: Gain .
, : Thespian's Stage becomes a copy of target land and gains this ability.
|Have (5)||sonnet666 , , gildan_bladeborn , PostContact , lorddarkstar|
|Want (6)||WayneKerr , isharpu , NiftyBiscuit , typicalmail , oegi , Jebanator|
Printings View all
|Commander 2019 (C19)||Rare|
|Ultimate Masters (UMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Thespian's Stage occurrence in decks from the last year
All decks: 0.51%
Commander / EDH:
All decks: 0.07%
Thespian's Stage Discussion
1 week ago
Thanks again fmastrome2008!
Thanks for the extra information, I think I'll have to run one more basic land. Just to get it to a nice 9 basic's. I think more will be to much, as for the amount of lands you said cut it to about 37/38. Do you agree with me that (not counting Dark Depths and Maze of Ith) 37 is a goed amount? (This would mean cutting one land.
Problem with Panharmonicon is that it won't dubbel up landfall triggers. So it would mean that, yes it will help out, but because my deck want's more to do with landfall than the occasional creature ETB. Do you think it would still be worth it, if so I will have to try it out!
Because of the amount of graveyard decks in my current meta I recently added Erebos's Intervention, as it is able to remove multiple cards in multiple graveyards at instant speed. And it also pivots into a removal spell if need be. I have to say Reclamation Sage as a very good fit, but I wouldn't want to leave out Krosan Grip because of split second, as this has saved me multiple times in the past.
Yes Yarok will indeed dubbel up the amount of triggers on Dark Depths, but by using Vampire Hexmage and Thespian's Stage I'm able to remove the counters. This is my absolute favorite card in magic to be honest especial the w art, so that cut I won't be able to make. Petrified Field is some secret tech to make Realms Uncharted find the Dark Depths combo. As for Homeward Path, that would indeed be something to cut, and keep in the binder if my meta changes.
After our conversation, this would mean: - remove Homeward Path - remove insert land - remove insert land
Any thought on other cards to cut? Again thanks for the help I can really use it!!
3 weeks ago
I see a major problem in this build. Your curve is 2.79, which is good, but I don't see any mana assistance. 7 / 33 lands are colorless. Your only mana acceleration less than 3 mana is Crop Rotation, Sol Ring, Talisman of Curiousity, and Burgeoning.
My overall suggestions:
Command Tower should be in every commander deck, no exceptions.
Replace 2-3 lands with lands that provide color, even if they're just basics for now. I like Reliquary Tower and Field of the Dead. Thespian's Stage is too cute. Dunes of the Dead doesn't appear like it would get activated more than once a game, when you see it.
Green loves mana acceleration. Birds of Paradise, Deathrite Shaman, Llanowar Elves all speed up the deck significantly. Also, this deck wants lands for the late game. I always love casting a Farseek, Nature's Lore, Cultivate, Kodama's Reach, or Rampant Growth early. Mana flood is way better than mana screw. A good mana rock is Arcane Signet.
You lack tutors, which help get what you need. Things like Birthing Pod, Prime Speaker Vannifar, Green Sun's Zenith, Demonic Tutor, all provide for greater consistency so you're not relying off topdeck to get answers or specific threats. For extra abusing ETB effects, consider Thassa, Deep-Dwelling and Conjurer's Closet.
Hint hint: Woodland Bellower -> Wood Elves/Farhaven Elf + Fierce Empath -> 2 lands and Palinchron and Deadeye Navigator. Palinchron + 6 lands = infinite mana. Deadeye navigator combines with Thassa's Oracle to mill yourself, Cauldron Familiar to ping opponents, and Altar of the Brood to mill opponents. All are infinite combos and kill opponents on the same turn. Good luck!
1 month ago
Lands: Flooded Grove, Sunken Ruins, and Twilight Mire are good in 3 color, and you appear to have an abundance of basics you could hew from. I also like Reflecting Pool and Exotic Orchard in 3 color+. Also good are Prismatic Vista and Fabled Passage, even if you don't wanna bother with the etb tapped Evolving Wilds and Terramorphic Expanse. Path of Ancestry and Opulent Palace are also worth considering, if you can get over their tappedness. Could also consider the omnipresent Vesuva and Thespian's Stage for other people's good lands or for your Cabal. I also rather like Alchemist's Refuge in these colors, and Ancient Tomb in general, which is also kinda thematic with your Gorgon general. Also Temple of the False God. And Nykthos, Shrine to Nyx might be super good with all your blue dudes. That means you could also run Deserted Temple (and run with a mini temple theme) for your Cabal and Nythos, as well as potentially your copylands. Finally, Strip Mine never hurts, unless you want to maintain more basics.
You've got Demonic Tutor, might as well run the superior Vampiric Tutor as well.
Genesis Wave might also be good, again, if a bit mana-heavy. In the same vein: Omniscience. Card's an obvious bomb with your general, I wouldn't shy away from it. You could also combo out with Null Profusion and/or Recycle, but that might be a line too far. Or maybe not, it's not exactly "infinite" per se! I encourage you to run em, go big on the Janktown Express.
Thassa's Oracle might be something of a win-con for you, and it's not bad with all your blue dudes either way.
Villainous Wealth from the new set is kinda cool, but maybe not entirely necessary.
Kydele, Chosen of Kruphix is a neat mana source, especially when you compare her to something like Thran Dynamo. Might be worth considering.
Abundance is also kinda neat for your draws–can guarantee no lands if you don't want em. Might be a little underwhelming, but might be a bomb, I'm not sure.
Burgeoning is almost must-run with this general, also, now that I think about it. You'd be way ahead of everyone all the time with it and your general.
Alright, that's all I can come up with at the moment, but I reckon that's a good amount of adds to consider for you already 104 card deck. A few of these I feel like you really should work in there. I'll take a look at potential cuts a little later!
1 month ago
You've got a lot of good things going on in this list! I think you'll definitely have some great games piloting it.
5 colour mana bases are always so difficult to get right, especially on a budget. You should definitely be playing about 38 lands. The tri-lands are definitely a great place to start and now you could even get your hands on the new triomes from Ikoria, which are also fetchable. You should definitely get your hands on City of Brass. Corrupted Crossroads is also a very good card, considering how many of your cards have Devoid. Exotic Orchard will pretty much always fix your mana. Forbidden Orchard's downside doesn't usually matter all that much in multiplayer. Grand Coliseum enters tapped but is otherwise a City of Brass that can be painless most of the time. Holdout Settlement works really well with all your Eldrazi spawns and scions. Cascading Cataracts is another easy way to fix your mana. Path of Ancestry will net you a lot of scrys while also fixing your mana. Reflecting Pool will help you fix any colour if you have any other land in play I suggested. Urborg, Tomb of Yawgmoth will fix your black mana forever. Thespian's Stage is great to copy your lands for more fixing or for any special abilities you'd want more of, like Eldrazi Temple.
I think you could use more ramp. Skyshroud Claim can both ramp and fix your mana by getting you dual lands that have the forest type and they also come into play untapped if you want. Coalition Relic will get you to 6 mana on turn 4 by itself and fix your colours, which not many other cards can do. Arcane Signet outclasses most other mana rocks at the same mana cost. Farseek will get you any shockland or dual you have in your deck, or just a basic if you want.
1 month ago
I am almost certain that if I have Thespian's Stage out and copying...say... Bayou the Thespian's Stage land now reads like this Bayou: Forest Swamp: tap for G or B mana: 2 and tap: Thespian's Stage becomes a copy of target land and gains this ability. So if I play Vesuva the next turn targeting Thespian's Stage it becomes a Bayou that reads like this Bayou: Forest Swamp: tap for G or B mana: 2 and tap: Thespian's Stage becomes a copy of target land and gains this ability. Am I right?
1 month ago
After Theros turned out to be a pretty big miss apart from Dryad of the Ilysian Grove, I had some more thoughts about where to take this deck and after seeing just a couple of the 2020 commander card spoilers I think there is a lot of potential with just a couple of cards:
Now the biggest potential for Nesting Grounds is to have this interact with Glacial Chasm to limit the upkeep cost. While this can't stop it never getting age counters, it means that you can make sure that they never increase beyond 1 (if you already have the Nesting Grounds out). The downside is that this is yet another colourless source which impacts reliability of mana, along with impacting a grand total of one land. Blast Zone was another thought but there are no charge counters to add and there are very few scenarios where you'll want to tick DOWN Blast Zone apart from the corner cases where you might want to destroy mass tokens.
Now this, this is the good stuff. I think this is a solid replacement for Mirage Mirror because it has an immediate impact in that it can use other land's abilities without having to copy a target. The prime synergy is with Cabal Coffers but it also works well with any of the utility lands with activated abilities. In a pinch, with a Thespian's Stage you can effectively protect it for 2 mana by converting it into a land to sidestep artifact removal. This however means that it would lose all other text and effectively become just another Thespian's Stage without the ability to recur it as easily (as it would be an artifact whilst in the graveyard if you were to sacrifice it to any relevant ability).
1 month ago
Hydras and x-spells have always been an interest of mine, but I never truly found the correct commander - trying decks such as Kenrith, the Returned King and Rosheen Meanderer. Many of these cards can be seen as just "fun" cards, but, as with everyone, take with a grain of salt!
Kruphix, God of Horizons or Doubling Cube might be worth it. Also, mana doublers, such as Mana Reflection or Vorinclex, Voice of Hunger might be worth the slot. Animist's Awakening is interesting and on the x-spell theme.
Mind Grind for another win-con.
You could also include the Urborg, Tomb of Yawgmoth / Cabal Coffers package along with cards like Vesuva and Thespian's Stage for even bigger mana. Then you could include fetches for these cards, such as Tempt with Discovery, Hour of Promise, and Expedition Map, although sort of slow.
I don't really like Finale of Devastation or Green Sun's Zenith for Hydras, because whatever creature you get generally just dies when it enters the battlefield. The Talismans are cool, but pure, land-based ramp might be worth more in the long run, especially if you decide to add the cheaper mana doublers. The land base might be a bit overkill for a three color deck with access to green. In my experience, I can often get away with running more basics in sultai, but if it works, it works. Maybe Chromatic Lantern would help?
These are just my quick thoughts. Kind of sad that this commander doesn't have red. I haven't reviewed your recent edits, but I would like to hear more about what you are thinking.
1 month ago
I've been on a mono-color kick lately and wanted to do a lands theme, so, this build hit the spot. I did my own iteration since I already had about 60 of the cards. I don't have Candelabra of Tawnos , Gaea's Cradle , Three Visits , Bazaar of Baghdad , or City of Traitors .
I did some digging through the internet and my collection. How do you feel about Emergence Zone to execute the Food Chain combo at instant speed ? This deck is clearly optimized imo but since I don't have access to all of the pieces, I've found Krosan Restorer to work well with any 'enters tapped' issues other players may encounter, opinion?