: Gain .
, : Thespian's Stage becomes a copy of target land and gains this ability.
|Have (4)||metalmagic , , lorddarkstar , ryancav|
Combos Browse all
|Commander / EDH||Legal|
Thespian's Stage occurrence in decks from the last year
Latest Decks as Commander
Thespian's Stage Discussion
4 hours ago
Why: Scrap Trawler loop enabled with Myr Retriever and Junk Diver , also lowers curve overall and better overall synergy, potential win with Zulaport Cutthroat or Syr Konrad, the Grim , good looks Omniscience_is_life
Why: Profet93 you are correct, much better value
Why: you right Profet93
Why: mindslash isn't as efficient as id like to think it is, puts opponents creatures back in their graveyard (theoretically) and that works against Living Death
Why: Profet93, you clearly point out the why, there is no contention with your logic and rational
Why: Cuts curve, synergy with the trawler line, can easily produce more mana then any other rock in the deck. (potentially infinite???)
Profet93 Metalworker is just a really good way to ramp, acts as a rock for explosiveness. there are 21 total artifacts in the deck, so just above 20% of the deck feeds him, which is also why I included Vault of Whispers unless you think Darksteel Citadel would serve better in this slot
6 hours ago
Beacon of Unrest works as decent, reuseable utility
Add fetches for crucible of worlds and rings
Why not add a Sensei's Divining Top , since you already have ring + basalt, it will let you draw your entire deck. It's also good on it's own, moreover, its better with fetches
Thespian's Stage > Cabal stronghold - You don't run enough basics, nor is stronghold easy to activate. Copying coffers or an opposing utility land such as cradle, field of the dead or your own deserted temple. The utility shouldn't be overlooked
Since you're playing deathcloud, you should consider Infernal Darkness and/or Contamination - Bitterblossom/trading post + Contamination = Fun. Infernal darkness, like contamination, is counter bait and at the very least stalls you a turn or 2. Do not that contamination shuts off coffers (as well as opposing cradles, etc...) while infernal darkness does not
Imp's Mischief - Protect your commander by redirecting targeted removal as well as targeted draw, targeted extra turns, etc...
Liliana's Triumph > IMO Go for the throat - Hits multiple opponents with a sacrifice clause and you also have 2 liliana's!
Another idea can be adding Necropotence to help break parity. A sadistic idea, would be adding Possessed Portal . Do note it says each end step, combined with necro, you will win if they have no answers and cannot kill you
Diabolic Revelation - Highly underrated. X=7 is ok. X=8 is good. X=9+ is great. Given you have all this ramp through artifacts and coffers, this should not be overlooked
Potential Cuts - Unearth, Dreamstone and Sheoldred, the former doesnt seem impactful enough while the latter 2 are too costly for what it does
Do you have enough artifacts for Metalworker? What is the point of vault of whispers?
15 hours ago
I added some card to my maybe board that but i'm not sure what to cut for any of them.
2 days ago
Blast Zone - Enchantment/other removal
Thespian's Stage - Utility/copy coffers
I would cut 1-2 of the less impactful zombies in place with some more card draw, since you only have about 5 sources of it. +1
1 week ago
@multimedia: Thanks for the Tips. I will include some of your suggestions in the Future, especially Fierce Empath , Garruk's Uprising , Path of Ancestry and Shared Summons . I won't include Kiora's Follower or Vizier of Tumbling Sands because I'm not a Fan of Untapper.
@kurban1213: Thanks for your Suggestions. The whole thing around islandwalk was something I played in the first version of this Deck as it resolved around Tromokratis , but it wasn't very useful. Considering Evasion I'm currently trying to use Garruk's Uprising . Dark Depths is not bad, but I think it won't fit in this Deck. Thespian's Stage is something I consider including.
I'm sure I will be able to give an update on this Deck in one or two weeks time.
1 week ago
I like this deck! I have a version of Arixmethes as well. One of the ways I think you can add some evasion (as it's one of your pointed out weaknesses of the deck) is Archetype of Imagination to give all your creatures flying and take it away from your opponents. Then (hear me out!) I have what seems to be an "anti-synergy" card in my version, Stormtide Leviathan , but this along with either the previously mentioned Archetype or along with Sandals of Abdallah and Phantasmal Terrain (among others if opponent doesn't have an island in play) can give some pretty awesome evasion (also for the other islandwalk creatures in the deck). One other addition I would suggest is Thespian's Stage to not only be able to copy Arixmethes, but, something I will be adding to my deck, if you play Dark Depths and Thespian's Stage is out with it, you can copy Dark Depths, sac the one with counters on it, and the new one you can sac and put the 20/20 black avatar out.
Overall I like this version!!!!
1 week ago
Oof. My first test hand was Mishra's Workshop , Mana Vault , Jhoira's Familiar , Thespian's Stage , Commander's Sphere , Bonders' Enclave , Kuldotha Forgemaster . Turn one mishra's into vault into golos turn 1. Golos plays vesuva from deck. So turn one double tapped Mishra's Workshop , a tapped mana vault, and a golos. 2nd turn my draw was an Ancient Tomb . Turn 2 I just wont even use the ancient tomb to make a point. Play Commander's Sphere and play Kuldotha Forgemaster . Turn 3 draw is Darksteel Forge . Heck at this point... Play Ancient Tomb , tap all mana to get 9 to play Darksteel Forge from hand. t3 darksteel forge. Also, t3 I'll tap Kuldotha Forgemaster at instant speed likely on end of opponents' turn sacrificing golos, sphere, and vault, to get Blightsteel Colossus t3. t4 I draw a sanctum of ugin. Tap both mishra's workshop and the bonder conclave to cast golos. Search for dark depths tapped. Play Thespian's Stage from my hand. At eot on opponents turn I can tap the ancient tomb to pay the mana for stage, to turn it into dark depths to make a 20/20 marit lage token. I'm also attacking with an 11/11 infect, trample, double indestructible (I know 2x instances doesn't count for that keyword) creature on t4. Also at the end of that same turn 4 I can marit lage into play.
So this was literally the first playtest I've done with this deck. And for this to be the inagural playtest that's kind of exactly beyond what I would want to happen XD. The idea is to fast ramp and use golos to help that, then play out eldrazi and replay golos again to search for more lands to be able to convert the mana into colored mana to start spinning the golos wheel for powerful eldrazi or more ramp to spin the wheel more times. The same kind of strategy both kozilieks have just as a mana ability instead of a cast trigger. The 2nd hand I accidentally drew looked much more mundane, so I doubt this would ever be the norm, but I still could see regular hands allowing a t5 eldrazi probably. I mean, I would expect that in a colorless eldrazi deck with tons of ramp anyway, the difference is they would always have the eldrazi to play and then the fuel after that from all the cards they drew. But this was a cool start I just had to share. Mana vault AND mishra's turn 1 into golos to double mana vault turn 1 is DISGUSTING. But that's what happens when you draw 2 eternal format ramp artifacts/cards turn 1. Just sharing on my own post because this is the kind of thing that's legendary and want to put keep it around. Maybe you'll enjoy it too XD
1 week ago
bushido_man96 A little hard to justify Tron since I can only tutor for the pieces with Tolaria West , but honestly I run Dark Depths just for Thespian's Stage so I should probably just run em. Thanks!