Thespian's Stage

Thespian's Stage


: Gain .

, : Thespian's Stage becomes a copy of target land and gains this ability.

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Thespian's Stage Discussion

CrazyDanPsycho on Zaxara, the (Hopefully) Awesome

2 weeks ago

Oh, and my decision to include Thespian's Stage stems from the thought of extra utility out of, say, Opulent Palace, or a useful land an opponent controls...I'll definitely try and get my hands on a Karn's Bastion soon.

Massacar on Zaxara, the (Hopefully) Awesome

2 weeks ago

Ok, so to start out. I HIGHLY recommend the inclusion of Pemmin's Aura and Freed from the Real in this deck. Either card goes infinite with your commander, making huge utility for all of those X cost spells.

On a similar note I would consider running Selvala, Heart of the Wilds along with Umbral Mantle. You can easily get some infinite mana going with that, and even Gyre Sage is likely to be able to go infinite with the mantle after a few evolve triggers.

I don't quite see the utility in your Thespian's Stage, so unless you plan on pulling out a Cabal Coffers or a Dark Depths to abuse with it, I would swap it out for a Karn's Bastion.

I can make more suggestions if you like, just let me know.

If you want to you can peruse my own deck around Zaxara, The Hydra X.

davidsays1 on Ashaya is REAALLLLLY good

2 weeks ago

Dont forget Vesuva and Thespian's Stage become a copy of your creatures

SynergyBuild on Ashaya is REAALLLLLY good

2 weeks ago


Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer  Flip are value from top to bottom.

Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)

Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.

Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.

Vesuva and Thespian's Stage are now mono-green Clones

Caerwyn on Neheb burn

3 weeks ago

Edit: Misremembered a card. Scratch this.

Joe_Ken_ on Neheb burn

3 weeks ago

Koth of the Hammer is great since it can let you deal a little more damage by turning a mountain into a creature and swinging into someone or it can pretty much double your mana.

Thespian's Stage can copy your Valakut land since it is not a legendary land.

Pyromancer's Goggles is a good drop for the late game that can double one of your spells.

Here is my Neheb deck which I probably need to update, but I've got some interesting stuff in there. Neheb Burn and Turn

beakedbard on Elven Warfare

3 weeks ago

Are you avoiding infinite mana combos? Because its very easy to go infinite with untappers like Umbral Mantle and Sword of the Paruns if you have enough elves. There's also Temur Sabertooth if you can give Elvish Archdruid or ones like him haste and have enough elves. Its the reason i run Lightning Greaves as well as Swiftfoot Boots. Concordant Crossroads is also good for that as well considering most of the time you'll be faster than people so it doesn't matter if they have haste as well. Castle Garenbrig should be in most mono-green deck and Wirewood Lodge in most elves decks. Thespian's Stage is good for copying both of those or Nykthos. Silklash Spider might be helpful for extra flying removal but that seems to come in and out of the maybeboard for me. Lastly Vivien, Champion of the Wilds does wonders extra flash is always better. I hope this helps infinite mana makes Ezuri disgusting.

Apollo_Paladin on Still the One

4 weeks ago

Neat build!

I'm not saying it NEEDS a revamp, but if you want to toy around with it:

Have you thought about splashing Black into this deck? That could help a lot with your control vs. creatures (particularly in Legacy format).

Vampire Hexmage is pretty much the other staple combo card with Dark Depths. You might also toss another Thespian's Stage in there as well just to complete that combo set for "speed Depths" too either way.

Slow Motion can be evil recurring control for you, I've got a midrange deck that uses those to devastating effect. It can be fun to stack them up on a creature the opponent is hell-bent on saving, only to lose out and return them all to your hand for a repeat.

Propaganda is another card I use in my blue control deck and it's quite effective (especially with multiples in play).

Index can be quite helpful in a deck relying on combos for speed. 1 mana for Scry 5 can be brutal and give you a massive advantage off the draw.

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