Strip Mine

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

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Trade

Have (3) metalmagic , Forkbeard , Azdranax
Want (5) nortrophe , AzraelChimera , amitgd , zachi , Virulent11

Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Mythic Rare
From the Vault: Exiled (V09) Rare
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Oldschool 93/94 Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Limited Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Strip Mine Discussion

Spells on Azusa, Lost but Woke

2 days ago

Awesome stuff here, man. If my Azusa deck was a small child, this would undoubtedly be it's angrier, bigger brother. What I like most is the confidence this build exudes, you're very clearly stating "I am going to ramp, you won't be able to stop me, and then I'm going to cast massive spells." Green is my favorite color in Magic, and this list is Green to a T.

Personally, I'd like to see a little more interaction here, but it's worth noting that I was scarred by Winter Orb and Static Orb early on in my EDH tenure, so I'm usually over-prepared to blow one up. That said, Nature's Claim is (in my humble opinion) one of Green's best spells, and worth consideration here.

Creature Recommendations:

  • Scute Swarm. We already talked about this little guy, and if you're adamant on the number of lands you run, I'd recommend cutting Seek the Horizon or Thaumatic Compass  Flip (otherwise I'd say cut a Forest).
  • Allosaurus Shepherd. It makes 90% of your spells uncounterable, and that effect is impactful at nearly any stage of the game. It allows you to play greedily and sink a ton of mana into your spells, which seem important in this build. I'd think about it and consider cutting my above suggestions, or Nissa, Vastwood Seer  Flip.

Spell Recommendations:

  • You can't go wrong with Worldly Tutor. Tutors = consistency.
  • Scapeshift is a wonderful spell that will make your friends hate you. It's dangerous in my deck, and I think it'd be even more dangerous here given the number of lands you're running. Sacrifice any number of lands, go pull the best lands out of your deck, and make sure one of them is Field of the Dead. Suddenly, you've got an army of zombies, Gaea's Cradle, Strip Mine, Deserted Temple, Eye of Ugin, etc. I think you'd be fine to cut Life from the Loam, as you've already got plenty ability to play lands from the grave.

Land Recommendations:

  • Castle Garenbrig is a strictly better Forest in a mono-Green list.
  • Dryad Arbor is surprisingly diverse. You can GSZ where X = 0 and go get Dryad Arbor, it taps for mana, it counts towards Gaea's Cradle, and it gets beefed by Finale of Devastation.
  • Temple of the False God is actually pretty good in Azusa. I know, I know, it's a grossly overplayed card in our format, but as you already know, Azusa has no problem getting to 5 lands, and from that point on, it's a better Ancient Tomb.
  • Petrified Field is neat with Realms Uncharted (if you don't already have the ability to play from the grave) and offers the ability to instant-speed get a land out of your yard. I find it to be pretty versatile.
  • Wasteland isn't as good as Strip Mine, but it punishes multi-color decks. If you're like me and play in a tri-color meta, I think you'll find that it treats you well.

Hopefully I provided some decent food for thought. Either way, I think you have a great build here; I'm sure it's a blast to play!

Starsky2814 on Omnath, A Song of Creation and Chaos

6 days ago

rkjunior, Mox Diamond would be the best choice. Also, I’m actually thinking about adding Strip Mine, finally, since I removed both Armageddon and Ravages of War. I still want some way to remove lands. I personally like Ashaya, Soul of the Wild, but it is a flex card for me and can be replaced with something better down the road. So I feel you’ll be fine without it.

Arzais, I too have a Niv-Mizzet, Parun deck I face regularly. Things I would consider to add to help would be Drannith Magistrate, Shalai, Voice of Plenty, Narset, Parter of Veils, Oko, Thief of Crowns, Teferi, Time Raveler, Teferi, Master of Time, Kenrith's Transformation and Darksteel Mutation. I’ve had huge success in shutting down Niv with such cards in the past. Hopefully you find it helpful.

rkjunior on Omnath, A Song of Creation and Chaos

6 days ago

Starsky2814 - I'd probably go with Mox Diamond if I go that route. I may try to find a spot for Retreat, though. I actually cut Ashaya, Soul of the Wild to put Parcelbeast back in but I still have a flex spot or two. I'm running 1 extra land (really like the Strip Mine and Wasteland synergy)... So many decisions!

Snap157 on Korvold, Fae King, ruler of Eldrazi

6 days ago

Crucible of Worlds would be cool! Maybe even Ramunap Excavator if you need extra sacrifice fodder?

Also forgot to mention some utility lands. You're running a on of basics, so you may have some room for lands that feed into korvld's draw ability such as Strip Mine, Wasteland, Ghost Quarter, High Market, and Reliquary Tower. Since you're running three colors you may want to pick your three favorites and add them in.

What are your thoughts on Farhaven Elf vs. Wood Elves? It might be worth the switch because it can get an untapped shock land.

Additionally, the ramp provided by Dryad of the Ilysian Grove is strictly better than Prismatic Omen for the low cost of one more mana, not to mention getting a creature to sacrifice if you need to.

Profet93 on Verix's Final Fury

1 week ago
Myriad Landscape - Ramp

Command Beacon - For when your commander is too expensive

Ancient Tomb > Temple of False

Arch of Orazca > Darksteel citadel - Darksteel is nice with cleansing fire, but arch provides draw, albeit expensive, is nice when you are inevitably out of gas

Strip Mine - Destroy coffers, cradle, urborg, field, etc...

Valakut Stoneforge - "Utility"

Valakut, the Molten Pinnacle - Not necessary but good to have

Given you are mono red, you need a way to draw cards

Hedron Archive - Ramp when you need it, draw when you don't

Humble Defector - Nice to have but not necessary, politics and card draw. Nice with homeward path should you wish

Ignite the Future - "Draw" and flashback is very powerful

Light Up the Stage - Similar to above, easy to cast with all your burn. Although truth be told, you should really cut down on burn and focus on strengthening your weaknesses rather than incorporating burn with no particular strategy

Mind's Eye - Expensive, not necessary but nice with wheels

Outpost Siege - A little slow similar to above, but often gives you many cards as people don't want to waste removal on it.

Skullclamp - Draw

Solemn Simulacrum - Draw and ramp

Chandra, Torch of Defiance - Best chandra - Ramp, draw, removal and wincon all in 1

Sensei's Divining Top - Digging 3 cards deeper is always nice

Wayfarer's Bauble - Ramp

Gauntlet of Power - Helps you achieve kicker

Caged Sun - Read above

Deflecting Swat - Redirect removal, counterspells, targetted draw, etc... way too much utility to ignore

Urza's Incubator - Ramp

Be sure to let me know what you think of each suggestion. There are more tribal cards to consider but since I don't play tribal, they are not on the top of my head. Once we go through these, we can consider other tribal cards as well. Your biggest issues are lack of ramp and card draw. For a dragon deck, it's not bad.

DemMeowsephs on Gleam of Battle

2 weeks ago

Ancient Tomb and Prismatic Vista are great land additions I would consider, and if you need it, possibly Gemstone Caverns or Gemstone Mine. I also personally enjoy Reflecting Pool, which could function better than some tap lands in my opinion. Strip Mine and Wasteland are also quite useful in most situations and can put your opponent a turn behind if necessary. Land Tax is a great ramp card in boros colors and I would certainly consider it, as well as Boros Signet, Talisman of Conviction, and of course Pearl Medallion/Ruby Medallion. In addition to these mana base suggestions, I would consider Teferi's Protection as it is one of the best white cards ever printed. Hope this helps, and enjoy your day! Happy tapping!

Massacar on Omnath’s Creationist of Glory

3 weeks ago

Sorry for the double comment.

Strip Mine would also excel in this deck. With your Crucible of Worlds effects you can recur it for regular landfall triggers while denying opponents lands.

Starsky2814 on Omnath, A Song of Creation and Chaos

3 weeks ago

I have ran Strip Mine in all of my Omnath decks, but because Omnath, Locus of Creation can’t make use of colorless mana, I wanted to minimize the odds of that being available in early hands.

In my play testing, I felt like it was Omnath, Locus of the Roil who wasn’t making much of an effort in the way this deck is built, so I made that cut for Purphoros, God of the Forge.

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