Big Score

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Big Score

Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're colourless artifacts with ", Sacrifice this artifacts: Add one mana of any colour.")

amarthaler on Hellfire & Brimstone (Budget Burn)

1 month ago

I like it! Always fun to play budget mono red burn.

If card draw ever becomes an issue for you, consider adding some looting spells such as Unexpected Windfall, Big Score, Seize the Spoils or Tormenting Voice. Likewise for deflecting harmful spells coming at you, I like running Shunt, Bolt Bend or Wyll's Reversal.

Nice work!

amarthaler on Prosper's Treasure Harem

1 month ago

Nice Prosper build. I also made a 20 cards in, 20 cards out upgrade to the precon and use a lot of the cards you chose in there. Some personal favorites of mine are Poison the Cup because of Foretell, The Reaver Cleaver, and more card draw Seize the Spoils // Big Score // Unexpected Windfall.

Max_Hammer on Mardu Treasures

3 months ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Tic12 on Turn 5 - Darth Vadrik strikes back

    4 months ago

    Last Change:

    Out: Neurok Stealthsuit Never did much, cause i always have to unequip it for my own buff-spells.

    In: Pirate's Prize Kind of a free carddraw, same as Unexpected Windfall

    Thinking about also putting Seize the Spoils, Big Score and Pirate's Pillage in cause all of these are in fact free card draw options with vadrik.

    multimedia on Rakdos, Lord of Riots Demon Tribal

    5 months ago

    Hey, with Rakdos as Commander then consider some effects that make an opponent lose life without attacking? Rakdos can't be cast without first an opponent losing life and effects that cost no additional mana as well as being repeatable are nice since you want to use your mana on your turn to cast Demons or draw. Get repeatable value while also making your opponent or each opponent lose life.

    Cryptolith Fragment  Flip is ramp and an enabler for Rakdos. Plague Spitter is a hidden gem, repeatable 1 damage to each creature at your upkeep can wreck opponent token strategies especially Spirits who are flying blockers against Demons and opponent's green mana dorks. Lower mana cost options, less than 4 mana, are better since they can potentially be cast before Rakdos.

    With Rakdos as Commander and playing Demons you need less ramp because he's a source of ramp for Demons. For this reason I would make draw more important then ramp. Still play some ramp, but more draw lets you draw Demons to cast using Rakdos mana cost reduction.

    For more draw my advice is make cards with repeatable effects a priory for upgrades. Draw spells that are a single effect are fine too, having both is best. Seize the Spoils, Big Score and Unexpected Windfall is loot (draw and discard) and ramp with treasures, that's really helpful for Demons to get three effects with one card.

    If you're interested I offer more advice in another comment. Would you like more advice?

    Simerix on And So It Begins

    7 months ago

    You won't be able to use your white spells on Archon of Absolution

    Oracle en-Vec is a card that I misunderstood for a while. Make sure you really want this in the deck.

    Pursuit of Knowledge you definitely don't need. This card is only good in mono-white Eight and a Half Tails because they can protect it. You don't really need it with Feather.

    Risk Factor - People will always take the damage

    There are cards that care about instant and sorceries in your graveyard. Feather prevents them from going to the graveyard so they don't have a lot of use. See - Surge to Victory

    Weird cards: Big Score, Deafening Clarion, Sevinne's Reclamation, Caged Sun

    I have a lot more to say but it'll be easier to explain in person

    Niko9 on Jeskai SuperFly

    7 months ago

    lagotripha Those are great suggestions for the mana base, and I appreciate it : ) Field of Ruin and Interplanar Beacon in particular look really great for the deck and I might try to get a few to play around with. I do find the mana fixing is more of a problem for aggressive decks that need to hit gears 1-2 every time. Generally in this one as long as I have red to start I can be picking off threats and eventually get into some draw or into Big Score to get some fixing treasures.

    I'm always super worried about going more than 2 colors on a budget, but your lands will definitely help it. Big thanks! Honestly I just really like it when one of those, cards I had, kind of decks actually does alright when I test it : )

    SirHipHopHippo on Maraxus of Keld Pump & Dump

    7 months ago

    IHATENAMES

    I sold a bunch of old Pokémon cards today and bought some upgrades and made some changes based on your deck.

    Thanks for the help with this deck :), safe to say this deck is not budget anymore.

    I squeezed in Anger since the deck definitely needs a haste enabler, it’s also a perfect discard option with cards like Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall

    Added Treasure Map  Flip for some extra treasure making, utility, and card draw.

    Added Fable of the Mirror-Breaker  Flip I hadn’t seen this card until your deck. I dig it, makes treasures early and can copy creatures late game. I wish it was like Delina, Wild Mage and could copy Maraxus, but oh well. It’s still strong!

    Added Two-Handed Axe This card feels so perfect for this deck, an easier way to pump Maraxus with out the mana spend.

    Added Valakut, the Molten Pinnacle had to pick up this mono red staple. Just great for getting opponents within fling range or handling certain threatening creatures.

    Added War Room just a little extra draw

    Added Shadowspear, just too good of a card to not include. The more life link in this deck the easier it will be to win off of Rupture without killing myself in the process.

    Added Champion's Helm, there’s not a lot of hexproof equipment out there. Decided to replace the Mask with Helm, equip 1 beats equip 3

    Added Swashbuckler Extraordinaire potential win con card, sac a few treasures give Maraxus and a few cards double strike until end of turn and boom!

    Now lastly I really want to add Goblin Engineer Adding Goblin Engineer would make it so I could discard 3 CMC or less artifacts to Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall if engineer is on board already or in hand.

    I’m not sure what to cut for Goblin Engineer and I would love your advice!

    Thanks again IHATENAMES

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