Thespian's Stage

Thespian's Stage

Land

: Gain .

, : Thespian's Stage becomes a copy of target land and gains this ability.

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Thespian's Stage Discussion

Beebles on Mono White Ramp/Draw

2 months ago

While white can use a bit more help in the carddraw department I don't understand why people consider white to be bad at ramping. Especially nowadays. In addition to running mana rocks and ramp equipment like Sword of the Animist and Sword of Hearth and Home, white has access to 2 strategies that ramp through lands.

The first one is through a less lands matter ramp package. You can now have ramp cards such as Archaeomancer's Map and Keeper of the Accord and complement those with lands that set you back on land count while not setting you back on mana, like Lotus Field, Guildless Commons and Urza's Saga. Add Weathered Wayfarer to get those lands more often, and include lands that synergize with them, like Flagstones of Trokair and Thespian's Stage. It also makes Path to Exile a little bit better ;).

Another land ramp route you can take is through land recursion cards, such as Brought Back, Sevinne's Reclamation and Second Sunrise to rebuy fetches, although you need to run quite al lot of fetches for that to work.

Both those strategies are white ramping through lands. To my knowledge, black, blue and red cannot do that (apart from some exceptions maybe like Orvar, the All-Form).

Azeworai on Kura, the Boundless Sky [Lands]

2 months ago

Lands is always a magnificent archetype, and it is one to which I may offer some insights.

The second deck I have ever constructed, remaining my favourite to this day is Hazezon Tamar lands matter. After six years of tinkering, I can say with confidence that I know the strategy quite well.

As for The Boundless Sky, she opens up some splendid possibilities.

Given Green's affinity for finding specific lands, you have the ability to run combos with specific cards and lands.

Let us begin with the creative cards.

Lifeline looks to be terrifying with Kura, for she will return to play at end of turn if she dies. If you have a sacrifice effect at instant speed, or even just an untapped High Market, this can make a monstrosity whenever it pleases.

One of the best cards in my deck is Finale of Promise. It finds powerful pieces such as Dark Depths and Thespian's Stage, or Field of the Dead and Gaea's Cradle. Fun!

Due to Field of the Dead, you should split your basic to be both snow and nonsnow. This will offer more names for the idoneous progenitor of zombies.

For generic inclusions I enjoy, Petrified Field returns strong utility sources, Ulvenwald Hydra is a large behemoth which works with Life's Legacy effects whilst tutoring out a Gaea's Cradle.

For ramp, Nature's Lore, Three Visits, Rampant Growth, Cultivate, Kodama's Reach, Sakura-Tribe Elder, and Skyshroud Claim are some of the best cards of acceleration in the format, thereat being on-theme as averse to Basalt Monolith.

As much as it may not seem, interaction is rather important. Beast Within hits everything and Primal Command is lovely utility. Scavenger Grounds is a helpful piece of hate to find in dire circumstances.

Bounce lands can make for disturbing lines of play, such as tutoring with Crop Rotation for a Boros Garrison, thereupon returning a Gaea's Cradle to hand, playing it and tapping it for even more mana. For your strategy, I recommend Guildless Commons.

Thence is all I have time to type, but Kura looks a scourge in the command zone.

If you care to peer upon my own masterpiece in the lands archetype, you may find it here:

The Lands Restored

May all of fortune betide!

wallisface on The Wolfpack

2 months ago

Some thoughts:

  • 20 lands feels waay too low. Burn decks run 19 lands and only play 1 & 2cmc spells. Cultivate won’t be enough to get you the land you need. Most midrange decks run between 23-24 lands.

  • Your mana curve is really, really slow. Most modern decks can’t justify running more than 3-4 cards costing 4 mana, and run nothing higher. You’ve got 20 cards (1/3rd of your deck!!) costing 4 or more mana - that’s insane! This is going to lead to your hands and draws being super clumsy & slow. There’s a very real risk the game is over before you can benefit from any of these cards. You need to lower the curve, a lot.

  • Running Lotus Field feels counterproductive when you're only a 2-colour deck, and have no way to realistically benefit from it (Thespian's Stage is too slow to be useful here).

Dete on Borborygmos Enraged EDH

3 months ago

le podria Field of the Dead cambiando una basica o Cinder Glade por q no tiene tantas basicas.

si le ponemos Vesuva podriai ponerle tmb Dark Depths+ otra pa copiar Thespian's Stage, en volada pa hacer mas mana rapido ponerle tierras locus.

The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.

Ash Barrens, Crop Rotation, Expedition Map, Elvish Reclaimer, Evolution Charm, Realms Uncharted son todos buenos pa el enfoque en tierras y 4 son buenos pa buscar las de arriba.

Druid Class, Khalni Heart Expedition,, Azusa's Many Journeys  Flip, Rites of Flourishing, Summer Bloom, cualquiera es buena pa esto.

ponerle otra copia del kruphix podria estar weno Augur of Autumn/Wayward Swordtooth

Scute Swarm hmm es muy weno jajaja,Tireless Provisioner, Veteran Explorer en volada son buenos tmb. Splendid Reclamation+ScapeshiftThe Mending of Dominaria, dependiendo q tanrapido lo queri hacer.

Dosan the Falling Leaf/Vexing Shusher/City of Solitude/Defense Grid pa tener un poco de defensa contra counters y otras cosas.

en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java

podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map  Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.

metuhs on Not hot enough for you?

3 months ago

I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury  Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.

Kazierts on Eat. Sleep. Slime. Repeat.

5 months ago

Taking a careful look at your list, I must say I'm a bit puzzled by some of the choices. Let me start with the lands.

The land count seems fine given you have some ramp in the deck. What I find weird are the choices of lands:

  • Ash Barrens - This one doesn't make much sense. It technically reduces the amount of cards in your deck but so does any land with cycling, such as Tranquil Thicket. Additionally, if you want to be able to find mana, you can just run more forests (or more Tranquil Thicket since it can replace itself if you're mana flooded).

  • Ghost Quarter and similar lands are good if your playgroup relies too much on nonbasics. If they don't I suggest moving it to the side.

  • Haunted Fengraf can be considered recursion but it's not reliable at all. Probably even a forest would be better.

  • I imagine Sapseep Forest is for burn and aggro matchups. If so, unless it's literally winning you games against those deck, just swap it with another land and add another hate card in the sideboard for those archetypes. However, if you really want a land that helps you gain life, just run Gingerbread Cabin.

  • Slippery Karst is a worse Tranquil Thicket.

  • Thespian's Stage is peharps the strangest one here. I'd only run it if you were to use Oran-Rief, the Vastwood and/or Faceless Haven.

  • Lastly, Yavimaya, Cradle of Growth is decent in this build but that's because some of the lands here don't make a lot of sense anyway.

Sorry if I came out a bit rude. I was just really puzzled by some things in the mana base. I have a few other things to say but I don't want to give a whole TEDTALK here withou giving you a chance to respond.

DrkNinja on Dead Silence

5 months ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

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