|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Exiled (V09)||Rare|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
Combos Browse all
: Add to your mana pool.
, Sacrifice Strip Mine: Destroy target land.
|Have (2)||metalmagic ,|
|Want (13)||Txport , Drachegeist , Halbrech , hutch10 , maxxthreat , Tyulmi , Polixis , olivo426 , DMitch , Almughtil , akshayvijay , dRight , Conways13|
Strip Mine Discussion
1 day ago
2 days ago
Blast Zone could also be fun? With Yarok out, it starts with two counters instead of one.
Also consider Mortuary Mire for some more recursion.
2 days ago
Annexus Obviously I am not but, I know for my list, its not just about using fetches and duals to get the colors you need, its about searching for your silver bullets to punish everyone else's play. Graveyard deck going off? Search Bojuka Bog . Overwhelmed with creatures attacking or afraid a spellslinger is going to fireball you for lethal? Grab up a Glacial Chasm . Getting buried by a big mana black deck with Cabal Coffers ? Grab up a Strip Mine .
Cascading Cataracts can help you with all of your colored mana needs, so having every fetch, dual, and shock isn't necessarily the most important thing in this deck. It's a lands matter deck more so than a 5 color good stuff.
2 days ago
enpc Thanks for the suggestions. I think you're right on the removal, and I'll probably make the cuts you suggested, a few of them anyway. And yeah, I'm operating under an infinite budget even if it will take approximately infinite years to acquire some of the cards I'm adding. I suppose I should add Imperial Seal in addition to your Gaea's Cradle recommendation.
I really like the Force of Vigor , Necromancy , and Summoner's Pact recommendations and will test them out. Silence and Veil of Summer (which I suspect is an upgrade over Autumn's Veil ) also seem good. Painful Truths also seems good, will definitely make that switch.
I'm not sold on Mentor of the Meek . It was fairly poor in the early days of this deck when I was doing token combos with Juniper Order Ranger . But that was such a long time ago and honestly a much different deck that I'm willing to give it another shot.
I think, just from kinda goldfishing, that I like the Lesser Masticore combo a lot more than the Geralf's Messenger combo and was thinking of cutting that and Ashnod's Altar entirely. Which has the side effect of making Ghave even less relevant to the shell than he already is. But I like that I can assemble the entire Lesser Masticore combo off of just 1 Protean Hulk trigger. The fact they're dead cards outside the combo is concerning though so I'll keep it in mind.
If you have any Entomb like effects to suggest, I'm all ears. I've only found Entomb , Buried Alive , and Survival of the Fittest so far but they're extremely powerful from my testing. Survival of the Fittest in particular almost wins the game on its own.
Another card I've found underwhelming recently is Green Sun's Zenith . It's just so expensive to do anything worthwhile and with the suggestion to cut Dryad Arbor , I'm even more keen to cut it. For the same reason, I'm not entirely sold on Finale of Devastation , but I wanna test it more. I like that it can grab any creature and also stuff from my graveyard, like maybe a Viscera Seer if necessary.
Thanks again for helping me out here. I'm about to pass out typing, but I'll make some changes when I wake up.
3 days ago
Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):
You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.
As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.
I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.
Those would be my thoughts for now at least. I hope this gives you a few ideas.
3 days ago
Mulldrifter could be fun in this deck.
2 weeks ago
Academy Ruins Buried Ruin Seat of the Synod Darksteel Citadel Inventors' Fair Minamo, School at Water's Edge Ancient Tomb Hall of the Bandit Lord Crystal Vein Tolaria West Reliquary Tower Mishra's Workshop Halimar Depths Temple of the False God Shrine of the Forsaken Gods
2 weeks ago
Definitely looking forward to that budget list, I'm working on one too. I find that Lord Windgrace is deceptively hard to build around. Yes, there are plenty of good cards to choose from, but that doesn't always mean the deck itself will be good. Given that a lot of the "lands matter" cards require sacrificing lands it can be hard finding a good balance between ramp and synergy.
Here is what I'm working on, though:
Since Lord Windgrace seems to have pretty effective land-based ramp, my idea was to build a deck with very few (if any) mana rocks, then use cards like Collector Ouphe and Karn, the Great Creator to nerf everyone else's rocks and utility artifacts since they seem to be pretty common in every commander deck regardless of power and budget. Then, once their artifacts are no longer viable, I would start aggressively destroying their landbase with Wasteland s and Strip Mine s etc. I know this is probably too slow for cEDH, but it seems like a fun way to make your opponents miserable lol.
Strip Mine occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
BRG (Jund): 1.04%
BUG (Sultai): 1.03%