Strip Mine

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Browse Alters View at Gatherer

Trade

Have (5) metalmagic , Benniator , Forkbeard , fourcleftcandles , Azdranax
Want (12) JaaJa , Grimsh , Cyas676 , jhardin87 , andimtg , Aaryanna , HoosCrazy , soapzz , mtndewd , richmondtzh , bluejay134 , Yrexz

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Mythic Rare
From the Vault: Exiled (V09) Rare
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Pioneer Legal
Oldschool 93/94 Legal
MTGO Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Strip Mine occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

White: 0.39%

Red: 0.4%

Black: 0.32%

Green: 0.36%

Blue: 0.26%

Golgari: 0.37%

Rakdos: 0.21%

BRG (Jund): 1.04%

BUG (Sultai): 1.03%

Strip Mine Discussion

DemMeowsephs on Derevi, Holder of Lanterns

6 days ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

6 days ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 week ago

The Bant Land Recommendation

PhotogenicParasympathetic on What was your favorite play ...

1 week ago

Also, once while playing my Toshiro Umezawa deck, my friend was playing Lord Windgrace, and cast their commander.

Now, Windgrace is pretty hard to deal with, because he often fuels the next time you've got to cast him, so removal isn't very effective.

My opponent goes to activate him, and I helpfully point out that he has a Strip Mine in play, and shouldn't he use the mine first, so he can get it back with his commander? My opponent agrees, activates strip mine before activating Windgrace, and since he's now passed priority, I respond with a non-delirium To the Slaughter, offering to let him choose aaaaaaaaaany one of his planeswalkers or creatures to sacrifice. Any one at all. Didn't matter to me one bit.

It's not MY fault he only had the one walker in play.

DemMeowsephs on Tuvasa Voltron

1 week ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

Profet93 on Chaos Theory

1 week ago

Mana Geyser can go infinite with reiterate: If you can cast Reiterate with buyback in response to a Mana Geyser that will produce 7 or more mana, you can cast infinite Reiterates to get infinite storm and infinite mana.

Another infinite could be Kiki-Jiki, Mirror Breaker and Zealous Conscripts.

Dualcaster Mage and Twinflame/Heat Shimmer go infinite

Lastly, Experimental Frenzy, Sensei's Divining Top and Ugin, the Ineffable let you draw your whole deck

Where is your card draw? All I see are 3 wheels and outpost siege. Anvil, burning inquiry don't count IMO because they don't net you cards. I really like this chaos build. I had something similar (although not as compact/good) about a year or so back, but my playgroup hates chaos so they targeted me. So I made mine a semi-competitive build. If you added more card draw in the form of....(there are other ideas, just lmk if ur interested in them)

Endless Atlas - Card draw

Tome of Legends - I have a "good" feeling about this ;)

Ignite the Future - Better in more serious builds, but is still nice

Light Up the Stage - Similar to above, this card is probably better suited to your deck, although I run both since I'm card draw hungry in mono red


No Strip Mine instead of field? Valakut, the Molten Pinnacle instead of a mountain?

Would love to hear your thoughts on my semi-competitive build

a7thson on Stax vs Prison vs Pillowfort

2 weeks ago

a few extra seasonings...

Stax: The name comes from Smokestack, the first "grand-daddy" of this style of 'hard' permissions/control play. But prison was sort of its predecessor. The first "prison" I'm aware of was probably the monowhite (from somewhere in the memory vault Chris Cade comes to mind) from the mid/late 90s, or white/red artifact and removal heavy brews that played stuff like Ankh of Mishra + Winter Orb + Icy Manipulator and the like combined with Armageddon, 4x Strip Mine and some tax effects and other ways to make sure your opponent had a bad time. It was brutal but effective. Sometimes with a beater like Serra Angel to actually end the game in less than an hour...

Pillow-fort was a newer one to me but stuff like Island Sanctuary and Moat have been around for a long time. It's a soft lock more or less against many common strategies/deck types and gets more so in combination with other 'stax' pieces.

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