: Gain .
, : Thespian's Stage becomes a copy of target land and gains this ability.
|Have (4)||, CompleteWaste , orzhov_is_relatively_okay819 , 31770|
|Want (4)||Vuuduuhedd , Dentro_ , dchaffee02 , blankey555|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Thespian's Stage Discussion
5 days ago
Only the original Field of the Dead will trigger. Because Reshape the Earth puts all the lands onto the battlefield simultaneously, that means Field won't yet be on the battlefield at the time you're required to choose a land for Vesuva to copy. Turning Thespian's Stage into a Field after the lands have entered the battlefield is too late to get any triggers off of it. It didn't have the abilities from Field at the time the lands entered, so it can't trigger from the event.
1 week ago
Repetition is key to success, in all things in life. This is true with financing, learning a new skill like playing a guitar, pulling oneself out of depression, and yes winning in MTG.
The more reliable of a deck you have, the easier you will win. Reliability can often be found in using repetition. If you have multiple copies of similarly-functioning cards, the likelihood of at least drawing into one of them throughout the course of the game greatly increases - and your potency exponentiates as you get more and more online.
For example, in my Lathliss deck I have many, many cards that do ETB damage effects;
- Impact Tremors
- Dragon Tempest
- Scourge of Valkas
- Terror of the Peaks
- Purphoros, God of the Forge
- Warstorm Surge
I also have many, many cards that all enable haste;
- Purphoros, Bronze-Blooded
- Hammer of Purphoros
- Zariel, Archduke of Avernus
- Hanweir Battlements Meld
- Thespian's Stage which can copy Battlements
- Vesuva, which can also copy Battlements
- And Dragon Tempest which has nice overlap between these two
My point is, having repetition in decks is a great way to ensure your deck functions the way it should, at all times. Is Greed strictly worse than Necropotence? Sure. But is having a second drawable engine a good idea? Yes.
I think it's fine. If it's budget and that's what you can afford without proxies, keep it. If you can afford Necropotence, put that in instead. But if you can make room for both, or even a few more, go for it.
Even if you only get 1 card off of Greed per rotation of the table, because you leave a single pip of open at all times just in case, that's still a lot of advantage.
Consider it in this regards: The very first time you activate Greed, it effectively becomes a Cantrip - It replaced itself in your hand. Every moment thereafter is gravy. With just one activation per rotation of the table, you effectively double your draw:
- Draw step
Dragon Tempest is strictly better than Impact Tremors, but being able to hit 1 damage to each opponent over-and-over-and-over-and-over-and-over again, it all adds up. Nobody's laughing when Impact Tremors dishes out 10 damage to three opponents - a total of 30 damage over the table. That is a HUGE, heh well, impact.
I'd say keep it. It does more good than you might think ;)
2 weeks ago
Yesterday on a different note, a combo that does work is Darkest Depths+Thespian's Stage as Thespian's Stage is already on the battlefield when it becomes a copy, meaning it does not enter the battlefield, and therefore never has ice counters on it. And just to clarify, I got the legendary rule, technically the extra isn’t sacked, just put onto the owner’s graveyard.
1 month ago
Played a bunch today and here is results of changes.
- -1 Apex Devastator to sideboard, moved to sideboard to swap out with blightsteel/eldrazi for newer players
- -1 Temur Sabertooth, removed due to the amount of cardraw available. I feel I would rather draw than bounce.
- +1 Blightsteel Colossus to maindeck, Blightsteel is a counter to my local playgroup. We've got a lifegain deck and one deck running Pariah and Pariah's Shield. Along with Akroma's Memorial and Finale of Devastation this is my nuclear option.
- +1 Bala Ged Sanctuary Flip, land and recurrence is very valuable.
- +1 Mirrorpool, ehh fine seems ok to drop a copy of a big creature that does something,, what's the worst that can happen? :)
- -1 Mana Crypt to maybeboard, don't have one is the only reason. If I can get one,, maybe?
- +1 Jeweled Lotus, replacement for mana crypt... Now let me tell you,, jeweled -> azusa --> lotus cobra --> two fetches --> Tooth and nail.. That was a quick game!
- +1 Maze of Ith, This is at tech, really aggressive in my area! There are some cases it's death to not have an air blocker!
- +1 Petrified Field, Testing it at this time, not sure how to abuse it yet
- +1 Momentous Fall, Does not feel as bad as I initially thought. Use this defensively often times.
- +1 Cryptic Caves, niche card testing it out. Turns your crucibles into three draw for 3 mana + land drops.. 3 mana draw 3 cards... seems decent
- +1 Thespian's Stage, what does it do? answer: yes
- -1 Beast Whisperer, I have enough creatures, but the costs are too high
- +1 Zendikar Resurgent, replacement for beast whisperer, has the potential to double mana while going off
- -1 Guardian Project, same problem as beast whisperer
- +1 Return of the Wildspeaker, another large draw effect to combo off of to replace guardian
- +1 Inkmoth Nexus, bad habits die hard, keeping one in deck for "that guy" at the table.
- -1 Field of the Dead -> maybeboard, only reason I'm taking it out is I don't own it. Dropping it into maybe board
- Vorinclex, Voice of Hunger is here to stay. When you go off with a large draw dropping him is amazing. He will give you enough mana to combo off and finish on the stop at times. He's also a good target for Natural Order.
- After drawing 10 cards and drawing into Rude Awakening,, it has a new place in my heart, seems to be a keeper
- Once I hit 25 basics, I think I can just win the game. The amount of basics should stick between 24-26 and 45 lands in total to facilitate the engines. If we're slightly under half I think we're good.
- Kodama of the East Tree was potentially good enough to combo off a large draw with vorin, need to test this more!
Thinking of Cutting:
- Beacon of Creation --> , requires more testing due to new landbase
Why the sideboard was added:
- Core creatures for swapping on the sideboard are Vorinclex, Voice of Hunger, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Blightsteel Colossus, and Craterhoof Behemoth.
- Each of these creatures fills a different role. voice of hunger is a creature to combo off with on a large draw or to slow down my opponents. Butcher of truth fills your hand then wins by sacing against a single opponent or threating multiple attack if they don't sac a specific permanent (politics yeeehhh). Blightsteel teaches people that lifegain decks don't work against green edh.... craterhoof teaches people that lifegain deck's don't work against green in edh (AZUSA SMASH!!)... please stop playing lifegain decks in edh... Great Distortion draws and controls the game if your ahead.
If I'm playing against my friends then these are great. If we're trying to include someone I will swap them out for cards in the sideboard and leave in a couple.
1 month ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
...it's like a $1,000 deck... For a $4 Commander, lol
1 month ago
Hey, good work in progress so far for a first deck with an interesting concept.
Command Tower and Arcane Signet are two staples to consider adding. Consider adding some flying creatures who can disrupt your opponent to help you do keep the monarch and some repeatable sources of flying creatures?
- Archon of Emeria and Rule of Law can bring the game to a halt which helps you to keep the monarch.
- Windborn Muse and Ghostly Prison make it more difficult for opponents to attack you which helps you to keep the monarch.
- Aven Mindcensor: doesn't let your opponents tutor which can give you a big advantage.
- Luminarch Ascension: it cares about each opponent's end step meaning in multiplayer Commander that it can get counters quick.
- Court of Grace: another source of the monarch.
Blind Obedience can be opponent mana rock ramp disruption and shuts off haste of opponent's creatures who might want to attack you. With Cunning Rhetoric opponent may not want to attack you because then you'll exile card from top of their library.
The mana curve is very high here since you have so many 5 CMC, 6 CMC or higher cards. Cutting some of them for lower CMC cards and more ramp would help gameplay. More two drop mana rocks can make it easier/faster to cast Marchesa. Since she's a 4 CMC creature then a turn two mana rock can potentially let you cast her turn three if you make your land drops.
- Arcane Signet
- Fellwar Stone
- Thought Vessel: no max hand size can help when you're drawing a lot of cards with the monarch.
- Boros Signet
- Orzhov Signet
- Rakdos Signet
Some lands to consider adding in place of some basic lands that are within your budget to improve the manabase:
- Rainbow lands: Command Tower, Exotic Orchard, Path of Ancestry
- Fetch lands: Fabled Passage
- Mardu lands: Nomad Outpost
- Bond lands: Vault of Champions, Spectator Seating
- Pain lands: Caves of Koilos, Battlefield Forge
- Filter lands: Rugged Prairie, Fetid Heath, Graven Cairns
- Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat
- Tango lands: Smoldering Marsh
If you're playing Dark Depths then consider Thespian's Stage? Stage is the land that combos with Depths to get Marit Lage. When you control Depths and Stage pay 2 mana to copy Depths with Stage. Stage becomes Depths with no ice counters on it and the legendary rule will take place since you can't control two legendary Depths at the same time. Choose to keep Stage and remove Depths. Since Stage has no ice counters it's saced to create Marit Lage.
If interested I offer more advice including cuts to consider. Good luck with your deck.