Thespian's Stage

Thespian's Stage


: Gain .

, : Thespian's Stage becomes a copy of target land and gains this ability.

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Commander 2019 (C19) Rare
Ultimate Masters (UMA) Rare
Gatecrash (GTC) Rare

Combos Browse all


Format Legality
Pioneer Legal
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Thespian's Stage occurrence in decks from the last year

Latest Decks as Commander

Thespian's Stage Discussion

TheRealSpecialK on Land Interaction

1 day ago

Field of the Dead + Vesuva + Thespian's Stage can be pretty backbreaking, especially if you are running lots of fetches, things that allow you to play multiple lands a turn such as Cultivate or Azusa, Lost but Seeking, Crucible of Worlds effects, and things like Ancient Greenwarden. Oboro, Palace in the Clouds is a great option because as long as you have your commander, it isn't a dead card, and it also plays into the Field of the Dead (or any land combo that involves a land entering the battlefield) - consistently ensuring you have a land each turn.

plakjekaas on Land Interaction

1 day ago

There's the classic Dark Depths + Thespian's Stage

(Use thespian stage to copy dark depths, keep the thespian stage copy due to the legendary rule. It doesn't enter the battlefield this way, so it has no counters, and you immediately sacrifice it for a 20/20 indestructible Marit Lage token.)

MagicMarc on Unban Dark Depths!

6 days ago

Back when Extended was a competitive format Dark Depths got added to a deck called ROFLThopter. It was a control shell built Thopter Foundry + Sword of the Meek and it dominated the Extended format in 2010.

Then, people added Dark Depths + Vampire Hexmage and it just became totally oppressive. Adding in Thespian's Stage and any other goodies in the current Modern card pool and I am guessing it would dominate events again.

Only needing lands and/or 2 total mana in play to win makes an extremely fast clock to race against. Combine it with disruption and counterspells and you have a very strong package that is very hard to stop.

But there is a lot of fast aggro in the current Modern environment so you never know.

Here is a little wiki i found talking about them briefly: ROFLThopter & Thopter Depths

Flooremoji on Unban Dark Depths!

6 days ago

It is my personal feelings that whilie an awesome card, depths can be slotted into enough decks already doing good enough without being able to make a 20/20 Indestructible creature.

Something I haven't seen mentioned is that one piece is not a land, but both are with Thespian's Stage. This is increddibly difficult to deal with outside of answering Marit Lage, but they can just loam back both pieces until your opponent runs out of answers, esp brutal with Dryad of the Ilysian Grove (which also conincedentally lets depths tap for mana). In land based whenever you play something like Primeval Titan, Hour of Promise etc. you just find both pieces.

Then there are also dedicated depths shells, and even if you Blood Moon thanks to a rules change iirc depths now enters with 0 counters, so the next Naturalize becomes an instant speed 20/20.

I'm not sure weather it would be a 'broken' deck, but I think that the decks that would gain the most don't need anything more to help them right now.

Reznorboy on Turn 5 Win - Rebel Yelf ft. Mozilla Firefox

1 week ago

I would seriously consider replacing a couple lands with Drownyard Temple and Flagstones of Trokair. If you want to get really juicy, find something else to cut for Lotus Field, Crop Rotation, and Deserted Temple (maybe Thespian's Stage.) The latter portion not so much, but with Zirda's ability and being able to search Elvish Reclaimer, I think it just makes too much sense.

Also, it's epic :_ )

I_Want_To_PlayAllTheDecks on Averna Cascade

3 weeks ago

Ok, I'll be honest, I'm an idiot and I don't play Legacy. I have watched it and I know modern so I kinda know how the format works, but go easy on me please. I love the new spoiled card Averna, Blooming Chaos, but it seems kinda bad in commander, so I started looking into Legacy for a home for it. I figured you would have to play a normal(ish) Cascade deck with good cascaders and payoffs to hit with those. So like 4x Bloodbraid Elf and 4x Shardless Agent, the payoffs to hit with those could be a couple Ancestral Recalls and Crashing Footfalls. But then we need a way to abuse Averna, because lets face it getting regular lands isn't going to work in legacy. I looked at a couple lists and found some good synergies to use, namely Wasteland and Dark Depths + Thespian's Stage. Wasteland slows our opponents down without affecting us and a 20/20 is just good. I figure I would also need Crop Rotation and the like to make the deck more consistant. I would then also play cards like Oko and just good stuff in RUG. My friend says it would never work and I don't understand legacy at all. So? What do you think of the idea?

MrKillStar on Vito Combo

3 weeks ago

In my potato opinion, you can cut few swamps without a problem with your ramp cards.

If you'll ever feel like playing against graveyard decks is annoying, Crypt Incursion/Suffer the Past would help. Both instant speed graveyard hate stamples that also gives you life -> triggering your Vito, Defiant Bloodlord, S.B and Blight-Priest.

Tribute to Hunger - cheap creature removal that also gives you life, but depends on opponent's board.

Instead of Rise of the Dark Realms you might consider running Agadeem's Awakening  Flip to reanimate your combo pieces for less mana cost. It can also be used as a land if needed. Another option could be Command the Dreadhorde, since life shouldnt be such a problem. Finale of Eternity is also an option, both as reanimate spell and removal. I personally feel like there isnt enough creatures in your deck to such massive and mana-expensive reanimator spells.

Call the Bloodline - if you ever feel like having not enough Vampires for Kicker cost of Blood Tribute. Its also decent to discard big creatures (to reanimate them later) and making a 1/1 to sacrifice.

Bastion of Remembrance - fits into aristocrat decks really well, since it gives you 1/1, has aristocrat ability and is an enchantment, so its a bit harder to remove than creature is.

Trading Post - This is more or less a personal card choice, but it gives you life, makes tokens, retrieves artifacts and even draws you a card. Not bad at all.

Malakir Rebirth  Flip - Absolutely great and cheap card to protect any of your creaters, re-triggering its ETB ability (Gray Merchant of Asphodel) and can also be used as a land if needed.

Thespian's Stage and Mirage Mirror can both copy your Cabal Coffers to ramp you like crazy.
Cabal Stronghold - cheaper version of Cabal Coffers that can tap for on its own.
Nykthos, Shrine to Nyx - a bit more expensive but can also ramp a lot in mono-color decks.
Lake of the Dead - almost as expensive as Cabal Coffers, but can also ramp you a lot. But is just a luxury.
Homeward Path - would be consider running if you would play against some mana-control decks.
Myriad Landscape - not the greatest, but works well in any mono-color deck outside of green (if not landfall decks). Easy way to get two swamps out of your deck, so less chances of top decking lands and also triggers your Dread Presence twice.

And as the grand finale, my favorite combo of my For the Void: Tortured Existence+Desecrated Tomb to instantly generate a 1/1 black Bat token with flying (as flying blockers, for example) just for . It requires only having a creature in your graveyard and another in your hand. Add Phyrexian Altar and you can activate it infinitely times, making any of your aristocrat cards lethal. Just watchout for Necropotence because it exiles whatever you discard, shutting the combo down.

I would most likely remove:

Platinum Angel - protects you from losing the game and opponents from winning the game, but doesnt really fit the deck that much. Cool card for sure.
Rise of the Dark Realms - is just really expensive reanimation card.
Night's Whisper - Its cheap, but sorcery speed, so thats up to you. Prism Ring - doesnt seems that worth it to me. Its cheaper than Staff of the Death Magus, but if you cant cast a lot of black spells each turn, I wouldnt bother with Prism Ring at all.
Cut/switch few basic Swamps for sure.

Gidgetimer on Why are these two cards …

4 weeks ago

They aren't played together more because people who want to abuse Dark Depths are using Thespian's Stage, Vampire Hexmage, or other guaranteed ways to do the combo in one turn.

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