Thespian's Stage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Thespian's Stage

Land

: Gain .

, : Thespian's Stage becomes a copy of target land and gains this ability.

amarthaler on EDH Jorn, God of Winter

22 hours ago

Update!

In: Crop Rotation

Out: Druid Class

Druid Class was as exciting as I thought it might be - but it was worth a try! Crop Rotation will let us filter a land if we need to or since it reads "find a land", we could tutor up Dark Depths or Thespian's Stage!

Beebles on Erinis, Veteran Soldier of Trokair

2 weeks ago

Hey Lissmain, thanks for your upvote and question. I haven't been able to play this deck yet, but I'll try to answer your questions.

  • I don't think I have any mill decks in my meta, so I haven't been in that situation with any of my decks I think... If that was something I'd face regularly, then I'd try to include more recursion (perhaps Sun Titan and Serra Paragon) or maybe even a way to get my graveyard back into my library.
  • My plan with this deck for grindy games is to get Field of the Dead out and copy it with Vesuva and/or Thespian's Stage. That will generate so much value in a grindy game and is very resistant to board wipes. Scute Swarm can be even more effective. Another way is to get a recurring interaction piece in play to control the board, so Aura Fracture, Aura Shards or Thorn Mammoth.

Hope this answers your questions.

Greetings,

Beebles

amarthaler on EDH Jorn, God of Winter

2 weeks ago

Update!

Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites

In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice  Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp

With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!

SufferFromEDHD on Impulsive Immolation

3 weeks ago

Yet another interesting deck.

I know you are a big fan of stax tax what are your thoughts on Ward of Bones in this list? CMC is high but your strategy makes it completely one sided. If 6 is out of the question what about Smoke?

Are Thousand-Year Elixir or Lightning Greaves necessary?

Valakut doesn't grant card advantage but the damage is significant. Thespian's Stage and Vesuva would manipulate that math quick.

Urza's Saga for mana rocks and Gamble for whatever but especially finding that Repercussions

multimedia on Muldrotha Snow: The Frozen Forest

1 month ago

Hey, you're welcome. Good job with the update, thanks for the shoutout.

Thespian's Stage combos with Dark Depths to get Marit Lage. Stage copies Depths to become a copy with no ice counters that's then saced to create Marit Lage. When you copy Depths due to the legendary rule you will have to choose one of them. Choose the Stage copy and put the original Depths into your graveyard. Moritte of the Frost is a budget snow creature who can copy any permanent you control to be snow.

Expanding on self-mill can fuel Muldrotha and get snow lands into your graveyard to reanimate a lot of them at one time with World Shaper. Shaper has to die to trigger it's land effect. Plaguecrafter is great in multiplayer Commander since it makes all your opponents sac a creature, or a Planeswalker or discard a card. It can sac itself making it a nice repeatable effect with Muldrotha.

Self-mill is like draw plus selection with Muldrotha since you fill your graveyard up with permanents to play.

Cemetery Tampering is repeatable self-mill with hideaway 5. When it enters the battlefield you look at the top five cards of your library and choose one of them. This card is then exiled and you may play it for no mana at your upkeep if you have 20 or more cards in your graveyard. Hideaway can be repeatable with Muldrotha if you have a way to destroy Tampering getting it into your graveyard to cast it again.

Seal of Primordium can repeatedly destroy Cemetery Tampering after your upkeep, after you mill, after you play the hideaway card for free. Seal is excellent with Muldrotha having a repeatable effect from an enchantment to remove an artifact or enchantment.

Repeatable protection for Muldrotha, Marit Lage, etc. can be helpful. Muldrotha is going to have a target on it when it enters the battlefield and Kaya's Ghostform can protect from many types of removal. It's one mana to repeatable cast it from your graveyard on your turn to protect Muldrotha.

One of the better ways to protect 20/20 indestructible Marit Lage is giving it hexproof since then exile and bounce opponent removal that targets can't target Marit Lage. Swiftfoot Boots gives equipped creature hexproof as well as haste and that's also powerful with Marit Lage getting to attack the same turn it's created if it's created on your turn. Siren Stormtamer is one mana to cast and one mana to sac to protect a creature or even yourself. Muldrotha makes Stormtamer a repeatable counterspell for creature or yourself protection.

ThroughTheBlaze on Giada, Font of Hope

1 month ago

airsoftsniper91 Coincidentally enough, I was planning to do an update on this later today. A couple of the cards in the deck were swapped this weekend. We did some more testing of the deck this weekend as well. It worked significantly better than the previous times due to getting more mana and ramp. The wins that I did manage to get were via combat with the Angel tokens and the compounding +1/+1 counters from Giada. Additionally, I do have some cards on their way from CardKingdom. My intended plan was to replace as follows (I may have already replaced some of these this weekend, and just forgot. That will be in the update I put together later today): Treasure Chest -> Bishop of Wings; Arcane Signet -> Emeria, The Sky Ruin; Marble Diamond -> Near-Death Experience; Everflowing Chalice -> Thespian's Stage; Plains -> Vesuva

The following are also on my "buy when possible" list: Authority of the Consuls, Sephara, Sky's Blade, Avacyn, Angel of Hope, Emeria Angel, Guardian Seraph, and Angel of Condemnation. I am adding all of your recommendations to my "buy when possible" list, and will make updates as I go.

Considering the life gain is required for making the Angel tokens, Angel of Grace, Angel's Grace, and Near-Death Experience are counter productive. These may end up being the replaced cards instead of Treasure Chest and Plains, and then I just won't add Near-Death Experience at all. At the very least, they are on the list to be replaced.

Do you have any thoughts, suggestions, concerns, recommendations with the current plan until I can get more of the cards from my list? Thank you for the input!

SufferFromEDHD on Yes, This Deck is For Real

1 month ago

Wow! This is one well oiled janky machine!

Only have 2 straight forward suggestions for you: Thespian's Stage and Vesuva.

DC_Geno on *Steel Prism* (Child of Alara Deck) 88 Lands

1 month ago

Added a Kessig Wolf Run and a Dark Depths. Now Thespian's Stage has a second win combo to add to its Field of the Dead combo.

Load more