Back:Adanto, the First Fort
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Legion's Landing Discussion
1 day ago
Hey, you're welcome.
Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.
Some cards to consider cutting:
These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.
These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.
Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.
Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.
My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.
3 weeks ago
4 weeks ago
Thanks for all the comments and suggestions, wasn't active on TappedOut for quite some time.
I've made few changes, add those cards:
Champion of Dusk
Forerunner of the Legion
Sorin, Imperious Bloodlord
Sorin, Vengeful Bloodlord
Legion's Landing Flip
Drana, Kalastria Bloodchief
Harsh Mercy good card but way too many tribal decks in my group
Blood Baron of Vizkopa
Sorin, Solemn Visitor
Comments and suggestions are more than welcomed. Might make some more changes and updates to all of my commander decks.
1 month ago
The biggest critique I have for this deck is that it doesn't have Walking Ballista. If you're playing Heliod in mono white with Ranger-Captain of Eos, you should always play the infinite combo that goes with it. I'd cut Legion's Landing Flip for a couple copies since it's your weakest card, then fill out the playset if you are willing to shave some copies of other cards (probably Honor of the Pure since you don't have too many token shenanigans going on).
Next: cut one of each soul sister to play two more Auriok Champion. The card is extremely good in the current meta. Difficult to remove, great at blocking, etc.
1 month ago
may main red flag with the deck is, you have a lot of creature removal, but little hand disruption. in modern turn 1 inquisition/thoughtseize is about as strong as it gets. id stick to 4 path, 2 push, (0 dissmember, unmaking and alliance) 4 inquisitions, 1-2 Collective Brutality, 3 tidehollow i would also strongly consider 2 Kaya's Guile mb, there modular nature makes them relevant in most matchups and the can be used as a strait up, make a token, opponent sacs a creature.
other potential options, Start / Finish tokens and removal on a single card is always great
lastly mono w tokens has been making a good showing recently, and a big part is down to Force of Virtue which may be a solid option for the deck as a 2 of.
hope some of these help
1 month ago
2 months ago
2 months ago
I agree with hungry000. I’ve played token decks before. They are midrange. The use early cheap removal to stall out and kill with efficient, flying damage machines. Path to Exile, Thoughtseize, and the like. Valuable engines like Bitterblossom and any cheap planeswalkers that makes tokens are great. Speaking of one drops, Legion's Landing Flip is great. It’s tokens enough ramp.