Strip Mine


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
From the Vault: Exiled (V09) Rare
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Strip Mine


: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Strip Mine Discussion

bushido_man96 on Bruticus

1 day ago

You should consider running Strip Mine , Tectonic Edge , or Wasteland , as a Maze of Ith can really screw a Voltron strategy. But it looks like you've got some other win-cons built in, too.

austintayshus on Yarok loves lands

2 days ago

Blast Zone could also be fun? With Yarok out, it starts with two counters instead of one.

Ramunap Excavator doubles up on your crucible effect. Also pairs well with Strip Mine

Zhalfirin Void allows you to scry 1 twice with Yarok. Not as good as scry 2 in every instance. You could also include the right color temples for the same effect (see Temple of Mystery )

The Hideaway lands could also be a lot of fun in this deck. Mosswort Bridge is probably the only one that's really playable, but there's also Howltooth Hollow and Shelldock Isle

Also consider Mortuary Mire for some more recursion.

Brewport_Games on Maze's End **Golos, Tireless Pilgrim Primer**

2 days ago

Annexus Obviously I am not Enral but, I know for my list, its not just about using fetches and duals to get the colors you need, its about searching for your silver bullets to punish everyone else's play. Graveyard deck going off? Search Bojuka Bog . Overwhelmed with creatures attacking or afraid a spellslinger is going to fireball you for lethal? Grab up a Glacial Chasm . Getting buried by a big mana black deck with Cabal Coffers ? Grab up a Strip Mine .

Cascading Cataracts can help you with all of your colored mana needs, so having every fetch, dual, and shock isn't necessarily the most important thing in this deck. It's a lands matter deck more so than a 5 color good stuff.

I may be completely wrong as this is Enral's list and not my own, but we have very similar lists it seems.

-Fulcrum on Ghave that Bitch a Combo

2 days ago

enpc Thanks for the suggestions. I think you're right on the removal, and I'll probably make the cuts you suggested, a few of them anyway. And yeah, I'm operating under an infinite budget even if it will take approximately infinite years to acquire some of the cards I'm adding. I suppose I should add Imperial Seal in addition to your Gaea's Cradle recommendation.

I really like the Force of Vigor , Necromancy , and Summoner's Pact recommendations and will test them out. Silence and Veil of Summer (which I suspect is an upgrade over Autumn's Veil ) also seem good. Painful Truths also seems good, will definitely make that switch.

I'm not sold on Mentor of the Meek . It was fairly poor in the early days of this deck when I was doing token combos with Juniper Order Ranger . But that was such a long time ago and honestly a much different deck that I'm willing to give it another shot.

I think, just from kinda goldfishing, that I like the Lesser Masticore combo a lot more than the Geralf's Messenger combo and was thinking of cutting that and Ashnod's Altar entirely. Which has the side effect of making Ghave even less relevant to the shell than he already is. But I like that I can assemble the entire Lesser Masticore combo off of just 1 Protean Hulk trigger. The fact they're dead cards outside the combo is concerning though so I'll keep it in mind.

Honestly, I think I'm going to cut Reliquary Tower and Strip Mine entirely instead of replacing them with fixing. Testing, I really seem to flood a lot.

If you have any Entomb like effects to suggest, I'm all ears. I've only found Entomb , Buried Alive , and Survival of the Fittest so far but they're extremely powerful from my testing. Survival of the Fittest in particular almost wins the game on its own.

Another card I've found underwhelming recently is Green Sun's Zenith . It's just so expensive to do anything worthwhile and with the suggestion to cut Dryad Arbor , I'm even more keen to cut it. For the same reason, I'm not entirely sold on Finale of Devastation , but I wanna test it more. I like that it can grab any creature and also stuff from my graveyard, like maybe a Viscera Seer if necessary.

Thanks again for helping me out here. I'm about to pass out typing, but I'll make some changes when I wake up.

enpc on Ghave that Bitch a Combo

3 days ago

Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):

You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.

I would swap Dance of the Dead out with Necromancy as you can use it to both cheat in but then also sacrifice Protean Hulk (especially when in combo with Entomb ).

As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.

I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.

I would also consider dropping Dryad Arbor for Gaea's Cradle (yes, these work well together) since cradle works well with Ghave. I would also ditch Reliquary Tower and Strip Mine for better fixing.

Those would be my thoughts for now at least. I hope this gives you a few ideas.

austintayshus on Muldrotha Value

3 days ago

Mulldrifter could be fun in this deck.

You could also add in more lands with sac effects like Ipnu Rivulet and Strip Mine for extra value.

skoobysnackz on First Lord's Fury - Windgrace Primer

2 weeks ago

Definitely looking forward to that budget list, I'm working on one too. I find that Lord Windgrace is deceptively hard to build around. Yes, there are plenty of good cards to choose from, but that doesn't always mean the deck itself will be good. Given that a lot of the "lands matter" cards require sacrificing lands it can be hard finding a good balance between ramp and synergy.

Here is what I'm working on, though:

Since Lord Windgrace seems to have pretty effective land-based ramp, my idea was to build a deck with very few (if any) mana rocks, then use cards like Collector Ouphe and Karn, the Great Creator to nerf everyone else's rocks and utility artifacts since they seem to be pretty common in every commander deck regardless of power and budget. Then, once their artifacts are no longer viable, I would start aggressively destroying their landbase with Wasteland s and Strip Mine s etc. I know this is probably too slow for cEDH, but it seems like a fun way to make your opponents miserable lol.

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Strip Mine occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

White: 0.39%

Red: 0.4%

Black: 0.32%

Green: 0.36%

Blue: 0.26%

Golgari: 0.37%

Rakdos: 0.21%

BRG (Jund): 1.04%

BUG (Sultai): 1.03%