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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
White Sun's Twilight
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
wallisface on Modern Vampire/lifelink
8 months ago
MotelWifi just to explain why these cards you've mentioned aren't particularly good choices:
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Merciless Eviction costs a LOT of mana, but as you're a creature deck, isn't good at-all for removing creatures (as it also removes your own). As your opponent won't ever have more than one planeswalker in play (its rare to ever see two), so mana-wise it's much worse than just using Vindicate.
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White Sun's Twilight again requires a LOT of mana to do anything. With 22 lands you can't rely on drawing more than 4 over the course of a game - which would mean only being able to cast this where X=2, making it do almost nothing. Generally any combos you try pulling-off need to have the vast majority of the cards costing very-low mana, so that you can assemble the pieces easily - requiring both Rhox Faithmender and Sanguine Bond is going to be using a lot of late-game turns, and will likely mean the game is over before you can combine these cards.
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Sorin, Lord of Innistrad is a good card, but you're only running a single copy, so there is no chance at all of reliably playing it in any given game (if most games last until turn 5-6, which is common for modern, you're only seeing it once in every 5ish games).
If you're planning on building the deck around Sorin, Lord of Innistrad, then I think you want to go down the heavy-interaction route. Sorin has the ability to win the game on his own if given enough time, so you just want your deck to be packed with spells that kill-off your opponents board and waste time, so that Sorin can get as much time to gain incremental value. But also, if you're building a deck around a card, you really need 4-of that card in the deck.
MotelWifi on Modern Vampire/lifelink
8 months ago
wallisface So I would like to try and explain my thought process between these cards in the deck. I had Merciless Eviction as a destroy creature planes walker obviously burt as I was looking there are better options. White Sun's Twilight was in there because I was going to combo that with Rhox Faithmender and Sanguine Bond. The whole deck was pretty much just built on pulling the 1/1 from Sorin, Lord of Innistrad as small attacks for health and defense and then use the other three cards as the win condition. I hope that makes sense though I understand what youre saying with the whole better creatures and cheaper mana which yea Merciless Evictionis a pretty pricey card when there is better destroy creatures cards out there.
wallisface on Modern Vampire/lifelink
8 months ago
MotelWifi it’s hard to gauge without seeing what that list looks like - make the changes you’re thinking of and then I can give my thoughts :)
Some of the card choices currently in the deck seem odd - stuff like Merciless Eviction or White Sun's Twilight don’t really do anything for your deck - but as they’re higher-mana cards i’m assuming they’re going to be dropped anyway.
You’ll also note that most of the vampires i posted in my example list are providing a lot more power/pressure than the ones in your lists so far.
Angel_Zero on Oops All Board Wipes
1 year ago
no Martial Coup? Blot Out the Sky? Phyrexian Rebirth, White Sun's Twilight?
eliakimras on Sytphilis (give it to your opponents)
1 year ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
Sleepysherlock on Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)
1 year ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser Flip, Bala Ged Recovery Flip, Turntimber Symbiosis Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc Flip, Legion's Landing Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
DemonDragonJ on Which Mass Destruction Spell(s) Should …
1 year ago
I am currently building a Gisela, Blade of Goldnight EDH deck, and I believe that it would be good to have one or more mass destruction spells, in the case that I should need them, so I am wondering which mass destruction spells would be best for such a deck.
Blasphemous Act is an obvious choice, due to its synergy with Gisela, but I am also considering Vanquish the Horde, Winds of Abandon, White Sun's Twilight, and Fumigate, since those are all excellent mass destruction spells, as well.
What does everyone else say about this? Which mass destruction spells are ideal for a Gisela, Blade of Goldnight deck?
DawnsRayofLight on Jetmir's Myriad Debauchery
1 year ago
seems strong, running stax for some control and using jetmir as a buff to win.
given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.
Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,
with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos
some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state
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