 and start swinging for an instant army. (Just to be clear, my meta is on the higher end of power level, with plenty of combo decks and people that run cedh mostly. They do have more casual decks, but the playstyle/mindset is still aligned with it to a degree. Plenty of interaction.)

In terms of ramp, it's not really that different than any other non-green deck, because you can run the same artifacts that you would run in Mardu, Grixis, Esper, etc. I think that's a bit of an unfair perception that Boros gets stuck with. It's true that black and blue (Mostly black) have better ways to ramp, but we still have plenty of serviceable ramp options in Boros. Card draw is a little more difficult naturally, but you don't need to draw too many cards if you're going to win on turns 5-7 anyway.

I may agree with your assessment on Mask of Memory and Sword of the Animist, though I'll have to do some more testing. I'll probably leave them in, on the off chance that the game goes on for longer than we want it to.

However, Winota actually strikes me as one of the most Boros-like commanders we've ever seen. She makes going to combat incredibly exciting, and provides a tangible payoff through card advantage and massive damage. The optimal play pattern seems to be using turns 1-3 to ramp and/or getting tokens on the board with cards like Hordeling Outburst and Raise the Alarm, then playing Winota on turn 3-4 and swinging out to bury your opponents in raw card advantage and board presence. I was a little worried about ratios myself when building the deck, but really as long as you jam the deck with a ton of low cost token producers (There are even non-human and human creatures that MAKE non-humans to swing with!) the deck can really pump out threatening scenarios. I found myself tonight feeling disappointed with only having 10 creatures on board.

I absolutely agree with you on Legion's Landing  Flip and Flawless Maneuver, they will definitely be going in the deck after I decide whether or not to keep it, but from the VERY strong showing it made tonight, I'm thinking Winny is going to be staying around for quite some time.

If you want to see a budget Winota deck really shine, then I'd suggest checking out Commander Replay, if you haven't already. I've learned so much about how powerful Boros actually can be, and he was one of the big inspirations for this list:

https://youtu.be/skToLdn7buY

jakeyuki12 on

3 months ago

I've found Winota to be an interesting challenge in building. Because of the way she encourages people to build their deck, not only do tried and true Boros playstyles not work entirely, but even some build patterns typical in the entire EDH format don't really work.

Ramp and Card draw are difficult to do in Winota on a budget. Most aggressive Boros decks have been relying a lot on equipment, impulsive draw, and wheel effects to get consistent card draw. Most decks in EDH like to spend the first few turns ramping and setting up their engine. The problem with Winota comes in the playstyle she encourages. When you're playing Winota you really want to get 1-2 non-human creatures out on the first three turns of the game so that you can then play Winota on turn 4 and trigger her ability. This means that the typical two-mana ramp doesn't work well with Winota as it only helps get her out a turn earlier if you play a one-drop on turn one, mana rock on turn two, Winota on turn three (sounds pretty Christmasland to me). That also means equipment like Mask of Memory or Sword of the Animist doesn't work very well either since they also interfere with those crucial early turns that you want to play creatures and then play Winota.

I haven't come up with a good solution to how to deal with this on a budget. If there's no budget worry, you play zero-cost ramp (Lotus Petal, Simian Spirit Guide, Chrome Mox, Mox Diamond, Mana Crypt) so that you can still get creatures out before getting Winota into play. Among those only the spirit guide is budget, Lotus Petal isn't bad, Chrome Mox is the cheapest it'll be for a while, and the other two are waaaaaay more expensive. The other thing you can do on a budget is not play Winota on turn 4 and give more time for set-up, however I think Winota loses a lot of power in doing this since most of your deck is rather subpar until Winota hits the board (then it becomes overpowered).

I think for this budget build I've got a few suggestions: Simian Spirit Guide and Legion's Landing  Flip are two ramp cards that work well with Winota. The spirit guide lets you get Winota out a turn early. The landing doesn't, but it gives you a token turn 1 and flips later. I suggest a copy of Light Up the Stage in the deck. This is practically always a 1 mana spell that draws you two cards. You want your spells to be efficient in this deck since the early game is this deck's specialty (there's a reason it's the only viable cEDH Boros commander). Finally, I'm not sure whether the budget is because you can't afford to spend too much or because you set yourself a budget, but if it is the former I highly recommend saving up for a copy of Flawless Maneuver and a copy of Deflecting Swat. These two allow you to tap out and play Winota stress free.

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