Strip Mine

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Latest Decks as Commander

Strip Mine Discussion

EVEN-ELITE on Vorinclex loves to count (Goal 95% Comp.)

1 month ago

I see that you've got over 30 Forests in the deck. Maybe include Strip Mine and/or Wasteland? Also, you do seem to have a fair amount of creatures, so maybe Gaea's Cradle isn't such a bad idea.

Magic09865 on Ranar Flicker/Exile UW EDH

1 month ago

Magic09865 on Ranar Flicker/Exile UW EDH

1 month ago

Major Changes:

LandoLRodriguez on Windy Kitty's Landfall Engine

1 month ago

Changes, 09Oct2021:

Changed maybeboard from list of cards I'd pondered as I initially put this deck together to short list of cards for which I feel I need to find a slot. The easiest choice among that list so far was

-1 Tectonic Edge, + 1 Yavimaya, Cradle of Growth. Tectonic Edge feels like the weakest of my land destruction lands, and in a game that goes at all well, Strip Mine will be all I'd need of that to wreak havoc anyway. I love the foresty flavored Urborg effect and will include the mountainy flavored one too if/when that happens.

Epicurus on Slogurk Land matters (Without Landfalls)

2 months ago

Strip Mine, Wasteland and Dust Bowl - They feed your theme, and subtly deny resources to your opponents.

Crop Rotation, Groundskeeper, Harvest Wurm, The Binding of the Titans, Grapple with the Past - All cheap spells on theme that might help lower your mana curve.

Goblin Charbelcher, because you probably run out of lands in your deck regularly.

Wave of Vitriol, because I really want to put it into a deck, but I haven't found the right fit, and I think you have it right here.

BrassLord on Sheoldred's plebs

2 months ago

Urborg, Tomb of Yawgmothpairs well with your commander, as you make your commander unblockable! Also any Strip Mine lands or even fetch lands can help when paired with crucible for longer, grindier games.Dauthi Voidwalker also has synergy with you milling things, which can be useful in mirror matches against fellow reanimate commander decks. I'm sure there's a bandwagon somewhere, but the ability to destroy enchantments in black is few and far between, making Feed the Swarm a weird but useful card outside of the usual flavor of black.

Silversmote Ghoul pairs really well with Gravebreaker Lamia, creating an interesting draw engine, as you can get the Ghoul back with Lamia's lifelink.

Another interesting card is Undead Gladiator. While a little underwhelming stat wise, being able to repeatedly cycle and set up your own graveyard for reanimation plays is pretty fun!

Lanzo493 on What’s your “dick move” moment?

2 months ago

Mine was in retaliation to what someone else did to me in a previous game of commander. He Mental Misstepped my turn 1 Sol Ring, which is understandable, and then Strip Mined my only land. I was mana locked for the rest of the game starting on turn 1. And he didn’t even feel bad about it. No apology or anything.

So in a later game, I was playing slivers. It was a pod of 3. Me, the guy I wanted to get back at, and this other person I really enjoyed playing with. This was before Prophet of Kruphix got banned. I had it in play and was playing lots of slivers. The guy I liked played Insurrection and was obviously going to kill me with it. I was a huge problem. But he didn’t have enough firepower to kill both of us. That was until I used Sliver Overlord to tutor and flash out a Bonescythe Sliver. If I was going down, I was gonna get my revenge. I caused the other guy to leave the tournament out of frustration.

Yeah, it was done purely out of spite. I normally don’t do that, but when people get arrogant with me, I don’t handle it well.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

3 months ago

Willborn thank you for the comment!

Honestly really the only thing I look for in a starting hand land-wise is a green and a white source, whether that be through basics, nonbasics, or fetches. I've kept far too many two land hands and it's worked out mostly well for me. I'd say I'm satisfied with my hand 75% of the time. With the lower land count with not many backup sources of mana such as dorks and rocks, there is a greater chance of being mana-screwed. However, in my opinion the greatest part of running a low-CMC deck is you are still able to cast spells and you don't need to rely on getting to that fifth or sixth land drop; you're able to work with just three to four lands. The deck is designed to lock out opponents, meanwhile having the ability to constantly be playing two to three enchantments a turn, if not more. If every enchantment was four to five mana, we couldn't do that, however we're able to because 50% of the deck is less than two mana.

I will admit, I should probably look at replacing Ancient Tomb with either a basic or a fetch, as it honestly hasn't done much for me in the long run and there have been times where I wished it was a forest or a plains. However, I do love the utility having many of the lands you mentioned gives us. Deserted Temple pairs great with Serra's Sanctum and Nykthos, Shrine to Nyx. People in my playgroup do run troublesome lands such as Maze of Ith, Glacial Chasm, and even Dark Depths so being able to deal with them with ways such as Strip Mine and Wasteland is super nice. People also run Insurrection-esque cards, so being able to get your own stuff back is a must with Homeward Path. Emergence Zone is more niche, but it can allow us to flash in an enchantment that would screw someone over if we didn't cast it on our turn.

All in all, I suppose in the end it comes down to personal preference. I've been playing EDH with 30 or less lands for years at this point and it just feels natural to have a land count around 28 to 30, especially with lower CMC decks. If you want a higher land count, you could probably cut a few cards here or there in order to get to that point. However, 28 lands works for me just fine, so I roll with it.

Hopefully this answered your questions! If you have any more, feel free to ask.

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