Mishra's Workshop

Mishra's Workshop

Land

: Add to your mana pool. Spend this mana only to play artifact spells.

Latest Decks as Commander

Mishra's Workshop Discussion

CavemanlyMan on Halvar, Divine Voltron

1 month ago

Also I converted my Balan deck to an Ardenn, Intrepid Archaeologist / Kediss, Emberclaw Familiar deck like a month ago, and now I can never see myself going back. It is far superior. I can usually win the game (not just kill one person) by turn 6, even with removal that slips through. Although it is theoretically possible to win on turn 2.

Now I'm not saying you should make the switch, as you probably have your reasons for not doing so. Also, the closer the deck gets to a cEDH deck, the less fun it gets, or at least that's what I've discovered. Notable differences between our decks are Jeweled Lotus , Mox Opal , Colossus Hammer (I guess you took that out since you can't get a free equip as often), Sigarda's Aid (you've explained that one and I just disagree, but whatever), Masterwork of Ingenuity , and Mishra's Workshop (I also play like twice the amount of equipment that you do). It is also notable that surprisingly enough I don't play Mana Crypt

So yeah, just things to consider. I expect you to take this comment with a grain of salt, so pay attention to my other comment instead.

TheWanderinGPlaneswalker on Colorless Golos

2 months ago

Oof. My first test hand was Mishra's Workshop , Mana Vault , Jhoira's Familiar , Thespian's Stage , Commander's Sphere , Bonders' Enclave , Kuldotha Forgemaster . Turn one mishra's into vault into golos turn 1. Golos plays vesuva from deck. So turn one double tapped Mishra's Workshop , a tapped mana vault, and a golos. 2nd turn my draw was an Ancient Tomb . Turn 2 I just wont even use the ancient tomb to make a point. Play Commander's Sphere and play Kuldotha Forgemaster . Turn 3 draw is Darksteel Forge . Heck at this point... Play Ancient Tomb , tap all mana to get 9 to play Darksteel Forge from hand. t3 darksteel forge. Also, t3 I'll tap Kuldotha Forgemaster at instant speed likely on end of opponents' turn sacrificing golos, sphere, and vault, to get Blightsteel Colossus t3. t4 I draw a sanctum of ugin. Tap both mishra's workshop and the bonder conclave to cast golos. Search for dark depths tapped. Play Thespian's Stage from my hand. At eot on opponents turn I can tap the ancient tomb to pay the mana for stage, to turn it into dark depths to make a 20/20 marit lage token. I'm also attacking with an 11/11 infect, trample, double indestructible (I know 2x instances doesn't count for that keyword) creature on t4. Also at the end of that same turn 4 I can marit lage into play.

So this was literally the first playtest I've done with this deck. And for this to be the inagural playtest that's kind of exactly beyond what I would want to happen XD. The idea is to fast ramp and use golos to help that, then play out eldrazi and replay golos again to search for more lands to be able to convert the mana into colored mana to start spinning the golos wheel for powerful eldrazi or more ramp to spin the wheel more times. The same kind of strategy both kozilieks have just as a mana ability instead of a cast trigger. The 2nd hand I accidentally drew looked much more mundane, so I doubt this would ever be the norm, but I still could see regular hands allowing a t5 eldrazi probably. I mean, I would expect that in a colorless eldrazi deck with tons of ramp anyway, the difference is they would always have the eldrazi to play and then the fuel after that from all the cards they drew. But this was a cool start I just had to share. Mana vault AND mishra's turn 1 into golos to double mana vault turn 1 is DISGUSTING. But that's what happens when you draw 2 eternal format ramp artifacts/cards turn 1. Just sharing on my own post because this is the kind of thing that's legendary and want to put keep it around. Maybe you'll enjoy it too XD

Sughes on All Hail West Theros

3 months ago

michaelvlevine I'm trying to make a deck based on yours for my casual playgroup. Safe to say I can't afford Bazaar of Baghdad, City of Traitors, Grim Monolith, Mishra's Workshop, Mox Diamond, and Serra's Sanctum. However, my playgroup has agreed to allow 6 proxies per deck. Would Basalt Monolith work to replace Grim Monolith? I'd like to reduce the overall power of the deck by replacing some cards with flavor cards like Omen of the Sun, Heliod's Intervention, and Spear of Heliod. Cool deck man!

sylvannos on New hubs to be added

4 months ago

I agree with legendofa, we need hubs for Ad Nauseam, MUD, Belcher, and Xerox. These are all archetypes frequently present in Legacy and Vintage, sometimes overlapping into EDH or having Modern ports.

Ad Nauseam is, of course, built around the card Ad Nauseam. Frequently Ad Nauseam into Tendrils of Agony earns the deckname ANT. Doomsday ANT is another popular deck, and arguably the hardest deck to play in MtG (there's about a dozen ways to accidentally kill yourself early in the game).

MUD stands for "Mishra's Ultimate Domination" and refers to the old borders on artifacts, such as Black Lotus. Sometimes this deck is referred to as "Mono-Brown." It relies on Mishra's Workshop with the occasional Mishra's Factory to cheat out huge threats early on in the game. Initially, it was pretty much limited to Vintage. But in recent years, the deck has been moved over to Legacy where it uses Cloudpost instead of Mishra's Workshop. People have also tried playing the deck in Modern, trying to abuse Chalice of the Void, Trinisphere, and Lodestone Golem. However, Modern doesn't have the powerful mana to make the deck stronger than Eldrazi or regular Tron. What separates this deck from other colorless decks and Tron, however, is its ability to abuse "artifacts matter" mechanics.

Goblin Charbelcher has been one of the most popular combo cards since it was first printed. It sees play in every format it's legal in, since it's one of the most consistent turn 1 kills in Magic.

Xerox is definitely something that has gotten more viable as the game gets bigger. It's a type of tempo-control deck that relies on cantrips to constantly generate value. The archetype is viable in Vintage, Legacy, and Pauper. I've even messed around with it in Standard. As more cards like Opt, Serum Visions, Thought Scour, Brainstorm, and so on get printed, the viability of the deck across all formats only increases.

Show and Tell/Sneak Attack/Through the Breach/Eureka/Hypergenesis/Channel are IMO all part of the same archetype of putting dumb cards into play for no mana. Probably could put this all under the hub of "Sneak and Show."

@RemoteV & Femme_Fatale: "Big Red" is the Standard/Modern version of Dragon Stompy. Use a strong mana base to pump out prison cards and cheap, efficient threats like Bonecrusher Giant or Inferno Titan. Stompy decks are typically built around Sol lands (Ancient Tomb, City of Traitors) and other fast mana. I think what we really need is a hub for Stompy decks. Mono-Green Stompy is one of the oldest archetypes in Magic and I'm surprised there isn't a hub for it already. There's also Fairy Stompy, Sea Stompy, and MUD. If MUD doesn't get a hub, we definitely need Stompy to file it under.

mitchellmoncada2012 on Nekusar's Perfect Storm of the Mind

7 months ago

Hey m8 this seems like a pretty clean list for 2017, any updates? I've personally been enjoying Mishra's Workshop and Teferi's Ageless Insight. Now don't get me wrong, +1 from me, so just share any thoughts/changes and how close you believe you've hit the mark. If you're not interested in sharing, no biggie and I hope to hear from you right away! - Fellow Neck Romancer

Goblin_Guide on Pro Swords

8 months ago

In terms of actual suggestions, I have noticed that the Mishra's Workshops are a little annoying sometimes because they aren't allowed to tap to equip, even if they are allowed to tap to cast the equipment. They seem really good and necessary for the deck, though, so I don't know what to do about that.

Omniscience_is_life on A lot of mana quickly

8 months ago

lol that's a good question...

what I have right now for generating 11 T1 is:

Mishra's Workshop, Grim Monolith, Lion's Eye Diamond, Mana Crypt, Mana Vault, Manifold Key

play the Workshop, tap for three and cast the Monolith and Vault. Play Crypt and Diamond, tap Crypt and cast Key floating one. Tap Monolith/Vault floating three more, going to four, and use one to activate Key untapping Monolith/Vault. You're at three, and now just tap the Vault and the Monolith, going up to nine floating, then crack Diamond and go to... Oh just realized it's twelve. Well, go to twelve.

SynergyBuild on Daveslab2022

8 months ago

Secure the Wastes is a bomb, abuse it ;)

The best dual tapped manlands are really Celestial Colonnade, Lumbering Falls, and Creeping Tar Pit, abuse the heck out of them! Mishra's Workshop, Inkmoth Nexus, Blinkmoth Nexus, and Mutavault are also all amazing, so do as you wish with those! Otherwise Treetop Village, Faerie Conclave, and perhaps even Frostwalk Bastion are good enough to test ;)

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